Now, barcoding is in no way a problem, and for professional players is very important. If other players were to find their timings, it could alter the competitive scene and allow players to adjust to what they expect from each other.
How does your solution solve the problem? Let's say two pros play against each other on the ladder. RorO plays sOs, and they don't want each other to know who they are. Hiding the history changes nothing, they just played against each other and they know what happened, how they played, and they have replays. When they play with barcodes though, they don't know they played each other, and even if they save the replay, they don't know whose replay it is, unless they knew already whose barcode account it was, or they go through the hassle of analyzing hotkeys and such for every barcode replay they have to find out whose it could be.
There's also another aspect, some people don't want to be metagamed. RorO doesn't want sOs seeing his name instead of a barcode on the loading screen and thinking "Oh, RorO always goes hatch first, let me cannon rush him again".
Now, barcoding is in no way a problem, and for professional players is very important. If other players were to find their timings, it could alter the competitive scene and allow players to adjust to what they expect from each other.
How does your solution solve the problem? Let's say two pros play against each other on the ladder. RorO plays sOs, and they don't want each other to know who they are. Hiding the history changes nothing, they just played against each other and they know what happened, how they played, and they have replays. When they play with barcodes though, they don't know they played each other, and even if they save the replay, they don't know whose replay it is, unless they knew already whose barcode account it was, or they go through the hassle of analyzing hotkeys and such for every barcode replay they have to find out whose it could be.
There's also another aspect, some people don't want to be metagamed. RorO doesn't want sOs seeing his name instead of a barcode on the loading screen and thinking "Oh, RorO always goes hatch first, let me cannon rush him again".
Your solution doesn't help with any of these.
How are they going to know that they are playing each other again? Their names are hidden.. thats what he said in the OP.
When loading the game it will say "Player", and, exactly like if it showed "IIIlllII" - they wont know who they are playing...
your idea will involve some other problems. for example , win/lose trades which is very common in SEA/CN servers. in comparsion, barcode problem is like an angel
Imo that's none of your damn business. You see who the best players are at tournaments
no you don't. when you combine the minor differences in relative skill level, add incredibly short series lengths which can kill someone's entire season due to map imbalances/bad draws, and sprinkle on top everything being in a daft groups into knockout format, every single tournament has so much variance that the "best" player probably wins less than 20% of the time. if you want to know who the best player is, you need to have a much larger sample size in order to overcome this variance, and this can only be achieved by either looking at the ladder, or tournaments switching away from groups>knockout towards round robin events, or Swiss formats if the field size makes that prohibitive.
Now, barcoding is in no way a problem, and for professional players is very important. If other players were to find their timings, it could alter the competitive scene and allow players to adjust to what they expect from each other.
How does your solution solve the problem? Let's say two pros play against each other on the ladder. RorO plays sOs, and they don't want each other to know who they are. Hiding the history changes nothing, they just played against each other and they know what happened, how they played, and they have replays. When they play with barcodes though, they don't know they played each other, and even if they save the replay, they don't know whose replay it is, unless they knew already whose barcode account it was, or they go through the hassle of analyzing hotkeys and such for every barcode replay they have to find out whose it could be.
There's also another aspect, some people don't want to be metagamed. RorO doesn't want sOs seeing his name instead of a barcode on the loading screen and thinking "Oh, RorO always goes hatch first, let me cannon rush him again".
Your solution doesn't help with any of these.
If I understand this suggestion right while playing all they would see is "player" but the ladder itself would show there real name. Basically all this change would do is make the ladder more show who is really doing good and not a guess as to who is doing good while preventing any need for barcodes to hide anonymity. Im not really sure if making the ladder ranks look clean is important but it could work.
Honestly, this is a really good idea. I hope they implement it for LotV. I'd really like them to do their reports of the GM league like they did in Wings Beta. It was probably one of the best ideas that they had. Also, think about how great this would be for Nios.kr and SC2ranks to show actual names instead of barcodes.
It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?
On May 09 2014 00:37 FreeZEternal wrote: I don't really see the problem with barcode. If they don't wanna be known let it be. Why violate their privacy?
It is supporting an ingame function that does this, rather a barcode.
