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12124 Posts
On November 09 2014 07:51 SmileZerg wrote:Actually futuristic/realistic looking, tread-track robot vehicle? Yes, it's pretty amazing, compared to the ass ugly 1950's type humanoid robot that was the Warhound, or the disgusting model for the new HERC, or the stupid fucking Hellion that's like several steps backwards from the Vulture, or the air-mode Viking which is a blocky, un-aerodynamic looking triangle, or the fat ass waddling marauder, or the Thor which is yet another stupid waddling biped that went back several levels of cool from the Goliath, etc. etc. etc. Uh, if Thor is less cool than Goliath, then we can just agree to disagree. :D
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Efficiency is unchanged, as opposed to conflicting earlier reports.

So sad right now...
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Man, you're gonna waste a question on "Hey, I think your beta units are imbalanced?"
Huh. Is that Feardragon asking about clan wars?
And bleh, "Automated tournaments getting set up come before creating a clan-fight system." It's kind of frustrating how slow Blizzard can be, sometimes. These are things that have been talked about since WoL beta. =/
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On November 09 2014 07:50 Ramiz1989 wrote: Yes, but I want it to look good, not cute. :S
On the other hand, Hercs are ok for me, but their walking animation needs to change, they walk like retarded chickens. hercs walking is awesome, needs to stay in the game
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On November 09 2014 07:54 Ramiz1989 wrote:Show nested quote +On November 09 2014 07:51 SmileZerg wrote:On November 09 2014 07:46 Ramiz1989 wrote:![[image loading]](http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/screenshots/legacyblizz/Cyclone.jpg) So amazing, isn't it!? Actually futuristic/realistic looking, tread-track robot vehicle? Yes, it's pretty amazing, compared to the ass ugly 1950's type humanoid robot that was the Warhound, or the disgusting model for the new HERC, or the stupid fucking Hellion that's like several steps backwards from the Vulture, or the air-mode Viking which is a blocky, un-aerodynamic looking triangle, or the fat ass waddling marauder, or the Thor which is yet another stupid waddling biped that went back several levels of cool from the Goliath, etc. etc. etc. Uh, if Thor is less cool than Goliath, then we can just agree to disagree. :D I guess so, man.
I mean the Thor looks okay when standing still, but in motion I just can't take it seriously. Goliaths had the extra backwards jointed legs and fast pivoting waist section and they just looked like viable, sleek hunting mechs, while Thors give off this vibe of huge, stompy, cartoony and over-the-top.
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On November 09 2014 07:56 hiro protagonist wrote: So sad right now... Noooooooooooooooo....
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On November 09 2014 07:58 SmileZerg wrote:Show nested quote +On November 09 2014 07:54 Ramiz1989 wrote:On November 09 2014 07:51 SmileZerg wrote:On November 09 2014 07:46 Ramiz1989 wrote:![[image loading]](http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/screenshots/legacyblizz/Cyclone.jpg) So amazing, isn't it!? Actually futuristic/realistic looking, tread-track robot vehicle? Yes, it's pretty amazing, compared to the ass ugly 1950's type humanoid robot that was the Warhound, or the disgusting model for the new HERC, or the stupid fucking Hellion that's like several steps backwards from the Vulture, or the air-mode Viking which is a blocky, un-aerodynamic looking triangle, or the fat ass waddling marauder, or the Thor which is yet another stupid waddling biped that went back several levels of cool from the Goliath, etc. etc. etc. Uh, if Thor is less cool than Goliath, then we can just agree to disagree. :D I guess so, man. I mean the Thor looks okay when standing still, but in motion I just can't take it seriously. Goliaths had the extra backwards jointed legs and fast pivoting waist section and they just looked like viable, sleek hunting mechs, while Thors give off this vibe of huge, stompy, cartoony and over-the-top. It's a giant robot piloted by Arnold Schwarzenegger in a disco. No shit it's over-the-top.
