Terran Buffs - Balance Testing Soon - July 1 - Page 21
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NoGasfOu
United States1117 Posts
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Cazimirbzh
334 Posts
mech issue will be adress with legacy and the new units to replace raven/corruptor | ||
cmdspinner1
140 Posts
On July 02 2014 07:28 Cazimirbzh wrote: mech issue will adress with legacy and the new units to replace raven/corruptor People are just sick of MMMM being the only option for terran. It makes me angy that this is all DK seems to think about | ||
WombaT
Northern Ireland23772 Posts
On July 02 2014 07:28 NoGasfOu wrote: Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop. Of course you can't satisfy every single person in a non-homogenous community, don't make out that it's due to individual fickleness though. | ||
BEARDiaguz
Australia2362 Posts
On July 02 2014 07:28 NoGasfOu wrote: Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop. I'd like to think people who are content about current balance tend not to talk about it very much, you can assume that anyone who just likes watching and talking about the game automatically approves about the current balance situation until they say otherwise. Complaints tend to ring louder then contented approval. | ||
3D-Swifty
England69 Posts
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SC2Toastie
Netherlands5725 Posts
On July 02 2014 07:28 Cazimirbzh wrote: mech issue will be adress with legacy and the new units to replace raven/corruptor Just like HotS TvP Mech would be viable? The corruptor would be made to a better unit and the overseer rebalanced? protoss would move around on the map more? Great! | ||
SC2Toastie
Netherlands5725 Posts
On July 02 2014 07:40 3D-Swifty wrote: late game t v z/p is very weak on even footing it feels as a zerg player. They need some kinda of buff for late, game which requires less micro imo.Terran need a straight basic buff like damage or cost. terran needs a positional AOE (FUCKING SIEGE TANK GODDAMMIT) that makes you micro. Less amove, more micro. | ||
Sapphire.lux
Romania2620 Posts
On July 02 2014 07:40 ROOTiaguz wrote: I'd like to think people who are content about current balance tend not to talk about it very much, you can assume that anyone who just likes watching and talking about the game automatically approves about the current balance situation until they say otherwise. Complaints tend to ring louder then contented approval. Sounds nice, but there are also those who just stop watching and playing without ever going through the motions of complaining. So i guess you have to look at the numbers of viewers (growth/ decline) together with the "loud" feedback. | ||
Shikyo
Finland33997 Posts
however, both of these proposed changes are atrocious. harrass harrass harrass-oriented buffs only, why? something like building / upgrade build time reduction or maybe a mech buff would be far more interesting | ||
sbEAGLES
United States7 Posts
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SC2Toastie
Netherlands5725 Posts
On July 02 2014 07:51 sbEAGLES wrote: At the lower levels mines serve as nothing more than a 0 apm unit that terran uses which are a pain for lower apm zerg/toss to deal with. burrow and forget about a unit and end up getting 400 kills with it because a zerg doesn't have the apm to scout it, lure the missile, detect it, and kill it....there are better focal points in the terran arsenal deserving of more attention IMO That is so hypocritical. You know what banelings and collosi do? | ||
blade55555
United States17423 Posts
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Redfish
United States142 Posts
Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve. Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit. | ||
BEARDiaguz
Australia2362 Posts
On July 02 2014 07:44 Sapphire.lux wrote: Sounds nice, but there are also those who just stop watching and playing without ever going through the motions of complaining. So i guess you have to look at the numbers of viewers (growth/ decline) together with the "loud" feedback. I think when evolution of strategy declines so does viewership. People dislike seeing the same games played out over and over. Starcraft 2 had it's first big viewership hit late 2012 when this happened, when most tournaments were about fungal growths and broodlords making everything look fucking miserable and stupid (same with the Protoss sentry immortal or sentry colossus pushes). And this isn't really a balance concern in the sense that one or two races are winning too much, more in the sense that as a matchup develops the pool of available viable strategies tends to narrow and something new needs to be introduced, be it a neat new development in the matchup or a patch. | ||
BEARDiaguz
Australia2362 Posts
On July 02 2014 07:56 Redfish wrote: Absolutely, unequivocally hell no on both of them. Medivacs are NOT exciting. This does nothing to change playstyles, bring about new strategies, or address the problems where they lie (Zerg units being too good and Protoss being overly reliant on FF and MSC). It's also toxic to building the game - the justification that the overall skill level of the player base improved shouldn't be used to make something harder, and therefore lock out newer players who might want to learn but get frustrated by the steep learning curve. Widow Mines are also incredibly not exciting and this will end up being a repeat of the Hellbat drop days in TvP. Mines have a place but it is NOT in their current iteration and NOT as a "totally fuck zerglings and zealots" free-cast unit. Have you never watched Polt play? | ||
VArsovskiSC
Macedonia563 Posts
On July 02 2014 04:13 Waise wrote: mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state The only reason why mech is god-awful in SC2 is because of PDDs, not because of the mech itself.. If mech gets viable, surely a place/space of a PDD nerf/tweak might help a lot.. For example - make PDD cost 50 energy instead of 75, but instead of full block, PDD shots do a 75% per missile/projectile block.. Therefore say Stalkers and Locusts would still do 4 damage under PDD fire, instead of being fully blocked.. So yah - buff mech and address the issue that occurs rather than because of not working in a couple of situations put it on full ignore mode.. ![]() | ||
WhaleOFaTale
46 Posts
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felisconcolori
United States6168 Posts
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BisuDagger
Bisutopia19152 Posts
On July 02 2014 07:28 NoGasfOu wrote: Nothing David Kim does will satisfy the community. They approve and are happy with every single balance change at the beginning according the the polls. After a few months, they will whine again before David Kim and his team have a chance to work on new balance. The cycle then starts all over again. It will never stop. Well these suggestions really are bad. The medivac has already been given boosters and been tweaked since WoL. The widow mines have had their share of touching too. I think people would like to see changes on the raven and ghost that make them very usefully to have on the battlefield. It's been 4 years and the raven should feel like it is as cool as the science vessel but I rarely see it in mid to late game terran. Make the raven an integral unit and viewers will be rewarded. | ||
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