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United States45 Posts
On July 02 2014 06:38 VArsovskiSC wrote:Poll: Which of the following do you consider as the main Terran problemEarly game TvZ (0) 0% Mid game TvZ (2) 2% Late game TvZ (6) 7% Early game TvP (19) 23% Mid game TvP (0) 0% Late game TvP (51) 63% Terran has no problem (3) 4% 81 total votes Your vote: Which of the following do you consider as the main Terran problem (Vote): Early game TvZ (Vote): Mid game TvZ (Vote): Late game TvZ (Vote): Early game TvP (Vote): Mid game TvP (Vote): Late game TvP (Vote): Terran has no problem
A lot of good feedback so far. Nice alternate poll as well.
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Italy12246 Posts
On July 02 2014 06:55 Big J wrote:Show nested quote +On July 02 2014 06:44 r691175002 wrote:On July 02 2014 06:41 SSVnormandy wrote: TheDwf saving starcraft!
On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here? David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess. Simply not true. E.g. bunker build time buffed --> bunker build time nerfed. Transformation servos require an upgrade --> Transformation servos upgrade removed Hydralisk attack cooldown nerfed --> Hydralisk attack cooldown buffed
Discounting beta and PTR, the only thing that has changed off the top of my head is Thor energy and Bunkers...
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I dont like the mine being used over the tank in TvZ but buffing the mine would make Protoss concerner of stuff burrowing in their mineral line which is currently not the case so the buff is kinda good but as I said, I would rather have tank get some love because TvZ of muta/ling/bling vs marine/tank/thor/medivac just looks unbeliveably good in my opinion. Then again, Thor would have to be better at dealing with mutas because it just sucks against them, utterly sucks.
Problem with buffing the tank would be that mech seems really strong in TvT already :/
Increading the speed at which medevacs unload is a decent idea because as stated many time, people adapt to the drops with time and then we find our selves that doing drops is almost a bad idea.
Great deal of terran problems is also the amount of stuff protoss can throw at you in the early game which have the potential to win the game our right while being very little of commitment from Protoss eg Oracles and DTs. I think that with how strong mutas are are raping turrets, making the latter requite 75 minerals or avaiblee without ebay would be a great deal of help to help the safety of Terran which wouldn't be unfair since others have a 1 click defense at will, right?
There is a bajillion of way you could help terrans which very often is just reverting some crazy nerfs like to snipe which is utterly shit if not used on a psionic unit, stim time or bunkers (I find it quite ridiculous that against oracle into void ray all inn you need 6-7 of them and you still have a decent chance of losing).
But overall I am glad that Blizzard woke up because terran has totally been the race not to play as for quite a while now.
Btw did any1 tweet those proposed balance changes at SKT Rain?
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On July 02 2014 06:57 Mozdk wrote: No please no. I am doing so poorly against terran. It's not even funny.
Also. Buffing medivac will only make PvT even more all in. early late to ultra late just gets even harder for P. Dude if you're struggling late game PvT the problem is on your end entirely.
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On July 02 2014 06:57 Mozdk wrote: No please no. I am doing so poorly against terran. It's not even funny.
Also. Buffing medivac will only make PvT even more all in. early late to ultra late just gets even harder for P.
maek dem both faster and make the fastness last more time
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On July 02 2014 06:59 Teoita wrote:Show nested quote +On July 02 2014 06:55 Big J wrote:On July 02 2014 06:44 r691175002 wrote:On July 02 2014 06:41 SSVnormandy wrote: TheDwf saving starcraft!
On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here? David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess. Simply not true. E.g. bunker build time buffed --> bunker build time nerfed. Transformation servos require an upgrade --> Transformation servos upgrade removed Hydralisk attack cooldown nerfed --> Hydralisk attack cooldown buffed Discounting beta and PTR, the only think that has changed off the top of my head is Thor energy and Bunkers... Yeah, if you don't count the BETAs, they never reverted changes, save the Bunker fiasco.
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Lategame buff please, not another midgame, the same over again.
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Italy12246 Posts
On July 02 2014 07:03 Sapphire.lux wrote:Show nested quote +On July 02 2014 06:59 Teoita wrote:On July 02 2014 06:55 Big J wrote:On July 02 2014 06:44 r691175002 wrote:On July 02 2014 06:41 SSVnormandy wrote: TheDwf saving starcraft!
