Terran Buffs - Balance Testing Soon - July 1 - Page 18
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JJH777
United States4376 Posts
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Disarmed
Austria721 Posts
On July 02 2014 05:52 Waise wrote: 100% disagreed, people have been begging for wm reversion and terran buffs for months oh, ok.....it just thought...like that thread was so active and on the bent forums was a lot going on...just more than usual you know....just yesterday i though: "wow, they can't possibly ignore this..." again, I'm not saying at all its all his credit | ||
Disarmed
Austria721 Posts
has anybody heard any pro's opinion on this? | ||
Disciple7seveN
France28 Posts
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SirPinky
United States525 Posts
On July 02 2014 05:52 Perdac Curall wrote: I do not think Terran needs a buff to either the widow mine or the medivac. What Terran needs are more options other than just going MMM with Vikings and Ghosts vs Protoss and Marine Medivac Widow Mine vs Zerg. One option you could explore is improving Thor speed, or perhaps making it a researchable upgrade for the Thor, in order to make Mech more viable. The Siege tank and Hellbat I feel are pretty good where they are. Also, Terran seems to be struggling in late game with keeping up in macro. After a big battle, both a Zerg and Protoss with good macro can re-max alot faster than Terran can. Perhaps bringing in the tech reactor, and making it a super late game upgrade, such as only available when armory and fusion core are both built does it become available. This should help Terran keep up in battle post-midgame without endangering too much the early to midgame. Hunter-seeker missile seems too weak for how much a Raven costs and how much energy HS missile costs. Perhaps a slight speed buff to it? All it seems good for now are reaaalllly slow units like tempests and brood lords, not exactly something you need to hunt and seek. The name seems to indicate something far different than what it is actually capable of. Lastly, perhaps a Banshee speed upgrade can be a researchable upgrade with a tech reactor on a starport? Will make Banshees more viable for harass and battle in late game. All good suggestions. But I think some would go too far to change the meta before the start of the new season. I think the only one i disagree with is Raven. As a mech Terran player, I think the spot of the Raven is fine. Most Zergs already have a hard time dealing with mass Ravens, so HSM change might be a bit much. Also, it would really change TvT air-to-air micro. Some vikings/BC might not be able to avoid HSM with their current speed. | ||
Waise
3165 Posts
On July 02 2014 05:56 Disarmed wrote: another thing: has anybody heard any pro's opinion on this? the balance team talks privately with pros. as for the public, TL usually does mass pro player interviews within a week or so of balance test announcements, so you can expect to possibly see one | ||
KingofGods
Canada1218 Posts
On July 02 2014 05:51 SirPinky wrote: You can still be bronze level and manage to click that, easy-to-use Tempest button, or Carrier button or Brood Lord morph. But bronze players will just throw waves and waves of zealots and zeglings at tanks until they die. | ||
SC2Toastie
Netherlands5725 Posts
On July 02 2014 06:00 KingofGods wrote: But bronze players will just throw waves and waves of zealots and zeglings at tanks until they die. With the current state of tanks that actually works T_T | ||
DoNuTs84
Denmark24 Posts
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EsportsJohn
United States4883 Posts
On July 02 2014 05:48 SirPinky wrote: No, but one of the 6 other options makes sense. Ravens are fine. Edit: also I think they were onto something with the firing rate for siege tank but the buff was so small, it became insignificant I don't typically post in these threads, but I feel obligated to throw my opinion in here for Blizzard to (hopefully) read: First of all, I definitely agree that something other than 4M should be buffed. Mines and medivacs are great and useful tools, but the biggest issue with Terran is that they're just dying in this lack of options and stale game play that doesn't allow them to do anything interesting or unexpected anymore. With that in mind, I also think that buffing the Terran early and mid game is not, in the long run, a useful change. Buffing the early game automatically affects the mid game, the late game, all the way through to the end game (Queen range buff, for example). Because of the power of MMM in the mid game, we've seen all to often in the past that a strong early game for Terran naturally leads to a great mid game and a dominant late game. As a result, during these periods of Terran dominance (pre-queen buff, pre-snipe nerf, pre-EMP nerf, pre-hellbat nerf, pre-WM nerf, etc., etc.), we see games that look ridiculously Terran favored because their mid game snowballs very quickly into a huge late game lead. Subsequently, Blizzard has been quick to nerf what seems to be a completely out-of-control dominant race in order to preserve "balance", but they when they come back to the problem months later, they just end up buffing one thing and nerfing another and struggling to really address the problem. That said, buffing the late game is a great place to start. The late game does not affect any of the game play earlier while still providing Terran a much-needed boon in the late game. As such, it works somewhat as a very non-committal change because it allows the early and mid game to proceed and evolve without intrusion while simultaneously create more of a safe place for Terrans, who are generally behind by the late game anyway. In