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Balance Test Map Soon July 8th - Page 16

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 14 15 16 17 18 32 Next All
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
July 09 2014 07:42 GMT
#301
pulling all my overlords as zerg when facing thors if patch goes through :D seriously stuff like this is gonna happen, thors shooting useless airstuff (hallucinations, overlords, medivacs?) while they get rekt by roaches,ultra, hydra, siegetanks, hellions, hellbats, archon... (can't find many toss ground units thor's good against but you get the point) which can normally be easily handled by thors. guess they will need to find a fix before they launch this patch
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 09 2014 07:56 GMT
#302
On July 09 2014 16:42 Pandahunterz wrote:
pulling all my overlords as zerg when facing thors if patch goes through :D seriously stuff like this is gonna happen, thors shooting useless airstuff (hallucinations, overlords, medivacs?) while they get rekt by roaches,ultra, hydra, siegetanks, hellions, hellbats, archon... (can't find many toss ground units thor's good against but you get the point) which can normally be easily handled by thors. guess they will need to find a fix before they launch this patch


it won't happen for the same reason drops/air fire at a nexus instead of workers when its overcharged
"Not you."
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 09 2014 07:57 GMT
#303
This could be the time to switch race.
You don't choose to play zerg. The zerg choose you.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 08:36:21
July 09 2014 07:58 GMT
#304
--- Nuked ---
klup
Profile Joined May 2013
France612 Posts
July 09 2014 08:07 GMT
#305
On July 09 2014 14:50 seak99 wrote:
Show nested quote +
On July 09 2014 14:32 BruMeister wrote:
I would like to see a buff to tanks instead of mines. We see mines in all matchups as it already is. We (basically) only see tanks in TvT.


David kim is thinking that if more Terrans wins in TVZ / TVP we will see more TVT games. Therefore, more tanks will be used



Ahahah that is a serious level of Tankception. David Kim is outthinking all of us. Fools we are.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
July 09 2014 08:21 GMT
#306
WM is ridiculous. It should address TvZ problem, but it is a buff in TvP? WTF?! Did I miss something or what? I can live with this buff as long as it is not decimating my probes. You cannot compare it to Oracle, maybe to several Oracles... this is just insanely stupid change... it can be proudly compared to Oracle speed buff...

Thor - why not, don§t care.

Time Warp? Pfff, not enough. Reduce it to 5 or 10s, give us(P) an upgrade to twilight council. Also, if they are hurting duration of time warp, maybe they should re-thing energy cost. Though I still don't understand why they don't nerf the MSC and give some upgrades to Fleet Beacon or Twilight Council, revert recall back to WoL state...

Oh my, oh my, maybe it's really time to say goodbye... these changes are... weird at least.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 09 2014 08:23 GMT
#307
So basicly thor gets reverted to what they were in WoL ? (i remember a patch doing the oposit). Kind of good.

What was the original splash of the widow mine ?

Also the timewarp nerf is kind of huge. Is that so powerfull ?

I would really love Blizzard to buff units we rarely see in the Terran arsenal. Battlecruiser are really underused unless some lategame TvT.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Tsubbi
Profile Joined September 2010
Germany7979 Posts
July 09 2014 08:24 GMT
#308
blizzards random change generator should get an update, these are hardly better than the previous ones, try again...

why is their focus on tvz when protoss dominates harder than any race ever before? this tiny time warp change is nothing and wont change anything about protoss play and builds at all
Mutineer
Profile Joined March 2013
New Zealand179 Posts
July 09 2014 08:30 GMT
#309
If they really want to make Thor more useful they should make this attack in-depended, meaning they attack both types of units if available in range of each abilities. Now imagine Thor will try to move to attack that overlord when surround by lings.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 08:33:09
July 09 2014 08:32 GMT
#310
--- Nuked ---
Big-t
Profile Joined January 2011
Austria1350 Posts
July 09 2014 08:32 GMT
#311
Overlord pull against mass Thors?
monchi | IdrA | Flash
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 09 2014 08:34 GMT
#312
--- Nuked ---
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 09 2014 08:35 GMT
#313
how many times do I need to explain that units don't attack other units that are not considered harmfull to them when units that are harmfull are nearby, if a wave of roaches/overlords moves to a thor the thor will prioritize firing at roaches as they can attack him while overlords can not, just like voidrays will always prioritize shooting at marines over banshees or vikings over marauders.
"Not you."
Big-t
Profile Joined January 2011
Austria1350 Posts
July 09 2014 08:37 GMT
#314
Ok Ok, got it captain
monchi | IdrA | Flash
Magotto
Profile Joined June 2013
Hungary33 Posts
July 09 2014 08:40 GMT
#315
Revert the muta buffs and TvZ, PvZ will be fine..
Flash 4 President!!
Jj_82
Profile Joined December 2012
Swaziland419 Posts
July 09 2014 08:46 GMT
#316
On July 09 2014 17:30 Mutineer wrote:
If they really want to make Thor more useful they should make this attack in-depended, meaning they attack both types of units if available in range of each abilities. Now imagine Thor will try to move to attack that overlord when surround by lings.

