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Potential Barcode Solution - Page 6

Forum Index > SC2 General
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sitromit
Profile Joined June 2011
7051 Posts
May 08 2014 08:09 GMT
#101
On May 07 2014 12:23 Stabley wrote:

Now, barcoding is in no way a problem, and for professional players is very important. If other players were to find their timings, it could alter the competitive scene and allow players to adjust to what they expect from each other.


How does your solution solve the problem? Let's say two pros play against each other on the ladder. RorO plays sOs, and they don't want each other to know who they are. Hiding the history changes nothing, they just played against each other and they know what happened, how they played, and they have replays. When they play with barcodes though, they don't know they played each other, and even if they save the replay, they don't know whose replay it is, unless they knew already whose barcode account it was, or they go through the hassle of analyzing hotkeys and such for every barcode replay they have to find out whose it could be.

There's also another aspect, some people don't want to be metagamed. RorO doesn't want sOs seeing his name instead of a barcode on the loading screen and thinking "Oh, RorO always goes hatch first, let me cannon rush him again".

Your solution doesn't help with any of these.
liberate71
Profile Joined October 2011
Australia10252 Posts
Last Edited: 2014-05-08 11:52:30
May 08 2014 10:45 GMT
#102
On May 08 2014 14:06 AnonymousSC2 wrote:
I don't understand what the OP's problem with barcodes is exactly.

My opinion: Barcodes aren't a problem and shouldn't bother you..

/Thread


Seriously, starting your post with "I dont understand what the OP's problem with barcodes is exactly" pretty much indicated you haven't read the OP.

and ending your post with /Thread pretty much indicated you shouldn't have bothered posting.

On May 08 2014 17:09 sitromit wrote:
Show nested quote +
On May 07 2014 12:23 Stabley wrote:

Now, barcoding is in no way a problem, and for professional players is very important. If other players were to find their timings, it could alter the competitive scene and allow players to adjust to what they expect from each other.


How does your solution solve the problem? Let's say two pros play against each other on the ladder. RorO plays sOs, and they don't want each other to know who they are. Hiding the history changes nothing, they just played against each other and they know what happened, how they played, and they have replays. When they play with barcodes though, they don't know they played each other, and even if they save the replay, they don't know whose replay it is, unless they knew already whose barcode account it was, or they go through the hassle of analyzing hotkeys and such for every barcode replay they have to find out whose it could be.

There's also another aspect, some people don't want to be metagamed. RorO doesn't want sOs seeing his name instead of a barcode on the loading screen and thinking "Oh, RorO always goes hatch first, let me cannon rush him again".

Your solution doesn't help with any of these.


How are they going to know that they are playing each other again? Their names are hidden.. thats what he said in the OP.

When loading the game it will say "Player", and, exactly like if it showed "IIIlllII" - they wont know who they are playing...
Minelord Stimfestor, also known as karma.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
May 08 2014 12:28 GMT
#103
your idea will involve some other problems. for example , win/lose trades which is very common in SEA/CN servers.
in comparsion, barcode problem is like an angel
Incredible Miracle
sixfour
Profile Blog Joined December 2009
England11062 Posts
May 08 2014 12:31 GMT
#104
On May 08 2014 01:43 Amazonic wrote:

Imo that's none of your damn business. You see who the best players are at tournaments


no you don't. when you combine the minor differences in relative skill level, add incredibly short series lengths which can kill someone's entire season due to map imbalances/bad draws, and sprinkle on top everything being in a daft groups into knockout format, every single tournament has so much variance that the "best" player probably wins less than 20% of the time. if you want to know who the best player is, you need to have a much larger sample size in order to overcome this variance, and this can only be achieved by either looking at the ladder, or tournaments switching away from groups>knockout towards round robin events, or Swiss formats if the field size makes that prohibitive.
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
May 08 2014 13:28 GMT
#105
The solution to barcodes is fuck you stop trying to peel away peoples internet anonymity and grow a pair.

The suggested features would be neat but why waste blizzs precious development hours on something that replaces IIIIIIIIIIII with "player".
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
May 08 2014 13:51 GMT
#106
On May 08 2014 22:28 darkscream wrote:
The solution to barcodes is fuck you stop trying to peel away peoples internet anonymity and grow a pair.