this way, buffing something like the siege tank, ghosts, or even banshees to some degree would create a late game in which Terran players feel a lot more comfortable playing in without directly affecting the earlier stages of the game. Personally, although I know Blizzard is against this, I would suggest perhaps undoing the snipe patch or at least buffing it back to 35 or 40 to help Terrans better deal with ultralisks, mutas, and zealots in the late game. Another potential change is simply by giving the siege tank +1 range, which would allow it to siege outside of nexus cannon range and would give it better space control and efficacy. There are a million different ways to patch Terran to give it some extra power, but I think buffing the mid game units and trying to create a more powerful mid game on top of an already extremely powerful mid game base is redundant, and I think Blizzard's efforts would be better spent in buffing the peripherals of the Terran race rather than tweaking the already solid core. | ||
neptunusfisk
2286 Posts
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KingofGods
Canada1218 Posts
On July 02 2014 06:03 SC2Toastie wrote: With the current state of tanks that actually works T_T I know, but if tanks get buffed newbies won't be able to do this anymore and then they will complain about terran being a turtly race. | ||
SC2Toastie
Netherlands5725 Posts
On July 02 2014 06:09 KingofGods wrote: I know, but if tanks get buffed newbies won't be able to do this anymore and then they will complain about terran being a turtly race. That's why we don't balance for noobies. | ||
BeastRoW
Canada16 Posts
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mrRoflpwn
United States2618 Posts
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SirPinky
United States525 Posts
On July 02 2014 06:06 SC2John wrote: I don't typically post in these threads, but I feel obligated to throw my opinion in here for Blizzard to (hopefully) read: First of all, I definitely agree that something other than 4M should be buffed. Mines and medivacs are great and useful tools, but the biggest issue with Terran is that they're just dying in this lack of options and stale game play that doesn't allow them to do anything interesting or unexpected anymore. With that in mind, I also think that buffing the Terran early and mid game is not, in the long run, a useful change. Buffing the early game automatically affects the mid game, the late game, all the way through to the end game (Queen range buff, for example). Because of the power of MMM in the mid game, we've seen all to often in the past that a strong early game for Terran naturally leads to a great mid game and a dominant late game. As a result, during these periods of Terran dominance (pre-queen buff, pre-snipe nerf, pre-EMP nerf, pre-hellbat nerf, pre-WM nerf, etc., etc.), we see games that look ridiculously Terran favored because their mid game snowballs very quickly into a huge late game lead. Subsequently, Blizzard has been quick to nerf what seems to be a completely out-of-control dominant race in order to preserve "balance", but they when they come back to the problem months later, they just end up buffing one thing and nerfing another and struggling to really address the problem. That said, buffing the late game is a great place to start. The late game does not affect any of the game play earlier while still providing Terran a much-needed boon in the late game. As such, it works somewhat as a very non-committal change because it allows the early and mid game to proceed and evolve without intrusion while simultaneously create more of a safe place for Terrans, who are generally behind by the late game anyway. In this way, buffing something like the siege tank, ghosts, or even banshees to some degree would create a late game in which Terran players feel a lot more comfortable playing in without directly affecting the earlier stages of the game. Personally, although I know Blizzard is against this, I would suggest perhaps undoing the snipe patch or at least buffing it back to 35 or 40 to help Terrans better deal with ultralisks, mutas, and zealots in the late game. Another potential change is simply by giving the siege tank +1 range, which would allow it to siege outside of nexus cannon range and would give it better space control and efficacy. There are a million different ways to patch Terran to give it some extra power, but I think buffing the mid game units and trying to create a more powerful mid game on top of an already extremely powerful mid game base is redundant, and I think Blizzard's efforts would be better spent in buffing the peripherals of the Terran race rather than tweaking the already solid core. Agreed. Good Post. I'm waiting for the next patch where Blizzards adds in a magic "super mario" mushroom that allows the marine to grow 20x larger to patch the imbalance. Enough with the Tier 1 buffs! Focus on other units!!! | ||
WombaT
Northern Ireland23772 Posts
I don't think it's where a buff is needed though tbh, but let's call a spade a spade shall we? | ||
tili
United States1332 Posts
WM are the least interesting terran unit, in my opinion. | ||
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Teoita
Italy12246 Posts
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SirPinky
United States525 Posts
On July 02 2014 06:21 Teoita wrote: I'd just like to point out that in the last 6 ish months, the timing between balance-related TL articles and blizzard's comments on balance (along with patch notes) has been most amusing. Yup. 100% certain we would not hear anyting from DK without the ZP article. Shows the power of TL! | ||
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