• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:02
CEST 07:02
KST 14:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Code S RO12 Preview: Cure, sOs, Reynor, Solar
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC 2025 GSL Season 2 (Qualifiers)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Ask and answer stupid questions here! Russo-Ukrainian War Thread US Politics Mega-thread Elon Musk's lies, propaganda, etc. UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
What High-Performing Teams (…
TrAiDoS
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13448 users

Terran Buffs - Balance Testing Soon - July 1 - Page 21

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 19 20 21 22 23 61 Next
NoGasfOu
Profile Joined April 2012
United States1117 Posts
July 01 2014 22:28 GMT
#401
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.
Tassadar/TheBest/Jjakji/Rain(terran)/Heart
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2014-07-01 22:38:51
July 01 2014 22:28 GMT
#402
On July 02 2014 07:12 cmdspinner1 wrote:
Show nested quote +
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...


Couldnt agree more



mech issue will be adress with legacy and the new units to replace raven/corruptor
cmdspinner1
Profile Joined February 2014
140 Posts
July 01 2014 22:34 GMT
#403
On July 02 2014 07:28 Cazimirbzh wrote:
Show nested quote +
On July 02 2014 07:12 cmdspinner1 wrote:
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...


Couldnt agree more



mech issue will adress with legacy and the new units to replace raven/corruptor


People are just sick of MMMM being the only option for terran. It makes me angy that this is all DK seems to think about
WombaT
Profile Blog Joined May 2010
Northern Ireland24385 Posts
July 01 2014 22:34 GMT
#404
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.

Of course you can't satisfy every single person in a non-homogenous community, don't make out that it's due to individual fickleness though.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 01 2014 22:40 GMT
#405
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.


I'd like to think people who are content about current balance tend not to talk about it very much, you can assume that anyone who just likes watching and talking about the game automatically approves about the current balance situation until they say otherwise. Complaints tend to ring louder then contented approval.
ProgamerAustralian alcohol user follow @iaguzSC2
3D-Swifty
Profile Joined July 2011
England69 Posts
July 01 2014 22:40 GMT
#406
late game t v z/p is very weak on even footing it feels as a zerg player. They need some kinda of buff for late, game which requires less micro imo.Terran need a straight basic buff like damage or cost.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 01 2014 22:41 GMT
#407
On July 02 2014 07:28 Cazimirbzh wrote:
Show nested quote +
On July 02 2014 07:12 cmdspinner1 wrote:
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...


Couldnt agree more



mech issue will be adress with legacy and the new units to replace raven/corruptor

Just like HotS TvP Mech would be viable? The corruptor would be made to a better unit and the overseer rebalanced? protoss would move around on the map more? Great!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 01 2014 22:42 GMT
#408
On July 02 2014 07:40 3D-Swifty wrote:
late game t v z/p is very weak on even footing it feels as a zerg player. They need some kinda of buff for late, game which requires less micro imo.Terran need a straight basic buff like damage or cost.

terran needs a positional AOE (FUCKING SIEGE TANK GODDAMMIT) that makes you micro.

Less amove, more micro.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 01 2014 22:44 GMT
#409
On July 02 2014 07:40 ROOTiaguz wrote:
Show nested quote +
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.


I'd like to think people who are content about current balance tend not to talk about it very much, you can assume that anyone who just likes watching and talking about the game automatically approves about the current balance situation until they say otherwise. Complaints tend to ring louder then contented approval.

Sounds nice, but there are also those who just stop watching and playing without ever going through the motions of complaining. So i guess you have to look at the numbers of viewers (growth/ decline) together with the "loud" feedback.
Head Coach Park: "They should buff tanks!"
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 01 2014 22:50 GMT
#410
I can see terran requiring a buff.

however, both of these proposed changes are atrocious. harrass harrass harrass-oriented buffs only, why? something like building / upgrade build time reduction or maybe a mech buff would be far more interesting
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sbEAGLES
Profile Joined October 2010
United States7 Posts
July 01 2014 22:51 GMT
#411
At the lower levels mines serve as nothing more than a 0 apm unit that terran uses which are a pain for lower apm zerg/toss to deal with. burrow and forget about a unit and end up getting 400 kills with it because a zerg doesn't have the apm to scout it, lure the missile, detect it, and kill it....there are better focal points in the terran arsenal deserving of more attention IMO
"Lose or be Lost"
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 01 2014 22:56 GMT
#412
On July 02 2014 07:51 sbEAGLES wrote:
At the lower levels mines serve as nothing more than a 0 apm unit that terran uses which are a pain for lower apm zerg/toss to deal with. burrow and forget about a unit and end up getting 400 kills with it because a zerg doesn't have the apm to scout it, lure the missile, detect it, and kill it....there are better focal points in the terran arsenal deserving of more attention IMO

That is so hypocritical.

