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Terran Buffs - Balance Testing Soon - July 1 - Page 16

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 14 15 16 17 18 61 Next
Estancia
Profile Joined July 2011
Korea (South)335 Posts
July 01 2014 20:09 GMT
#301
Stop buffing terran mid game. Its already pretty good enough. The widow mine change may be ok, but the medivac change shouldn't go through.

Instead he should do something to help strengthen terran's late game army.
algue
Profile Joined July 2011
France1436 Posts
July 01 2014 20:10 GMT
#302
I don't understand the hate for the medivac change, it has never been tryed unlike the widow mine change ...
rly ?
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
Last Edited: 2014-07-01 20:12:49
July 01 2014 20:12 GMT
#303
Do they still don't realize that they have to rework protoss not buffing terran or zerg?
andrewlt
Profile Joined August 2009
United States7702 Posts
July 01 2014 20:15 GMT
#304
Tanks?
Thors?
BCs?
Let hellions/hellbats do something other than kill workers?
Let banshees do something other than kill workers?
Ghosts?
Ravens?

Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all.
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:16 GMT
#305
On July 02 2014 04:31 Ctone23 wrote:
Show nested quote +
On July 02 2014 04:17 Waise wrote:
On July 02 2014 04:16 Ctone23 wrote:
On July 02 2014 04:13 Waise wrote:
On July 02 2014 04:06 Aquila- wrote:
WHY always bio buffs? What about making fucking mech viable after 4 years already? And what about fixing the BROKEN stuff first, like overcharge and all the Protoss cheeses, instead of buffing things that are already good. Make bad things viable for Terran...

mech is godawful to watch in sc2, it's just like protoss deathballs and swarm host turtles, which are one of the biggest things people complain about design wise... don't understand why anyone wants mech

stronger mech would introduce severe concerns about raven/viking balance and mass turret/PF turtling. as it stands now, macro mech is vulnerable but in an acceptable state



They just need to sack up and make a test map that buffs mech. All Zerg and Protoss are so terrified of Terran mech being viable, because of what you say, the turtle style. Well, give us a test map and let's find out! It's idiotic to just assume things will be broken, I wish blizzard wasn't so scared to at least try.

it's not an assumption, it's an inference based on playing and watching the game and understanding how certain things work.

you are aware that mech is currently played in proleague and we have seen mass raven/viking there? if it were any easier to get to that composition then tvz mech would be imba, that's not zerg tears it's just accurate commentary


Yes I'm aware, are you aware proleague uses different maps?

Inferring an unknown change wouldn't work, again, seems really silly to me.

the mass raven/viking game i'm thinking of where zerg got annihilated was bbyong vs ? on frost and yes, i'm aware outboxer is a strong mech map. not sure what your point is. you're also making things up - i never said "changes wouldn't work" i said "buffing mech would cause serious concerns for raven/viking/pf/turret". it's not a leap of logic to say that, because that comp is already incredibly strong when it happens; it's just that in proper meta the way to counter it is by not letting it happen. mech being "viable" (more viable is what you should say, as it's absolutely viable tvz at all levels) will invariably result in terran having an easier time getting up to mass raven/viking/pf/turret. and i know people throw broodlord/infestor around like a joke, but if terran were able to stably transition into that composition i personally think it would be as bad as bl/infestor. it can't really be exaggerated how strong that endgame army is.

setting all of that aside, you're not addressing the main point i was actually making, which is that sc2 mech is stupid, boring and shit design
Advantageous
Profile Blog Joined May 2012
China1350 Posts
July 01 2014 20:16 GMT
#306
widow mines and medivacs arent even the issue to terran's "weakness"... at least not the direct issue, i dont play terran so i cant say what i feel the issues are. but bfrom experience playing against terrans, it's the stim health and the units fragility to attacks after stim without a medivac, i feel stim should take lesser health but has less of a buff on attack speed.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-01 20:18:21
July 01 2014 20:17 GMT
#307
On July 02 2014 05:10 algue wrote:
I don't understand the hate for the medivac change, it has never been tryed unlike the widow mine change ...

ZvT is already hard enough, no need to give additional "safety" to Terran.. Especially after this Hellbat "Immortal all-in" strat

In other words - that hate comes from "butthurt" Zergs, only this time they're not butthurt, but the problem's real
Another world, another place, another universe, won the race.. :) ;) :P
HeyImFinn
Profile Joined September 2011
United States250 Posts
July 01 2014 20:17 GMT
#308
I still want my blue-beam medivacs back. Those were awesome.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Lokian
Profile Joined March 2010
United States699 Posts
July 01 2014 20:17 GMT
#309
i dont understand these changes, has blizzard lost their principles of making the game hard to master? drop play has been getting easier and easier. agree with the sieg tank change, may effect other things but the game seriously needs a revamp of some kind... they can't keep tweaking these little things that'll cause more problems. they should just approach the problem head on.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:18 GMT
#310
On July 02 2014 05:17 Lokian wrote:
i dont understand these changes, has blizzard lost their principles of making the game hard to master? drop play has been getting easier and easier. agree with the sieg tank change, may effect other things but the game seriously needs a revamp of some kind... they can't keep tweaking these little things that'll cause more problems. they should just approach the problem head on.

making medivacs faster doesn't actually make drop play easier at all, it increases the reward for multitasking. increasing rewards for skilled play is not "making things easy" that's really crazy to say
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
July 01 2014 20:20 GMT
#311
On July 02 2014 05:10 algue wrote:
I don't understand the hate for the medivac change, it has never been tryed unlike the widow mine change ...

