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Balance Test Map Soon July 8th - Page 15

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 13 14 15 16 17 32 Next All
Metalcore1993
Profile Joined November 2012
New Zealand92 Posts
July 09 2014 02:24 GMT
#281
So all this patch will do is make bio mine the choice of build again for terran players eliminating the need to try new styles like biomech variations. TvT will revert back to mine drop openings in every game and the bio mine style in TvP will be buffed. Terran will be buffed at the cost of spectator value, Terran match ups which are often said to be the most interesting to watch due it's fast pace and diversity will take a hit here as blizzard is buffing one particular style to the point where all others are not worth playing due to being so inferior to the staple biomine style that the blizz team is tunnel visioned into patching over and over again.
https://twitter.com/MetalcoreSC2 http://www.twitch.tv/metalcore1993
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-07-09 02:36:10
July 09 2014 02:35 GMT
#282
The time warp nerf goes to show that Blizzard doesn't really know what they want to accomplish. It's already been changed. They want to change it yet again... why? It's just a random change that will yield very random results.

Another widow mine buff. Does terran need a buff in TvZ? From what I've hear as of late, not at all. As for TvP, what does a widow mine buff accomplish? It kills templar styles even more and encourage protoss players to follow the same tech path in the midgame every single time. Widow mines are perfectly fine as of now. And worst of all, just like time warp, widow mines have already been patched.

How can Blizzard be so narrow-minded? Further buffing and nerfing things that have been recently patched is really stupid, unless there's a clear reason for it. These changes are like the oracle speed buff - they're coming out of nowhere and serve no real purpose in the grand scheme of things.
To live is to fight, to fight is to live!
playa
Profile Blog Joined December 2010
United States1284 Posts
July 09 2014 02:53 GMT
#283
As a toss player, I've even been asking for a time warp nerf, forever. It's hard to even focus in the long battles, because I'm usually drawn to the time warp and can't stop thinking how crazy it is that it never seems to go away.

As for widow mines, I have to give credit to the team for saying, before they released the game, how hard it was to balance the widow mine. I've watched Terran win every game, without a care in the world, for months. Then a change comes, and, low and behold, Zergs are now winning their games blindfolded. Maybe the new balance is giving each race free wins for a few months, against each other, so, in the long term it's "balanced." I hope it's more balanced, though, because it's not really watchable when you can't ignore the imbalance.
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
July 09 2014 03:01 GMT
#284
FOR CRYING OUT LOUD JUST GIVE US OUR BLOODY OLD TANKS BACK !
John 15:13
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 09 2014 03:08 GMT
#285
On July 09 2014 12:01 PiPoGevy wrote:
FOR CRYING OUT LOUD JUST GIVE US OUR BLOODY OLD TANKS BACK !


Seriously, I'll never understand why we can't get a REAL tank buff.... .2 attack speed was so useless.
Wingblade
Profile Joined April 2012
United States1806 Posts
July 09 2014 03:25 GMT
#286
Instead of fixing the things that actually need fixed, they just keep changing the widow mine over and over, now buffing it, pigeonholing not just Terran, but Protoss and to a lesser extent Zerg in their Terran matchups. Protoss is forced to open colossi every game, and while they have found methods to beat SCV pulls in this way, it just makes everything so stale. Terran will only ever play biomine in TvZ again, and were going to get the same redundant stuff over and over.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
DooMDash
Profile Joined May 2010
United States1015 Posts
July 09 2014 03:29 GMT
#287
Something as simple as +10 damage vs shields would go a long way ( since it could be in theory not effected by light/heavy/psionic ). If you worded it as +10 damage vs shields regardless of unit type, you could even have it to 20 damage vs an immortal instead of 10. Immortals already ez mode vs tanks.
S1 3500+ Master T. S2 1600+ Master T.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
July 09 2014 04:04 GMT
#288
As someone who plays both Protoss and Terran about equally, I would much prefer a nerf to Photon Overcharge than to Timewarp. It's true that it would affect PvP negatively, but of the two spells it's the one that most promotes a boring early-mid phase of the game in PvT. Holding against early game attacks in WoL was pretty hard, but it was also really fun.

And also, the concept of defending against an attack for ONE MINUTE just by activating an automatic canon is kind of lame.

r691175002
Profile Joined October 2012
249 Posts
Last Edited: 2014-07-09 04:19:15
July 09 2014 04:14 GMT
#289
Just dumb changes. Why do we allow blizzard to ruin our game?

Is anyone else surprised that the patch changes seem uniquely targeted towards buffing terran against zerg?
The mine change is going to hurt zerg far more than protoss, and the thor change is just a F.U to mutas.

Why do the bastards ask for community input, then implement nonsensical changes that only prove they do not even play the game?
Nerski
Profile Blog Joined November 2010
United States1095 Posts
July 09 2014 04:58 GMT
#290
Thor change might hurt more then help, send in a few muta's with ovies plus mass ground forces = Useless thors hurray!
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
BruMeister
Profile Joined February 2012
United States90 Posts
July 09 2014 05:32 GMT
#291
I would like to see a buff to tanks instead of mines. We see mines in all matchups as it already is. We (basically) only see tanks in TvT.
seak99
Profile Joined November 2013
Canada69 Posts
July 09 2014 05:50 GMT
#292
On July 09 2014 14:32 BruMeister wrote:
I would like to see a buff to tanks instead of mines. We see mines in all matchups as it already is. We (basically) only see tanks in TvT.


