• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:56
CET 15:56
KST 23:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)24Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1730 users

David Kim reddit Q&A transcript - Page 14

Forum Index > SC2 General
440 CommentsPost a Reply
Prev 1 12 13 14 15 16 23 Next All
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2014-03-13 17:08:31
March 13 2014 17:08 GMT
#261
Does DK actually have any say in the design of the units per se?

Without any solid information, I would assume that he is presented with units and concepts from the designers, and he is then asked about his opinion regarding the potential balance problems said concepts could trigger. But does he contribute to the creative process at all?

In the end, and while his way of absolutely not answering questions is certainly not commendable, he does not have that much power, and should not hold such a big part of the blame.
I like words.
404AlphaSquad
Profile Joined October 2011
839 Posts
March 13 2014 17:12 GMT
#262
Part of being a good rts designer seems that you have to be a good politician... Never admit mistakes, just ignore problems.
aka Kalevi
JimmyJRaynor
Profile Blog Joined April 2010
Canada17261 Posts
Last Edited: 2014-03-13 17:56:50
March 13 2014 17:18 GMT
#263
On March 14 2014 02:12 404AlphaSquad wrote:
Part of being a good rts designer seems that you have to be a good politician... Never admit mistakes, just ignore problems.


its the PR spin all companies must put on all communications with all customers.
nothing special here.

david kim answered enough questions directly for my liking.

why don't u email EA and ask them how the next C&C is coming along.
see what kind of response you get.

i've spent about $1000 on Starcraft since 2000. I'm happy with every dime i've spent. i still have my SC64 cartridge.

On March 13 2014 06:56 Zealos wrote:
I like it. Basically it can be summed up: We hear your complaints. We are not changing anything.


i'm happy with teh game as is.
considering what small amount of money Blizz makes on RTS i'm just happy they are supporting the game so well.

thanks Blizzard.
thanks David Kim, Dustin Browder, et al.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
GoldforGolden
Profile Joined September 2012
China102 Posts
March 13 2014 17:46 GMT
#264
I can appreciate most of his answers.
I actually blame the community kept repeating the same questions over and over again about forcefields and a huge overhaul redesign, it's been answered so many times already.
We think too much, feel too little
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-03-13 18:10:40
March 13 2014 18:06 GMT
#265
On March 13 2014 23:29 Sapphire.lux wrote:
Show nested quote +
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
On March 13 2014 22:02 Big J wrote:
Btw the real sad story is how the most stupid questions get upvoted on reddit. There were reasonable questions like about Mech TvP, what he thinks about Immortal allins in ZvP, what about the one or other specific unit.
You know, stuff where he could actually say something meaningful. Instead we get those "are there big chances coming, tell us everything about your companies secrets please". "Why don't you redesign the game in a patch" bullshit questions that have been asked before and are vague as shit.

Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.


True, they were clear in this AMA and the last. Possibly too nice about it in saying "no" when a firmer "NO" would have been better. And as someone who is generally happy with the deathball, the economy, highground etc I am pleased there will be no major overhaul of core SC2 mechanics for LOTV. Any changes should come from within the existing framework of the game.

As for Mech (I take it you mean TvP) I think that's a response to the incessant pleading for it for 4 years. Blizzard do not really want to enable Mech in TvP (at least at the top level). If so, fair enough. Again, it's best if they just said "NO TANKS!".
KT best KT ~ 2014
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
March 13 2014 18:10 GMT
#266
On March 13 2014 23:41 Grumbels wrote:
Show nested quote +
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
On March 13 2014 22:02 Big J wrote:
Btw the real sad story is how the most stupid questions get upvoted on reddit. There were reasonable questions like about Mech TvP, what he thinks about Immortal allins in ZvP, what about the one or other specific unit.
You know, stuff where he could actually say something meaningful. Instead we get those "are there big chances coming, tell us everything about your companies secrets please". "Why don't you redesign the game in a patch" bullshit questions that have been asked before and are vague as shit.

Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.
KT best KT ~ 2014
Drake
Profile Joined October 2010
Germany6146 Posts
March 13 2014 18:25 GMT
#267
On March 13 2014 06:17 Liman wrote:
Show nested quote +
We believe ZvP is the biggest concern of the three matchups

Really ? WTF ?


hes talking about swarmhost and in this case he is 100% correct ... perhaps you need to learn to read more then 1 word ...
cry before reading everything is stupid as shit
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 13 2014 18:33 GMT
#268
On March 14 2014 03:10 aZealot wrote:
Show nested quote +
On March 13 2014 23:41 Grumbels wrote:
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
On March 13 2014 22:02 Big J wrote:
Btw the real sad story is how the most stupid questions get upvoted on reddit. There were reasonable questions like about Mech TvP, what he thinks about Immortal allins in ZvP, what about the one or other specific unit.
You know, stuff where he could actually say something meaningful. Instead we get those "are there big chances coming, tell us everything about your companies secrets please". "Why don't you redesign the game in a patch" bullshit questions that have been asked before and are vague as shit.

Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.


Seeing David Kim saying once again that Carriers are boring A-move units as if nothing could be done about it while amateur devs were able to make it interesting in Starbow is just infuriating.

(I haven't played Starbow so my example of the Carrier might be inacurate, yet a lot of units behavior has been made more interesting in Starbow so the point still stands)
ॐ
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 13 2014 18:38 GMT
#269
On March 14 2014 03:10 aZealot wrote:
Show nested quote +
On March 13 2014 23:41 Grumbels wrote:
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
On March 13 2014 22:02 Big J wrote:
Btw the real sad story is how the most stupid questions get upvoted on reddit. There were reasonable questions like about Mech TvP, what he thinks about Immortal allins in ZvP, what about the one or other specific unit.
You know, stuff where he could actually say something meaningful. Instead we get those "are there big chances coming, tell us everything about your companies secrets please". "Why don't you redesign the game in a patch" bullshit questions that have been asked before and are vague as shit.

Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.


A LOT of things can be improved in SC2.

But oh wait if your thing is purely based upon a 15 minutes build into 10 seconds clash battle, then SC2 is definitely excellent for you.

However some us actually prefer to have multitasking all the over the map in attempt to kill expo and expo ourselves all over it to have more spread out battles, then we got a whole different philosophy going on.

One is simpler while the other is more complex.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 13 2014 18:53 GMT
#270
On March 14 2014 03:38 Xiphos wrote:
Show nested quote +
On March 14 2014 03:10 aZealot wrote:
On March 13 2014 23:41 Grumbels wrote:
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
On March 13 2014 22:02 Big J wrote:
Btw the real sad story is how the most stupid questions get upvoted on reddit. There were reasonable questions like about Mech TvP, what he thinks about Immortal allins in ZvP, what about the one or other specific unit.
You know, stuff where he could actually say something meaningful. Instead we get those "are there big chances coming, tell us everything about your companies secrets please". "Why don't you redesign the game in a patch" bullshit questions that have been asked before and are vague as shit.

Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.


A LOT of things can be improved in SC2.

But oh wait if your thing is purely based upon a 15 minutes build into 10 seconds clash battle, then SC2 is definitely excellent for you.

However some us actually prefer to have multitasking all the over the map in attempt to kill expo and expo ourselves all over it to have more spread out battles, then we got a whole different philosophy going on.

One is simpler while the other is more complex.

Starbow hipsters telling us how much better their indie mod is then mainstream SC2. Seriously, I think I hade the same discussion last weekend about music and one guy dropped the "some of us prefer music wih some depth and texture,".

Starbow and BW hipsters telling us how our personal tastes are wrong.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HelteR
Profile Joined November 2010
Czech Republic1 Post
March 13 2014 18:54 GMT
#271
blizzard imbalance team seems like they rly dont care about protoss is the most ez race in the game, especially in TvP... even a lot of pros protosses know this issue.. that makes me feel very sadly about the game
zerg imba
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 13 2014 18:55 GMT
#272
On March 14 2014 03:53 Plansix wrote:
Show nested quote +
On March 14 2014 03:38 Xiphos wrote:
On March 14 2014 03:10 aZealot wrote:
On March 13 2014 23:41 Grumbels wrote:
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
[quote]
Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.