On May 07 2014 19:28 mechengineer123 wrote: Why are people so bothered by barcodes.
You don't see it as a problem that the best indication of who the best players in the world are in a low variance environment, namely the Korean ladder, is completely useless to gauge anything from as 80%+ of players are barcodes?
no not at all because being top ladder doesnt mean your the best in the world winning gsl, dreamhack, wcs does tbh ladder really means nothing its just practice. say someone just cheeses everygame with so gimmick build that would never work twice in a bo3 in gsl but gets rank 1 gm with it does that mean they are the best in the world. no not at all. and really if you dont know how the best players are watch some more tourneys not hard to find out. think about hitman was at one point(maybe still is) at the top of the ladder but does that make him the one of the best players in the world, IMO no not even close why cause he did gimincky build and people figured him out and probably wouldnt even get close to code A. really its not a problem at all. sorry you dont get to see whos rank 1 for the 20 mins your online
edit: before someone attacks me sayings this is not what the OP is getting at im responding to the person i quoted and most ppl here who dont like barcodes cause they cant see there favorite players rank, I think the OP idea is good for things like wildcard and stuff so players can use that instead of there main like what happened with QXC awhile back.but again this isnt a problem at all.
I dont mind barcodes at all, but I'd love the option to remove your own names and other people's names all together as well as an option to remove all chat.
On May 09 2014 00:30 Wombat_NI wrote: It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?
So... What is it to you? Are you a pro? Why would you waste time/energy worrying about something that doesn't effect you? How do you know the pros have a problem with barcodes?
On May 09 2014 00:30 Wombat_NI wrote: It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?
So... What is it to you? Are you a pro? Why would you waste time/energy worrying about something that doesn't effect you? How do you know the pros have a problem with barcodes?
Every pro says that it's a pain to know which person you're playing, SC2 is also a matter of rock paper scissors at pro level, say in a TvT Players like Polt prefer reaper openers, if you play Polt on ladder everyday, you can go for a direct counter by proxy 2 rax reaper or something of the like.
1. Build order consistency/habits within pros 2. Sniping those habits by build-order countering is a shit way to lose
and more, I think Catz had a reddit thread about it a while ago.
People just want to think they're good/have anxiety issues, changing their name prevents their ego from getting hurt, say you play as 420blazemaster, that's your ego right there, the blaze master, and you lose games continuously, not worth of your "name", people change into barcode until they're confident enough to use their actual name. It's an ego thing.
Yes, they suck and they're not pros, but they'll still do it.
On May 09 2014 00:30 Wombat_NI wrote: It's not about the in-game experience, but enabling pros to hide their identity in-game without having a ladder full of barcodes. Is it that hard to actually read the thread?
So... What is it to you? Are you a pro? Why would you waste time/energy worrying about something that doesn't effect you? How do you know the pros have a problem with barcodes?
Why the hell are there so many people focusing on being a pro in order to care about this?
That completely baffles me. Your level of play is next to irrelevant in whether or not you would agree with these suggestions to 'fix/modify' the barcode situation. Everyone from GM to Bronze will have an opinion on this for whatever reason - but saying you need to be a pro/GM in order for this to effect you is just stupid.
I'm gold league at best, and because of barcoding, I never even bother checking the GM rankings of servers cause I know there will be random smurf names and barcodes there. So it means absolutely nothing to me. The fact I will never play against them has nothing to do with my current interest level in the GM ladder.
If I could look at the KR ladder, and say... 80% of them are using their real name/account - it'd be interesting to see who are in the top spots, and the fluctuations throughout the season.
EG: if someone like Symbol doesnt make it in Ro16 GSL, then it'd be interesting to see if he suddenly becomes #1 on the ladder due to practicing on there a shitload (as having no team to practice with/team league with may give him much more time to do that)
On May 08 2014 00:41 Amazonic wrote: Can somebody please, PLEASE explain to me why this is even an issue? Why does there even need to be a thread about this?
It's not an issue, it is something that can be improved upon . I fail to see why bringing up the discussion of something is problematic.
Read the thread title, "Potential Barcode Solution" using the word solution implies that there is a problem. Maybe that's why people keep asking the same question over and over?