Ignoring its impact on gameplay I thought it was pretty cool
Legacy of the Void Announced - Page 85
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Lockitupv2
United States496 Posts
Ignoring its impact on gameplay I thought it was pretty cool | ||
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Jevity
United States67 Posts
On November 09 2014 05:22 Musicus wrote: Really can't wait for the multiplayer panel to answer some questions. In the showmatches it looked like the maximum worker saturation per basefor minerals was still 24 and still 16 for optimal efficiency. So no needing less workers per base, you just start with 12 workers, skip one minute of early game and mine out faster basically. .Indeed, less than an hour away. Hopefully they give some insight into the direction they want to go as opposed to fluff. | ||
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Alakaslam
United States17336 Posts
On November 09 2014 05:18 robopork wrote: Since Blizzard finally gave up their "No old units ever" can we just retool the reaver to do what the disruptor does without being essentially a suicide unit? No one is going to build those unless they're dirt cheap. I think this is an awesome idea, makes the reaver kind of like a ground carrier and would have to watch disruptor's health. when you lose one reaver must build new or something different There are actually a lot of possibilities with this suggestion that seem cool to me | ||
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ionONE
Germany605 Posts
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Cheren
United States2911 Posts
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eviltomahawk
United States11135 Posts
On November 09 2014 06:50 Cheren wrote: Disruptors will get kited to death by cyclones as the game is right now. To be fair, everything gets kited to death by cyclones right now. | ||
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lolfail9001
Russian Federation40190 Posts
On November 09 2014 07:01 eviltomahawk wrote: To be fair, everything gets kited to death by cyclones right now. And it does not even take alot of time to actually get kited to death either! | ||
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Daralii
United States16991 Posts
On November 09 2014 07:11 lolfail9001 wrote: And it does not even take alot of time to actually get kited to death either! If they get their actual stats nerfed, I hope it's their speed. I feel like nerfing their damage/survivability, at least too much, would cause them to overlap really heavily with hellions. | ||
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Ramiz1989
12124 Posts
On November 09 2014 07:24 Daralii wrote: If they get their actual stats nerfed, I hope it's their speed. I feel like nerfing their damage/survivability, at least too much, would cause them to overlap really heavily with hellions. Yeah, their speed nerfed, same for their damage/range and their model needs changing asap! | ||
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eviltomahawk
United States11135 Posts
On November 09 2014 07:31 Ramiz1989 wrote: Yeah, their speed nerfed, same for their damage/range and their model needs changing asap! Give 'em legs | ||
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Ramiz1989
12124 Posts
I C WAT U DID DER! | ||
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SmileZerg
United States543 Posts
On November 09 2014 07:31 Ramiz1989 wrote: Yeah, their speed nerfed, same for their damage/range and their model needs changing asap! You're joking, right? This is the only model for a Terran unit that hasn't sucked since they first redid the Siege Tank in Wings of Liberty. | ||
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Daralii
United States16991 Posts
On November 09 2014 07:31 Ramiz1989 wrote: Yeah, their speed nerfed, same for their damage/range and their model needs changing asap! I think most of the problem is with Lockon. Hopefully they try nerfing it(position on the tech tree, range, firing rate) before the unit stats. | ||
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Ramiz1989
12124 Posts
On November 09 2014 07:43 SmileZerg wrote: You're joking, right? This is the only model for a Terran unit that hasn't sucked since they first redid the Siege Tank in Wings of Liberty. I wanted to ask you the same thing, are you seriously saying that little buggy toy car is one of the best Terran models in the game? I know that opinions are different, but seriously? | ||
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Ramiz1989
12124 Posts
![]() So amazing, isn't it!? | ||
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Herrk
Sweden271 Posts
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[PkF] Wire
France24236 Posts
On November 09 2014 07:46 Ramiz1989 wrote: ![]() So amazing, isn't it!? Honestly I don't find it bad. It's the unit I can't help finding horribly designed. | ||
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Daralii
United States16991 Posts
I actually like the cyclone model if only because it shows the progression of terran technology over the course of SC2. The raven was the beginning of research into combat drones, and that progressed with the cyclone. The HERC model is the one that needs the most work, and the lurker could probably use some touching up since the model's from WoL alpha. | ||
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Ramiz1989
12124 Posts
On the other hand, Hercs are ok for me, but their walking animation needs to change, they walk like retarded chickens. | ||
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SmileZerg
United States543 Posts
On November 09 2014 07:46 Ramiz1989 wrote: ![]() So amazing, isn't it!? Actually futuristic/realistic looking, tread-track robot vehicle? Yes, it's pretty amazing, compared to the ass ugly 1950's type humanoid robot that was the Warhound, or the disgusting model for the new HERC, or the stupid fucking Hellion that's like several steps backwards from the Vulture, or the air-mode Viking which is a blocky, un-aerodynamic looking triangle, or the fat ass waddling marauder, or the Thor which is yet another stupid waddling biped that went back several levels of cool from the Goliath, etc. etc. etc. | ||
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.![[image loading]](http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/screenshots/legacyblizz/Cyclone.jpg)