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Active: 4635 users

Terran Buffs - Balance Testing Soon - July 1 - Page 17

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 15 16 17 18 19 61 Next
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 01 2014 20:36 GMT
#321
No to buffing drop play, yes, a thousand times yes to buffing WM again. It should definitely kill more banelings and inflict more damage to packed mutas. I'd play around with decreasing the +shields damage and buffing the normal damage so that the TvP mine doesn't suddently blow up packs of zealots or kills 20 probes but the TvZ mine can do what it should do, be a nice AOE support for the MMM.
FlowOfIdeas
Profile Joined December 2013
30 Posts
Last Edited: 2014-07-01 20:37:27
July 01 2014 20:37 GMT
#322
On July 02 2014 02:10 Musicus wrote:
http://us.battle.net/sc2/en/forum/topic/13273357790



1. At the top pro level, Terran looks to be slightly weaker than the other races, and we’d like to start testing possible changes.
2. In terms of recent tournament wins, the three races are performing quite evenly.
3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance.




Lol David Kim. You can't just say "the races are performing quite evenly," and then say Protoss and Zerg seem to be performing well (you just said they were even). Which is it? Are they even or not? Quit whining about balance.
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:37 GMT
#323
On July 02 2014 05:34 SirPinky wrote:
Show nested quote +
On July 02 2014 05:15 andrewlt wrote:
Tanks?
Thors?
BCs?
Let hellions/hellbats do something other than kill workers?
Let banshees do something other than kill workers?
Ghosts?
Ravens?

Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all.


I completely agree! Can we go OUTSIDE of the 4M's...That is what would make for interesting games!!!! I'm SO sick of tier1 units soooo sick.

I think the poll should include a 4th Option: "Want a buff but not one of the 4M's (Marine/Medic/Marauder/Mine)"

what i got from that post was "holy shit, someone thinks ravens need a buff"
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
July 01 2014 20:41 GMT
#324
On July 02 2014 04:49 andrewlt wrote:
I would love if DK can do something with terran that doesn't involve the letter M. All they've done is either buff an M or add another M. In fact, I can already predict that the new terran composition in LotV would be MMMMM.

Avilo predicted it a long time ago : the 5 Ms for LOTV, marine maurader medivacs mines and motherfuckers.
The mind is like a parachute, it doesnt work unless its open. - Zappa
SirPinky
Profile Joined February 2011
United States525 Posts
July 01 2014 20:43 GMT
#325
On July 02 2014 02:19 ssxsilver wrote:
If anything needs an unload speed increase, it's the nydus wyrms. Medivacs are balanced around maps so the focus on that is just... strange. Widow mines could definitely use an aoe buff so mass banes aren't as deadly, but there's still the glaring lack of T3. Why can't Thors get their Strike Cannons back or BCs have reasonable build times?


Or why are BC 2 supply more than Tempest and suck twice as much?
How much better to get wisdom than gold; to get insight rather than silver!
Semelle
Profile Joined September 2012
2 Posts
July 01 2014 20:44 GMT
#326
Make the ghost viable in both match up TvT and TvZ
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 01 2014 20:46 GMT
#327
On July 02 2014 05:29 Waise wrote:
Show nested quote +
On July 02 2014 05:23 Sapphire.lux wrote:
To be fair, these "ideas" are probably some panic reaction to the recent forum activity. I'm sure he had no intention to do anything for a long time. They just posted a couple of days ago how they have no balance changes planed at all.

i'm not sure how posting your own personal speculations about another person's thought process as fact counts as "to be fair"

lol So we can't post opinions on what we think others are thinking? And it is rather fair actually if you've fallowed the recent blue posts.

On July 02 2014 05:29 Waise wrote:to be actually fair, "we have no balance changes planned" is a standard noncommital comment to make before any balance tests are made official. no changes have been announced, tests have been announced. before the tests are official, of course they're going to say nothing is planned, because nothing was official at that time

You do not post "no balance map on the way" one or two days before you actually post a balance map is on the way. You shut up for one more day until you announce the proposed changes. It is not rocket science Waise, is it?
Head Coach Park: "They should buff tanks!"
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:46 GMT
#328
On July 02 2014 05:43 SirPinky wrote:
Show nested quote +
On July 02 2014 02:19 ssxsilver wrote:
If anything needs an unload speed increase, it's the nydus wyrms. Medivacs are balanced around maps so the focus on that is just... strange. Widow mines could definitely use an aoe buff so mass banes aren't as deadly, but there's still the glaring lack of T3. Why can't Thors get their Strike Cannons back or BCs have reasonable build times?


Or why are BC 2 supply more than Tempest and suck twice as much?

to reply to the guy before you (dunno where his post is): increasing nydus worm unload time would be a really bad idea without a counterbalance nerf. you would have to put a limit on how many units/how much supply can transit through a worm every x seconds. nydus going down in terran/protoss main unscouted is already insta-gg, which is the reason they can't buff it into relevance without some other tweaks
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 01 2014 20:47 GMT
#329
David Kim probably doesn't want to buff tanks because ladder players at the lower levels won't know how to break tank lines.
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:47 GMT
#330
On July 02 2014 05:46 Sapphire.lux wrote:
You do not post "no balance map on the way" one or two days before you actually post a balance map is on the way.

