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Legacy of the Void Announced - Page 91

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 89 90 91 92 93 149 Next
SmileZerg
Profile Joined March 2012
United States543 Posts
November 09 2014 01:33 GMT
#1801
On November 09 2014 10:29 Meavis wrote:
most of the cyclone's problems would be solved by reducing the leash range so there is more room for counter micro, stepping in and outside of leash range etc.

There's plenty of counter-micro. Forcefields box them in so they can't kite. Roaches can burrow and remove the lock-on so they have to come back and retarget another one, rinse and repeat. New Warp Prisms can pick up locked units from a safe range. Stalkers have blink. Infestors have Fungal. Phoenixes, Mutas, speedroaches on creep, hellions, stimmed bio can outrun them.

Just nerf their DPS so players actually have TIME to react properly and the unit won't be such an issue.
"Show me your teeth."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 09 2014 01:34 GMT
#1802
On November 09 2014 10:33 404AlphaSquad wrote:
Show nested quote +
On November 09 2014 10:32 SatedSC2 wrote:
On November 09 2014 10:28 404AlphaSquad wrote:
On November 09 2014 10:26 [PkF] Wire wrote:
On November 09 2014 10:24 KeksX wrote:
On November 09 2014 10:22 [PkF] Wire wrote:
On November 09 2014 10:21 VArsovskiSC wrote:
It locks on a target and then moves away from it without having to stop, which means it hardcounters anything that is slower/less range than it. Which are a lot of units, given that the cyclone looked faster than the default 2.25 and has 6range with a 9range upgrade. And a massive leash range in which it will keep firing, even if you try to run away.
[image loading]

E.g. the cyclone locks on a unit, you turn that unit around and run away and even if the cyclone would be put on hold position it would still shoot you for another 2-3seconds which with its current stats makes to about 90damage.

People were whining about the Colossus being a mobile siege weapon. The Cyclone is a mobile siege weapon that can kite with little effort and has no weakness to air units.
There is currently no countermicro against it, you just have the hardcounters to it, or you don't.

The question is - do you like the CONCEPT, not the numbers ?


To be honest, no. It doesn't look like something that is needed in any way.


Thats the biggest thing. It's a ranged units with tons of DPS - something Terran already has quite enough of.


Yeah exactly. It overlaps a LOT.

But it does one thing very well and what I really like: Zoning. one of these guys outside of your base zones you in. there wasnt enough zoning in sc2 imo. So I like they add that in.

Mines. Tanks. PDD. Nukes. Terran needs more zoning tools? M'kay...


who doesnt understand English now? I said not enough zoning in sc2, not for terran.


Then that's stupid, don't give zoning tools to the race that already has some.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 01:34 GMT
#1803
I like the concept of the cyclone. Its a unit on factory that can harass to some extent. Atleast kill static defence. It can poke enemy units. It can fight enemy units.

Lings might hardcounter it but i hope ling only counter it. So we may see 2v2 battle, cyclone+herc vs ling/roach etc.
I just hope the price isnt big as hell on it and that ofcourse protoss has good tools against it.

I loved that it was a unit to make early and already it threatens stuff, it forced units from the opponent or atleast defence. It interacts very early and it already kinda creates the macrowar immediately.
Since cyclone will get aided by herc and then more raxes or factories can be added on 2base and the other racen eeds to react and i rly hope and think that it will not be enough with pure queen defence or pure mscore into high tech for protoss but they do need to react with macro out units.

Interactions like these are so much fun, hope they really try and imrpove upon this in their design room.

There are also plenty of opportunites to look at Roach. Hydralisk. Even Zergling. Baneling for zerg.
Maybe roach burrow can work or have more effeciency with micro against cyclone.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-09 01:39:04
November 09 2014 01:35 GMT
#1804
On November 09 2014 10:34 Foxxan wrote:
I like the concept of the cyclone. Its a unit on factory that can harass to some extent. Atleast kill static defence. It can poke enemy units. It can fight enemy units.



