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Terran Buffs - Balance Testing Soon - July 1 - Page 19

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 17 18 19 20 21 61 Next
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 01 2014 21:24 GMT
#361
On July 02 2014 06:23 SirPinky wrote:
Show nested quote +
On July 02 2014 06:21 Teoita wrote:
I'd just like to point out that in the last 6 ish months, the timing between balance-related TL articles and blizzard's comments on balance (along with patch notes) has been most amusing.


Yup. 100% certain we would not hear anyting from DK without the ZP article. Shows the power of TL!


If only this was the first time xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
Last Edited: 2014-07-01 21:26:28
July 01 2014 21:25 GMT
#362
They should buff thors, the ground based T3 terran unit that is inadequate at dealing with mutalisks and hardly seen vs protoss. Maybe make it a bit faster or give it a better ability?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Entropy137
Profile Joined January 2012
Canada215 Posts
July 01 2014 21:29 GMT
#363
Christ, please dont buff widowmines, they already fill their role just fine. Anything else, just not those goddamn mines.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 01 2014 21:30 GMT
#364
terrible ideas, maybe try to buff something that isn't already the strongest stuff Terran has and that would actually make the game more interesting to watch. in other words, mech.
TY <3 Cure <3 Inno <3 Special <3
Penev
Profile Joined October 2012
28453 Posts
July 01 2014 21:32 GMT
#365
On July 02 2014 06:06 SC2John wrote:
Show nested quote +
On July 02 2014 05:48 SirPinky wrote:
On July 02 2014 05:37 Waise wrote:
On July 02 2014 05:34 SirPinky wrote:
On July 02 2014 05:15 andrewlt wrote:
Tanks?
Thors?
BCs?
Let hellions/hellbats do something other than kill workers?
Let banshees do something other than kill workers?
Ghosts?
Ravens?

Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all.


I completely agree! Can we go OUTSIDE of the 4M's...That is what would make for interesting games!!!! I'm SO sick of tier1 units soooo sick.

I think the poll should include a 4th Option: "Want a buff but not one of the 4M's (Marine/Medic/Marauder/Mine)"

what i got from that post was "holy shit, someone thinks ravens need a buff"


No, but one of the 6 other options makes sense. Ravens are fine.

Edit: also I think they were onto something with the firing rate for siege tank but the buff was so small, it became insignificant


I don't typically post in these threads, but I feel obligated to throw my opinion in here for Blizzard to (hopefully) read:

First of all, I definitely agree that something other than 4M should be buffed. Mines and medivacs are great and useful tools, but the biggest issue with Terran is that they're just dying in this lack of options and stale game play that doesn't allow them to do anything interesting or unexpected anymore.

With that in mind, I also think that buffing the Terran early and mid game is not, in the long run, a useful change. Buffing the early game automatically affects the mid game, the late game, all the way through to the end game (Queen range buff, for example). Because of the power of MMM in the mid game, we've seen all to often in the past that a strong early game for Terran naturally leads to a great mid game and a dominant late game. As a result, during these periods of Terran dominance (pre-queen buff, pre-snipe nerf, pre-EMP nerf, pre-hellbat nerf, pre-WM nerf, etc., etc.), we see games that look ridiculously Terran favored because their mid game snowballs very quickly into a huge late game lead. Subsequently, Blizzard has been quick to nerf what seems to be a completely out-of-control dominant race in order to preserve "balance", but they when they come back to the problem months later, they just end up buffing one thing and nerfing another and struggling to really address the problem.

That said, buffing the late game is a great place to start. The late game does not affect any of the game play earlier while still providing Terran a much-needed boon in the late game. As such, it works somewhat as a very non-committal change because it allows the early and mid game to proceed and evolve without intrusion while simultaneously create more of a safe place for Terrans, who are generally behind by the late game anyway. In this way, buffing something like the siege tank, ghosts, or even banshees to some degree would create a late game in which Terran players feel a lot more comfortable playing in without directly affecting the earlier stages of the game.

Personally, although I know Blizzard is against this, I would suggest perhaps undoing the snipe patch or at least buffing it back to 35 or 40 to help Terrans better deal with ultralisks, mutas, and zealots in the late game. Another potential change is simply by giving the siege tank +1 range, which would allow it to siege outside of nexus cannon range and would give it better space control and efficacy.

There are a million different ways to patch Terran to give it some extra power, but I think buffing the mid game units and trying to create a more powerful mid game on top of an already extremely powerful mid game base is redundant, and I think Blizzard's efforts would be better spent in buffing the peripherals of the Terran race rather than tweaking the already solid core.

Agreed. I'd like to ad that one of those million ways might be in buffing/ changing assault mode vikings, make them a counter to immortals seems appropriate. The ghost change should be (and should always have been) the original snipe but not usable on massive imo (so not against ultra's).
I Protoss winner, could it be?
zelevin
Profile Joined January 2012
United States247 Posts
July 01 2014 21:35 GMT
#366
I tell ya, I would love to see the return of the beta medivacs. Remember back when the caduceus reactor would increase the rate at which medivacs healed? I'd like to see that return with a fusion core prerequisite.

