David Kim reddit Q&A transcript - Page 10
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Topdoller
United Kingdom3860 Posts
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Qwerty85
Croatia5536 Posts
I guess there are some people who actually want to turtle behind planetary fortress and mass ravens and only then try to do something like attacking but I think that main reason we see such games is actually the SH. If zerg's economy is not crippled early in the game with helion runbys there will be hardly any timing for mech ground army to exploit. SH not only deals damage but more importantly physically blocks ground movement of units, not to mention its long range on creep. This all makes it impossible to reach zerg base because you will never be able to out DPS the locusts fast enough. And since both sides enter into this passive game, there are no trades and fights that would cause any bigger losses than occasional unit. Combined with the easiness of obtaining 4 bases means that is all you need to get that super strong terran late game army with bc-ravens-vikings (like Mvp had vs. Firecake on Frost). But again it all starts from SH and how ground army can't really move out against higher SH numbers. And since SH are bad in low numbers,there will always be a lot of them when zerg chooses to go for them. | ||
saddaromma
1129 Posts
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b0rt_
Norway930 Posts
I can't believe he actually said that. Besides, your career is already over David. | ||
saddaromma
1129 Posts
On March 13 2014 03:28 Naniwa wrote: my team gave me a great contract, its not about money for those who wonder. i am taking a break untill i get motivation back but if that doesnt happen then ofcourse i wont continue. i just dont like the game anymore and i feel like blizzard will take a super long time to fix it. i am tired of complaining about it so instead i just choose this instead | ||
Radison
Poland44 Posts
I don't think SC2 is gonna change until the corporate culture in Blizzard changes. All hope in Starbow, seems like... I would love something big (like IEM, let's say) to switch to Starbow instead of HoTS. Or, maybe not... It might be just the same corporate culture. If so it could paralyze any changes to Starbow and givie us more AMAs like this one instead :-/. That's it, guys. If nothing big happens there is no hope. I think we should all start playing Starbow now. | ||
ANLProbe
667 Posts
Its all a result of dustin browder carrying over his red alert experience. Check out the previous games he worked on before sc2 and you'll see that they are full of gimmicky, shallow units or what he would call "cool". He had very little understanding of how to actually design units that are multidimensional instead of just big beefy units with a powerful auto attack. | ||
Big J
Austria16289 Posts
On March 13 2014 16:29 Qwerty85 wrote: I find his answer about ZvT very strange. He doesn't think the problem is SH? I guess there are some people who actually want to turtle behind planetary fortress and mass ravens and only then try to do something like attacking but I think that main reason we see such games is actually the SH. If zerg's economy is not crippled early in the game with helion runbys there will be hardly any timing for mech ground army to exploit. SH not only deals damage but more importantly physically blocks ground movement of units, not to mention its long range on creep. This all makes it impossible to reach zerg base because you will never be able to out DPS the locusts fast enough. And since both sides enter into this passive game, there are no trades and fights that would cause any bigger losses than occasional unit. Combined with the easiness of obtaining 4 bases means that is all you need to get that super strong terran late game army with bc-ravens-vikings (like Mvp had vs. Firecake on Frost). But again it all starts from SH and how ground army can't really move out against higher SH numbers. And since SH are bad in low numbers,there will always be a lot of them when zerg chooses to go for them. The fish stinks from both ends. It starts before the swarm host, which is necessary to combat tank/viking combos. You're not going to do that with with roach, hydra, ultra based play around the max. mutalisks are great but eventually the terran can stabilize against them if he wants and it would be even easier if the terran didnt have to think about defending SHs. And even when you can keep the momentum wih mutas, you still build SHs with them to prevent the Terran from just pushing his way to victory with thor/tank/viking combos. Also yes, there are players that turtle behind their PFs regardless. It's not like Zergs first take on developing a standard vs Mech was to sit behind spores and locusts forever. But that is what you have to do unless you did massive damage early on. | ||
Everlong
Czech Republic1973 Posts
Thank god I'm not playing this game anymore.. They are ging nerf Ravens into oblivion so we are back to late WoL days. I feel so sorry for all Terrans who are still trying to play mech. | ||
playa
United States1284 Posts
