Terran Buffs - Balance Testing Soon - July 1 - Page 17
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[PkF] Wire
France24192 Posts
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FlowOfIdeas
30 Posts
On July 02 2014 02:10 Musicus wrote: http://us.battle.net/sc2/en/forum/topic/13273357790 1. At the top pro level, Terran looks to be slightly weaker than the other races, and we’d like to start testing possible changes. 2. In terms of recent tournament wins, the three races are performing quite evenly. 3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance. Lol David Kim. You can't just say "the races are performing quite evenly," and then say Protoss and Zerg seem to be performing well (you just said they were even). Which is it? Are they even or not? Quit whining about balance. | ||
Waise
3165 Posts
On July 02 2014 05:34 SirPinky wrote: I completely agree! Can we go OUTSIDE of the 4M's...That is what would make for interesting games!!!! I'm SO sick of tier1 units soooo sick. I think the poll should include a 4th Option: "Want a buff but not one of the 4M's (Marine/Medic/Marauder/Mine)" what i got from that post was "holy shit, someone thinks ravens need a buff" | ||
Kevin_Sorbo
Canada3217 Posts
On July 02 2014 04:49 andrewlt wrote: I would love if DK can do something with terran that doesn't involve the letter M. All they've done is either buff an M or add another M. In fact, I can already predict that the new terran composition in LotV would be MMMMM. Avilo predicted it a long time ago : the 5 Ms for LOTV, marine maurader medivacs mines and motherfuckers. | ||
SirPinky
United States525 Posts
On July 02 2014 02:19 ssxsilver wrote: If anything needs an unload speed increase, it's the nydus wyrms. Medivacs are balanced around maps so the focus on that is just... strange. Widow mines could definitely use an aoe buff so mass banes aren't as deadly, but there's still the glaring lack of T3. Why can't Thors get their Strike Cannons back or BCs have reasonable build times? Or why are BC 2 supply more than Tempest and suck twice as much? | ||
Semelle
2 Posts
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Sapphire.lux
Romania2620 Posts
On July 02 2014 05:29 Waise wrote: i'm not sure how posting your own personal speculations about another person's thought process as fact counts as "to be fair" lol So we can't post opinions on what we think others are thinking? And it is rather fair actually if you've fallowed the recent blue posts. On July 02 2014 05:29 Waise wrote:to be actually fair, "we have no balance changes planned" is a standard noncommital comment to make before any balance tests are made official. no changes have been announced, tests have been announced. before the tests are official, of course they're going to say nothing is planned, because nothing was official at that time You do not post "no balance map on the way" one or two days before you actually post a balance map is on the way. You shut up for one more day until you announce the proposed changes. It is not rocket science Waise, is it? | ||
Waise
3165 Posts
On July 02 2014 05:43 SirPinky wrote: Or why are BC 2 supply more than Tempest and suck twice as much? to reply to the guy before you (dunno where his post is): increasing nydus worm unload time would be a really bad idea without a counterbalance nerf. you would have to put a limit on how many units/how much supply can transit through a worm every x seconds. nydus going down in terran/protoss main unscouted is already insta-gg, which is the reason they can't buff it into relevance without some other tweaks | ||
KingofGods
Canada1218 Posts
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Waise
3165 Posts
On July 02 2014 05:46 Sapphire.lux wrote: You do not post "no balance map on the way" one or two days before you actually post a balance map is on the way. "no balance changes are planned" is not "no balance map is on the way," so unless you quoted incorrectly in your first post your point does not stand. you are talking about completely different statements | ||
DeadByDawn
United Kingdom476 Posts
A quicker Medivac unload may make harass, especially hot harass, easier. Also, when being chased down by mutas maybe you can get your units out fast enough to pick off a few before everything dies. But why buff things beginning with an M? What about picking up sieged tanks, siege tanks fire two shots (same dps) to better help against that one immortal that seems to kill 20 tanks on its own, faster unsiege time so you can escape. Maybe stronger Vikings when landed so that they are not paperweights when the Collosi are dead. Still I would take anything now, even a bunker build time reduction ![]() | ||
SirPinky
United States525 Posts
On July 02 2014 05:37 Waise wrote: what i got from that post was "holy shit, someone thinks ravens need a buff" No, but one of the 6 other options makes sense. Ravens are fine. Edit: also I think they were onto something with the firing rate for siege tank but the buff was so small, it became insignificant | ||
Waise
3165 Posts
On July 02 2014 05:47 DeadByDawn wrote: So a larger radius means more of your own troops killed - that will help a lot! but... the splash radius was bigger before, and they nerfed it, and that's why most people think tvz is imba...? | ||
Disarmed
Austria721 Posts
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SirPinky
United States525 Posts
On July 02 2014 05:47 KingofGods wrote: David Kim probably doesn't want to buff tanks because ladder players at the lower levels won't know how to break tank lines. You can still be bronze level and manage to click that, easy-to-use Tempest button, or Carrier button or Brood Lord morph. | ||
Fanatic-Templar
Canada5819 Posts
On July 02 2014 05:16 Waise wrote: setting all of that aside, you're not addressing the main point i was actually making, which is that sc2 mech is stupid, boring and shit design Hell, I remember people complaining every time a Terran went mech instead of bio in Brood War TvZ. I also remember those godawful TvT stalemates, like Canata versus... I want to say Shine? This fascination with mech is strange to me. | ||
Ana_
Finland453 Posts
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Waise
3165 Posts
On July 02 2014 05:51 Disarmed wrote: i might be wrong but......is this actually the first time that the community has actively enforced a reaction from blizzard? and that only in a couple of days? i think we can all agree that we wouldn't be discussing MV and WM buffs if it wouldn't have been for the dwfs post..... 100% disagreed, people have been begging for wm reversion and terran buffs for months | ||
Perdac Curall
242 Posts
One option you could explore is improving Thor speed, or perhaps making it a researchable upgrade for the Thor, in order to make Mech more viable. The Siege tank and Hellbat I feel are pretty good where they are. Also, Terran seems to be struggling in late game with keeping up in macro. After a big battle, both a Zerg and Protoss with good macro can re-max alot faster than Terran can. Perhaps bringing in the tech reactor, and making it a super late game upgrade, such as only available when armory and fusion core are both built does it become available. This should help Terran keep up in battle post-midgame without endangering too much the early to midgame. Hunter-seeker missile seems too weak for how much a Raven costs and how much energy HS missile costs. Perhaps a slight speed buff to it? All it seems good for now are reaaalllly slow units like tempests and brood lords, not exactly something you need to hunt and seek. The name seems to indicate something far different than what it is actually capable of. Lastly, perhaps a Banshee speed upgrade can be a researchable upgrade with a tech reactor on a starport? Will make Banshees more viable for harass and battle in late game. | ||
Hier
2391 Posts
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