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Terran Buffs - Balance Testing Soon - July 1 - Page 23

Forum Index > SC2 General
1211 CommentsPost a Reply
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washikie
Profile Joined February 2011
United States752 Posts
July 02 2014 00:09 GMT
#441
The mine buff makes allot of sense It would let Terran have a better chance in tvz without doing stupid strats like 1 hour+ mech turtle. As for medivac change I don't understand why p and z are so worried honestly when was the last pro game you saw a Terran win using drop (outside of those few maru games) strats? please post it here. further a boost duration buff will only help t get away from mutas right now when you drop a zerg who has mutas that medivac is going to die for sure more boost time gives it a chance to get escape. p has received similar buffs vs T to warp prism in the past. It used to be warp prism could be caught by vikings now you have to actively make a mistake for your warp prism to die.
"when life gives Hero lemons he makes carriers" -Artosis
Miscellany
Profile Joined September 2011
Wales125 Posts
July 02 2014 00:12 GMT
#442
Don't see why they aren't targeting units like the ghost, BC, or tank (which do not see much regular use outside of TvT, and have the potential to help balance TvZ or TvP) or looking at changing upgrade times so Terran can have more early game options (with knock on effects).

Medivacs may be a nice buff, as it should promote micro. Less sure about mines, but it's better than nothing (Terran needs something).
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
July 02 2014 00:17 GMT
#443
As a Terran player this seems very unexpected (theres a lot more cool buffs you could do) and somewhat stupid to me.
Currently working with Team Acer CSGO | @AcerNervO
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 02 2014 00:26 GMT
#444
The medivac unload time would be interesting. It'd be pretty terrifying to see that in conjunction with some sort of Window Mine buff.

I wonder how big of an impact the speed boost would have on the pro-scene.
kiss kiss fall in love
Kenthros
Profile Joined August 2012
United States95 Posts
Last Edited: 2014-07-02 00:38:28
July 02 2014 00:29 GMT
#445
medivac unload time would be interesting, but idk how i feel about the splash increase could be good could be bad, with lings in your army wouldnt it hurt the terran more? what would a reduced cd be on the mines attack be like? ether way these changes seem lackluster.
Peace is a lie; there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
July 02 2014 00:36 GMT
#446
I am very glad that they're proposing terran buffs instead of other races nerfs, cause that is the SANE thing to do (not directed at anyone in particular but I've read enough stuff).

That being said, I agree that these aren't the right changes. If we continue with the same notion of being sane, the right thing to do would be to buff the terran units that we see close to never. Thors? In PvT? Not seen since like 2011. I know they are used in TvZ vs mutas, but that's surely not all they are intended to be useful for. BCs? Again, can't say I've seen a ton of those recently.
No will to live, no wish to die
Twine
Profile Joined June 2012
France246 Posts
Last Edited: 2014-07-02 00:40:19
July 02 2014 00:38 GMT
#447
I think buffing the medivac is pretty fine.

About the widow mine, however, as a Terran player I feel like we should just buff tank's damage or building time instead. The thing is, the widow mine is pretty bad atm in TvZ but does great against chargelots hts openings that protoss used to do. With a tank buff, we(terrans) may be able to also incorporate them into our bio composition against protoss (because, to be honest, we've seen bio vs protoss since 2011 ...) who goes for colossus (which is standard in the current meta). As against Zerg, it would also make marines tanks more viable (which was, according to me, one of the greatest unit comp both to watch and to use in Wings of Liberty before the infestors broodlords era), compensating the struggle of widow mines in TvZ recently/
I don't think I need to specify that it would also boost quite a lot mech against protoss (but, I admit it, may make it a little too strong in TvZ mech)

As some people may tell me about TvT mech becoming too easy with this buff, I'd say that the fact that medivacs would be buffed should compensate this thing (and also the upcoming maps that seems to provide great drops areas)

What do you guys think about it ?

#1 Bomber fan | Jin Air best KT
Hider
Profile Blog Joined May 2010
Denmark9378 Posts
Last Edited: 2014-07-02 00:41:11
July 02 2014 00:41 GMT
#448
On July 02 2014 09:38 Twine wrote:
I think buffing the medivac is pretty fine.

