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David Kim reddit Q&A transcript - Page 10

Forum Index > SC2 General
440 CommentsPost a Reply
Prev 1 8 9 10 11 12 23 Next All
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 13 2014 07:27 GMT
#181
Same answers to the same questions of the last 4 years. LoTV is going to add nothing new or give the game the shake up it needs to be entertaining to play and watch, i would be surprised if 50% of the current player base cough up for it unless they sell it for about $15 or less.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
March 13 2014 07:29 GMT
#182
I find his answer about ZvT very strange. He doesn't think the problem is SH?

I guess there are some people who actually want to turtle behind planetary fortress and mass ravens and only then try to do something like attacking but I think that main reason we see such games is actually the SH. If zerg's economy is not crippled early in the game with helion runbys there will be hardly any timing for mech ground army to exploit. SH not only deals damage but more importantly physically blocks ground movement of units, not to mention its long range on creep. This all makes it impossible to reach zerg base because you will never be able to out DPS the locusts fast enough.

And since both sides enter into this passive game, there are no trades and fights that would cause any bigger losses than occasional unit. Combined with the easiness of obtaining 4 bases means that is all you need to get that super strong terran late game army with bc-ravens-vikings (like Mvp had vs. Firecake on Frost).

But again it all starts from SH and how ground army can't really move out against higher SH numbers. And since SH are bad in low numbers,there will always be a lot of them when zerg chooses to go for them.
saddaromma
Profile Joined April 2013
1129 Posts
March 13 2014 07:47 GMT
#183
standard policitical answers, blizzard still thinks customers are bunch of sheeps. Whatever... they'll sell thegame, but atleast they killed the franchise, we cannot expect anymore harm from them. so glad they didn't get to do dota/lol.
b0rt_
Profile Joined October 2011
Norway931 Posts
Last Edited: 2014-03-13 08:01:19
March 13 2014 07:48 GMT
#184
"We prefer not to make big changes due to careers being on the line in a game like Starcraft 2."

I can't believe he actually said that.

Besides, your career is already over David.
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2014-03-13 07:50:36
March 13 2014 07:50 GMT
#185
^ so true
On March 13 2014 03:28 Naniwa wrote:
my team gave me a great contract, its not about money for those who wonder. i am taking a break untill i get motivation back but if that doesnt happen then ofcourse i wont continue. i just dont like the game anymore and i feel like blizzard will take a super long time to fix it. i am tired of complaining about it so instead i just choose this instead

Radison
Profile Joined January 2010
Poland44 Posts
March 13 2014 08:03 GMT
#186
Yeah, typical corporate style of thinking. Don't take risks anywhere because if you screw up you can get fired, while if you succeed you won't get raise anyways (or anything else, really...).

I don't think SC2 is gonna change until the corporate culture in Blizzard changes. All hope in Starbow, seems like... I would love something big (like IEM, let's say) to switch to Starbow instead of HoTS. Or, maybe not... It might be just the same corporate culture. If so it could paralyze any changes to Starbow and givie us more AMAs like this one instead :-/.

That's it, guys. If nothing big happens there is no hope. I think we should all start playing Starbow now.
ANLProbe
Profile Joined October 2013
667 Posts
March 13 2014 08:12 GMT
#187
I don't think it's really David Kim's fault as he's only there to balance the game.
Its all a result of dustin browder carrying over his red alert experience. Check out the previous games he worked on before sc2 and you'll see that they are full of gimmicky, shallow units or what he would call "cool".

He had very little understanding of how to actually design units that are multidimensional instead of just big beefy units with a powerful auto attack.
Go TAEJA
Big J
Profile Joined March 2011
Austria16289 Posts
March 13 2014 08:23 GMT
#188
On March 13 2014 16:29 Qwerty85 wrote:
I find his answer about ZvT very strange. He doesn't think the problem is SH?

I guess there are some people who actually want to turtle behind planetary fortress and mass ravens and only then try to do something like attacking but I think that main reason we see such games is actually the SH. If zerg's economy is not crippled early in the game with helion runbys there will be hardly any timing for mech ground army to exploit. SH not only deals damage but more importantly physically blocks ground movement of units, not to mention its long range on creep. This all makes it impossible to reach zerg base because you will never be able to out DPS the locusts fast enough.