The suggested features would be neat but why waste blizzs precious development hours on something that replaces IIIIIIIIIIII with "player".

Why waste their precious dev time on improving the experience of their game, however minimally?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Adreme
Profile Joined June 2011
United States5574 Posts
May 08 2014 14:01 GMT
#107
On May 08 2014 17:09 sitromit wrote:
Show nested quote +
On May 07 2014 12:23 Stabley wrote:

Now, barcoding is in no way a problem, and for professional players is very important. If other players were to find their timings, it could alter the competitive scene and allow players to adjust to what they expect from each other.


How does your solution solve the problem? Let's say two pros play against each other on the ladder. RorO plays sOs, and they don't want each other to know who they are. Hiding the history changes nothing, they just played against each other and they know what happened, how they played, and they have replays. When they play with barcodes though, they don't know they played each other, and even if they save the replay, they don't know whose replay it is, unless they knew already whose barcode account it was, or they go through the hassle of analyzing hotkeys and such for every barcode replay they have to find out whose it could be.

There's also another aspect, some people don't want to be metagamed. RorO doesn't want sOs seeing his name instead of a barcode on the loading screen and thinking "Oh, RorO always goes hatch first, let me cannon rush him again".

Your solution doesn't help with any of these.


If I understand this suggestion right while playing all they would see is "player" but the ladder itself would show there real name. Basically all this change would do is make the ladder more show who is really doing good and not a guess as to who is doing good while preventing any need for barcodes to hide anonymity. Im not really sure if making the ladder ranks look clean is important but it could work.
TheCzarOfAll
Profile Blog Joined March 2009
United States170 Posts
May 08 2014 14:52 GMT
#108
Honestly, this is a really good idea. I hope they implement it for LotV. I'd really like them to do their reports of the GM league like they did in Wings Beta. It was probably one of the best ideas that they had. Also, think about how great this would be for Nios.kr and SC2ranks to show actual names instead of barcodes.
Yes.
::Rhapsody
Profile Blog Joined February 2013
Canada124 Posts
May 08 2014 15:22 GMT
#109
lol, when I posted a reddit link and a b.net link on my thread, I get warned/banned, okay there.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
May 08 2014 15:26 GMT
#110
On the Blizzard forums? :s seems a strange thing to get warned about.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Moonsalt
Profile Joined May 2011
267 Posts
May 08 2014 15:27 GMT
#111
On May 07 2014 15:23 Meepman wrote:
Blizzard won't even fix problems that need to be fixed, never mind something as superficial as this...

There isn't even really a difference between 'lllllllll' and 'player.'


I agree, the only difference is that it won't hurt your eyes that much...
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
May 08 2014 15:30 GMT
#112
It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 08 2014 15:37 GMT
#113
I don't really see the problem with barcode. If they don't wanna be known let it be. Why violate their privacy?
Stabley
Profile Joined July 2011
United States90 Posts
May 08 2014 15:45 GMT
#114
On May 09 2014 00:37 FreeZEternal wrote:
I don't really see the problem with barcode. If they don't wanna be known let it be. Why violate their privacy?

It is supporting an ingame function that does this, rather a barcode.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2014-05-08 16:16:56
May 08 2014 16:04 GMT
#115
On May 07 2014 22:59 sixfour wrote:
Show nested quote +
On May 07 2014 19:28 mechengineer123 wrote:
Why are people so bothered by barcodes.


You don't see it as a problem that the best indication of who the best players in the world are in a low variance environment, namely the Korean ladder, is completely useless to gauge anything from as 80%+ of players are barcodes?


