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WCS AM will continue to include LatAm, Oceania/SEA, CN, and TW/HK/Macau, you can all stop freaking out about it. |
On September 05 2014 11:24 Plansix wrote:Show nested quote +On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.
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On September 05 2014 09:58 Fionn wrote: The year is 2018.
Polt is a 52-time WCS America champion. Free liquibet points!
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so koreans bye bye? they cannot compete anymore in NA now?
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France7248 Posts
Poll: WCS reset - All players need to qualify(Vote): Good (Vote): Bad (Vote): No opinion
Poll: Ladder wildcard removed(Vote): Good (Vote): Bad (Vote): No opinion
Poll: Residency requirements(Vote): Good (Vote): Bad (Vote): No opinion
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On September 05 2014 11:29 Orcasgt24 wrote:Show nested quote +On September 05 2014 09:58 Fionn wrote: The year is 2018.
Polt is a 52-time WCS America champion. Free liquibet points! Not if I pick Gemini and he upsets him.
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Fiddler's Green42661 Posts
On September 05 2014 11:25 Circumstance wrote:Show nested quote +On September 05 2014 11:19 stuchiu wrote:On September 05 2014 11:18 Circumstance wrote:On September 05 2014 11:11 Die4Ever wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. except they tried that with WCS in 2012 One-off tournaments aren't a circuit. You don't sustain yourself on a single brief event. And WCS 2012 wasn't an effort to create a sustained scene, which we recognize is what's needed right now. Besides which, it's not as if ESL and Dreamhack will just stop letting Koreans in. While it's nowhere near the same, there will still be consistent Korean-vs-foreign competition. Separating them to raise skill doesn't work though. It didn't work for LoL, it won't work here. Seems to work decently in Dota. Half of the TI champs have been Chinese, the other half Europeans, and EG made Top 3 this year. Really, team games aren't a good analogy. Practicing an individual game is so different, and when you get down to it, it's about getting top-level practice environments across the globe.
dota2 teams play each other extremely frequently. You can literally see any combination of teams play each other within a 2 month time span and often multiple times. Imagine if all the GSL/PL players played all of WCS EU/WCS NA in online tournaments in 10 different online tournaments, 5 different qualifiers and 1-2 major lans a month. That's kind of how the dota2 scene is. The separation wasnt what made EU/NA better. It was the constant competition that did.
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On September 05 2014 11:29 KingofdaHipHop wrote:Show nested quote +On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.
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I hope the Korean scene somehow compensates for their oversaturation with more tournaments or more participation in other overseas leagues. I'm hoping OSL comes back as an extra league, but I don't think OGN will consider that until LotV at the earliest.
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On September 05 2014 11:29 KingofdaHipHop wrote:Show nested quote +On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.
"Nobody's going to watch" is a phrase that's been thrown around inaccurately multiple times. I remember people being out f their gourds when the finals of WCS AM/EU 2013 Season 2 were on the same weekend as The International 3. Both of them got better numbers than S1, and AM, which took place at the same time of day, actually got better numbers than EU. We like to call doom and gloom prematurely in this community. I'm not convinced.
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How is exciting to watch people making horrendous mistakes on broadcasted matches? The door to NA players was never closed they didn't reached the premier league because they don't play well simple as that.
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Fiddler's Green42661 Posts
On September 05 2014 11:29 KingofdaHipHop wrote:Show nested quote +On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch.
Thats the funny thing about this. Who actually knows if this will increase or decrease viewership since we have never had region locking on this level. It was a gamble either way so let the dice fall I guess.
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I'm all for it. I'd rather watch my regional heroes fight it out than have Korea dominate it all. I like that I can watch GSL or proleague for the high quality games, but that there's wcs eu for me to see Dutch players play. And wcs am wasn't really American. I personally tune in to wcs am to see the American scene, but not to see the Korean diaspora reign supreme.
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On September 05 2014 11:31 stuchiu wrote:Show nested quote +On September 05 2014 11:25 Circumstance wrote:On September 05 2014 11:19 stuchiu wrote:On September 05 2014 11:18 Circumstance wrote:On September 05 2014 11:11 Die4Ever wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. except they tried that with WCS in 2012 One-off tournaments aren't a circuit. You don't sustain yourself on a single brief event. And WCS 2012 wasn't an effort to create a sustained scene, which we recognize is what's needed right now. Besides which, it's not as if ESL and Dreamhack will just stop letting Koreans in. While it's nowhere near the same, there will still be consistent Korean-vs-foreign competition. Separating them to raise skill doesn't work though. It didn't work for LoL, it won't work here. Seems to work decently in Dota. Half of the TI champs have been Chinese, the other half Europeans, and EG made Top 3 this year. Really, team games aren't a good analogy. Practicing an individual game is so different, and when you get down to it, it's about getting top-level practice environments across the globe. dota2 teams play each other extremely frequently. You can literally see any combination of teams play each other within a 2 month time span and often multiple times. Imagine if all the GSL/PL players played all of WCS EU/WCS NA in online tournaments in 10 different online tournaments, 5 different qualifiers and 1-2 major lans a month. That's kind of how the dota2 scene is. The separation wasnt what made EU/NA better. It was the constant competition that did. The NA dota teams are literally playing against china right now. Plus dota doesn't care about online events, so more play for the players. Unlike SC2, where everyone wants in studio stuff.
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On September 05 2014 11:31 Plansix wrote:Show nested quote +On September 05 2014 11:29 KingofdaHipHop wrote:On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer. Most Starcraft fans are fans of Flash and Rain and soO and other Koreans. I don't think the majority of people will be excited to see a group of qxc, puCK, Shana, and Guitarcheese. I understand what you're saying, but there's only so many foreign players that a lot of people know and are fans of.