And since both sides enter into this passive game, there are no trades and fights that would cause any bigger losses than occasional unit. Combined with the easiness of obtaining 4 bases means that is all you need to get that super strong terran late game army with bc-ravens-vikings (like Mvp had vs. Firecake on Frost).

But again it all starts from SH and how ground army can't really move out against higher SH numbers. And since SH are bad in low numbers,there will always be a lot of them when zerg chooses to go for them.


The fish stinks from both ends. It starts before the swarm host, which is necessary to combat tank/viking combos. You're not going to do that with with roach, hydra, ultra based play around the max. mutalisks are great but eventually the terran can stabilize against them if he wants and it would be even easier if the terran didnt have to think about defending SHs. And even when you can keep the momentum wih mutas, you still build SHs with them to prevent the Terran from just pushing his way to victory with thor/tank/viking combos.

Also yes, there are players that turtle behind their PFs regardless. It's not like Zergs first take on developing a standard vs Mech was to sit behind spores and locusts forever. But that is what you have to do unless you did massive damage early on.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 13 2014 08:39 GMT
#189
"For ZvT, we believe this sort of stalemate happens not because of Swarm Hosts, but mostly because of the strength of Mass Ravens in the late game."

Thank god I'm not playing this game anymore.. They are ging nerf Ravens into oblivion so we are back to late WoL days. I feel so sorry for all Terrans who are still trying to play mech.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2014-03-13 08:43:21
March 13 2014 08:42 GMT
#190
Baffling. How can you talk about fun and enjoyment as if these are meaningful things to you, when you won't remove/revamp a unit that NO ONE enjoys playing with/against/or watching. Moreover, if you can struggle so much to fix mech and balance things like blink stalkers, why would you have the audacity to think you can balance free units, even if they were enjoyable.

A fun idea to me is admitting that maybe you need a new person in the balance team.
papaz
Profile Joined December 2009
Sweden4149 Posts
March 13 2014 08:53 GMT
#191
David Kim is the expert having QA's without giving any more information than what was said at the release party of Wings of Liberty.

It's the same thing over and over again and I don't understand why he even gives a QA. It's the same story each time. The community (whether it's the vocal minority, hardcore or majority) wants to see the game changed, hoping that the game will grow and become as big as BW was.They want the epic feeling from GSL 1 when Fruitdealer won.

David Kim and his crew are happy because the game is OK and have earned Blizzard enough money as it is. No need for additional risks alienating the remainder of the players.

And these QAs are just a pain to read.

TLDR: They are happy with core mechanics, some tweaks will be made, don't expect any big changes, more rocks could be added.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
March 13 2014 08:56 GMT
#192
What else did you expect. If he was good at his job or even cared a little to develop a great game it wouldn't have been as it is now.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
March 13 2014 09:26 GMT
#193
On March 13 2014 17:56 aTnClouD wrote:
What else did you expect. If he was good at his job or even cared a little to develop a great game it wouldn't have been as it is now.


Wtf are you saying?
David Kim is a genius in my opinion... He's always one step ahead of everyone here it seems.
I've always agreed with DK and will continue to do so unless i see changes in the game that are retarded (for example like changing the core mechanics/gameplay). So far this game is awesome and i've been playing it very happily since the start of WoL. I tried Starbow and its a fun game, but i feel like there are a lot of people who just want the same feeling they had when they played BW, and Starbow is the closest they can get to that.. But then there are people like me, the modern SC2 player, who doesn't give a fuck about a dead game like BW.. Its old, and its out.. and SC2 is the new shit.. So deal with it and stop living in the past!
Shoutout to David Kim! You're awesome! Keep doing what you're doing!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 13 2014 09:27 GMT
#194
On March 13 2014 17:56 aTnClouD wrote:
What else did you expect. If he was good at his job or even cared a little to develop a great game it wouldn't have been as it is now.

I can't believe that it's a case of ineptitude at such a huge company. It feels more like they are critically underfunded, like a couple of guys that know nothing of programming and can only do some minor changes in the editor as far as multiplayer goes.

Incontrol said it at one time, Blizzard in regards to SC2 feels, like a very small and noobish company that can't do big things at all, and it takes them inexplicable large time frames to do the smallest of changes.
Head Coach Park: "They should buff tanks!"
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
Last Edited: 2014-03-13 09:27:54
March 13 2014 09:27 GMT
#195
On March 13 2014 14:56 Aurrora wrote:
Show nested quote +
On March 13 2014 14:52 Tchado wrote:
On March 13 2014 14:05 chairmobile wrote:
On March 13 2014 06:29 _SpiRaL_ wrote:
Another disappointing interview showing David Kim doesn't understand the community or even the game.