What medivacs were designed to do they do extremely well. Like I said earlier, the units that go inside Medivacs need changes, not the medivacs themselves.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:20 GMT
#312
On July 02 2014 05:17 VArsovskiSC wrote:
Show nested quote +
On July 02 2014 05:10 algue wrote:
I don't understand the hate for the medivac change, it has never been tryed unlike the widow mine change ...

ZvT is already hard enough, no need to give additional "safety" to Terran.. Especially after this Hellbat "Immortal all-in" strat

In other words - that hate comes from "butthurt" Zergs, only this time they're not butthurt, but the problem's real

lol hellbat timings are fine holy shit, all it means is that zerg can't drone blindly forever off of 3 queens and 10 lings

zvp - you have to scout around 6-7 mins to see if you need to cut workers and build a roach warren/spores
zvt - you have to scout around 6-7 mins to see if you need to cut workers and build a roach warren/baneling nest/spores

not really sure what the problem is. it's nothing like immortal sentry, it's closer to gateway pressure.
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 01 2014 20:21 GMT
#313

2. In terms of recent tournament wins, the three races are performing quite evenly.
3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance.


Aren't these 2 statements quite contradictory?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 01 2014 20:23 GMT
#314
To be fair, these "ideas" are probably some panic reaction to the recent forum activity. I'm sure he had no intention to do anything for a long time. They just posted a couple of days ago how they have no balance changes planed at all.
Head Coach Park: "They should buff tanks!"
Thyrym
Profile Joined December 2013
89 Posts
July 01 2014 20:25 GMT
#315
Tank damage buff, stim research time reduced, a ghost buff( snipe or ... movespeed i guess?), a thor movespeed buff, any of those would be quite nice ^^
Holytornados
Profile Joined November 2011
United States1022 Posts
Last Edited: 2014-07-01 20:28:44
July 01 2014 20:27 GMT
#316
I think this is totally the wrong way to go about buffing Terran.

Why no't promote styles of play that aren't being utilized? Revert ghost nerfs, or give mech some new ability. Look at how effective the hellbat change was; something like that could definitely help Terran more than these changes.

On July 02 2014 05:09 Estancia wrote:
Stop buffing terran mid game. Its already pretty good enough. The widow mine change may be ok, but the medivac change shouldn't go through.

Instead he should do something to help strengthen terran's late game army.


This:
Ghost improvements, or maybe thor mobility improvements.
CLG/Liquid ~~ youtube.com/reddedgaming
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:29 GMT
#317
On July 02 2014 05:23 Sapphire.lux wrote:
To be fair, these "ideas" are probably some panic reaction to the recent forum activity. I'm sure he had no intention to do anything for a long time. They just posted a couple of days ago how they have no balance changes planed at all.

i'm not sure how posting your own personal speculations about another person's thought process as fact counts as "to be fair"

to be actually fair, "we have no balance changes planned" is a standard noncommital comment to make before any balance tests are made official. no changes have been announced, tests have been announced. before the tests are official, of course they're going to say nothing is planned, because nothing was official at that time
Jarree
Profile Joined January 2012
Finland1004 Posts
Last Edited: 2014-07-01 20:31:56
July 01 2014 20:30 GMT
#318
On July 02 2014 05:21 KingofGods wrote:
Show nested quote +

2. In terms of recent tournament wins, the three races are performing quite evenly.
3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance.


Aren't these 2 statements quite contradictory?

No, if you consider everything has always been 50-50. Every race have always been balanced, but some races are more balanced than others.
Waise
Profile Joined June 2013
3165 Posts
July 01 2014 20:31 GMT
#319
On July 02 2014 05:30 Jarree wrote:
Show nested quote +
On July 02 2014 05:21 KingofGods wrote:

2. In terms of recent tournament wins, the three races are performing quite evenly.
3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance.


Aren't these 2 statements quite contradictory?

No, if you consider everything has always been 50-50. Every race has always been balanced, but some races are more balanced than others.

so the words "overall performance" in point 3 mean nothing? they're not there? it doesn't say "overall performance" in point 2 and it does in point 3. very clear and straightforward to anyone who's not blindly fishing for reasons to trash dkim/blizzard
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2014-07-01 20:35:11
July 01 2014 20:34 GMT
#320
On July 02 2014 05:15 andrewlt wrote:
Tanks?
Thors?
BCs?
Let hellions/hellbats do something other than kill workers?
Let banshees do something other than kill workers?
Ghosts?
Ravens?

Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all.


I completely agree! Can we go OUTSIDE of the 4M's...That is what would make for interesting games!!!! I'm SO sick of tier1 units soooo sick.

I think the poll should include a 4th Option: "Want a buff but not one of the 4M's (Marine/Medic/Marauder/Mine)"
How much better to get wisdom than gold; to get insight rather than silver!
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