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Legacy of the Void Announced - Page 82

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 80 81 82 83 84 149 Next
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 08 2014 18:51 GMT
#1621
On November 09 2014 03:46 KeksX wrote:
Show nested quote +
On November 09 2014 03:44 xsnac wrote:
Guys, any news about free to play? I dont have blizzcon ticket


No, but LotV will be standalone. Probably only ladder and campaign behind the paywall, though! (If they keep the theme thaat they have with heart of the swarm)


That is terrible .. How can we compete with other esports...
1/4 \pi \epsilon_0
TurboMaN
Profile Joined October 2005
Germany925 Posts
November 08 2014 18:53 GMT
#1622
On November 09 2014 03:51 xsnac wrote:
Show nested quote +
On November 09 2014 03:46 KeksX wrote:
On November 09 2014 03:44 xsnac wrote:
Guys, any news about free to play? I dont have blizzcon ticket


No, but LotV will be standalone. Probably only ladder and campaign behind the paywall, though! (If they keep the theme thaat they have with heart of the swarm)


That is terrible .. How can we compete with other esports...


You can't make it F2P unless you have microtransactions like in MOBAs.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-11-08 19:01:25
November 08 2014 18:54 GMT
#1623
On November 09 2014 03:48 KeksX wrote:
@Hider:
I agree with all the points you mentioned actually. But what exactly do you mean with Damage Point?


The time a unit needs to stand still before it can attack. That's why Immortal and Collosus feel more unresponsive than Marines and Maurauders.
For some units, there is a good reason to have a damage point. For instance Hellion vs Speedling as Hellions otherwise would be able to kill infinitive Speedlings, but with Immortals it's just completley unncesary and just makes it unpractical to attempt to move it around.

Having a damage point of 0 makes it feel so much more rewarding (and imo fun) to control the units. I really would like Blizzard to look more into that.
Doublemint
Profile Joined July 2011
Austria8760 Posts
November 08 2014 18:56 GMT
#1624
On November 09 2014 03:46 [PkF] Wire wrote:
Show nested quote +
On November 09 2014 03:44 Doublemint wrote:
On November 09 2014 03:38 [PkF] Wire wrote:
8 range colossi is huge. Everything definitely points towards a general gateway buff.


I would take that trade any day of the week. Better Gateway units for less WG capability and less reliance on AoE.


Well, I'd take that too, but where did you read anything about a stalker buff (chargelots probably don't need buffing) ? Because I didn't. I feel they should at least tell us changes to the gate units are on the way, because man otherwise... As a Protoss I don't even know what would be strong about my race anymore.


Nowhere. I think it's just a given, everything else does not make sense. They didn't talk about Collo being only range 8 as well, that tweet basically did... Maybe the panel on "what's next esports" will deliver all the answers we seek.

Pride goeth before destruction, and an haughty spirit before the fall.
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 18:58 GMT
#1625
On November 09 2014 03:54 Hider wrote:
Show nested quote +
On November 09 2014 03:48 KeksX wrote:
@Hider:
I agree with all the points you mentioned actually. But what exactly do you mean with Damage Point?


The time it takes for a unit to stand still before it can attack. That's why Immortal and Collosus feel more unresponsive than Marines and Maurauders.
For some units, there is a good reason to have a damage point. For instance Hellion vs Speedling as Hellions otherwise would be able to kill infinitive Speedlings, but with Immortals it's just completley unncesary and just makes it unpractical to attempt to move it around.

Having a damage point of 0 makes it feel so much more rewarding (and imo fun) to control the units. I really would like Blizzard to look more into that.

yep,yep,yep
Leviance
Profile Joined November 2009
Germany4079 Posts
November 08 2014 18:59 GMT
#1626
Maybe include the LotV showmatches in the OP to see the new units in action
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Tresher
Profile Joined October 2011
Germany404 Posts
November 08 2014 19:00 GMT
#1627
On November 09 2014 03:27 FFW_Rude wrote:
Show nested quote +
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.
Extreme Force
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 08 2014 19:00 GMT
#1628
On November 09 2014 03:59 Leviance wrote:
Maybe include the LotV showmatches in the OP to see the new units in action


I don't think it's a good idea. The videos explain already the reasoning behind the changes pretty well and those showmatches were quite embarrassing (except maybe the ZvP).
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-11-08 19:04:26
November 08 2014 19:02 GMT
#1629
On November 09 2014 03:36 TheDwf wrote:
Show nested quote +
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.

If people aren't allowed to voice their opinions/concerns about the concepts, then what's the point in showcasing LotV at all?