On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here? David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess. Simply not true. E.g. bunker build time buffed --> bunker build time nerfed. Transformation servos require an upgrade --> Transformation servos upgrade removed Hydralisk attack cooldown nerfed --> Hydralisk attack cooldown buffed Discounting beta and PTR, the only think that has changed off the top of my head is Thor energy and Bunkers... Yeah, if you don't count the BETAs, they never reverted changes, save the Bunker fiasco.
The point is, once something is live it's basically forever right now, which is silly since we play a completely different starcraft 2 compared to 3 years ago.
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On July 02 2014 06:59 Teoita wrote:Show nested quote +On July 02 2014 06:55 Big J wrote:On July 02 2014 06:44 r691175002 wrote:On July 02 2014 06:41 SSVnormandy wrote: TheDwf saving starcraft!
On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here? David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess. Simply not true. E.g. bunker build time buffed --> bunker build time nerfed. Transformation servos require an upgrade --> Transformation servos upgrade removed Hydralisk attack cooldown nerfed --> Hydralisk attack cooldown buffed Discounting beta and PTR, the only thing that has changed off the top of my head is Thor energy and Bunkers...
Well, in terms of 1to1 patches that is true. In terms of tweaking the stats of something up and down there have been tons of other patches. E.g. fungal dps doubled to 36+30%vs armored/4seconds--> 30+10vs armored-->30 WM nerfed; WM buffed vs shields
Like, why would you go back to the exact same old value when you can find a middleground/different solution, since you weren't happy with the original one. But it's still often a revert of what has actually been buffed/nerfed.
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Biggest problems for terran imo
1) needs more 1 base/2base aggression/allin options.
2) siege tank is a core unit, and it needs to be better.
Terran is basically forced to play macro, you literally cannot be a cheesy terran and succeed. I believe this is one of the main reasons that it is so under represented in GM and below the pro level. So I don't think that the balance gap is huge, but its rather the amount of strategies at our disposal.
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buff ghosts (snipe dmg) best way to go. together with a buff to sensor towers (cheaper, wider range?)
buffing medivacs or mines aint the way to go imo, they are used a lot and strong as they are.
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4713 Posts
I posted in their thread with some suggestions, most of them have probably been already brought up here or suggested in the past but I want to make double and triple sure they hear it out and take the right course of action.
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Isn't it Terran's late game that's been historically weak? Why don't they buff the battlecruiser until it's useable?
Also, Terrans are complaining about a lack of versatility in their plausible unit compositions, so I don't see a medivac or mine buff really helping that out much. Make other mech or sky viable...
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On July 02 2014 04:06 Aquila- wrote: WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...
Couldnt agree more
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Well, I'm glad they are doing something but why widow mines? Why not look at battle cruisers or something. Why not address units that pros don't use and give a reason for them to use it. #firedavidkim.
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This seems like a very general "throw shit at wall and see what sticks" approach.
All for giving help to terran but..... these seem so ill-conceived. They're not really addressing the core problems.
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Show nested quote +On July 02 2014 02:17 AnachronisticAnarchy wrote: Can't compete economically with Zerg and Protoss? Buff medivacs! Can't defend effectively against Protoss cheese? Buff medivacs! Can't play greedy or cheesy? Buff medivacs!
While I am overstating the imbalance here, it serves to make a point. Address the actual causes of imbalance and don't use some half-ass patchwork of bandaid-fixes.
Show nested quote +On July 02 2014 02:16 Ctone23 wrote:2. In terms of recent tournament wins, the three races are performing quite evenly. Sounds great on paper, but when only 1 Terran wins anything, doesn't seem as nice. Seems like a knee-jerk reaction, but at least they are listening. On July 02 2014 02:16 ThomasjServo wrote: #bringbackwarhounds. I dreamed a dream. This is exactly how I feel.
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BUFF TANKS
SDFWEDSFEWGWERGSDFGWRETGWERGWRG
And by buff I mean increase their defense and offense directly, even if that means reintroducing Siege Mode upgrade.
Tanks in sc2 are so wimpy its disgusting.
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Why do ppl want snipe damage buffed? I don't really know what you expect would happen if they did.
I see why they want to buff Terrans midgame more than late game, though. I mean, it says it all. He wants more action.
The only thing I can gauge from his post is that he wants Terrans to have to attack/deal damage in the midgame. And be hyper aggressive. And simply doesn't want to give them the ability to sit back and macro like Zerg/Toss. Simply because he wants Terran to produce exciting games.
Tis quite obvious.
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