• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Clair Obscur - Expedition 33 Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2221 users

Legacy of the Void Announced - Page 82

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 80 81 82 83 84 149 Next
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 08 2014 18:51 GMT
#1621
On November 09 2014 03:46 KeksX wrote:
Show nested quote +
On November 09 2014 03:44 xsnac wrote:
Guys, any news about free to play? I dont have blizzcon ticket


No, but LotV will be standalone. Probably only ladder and campaign behind the paywall, though! (If they keep the theme thaat they have with heart of the swarm)


That is terrible .. How can we compete with other esports...
1/4 \pi \epsilon_0
TurboMaN
Profile Joined October 2005
Germany925 Posts
November 08 2014 18:53 GMT
#1622
On November 09 2014 03:51 xsnac wrote:
Show nested quote +
On November 09 2014 03:46 KeksX wrote:
On November 09 2014 03:44 xsnac wrote:
Guys, any news about free to play? I dont have blizzcon ticket


No, but LotV will be standalone. Probably only ladder and campaign behind the paywall, though! (If they keep the theme thaat they have with heart of the swarm)


That is terrible .. How can we compete with other esports...


You can't make it F2P unless you have microtransactions like in MOBAs.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-08 19:01:25
November 08 2014 18:54 GMT
#1623
On November 09 2014 03:48 KeksX wrote:
@Hider:
I agree with all the points you mentioned actually. But what exactly do you mean with Damage Point?


The time a unit needs to stand still before it can attack. That's why Immortal and Collosus feel more unresponsive than Marines and Maurauders.
For some units, there is a good reason to have a damage point. For instance Hellion vs Speedling as Hellions otherwise would be able to kill infinitive Speedlings, but with Immortals it's just completley unncesary and just makes it unpractical to attempt to move it around.

Having a damage point of 0 makes it feel so much more rewarding (and imo fun) to control the units. I really would like Blizzard to look more into that.
Doublemint
Profile Joined July 2011
Austria8642 Posts
November 08 2014 18:56 GMT
#1624
On November 09 2014 03:46 [PkF] Wire wrote:
Show nested quote +
On November 09 2014 03:44 Doublemint wrote:
On November 09 2014 03:38 [PkF] Wire wrote:
8 range colossi is huge. Everything definitely points towards a general gateway buff.


I would take that trade any day of the week. Better Gateway units for less WG capability and less reliance on AoE.


Well, I'd take that too, but where did you read anything about a stalker buff (chargelots probably don't need buffing) ? Because I didn't. I feel they should at least tell us changes to the gate units are on the way, because man otherwise... As a Protoss I don't even know what would be strong about my race anymore.


Nowhere. I think it's just a given, everything else does not make sense. They didn't talk about Collo being only range 8 as well, that tweet basically did... Maybe the panel on "what's next esports" will deliver all the answers we seek.

in the age of "Person, Woman, Man, Camera, TV" leadership.
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 18:58 GMT
#1625
On November 09 2014 03:54 Hider wrote:
Show nested quote +
On November 09 2014 03:48 KeksX wrote:
@Hider:
I agree with all the points you mentioned actually. But what exactly do you mean with Damage Point?


The time it takes for a unit to stand still before it can attack. That's why Immortal and Collosus feel more unresponsive than Marines and Maurauders.
For some units, there is a good reason to have a damage point. For instance Hellion vs Speedling as Hellions otherwise would be able to kill infinitive Speedlings, but with Immortals it's just completley unncesary and just makes it unpractical to attempt to move it around.

Having a damage point of 0 makes it feel so much more rewarding (and imo fun) to control the units. I really would like Blizzard to look more into that.

yep,yep,yep
Leviance
Profile Joined November 2009
Germany4079 Posts
November 08 2014 18:59 GMT
#1626
Maybe include the LotV showmatches in the OP to see the new units in action
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Tresher
Profile Joined October 2011
Germany404 Posts
November 08 2014 19:00 GMT
#1627
On November 09 2014 03:27 FFW_Rude wrote:
Show nested quote +
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.
Extreme Force
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 08 2014 19:00 GMT
#1628
On November 09 2014 03:59 Leviance wrote:
Maybe include the LotV showmatches in the OP to see the new units in action


I don't think it's a good idea. The videos explain already the reasoning behind the changes pretty well and those showmatches were quite embarrassing (except maybe the ZvP).
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-11-08 19:04:26
November 08 2014 19:02 GMT
#1629
On November 09 2014 03:36 TheDwf wrote:
Show nested quote +
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.

If people aren't allowed to voice their opinions/concerns about the concepts, then what's the point in showcasing LotV at all?

Its not even in Beta and people already whine. Its fine to voice your opinion but not if you havent played with it. My point was that they should not just remove a unit without having tested it properly.
Extreme Force
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 19:03 GMT
#1630
To be completely frank. I do not think blizzard understand what makes an rts game fun, is by unit interactions against each other.
Player control is the key, race dictating the power or what to do is boring as hell.