David kim is thinking that if more Terrans wins in TVZ / TVP we will see more TVT games. Therefore, more tanks will be used
RyLai
Profile Joined May 2011
United States477 Posts
Last Edited: 2014-07-09 06:05:00
July 09 2014 06:01 GMT
#293
On July 09 2014 02:27 Vindicare605 wrote:
I'm not a huge fan of the Thor change.

It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default.

It's simply replacing one kind of annoyance for another.


Why would you ever build Thors vs Bio?!?!

And you're supposed to focus fire Tanks anyway, so it's not even remotely an issue.

Terran vs non-Terran micro requirements are already absurdly high. You can't expect a Terran to pull back and split his Marines, burrow his Widow Mines, and focus down Mutas with Thors when you're pushing a Zerg on creep (even off creep, it's asking a lot). I mean, if it was a standard dps vs dps battle, yeah, of course you easily could do it. But versus the burst AoE of Banelings... Noooooooooooooope. High priorities are burrowing Mines and splitting Marines, especially since having 0 Marines means push is over.

Realistically, a general overhaul of mech would be the best way to go, but I don't see that happening, not even in LotV...

On July 09 2014 14:32 BruMeister wrote:
I would like to see a buff to tanks instead of mines. We see mines in all matchups as it already is. We (basically) only see tanks in TvT.


Tanks would need a pretty drastic buff. It's pretty bad outside the early game in TvP, and it's wayyyyyyyyyy too slow in TvZ. Tanks require a solid count before they get really scary, whereas Widow Mines don't (they do well with it, but they don't NEED massive numbers). And that would be all well and good if getting a big Tank count didn't mean giving your opponent the opportunity to get a better army that simply shits on everything.
Destructicon
Profile Blog Joined September 2011
4713 Posts
July 09 2014 06:41 GMT
#294
On July 09 2014 13:58 Nerski wrote:
Thor change might hurt more then help, send in a few muta's with ovies plus mass ground forces = Useless thors hurray!


Overlords have a lower target prio due to being non combat units, the only thing they would accomplish would be to absorb the initial volley if timed right. But you're taking a great risk in using overlords in each battle, and could lose them if things go sour and risk getting supply blocked.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 09 2014 06:46 GMT
#295
On July 09 2014 13:04 Empirimancer wrote:
As someone who plays both Protoss and Terran about equally, I would much prefer a nerf to Photon Overcharge than to Timewarp. It's true that it would affect PvP negatively, but of the two spells it's the one that most promotes a boring early-mid phase of the game in PvT. Holding against early game attacks in WoL was pretty hard, but it was also really fun.

And also, the concept of defending against an attack for ONE MINUTE just by activating an automatic canon is kind of lame.



Wow, is it really a full minute? I guess I never paid perfect attention to that. Isn't the average SC2 game length between 15 and 20 minutes? If you activate overcharge twice early on, you're getting a safety card for 1/10th the total game time. That's absurd, lol.
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2014-07-09 07:21:26
July 09 2014 07:18 GMT
#296
I just disagree with buffing anything that works as fire-and-forget-super-auto-mode like widow mines. Make it better - ok, but remove automation or add some additional actions around it.

Two-three of these negate a lot of compositions, 1s of no-focus and your mutas/phoenixes/... die - it's just too much for 75/25 per unit and auto-mode.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 09 2014 07:21 GMT
#297
On July 09 2014 16:18 pieroog wrote:
I just disagree with buffing antything that works as fire-and-forget-super-auto-mode like widow mines. Make it better - ok, but remove automation or add some additional actions around it.

This single unit negates a lot of compositions, 1s of no-focus and your mutas/phoenixes/... die - it's just too much for 75/25 and auto-mode.


There's plenty micro to widow mines. If you don't spread them out they get murdered by banes/storm plus the terran has to try and make sure he doesn't get too badly owned by lings dragging them across his units. There's micro to the unit, just not in how they do their attack, which is fine.
ProgamerAustralian alcohol user follow @iaguzSC2
AaronChance
Profile Joined September 2013
29 Posts
July 09 2014 07:23 GMT
#298
On July 09 2014 16:18 pieroog wrote:
I just disagree with buffing anything that works as fire-and-forget-super-auto-mode like widow mines. Make it better - ok, but remove automation or add some additional actions around it.

Two-three of these negate a lot of compositions, 1s of no-focus and your mutas/phoenixes/... die - it's just too much for 75/25 per unit and auto-mode.

If you plant and forget your widow mines, they'll just be spotted by an overseer, and do superficial damage at best before they're destroyed.
bhfberserk
Profile Joined August 2011
Canada390 Posts
July 09 2014 07:28 GMT
#299
I can understand that the development team do not want to make big changes when we are the last season into the WCS year. So a minor tweak on the mines is their choice in this balance patch.

But LOTV really is going to be my last stop on the SC2 scene. If epic dynamic games are not develop in LOTV, I think most people will also slowly lose interest in sc2 and fade away.

p14c
Profile Joined May 2010
Vatican City State431 Posts
July 09 2014 07:38 GMT
#300
Too bad Widows Mines are useless against Protoss in the late game as long the Protoss has observers(which is always)...
Game Over, Man! Game Over!
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