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Live: Balance Patch this Week, New Test Map, and Daedalus…

Forum Index > SC2 General
289 CommentsPost a Reply
Prev 1 10 11 12 13 14 15 Next All
These changes are now live.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 05 2014 07:51 GMT
#221
Now that the patch is live in the ramp from the natural to the 3rd really smaller? It still looks huge to me, but I vetoed Daedelus the first time I saw the map, so I have not played any games on it.

So basically, is the ramp smaller now, and if so, by how much?
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2014-02-05 07:53:33
February 05 2014 07:52 GMT
#222
it's depot depot bunker depot depot length. So yea it's the reasonable standard size for a ramp (same size as whirlwind I believe).

seems like the hydra is having a bit of an identity crisis ^-^


It's had one since 2010.
ProgamerAustralian alcohol user follow @iaguzSC2
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 05 2014 07:54 GMT
#223
On February 05 2014 16:51 MockHamill wrote:
Now that the patch is live in the ramp from the natural to the 3rd really smaller? It still looks huge to me, but I vetoed Daedelus the first time I saw the map, so I have not played any games on it.

So basically, is the ramp smaller now, and if so, by how much?

vult
Profile Blog Joined February 2012
United States9400 Posts
February 05 2014 08:03 GMT
#224
On February 05 2014 16:54 Existor wrote:
Show nested quote +
On February 05 2014 16:51 MockHamill wrote:
Now that the patch is live in the ramp from the natural to the 3rd really smaller? It still looks huge to me, but I vetoed Daedelus the first time I saw the map, so I have not played any games on it.

So basically, is the ramp smaller now, and if so, by how much?

https://www.youtube.com/watch?v=qrypSilZ_P4


Good, same old standard walloff like every other map /sarcasm
I used to play random, but for you I play very specifically.
vult
Profile Blog Joined February 2012
United States9400 Posts
February 05 2014 10:15 GMT
#225
Liquipedia edited with patch notes and changes.
I used to play random, but for you I play very specifically.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-02-05 10:54:53
February 05 2014 10:54 GMT
#226
On February 05 2014 09:47 ProBot wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.


Watch a ZvP? See them all the time as counter to swarm hosts.


Well i watch PL (so ZvP a lot) and i saw them like 4time. It's not THAT common. But we've seen it a few times.

Mothership to counter swar *abducts* nope !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
submarine
Profile Joined March 2012
Germany290 Posts
February 05 2014 13:13 GMT
#227
On February 05 2014 14:49 Big J wrote:
Show nested quote +
On February 05 2014 13:26 Liquid`Snute wrote:
It's kinda weird that they didn't go for reducing the hydra's mineral cost by 25 instead. I'm curious to see what they will do to the hydra next.

+1 armor would yield better results vs chargelot/voidray and vs. bio in ZvT.
+10 HP would do better vs storm and mech, and would also make them a lot more durable in ZvZ.
A mix of the two could also work but might be too strong.

seems like the hydra is having a bit of an identity crisis ^-^


The question those kind of buffs always raise for me is what sense it makes to buff their tanking. Isn't that kind of what the roach is for in roach/hydra compositions. Sure, 90HP Hydras won't overtake the roaches job, but I'd rather have something changed with the hydralisk that puts more emphasis on what they are or should be good at, like dealing with air, dealing the big damage from behind or giving Zerg some ranged fighting options to pick of stuff from further away.


I absolutely agree with you on this one. Either a DMG-Buff, better upgrade scaling or even more range would be a better choice then a health or armor buff.

If they want to change the cost i would much rather see them reduce the mineral cost. 75/50 or even 50/50 might work fine, but needs to be tested obviously.
Grixx
Profile Joined March 2013
Belgium26 Posts
February 05 2014 13:41 GMT
#228
That part about Hydra's is so funny, you don't need roach-hydra in ZvT and we don't need Hydras in ZvZ. This is going to make PvZ a total joke with the current ling/hyrdra meta.

As for PvT I wanna see where this goes though, Time Warp nerft isn't that big of a deal.
The early bird gets the worm, but the second mouse gets the cheese.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 05 2014 13:51 GMT
#229
On February 05 2014 19:54 FFW_Rude wrote:
Show nested quote +
On February 05 2014 09:47 ProBot wrote:
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.


Watch a ZvP? See them all the time as counter to swarm hosts.


Well i watch PL (so ZvP a lot) and i saw them like 4time. It's not THAT common. But we've seen it a few times.

Mothership to counter swar *abducts* nope !


well if your Mothership gets abducted you kinda screwed up and forgot the reason why you get the Mothership in the first place.
Fjodorov
Profile Joined December 2011
5007 Posts
February 05 2014 13:58 GMT
#230
Nice! Time to unveto daedalus. Feels nice to have a new map to play on.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 05 2014 14:03 GMT
#231
On February 04 2014 04:24 Existor wrote:
Show nested quote +
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.

Constant cloaking field sometimes worths it, if snipe detectors.


Hm, right. I sometimes forget that not everybody plays bad macro terran like me.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
February 05 2014 15:14 GMT
#232
On February 05 2014 22:51 FeyFey wrote:
Show nested quote +
On February 05 2014 19:54 FFW_Rude wrote:
On February 05 2014 09:47 ProBot wrote:
On February 04 2014 04:14 JustPassingBy wrote:
As the Mothership Core is about to be nerfed, I would like to remind Blizzard that barely any player upgrades it to a fully fledged Mothership. This might not be top priority, but I would like to see the Mothership being used again.