A LOT of things can be improved in SC2.

But oh wait if your thing is purely based upon a 15 minutes build into 10 seconds clash battle, then SC2 is definitely excellent for you.

However some us actually prefer to have multitasking all the over the map in attempt to kill expo and expo ourselves all over it to have more spread out battles, then we got a whole different philosophy going on.

One is simpler while the other is more complex.

Starbow hipsters telling us how much better their indie mod is then mainstream SC2. Seriously, I think I hade the same discussion last weekend about music and one guy dropped the "some of us prefer music wih some depth and texture,".

Starbow and BW hipsters telling us how our personal tastes are wrong.


DK himself says that carriers are crappy.
ॐ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 13 2014 18:58 GMT
#273
On March 14 2014 03:55 endy wrote:
Show nested quote +
On March 14 2014 03:53 Plansix wrote:
On March 14 2014 03:38 Xiphos wrote:
On March 14 2014 03:10 aZealot wrote:
On March 13 2014 23:41 Grumbels wrote:
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
[quote]

Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.


A LOT of things can be improved in SC2.

But oh wait if your thing is purely based upon a 15 minutes build into 10 seconds clash battle, then SC2 is definitely excellent for you.

However some us actually prefer to have multitasking all the over the map in attempt to kill expo and expo ourselves all over it to have more spread out battles, then we got a whole different philosophy going on.

One is simpler while the other is more complex.

Starbow hipsters telling us how much better their indie mod is then mainstream SC2. Seriously, I think I hade the same discussion last weekend about music and one guy dropped the "some of us prefer music wih some depth and texture,".

Starbow and BW hipsters telling us how our personal tastes are wrong.


DK himself says that carriers are crappy.

WTF? He did not say that at all. The only way he said that is if you remove a bunch of words and add "crappy".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
GinDo
Profile Blog Joined September 2010
3327 Posts
March 13 2014 19:08 GMT
#274
On March 14 2014 03:54 HelteR wrote:
blizzard imbalance team seems like they rly dont care about protoss is the most ez race in the game, especially in TvP... even a lot of pros protosses know this issue.. that makes me feel very sadly about the game


So just like BW, right?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-03-13 19:13:47
March 13 2014 19:08 GMT
#275
On March 14 2014 03:38 Xiphos wrote:
Show nested quote +
On March 14 2014 03:10 aZealot wrote:
On March 13 2014 23:41 Grumbels wrote:
On March 13 2014 23:29 Sapphire.lux wrote:
On March 13 2014 23:00 Big J wrote:
On March 13 2014 22:23 Nauseam wrote:
On March 13 2014 22:13 Big J wrote:
On March 13 2014 22:09 Nauseam wrote:
On March 13 2014 22:07 Plansix wrote:
On March 13 2014 22:02 Big J wrote:
Btw the real sad story is how the most stupid questions get upvoted on reddit. There were reasonable questions like about Mech TvP, what he thinks about Immortal allins in ZvP, what about the one or other specific unit.
You know, stuff where he could actually say something meaningful. Instead we get those "are there big chances coming, tell us everything about your companies secrets please". "Why don't you redesign the game in a patch" bullshit questions that have been asked before and are vague as shit.

Agreed. The fact that he was asked the same questions as last time is a bummer. I would have liked to see someone beyond "are you guys getting rid of warpgate and force field yet?"


Those questions are a lot more important than asking about some random all-in from Toss.


I dont care if they are more important to you personally. They dont yield anything. It's a waste of time to ask a firm about it's secrets...


And I don't care if you think changing some numbers on some units is important because it makes one random Toss all-in out of a thousand less strong.