So you like a unit that can kinda do everythin except fly?

The Cyclone is a cool unit if you look at it, but it just appears too strong and has to have some kind of drawback to make it a well-designed unit. Right now it's just another ranged DPS unit that terran can build to throw at his enemy, just like the marine, marauder, hellions etc.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 09 2014 01:37 GMT
#1805
--- Nuked ---
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 09 2014 01:38 GMT
#1806

Agreed. It is a general rule in RTS that a strength of a unit has to be divided in several aspects:
Cost, HP, speed, DPS, burst, range, ... . So far the cyclone has no visible drawback in these areas. It just gets countered by specific units.

So did the Warhound - did it not - and YET every Terran raged when it was removed from the game rather than having it tweaked/revamped

No offense - I LIKE that it's not another stutter step unit for the Terran TBH, far better than anything else could've been added

Well - perhaps if the unit was a disabler rather than a DPS-er would've liked it even better - i.e. - instead of damaging the locked target - it would keep it stunned as long as shooting at it instead

But yah - those "no drawback" statement is the same as the Warhound, and yet for some weird reason the Terrans liked that a-move unit and don't like a lock & forget ?
Another world, another place, another universe, won the race.. :) ;) :P
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 01:38 GMT
#1807
Yes exactly. It might not be very strong versus air for example. Might lose versus blink stalkers, zerglings or roaches that come close.

What factory need is a strong unit with mobility. Or else mech will be terrible boring.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 09 2014 01:38 GMT
#1808
On November 09 2014 10:38 VArsovskiSC wrote:
Show nested quote +

Agreed. It is a general rule in RTS that a strength of a unit has to be divided in several aspects:
Cost, HP, speed, DPS, burst, range, ... . So far the cyclone has no visible drawback in these areas. It just gets countered by specific units.

So did the Warhound - did it not - and YET every Terran raged when it was removed from the game rather than having it tweaked/revamped

No offense - I LIKE that it's not another stutter step unit for the Terran TBH, far better than anything else could've been added

Well - perhaps if the unit was a disabler rather than a DPS-er would've liked it even better - i.e. - instead of damaging the locked target - it would keep it stunned as long as shooting at it instead

But yah - those "no drawback" statement is the same as the Warhound, and yet for some weird reason the Terrans liked that a-move unit and don't like a lock & forget ?


Who the hell liked the warhound ?
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-09 01:39:57
November 09 2014 01:39 GMT
#1809
On November 09 2014 10:38 Foxxan wrote:
Yes exactly. It might not be very strong versus air for example. Might lose versus blink stalkers, zerglings or roaches that come close.

What factory need is a strong unit with mobility. Or else mech will be terrible boring.


There's the hellion already. Now matter how you look at it, if it's
a) ranged
and
b) a high DPS unit

Terran probably already has something that does the same.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 09 2014 01:39 GMT
#1810
On November 09 2014 10:38 [PkF] Wire wrote:
Show nested quote +
On November 09 2014 10:38 VArsovskiSC wrote:

Agreed. It is a general rule in RTS that a strength of a unit has to be divided in several aspects:
Cost, HP, speed, DPS, burst, range, ... . So far the cyclone has no visible drawback in these areas. It just gets countered by specific units.

So did the Warhound - did it not - and YET every Terran raged when it was removed from the game rather than having it tweaked/revamped

No offense - I LIKE that it's not another stutter step unit for the Terran TBH, far better than anything else could've been added

Well - perhaps if the unit was a disabler rather than a DPS-er would've liked it even better - i.e. - instead of damaging the locked target - it would keep it stunned as long as shooting at it instead

But yah - those "no drawback" statement is the same as the Warhound, and yet for some weird reason the Terrans liked that a-move unit and don't like a lock & forget ?


Who the hell liked the warhound ?