Watch a ZvP? See them all the time as counter to swarm hosts.


Well i watch PL (so ZvP a lot) and i saw them like 4time. It's not THAT common. But we've seen it a few times.

Mothership to counter swar *abducts* nope !


well if your Mothership gets abducted you kinda screwed up and forgot the reason why you get the Mothership in the first place.


I don't play Protoss. But pro players i watched do this lost their MS like that.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 05 2014 15:41 GMT
#233
And in the end, there will be no upgrades, so that everyone can get any units they wish at any time and have them at full efiiciency, instead of planning ahead. Then there will be one official build for each race that will be automatically performed by the game, allowing you to take control at when reaching the supply cap.

There used to be a time when Blizzard was not "listening to the community enough". Only now I can see how good time that was.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
( bush
Profile Joined April 2011
321 Posts
February 05 2014 15:48 GMT
#234
On February 06 2014 00:41 opisska wrote:
And in the end, there will be no upgrades, so that everyone can get any units they wish at any time and have them at full efiiciency, instead of planning ahead. Then there will be one official build for each race that will be automatically performed by the game, allowing you to take control at when reaching the supply cap.

There used to be a time when Blizzard was not "listening to the community enough". Only now I can see how good time that was.



What about your nexus cannon, I bet you like having it without upgrading anything, right? Fuck off.

User was warned for this post
oo
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-02-05 15:49:29
February 05 2014 15:48 GMT
#235
Every hate message in threads like this is a message from me to David Kim to put the old fungal back and IT upgrades too.

On February 06 2014 00:48 ( bush wrote:
Show nested quote +
On February 06 2014 00:41 opisska wrote:
And in the end, there will be no upgrades, so that everyone can get any units they wish at any time and have them at full efiiciency, instead of planning ahead. Then there will be one official build for each race that will be automatically performed by the game, allowing you to take control at when reaching the supply cap.

There used to be a time when Blizzard was not "listening to the community enough". Only now I can see how good time that was.



What about your nexus cannon, I bet you like having it without upgrading anything, right? Fuck off.


So Sarcasm is counter by insults ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
( bush
Profile Joined April 2011
321 Posts
February 05 2014 15:51 GMT
#236
?
He's clearly complaining about Ghosts starting with energy upgrade.
oo
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
February 05 2014 15:52 GMT
#237
On February 06 2014 00:51 ( bush wrote:
?
He's clearly complaining about Ghosts starting with energy upgrade.


And telling him to "Fuck off" is the way to start a discussion ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 05 2014 15:53 GMT
#238
On February 05 2014 02:39 mythandier wrote:
Overall a good direction but I still don't buy the Ghost energy change. Either way, can someone tell me how this positively impacts mech TvP as was stated to be a goal of the design team?


It doesn't. It has zero effect/impact on mech. It only buffs bio timings and bio in general.

The reason it has no impact on mech is because it's not a mech unit...it has absolutely nothing to do with mech.

As myself and other players have said, by the time you get a ghost out and it walks across the map or to a location, you already have enough energy for an EMP.

That is true even if you're playing bio. Really, not much changed this last patch for TvP, and in the coming weeks people should realize TvP is exactly the same with the blink all-ins because the time warp "nerf" (if it can even be called that) doesn't matter if the game outright ends from the first blink.

A better change that would have impacted mech and done the exact same resource cost cut of 100/100 as the ghost mobius reactor change would have been to reduce armory cost to 100/50, meaning two armories would cost 200/100 together instead of 300/200.

That would have affected mech via allowing a mech Terran slightly more gas for infrastructure or to afford their armory earlier on in the game to be able to more reasonably keep up in upgrades with Zerg, but especially Protoss where when you opt for mech you almost always 1 or 2 upgrades behind due to chronoboost and how late you are able to afford the armory in games.

There has been no reasonable photon overcharge nerf...no MSC sight range nerf, no reversion of oracle speed...blink is the same...this patch to me seems like it changed absolutely nothing about TvP but was rather an appeasement patch of "hey look we did something" when what they changed impacted the match-up 0%.

With the current changes, and the next ones proposed for TvP, I would stake my real life that TvP will remain in as bad shape as it has been 3, 6, or even 1 year from now if these are the only changes blizzard are willing to put through.
Sup
Nebuchad
Profile Blog Joined December 2012
Switzerland12268 Posts
February 05 2014 15:55 GMT
#239
On February 06 2014 00:51 ( bush wrote:
?
He's clearly complaining about Ghosts starting with energy upgrade.


You'll find that it doesn't mean he's protoss, for starters. The argument that suppressing upgrades is bad for the game is one that many people have expressed.

I don't really mind killing upgrades myself, but I do think nerfing the sight range of msc and cast range of PO would be a better first tweak to PvT than the ghost change is.
No will to live, no wish to die
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
February 05 2014 15:59 GMT
#240
On February 06 2014 00:55 Nebuchad wrote:
Show nested quote +
On February 06 2014 00:51 ( bush wrote:
?
He's clearly complaining about Ghosts starting with energy upgrade.


You'll find that it doesn't mean he's protoss, for starters. The argument that suppressing upgrades is bad for the game is one that many people have expressed.

I don't really mind killing upgrades myself, but I do think nerfing the sight range of msc and cast range of PO would be a better first tweak to PvT than the ghost change is.


See ? That's how you respond to a post.

I'm all for MSC sight range too. Or maybe speed but not by much. On some map you can cast photon overcharge in two nexus without moving so maybe casting range nerf would be better.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
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