Its not even in Beta and people already whine. Its fine to voice your opinion but not if you havent played with it. My point was that they should not just remove a unit without having tested it properly.
Extreme Force
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 19:03 GMT
#1630
To be completely frank. I do not think blizzard understand what makes an rts game fun, is by unit interactions against each other.
Player control is the key, race dictating the power or what to do is boring as hell.

So to be realistic here, i dont think they will adress the bigger and more important issues in this game.
Tonight they will talk about sc2 multiplayer - we will get more intell then, hope iam wrong but i really dont think i am.

Just look at the economy. I even think a tweet from a sc2 dev said something along the lines "the economy had a big overhaul".
No it doesnt. Its the same economy. Its not what the community wanted, pretty far from it.
gTank
Profile Joined January 2011
Austria2665 Posts
November 08 2014 19:03 GMT
#1631
RIP 9 pool
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
November 08 2014 19:04 GMT
#1632
Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Redesign the Thor so it's actually fun to use like the Goliath is. Having too many AA units in the game will just create an overlap effect.
zelevin
Profile Joined January 2012
United States326 Posts
November 08 2014 19:05 GMT
#1633
It's sad watching the commentators try to pretend the LotV isn't grotesquely imbalanced. The game is in alpha, there's no reason to not call a unit out for being stupid.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
Doublemint
Profile Joined July 2011
Austria8760 Posts
November 08 2014 19:07 GMT
#1634
On November 09 2014 04:00 Tresher wrote:
Show nested quote +
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?
Pride goeth before destruction, and an haughty spirit before the fall.
Tresher
Profile Joined October 2011
Germany404 Posts
November 08 2014 19:07 GMT
#1635
On November 09 2014 04:04 Hider wrote:
Show nested quote +
Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Redesign the Thor so it's actually fun to use like the Goliath is. Having too many AA units in the game will just create an overlap effect.

This. Thats also a good way. But instead of making it smaller, faster, less costs, and less supply they want to make it self repair, which is just promoting cheese strats again and not the problem of the Thor.
Extreme Force
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 08 2014 19:07 GMT
#1636
On November 09 2014 04:07 Doublemint wrote:
Show nested quote +
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Ye. But he means for mechplay.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-11-08 19:09:51
November 08 2014 19:08 GMT
#1637
On November 09 2014 04:07 Doublemint wrote:
Show nested quote +
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Do you have Marines when you play Mech? I dont.
Stop trolling.
EDIT Someone was faster.
Extreme Force
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 19:09 GMT
#1638
On November 09 2014 04:08 Tresher wrote:
Show nested quote +
On November 09 2014 04:07 Doublemint wrote:
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Are people really that stupid or just trolling? Do you have Marines when you play Mech? I dont.

Do I need marines when I play Mech? I don't.
Doublemint
Profile Joined July 2011
Austria8760 Posts
November 08 2014 19:11 GMT
#1639
On November 09 2014 04:07 Foxxan wrote:
Show nested quote +
On November 09 2014 04:07 Doublemint wrote:
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Ye. But he means for mechplay.


Vikings are already pretty much the best anti air/cost in such situations - even without Raven support. You can't have the cake and eat it too. I am not sure fixing that particular "problem" should be that high on the agenda... but that's just me.
Pride goeth before destruction, and an haughty spirit before the fall.
Tresher
Profile Joined October 2011
Germany404 Posts
November 08 2014 19:11 GMT
#1640
On November 09 2014 04:09 Big J wrote:
Show nested quote +
On November 09 2014 04:08 Tresher wrote:
On November 09 2014 04:07 Doublemint wrote:
On November 09 2014 04:00 Tresher wrote:
On November 09 2014 03:27 FFW_Rude wrote:
On November 09 2014 03:26 Tresher wrote:
On November 09 2014 03:07 HEADD wrote:
https://twitter.com/Liquid_Bunny/status/531116479367102464

Not having played with it but judging it early. Great idea.

It looks stupid after watching the final showmatch but Blizzard better not make the same mistake they did with the Warhound: removing it instead of redesigning or balancing it.
Just make it a generic vehicle that shoots air without lock on. Just make it a reliable Mech anti-air cause thats what Terran lacks with Mech. An Anti- Air Unit that shoots fast and is mobile. Hell even if they remove it bring back the Warhound that shoots Air without that Anti Mechanical crap.


You know that viking is an anti air unit ?

Im talking about a mobile GROUND Anti-Air Unit. also Vikings dont shoot fast.


Erm... Marine anyone?

Do you have Marines when you play Mech? I dont.

Do I need marines when I play Mech? I don't.

Thats what I said? Seriously stop this trolling guys.
Extreme Force
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