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I think that A LOT of you don't understand the Cyclone and why it's a GENIUS unit in the make
#1 - It's a GROUND anti-air unit - YES, but that's not that #2 - It's a ground anti-air unit but it's MECH
NO IT'S NOT THAT EITHER
The REAL WHEET of the unit that separates it from the crop is: DON'T need to SACRIFICE that unit to pick up a COLOSSUS
In other words - that's a not "more big guns" unit for the Terran, BUT it's the "high-range-snipe" unit - or in even simpler language - it's the DEATHBALL DISASSEMBLER unit for the Terran (something Terran really all this time didn't have)
Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded
With the Cyclone - Terran NO LONGER has to invest something like 1000 gas in order to have a chance to break the deathball of Colossi in the Protoss gateway/Colo armies.. INSTEAD - the Cyclone is the VERY ELEGANT SOLUTION against things like Colossi or Tempests or even Broodlords perhaps - that Terran will have
THAT is what makes the ROLE of the Cyclone, rather than it "being anti-air mech" or being "warhound 2.0", or being "anti-air defense that doesn't die to storm" or whatever..
The Cyclone - at least vs the Protoss - is a VIKING 2.0 rather than a Marine 2.0, or the Mech Marine (or whatever)
Every new unit has a PURPOSE - try to understand it rather than look at it from the "my own army composition perspective"
That being said - we've seen for example ZERG struggle A LOT in the showmatches, and that was BECAUSE those units have a role and are very situational rather than something to mass.. That being said - right not may not be a good balance/design to base the race upon, but I actually think that in this game the Zerg should always fast-tech to Infestors as they make everything stronger that the Zerg has..
Protoss - the very same - now that the other races have anti-colossi units that don't require 1000 gas to be spent, Protoss are given a secondary robo tech splash in the disruptor and a bit more CC in the Oracle since Ravagers can destroy FFs as well
Regardless - when trying to identify unit is try to do a "skim" of it's ROLE of usage to understand, not how it looks made or how it's gonna be microed, or if it's another a-move unit or whatever
So - the conclusion = The Cyclone's WHEAT is that it's a FAIRLY LOW INVESTMENT anti-deathball unit that takes out the KEY units from the other races often even before the fight even starts.. So THAT's what important in the Cyclone there
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On November 09 2014 07:57 Rehio wrote: Man, you're gonna waste a question on "Hey, I think your beta units are imbalanced?"
Huh. Is that Feardragon asking about clan wars?
And bleh, "Automated tournaments getting set up come before creating a clan-fight system." It's kind of frustrating how slow Blizzard can be, sometimes. These are things that have been talked about since WoL beta. =/
I thought that first one was bad then the next 2
"You should make it so you can press a button and marines auto split so us non pro's can do it to"
then the creep spread how to make it easier xd.
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12124 Posts
On November 09 2014 07:58 SmileZerg wrote:Show nested quote +On November 09 2014 07:54 Ramiz1989 wrote:On November 09 2014 07:51 SmileZerg wrote:On November 09 2014 07:46 Ramiz1989 wrote:![[image loading]](http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/screenshots/legacyblizz/Cyclone.jpg) So amazing, isn't it!? Actually futuristic/realistic looking, tread-track robot vehicle? Yes, it's pretty amazing, compared to the ass ugly 1950's type humanoid robot that was the Warhound, or the disgusting model for the new HERC, or the stupid fucking Hellion that's like several steps backwards from the Vulture, or the air-mode Viking which is a blocky, un-aerodynamic looking triangle, or the fat ass waddling marauder, or the Thor which is yet another stupid waddling biped that went back several levels of cool from the Goliath, etc. etc. etc. Uh, if Thor is less cool than Goliath, then we can just agree to disagree. :D I guess so, man. I mean the Thor looks okay when standing still, but in motion I just can't take it seriously. Goliaths had the extra backwards jointed legs and fast pivoting waist section and they just looked like viable, sleek hunting mechs, while Thors give off this vibe of huge, stompy, cartoony and over-the-top. Animation has nothing to do with unit model, Goliath model to me is just inferior to Thor model. I am not really asking for realistic models in a game where we have 2 Alien races.
