• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:04
CEST 06:04
KST 13:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11210 users

Terran Buffs - Balance Testing Soon - July 1 - Page 22

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 20 21 22 23 24 61 Next
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 01 2014 23:10 GMT
#421
On July 02 2014 07:58 ROOTiaguz wrote:
Show nested quote +
On July 02 2014 07:44 Sapphire.lux wrote:
On July 02 2014 07:40 ROOTiaguz wrote:
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.


I'd like to think people who are content about current balance tend not to talk about it very much, you can assume that anyone who just likes watching and talking about the game automatically approves about the current balance situation until they say otherwise. Complaints tend to ring louder then contented approval.

Sounds nice, but there are also those who just stop watching and playing without ever going through the motions of complaining. So i guess you have to look at the numbers of viewers (growth/ decline) together with the "loud" feedback.


I think when evolution of strategy declines so does viewership. People dislike seeing the same games played out over and over. Starcraft 2 had it's first big viewership hit late 2012 when this happened, when most tournaments were about fungal growths and broodlords making everything look fucking miserable and stupid (same with the Protoss sentry immortal or sentry colossus pushes).

And this isn't really a balance concern in the sense that one or two races are winning too much, more in the sense that as a matchup develops the pool of available viable strategies tends to narrow and something new needs to be introduced, be it a neat new development in the matchup or a patch.

Couldn't agree more and nicely put.

Although as far as i'm concerned, this is a problem generated by the lack of visible skill options available to the players. I still watch BW VODS even if i know it will always be mech TvP, there is so much to see in unit control and positioning and tactics that the games are always fun. That's why i think SC2 needs and overhaul with the next exp., to bring much more micro potential, longer fights, tactics, etc so that the game doesn't depend so much on "what cheese or all in will we see now?" for excitement. But i digress.
Head Coach Park: "They should buff tanks!"
BisuDagger
Profile Blog Joined October 2009
Bisutopia19322 Posts
July 01 2014 23:11 GMT
#422
On July 02 2014 08:03 WhaleOFaTale wrote:
Why not just nerf the muta regen which was one of the worst changes they made in the transition to HOTS…..they want to make them so they can be more active but they completely made tanks non viable in tvz….hell they made tvz hard as hell for terran in general.

The mutas regent issue as far as leadership is big to me. Mutas are so boring compared to brood war mutas. Seeing them in sc2 is still exciting except now we are conditioned to think oh is this a base trade mutas game or a stomp the opponent with mutas game. There isn't much skill to bringing them out of battle to heal. Mechanic like the viper sucking health from buildings is on the other hand pretty cool.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 01 2014 23:12 GMT
#423
Terran needs better mech. The biggest problem with it is how slowly it builds up. Zerg has unique production ability and protoss doesn't rely on non-warpgate production facilities too much. I suggest decrease the production time of tanks and thors.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 01 2014 23:13 GMT
#424
Widow Mines are another on my list of units that should be cheaper, cost less supply and have fewer hit points.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 01 2014 23:15 GMT
#425
--- Nuked ---
shankems2000
Profile Joined April 2010
United States103 Posts
July 01 2014 23:16 GMT
#426
These are just too little too late. Why do they think constantly tweaking the widow mine is going to help anythin? Leave the damn thing alone already, or make it do something useful, like have cyclable priority targeting so all your shit doesn't get friendly fired to death by 16 zerglings running on top of your marines.

The medivac idea is better, but they should "balance" the idea they have by making it a tech lab starports upgrade and replace that stupid ass energy upgrade NOBODY USES! Or make it an upgrade that allows medivac to heal while moving. Make that upgrade require an armory to be researchable though.

While we're at it, remove timewarp, halve nexus cannon duration and decrease it's range by 2. BAM, game balanced!
What the uff
Johnny-Sideburns
Profile Joined July 2014
Denmark1 Post
July 01 2014 23:22 GMT
#427
I would like to see a buff for Vikings, have them transform faster, so you could use them for worker harass, and micro against ground only forces. So the whole transform thing for them could have some usefulness, instead of just being a gimmick when you run out of air targets.
Iron_
Profile Joined April 2010
United States389 Posts
July 01 2014 23:22 GMT
#428
So long as they don't address the core issue that in PvT, protoss pay absolutely no price for pulling out any of their 100 versions of bullshit and are invincible to counters, that matchup will remain broken. Add the oracle which is nearly impossible to NOT be cost effective (you literally need to run it blindly into a turret or it will be effective), that will stay broken. Mines and Medivac buff all you want, it won't change that at all.