Why even have an AMA if he can't answer any questions of substantial value? And besides, he did answer about their "secrets" although he answers like a politician. I find it pretty obvious from his answers that Blizzard thinks most of the core mechanics in SC2 are in a good state. Also, he said they won't risk changing anything fundamental unless it's "absolutely amazing" which means they won't change anything at all.

So no, those questions were not a waste of time.


Yes, he said that 5AMAs ago. Those are answers from 2011 and 2012. Why the fuck ask the same question again?
It's a waste of time. He answered those things in the last AMA already, which was what, 2months ago.

Yes, he answered like a politician. If he didn't, instead of 10page os "omg, he doesn't say anything"-bullshit, we'd now be reading through 100pages of "omg, they are going to introduce another splash unit for Protoss. Haven't they learned anything from the Colossus???????????????????" (assuming he reveals they have experimented with anything splash related). It would be even worse, even though the unit would not even make it into the game. That's why he rather says nothing that isn't at least 10% confirmed. You know, what's the safest scenario for blizzard:
a) "yup, we will try a highground advantage for LotV" in 2014 - just that it may get cut again in 2015
b) "no, we heard you but we won't include highground advantages. We tried them, they are shit" in 2014
c) "we are trying it guys. But if it does not fit the game it won't make it in" in 2014
It's c). If they are not sure, they will not tell you. End of story. It makes the most sense.

TBF though, the deathball, economy, high ground, etc questions, are more "this is what we want! please implement!" sort of feedback rather then just honest questions. It's Blizzards failure to categorically state their position that makes this sort of feedback keep coming up. This time though, he was very clear IMO about most of those things. Still, questions in the form of "wishlist" will still crop up.

Like the situation with mech. One week they say "we want mech, we made new units to make it work" next week they say "we don't want mech, it's boring" and then back to "we want mech again". What the Hell is one supposed to think? They needed a new lead game designer after WOL IMO, someone with focus and a clear vision.

Something potentially interesting is for David Kim to contrast the Starbow implementation of all these things with the Blizzard implementation. That would be productive probably, and give a clear idea of David Kim's true opinion. But of course he is not going to do that.

Blizzard hasn't really given any meaningful statements on Starbow's design outside of implying that it serves a purpose in giving part of the fan base what it desires, but they haven't said that this reflects in any way on Starcraft 2.

To be quite honest, someone in David Kim's position should be highly interested in Starbow. It's essentially an alternative approach to the game that he is responsible for and which calls into question many decisions that he has made in the past. From a professional perspective it should be fascinating, unless, of course, Blizzard has no real interest in making any significant changes to SC2 anymore.


I'm not sure why you think they should do that. Starbow remains what it is, a good mod that is a BW and SC2 knock-off. What would he need to comment on in comparison to SC2 and why? And no, I don't imagine any significant changes to SC2.


A LOT of things can be improved in SC2.

But oh wait if your thing is purely based upon a 15 minutes build into 10 seconds clash battle, then SC2 is definitely excellent for you.

However some us actually prefer to have multitasking all the over the map in attempt to kill expo and expo ourselves all over it to have more spread out battles, then we got a whole different philosophy going on.

One is simpler while the other is more complex.


A lot of things can be improved in SC2, I agree. But, what they are and how they might be achieved and what it might take to achieve and whether that is possible are all points to consider. I do not think that core changes to SC2 are necessary. Even if it were, the window for that is gone with HOTS. If the game was radically overhauled for LOTV (as many want), I think the game would die as you lose multiple years of sunk costs and the game is effectively "re-set" for no certain gain. A shrinking of the overall player base would be the result.

As players relearn the game, the quality of the pro product would also be poor further affecting player uptake and spectator base. SC2, overall, is in a better place than it has ever been. IEM Cologne was evidence of that. As is the number of good games of SC2 we have had so far this year. Will there be blips along the way? Sure. But the trend line is positive and upward. There is no need for core change. The evidence does not support it.

(Even if major changes are required, patches and piecemeal solutions may fix it. Sure, they may be ugly. But, I am happy to trade off achievable ugly changes against the beautiful design in my mind. The main thing is that it works.)