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nobody asked about the arcade marketplace and price tag for lotv in the q&A
, well archon ranking pretty much confirmed and automated tournament rewards will probably be potraits / badges, still to be discussed
arcade ranking they are talking about that internal, but i have heard that in 2010 already... not gonna happen soon i think
about new clan features, they are atm focusing on automated tournaments , after they get that done the ll look onto new clan features
beta first half of 2015
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On November 09 2014 08:02 VArsovskiSC wrote: Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded
You are trolling, aren't you?
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On November 09 2014 08:20 Big J wrote:Show nested quote +On November 09 2014 08:02 VArsovskiSC wrote: Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded You are trolling, aren't you? No I'm NOT
Did you see what the races have ?
Terran have Cyclones that will wreck the Colossi
Zerg have Infetors that give +5 damage to all untis AoE - that being said - 15 damage Mutalisks or 18 damage Corruptors.. And even Swarmhosts can be used to mess up the AI of the Colossi early on in smaller numbers.. AS WELL AS the nerf to the Colossus that it's upgrade makes it have 8 range instead of 9
That's why Protoss has a secondary CC option in the Oracle ward and another secondary splash in the Disruptor as well
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I dont think he is trolling, please stop use that word ffs. It was just an error from his part most likely..Those last words "or at least not if not heavily guarded" to me means that at the very least colossus are a dominant unit when protected well.
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On November 09 2014 08:23 Foxxan wrote: I dont think he is trolling, please stop use that word ffs. It was just an error from his part most likely..Those last words "or at least not if not heavily guarded" to me means that at the very least colossus are a dominant unit when protected well. I'm saying that it will take A LOT MORE investment to protect the Colossi rather than a handful of Stalkers and few HT
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12124 Posts
On November 09 2014 08:22 VArsovskiSC wrote:Show nested quote +On November 09 2014 08:20 Big J wrote:On November 09 2014 08:02 VArsovskiSC wrote: Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded You are trolling, aren't you? No I'm NOT Did you see what the races have ? Terran have Cyclones that will wreck the Colossi Zerg have Infetors that give +5 damage to all untis AoE - that being said - 15 damage Mutalisks or 18 damage Corruptors.. And even Swarmhosts can be used to mess up the AI of the Colossi early on in smaller numbers.. AS WELL AS the nerf to the Colossus that it's upgrade makes it have 8 range instead of 9 That's why Protoss has a secondary CC option in the Oracle ward and another secondary splash in the Disruptor as well Not being viable is pretty big overstatement. They might not be units to mass anymore(same as Swarm Hosts won't be), but you will still make them, because 1 range less or more, things they do they still do the best out of all Protoss units.
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On November 09 2014 08:27 Ramiz1989 wrote:Show nested quote +On November 09 2014 08:22 VArsovskiSC wrote:On November 09 2014 08:20 Big J wrote:On November 09 2014 08:02 VArsovskiSC wrote: Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded You are trolling, aren't you? No I'm NOT Did you see what the races have ? Terran have Cyclones that will wreck the Colossi Zerg have Infetors that give +5 damage to all untis AoE - that being said - 15 damage Mutalisks or 18 damage Corruptors.. And even Swarmhosts can be used to mess up the AI of the Colossi early on in smaller numbers.. AS WELL AS the nerf to the Colossus that it's upgrade makes it have 8 range instead of 9 That's why Protoss has a secondary CC option in the Oracle ward and another secondary splash in the Disruptor as well Not being viable is pretty big overstatement. They might not be units to mass anymore(same as Swarm Hosts won't be), but you will still make them, because 1 range less or more, things they do they still do the best out of all Protoss units. Well it's an overstatement, but I think that the most important unit of the Protoss and it's "key wrench" that everything else will be going around it will be the Oracle, similar how to all the mid game of the Zerg will have the most staple and most stable play will be the Infestor
New Oracle has Detection, CC, and Harass.. Those things are making viable as an opener as well as increasing the strength of any other tech Protoss has.. Similar to how the Zerg will IMO revolve around Infestors that will increase Ravager usage and Roach-Hydra, Mutalisk harassment, as well as making viable Lings vs Terran without banes
So yes - instead of staple - Colossi will be situational I'd say and we'll see instead most of the time a mass Oracle play :D
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On November 09 2014 08:22 VArsovskiSC wrote:Show nested quote +On November 09 2014 08:20 Big J wrote:On November 09 2014 08:02 VArsovskiSC wrote: Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded You are trolling, aren't you? No I'm NOT Did you see what the races have ? Terran have Cyclones that will wreck the Colossi Zerg have Infetors that give +5 damage to all untis AoE - that being said - 15 damage Mutalisks or 18 damage Corruptors.. And even Swarmhosts can be used to mess up the AI of the Colossi early on in smaller numbers.. AS WELL AS the nerf to the Colossus that it's upgrade makes it have 8 range instead of 9 Colossi have never been viable to roam on their own. I don't understand what changes in that section.
