On January 13 2014 02:56 FrozenProbe wrote:
It's pretty hard to find people to play with T.T
It's pretty hard to find people to play with T.T
40 people on chat channel? Should be doable.
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Hider
Denmark9384 Posts
On January 13 2014 02:56 FrozenProbe wrote: It's pretty hard to find people to play with T.T 40 people on chat channel? Should be doable. | ||
Maladroit1
9 Posts
On January 13 2014 02:56 FrozenProbe wrote: It's pretty hard to find people to play with T.T Really? There are 40 people in channel Starbow on EU right now | ||
Cheerio
Ukraine3178 Posts
On January 13 2014 02:41 TBone- wrote: I love how good zerglings are in this mod. In sc2 if you send like 15 lings vs 15 marines you lose like 3 marines and all of the lings. But in this version zerglings are extremely formidable. The same goes for gateway units. I don't think it's good. Protoss was already very gateway heavy in scbw, now add warp-in and it looks quite imba to me. Also who would want to play stargate or robo when warpgates are so good. | ||
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Zealously
East Gorteau22261 Posts
On January 13 2014 03:05 Cheerio wrote: Show nested quote + On January 13 2014 02:41 TBone- wrote: I love how good zerglings are in this mod. In sc2 if you send like 15 lings vs 15 marines you lose like 3 marines and all of the lings. But in this version zerglings are extremely formidable. The same goes for gateway units. I don't think it's good. Protoss was already very gateway heavy in scbw, now add warp-in and it looks quite imba to me. Also who would want to play stargate or robo when those are so good. You forget that not all units from vanilla sc2 are present in Starbow. | ||
zlefin
United States7689 Posts
On January 12 2014 23:11 Hider wrote: Show nested quote + There are a lot of issues it will be almost impossible to recreate. For example better pathfinding makes melee units much better, overkill makes ranged units worse. Lurkers will be quite imba because of pathfinding and clumping up, though the latter can be fixed by collision radius. Recreating scarab shots will be pretty hard. Muta stacking? Smart casting? The thing is BW balance is largely dependent on those engine issues, and if you cant recreate those you WILL have to tweak balance, and people will get unhappy about it. And I don't understand why do you bring SC2 untis into it... There are always difficulties in recreating BW balance, but here are some examples of what Starbow has attempted to balance the game: - Marine's are much more agile (as in Sc2) unlike BW Marines --> This makes it more micro rewarding against meele units - Marine Stim boost has been nerfed has been nerfed from 100% (in BW) boost to 50%. HP has been increased from 40 to 45. The combination of these 3 changes overall make the Marine less powerfull if a-moved, but if micro'ed well it will be extremely strong and battles should last longer. - Speedling DPS nerfed by 12% (from BW) --> It kinda benefits from Sc2 mechanics as you point out, thus a DPS nerf makes sense. - Lurkers are armoed but has 15 HP more. This means they die faster to Dragoons and Maurauders, but a bit better vs Marines. Lurkers has been one of the most tested units in mod, and based on my experience this doesn't feel imbalanced at all. - In SBOW Mutas stack up as in BW and can make a gliding shot. That recreates the strenght of Mutalisks from BW. Unlimited unit selection is actually much less of an issue w/ Mutalisk than you make think. Terran has Irradiate which absolutely rapes a zerg player that has overinvested into Mutalisks. Protoss does better vs Mutalisk anyway due to the addiiton of the Stalker. - Smartcasting: The main issue here is related to Psy Storm - at least that's the ability that benefits the most from being able to cast several storms in a short period of time. Therefore, the DPS has been reduced by making it deal damage over 6 seconds instead of 4 seconds. Total damage has been maintaned though. Show nested quote + Dropships have speed boost and abusing immobility of the protoss army is still possible due to the much weaker defensive warpgates. It is intended that we buffed terrans harasss options as we belive it makes for more actionpacked games. Protoss gets rewarded w/ warp gate mechanics and Blink Stalkers. Warp tech is intended to be weak defensively (so it doens't shut down harass), but very strong offensively. It is definitely a super powerfull ability - Watch Romson's game for referrence. Will this create imbalances? Definitely a possibility and we will have to adjust it then. marine stim boost in bw was 66% (for attack speed) not 100% | ||