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On September 05 2014 11:33 stuchiu wrote:Show nested quote +On September 05 2014 11:29 KingofdaHipHop wrote:On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. Thats the funny thing about this. Who actually knows if this will increase or decrease viewership since we have never had region locking on this level. It was a gamble either way so let the dice fall I guess. Liquibets on viewership numbers.
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On September 05 2014 11:31 Plansix wrote:Show nested quote +On September 05 2014 11:29 KingofdaHipHop wrote:On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer.
Look at the nationalities of fanclub section.
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Fiddler's Green42661 Posts
On September 05 2014 11:33 Plansix wrote:Show nested quote +On September 05 2014 11:31 stuchiu wrote:On September 05 2014 11:25 Circumstance wrote:On September 05 2014 11:19 stuchiu wrote:On September 05 2014 11:18 Circumstance wrote:On September 05 2014 11:11 Die4Ever wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. except they tried that with WCS in 2012 One-off tournaments aren't a circuit. You don't sustain yourself on a single brief event. And WCS 2012 wasn't an effort to create a sustained scene, which we recognize is what's needed right now. Besides which, it's not as if ESL and Dreamhack will just stop letting Koreans in. While it's nowhere near the same, there will still be consistent Korean-vs-foreign competition. Separating them to raise skill doesn't work though. It didn't work for LoL, it won't work here. Seems to work decently in Dota. Half of the TI champs have been Chinese, the other half Europeans, and EG made Top 3 this year. Really, team games aren't a good analogy. Practicing an individual game is so different, and when you get down to it, it's about getting top-level practice environments across the globe. dota2 teams play each other extremely frequently. You can literally see any combination of teams play each other within a 2 month time span and often multiple times. Imagine if all the GSL/PL players played all of WCS EU/WCS NA in online tournaments in 10 different online tournaments, 5 different qualifiers and 1-2 major lans a month. That's kind of how the dota2 scene is. The separation wasnt what made EU/NA better. It was the constant competition that did. The NA dota teams are literally playing against china right now. Plus dota doesn't care about online events, so more play for the players. Unlike SC2, where everyone wants in studio stuff.
The very system that valve has implemented into their system is what makes it possible. The ticket system makes it viable and easy to run online tournaments. So it self perpetuates. It's actually a great system.
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1001 YEARS KESPAJAIL22272 Posts
On September 05 2014 11:33 KingofdaHipHop wrote:Show nested quote +On September 05 2014 11:31 Plansix wrote:On September 05 2014 11:29 KingofdaHipHop wrote:On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer. Most Starcraft fans are fans of Flash and Rain and soO and other Koreans. I don't think the majority of people will be excited to see a group of qxc, puCK, Shana, and Guitarcheese. I understand what you're saying, but there's only so many foreign players that a lot of people know and are fans of.
screw you i'd watch shana all day
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On September 05 2014 11:33 KingofdaHipHop wrote:Show nested quote +On September 05 2014 11:31 Plansix wrote:On September 05 2014 11:29 KingofdaHipHop wrote:On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. I don't believe no one will watch. People watch their favorite players and teams, not the "quality" of play. Fan favorites being viewer. Most Starcraft fans are fans of Flash and Rain and soO and other Koreans. I don't think the majority of people will be excited to see a group of qxc, puCK, Shana, and Guitarcheese. I understand what you're saying, but there's only so many foreign players that a lot of people know and are fans of. In your opinion. People watch MLG when it was just NA pub stars. People will watch suppy, Zeno, TLO and anyone else duke it out. Don't act like it is set in stone that viewer ship will go down, but it's not.
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On September 05 2014 11:33 stuchiu wrote:Show nested quote +On September 05 2014 11:29 KingofdaHipHop wrote:On September 05 2014 11:24 Plansix wrote:On September 05 2014 11:22 stuchiu wrote:On September 05 2014 11:20 Plansix wrote:On September 05 2014 11:12 stuchiu wrote:On September 05 2014 11:06 Circumstance wrote: It's better for Starcraft overall if a single country doesn't dominate the scene entirely. There are two schools of thought when it comes to how foreigners can reach the skill levels necessary so that this ceases to be the case. One is the way that was done these past 2 years - force them to play each other, and eventually, they'll have to either learn or disappear. The other school of thought is this new one - give them something to compete for themselves, and a foreign competitive circuit can develop to the point where they can actually dedicate themselves to full-time paying and a dedicated training regiment.
Which one is right? What makes things work better for Starcraft? If I knew the answer to that, I'd be looking at a bus schedule to Irvine right now to tell Blizzard myself. They tried one, they're going to try the other. Sadly, any transition to support the foreigners will inevitably come at the expense of the Koreans, in the short term at minimum. That's the reality of it. There is a third school of thought. Do what Riot does and forcibly split the regions from Korea so that the fans are dumb enough to believe each year that their teams can maybe beat the koreans before being utterly smashed. Rinse and repeat for years. Works for every other sport in the world, why not SC2. I hear Japan has baseball and it's popular. I bet none of those teams would do well in the MLB. But Japan gives no fucks. It obviously works since LoL is the healthiest esport out there. Exactly. I don't get the people who think it's going to be bad. If you want to watch Korean players, there's pro league and GSL And then the North American and European scenes will contract and overall it won't be good. Sponsors won't invest in a region that nobody's going to watch. Thats the funny thing about this. Who actually knows if this will increase or decrease viewership since we have never had region locking on this level. It was a gamble either way so let the dice fall I guess.
The question is, was WCS 2012 unpopular because it was a new idea that no one was asking for at the time or because people really don't want to watch WCS 2012 style?(Obviously there were some exceptions like the overall EU final, which just so happened to have the highest level of play outside Korea and everyone's favorite Korean slayer Stephano winning)
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