Every Terran player who wanted to mech to be frank :D
Another world, another place, another universe, won the race.. :) ;) :P
Daralii
Profile Joined March 2010
United States16991 Posts
November 09 2014 01:40 GMT
#1811
On November 09 2014 10:39 KeksX wrote:
Show nested quote +
On November 09 2014 10:38 Foxxan wrote:
Yes exactly. It might not be very strong versus air for example. Might lose versus blink stalkers, zerglings or roaches that come close.

What factory need is a strong unit with mobility. Or else mech will be terrible boring.


There's the hellion already.

I wouldn't exactly call hellions strong. They're made of paper, and stay paper until the armory's built. The cyclone ideally serves as a factory marine.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-11-09 01:48:41
November 09 2014 01:41 GMT
#1812
There's plenty of counter-micro. Forcefields box them in so they can't kite.


No way this is actual practical in 99% of situations.

Roaches can burrow and remove the lock-on so they have to come back and retarget another one, rinse and repeat.


If burrow was available at the time terran could get Cyclones out, this would be ok. Unfortunately, burrow comes way later.

New Warp Prisms can pick up locked units from a safe range. Stalkers have blink. Infestors have Fungal. Phoenixes, Mutas, speedroaches on creep


Same story. Most of this stuff here really comes too late.
I will be willing to reevaluate my opinion the Cyclone ifs stats are tweaked in such a way that the enemey - regarldess of composition - has a chance to it. Sure there should be a reward to getting Speedlings instead of Roaches vs it, but there should be a period of like 5 minutes where 2 Cyclones can get like 60 kills.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 09 2014 01:41 GMT
#1813
On November 09 2014 10:40 Daralii wrote:
Show nested quote +
On November 09 2014 10:39 KeksX wrote:
On November 09 2014 10:38 Foxxan wrote:
Yes exactly. It might not be very strong versus air for example. Might lose versus blink stalkers, zerglings or roaches that come close.

What factory need is a strong unit with mobility. Or else mech will be terrible boring.


There's the hellion already.

I wouldn't exactly call hellions strong. They're made of paper, and stay paper until the armory's built. The cyclone ideally serves as a factory marine.


Does Mech really need that though? Hellbats are sick good if used right, mines are powerful as well... Is the "Mech Marine" really what terran needs?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 09 2014 01:41 GMT
#1814
On November 09 2014 10:39 VArsovskiSC wrote:
Show nested quote +
On November 09 2014 10:38 [PkF] Wire wrote:
On November 09 2014 10:38 VArsovskiSC wrote:

Agreed. It is a general rule in RTS that a strength of a unit has to be divided in several aspects:
Cost, HP, speed, DPS, burst, range, ... . So far the cyclone has no visible drawback in these areas. It just gets countered by specific units.

So did the Warhound - did it not - and YET every Terran raged when it was removed from the game rather than having it tweaked/revamped

No offense - I LIKE that it's not another stutter step unit for the Terran TBH, far better than anything else could've been added

Well - perhaps if the unit was a disabler rather than a DPS-er would've liked it even better - i.e. - instead of damaging the locked target - it would keep it stunned as long as shooting at it instead

But yah - those "no drawback" statement is the same as the Warhound, and yet for some weird reason the Terrans liked that a-move unit and don't like a lock & forget ?


Who the hell liked the warhound ?

Every Terran player who wanted to mech to be frank :D


Making mech viable with an imbalanced unit coming out of the factory is not a solution at all. Buffs to banshee, changes to immortal, all those things point towards a far more clever way of making mech interesting.
Daralii
Profile Joined March 2010
United States16991 Posts
November 09 2014 01:41 GMT
#1815
WhiteRa posted a first impressions video.

Fear is freedom! Subjugation is liberation! Contradiction is truth!
Ramiz1989
Profile Joined July 2012
12124 Posts
November 09 2014 01:42 GMT
#1816
On November 09 2014 10:39 KeksX wrote:
Show nested quote +
On November 09 2014 10:38 Foxxan wrote:
Yes exactly. It might not be very strong versus air for example. Might lose versus blink stalkers, zerglings or roaches that come close.