I truly have a hard time believing that a professional balance team can't figure out this very simple RTS mechanic failure.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 01 2014 23:22 GMT
#429
On July 02 2014 08:08 BisuDagger wrote:
Show nested quote +
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.

Well these suggestions really are bad. The medivac has already been given boosters and been tweaked since WoL. The widow mines have had their share of touching too. I think people would like to see changes on the raven and ghost that make them very usefully to have on the battlefield. It's been 4 years and the raven should feel like it is as cool as the science vessel but I rarely see it in mid to late game terran. Make the raven an integral unit and viewers will be rewarded.


The raven has solid potential in late late late game tvz/t. It's just really fucking hard to get there and once you do games are often dragged out and boring since it involves the terran turtling for about 30+ minutes and then the opponent being slowly bled for another 30+.

ProgamerAustralian alcohol user follow @iaguzSC2
newbornducky
Profile Joined September 2010
42 Posts
July 01 2014 23:25 GMT
#430
For TvZ, I think they should nerf the muta regen. If nerfing muta regen affects too many match ups, then they should consider buffing thor's splash radius as it is mainly used against mutas anyway. I seriously do not understand why thor has such a small splash radius in the first place.....
guN-viCe
Profile Joined March 2010
United States687 Posts
Last Edited: 2014-07-01 23:34:47
July 01 2014 23:27 GMT
#431
Late game build speed for Terran is what we need. Protoss can instantly warp in units after a big battle and chrono, Zerg has 3-10 hatcheries with queens for that as well. Terran is stuck producing from his mediocre barracks and factory count. Reactors are weak, marines hellions and vikings are the only units available(good units in certain situations).

I vote that Terran gets a reactor upgrade, an ability to combine a tech lab and reactor together. It could even be 200/25-50 or whatever.

Terran late game macro is weak. What's the build time for a barracks and an add-on?
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2014-07-01 23:28:27
July 01 2014 23:28 GMT
#432
Why why why why does Blizzard REFUSE to revert nerfs??? Increase the splash radius???? For what? So you hurt more units that are just going to regen for free?? If the mine doesnt kill the ling/bane it might as well not do anything to them - all these late game engagements end in mass baneling rolling over the bio that is left over - hurt lings and banes are just going to regen.. Revert the nerf you made for no reason when the game was balanced - even if it means admitting you were wrong.. if it makes you feel better start with just going 60-70% back to where it was in DMG not in radius rofl. And how about some thought process behind what you are doing? Why just vague generalized statements - how about some "we reviewed X number of games between X and Y players - observed Z and as such feel that doing A/B/C will improve the balance?? Why is it so hard to get that out of the balance team?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 01 2014 23:35 GMT
#433
On July 02 2014 05:16 Waise wrote:
Show nested quote +
On July 02 2014 04:31 Ctone23 wrote:
On July 02 2014 04:17 Waise wrote:
On July 02 2014 04:16 Ctone23 wrote:
On July 02 2014 04:13 Waise wrote:
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state



They just need to sack up and make a test map that buffs mech. All Zerg and Protoss are so terrified of Terran mech being viable, because of what you say, the turtle style. Well, give us a test map and let's find out! It's idiotic to just assume things will be broken, I wish blizzard wasn't so scared to at least try.

it's not an assumption, it's an inference based on playing and watching the game and understanding how certain things work.

you are aware that mech is currently played in proleague and we have seen mass raven/viking there? if it were any easier to get to that composition then tvz mech would be imba, that's not zerg tears it's just accurate commentary


Yes I'm aware, are you aware proleague uses different maps?

