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SC2 Ladder needs to be reworked. - Page 6

Forum Index > SC2 General
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Tenks
Profile Joined April 2010
United States3104 Posts
January 20 2015 15:31 GMT
#101
This seems to be a two part deal. First is the ladder next is hacking. Personally I really like the SC2 ladder system. I think it works great. You can ballpark your skill until you get to the point where you actually want to know (high Master / GM) and then you can pinpoint it a bit better.

The latter needs to be addressed. It is no fun losing to someone with seemingly superhuman awareness. I don't know how prevalent hacking is on the ladder exactly or if a few rotten apples are spoiling the bushel but as long as there is the possibility to production and map hack the thought will always be there.
Wat
Agh
Profile Blog Joined July 2010
United States1037 Posts
January 20 2015 16:16 GMT
#102
I was extremely hopeful that they would have the Pre 1.15 warcraft 3 Ladder system on sc2 launch since it was limited to 1 account. The only reason it was changed in warcraft 3 (said explicitly by blizzard) was to combat smurfing.

1.14 AMM (Automated matchmaking) was absolutely amazing for anyone that remembered it. Basically there were levels. Beating a higher level player would grant more experience, and losing to a lower level player would result in a larger penalty. You could only match somebody within X levels of you (war3 initially had this set at 7), and would only expand to that high based on search times.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
February 10 2015 01:13 GMT
#103
It's a pity this topic popped up while I was on vacation. A lot of good points in the OP. Skimmed a couple pages and didn't see anything mentioned about smurfs. I think that's a main culprit in delegitimizing the ladder. Also, encountered auto inject today.

http://us.battle.net/sc2/en/forum/topic/15354636929

We get 6 free mmrs. MMR takes a long time to adjust (dozens of games). So what's happening is high level players matching low level players on accounts that haven't leveled out or that were purposely tanked. Bottom line: ranked should NEVER match unranked.

2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
WombaT
Profile Blog Joined May 2010
Northern Ireland26265 Posts
February 10 2015 01:31 GMT
#104
This is a personal issue for me, perhaps doesn't affect that many.

The MMR decay is much, much too steep. I'm so fucking inactive now due to the accursed realm known as 'real life', come back and grind 30-40 games over a day or two, stomp the majority of opponents in one-sided BS games, start to get back league wise to a bit below my 'peak'. Then I have a period of inactivity that sets me back to square one after a week or so of not playing.

I can still hang with many of the guys I used to play with, or at least not get stomped and those guys are active Dia players on the most part. When I go to ladder I'm stuck playing my way from silvers upwards. It's really not fucking fun at all. The only game mode I particular enjoy is 1v1 and I like testing myself against random opponents instead of always customing so there's less of a metagaming element (although I do like that too).

I literally don't play at all anymore because it seems unless I'm playing steadily I'll be undergoing the fucking trial of Sisyphus for the rest of my laddering life.

To be honest I'm mystified this isn't mentioned more often among the semi-regular ladderers among us.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2015-02-10 02:23:57
February 10 2015 02:19 GMT
#105
I'm actually surprised that I didn't see this thread until now. Thanks for bumping it.

So, a lot of people like to blame MMR decay, and it's evident that MMR decay has caused deflation in the overall ladder, but I think in a lot of individual cases MMR decay isn't a factor at all. Not playing for one week doesn't impact your MMR at all. Taking a week off is completely fine. Even taking 2 weeks off is completely fine; no decay. It's only after that point that you start decaying, but it's only at a rate of about 1.5 games per day, and that caps out after another 2 weeks. But, MMR decay exists and people know it exists, but they don't always have the facts so you get players who are fearful of not playing for a day or they'll end up in Bronze. That's not to say that MMR decay isn't a problem in its current state, because it is.

The GM demotion requirement is a legitimate problem as well that needs to be addressed. The initial concept of a bonus pool threshold made sense because at the time, bonus pool was only spent through wins, meaning you had to win. Now that bonus pool is also spent through losses, you run into bizarre issues where a boosted GM player can stay in the league for the entire season (but obviously the booster has to get them in first) without winning a single game. That's not in the spirit of what the GM league represents.