As to what the rest of your post is about, apart from being a load of condescending shit, I don't agree. At the highest level of play games are played with multiple bases and multiple fights. I play like that too in some of my games, albeit on a smaller scale, especially PvZ and PvP (but I do so badly because my mechanics are bad). As such, I still enjoy the game, to play and to watch. I really don't care that you do not; nothing is preventing you from playing (or watching) more Starbow (or anything else).

As to Starbow, it is a good game. I have played it. Starbow is funny though, it's a free game that more people seem to actually talk about playing than actually playing. I prefer SC2: to play and to watch. So, for that matter, it seems do a lot of people even if some of them appear to spend most of it complaining about SC2.

Still, I guess it shows they still care about the game. And that can only be a good thing. Maybe.
KT best KT ~ 2014
tehredbanditt
Profile Joined July 2010
103 Posts
March 13 2014 19:41 GMT
#276
On March 13 2014 22:43 S1eth wrote:
Show nested quote +
On March 13 2014 22:14 Tyrhanius wrote:
The problem is DK try to do as few changes as possible. But patchs are not important just for balance. Patchs are what increase the lengthtime of the game.
If you look at LOL/Dota2, they patch heroes, release new one. Each new season brings a new meta, different ways to play, and it's what keep players on the game, and make the game popular.

But on SC2 we have a minor patch each 3 months. And they don't bring new ways to play or make them more entertaining.
And if you look at HOTS patch history they have nearly only nerf OP stuff.
They only add no real content to the game, making the number of viewers to decrease, but they take very long to patch some broken stuff.
They act like they don't want to recognize something is too strong or they've made a mistake, so they let the thing a lot of time ("we wait the players learn to play to see if it needs a change").

And after they're blocked. Deathball toss are too strong, but Zerg has learn the only way to deal with it is to never engage it, and slowly kill it with SH. same with the new mech (due to DK's buff of raven/tank/banshee).
So they say the game are too long and sometimes boring, but if they nerf SH, they would crush balance because zerg wouldn't be able to win in late. So they can't really nerf SH now, beacause they haven't fixed the issue of lategame Toss when we have reported them.

Or DK makes 3-6 months to fix something obviously imbalance. Is it some nerf players wasn't asking for months he made ? Hellbats drops, WM, buff ghost, MSC nerf, etc... All the things he has done is waiting the longer he can before making something which has to be done, or make insignifiant change, or broken one's("hey it would be could if oracle are as fast as a mutalisk and kill a mineral line just when you press a touch").



If you could stop comparing a boxed copy RTS game with free-to-play MOBA games and could point out an RTS game maker that does a better job at patching/expanding their games than Blizzard does, that's be nice.


Decemberscalm and his team over at starbow currently fit the description of what you're asking to be pointed towards.
life of lively to live to life of full life thx to shield battery
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 13 2014 19:50 GMT
#277
On March 14 2014 04:41 tehredbanditt wrote:
Show nested quote +
On March 13 2014 22:43 S1eth wrote:
On March 13 2014 22:14 Tyrhanius wrote:
The problem is DK try to do as few changes as possible. But patchs are not important just for balance. Patchs are what increase the lengthtime of the game.
If you look at LOL/Dota2, they patch heroes, release new one. Each new season brings a new meta, different ways to play, and it's what keep players on the game, and make the game popular.

But on SC2 we have a minor patch each 3 months. And they don't bring new ways to play or make them more entertaining.
And if you look at HOTS patch history they have nearly only nerf OP stuff.
They only add no real content to the game, making the number of viewers to decrease, but they take very long to patch some broken stuff.
They act like they don't want to recognize something is too strong or they've made a mistake, so they let the thing a lot of time ("we wait the players learn to play to see if it needs a change").