Something impertinent to Blizzard's thoughts that has been on my mind is the Battlecruiser. I would like to see the Yomato cannon being able to one shot a spore crawler. Also, what was the problem with the Battlecruiser's equivalent of ignite afterburners?
WombaT
Profile Blog Joined May 2010
Northern Ireland24385 Posts
July 01 2014 21:35 GMT
#367
Blizzard's timing of such things actually irks me, it's as if they don't know what's going on with their own game and only react when the community gets up in arms, which I don't think is in any way a good thing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SCkad
Profile Joined March 2012
Scotland97 Posts
July 01 2014 21:38 GMT
#368
Idle curiosity here, but what would happen if Tech-reactor's from the campaign were brought into the game as an upgrade from either the fusion core or from the armoury?

would allowing a terran to produce two of their hi-tech units at a time be insurmountable for the other races to deal with?
To hell with it
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-01 21:44:30
July 01 2014 21:38 GMT
#369
Poll: Which of the following do you consider as the main Terran problem

Early game TvZ (0)
 
0%

Mid game TvZ (2)
 
2%

Late game TvZ (6)
 
7%

Early game TvP (19)
 
23%

Mid game TvP (0)
 
0%

Late game TvP (51)
 
63%

Terran has no problem (3)
 
4%

81 total votes

Your vote: Which of the following do you consider as the main Terran problem

(Vote): Early game TvZ
(Vote): Mid game TvZ
(Vote): Late game TvZ
(Vote): Early game TvP
(Vote): Mid game TvP
(Vote): Late game TvP
(Vote): Terran has no problem

Another world, another place, another universe, won the race.. :) ;) :P
WombaT
Profile Blog Joined May 2010
Northern Ireland24385 Posts
July 01 2014 21:39 GMT
#370
I think it would, I liked Faust's suggestion that would allow Terrans to research and enable them to single produce tech lab units off their reactored rax though.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SSVnormandy
Profile Joined July 2012
France392 Posts
July 01 2014 21:41 GMT
#371
TheDwf saving starcraft!

On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here?
Battlecruisers.... Just Battlecruisers...
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 01 2014 21:43 GMT
#372
On July 02 2014 06:38 SCkad wrote:
Idle curiosity here, but what would happen if Tech-reactor's from the campaign were brought into the game as an upgrade from either the fusion core or from the armoury?

would allowing a terran to produce two of their hi-tech units at a time be insurmountable for the other races to deal with?



They don't make high tech units right now as it is lol. If terran really wanted their high tech units in numbers (thors, tanks, ghosts, etc) they could simply build more production facilities to achieve the same result since terran often has an excess of resources late game anyway.

Terran continue to build MMM late game because that is their best option. Typically the more tanks and thors you have in your composition, the worse off your army is.
r691175002
Profile Joined October 2012
249 Posts
July 01 2014 21:44 GMT
#373
On July 02 2014 06:41 SSVnormandy wrote:
TheDwf saving starcraft!

On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here?

David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess.
Survivor61316
Profile Joined July 2012
United States470 Posts
July 01 2014 21:45 GMT
#374
Just give us back the pre-nerf widow mine already, it was fine before you messed with it!
Liquid Fighting
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-07-01 21:52:03
July 01 2014 21:51 GMT
#375
"Medivac harass has been getting weaker since the beginning of HotS due to players improving at defending against them."
This is not how things should be balanced, buff what is weak, not what the players are able to adapt to.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 01 2014 21:51 GMT
#376
On July 02 2014 06:44 r691175002 wrote:
Show nested quote +
On July 02 2014 06:41 SSVnormandy wrote:
TheDwf saving starcraft!

On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here?

David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess.


I dont think it's that. Some patches arent necessarily a mistake, but rather something that is only necessary for a brief window of time (stim nerf was good in XNC, but it's dumb on Alterzim). It definitely is really surprising that they dont revert their changes more often though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Big J
Profile Joined March 2011
Austria16289 Posts
July 01 2014 21:55 GMT
#377
On July 02 2014 06:44 r691175002 wrote:
Show nested quote +
On July 02 2014 06:41 SSVnormandy wrote:
TheDwf saving starcraft!

On a serious note the medivac change does not seem the good way. Why they don't want to revert snipe nerf or any nerf, is there stupid pride in line here?

David Kim has never reverted a patch, no matter how stupid it is. Just unwillingness to admit a mistake I guess.


Simply not true.
E.g.
bunker build time buffed --> bunker build time nerfed.
Transformation servos require an upgrade --> Transformation servos upgrade removed
Hydralisk attack cooldown nerfed --> Hydralisk attack cooldown buffed
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2014-07-01 21:55:37
July 01 2014 21:55 GMT
#378
I dont believe in the differents options about medivac. Boosting the unloading speed wont have any effect if the medivac cant reach his drop point and an up on the "speed boost" will not be sufficient. More basic speed, go to worker speed (2.8 = +.3speed ). These will help in a lot of ways: with more speed,, it will be harder too defend the constant multidrop, terran will be able to harass more quickly (drop mines/helion-marine/helion) and it will be harder to kill these damned medivac.
A quicker medivac will be enought to balance the lack of mid terran scout ?

nothing to add with wm buff.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-07-01 21:58:13
July 01 2014 21:57 GMT
#379
No please no. I am doing so poorly against terran. It's not even funny.

Also. Buffing medivac will only make PvT even more all in. early late to ultra late just gets even harder for P.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Survivor61316
Profile Joined July 2012
United States470 Posts
July 01 2014 21:59 GMT
#380
And please god do not make medivacs any faster or the boost duration longer..there are already so many doom drops in TvT, we dont need any more.
Liquid Fighting
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