I had my own ideas for what should be changed about MMR decay specifically which I posted on the Bnet forums.
My recommendation would be something along these lines:
- Wins double (or triple or quadruple?) the amount of MMR gained until the total gain, not the net gain, is equal to the amount decayed. This means that if you decayed -315 and your MMR changed +64 per win and -16 per loss, after your fifth win you'd revert back to +16 per win, even if your record by that point was 5-20.
- Losses drop MMR as normal.
- Decay has a hard and permanent cap of 315 rating. Not just per decay segment, but overall. No more "serial decayers" who drop further and further down the ladder due to inactivity streaks. However, if you were at -315 one month and played back up to -100, after another month of decay you would fall back to -315 instead of -415.
- Arranged teams do not decay.
- Random teams decay at the same rate as 1v1, but their decay timers are shared with 1v1 and with each other.
Moderator
Big J
Profile Joined March 2011
Austria16289 Posts
February 10 2015 02:31 GMT
#106
What bugs me is the constant adjustment of league distributions. It's annoying. It is really hard to know where you stand and what progress you are making (or if you are making some).

Apart from that, just give me a matchup picking feature for unranked and I'm happy, overall I like how the MMR/ladder works. Just that I'd like to have a permanent benchmark and when I don't want to rank up, that I can play the matchup I want to play.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
February 10 2015 02:33 GMT
#107
The point system also needs some adjustment. Almost all of my games are +8 when I win and -20 when I lose. That's a big reason why some players just immediately log off after burning bonus pool. Even if I play 30 games a day and maintain a 70% winrate, I probably only moved up 5 ranks in my division. It's too damn frustrating, it makes me feel like I did not improve/learn anything at all
NKexquisite
Profile Joined January 2009
United States911 Posts
February 10 2015 03:08 GMT
#108
The issues with players getting boosted to GM and then just camping there are rampant. Everyone and their cousins know who these players that got boosted to GM are.
Whattttt Upppppppp Im Nesteaaaaaa!!
geokilla
Profile Joined May 2011
Canada8245 Posts
February 10 2015 03:45 GMT
#109
Blizzard said that ladder will be fixed soon. Starcraft 2 is all about "soon" nowadays.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2015-02-10 03:58:11
February 10 2015 03:53 GMT
#110
On February 10 2015 11:31 Big J wrote:
What bugs me is the constant adjustment of league distributions. It's annoying. It is really hard to know where you stand and what progress you are making (or if you are making some).

There has not been frequent adjustments from Blizzard's side. But as global MMR is decreasing due MMR decay and other lesser reasons, the players are slowly but surely drifting towards lower league MMR ranges.

The major league offset / threshold change times have been following during HotS era (if there has been more changes they have been very small):
2013-03-12: HotS offsets #1 (HotS release / start of season 12)
2013-06-10: HotS offsets #2 (Start of season 14)
2014-01-24: HotS offsets #3 (21 days after start of season 17, 2 days after patch 2.1)
2014-05-01: HotS offsets #4 (17 days after start of season 18)

Based on community managers on Bnet forums Blizzard is planning to do new offset / threshold changes in the coming weeks. But those changes have not arrived yet.
ETisME
Profile Blog Joined April 2011
12683 Posts
February 10 2015 04:00 GMT
#111
Without a proposal, there is no alternative for us to choose between.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
February 10 2015 04:00 GMT
#112
ICCUP allows me to not have to play ZvZ, sc2 ladder system is shit in comparison
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
RampancyTW
Profile Joined August 2010
United States577 Posts
February 10 2015 05:54 GMT
#113
On February 10 2015 13:00 Cricketer12 wrote:
ICCUP allows me to not have to play ZvZ, sc2 ladder system is shit in comparison
Not sure if sarcastic
freakhill
Profile Blog Joined November 2010
Japan463 Posts
February 10 2015 06:02 GMT
#114
On February 10 2015 11:19 Excalibur_Z wrote:

- Decay has a hard and permanent cap of 315 rating. Not just per decay segment, but overall. No more "serial decayers" who drop further and further down the ladder due to inactivity streaks. However, if you were at -315 one month and played back up to -100, after another month of decay you would fall back to -315 instead of -415.


That is a really really good idea!
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
freakhill
Profile Blog Joined November 2010
Japan463 Posts
February 10 2015 06:10 GMT
#115
On January 18 2015 09:50 Clonester wrote:
Only a 3rd Party Bnet will resolve these issues. Everything else wount be changed.
Play unranked. You get the same enemys, but you dont care about points. I dont know how to solve the issues else.

