Terran Buffs - Balance Testing Soon - July 1 - Page 23
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washikie
United States752 Posts
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Miscellany
Wales125 Posts
Medivacs may be a nice buff, as it should promote micro. Less sure about mines, but it's better than nothing (Terran needs something). | ||
NervO
Netherlands511 Posts
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intotheheart
Canada33091 Posts
I wonder how big of an impact the speed boost would have on the pro-scene. | ||
Kenthros
United States95 Posts
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Nebuchad
Switzerland11917 Posts
That being said, I agree that these aren't the right changes. If we continue with the same notion of being sane, the right thing to do would be to buff the terran units that we see close to never. Thors? In PvT? Not seen since like 2011. I know they are used in TvZ vs mutas, but that's surely not all they are intended to be useful for. BCs? Again, can't say I've seen a ton of those recently. | ||
Twine
France246 Posts
About the widow mine, however, as a Terran player I feel like we should just buff tank's damage or building time instead. The thing is, the widow mine is pretty bad atm in TvZ but does great against chargelots hts openings that protoss used to do. With a tank buff, we(terrans) may be able to also incorporate them into our bio composition against protoss (because, to be honest, we've seen bio vs protoss since 2011 ...) who goes for colossus (which is standard in the current meta). As against Zerg, it would also make marines tanks more viable (which was, according to me, one of the greatest unit comp both to watch and to use in Wings of Liberty before the infestors broodlords era), compensating the struggle of widow mines in TvZ recently/ I don't think I need to specify that it would also boost quite a lot mech against protoss (but, I admit it, may make it a little too strong in TvZ mech) As some people may tell me about TvT mech becoming too easy with this buff, I'd say that the fact that medivacs would be buffed should compensate this thing (and also the upcoming maps that seems to provide great drops areas) What do you guys think about it ? | ||
Hider
Denmark9342 Posts
On July 02 2014 09:38 Twine wrote: I think buffing the medivac is pretty fine. About the widow mine, however, as a Terran player I feel like we should just buff tank's damage or building time instead. The thing is, the widow mine is pretty bad atm in TvZ but does great against chargelots hts openings that protoss used to do. With a tank buff, we(terrans) may be able to also incorporate them into our bio composition against protoss (because, to be honest, we've seen bio vs protoss since 2011 ...) who goes for colossus (which is standard in the current meta). As against Zerg, it would also make marines tanks more viable (which was, according to me, one of the greatest unit comp both to watch and to use in Wings of Liberty before the infestors broodlords era), compensating the struggle of widow mines in TvZ recently/ I don't think I need to specify that it would also boost quite a lot mech against protoss (but, I admit it, may make it a little too strong in TvZ mech) As some people may tell me about TvT mech becoming too easy with this buff, I'd say that the fact that medivacs would be buffed should compensate this thing (and also the upcoming maps that seems to provide great drops areas) What do you guys think about it ? Get rid of hardened shield (compensate Immortals in a different way) and mech could be kinda decent TvP. | ||
Sogetsu
514 Posts
Same here, voted NO both and I am Terran myself | ||
neptunusfisk
2286 Posts
On July 02 2014 09:41 Hider wrote: Get rid of hardened shield (compensate Immortals in a different way) and mech could be kinda decent TvP. Colossus is kinda strong mobility- and rangewise. I think Blizzard are looking to much for buffs to "minor units". When will they buff some core stuff like marines or do something like increase the spreadout radius (ie buff marines)? | ||
Nebuchad
Switzerland11917 Posts
On July 02 2014 09:48 neptunusfisk wrote: I think Blizzard are looking to much for buffs to "minor units". When will they buff some core stuff like marines or do something like increase the spreadout radius (ie buff marines)? Hopefully never... | ||
polpot
3002 Posts
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GinDo
3327 Posts
On July 02 2014 09:54 polpot wrote: Bring back the warhound! I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced Blizzard DID NOT try to balance it. Blizzard DID NOT try to change its appearance They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech. | ||
nuogaiyen
United States42 Posts
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BEARDiaguz
Australia2362 Posts
On July 02 2014 09:57 GinDo wrote: I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced Blizzard DID NOT try to balance it. Blizzard DID NOT try to change its appearance They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech. They gave up on the Warhound because most of the pros who played with it in the beta agreed it was a stupid piece of shit conceptually. Why do people keep harping on about the Warhound I don't think I'll ever know. | ||
Fanatic-Templar
Canada5819 Posts
On July 02 2014 09:57 GinDo wrote: I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced Blizzard DID NOT try to balance it. Blizzard DID NOT try to change its appearance They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech. What was decent in concept about the Warhound? | ||
avilo
United States4100 Posts
On July 02 2014 09:57 GinDo wrote: I'm very disapointed how they gave up on the warhound. It was a decent concept, the only issue was that it was ugly as hell and super imbalanced Blizzard DID NOT try to balance it. Blizzard DID NOT try to change its appearance They simply gave up on it, and gave up on Mech. Come on Blizzard Buff Mech. Yep, they basically refuse to do any changes to siege tanks for vs Protoss and addressing tempest supply vs Mech (currently tempest supply is at 4, which is hysterical). I gave up as well posting and trying to convince them on how to make mech viable vs P because they don't take any feedback when it comes to mech viability. | ||
jellyjello
Korea (South)664 Posts
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Circumstance
United States11403 Posts
On July 02 2014 09:36 Nebuchad wrote: I am very glad that they're proposing terran buffs instead of other races nerfs, cause that is the SANE thing to do (not directed at anyone in particular but I've read enough stuff). That being said, I agree that these aren't the right changes. If we continue with the same notion of being sane, the right thing to do would be to buff the terran units that we see close to never. Thors? In PvT? Not seen since like 2011. I know they are used in TvZ vs mutas, but that's surely not all they are intended to be useful for. BCs? Again, can't say I've seen a ton of those recently. Well, pros play to their strengths. If you buff the Ghost in TvZ, it still probably won't be used because it's not something that can easily be fit into the normal Terran composition. The Hellbat worked because Hellions are already usable in the early-game and making an Armory is something that often happens against Zergs anyway, either to make Thors or to research Drilling Claws. The only way I can think to buff, say, the BC is to give it either an ability or an upgrade that gives its normal lasers the Glave Bounce. And even then, that'd only possibly be for VERY late game. (But then, I'm also terrible at designing anything, theoretical or otherwise.) This is the challenge with Terran. They're so centric on this core that will always be the backbone of their composition, you can't really buff or nerf those units because it would completely upend balance. So they have to sort of deal with the extremities, the outer units that support the core, and those differences can only work in a certain way. And, of course, the balance is always rotating around the active ladder map pool. | ||
forsakeNXE
Germany539 Posts
Medivacs will get away from mutas faster and Mines will do better vs Zerg. HT/Archon Openings will stay dead as is and maybe you can boost ontop or over some stalkers in TvP which would have been sucide previously. Not much changing Lategame in TvZ nor TvP and TvP EG stays "conflipy" as is.... kinda dissappointed tbh :/ But i think the biggest thing will be how fast you undload your medicacs now i can see doomdrops becoming really strong vs Protoss again if it's rightly done if he is not in possition or has no adequad (sry whats the english word for approriated kinda?) defense. We'll have to see. But i am relefied so see Blizz is doing sth. Shame there had to be a 50+ "Terran is in a bad spot"-Post before that.... :/ | ||
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