You know what banelings and collosi do?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 01 2014 22:56 GMT
#413
Thank god I will never have to worry about that again. Have fun zergs :D
When I think of something else, something will go here
Redfish
Profile Joined April 2010
United States142 Posts
July 01 2014 22:56 GMT
#414
Absolutely, unequivocally hell no on both of them.

Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve.

Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 01 2014 22:58 GMT
#415
On July 02 2014 07:44 Sapphire.lux wrote:
Show nested quote +
On July 02 2014 07:40 ROOTiaguz wrote:
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.


I'd like to think people who are content about current balance tend not to talk about it very much, you can assume that anyone who just likes watching and talking about the game automatically approves about the current balance situation until they say otherwise. Complaints tend to ring louder then contented approval.

Sounds nice, but there are also those who just stop watching and playing without ever going through the motions of complaining. So i guess you have to look at the numbers of viewers (growth/ decline) together with the "loud" feedback.


I think when evolution of strategy declines so does viewership. People dislike seeing the same games played out over and over. Starcraft 2 had it's first big viewership hit late 2012 when this happened, when most tournaments were about fungal growths and broodlords making everything look fucking miserable and stupid (same with the Protoss sentry immortal or sentry colossus pushes).

And this isn't really a balance concern in the sense that one or two races are winning too much, more in the sense that as a matchup develops the pool of available viable strategies tends to narrow and something new needs to be introduced, be it a neat new development in the matchup or a patch.
ProgamerAustralian alcohol user follow @iaguzSC2
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 01 2014 22:58 GMT
#416
On July 02 2014 07:56 Redfish wrote:
Absolutely, unequivocally hell no on both of them.

Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve.

Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit.


Have you never watched Polt play?
ProgamerAustralian alcohol user follow @iaguzSC2
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-01 23:09:21
July 01 2014 23:01 GMT
#417
On July 02 2014 04:13 Waise wrote:
Show nested quote +
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state


The only reason why mech is god-awful in SC2 is because of PDDs, not because of the mech itself.. If mech gets viable, surely a place/space of a PDD nerf/tweak might help a lot.. For example - make PDD cost 50 energy instead of 75, but instead of full block, PDD shots do a 75% per missile/projectile block.. Therefore say Stalkers and Locusts would still do 4 damage under PDD fire, instead of being fully blocked.. So yah - buff mech and address the issue that occurs rather than because of not working in a couple of situations put it on full ignore mode..
Another world, another place, another universe, won the race.. :) ;) :P
WhaleOFaTale
Profile Joined June 2014
46 Posts
Last Edited: 2014-07-01 23:05:03
July 01 2014 23:03 GMT
#418
Why not just nerf the muta regen which was one of the worst changes they made in the transition to HOTS…..they want to make them so they can be more active but they completely made tanks non viable in tvz….hell they made tvz hard as hell for terran in general.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
July 01 2014 23:07 GMT
#419
What, no changes to bunkers?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19207 Posts
July 01 2014 23:08 GMT
#420
On July 02 2014 07:28 NoGasfOu wrote:
Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop.

Well these suggestions really are bad. The medivac has already been given boosters and been tweaked since WoL. The widow mines have had their share of touching too. I think people would like to see changes on the raven and ghost that make them very usefully to have on the battlefield. It's been 4 years and the raven should feel like it is as cool as the science vessel but I rarely see it in mid to late game terran. Make the raven an integral unit and viewers will be rewarded.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Prev 1 19 20 21 22 23 61 Next
Please log in or register to reply.
Live Events Refresh
Online Event
04:00
May Mayhem: Group Stage D2
ShoWTimE vs MaxPax
SHIN vs herO
Clem vs Cure
SHIN vs Clem
ShoWTimE vs SHIN
CranKy Ducklings203
IntoTheiNu 47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 219
StarCraft: Brood War
Leta 481
PianO 437
Larva 211
soO 86
Dota 2
monkeys_forever283
LuMiX1
League of Legends
JimRising 750
Heroes of the Storm
Khaldor111
Other Games
shahzam594
WinterStarcraft460
C9.Mang0336
Organizations
Counter-Strike
PGL4211
Other Games
gamesdonequick1320
StarCraft 2
ESL.tv118
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 60
• davetesta34
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1194
Upcoming Events
SOOP
3h 58m
DongRaeGu vs sOs
CranKy Ducklings
4h 58m
WardiTV Invitational
5h 58m
AllThingsProtoss
5h 58m
SC Evo League
6h 58m
WardiTV Invitational
8h 58m
Chat StarLeague
10h 58m
PassionCraft
11h 58m
Circuito Brasileiro de…
12h 58m
Online Event
22h 58m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
[ Show More ]
Sparkling Tuna Cup
1d 4h
WardiTV Invitational
1d 5h
AllThingsProtoss
1d 5h
uThermal 2v2 Circuit
1d 8h
Chat StarLeague
1d 10h
Circuito Brasileiro de…
1d 12h
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
3 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
5 days
GSL Code S
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.