"no balance changes are planned" is not "no balance map is on the way," so unless you quoted incorrectly in your first post your point does not stand. you are talking about completely different statements
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 01 2014 20:47 GMT
#331
Mines are useless once Overseers and Observers are out. All I ever see of WMs is them being picked off by Muta flocks with an overseer, and killing lots of the Terrans own units when speedlings/chargelots attack. So a larger radius means more of your own troops killed - that will help a lot!

A quicker Medivac unload may make harass, especially hot harass, easier. Also, when being chased down by mutas maybe you can get your units out fast enough to pick off a few before everything dies.

But why buff things beginning with an M? What about picking up sieged tanks, siege tanks fire two shots (same dps) to better help against that one immortal that seems to kill 20 tanks on its own, faster unsiege time so you can escape. Maybe stronger Vikings when landed so that they are not paperweights when the Collosi are dead.

Still I would take anything now, even a bunker build time reduction .
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2014-07-01 20:49:35
July 01 2014 20:48 GMT
#332
On July 02 2014 05:37 Waise wrote:
Show nested quote +
On July 02 2014 05:34 SirPinky wrote:
On July 02 2014 05:15 andrewlt wrote:
Tanks?
Thors?
BCs?
Let hellions/hellbats do something other than kill workers?
Let banshees do something other than kill workers?
Ghosts?
Ravens?

Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all.


I completely agree! Can we go OUTSIDE of the 4M's...That is what would make for interesting games!!!! I'm SO sick of tier1 units soooo sick.

I think the poll should include a 4th Option: "Want a buff but not one of the 4M's (Marine/Medic/Marauder/Mine)"

what i got from that post was "holy shit, someone thinks ravens need a buff"


No, but one of the 6 other options makes sense. Ravens are fine.

Edit: also I think they were onto something with the firing rate for siege tank but the buff was so small, it became insignificant
How much better to get wisdom than gold; to get insight rather than silver!
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:49 GMT
#333
On July 02 2014 05:47 DeadByDawn wrote:
So a larger radius means more of your own troops killed - that will help a lot!

but... the splash radius was bigger before, and they nerfed it, and that's why most people think tvz is imba...?
Disarmed
Profile Joined April 2012
Austria721 Posts
Last Edited: 2014-07-01 20:52:10
July 01 2014 20:51 GMT
#334
i might be wrong but......is this actually the first time that the community has actively enforced a reaction from blizzard? and that only in a couple of days? i think we can all agree that we wouldn't be discussing MV and WM buffs if it had not been for the dwfs post.....im not saying its all his credit but i can't remember an incident where the community was so vocal about something that blizzard basically reacted almost immediately....
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2014-07-01 20:52:37
July 01 2014 20:51 GMT
#335
On July 02 2014 05:47 KingofGods wrote:
David Kim probably doesn't want to buff tanks because ladder players at the lower levels won't know how to break tank lines.


You can still be bronze level and manage to click that, easy-to-use Tempest button, or Carrier button or Brood Lord morph.
How much better to get wisdom than gold; to get insight rather than silver!
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 01 2014 20:51 GMT
#336
On July 02 2014 05:16 Waise wrote:
setting all of that aside, you're not addressing the main point i was actually making, which is that sc2 mech is stupid, boring and shit design


Hell, I remember people complaining every time a Terran went mech instead of bio in Brood War TvZ. I also remember those godawful TvT stalemates, like Canata versus... I want to say Shine?

This fascination with mech is strange to me.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Ana_
Profile Joined May 2012
Finland453 Posts
July 01 2014 20:52 GMT
#337
Thor ability, that goes through Immortal hardened shield ability could be worth testing.
Sticks and stones may break my bones but words will never hurt me.
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:52 GMT
#338
On July 02 2014 05:51 Disarmed wrote:
i might be wrong but......is this actually the first time that the community has actively enforced a reaction from blizzard? and that only in a couple of days? i think we can all agree that we wouldn't be discussing MV and WM buffs if it wouldn't have been for the dwfs post.....

100% disagreed, people have been begging for wm reversion and terran buffs for months
Perdac Curall
Profile Joined June 2011
242 Posts
July 01 2014 20:52 GMT
#339
I do not think Terran needs a buff to either the widow mine or the medivac. What Terran needs are more options other than just going MMM with Vikings and Ghosts vs Protoss and Marine Medivac Widow Mine vs Zerg.

One option you could explore is improving Thor speed, or perhaps making it a researchable upgrade for the Thor, in order to make Mech more viable. The Siege tank and Hellbat I feel are pretty good where they are.

Also, Terran seems to be struggling in late game with keeping up in macro. After a big battle, both a Zerg and Protoss with good macro can re-max alot faster than Terran can.

Perhaps bringing in the tech reactor, and making it a super late game upgrade, such as only available when armory and fusion core are both built does it become available. This should help Terran keep up in battle post-midgame without endangering too much the early to midgame.

Hunter-seeker missile seems too weak for how much a Raven costs and how much energy HS missile costs. Perhaps a slight speed buff to it? All it seems good for now are reaaalllly slow units like tempests and brood lords, not exactly something you need to hunt and seek. The name seems to indicate something far different than what it is actually capable of.

Lastly, perhaps a Banshee speed upgrade can be a researchable upgrade with a tech reactor on a starport? Will make Banshees more viable for harass and battle in late game.
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
Hier
Profile Blog Joined November 2009
2391 Posts
July 01 2014 20:53 GMT
#340
It seems as though no thought has been put into these suggested changes.
"But on a more serious note..." -everyone on this forum at some point.
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