Instead he should do something to help strengthen terran's late game army.
Terran Buffs - Balance Testing Soon - July 1 - Page 16
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Estancia
Korea (South)335 Posts
Instead he should do something to help strengthen terran's late game army. | ||
algue
France1436 Posts
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Rainmansc
Netherlands216 Posts
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andrewlt
United States7702 Posts
Thors? BCs? Let hellions/hellbats do something other than kill workers? Let banshees do something other than kill workers? Ghosts? Ravens? Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all. | ||
Waise
3165 Posts
On July 02 2014 04:31 Ctone23 wrote: the mass raven/viking game i'm thinking of where zerg got annihilated was bbyong vs ? on frost Yes I'm aware, are you aware proleague uses different maps? Inferring an unknown change wouldn't work, again, seems really silly to me. ![]() setting all of that aside, you're not addressing the main point i was actually making, which is that sc2 mech is stupid, boring and shit design | ||
Advantageous
China1350 Posts
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VArsovskiSC
Macedonia563 Posts
On July 02 2014 05:10 algue wrote: I don't understand the hate for the medivac change, it has never been tryed unlike the widow mine change ... ZvT is already hard enough, no need to give additional "safety" to Terran.. Especially after this Hellbat "Immortal all-in" strat In other words - that hate comes from "butthurt" Zergs, only this time they're not butthurt, but the problem's real | ||
HeyImFinn
United States250 Posts
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Lokian
United States699 Posts
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Waise
3165 Posts
On July 02 2014 05:17 Lokian wrote: i dont understand these changes, has blizzard lost their principles of making the game hard to master? drop play has been getting easier and easier. agree with the sieg tank change, may effect other things but the game seriously needs a revamp of some kind... they can't keep tweaking these little things that'll cause more problems. they should just approach the problem head on. making medivacs faster doesn't actually make drop play easier at all, it increases the reward for multitasking. increasing rewards for skilled play is not "making things easy" that's really crazy to say | ||
Orcasgt24
Canada3238 Posts
On July 02 2014 05:10 algue wrote: I don't understand the hate for the medivac change, it has never been tryed unlike the widow mine change ... What medivacs were designed to do they do extremely well. Like I said earlier, the units that go inside Medivacs need changes, not the medivacs themselves. | ||
Waise
3165 Posts
On July 02 2014 05:17 VArsovskiSC wrote: ZvT is already hard enough, no need to give additional "safety" to Terran.. Especially after this Hellbat "Immortal all-in" strat In other words - that hate comes from "butthurt" Zergs, only this time they're not butthurt, but the problem's real lol hellbat timings are fine holy shit, all it means is that zerg can't drone blindly forever off of 3 queens and 10 lings zvp - you have to scout around 6-7 mins to see if you need to cut workers and build a roach warren/spores zvt - you have to scout around 6-7 mins to see if you need to cut workers and build a roach warren/baneling nest/spores not really sure what the problem is. it's nothing like immortal sentry, it's closer to gateway pressure. | ||
KingofGods
Canada1218 Posts
2. In terms of recent tournament wins, the three races are performing quite evenly. 3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance. Aren't these 2 statements quite contradictory? | ||
Sapphire.lux
Romania2620 Posts
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Thyrym
89 Posts
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Holytornados
United States1022 Posts
Why no't promote styles of play that aren't being utilized? Revert ghost nerfs, or give mech some new ability. Look at how effective the hellbat change was; something like that could definitely help Terran more than these changes. On July 02 2014 05:09 Estancia wrote: Stop buffing terran mid game. Its already pretty good enough. The widow mine change may be ok, but the medivac change shouldn't go through. Instead he should do something to help strengthen terran's late game army. This: Ghost improvements, or maybe thor mobility improvements. | ||
Waise
3165 Posts
On July 02 2014 05:23 Sapphire.lux wrote: To be fair, these "ideas" are probably some panic reaction to the recent forum activity. I'm sure he had no intention to do anything for a long time. They just posted a couple of days ago how they have no balance changes planed at all. i'm not sure how posting your own personal speculations about another person's thought process as fact counts as "to be fair" to be actually fair, "we have no balance changes planned" is a standard noncommital comment to make before any balance tests are made official. no changes have been announced, tests have been announced. before the tests are official, of course they're going to say nothing is planned, because nothing was official at that time | ||
Jarree
Finland1004 Posts
On July 02 2014 05:21 KingofGods wrote: Aren't these 2 statements quite contradictory? No, if you consider everything has always been 50-50. Every race have always been balanced, but some races are more balanced than others. | ||
Waise
3165 Posts
On July 02 2014 05:30 Jarree wrote: No, if you consider everything has always been 50-50. Every race has always been balanced, but some races are more balanced than others. so the words "overall performance" in point 3 mean nothing? they're not there? it doesn't say "overall performance" in point 2 and it does in point 3. very clear and straightforward to anyone who's not blindly fishing for reasons to trash dkim/blizzard | ||
SirPinky
United States525 Posts
On July 02 2014 05:15 andrewlt wrote: Tanks? Thors? BCs? Let hellions/hellbats do something other than kill workers? Let banshees do something other than kill workers? Ghosts? Ravens? Please, buff anything except marine/marauder/medivac/mine. Anything. Anything at all. I completely agree! Can we go OUTSIDE of the 4M's...That is what would make for interesting games!!!! I'm SO sick of tier1 units soooo sick. I think the poll should include a 4th Option: "Want a buff but not one of the 4M's (Marine/Medic/Marauder/Mine)" | ||
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