no not at all because being top ladder doesnt mean your the best in the world winning gsl, dreamhack, wcs does tbh ladder really means nothing its just practice. say someone just cheeses everygame with so gimmick build that would never work twice in a bo3 in gsl but gets rank 1 gm with it does that mean they are the best in the world. no not at all. and really if you dont know how the best players are watch some more tourneys not hard to find out. think about hitman was at one point(maybe still is) at the top of the ladder but does that make him the one of the best players in the world, IMO no not even close why cause he did gimincky build and people figured him out and probably wouldnt even get close to code A. really its not a problem at all. sorry you dont get to see whos rank 1 for the 20 mins your online

edit: before someone attacks me sayings this is not what the OP is getting at im responding to the person i quoted and most ppl here who dont like barcodes cause they cant see there favorite players rank, I think the OP idea is good for things like wildcard and stuff so players can use that instead of there main like what happened with QXC awhile back.but again this isnt a problem at all.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Trustworthy-Tony
Profile Joined March 2014
Tanzania187 Posts
May 08 2014 16:51 GMT
#116
I dont mind barcodes at all, but I'd love the option to remove your own names and other people's names all together as well as an option to remove all chat.
GiveMeCake
Profile Joined October 2010
148 Posts
May 08 2014 17:00 GMT
#117
On May 09 2014 00:30 Wombat_NI wrote:
It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?


So... What is it to you? Are you a pro? Why would you waste time/energy worrying about something that doesn't effect you? How do you know the pros have a problem with barcodes?
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
::Rhapsody
Profile Blog Joined February 2013
Canada124 Posts
May 08 2014 17:18 GMT
#118
On May 09 2014 02:00 GiveMeCake wrote:
Show nested quote +
On May 09 2014 00:30 Wombat_NI wrote:
It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?


So... What is it to you? Are you a pro? Why would you waste time/energy worrying about something that doesn't effect you? How do you know the pros have a problem with barcodes?


Every pro says that it's a pain to know which person you're playing, SC2 is also a matter of rock paper scissors at pro level, say in a TvT Players like Polt prefer reaper openers, if you play Polt on ladder everyday, you can go for a direct counter by proxy 2 rax reaper or something of the like.

1. Build order consistency/habits within pros
2. Sniping those habits by build-order countering is a shit way to lose

and more, I think Catz had a reddit thread about it a while ago.

People just want to think they're good/have anxiety issues, changing their name prevents their ego from getting hurt, say you play as 420blazemaster, that's your ego right there, the blaze master, and you lose games continuously, not worth of your "name", people change into barcode until they're confident enough to use their actual name. It's an ego thing.

Yes, they suck and they're not pros, but they'll still do it.
liberate71
Profile Joined October 2011
Australia10252 Posts
Last Edited: 2014-05-08 17:36:07
May 08 2014 17:20 GMT
#119
On May 09 2014 02:00 GiveMeCake wrote:
Show nested quote +
On May 09 2014 00:30 Wombat_NI wrote:
It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?


So... What is it to you? Are you a pro? Why would you waste time/energy worrying about something that doesn't effect you? How do you know the pros have a problem with barcodes?


Why the hell are there so many people focusing on being a pro in order to care about this?

That completely baffles me. Your level of play is next to irrelevant in whether or not you would agree with these suggestions to 'fix/modify' the barcode situation. Everyone from GM to Bronze will have an opinion on this for whatever reason - but saying you need to be a pro/GM in order for this to effect you is just stupid.

I'm gold league at best, and because of barcoding, I never even bother checking the GM rankings of servers cause I know there will be random smurf names and barcodes there. So it means absolutely nothing to me. The fact I will never play against them has nothing to do with my current interest level in the GM ladder.

If I could look at the KR ladder, and say... 80% of them are using their real name/account - it'd be interesting to see who are in the top spots, and the fluctuations throughout the season.

EG: if someone like Symbol doesnt make it in Ro16 GSL, then it'd be interesting to see if he suddenly becomes #1 on the ladder due to practicing on there a shitload (as having no team to practice with/team league with may give him much more time to do that)
Minelord Stimfestor, also known as karma.
GiveMeCake
Profile Joined October 2010
148 Posts
May 08 2014 17:21 GMT
#120
On May 08 2014 00:44 Stabley wrote:
Show nested quote +
On May 08 2014 00:41 Amazonic wrote:
Can somebody please, PLEASE explain to me why this is even an issue? Why does there even need to be a thread about this?



It's not an issue, it is something that can be improved upon . I fail to see why bringing up the discussion of something is problematic.


Read the thread title, "Potential Barcode Solution" using the word solution implies that there is a problem. Maybe that's why people keep asking the same question over and over?
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
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