Blizzard does not care at all. Why do I say this?
Look a Dota or LoL: how many maphackers are there? Nearly zero. Why?
Because the client does not know what is behind the fog of war. In SC II since WoL Beta the client of each player knows the whole map and just fogs it. Easiest to hack, just extract the informations, you client allready has from the server. Same for the production tab hack. They just extract the informations out of their clients, because this really bad netcode sends them the whole information about their enemy. And you even do not need these informations. Blizzard knows this since brood war or at least since the "ban waves" in wc3 times. But they never cared and continued with this bad netcode and clientsystem.

And why do they? A guy who cant hack would not play their game. A Hacker that gets banned, buys the game twice. More profit. They would serious engange their bad netcode and tune up their anticheat, if they wouldnt think that it hurts their income.

The problem with the MMR and the pointsystem will only be solved via external battlenets. I hope they will come fast, otherwise this game dies.
We see clearly, that blizzard doesnt even understand these demands. Wooohooo they get automated tournaments as a BRAND NEW BATTLENET FEATURE for LotV. Hey this BRAND NEW BATTLENET FEATURE... i saw it somewhere, oh year, in WC3 tft 12 years ago.

Serious. This game will not survive without non blizzard multiplayersystems. Broodwar needed ICcup, Fish and Co. Wc III needed WC III Arena. SC II will need its own thing. And better fast, because the status quo will be the status dead.


You do not realize what you are talking about.

Transferring only the relevant data to each player would necessitate simulating each game on blizzard server. See how 1 game can max out your CPUs. Now imagine dozens thousands of games (1v1 2v2 3v3 4v4) at the same time on blizzard servers for a game with no subscription plan, or auction house or anything. That would be extremely costly and the game would have never been released. And I am not even talking about the gameplay impact and the amount of cry and whine when the server would get laggy.

I am working on an improved anti maphack RTS netcode with a few friends, but let me tell you that such a thing has deep (unavoidable) impact on the game design. Such a game would pretty much not be starcraft.
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2015-02-10 06:42:48
February 10 2015 06:40 GMT
#116
After almost 5 years of SC2 I wont accept any other league system as an ELO-like ranking as a good solution. Any other system is lying to the players or just making them believe there is progress through more playing although there isnt.
On February 10 2015 15:10 freakhill wrote:+ Show Spoiler +

On January 18 2015 09:50 Clonester wrote:
Only a 3rd Party Bnet will resolve these issues. Everything else wount be changed.
Play unranked. You get the same enemys, but you dont care about points. I dont know how to solve the issues else.

Blizzard does not care at all. Why do I say this?
Look a Dota or LoL: how many maphackers are there? Nearly zero. Why?
Because the client does not know what is behind the fog of war. In SC II since WoL Beta the client of each player knows the whole map and just fogs it. Easiest to hack, just extract the informations, you client allready has from the server. Same for the production tab hack. They just extract the informations out of their clients, because this really bad netcode sends them the whole information about their enemy. And you even do not need these informations. Blizzard knows this since brood war or at least since the "ban waves" in wc3 times. But they never cared and continued with this bad netcode and clientsystem.

And why do they? A guy who cant hack would not play their game. A Hacker that gets banned, buys the game twice. More profit. They would serious engange their bad netcode and tune up their anticheat, if they wouldnt think that it hurts their income.

The problem with the MMR and the pointsystem will only be solved via external battlenets. I hope they will come fast, otherwise this game dies.
We see clearly, that blizzard doesnt even understand these demands. Wooohooo they get automated tournaments as a BRAND NEW BATTLENET FEATURE for LotV. Hey this BRAND NEW BATTLENET FEATURE... i saw it somewhere, oh year, in WC3 tft 12 years ago.

Serious. This game will not survive without non blizzard multiplayersystems. Broodwar needed ICcup, Fish and Co. Wc III needed WC III Arena. SC II will need its own thing. And better fast, because the status quo will be the status dead.


You do not realize what you are talking about.

Transferring only the relevant data to each player would necessitate simulating each game on blizzard server. See how 1 game can max out your CPUs. Now imagine dozens thousands of games (1v1 2v2 3v3 4v4) at the same time on blizzard servers for a game with no subscription plan, or auction house or anything. That would be extremely costly and the game would have never been released. And I am not even talking about the gameplay impact and the amount of cry and whine when the server would get laggy.

