• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:34
CEST 02:34
KST 09:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research4Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12532 users

Upcoming Changes to WCS 2015 - Page 12

Forum Index > SC2 General
1282 CommentsPost a Reply
Prev 1 10 11 12 13 14 65 Next
WCS AM will continue to include LatAm, Oceania/SEA, CN, and TW/HK/Macau, you can all stop freaking out about it.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
September 05 2014 02:29 GMT
#221
On September 05 2014 11:24 Plansix wrote:
Show nested quote +
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 05 2014 02:29 GMT
#222
On September 05 2014 09:58 Fionn wrote:
The year is 2018.

Polt is a 52-time WCS America champion.

Free liquibet points!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
September 05 2014 02:30 GMT
#223
so koreans bye bye? they cannot compete anymore in NA now?
Yhamm
Profile Blog Joined December 2012
France7248 Posts
September 05 2014 02:30 GMT
#224
Poll: WCS reset - All players need to qualify

(Vote): Good
(Vote): Bad
(Vote): No opinion


Poll: Ladder wildcard removed

(Vote): Good
(Vote): Bad
(Vote): No opinion


Poll: Residency requirements

(Vote): Good
(Vote): Bad
(Vote): No opinion

LiquipediaWe will have only each other at the last
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
September 05 2014 02:30 GMT
#225
On September 05 2014 11:29 Orcasgt24 wrote:
Show nested quote +
On September 05 2014 09:58 Fionn wrote:
The year is 2018.

Polt is a 52-time WCS America champion.

Free liquibet points!

Not if I pick Gemini and he upsets him.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 05 2014 02:31 GMT
#226
On September 05 2014 11:25 Circumstance wrote:
Show nested quote +
On September 05 2014 11:19 stuchiu wrote:
On September 05 2014 11:18 Circumstance wrote:
On September 05 2014 11:11 Die4Ever wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.

except they tried that with WCS in 2012


One-off tournaments aren't a circuit. You don't sustain yourself on a single brief event. And WCS 2012 wasn't an effort to create a sustained scene, which we recognize is what's needed right now.

Besides which, it's not as if ESL and Dreamhack will just stop letting Koreans in. While it's nowhere near the same, there will still be consistent Korean-vs-foreign competition.


Separating them to raise skill doesn't work though. It didn't work for LoL, it won't work here.


Seems to work decently in Dota. Half of the TI champs have been Chinese, the other half Europeans, and EG made Top 3 this year.

Really, team games aren't a good analogy. Practicing an individual game is so different, and when you get down to it, it's about getting top-level practice environments across the globe.


dota2 teams play each other extremely frequently. You can literally see any combination of teams play each other within a 2 month time span and often multiple times. Imagine if all the GSL/PL players played all of WCS EU/WCS NA in online tournaments in 10 different online tournaments, 5 different qualifiers and 1-2 major lans a month. That's kind of how the dota2 scene is. The separation wasnt what made EU/NA better. It was the constant competition that did.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2014 02:31 GMT
#227
On September 05 2014 11:29 KingofdaHipHop wrote:
Show nested quote +
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.

I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 05 2014 02:32 GMT
#228
I hope the Korean scene somehow compensates for their oversaturation with more tournaments or more participation in other overseas leagues. I'm hoping OSL comes back as an extra league, but I don't think OGN will consider that until LotV at the earliest.
ㅇㅅㅌㅅ
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
September 05 2014 02:32 GMT
#229
On September 05 2014 11:29 KingofdaHipHop wrote:
Show nested quote +
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.


"Nobody's going to watch" is a phrase that's been thrown around inaccurately multiple times. I remember people being out f their gourds when the finals of WCS AM/EU 2013 Season 2 were on the same weekend as The International 3. Both of them got better numbers than S1, and AM, which took place at the same time of day, actually got better numbers than EU. We like to call doom and gloom prematurely in this community. I'm not convinced.
The world is better when every background has a chance.
Starecat
Profile Joined August 2014
940 Posts
September 05 2014 02:33 GMT
#230
How is exciting to watch people making horrendous mistakes on broadcasted matches? The door to NA players was never closed they didn't reached the premier league because they don't play well simple as that.
:3
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 05 2014 02:33 GMT
#231
On September 05 2014 11:29 KingofdaHipHop wrote:
Show nested quote +
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.