Good point, completely agree.
Once rode a waterslide with PartinG and TaeJa ✌
akinsoyleyen
Profile Joined May 2011
Turkey1 Post
July 09 2014 08:52 GMT
#317
These would only be %10 of what needs to be changed.

-Timewarp : Have you ever watched a VOD? In which game have you seen units trapped in the time warp for 30 seconds? Or even 15? They are dead anyways in like 10 seconds.

-Thor: This is the weirdest change i have ever heard. You nerf Ghost to make it more difficult for players to micro , then change the priority of Thor attack. Dont you understand that terran is used to micro , so making the thors focus fire mutas are way easier then preventing storm hits or splitting against banelings.

-Mine: I think thats way over powered. Not only for the opponent but for the player as well , because the friendly fire , especially against zerg is very hard to prevent as their units are quiet fast. So now , they will send approx 10 zerglings in front to damage the army and then there wont even be a need to banelings.



Blizzard needs to look at MSC really carefully , out of nowhere , there is a unit which can "TimeWarp" , "Attack Groung Units" "Engage Nexus Cannon" and ofcourse "Teleport" , didnt you think that would significantly change the balance?

I dont really understand the ment after protoss build. They have a range of options to cheese , They have the ability to fight whereever they want , whenever they want , they have the best all ins in the game , even if they fail to do something you cannot punish them but in return you can be punished by a dark templar.

I'm not saying protoss is unbeatable , you can easily say that there are lots of games toss looses buıt check those games out and you will see that either protoss made the stupidest mistake of all time or terran played 3 times better.

If the game will be balanced , its should be balanced in all the aspects of the game. From lower to higher league.So its not just saying "Oh we checked and everything is good according to pro games and tournaments" , If tournaments are %0,1 of the game , the rest is casual players. And most of them are Gold (according to stats) , now if you make those players hate the game and rest love it then you can continue what you are failing to do.






Hider
Profile Blog Joined May 2010
Denmark9367 Posts
July 09 2014 09:04 GMT
#318
On July 09 2014 10:31 pure.Wasted wrote:
Show nested quote +
On July 09 2014 10:16 Hider wrote:
Look at Nathanias, cool guy, before WCS NA picked him up he was known to speak his mind about balance on stream, and I haven't heard a owed about it since he was hired. It makes sense, its professional, he's right to do it, but the situation is hopeless.


Eh last time I watched his streams he made comments like this;

"Any fucking retard can play zerg".

And a lot more venting.... He was whining big time dude


I never said everything that came from him was pearls! But I'd rather take honest whining than dishonest civility in this case. Honest whining has a chance of being productive.


Eh point was that he did this like 5 days ago. So don't worry, his employment in WCS hasn't changed his attitude.
Estancia
Profile Joined July 2011
Korea (South)335 Posts
July 09 2014 09:11 GMT
#319
On July 09 2014 17:52 akinsoyleyen wrote:
These would only be %10 of what needs to be changed.

-Timewarp : Have you ever watched a VOD? In which game have you seen units trapped in the time warp for 30 seconds? Or even 15? They are dead anyways in like 10 seconds.

-Thor: This is the weirdest change i have ever heard. You nerf Ghost to make it more difficult for players to micro , then change the priority of Thor attack. Dont you understand that terran is used to micro , so making the thors focus fire mutas are way easier then preventing storm hits or splitting against banelings.

-Mine: I think thats way over powered. Not only for the opponent but for the player as well , because the friendly fire , especially against zerg is very hard to prevent as their units are quiet fast. So now , they will send approx 10 zerglings in front to damage the army and then there wont even be a need to banelings.


I think for timewarp the 30 second duration allowed it to be used like a long forcefield - using it on chokepoint essentially prevented the opponent from coming in to attack, and block access to that area, which then the protoss can use the time to prepare for the push. Now with the nerf time warp can't be used to delay pushes that much, but obviously this would have no effect on battles that are already taking place.

Personally I think that for mine and thor they tweaking the wrong thing. Mine is only going to cause terran to be even stronger in mid game, and the thor change is essentially nothing, or it might be even worse because thors will now start shooting overlords if not taken care of. Didn't blizzard hear complaints about terrans having weaker late game army compared to other races?
Hider
Profile Blog Joined May 2010
Denmark9367 Posts
July 09 2014 09:28 GMT
#320

Personally I think that for mine and thor they tweaking the wrong thing. Mine is only going to cause terran to be even stronger in mid game, and the thor change is essentially nothing, or it might be even worse because thors will now start shooting overlords if not taken care of. Didn't blizzard hear complaints about terrans having weaker late game army compared to other races?


Terran isn't strong TvZ midgame. At least they cannot reliably clear up creep/pressure expansions. As long as they reduce bonus damage vs shield with a mine buff, this should be fine.
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