shivver
United States232 Posts
You need to get a 1v1 obs game setup to help get the popularity and social aspect of the game out there | ||
Big J
Austria16289 Posts
On January 13 2014 03:08 Zealously wrote: Show nested quote + On January 13 2014 03:05 Cheerio wrote: On January 13 2014 02:41 TBone- wrote: I love how good zerglings are in this mod. In sc2 if you send like 15 lings vs 15 marines you lose like 3 marines and all of the lings. But in this version zerglings are extremely formidable. The same goes for gateway units. I don't think it's good. Protoss was already very gateway heavy in scbw, now add warp-in and it looks quite imba to me. Also who would want to play stargate or robo when those are so good. You forget that not all units from vanilla sc2 are present in Starbow. He forgets to actually play the mod and look at the balancing. e.g. I wouldn't even support what TBone said about gateway units... Dragoons are quite bad in many scenarios, because (Starbow-)Zerglings and (Starbow-)Hydras just rape the shit out of them and they lack the (blink+warp in) utility of stalkers to be able to shut down mutalisks. Stalkers are weaker than SC2 stalkers. Also Protoss is extremly gatewayheavy in SC2 as well, no matter how much people complain about perceiving gateway units as weak. They still build 15supply of gateway units per colossus. | ||
Cheerio
Ukraine3178 Posts
On January 13 2014 03:08 Zealously wrote: Show nested quote + On January 13 2014 03:05 Cheerio wrote: On January 13 2014 02:41 TBone- wrote: I love how good zerglings are in this mod. In sc2 if you send like 15 lings vs 15 marines you lose like 3 marines and all of the lings. But in this version zerglings are extremely formidable. The same goes for gateway units. I don't think it's good. Protoss was already very gateway heavy in scbw, now add warp-in and it looks quite imba to me. Also who would want to play stargate or robo when those are so good. You forget that not all units from vanilla sc2 are present in Starbow. so how does it change my point? On examples please. | ||
Lechner
Germany9 Posts
On January 13 2014 03:01 mTwRINE wrote: Looks great, will try it asap. Good to see you are still interested in Starcraft. Haven't seen your stream in ages ![]() Speaking of it: Any intentions to revive the "Szenecast" show? So much has happened in the meantime - I mean KnowMe is constantly GM now ![]() | ||
FrozenProbe
Italy276 Posts
On January 13 2014 03:05 Maladroit1 wrote: Show nested quote + On January 13 2014 02:56 FrozenProbe wrote: It's pretty hard to find people to play with T.T Really? There are 40 people in channel Starbow on EU right now oh, not a long ago there was 5 people ò_ò | ||
Quakecomm
United States344 Posts
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sc2pal
Poland624 Posts
On January 13 2014 03:39 FrozenProbe wrote: Show nested quote + On January 13 2014 03:05 Maladroit1 wrote: On January 13 2014 02:56 FrozenProbe wrote: It's pretty hard to find people to play with T.T Really? There are 40 people in channel Starbow on EU right now oh, not a long ago there was 5 people ò_ò you need to join channel not the group | ||
Hider
Denmark9384 Posts
marine stim boost in bw was 66% (for attack speed) not 100% Not according to Starcraft Wikia. http://starcraft.wikia.com/wiki/Stimpack It doubles the rate of fire. In Sc2 and SBOW it only increases DPS by 50%. | ||
zlefin
United States7689 Posts
On January 13 2014 03:41 Hider wrote: Not according to Starcraft Wikia. http://starcraft.wikia.com/wiki/Stimpack It doubles the rate of fire. In Sc2 and SBOW it only increases DPS by 50%. the wiki is wrong. The game files say 100%, but the actual in game effect is 66%, due to engine reasons. I exhaustively tested a lot of mechanics back in bw, and there's a number of oddities like this. Just like some other units don't attack at their listed cooldown due to engine reasons in bw. | ||
shivver
United States232 Posts
Currently I can't get a game because of multiple stupid errors on EU Now the sc2 launcher thing won't even load up as well. Wanna hear a good joke guys? When I click on the sc2 icon it says "checking for updates" CHECKING FOR UPDATES BAHHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH | ||
