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Was an incredible game between Soulkey and Reality. I think the blame mostly rests on Reality's shoulders for its length though. His style was literally to never really attack ever, and he also played it out very defensively when they got to the final unit battles.
What he could have done was use his buildings to wall up his tanks so he didn't need PDDs, then used the raven's energy for HSMs on the zerg army periodically. That would have not only won him the game, but done so a lot more quickly. He had enough scans to easily find weak spots to dart in and HSM and fly out, and all he really had to take care of was the SWs like that (which would be easy cause they can't outrun it when burrowed). Then the tanks clean up the queens and thor/viking can defeat the mutas.
Still, interesting to see games of all times every now and then.
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Stork beat Parting, that is a huge surprise. Otherwise, the end result was no surprise at all. SKT1 Fighting!
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I was part of it and I did not like it.
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On February 11 2014 05:30 kinsky wrote: I was part of it and I did not like it. I wonder how well the casters held up...
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Hopefully, refrees did ended the game, cause it could have lasted for another 2 hours
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If enduring locusts gets removed from the game (as it should after so many debacles like these), I hope that the replacement is a locust number upgrade from 2 to 3, so that they reach critical mass with less investment, even if they can no longer siege a third from so far away or defend their hosts constantly.
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Head: SK Telecom Heart: KT Rolster KT FIGHTING!!!
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On February 11 2014 02:29 nimdil wrote: Between soo , Soulkey and TY, Flash - I sense TvZ nightmare again. Flash's mech is very different from what Reality showed today.
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Zest vs Rain first Match this series will be sick
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On February 11 2014 05:11 SpunXtain20 wrote: Was an incredible game between Soulkey and Reality. I think the blame mostly rests on Reality's shoulders for its length though. His style was literally to never really attack ever, and he also played it out very defensively when they got to the final unit battles.
What he could have done was use his buildings to wall up his tanks so he didn't need PDDs, then used the raven's energy for HSMs on the zerg army periodically. That would have not only won him the game, but done so a lot more quickly. He had enough scans to easily find weak spots to dart in and HSM and fly out, and all he really had to take care of was the SWs like that (which would be easy cause they can't outrun it when burrowed). Then the tanks clean up the queens and thor/viking can defeat the mutas.
Still, interesting to see games of all times every now and then.
Even with Buildings he would need the PDDs. Reality literally tried to attack for 1 hour and Soulkey slowed him while spreading creep everywhere. Also Soulkey used his Spores to prevent Ravens from getting close. And even when Reality decided to camp on a main ramp to save energy, Soulkey could have just moved away. And Zerg units are to fast on creep to get hit by long range Seekers unless they derp, like Soulkey did several times. Of course he could have used Mules to try and deliver hits.
But yes both players where really at fault that the game dragged out. Reality for being a derp with using seekers on opponent units that are super fast without killing them to prevent Seeker drags and stacking his air fleet so badly. And Soulkey for not simply winning afterwards by actually using the Locust to do damage and not to dance around. Like some in the LR said by moving them into the Tanks or splitting the rallies to reduce splash. With both done at the same time Realitys army after the map was mined out would have survived around 3 waves.
The good part about this game is that kespa will probably analyze it to see flaws in the strategies and that we will see better Locust usage and then this sort of games shouldn't happen anymore in ZvT. So better enjoy these games while they last because they will be gone soon one way or the other.
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On February 11 2014 08:29 FeyFey wrote:The good part about this game is that kespa will probably analyze it to see flaws in the strategies and that we will see better Locust usage and then this sort of games shouldn't happen anymore in ZvT. So better enjoy these games while they last because they will be gone soon one way or the other. Good fucking riddance if they do leave. I would wager that this Bo7 was the longest match in pro league history because 4 of the 8 games lasted 40+ minutes. Reality vs Soulkey alone is 3 hours of starcraft.
I like long macro games. They usually are fun to watch but this ZvX Swarm Host turtling is just not entertaining. I don't blame the zerg for doing it because they have no choice vs a Terran who wants to sit on 4 bases and never move out and Swarm Hosts are the only viable way to engage a Colossus/HT/Stalker death ball.
Big big problem in the game IMO and it needs to be fixed in some way. And I think all 3 races need to see nerfs to the cores of these compositions.
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game three was awesome until the ~2hrs 05 min. mark. watched it, before i went to uni ^_^ when reality finally moved up the ramp and didn't want to commit anymore the excitement was finally gone. i mean for about an hour when he started to leapfrog he was the one who would've thrown as soulkey just played passive and counted on his locusts (what else could he have done).
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Imagine a best of 7 show match between reality and soul key...
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Pet peeve, but at some point it becomes misleading to report game lengths from the in-game clock. A 2h21 "Blizzard Time" game is 1h42 in wall clock time, or the length of a reasonably average tennis match.
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I'm just happy Stork beat PartinG
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Northern Ireland26044 Posts
Roro is doing pretty well this Proleague, he did somewhat slump after winning that GSL but you don't win one without being a decent player. Now for Seed to emerge again!
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roro's micro was absolute sick. Even casters were like "wtf is this guy?" So good in the fights - reminds me of stork from bw
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