What factory need is a strong unit with mobility. Or else mech will be terrible boring.


There's the hellion already. Now matter how you look at it, if it's
a) ranged
and
b) a high DPS unit

Terran probably already has something that does the same.

Hellion isn't high dps unit at all. It has high burst damage against light units, sure, but it doesn't have high dps.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SmileZerg
Profile Joined March 2012
United States543 Posts
November 09 2014 01:43 GMT
#1817
Dragoons in BW had good speed, good range, good survivability, good damage, could hit air and ground, and yet got annihilated by speedlings and siege lines. Cyclone will be similar. It needs micro to be effective and micro to counter with the right units. I don't see the issue.
"Show me your teeth."
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-09 01:44:31
November 09 2014 01:43 GMT
#1818
On November 09 2014 10:42 Ramiz1989 wrote:
Show nested quote +
On November 09 2014 10:39 KeksX wrote:
On November 09 2014 10:38 Foxxan wrote:
Yes exactly. It might not be very strong versus air for example. Might lose versus blink stalkers, zerglings or roaches that come close.

What factory need is a strong unit with mobility. Or else mech will be terrible boring.


There's the hellion already. Now matter how you look at it, if it's
a) ranged
and
b) a high DPS unit

Terran probably already has something that does the same.

Hellion isn't high dps unit at all. It has high burst damage against light units, sure, but it doesn't have high dps.


I'd argue that high burst/high DPS can be somewhat generalized in this case. If you count hellbats and hellions as the same thing, you can say that it is generally a unit with a lot of damage.

On November 09 2014 10:43 SmileZerg wrote:
Dragoons in BW had good speed, good range, good survivability, good damage, could hit air and ground, and yet got annihilated by speedlings and siege lines. Cyclone will be similar. It needs micro to be effective and micro to counter with the right units. I don't see the issue.


Dragoons also had super shit pathing issues that made it harder to micro against speedlings; thats not a thing in SC2 though.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 09 2014 01:43 GMT
#1819
On November 09 2014 10:41 Hider wrote:
Show nested quote +
There's plenty of counter-micro. Forcefields box them in so they can't kite.


No way this is actual practical in 99% of situations.

Show nested quote +
Roaches can burrow and remove the lock-on so they have to come back and retarget another one, rinse and repeat.


If burrow was available at the time terran could get Cyclones out, this would be ok. Unfortunately, burrow comes way later.
Show nested quote +

New Warp Prisms can pick up locked units from a safe range. Stalkers have blink. Infestors have Fungal. Phoenixes, Mutas, speedroaches on creep


Same story. Most of this stuff here really comes too late.

Burrow is available at that time "easily"
also afaik you need a techlab to build the cyclone, so you can't really mass them easily either
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 09 2014 01:44 GMT
#1820
On November 09 2014 10:41 Hider wrote:
Show nested quote +
There's plenty of counter-micro. Forcefields box them in so they can't kite.


No way this is actual practical in 99% of situations.

Show nested quote +
Roaches can burrow and remove the lock-on so they have to come back and retarget another one, rinse and repeat.


If burrow was available at the time terran could get Cyclones out, this would be ok. Unfortunately, burrow comes way later.
Show nested quote +

New Warp Prisms can pick up locked units from a safe range. Stalkers have blink. Infestors have Fungal. Phoenixes, Mutas, speedroaches on creep


Same story. Most of this stuff here really comes too late.

Ye true.

But how are we looking at this exactly? If lotv will get overhauled why cant stuff get changed to adapt?
For example, maybe roaches will be able to burrow on creep.
Maybe stalker can start with a weaker blink.
What if a unit can remove the lock on? Maybe zealots can remove it with their charge or something.

Burrow are on tier 1 already without a change isnt it? Maybe iam wrong.
But make normal burrow tier 1 and then burrowed units remove the lock on?



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