So to be realistic here, i dont think they will adress the bigger and more important issues in this game.
Tonight they will talk about sc2 multiplayer - we will get more intell then, hope iam wrong but i really dont think i am.

Just look at the economy. I even think a tweet from a sc2 dev said something along the lines "the economy had a big overhaul".
No it doesnt. Its the same economy. Its not what the community wanted, pretty far from it.
gTank
Profile Joined January 2011
Austria2590 Posts
November 08 2014 19:03 GMT
#1631
RIP 9 pool
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
November 08 2014 19:04 GMT
#1632
Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Redesign the Thor so it's actually fun to use like the Goliath is. Having too many AA units in the game will just create an overlap effect.
zelevin
Profile Joined January 2012
United States300 Posts
November 08 2014 19:05 GMT
#1633
It's sad watching the commentators try to pretend the LotV isn't grotesquely imbalanced. The game is in alpha, there's no reason to not call a unit out for being stupid.
Doublemint
Profile Joined July 2011
Austria8642 Posts
November 08 2014 19:07 GMT
#1634
On November 09 2014 04:00 Tresher wrote:
Show nested quote +
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?
in the age of "Person, Woman, Man, Camera, TV" leadership.
Tresher
Profile Joined October 2011
Germany404 Posts
November 08 2014 19:07 GMT
#1635
On November 09 2014 04:04 Hider wrote:
Show nested quote +
Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Redesign the Thor so it's actually fun to use like the Goliath is. Having too many AA units in the game will just create an overlap effect.

This. Thats also a good way. But instead of making it smaller, faster, less costs, and less supply they want to make it self repair, which is just promoting cheese strats again and not the problem of the Thor.
Extreme Force
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 19:07 GMT
#1636
On November 09 2014 04:07 Doublemint wrote:
Show nested quote +
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Ye. But he means for mechplay.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-11-08 19:09:51
November 08 2014 19:08 GMT
#1637
On November 09 2014 04:07 Doublemint wrote:
Show nested quote +
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Do you have Marines when you play Mech? I dont.
Stop trolling.
EDIT Someone was faster.
Extreme Force
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 19:09 GMT
#1638
On November 09 2014 04:08 Tresher wrote:
Show nested quote +
On November 09 2014 04:07 Doublemint wrote:
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Are people really that stupid or just trolling? Do you have Marines when you play Mech? I dont.

Do I need marines when I play Mech? I don't.
Doublemint
Profile Joined July 2011
Austria8642 Posts
November 08 2014 19:11 GMT
#1639
On November 09 2014 04:07 Foxxan wrote:
Show nested quote +
On November 09 2014 04:07 Doublemint wrote:
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Ye. But he means for mechplay.


Vikings are already pretty much the best anti air/cost in such situations - even without Raven support. You can't have the cake and eat it too. I am not sure fixing that particular "problem" should be that high on the agenda... but that's just me.
in the age of "Person, Woman, Man, Camera, TV" leadership.
Tresher
Profile Joined October 2011
Germany404 Posts
November 08 2014 19:11 GMT
#1640
On November 09 2014 04:09 Big J wrote:
Show nested quote +
On November 09 2014 04:08 Tresher wrote:
On November 09 2014 04:07 Doublemint wrote:
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Do you have Marines when you play Mech? I dont.

Do I need marines when I play Mech? I don't.

Thats what I said? Seriously stop this trolling guys.
Extreme Force
Prev 1 80 81 82 83 84 149 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 251
SpeCial 89
Rex 64
gerald23 34
Trikslyr21
StarCraft: Brood War
Sea 6240
Calm 3584
Horang2 3456
Rain 2759
GuemChi 1516
Stork 485
Soma 453
EffOrt 426
BeSt 382
Hyuk 361
[ Show more ]
Light 336
hero 154
Rush 116
Sharp 49
sas.Sziky 43
yabsab 41
Barracks 37
Movie 33
ToSsGirL 30
Backho 29
Mind 29
Rock 23
Free 21
Shine 19
scan(afreeca) 19
zelot 12
Terrorterran 9
Shinee 8
JulyZerg 7
ivOry 5
Dota 2
qojqva3085
singsing2741
Dendi985
XcaliburYe111
Counter-Strike
allub274
oskar150
Other Games
hiko557
Fuzer 296
Sick174
mouzStarbuck161
KnowMe55
DeMusliM37
Liquid`VortiX0
Organizations
Dota 2
PGL Dota 2 - Main Stream13579
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1609
• WagamamaTV321
League of Legends
• Nemesis3424
• TFBlade583
Upcoming Events
Replay Cast
7h 45m
RSL Revival
16h 15m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
21h 45m
BSL: GosuLeague
1d 5h
RSL Revival
1d 16h
WardiTV Korean Royale
1d 20h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.