Don't want to comment on your post too much. Obviously the Cyclone is a very strong unit. I fail to see that it is a fun one currently, given that you can't micro against it with its range/speed + massive leash range that makes disengaging impossible. I fail to see how the ravager or the lurker as they are currently implemented are fun units if we assume what you say is true, aka they are superspecialized hardcounters with tight roles and no purpose outside of those. Though for those two I believe they are just underpowered in their current state, in particular the ravager shot which never seems to hit anything but isn't particularily longrange either. I think that one will just be buffed to hit more often and that's it.
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whats with all the signs at blizzcon that say buff the CYCLONE? That unit looks SO OP at the moment! Surely they're crazy.
Btw, i just got back from a trip to romania
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On November 09 2014 08:33 Big J wrote:Show nested quote +On November 09 2014 08:22 VArsovskiSC wrote:On November 09 2014 08:20 Big J wrote:On November 09 2014 08:02 VArsovskiSC wrote: Colossi won't be viable anymore.. I mean they WILL, but only against only bio comps, as well as perhaps a good way to use that unit for a "secondary base defense", but with the Cyclones for the Terran, and the Swarmhosts and the improved nyduses for the Zerg - I'm pretty sure that we won't see Colossi ROAMING on the map and doing the space control, or at least not if not heavily guarded You are trolling, aren't you? No I'm NOT Did you see what the races have ? Terran have Cyclones that will wreck the Colossi Zerg have Infetors that give +5 damage to all untis AoE - that being said - 15 damage Mutalisks or 18 damage Corruptors.. And even Swarmhosts can be used to mess up the AI of the Colossi early on in smaller numbers.. AS WELL AS the nerf to the Colossus that it's upgrade makes it have 8 range instead of 9 Colossi have never been viable to roam on their own. I don't understand what changes in that section. Don't want to comment on your post too much. Obviously the Cyclone is a very strong unit. I fail to see that it is a fun one currently, given that you can't micro against it with its range/speed + massive leash range that makes disengaging impossible. I fail to see how the ravager or the lurker as they are currently implemented are fun units if we assume what you say is true, aka they are superspecialized hardcounters with tight roles and no purpose outside of those. Though for those two I believe they are just underpowered in their current state, in particular the ravager shot which never seems to hit anything but isn't particularily longrange either. I think that one will just be buffed to hit more often and that's it. The DIFFERENCE is that the other races had to spend A LOT MORE to do the Colossus dispatch.. In fact - probably 70% of all Vikings ever made were sacrificed in battle and die to storms before the Colossi even die.. That problem won't be present with the Cyclone instead of Viking play
As for the Ravager - that's the new don't waste resource Bunker buster (sure - you could make Banelings and do the busts, but there could be Hercs, could be Hellions, Hellbats, Marauders on the way making busts a lot more expensive)..
Or against Protoss force-field buster.. But not as viable vs fast or mediocre movable units..
Overall - that's EXACTLY why I say that the new Zerg bread & butter unit - i.e. - the "staple" mid/opener will probably be the Infestor plays just as the Protoss will most likely rely on Oracles instead
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