Thats the funny thing about this. Who actually knows if this will increase or decrease viewership since we have never had region locking on this level. It was a gamble either way so let the dice fall I guess.
Moderator
Sjokola
Profile Joined November 2010
Netherlands800 Posts
September 05 2014 02:33 GMT
#232
I'm all for it. I'd rather watch my regional heroes fight it out than have Korea dominate it all. I like that I can watch GSL or proleague for the high quality games, but that there's wcs eu for me to see Dutch players play. And wcs am wasn't really American. I personally tune in to wcs am to see the American scene, but not to see the Korean diaspora reign supreme.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2014 02:33 GMT
#233
On September 05 2014 11:31 stuchiu wrote:
Show nested quote +
On September 05 2014 11:25 Circumstance wrote:
On September 05 2014 11:19 stuchiu wrote:
On September 05 2014 11:18 Circumstance wrote:
On September 05 2014 11:11 Die4Ever wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.

except they tried that with WCS in 2012


One-off tournaments aren't a circuit. You don't sustain yourself on a single brief event. And WCS 2012 wasn't an effort to create a sustained scene, which we recognize is what's needed right now.

Besides which, it's not as if ESL and Dreamhack will just stop letting Koreans in. While it's nowhere near the same, there will still be consistent Korean-vs-foreign competition.


Separating them to raise skill doesn't work though. It didn't work for LoL, it won't work here.


Seems to work decently in Dota. Half of the TI champs have been Chinese, the other half Europeans, and EG made Top 3 this year.

Really, team games aren't a good analogy. Practicing an individual game is so different, and when you get down to it, it's about getting top-level practice environments across the globe.


dota2 teams play each other extremely frequently. You can literally see any combination of teams play each other within a 2 month time span and often multiple times. Imagine if all the GSL/PL players played all of WCS EU/WCS NA in online tournaments in 10 different online tournaments, 5 different qualifiers and 1-2 major lans a month. That's kind of how the dota2 scene is. The separation wasnt what made EU/NA better. It was the constant competition that did.

The NA dota teams are literally playing against china right now. Plus dota doesn't care about online events, so more play for the players. Unlike SC2, where everyone wants in studio stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
September 05 2014 02:33 GMT
#234
On September 05 2014 11:31 Plansix wrote:
Show nested quote +
On September 05 2014 11:29 KingofdaHipHop wrote:
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.

I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.

Most Starcraft fans are fans of Flash and Rain and soO and other Koreans. I don't think the majority of people will be excited to see a group of qxc, puCK, Shana, and Guitarcheese. I understand what you're saying, but there's only so many foreign players that a lot of people know and are fans of.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
September 05 2014 02:34 GMT
#235
On September 05 2014 11:33 stuchiu wrote:
Show nested quote +
On September 05 2014 11:29 KingofdaHipHop wrote:
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.


Thats the funny thing about this. Who actually knows if this will increase or decrease viewership since we have never had region locking on this level. It was a gamble either way so let the dice fall I guess.

Liquibets on viewership numbers.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Starecat
Profile Joined August 2014
940 Posts
September 05 2014 02:35 GMT
#236
On September 05 2014 11:31 Plansix wrote:
Show nested quote +
On September 05 2014 11:29 KingofdaHipHop wrote:
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.

I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.


Look at the nationalities of fanclub section.
:3
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 05 2014 02:35 GMT
#237
On September 05 2014 11:33 Plansix wrote:
Show nested quote +
On September 05 2014 11:31 stuchiu wrote:
On September 05 2014 11:25 Circumstance wrote:
On September 05 2014 11:19 stuchiu wrote:
On September 05 2014 11:18 Circumstance wrote:
On September 05 2014 11:11 Die4Ever wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.

except they tried that with WCS in 2012


One-off tournaments aren't a circuit. You don't sustain yourself on a single brief event. And WCS 2012 wasn't an effort to create a sustained scene, which we recognize is what's needed right now.

Besides which, it's not as if ESL and Dreamhack will just stop letting Koreans in. While it's nowhere near the same, there will still be consistent Korean-vs-foreign competition.


Separating them to raise skill doesn't work though. It didn't work for LoL, it won't work here.