About the widow mine, however, as a Terran player I feel like we should just buff tank's damage or building time instead. The thing is, the widow mine is pretty bad atm in TvZ but does great against chargelots hts openings that protoss used to do. With a tank buff, we(terrans) may be able to also incorporate them into our bio composition against protoss (because, to be honest, we've seen bio vs protoss since 2011 ...) who goes for colossus (which is standard in the current meta). As against Zerg, it would also make marines tanks more viable (which was, according to me, one of the greatest unit comp both to watch and to use in Wings of Liberty before the infestors broodlords era), compensating the struggle of widow mines in TvZ recently/
I don't think I need to specify that it would also boost quite a lot mech against protoss (but, I admit it, may make it a little too strong in TvZ mech)

As some people may tell me about TvT mech becoming too easy with this buff, I'd say that the fact that medivacs would be buffed should compensate this thing (and also the upcoming maps that seems to provide great drops areas)

What do you guys think about it ?



Get rid of hardened shield (compensate Immortals in a different way) and mech could be kinda decent TvP.
Sogetsu
Profile Joined July 2011
514 Posts
July 02 2014 00:47 GMT
#449
On July 02 2014 02:10 SC2Toastie wrote:
Show nested quote +
On July 02 2014 02:09 Karpfen wrote:
Yes to both. You'd have to be a hypocritical fuck not to vote yes to both.

Yes to changes, no to these. I voted no.


Same here, voted NO both and I am Terran myself
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
July 02 2014 00:48 GMT
#450
On July 02 2014 09:41 Hider wrote:
Show nested quote +
On July 02 2014 09:38 Twine wrote:
I think buffing the medivac is pretty fine.

About the widow mine, however, as a Terran player I feel like we should just buff tank's damage or building time instead. The thing is, the widow mine is pretty bad atm in TvZ but does great against chargelots hts openings that protoss used to do. With a tank buff, we(terrans) may be able to also incorporate them into our bio composition against protoss (because, to be honest, we've seen bio vs protoss since 2011 ...) who goes for colossus (which is standard in the current meta). As against Zerg, it would also make marines tanks more viable (which was, according to me, one of the greatest unit comp both to watch and to use in Wings of Liberty before the infestors broodlords era), compensating the struggle of widow mines in TvZ recently/
I don't think I need to specify that it would also boost quite a lot mech against protoss (but, I admit it, may make it a little too strong in TvZ mech)

As some people may tell me about TvT mech becoming too easy with this buff, I'd say that the fact that medivacs would be buffed should compensate this thing (and also the upcoming maps that seems to provide great drops areas)

What do you guys think about it ?



Get rid of hardened shield (compensate Immortals in a different way) and mech could be kinda decent TvP.


Colossus is kinda strong mobility- and rangewise.

I think Blizzard are looking to much for buffs to "minor units". When will they buff some core stuff like marines or do something like increase the spreadout radius (ie buff marines)?
maru G5L pls
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
Last Edited: 2014-07-02 00:51:44
July 02 2014 00:51 GMT
#451
On July 02 2014 09:48 neptunusfisk wrote:
I think Blizzard are looking to much for buffs to "minor units". When will they buff some core stuff like marines or do something like increase the spreadout radius (ie buff marines)?


Hopefully never...
No will to live, no wish to die
polpot
Profile Joined April 2012
3002 Posts
July 02 2014 00:54 GMT
#452
Bring back the warhound!
GinDo
Profile Blog Joined September 2010
3327 Posts
July 02 2014 00:57 GMT
#453
On July 02 2014 09:54 polpot wrote:
Bring back the warhound!


I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced

Blizzard DID NOT try to balance it.

Blizzard DID NOT try to change its appearance

They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
nuogaiyen
Profile Joined May 2012
United States42 Posts
July 02 2014 00:59 GMT
#454
Now Blizzard wants to even do a little buff to terran? It's too little MORE LATE, back when the game was more-so balanced about a year ago HOTS tournaments were reaching +120,000 viewers. But now, it's at most 40,000. That's a significant decrease, no one wants to watch PvP for the semi finals and finals. It's sad to say that there's been no recovery. SC2 is a dead game, and it's all because of balance issues. Ignored problems and problematic solutions should be etched on the grave. /end rant
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 02 2014 00:59 GMT
#455
On July 02 2014 09:57 GinDo wrote:
Show nested quote +
On July 02 2014 09:54 polpot wrote:
Bring back the warhound!


