On March 26 2014 02:33 Xiphos wrote:
Objectively speaking, it depends on whether or not SC2 have any "evolution" factors involved as BW.
In BW, everything was evolving organically w/ one strategy dominating and another one to conquer to current meta.
In that aspect, Blizzard royally messed up SC2's game flow by actively getting involved in solving problems for the players and thus renders pretty much all games futile and useless to play and watch as all balances are purely based upon Blizzard's decision making.
In terms of monetary support, it is known that Blizzard have sponsored the majority of SC2 tournaments. I believe that they helped SC2 to get off from their feet on GOM TV by giving sponsorship and direct support to GOM. Basing on such basis, the sequel's industry would most definitely be smaller than what it currently is because more money = more incentive to play better = higher quality of games = more viewership = more exposure = even more money. This is the "magical loop" of esport.
However since BW was constructed w/ grassroot support and organically and especially in an era where electronic sport was even less respected and rifed w/ skepticism. In an industrial perspective, BW's emergence into the scene is more superior than SC2's parental market penetration.
I must admit though that SC2's initial programmer have done an outstanding job in coding their editor system and 3D modeling and also improving unit's intelligence. Those parts were definitely superior to BW's. Then again a game that took less to develop and was build in a time of PC gaming inception.
Objectively speaking, it depends on whether or not SC2 have any "evolution" factors involved as BW.
In BW, everything was evolving organically w/ one strategy dominating and another one to conquer to current meta.
In that aspect, Blizzard royally messed up SC2's game flow by actively getting involved in solving problems for the players and thus renders pretty much all games futile and useless to play and watch as all balances are purely based upon Blizzard's decision making.
In terms of monetary support, it is known that Blizzard have sponsored the majority of SC2 tournaments. I believe that they helped SC2 to get off from their feet on GOM TV by giving sponsorship and direct support to GOM. Basing on such basis, the sequel's industry would most definitely be smaller than what it currently is because more money = more incentive to play better = higher quality of games = more viewership = more exposure = even more money. This is the "magical loop" of esport.
However since BW was constructed w/ grassroot support and organically and especially in an era where electronic sport was even less respected and rifed w/ skepticism. In an industrial perspective, BW's emergence into the scene is more superior than SC2's parental market penetration.
I must admit though that SC2's initial programmer have done an outstanding job in coding their editor system and 3D modeling and also improving unit's intelligence. Those parts were definitely superior to BW's. Then again a game that took less to develop and was build in a time of PC gaming inception.
People don't really care if the game is being pushed by dev though.
Look at dota, slow progressive patches and occasionally one huge patch
Lol has extremely aggressive patching and big changes very often.
Riot also fund a lot of the lcs and it doesn't matter so long they aren't going broke over supporting the tournament.
Seeing how big these two games are, I don't think there is any problem of sc2 not being as whatever you called bw growth was.
I think blizzard is being great at patching imo