A fun idea to me is admitting that maybe you need a new person in the balance team. | ||
papaz
Sweden4149 Posts
It's the same thing over and over again and I don't understand why he even gives a QA. It's the same story each time. The community (whether it's the vocal minority, hardcore or majority) wants to see the game changed, hoping that the game will grow and become as big as BW was.They want the epic feeling from GSL 1 when Fruitdealer won. David Kim and his crew are happy because the game is OK and have earned Blizzard enough money as it is. No need for additional risks alienating the remainder of the players. And these QAs are just a pain to read. TLDR: They are happy with core mechanics, some tweaks will be made, don't expect any big changes, more rocks could be added. | ||
aTnClouD
Italy2428 Posts
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MagnuMizer
Denmark384 Posts
On March 13 2014 17:56 aTnClouD wrote: What else did you expect. If he was good at his job or even cared a little to develop a great game it wouldn't have been as it is now. Wtf are you saying? David Kim is a genius in my opinion... He's always one step ahead of everyone here it seems. I've always agreed with DK and will continue to do so unless i see changes in the game that are retarded (for example like changing the core mechanics/gameplay). So far this game is awesome and i've been playing it very happily since the start of WoL. I tried Starbow and its a fun game, but i feel like there are a lot of people who just want the same feeling they had when they played BW, and Starbow is the closest they can get to that.. But then there are people like me, the modern SC2 player, who doesn't give a fuck about a dead game like BW.. Its old, and its out.. and SC2 is the new shit.. So deal with it and stop living in the past! Shoutout to David Kim! You're awesome! Keep doing what you're doing! | ||
Sapphire.lux
Romania2620 Posts
On March 13 2014 17:56 aTnClouD wrote: What else did you expect. If he was good at his job or even cared a little to develop a great game it wouldn't have been as it is now. I can't believe that it's a case of ineptitude at such a huge company. It feels more like they are critically underfunded, like a couple of guys that know nothing of programming and can only do some minor changes in the editor as far as multiplayer goes. Incontrol said it at one time, Blizzard in regards to SC2 feels, like a very small and noobish company that can't do big things at all, and it takes them inexplicable large time frames to do the smallest of changes. | ||
Tchado
Jordan1831 Posts
On March 13 2014 14:56 Aurrora wrote: i will definitely make that bet with you. you know he was a BW pro right? idiot. stop flaming a person just because he doesn't make every change that YOU want. he talks to alot of pros. now get off his back. You're on. BW pro doesn't equal "must be masters with all 3 races" , I'm just saying there is no evidence to support it , and the changes the pros seems to talk about and suggest make MUCH more sense than what he does , indicating that he is no where near their level.....so all we have is his past + self claims , which is heavily doubtful. When did I mention the changes I wanted ? you're reading too much into this dude , get off his back ? I ( and everyone else ) paid around 120 US dollars for this game , I can ride his back as much as I want. | ||
SeriousLus
169 Posts
pathetic interview like I`m used to by now from Blizzard "ppl" | ||
-Archangel-
Croatia7457 Posts
This is just another proof that Starbow can only save Starcraft. | ||
-Archangel-
Croatia7457 Posts
On March 13 2014 17:53 papaz wrote: TLDR: They are happy with core mechanics, some tweaks will be made, don't expect any big changes, more rocks could be added. Bunker build time reduced by 5s. I fixed that for you | ||
Tppz!
Germany1449 Posts
On March 13 2014 16:48 b0rt_ wrote: "We prefer not to make big changes due to careers being on the line in a game like Starcraft 2." I can't believe he actually said that. Besides, your career is already over David. He says this every time. And every progamer thinks it's bullshit | ||
CodeskyE
United States777 Posts
On March 13 2014 18:26 MagnuMizer wrote: Wtf are you saying? David Kim is a genius in my opinion... He's always one step ahead of everyone here it seems. I've always agreed with DK and will continue to do so unless i see changes in the game that are retarded (for example like changing the core mechanics/gameplay). So far this game is awesome and i've been playing it very happily since the start of WoL. I tried Starbow and its a fun game, but i feel like there are a lot of people who just want the same feeling they had when they played BW, and Starbow is the closest they can get to that.. But then there are people like me, the modern SC2 player, who doesn't give a fuck about a dead game like BW.. Its old, and its out.. and SC2 is the new shit.. So deal with it and stop living in the past! Shoutout to David Kim! You're awesome! Keep doing what you're doing! Do you also grip david kim's balls while you're licking it? User was warned for this post | ||
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