Inferring an unknown change wouldn't work, again, seems really silly to me.

the mass raven/viking game i'm thinking of where zerg got annihilated was bbyong vs ? on frost and yes, i'm aware outboxer is a strong mech map. not sure what your point is. you're also making things up - i never said "changes wouldn't work" i said "buffing mech would cause serious concerns for raven/viking/pf/turret". it's not a leap of logic to say that, because that comp is already incredibly strong when it happens; it's just that in proper meta the way to counter it is by not letting it happen. mech being "viable" (more viable is what you should say, as it's absolutely viable tvz at all levels) will invariably result in terran having an easier time getting up to mass raven/viking/pf/turret. and i know people throw broodlord/infestor around like a joke, but if terran were able to stably transition into that composition i personally think it would be as bad as bl/infestor. it can't really be exaggerated how strong that endgame army is.

setting all of that aside, you're not addressing the main point i was actually making, which is that sc2 mech is stupid, boring and shit design


That's your opinion, and you're really beginning to mince words. Agree to disagree.
TL+ Member
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
July 01 2014 23:38 GMT
#434
Let hellion be able to shoot while moving like a phenix and then you get all matchup fixed
tshi
Profile Joined September 2012
United States2495 Posts
July 01 2014 23:44 GMT
#435
Bring back the Warhound! Make it build with the Armory!
scrub - inexperienced player with relatively little skill and excessive arrogance
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2014-07-01 23:47:03
July 01 2014 23:45 GMT
#436
stay away from the Medivac Blizzard, I don't want TvT be ruined more. You say people got better, then revert the Tank damage nerf, people can actually deal with that now rather easily. *grumbls*

Ignore that rant if you consider making Medivacs pick up sieged tanks.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 01 2014 23:47 GMT
#437
On July 02 2014 08:38 The_Masked_Shrimp wrote:
Let hellion be able to shoot while moving like a phenix and then you get all matchup fixed

What good would that do? Its weapon is forward facing and locked. Meaning it has to charge head on into whatever it wants to attack. Kinda the way it is now
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 01 2014 23:48 GMT
#438
On July 02 2014 08:47 Orcasgt24 wrote:
Show nested quote +
On July 02 2014 08:38 The_Masked_Shrimp wrote:
Let hellion be able to shoot while moving like a phenix and then you get all matchup fixed

What good would that do? Its weapon is forward facing and locked. Meaning it has to charge head on into whatever it wants to attack. Kinda the way it is now


no it rotates its turret usually if its in range.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 01 2014 23:51 GMT
#439
On July 02 2014 08:38 The_Masked_Shrimp wrote:
Let hellion be able to shoot while moving like a phenix and then you get all matchup fixed


Ahahahahaha oh if only.
ProgamerAustralian alcohol user follow @iaguzSC2
ETisME
Profile Blog Joined April 2011
12702 Posts
July 02 2014 00:05 GMT
#440
No more buff to medivac please.
The problem with core stems from more difficult to do damage with the better vision and tvz is heavy muta style.

Buff bio mech, buff thor anti air maybe, it's fine to have reaper hellion banshee pressure and zerg push back and gains their map control with muta ling baneling. Terran should have a stronger bio mech and pushes out again and force zerg to get tier 3 units earlier.

Remove the PO causing nexus to have high attack priority.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prev 1 20 21 22 23 24 61 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft452
PiGStarcraft284
RuFF_SC2 197
ProTech122
Ketroc 44
StarCraft: Brood War
GuemChi 6063
BeSt 824
Nal_rA 133
ggaemo 118
NaDa 25
Noble 23
Shinee 22
Bale 20
Terrorterran 11
Icarus 6
Dota 2
monkeys_forever616
NeuroSwarm118
League of Legends
JimRising 744
Counter-Strike
tarik_tv4924
m0e_tv567
Heroes of the Storm
Khaldor129
Other Games
summit1g16439
C9.Mang0183
ViBE95
Nina37
Organizations
Other Games
gamesdonequick873
BasetradeTV110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH295
• Hupsaiya 128
• Light_VIP 20
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1056
• Rush404
• Stunt258
Other Games
• Scarra875
• Shiphtur134
Upcoming Events
Afreeca Starleague
5h 56m
Wardi Open
5h 56m
Replay Cast
19h 56m
Sparkling Tuna Cup
1d 5h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.