I am working on an improved anti maphack RTS netcode with a few friends, but let me tell you that such a thing has deep (unavoidable) impact on the game design. Such a game would pretty much not be starcraft.


isnt it possible to encrypt the data that is not visible to the player?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2015-02-10 06:43:01
February 10 2015 06:42 GMT
#117
// double post, pls delete
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
February 10 2015 06:51 GMT
#118
On February 10 2015 14:54 RampancyTW wrote:
Show nested quote +
On February 10 2015 13:00 Cricketer12 wrote:
ICCUP allows me to not have to play ZvZ, sc2 ladder system is shit in comparison
Not sure if sarcastic

Actually being able to choose who you play for ranked games and avoid obvious hackers and people you can black list or block is worth alot. And while some might argue that grinding one match up you are good at up the ladder would be abusive to some degree, at least it's a much better training environment and dare I say more fun than rolling the roulette of terrible online bull shit?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 10 2015 07:37 GMT
#119
On February 10 2015 15:51 Caihead wrote:
Show nested quote +
On February 10 2015 14:54 RampancyTW wrote:
On February 10 2015 13:00 Cricketer12 wrote:
ICCUP allows me to not have to play ZvZ, sc2 ladder system is shit in comparison
Not sure if sarcastic

Actually being able to choose who you play for ranked games and avoid obvious hackers and people you can black list or block is worth alot. And while some might argue that grinding one match up you are good at up the ladder would be abusive to some degree, at least it's a much better training environment and dare I say more fun than rolling the roulette of terrible online bull shit?

I agree with blocking, I don't agree with 1 MU only for ranked(!), but if you desire, you should play 1 MU only for no points, but with ranked people and with ranked matchmaking system. Now, if you use unranked, you have much wider range of enemies, resulting in playing against people who cannot defeat you no matter what they try(and vice versa, obv. the 2nd extreme)

I still think you are supposed to use blocking(the chat ignore thing) to not play anymore vs. the player, it is easy system to use.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
freakhill
Profile Blog Joined November 2010
Japan463 Posts
February 10 2015 07:53 GMT
#120
On February 10 2015 15:40 graNite wrote:
After almost 5 years of SC2 I wont accept any other league system as an ELO-like ranking as a good solution. Any other system is lying to the players or just making them believe there is progress through more playing although there isnt.
Show nested quote +
On February 10 2015 15:10 freakhill wrote:+ Show Spoiler +

On January 18 2015 09:50 Clonester wrote:
Only a 3rd Party Bnet will resolve these issues. Everything else wount be changed.
Play unranked. You get the same enemys, but you dont care about points. I dont know how to solve the issues else.

Blizzard does not care at all. Why do I say this?
Look a Dota or LoL: how many maphackers are there? Nearly zero. Why?
Because the client does not know what is behind the fog of war. In SC II since WoL Beta the client of each player knows the whole map and just fogs it. Easiest to hack, just extract the informations, you client allready has from the server. Same for the production tab hack. They just extract the informations out of their clients, because this really bad netcode sends them the whole information about their enemy. And you even do not need these informations. Blizzard knows this since brood war or at least since the "ban waves" in wc3 times. But they never cared and continued with this bad netcode and clientsystem.

And why do they? A guy who cant hack would not play their game. A Hacker that gets banned, buys the game twice. More profit. They would serious engange their bad netcode and tune up their anticheat, if they wouldnt think that it hurts their income.

The problem with the MMR and the pointsystem will only be solved via external battlenets. I hope they will come fast, otherwise this game dies.
We see clearly, that blizzard doesnt even understand these demands. Wooohooo they get automated tournaments as a BRAND NEW BATTLENET FEATURE for LotV. Hey this BRAND NEW BATTLENET FEATURE... i saw it somewhere, oh year, in WC3 tft 12 years ago.

Serious. This game will not survive without non blizzard multiplayersystems. Broodwar needed ICcup, Fish and Co. Wc III needed WC III Arena. SC II will need its own thing. And better fast, because the status quo will be the status dead.


You do not realize what you are talking about.

Transferring only the relevant data to each player would necessitate simulating each game on blizzard server. See how 1 game can max out your CPUs. Now imagine dozens thousands of games (1v1 2v2 3v3 4v4) at the same time on blizzard servers for a game with no subscription plan, or auction house or anything. That would be extremely costly and the game would have never been released. And I am not even talking about the gameplay impact and the amount of cry and whine when the server would get laggy.

I am working on an improved anti maphack RTS netcode with a few friends, but let me tell you that such a thing has deep (unavoidable) impact on the game design. Such a game would pretty much not be starcraft.


isnt it possible to encrypt the data that is not visible to the player?


Nope it is not, in any meaningful way
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
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