And after they're blocked. Deathball toss are too strong, but Zerg has learn the only way to deal with it is to never engage it, and slowly kill it with SH. same with the new mech (due to DK's buff of raven/tank/banshee).
So they say the game are too long and sometimes boring, but if they nerf SH, they would crush balance because zerg wouldn't be able to win in late. So they can't really nerf SH now, beacause they haven't fixed the issue of lategame Toss when we have reported them.

Or DK makes 3-6 months to fix something obviously imbalance. Is it some nerf players wasn't asking for months he made ? Hellbats drops, WM, buff ghost, MSC nerf, etc... All the things he has done is waiting the longer he can before making something which has to be done, or make insignifiant change, or broken one's("hey it would be could if oracle are as fast as a mutalisk and kill a mineral line just when you press a touch").



If you could stop comparing a boxed copy RTS game with free-to-play MOBA games and could point out an RTS game maker that does a better job at patching/expanding their games than Blizzard does, that's be nice.


Decemberscalm and his team over at starbow currently fit the description of what you're asking to be pointed towards.

Except that Starbow is not a commercial product, which is a key part of his point.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
March 13 2014 19:51 GMT
#278
What's the point of an AMA when most of your responses are "we're looking into it" and "we would like" and "we hope"? I was hoping for something a little bit more concrete.
Chameleons Cast No Shadows
Frex
Profile Joined March 2012
Finland888 Posts
March 13 2014 20:06 GMT
#279
"We also mentioned we would prefer not to make design changes in patches because we don't think it's good for the game to change too much and confuse returning players or players who just don't keep up with every single change we make to the game."

This is just utterly confusing to me.

I was confused when HotS came out, but I loved every single moment of it because it felt fresh.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
March 13 2014 20:07 GMT
#280
On March 14 2014 05:06 Frex wrote:
"We also mentioned we would prefer not to make design changes in patches because we don't think it's good for the game to change too much and confuse returning players or players who just don't keep up with every single change we make to the game."

This is just utterly confusing to me.

I was confused when HotS came out, but I loved every single moment of it because it felt fresh.


so true this is just a ridiculous and tbh insulting statement to your playerbase
Prev 1 12 13 14 15 16 23 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #3
uThermal511
Liquipedia
LiuLi Cup
11:00
2025 Grand Finals Playoffs
ByuN vs SerralLIVE!
RotterdaM1932
ComeBackTV 1162
PiGStarcraft674
IndyStarCraft 422
BRAT_OK 207
Rex167
3DClanTV 98
IntoTheiNu 23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1860
PiGStarcraft653
uThermal 511
IndyStarCraft 422
BRAT_OK 188
Rex 167
StarCraft: Brood War
Britney 42572
Flash 2100
Jaedong 1827
Hyuk 1182
firebathero 1083
Soma 519
Stork 402
Light 345
Snow 297
Soulkey 198
[ Show more ]
Rush 144
Last 110
Bonyth 89
Pusan 71
Movie 67
Leta 61
Hm[arnc] 59
Aegong 49
soO 33
ToSsGirL 33
Free 32
sorry 29
JulyZerg 19
IntoTheRainbow 19
HiyA 19
910 17
Terrorterran 16
Rock 15
Shine 14
Shinee 13
yabsab 12
ivOry 11
Dota 2
Gorgc6074
singsing3380
XcaliburYe146
febbydoto11
Counter-Strike
fl0m3149
shoxiejesuss1946
Super Smash Bros
Mew2King61
Heroes of the Storm
Khaldor410
Other Games
B2W.Neo958
DeMusliM510
crisheroes435
Sick253
byalli195
Hui .112
ArmadaUGS79
Organizations
Counter-Strike
PGL23982
Other Games
EGCTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH145
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix4
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3521
Upcoming Events
PSISTORM Gaming Misc
1h 59m
RSL Revival
3h 4m
AI Arena Tournament
5h 4m
Replay Cast
9h 4m
Sparkling Tuna Cup
19h 4m
LiuLi Cup
20h 4m
Ladder Legends
1d 3h
Replay Cast
1d 9h
Replay Cast
1d 18h
Wardi Open
1d 21h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.