I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced

Blizzard DID NOT try to balance it.

Blizzard DID NOT try to change its appearance

They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech.


They gave up on the Warhound because most of the pros who played with it in the beta agreed it was a stupid piece of shit conceptually.

Why do people keep harping on about the Warhound I don't think I'll ever know.
ProgamerAustralian alcohol user follow @iaguzSC2
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 02 2014 00:59 GMT
#456
On July 02 2014 09:57 GinDo wrote:
Show nested quote +
On July 02 2014 09:54 polpot wrote:
Bring back the warhound!


I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced

Blizzard DID NOT try to balance it.

Blizzard DID NOT try to change its appearance

They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech.


What was decent in concept about the Warhound?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 02 2014 01:01 GMT
#457
On July 02 2014 09:57 GinDo wrote:
Show nested quote +
On July 02 2014 09:54 polpot wrote:
Bring back the warhound!


I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced

Blizzard DID NOT try to balance it.

Blizzard DID NOT try to change its appearance

They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech.


Yep, they basically refuse to do any changes to siege tanks for vs Protoss and addressing tempest supply vs Mech (currently tempest supply is at 4, which is hysterical).

I gave up as well posting and trying to convince them on how to make mech viable vs P because they don't take any feedback when it comes to mech viability.
Sup
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
July 02 2014 01:03 GMT
#458
Really shows the ineptitude of identifying the problem by David Kim. The issue is that Terran cannot effectively trade well with Protoss at the late stage, which causes any PvT on a time bomb scale. There is a good reason why there are so many SCV pulls in PvT. You have to allow Terrans to transition into the late game vs Protoss, and neither mines or medivacs will get you there.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
July 02 2014 01:04 GMT
#459
On July 02 2014 09:36 Nebuchad wrote:
I am very glad that they're proposing terran buffs instead of other races nerfs, cause that is the SANE thing to do (not directed at anyone in particular but I've read enough stuff).

That being said, I agree that these aren't the right changes. If we continue with the same notion of being sane, the right thing to do would be to buff the terran units that we see close to never. Thors? In PvT? Not seen since like 2011. I know they are used in TvZ vs mutas, but that's surely not all they are intended to be useful for. BCs? Again, can't say I've seen a ton of those recently.


Well, pros play to their strengths. If you buff the Ghost in TvZ, it still probably won't be used because it's not something that can easily be fit into the normal Terran composition. The Hellbat worked because Hellions are already usable in the early-game and making an Armory is something that often happens against Zergs anyway, either to make Thors or to research Drilling Claws. The only way I can think to buff, say, the BC is to give it either an ability or an upgrade that gives its normal lasers the Glave Bounce. And even then, that'd only possibly be for VERY late game. (But then, I'm also terrible at designing anything, theoretical or otherwise.)

This is the challenge with Terran. They're so centric on this core that will always be the backbone of their composition, you can't really buff or nerf those units because it would completely upend balance. So they have to sort of deal with the extremities, the outer units that support the core, and those differences can only work in a certain way. And, of course, the balance is always rotating around the active ladder map pool.
The world is better when every background has a chance.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
July 02 2014 01:11 GMT
#460
This buff seems like a TvZ-Patch to me, anyone else?

Medivacs will get away from mutas faster and Mines will do better vs Zerg. HT/Archon Openings will stay dead as is and maybe you can boost ontop or over some stalkers in TvP which would have been sucide previously.

Not much changing Lategame in TvZ nor TvP and TvP EG stays "conflipy" as is.... kinda dissappointed tbh :/

But i think the biggest thing will be how fast you undload your medicacs now i can see doomdrops becoming really strong vs Protoss again if it's rightly done if he is not in possition or has no adequad (sry whats the english word for approriated kinda?) defense.

We'll have to see.

But i am relefied so see Blizz is doing sth. Shame there had to be a 50+ "Terran is in a bad spot"-Post before that.... :/
Let's learn together!
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