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Zealously
East Gorteau22261 Posts
On January 13 2014 03:49 zlefin wrote: Show nested quote + On January 13 2014 03:41 Hider wrote: marine stim boost in bw was 66% (for attack speed) not 100% Not according to Starcraft Wikia. http://starcraft.wikia.com/wiki/Stimpack It doubles the rate of fire. In Sc2 and SBOW it only increases DPS by 50%. the wiki is wrong. The game files say 100%, but the actual in game effect is 66%, due to engine reasons. I exhaustively tested a lot of mechanics back in bw, and there's a number of oddities like this. Just like some other units don't attack at their listed cooldown due to engine reasons in bw. Honestly you could just as well be wrong unless you provide some source or proof besides "I tested it" | ||
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Zealously
East Gorteau22261 Posts
On January 13 2014 03:52 shivver wrote: I wish blizzard would just sell you the rights to sc2 so all these glitches and bs could be patched out within a week.. Currently I can't get a game because of multiple stupid errors on EU I think Starbow is a great testiment to the love people have for Starcraft as a whole, but people really need to stop thinking a few enthusiastic community members (with expertise or otherwise) could "patch out all glitches and bs within a week". It's delusional to think that "fixing" the issues you see in Starcraft II would take less than a week or that new issues wouldn't arise if one didn't extensively test everything first. | ||
TotalBiscuit
United Kingdom5437 Posts
On January 13 2014 03:55 Zealously wrote: Show nested quote + On January 13 2014 03:52 shivver wrote: I wish blizzard would just sell you the rights to sc2 so all these glitches and bs could be patched out within a week.. Currently I can't get a game because of multiple stupid errors on EU I think Starbow is a great testiment to the love people have for Starcraft as a whole, but people really need to stop thinking a few enthusiastic community members (with expertise or otherwise) could "patch out all glitches and bs within a week". It's delusional to think that "fixing" the issues you see in Starcraft II would take less than a week or that new issues wouldn't arise if one didn't extensively test everything first. Well to be honest Starbow is an entirely different game. These people couldn't "patch out the issues SC2 has within a week", SC2s issues are rooted deep. The reason Starbow dodges some of them is because it started being developed 2 years ago without the kind of units that SC2 has. The sentry isn't in it, my understanding was it was never in it. Not only is Toss not reliant on it (which also leads to them not needing the MSC, which is also not there), but the Gateway units are strong enough (along with chrono-boosted cannons) that the way Protoss plays early game in SC2 and all the inherent issues with that don't exist. The Colossus isn't in it and it doesn't need to be in it. Those massive bioballs the Colossus is designed to exterminate aren't there. Units don't clump anywhere near as much so the Colossus gets neutered anyway. I haven't seen enough of Starbow PvZ to say what role a Colossus would have there but it seems to me that Toss can manage just fine without it since they've been given other tools to fill the role anyway. There's no easy fix to some of the issues SC2 has and if it will come it will come with a complete overhaul in LOTV, which I hope for dearly. | ||
Fishgle
United States2174 Posts
Starbow has been designed the same way the lightbulb was supposedly invented: by Trial and a thousand Errors. Kabel didn't simply "fix all of starcraft's problems in a week". | ||
Xapti
Canada2473 Posts
Sure they're not identical units but they're so damn similar. It would be like including both SC1 hydras AND SC2 hydras; actually that's not even a good example because the difference there is at least twice as much as the difference between dragoons and stalkers (significant cost difference, significant damage effectiveness difference, significant tech level difference, and significant health/power difference although that's typically related to cost). It makes far more sense to add both SC1 hydras and SC2 hydras than stalkers with dragoons —not that it's necessarily a good idea either. | ||
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