Seems to work decently in Dota. Half of the TI champs have been Chinese, the other half Europeans, and EG made Top 3 this year.

Really, team games aren't a good analogy. Practicing an individual game is so different, and when you get down to it, it's about getting top-level practice environments across the globe.


dota2 teams play each other extremely frequently. You can literally see any combination of teams play each other within a 2 month time span and often multiple times. Imagine if all the GSL/PL players played all of WCS EU/WCS NA in online tournaments in 10 different online tournaments, 5 different qualifiers and 1-2 major lans a month. That's kind of how the dota2 scene is. The separation wasnt what made EU/NA better. It was the constant competition that did.

The NA dota teams are literally playing against china right now. Plus dota doesn't care about online events, so more play for the players. Unlike SC2, where everyone wants in studio stuff.


The very system that valve has implemented into their system is what makes it possible. The ticket system makes it viable and easy to run online tournaments. So it self perpetuates. It's actually a great system.
Moderator
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
September 05 2014 02:35 GMT
#238
On September 05 2014 11:33 KingofdaHipHop wrote:
Show nested quote +
On September 05 2014 11:31 Plansix wrote:
On September 05 2014 11:29 KingofdaHipHop wrote:
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.

I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.

Most Starcraft fans are fans of Flash and Rain and soO and other Koreans. I don't think the majority of people will be excited to see a group of qxc, puCK, Shana, and Guitarcheese. I understand what you're saying, but there's only so many foreign players that a lot of people know and are fans of.


screw you i'd watch shana all day
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2014 02:36 GMT
#239
On September 05 2014 11:33 KingofdaHipHop wrote:
Show nested quote +
On September 05 2014 11:31 Plansix wrote:
On September 05 2014 11:29 KingofdaHipHop wrote:
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.

I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.

Most Starcraft fans are fans of Flash and Rain and soO and other Koreans. I don't think the majority of people will be excited to see a group of qxc, puCK, Shana, and Guitarcheese. I understand what you're saying, but there's only so many foreign players that a lot of people know and are fans of.

In your opinion. People watch MLG when it was just NA pub stars. People will watch suppy, Zeno, TLO and anyone else duke it out. Don't act like it is set in stone that viewer ship will go down, but it's not.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 05 2014 02:37 GMT
#240
On September 05 2014 11:33 stuchiu wrote:
Show nested quote +
On September 05 2014 11:29 KingofdaHipHop wrote:
On September 05 2014 11:24 Plansix wrote:
On September 05 2014 11:22 stuchiu wrote:
On September 05 2014 11:20 Plansix wrote:
On September 05 2014 11:12 stuchiu wrote:
On September 05 2014 11:06 Circumstance wrote:
It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.

Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it.


There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years.

Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks.


It obviously works since LoL is the healthiest esport out there.

Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL

And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.


Thats the funny thing about this. Who actually knows if this will increase or decrease viewership since we have never had region locking on this level. It was a gamble either way so let the dice fall I guess.


The question is, was WCS 2012 unpopular because it was a new idea that no one was asking for at the time or because people really don't want to watch WCS 2012 style?(Obviously there were some exceptions like the overall EU final, which just so happened to have the highest level of play outside Korea and everyone's favorite Korean slayer Stephano winning)
Prev 1 10 11 12 13 14 65 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#75
PiGStarcraft451
davetesta80
SteadfastSC44
CranKy Ducklings17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft451
JuggernautJason64
SteadfastSC 44
CosmosSc2 36
RuFF_SC2 18
Vindicta 18
Nina 17
StarCraft: Brood War
GuemChi 5380
Horang2 1493
Artosis 662
Dota 2
monkeys_forever977
Counter-Strike
tarik_tv3597
Super Smash Bros
C9.Mang0364
PPMD34
Other Games
summit1g13609
Fnx 1664
Day[9].tv1319
shahzam415
ToD124
Maynarde85
ViBE56
Organizations
Other Games
gamesdonequick709
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 66
• CranKy Ducklings SOOP3
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4581
Other Games
• Day9tv1319
• Scarra751
• imaqtpie714
• Shiphtur108
Upcoming Events
Replay Cast
8h 26m
Afreeca Starleague
9h 26m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
10h 26m
Replay Cast
23h 26m
The PondCast
1d 9h
OSC
1d 23h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.