There is a strawman Starcraft player like the average guy in the midwest American TV viewer that doesn't actually exist in any significant number to even consider, yet they base decisions around these mythological people.

Longest SH game recently was 37 mins, really?

Doesn't want to mess with core mechanics because big changes are worse than small ones without making any analytical points whatsoever to say why other than using a dreadfully irrelevant example. Claiming wholesale changes that almost everyone agrees are required are simply what mods are for. Man, just such a terribly disappointing interview that just sucked all remaining vestiges of hope for LoTV right out the window.

Thanks David.

Time for the community to carry the torch since Blizzard do not seem competent enough.

He's been GM with all three races on NA, which I'll wager is better than you, and requires a pretty extensive knowledge of the game. He's still very high masters/GM.
If he wasn't disallowed from competition (being on the balance team of the game) he'd probably be one of the best foreigners.
You should probably take a look into what you're talking about before you spout uninformed shit.


I got 100 bucks here saying you are wrong , I doubt DK is higher than plat on na.

Other than his word , there is no evidence to support these claims......and his balance changes are certainly not something a GM would do.


i will definitely make that bet with you. you know he was a BW pro right? idiot. stop flaming a person just because he doesn't make every change that YOU want. he talks to alot of pros. now get off his back.


You're on.

BW pro doesn't equal "must be masters with all 3 races" , I'm just saying there is no evidence to support it , and the changes the pros seems to talk about and suggest make MUCH more sense than what he does , indicating that he is no where near their level.....so all we have is his past + self claims , which is heavily doubtful.

When did I mention the changes I wanted ? you're reading too much into this dude , get off his back ? I ( and everyone else ) paid around 120 US dollars for this game , I can ride his back as much as I want.
SeriousLus
Profile Joined July 2012
169 Posts
March 13 2014 09:36 GMT
#196
felt like killing myself and those idiots after every answer..
pathetic interview like I`m used to by now from Blizzard "ppl"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-03-13 09:47:20
March 13 2014 09:46 GMT
#197
Ok, this Q&A sucked. DK basically said, HotS is perfect, we are not going to change anything of note... well DK because of this policy SC2 has lost many buyers and players and viewers and LotV without major changes is not going to bring them back!!

This is just another proof that Starbow can only save Starcraft.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 13 2014 09:49 GMT
#198
On March 13 2014 17:53 papaz wrote:

TLDR: They are happy with core mechanics, some tweaks will be made, don't expect any big changes, more rocks could be added. Bunker build time reduced by 5s.

I fixed that for you
Tppz!
Profile Joined October 2010
Germany1449 Posts
March 13 2014 09:50 GMT
#199
On March 13 2014 16:48 b0rt_ wrote:
"We prefer not to make big changes due to careers being on the line in a game like Starcraft 2."

I can't believe he actually said that.

Besides, your career is already over David.


He says this every time. And every progamer thinks it's bullshit
CodeskyE
Profile Joined January 2011
United States777 Posts
Last Edited: 2014-03-13 09:59:54
March 13 2014 09:58 GMT
#200
On March 13 2014 18:26 MagnuMizer wrote:
Show nested quote +
On March 13 2014 17:56 aTnClouD wrote:
What else did you expect. If he was good at his job or even cared a little to develop a great game it wouldn't have been as it is now.


Wtf are you saying?
David Kim is a genius in my opinion... He's always one step ahead of everyone here it seems.
I've always agreed with DK and will continue to do so unless i see changes in the game that are retarded (for example like changing the core mechanics/gameplay). So far this game is awesome and i've been playing it very happily since the start of WoL. I tried Starbow and its a fun game, but i feel like there are a lot of people who just want the same feeling they had when they played BW, and Starbow is the closest they can get to that.. But then there are people like me, the modern SC2 player, who doesn't give a fuck about a dead game like BW.. Its old, and its out.. and SC2 is the new shit.. So deal with it and stop living in the past!
Shoutout to David Kim! You're awesome! Keep doing what you're doing!


Do you also grip david kim's balls while you're licking it?

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