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SC2 Ladder needs to be reworked. - Page 9

Forum Index > SC2 General
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Ben...
Profile Joined January 2011
Canada3485 Posts
February 11 2015 21:40 GMT
#161
On February 12 2015 04:28 Excalibur_Z wrote:
Show nested quote +
On February 12 2015 00:57 Shah420 wrote:
On February 11 2015 11:17 Excalibur_Z wrote:
Showing MMR doesn't actually shed any light on wacky matchups caused as a result of decay. Instead of a former-Master Silver playing against a former-Master Silver, you see a 500 MMR vs a 500 MMR. That doesn't actually tell us anything. And knowing what their old MMR was doesn't really help either because it's not relevant to the current matchup.


Showing MMR will let you know the exact extent of the decay if you go from an active period to an inactive one, so I still see it being helpful. Let's say I play everyday for a couple of months and have a MMR of 1300, then I go inactive for a month and my MMR drops off to say 1000. According to the MMR decay I have dropped x percentage in skill, in this case my skill after a month of inactivity is 1000/1300 of my former skill, which in my case wouldn't reflect the exampled scenario at all. Maybe for the first 2-3 games. It seem the rate of which MMR decay drops your MMR compared to how fast you regain it is unrealistically unbalanced for higher level players who just want to play casually. I think MMR transparency doesn't hurt at least.


Being 1000 now and 1300 then doesn't mean you're 1000/1300 of your true skill, that's not how rating is read. Dropping from 600 to 300 doesn't mean you're half as good as you used to be. A 200 player is not twice as good as a 100 player, a 2000 player is not twice as good as a 1000 player. It is the distance between two values that translates to an expected win percentage, not the values themselves. If 1000 vs 1300 meant that you have a 25% chance to win, 1000 vs 700 would then mean that you have a 75% chance to win, just as a 700 player would have a 75% chance to win against a 400 player, and a 400 player has a 75% chance to win against a 100 player. As you get near the very top of the ladder and even matches are found less frequently, meaning you earn fewer rating for beating those lower than you, then obviously a 300 rating difference becomes difficult to maintain because your win rate has to be that much higher.

Revealing MMR would indeed be very helpful. However, it doesn't address the root problem caused by decay, which is why other things would need to happen in order to restore the ladder.

Indeed. Decay is what drove me away from the game. It got to the point where I felt like I was solely fighting decay and never progressing. Once in a while, school would prevent me from playing for a month or two and when I came back I'd have to play a bunch of uneven games just to get back to having some semblance of competition in my games. Sure, the first time it was amusing to have a huge win streak, but eventually it simply turned into a time sink getting back to where I was, plus I can't imagine it being fun for the person I was matched against. Just like it isn't fun for me to be matched with someone who massively outclasses me.

You don't go from being a master or diamond level player to a gold or platinum level player if you don't play for two months. That's the issue. The system seems to assume you do.

If they removed decay once and for all, I'd be back in a heartbeat. But as it stands, I simply can't commit myself to playing that much right now so I would likely end up fighting decay again, and that's not worth my time.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
stink123
Profile Blog Joined November 2009
United States241 Posts
February 12 2015 00:28 GMT
#162
So I realized, Blizzard does have a way to fix the ladder, which is implemented in Hearthstone. Basically every time you go on a win streak, it gives you a bonus "star", which essentially doubles the MMR gained per win. This would really help fix the grind, as you begin to promote very quickly through ranks if you truly don't belong. However, by the way things are moving they probably plan to implement it in LotV.

Also I managed to finally get my promotion into plat after going 33-12, not sure I'm up for playing exGM to get into diamond though....
MidnightZL
Profile Joined August 2012
Sweden203 Posts
Last Edited: 2015-02-12 00:32:12
February 12 2015 00:31 GMT
#163
jesus christ dunno what to say about this post, u should change game dude, try some moba... and blaming blizzard for not getting gm, wow :Å amazing is all i can say.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
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