• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:26
CEST 02:26
KST 09:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon65.0.16 Hotfix (June 30) - Balance + Bug Fixes15Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5327 users

Starbow - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 346 Next
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
January 12 2014 14:23 GMT
#101
On January 12 2014 23:10 Cheerio wrote:
Show nested quote +
On January 12 2014 23:08 TaShadan wrote:
On January 12 2014 22:56 Cheerio wrote:
There are a lot of issues it will be almost impossible to recreate. For example better pathfinding makes melee units much better, overkill makes ranged units worse. Lurkers will be quite imba because of pathfinding and clumping up, though the latter can be fixed by collision radius. Recreating scarab shots will be pretty hard. Muta stacking? Smart casting? The thing is BW balance is largely dependent on those engine issues, and if you cant recreate those you WILL have to tweak balance, and people will get unhappy about it. And I don't understand why do you bring SC2 untis into it... It looks like you haven't decided yet of what you want to do: recreate sc1 or make sc2 better. For example the height advantage. 50% miss chance is recreating sc1. If you want to make sc2 better (adding more of defenders advantage) you should just halve that damage.


Starbow is not a scbw remake.


then it should stop porting outdated sc1 features.

What of it is outdated?
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
January 12 2014 14:23 GMT
#102
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 12 2014 14:24 GMT
#103
On January 12 2014 23:23 Hider wrote:
Show nested quote +
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
January 12 2014 14:25 GMT
#104
On January 12 2014 23:24 Plansix wrote:
Show nested quote +
On January 12 2014 23:23 Hider wrote:
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.


Seems like an interesting idea.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 12 2014 14:25 GMT
#105
In SBOW Mutas stack up as in BW and can make a gliding shot. That recreates the strenght of Mutalisks from BW

Just to clarify upon this.
The mutas not 100% bw micro, its worse.

Whenever they kill a unit, they have to deadstop for x time. (Sc2 engine fault)
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 12 2014 14:26 GMT
#106
On January 12 2014 23:23 Hider wrote:
Show nested quote +
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.


Yeah i can see that it adds some apm sink, but vision is the wrong way to go here i feel. I don't know what you could replace it with either though :/
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 12 2014 14:26 GMT
#107
On January 12 2014 23:15 decemberscalm wrote:
Show nested quote +
On January 12 2014 23:13 nigsky wrote:
This is really really cool. Blizzard should just hire them and rename it to Legacy of the Void.

Far different games!

We'll just have to see what LotV evolves SC2 in. SBOW plays much differently than sc2.

Maybe lotv will introduce some units worthwhile importing

Probably not though
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2014-01-12 14:29:12
January 12 2014 14:26 GMT
#108
what is the difference between stalker and dragoon roles and viper vs defiler roles? What is the role of the scout?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 12 2014 14:28 GMT
#109
On January 12 2014 23:24 Plansix wrote:
Show nested quote +
On January 12 2014 23:23 Hider wrote:
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.

Then people will just use more tumors and creep a little bit slower in one direction, i don't think that fixes the "vision problem" , just makes it a little bit harder
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
Last Edited: 2014-01-12 14:39:24
January 12 2014 14:31 GMT
#110
On January 12 2014 23:26 Cheerio wrote:
what is the difference between stalker and dragoon roles and viper vs defilers roles? What is the role of the scout?


Stalker's role:

1) Can be used a Reaper/Vulture harass/scout unit as it has high-ground vision and starts with blink and has extra damage vs light.
2) Pretty good against Mutalisks. Its efficency vs Lings/Marines is yet to be fully explored though, but overall if you play a PvZ and opponent goes ling/Mutalisks, mixing in Stalkers is almost always a great idea. This gives the protoss an alternative to going stargate every PvZ.
3) It can probably be used to abuse immobilty of mech, and it can blink on top of Siege Tanks. Again, this possiblity hasn't fully been explored yet. It is, however important to note that just making a big "group blink" on one location w/ Stalkers on top of Siege Tanks isn't effective. Instead, it is optimal to "individualize" the blinks, so each Stalker blinks on top of different Siege tanks in order to optimize friendly fire splash damage. Doing this optimally though, is incredibly challenging.

Dragoon:
- Good vs Lurkers, Ultralisks, Siege Tanks (needs Zealots as buffer here though).

The Dragoon is like 70% Sc2 Stalker (without blink) and 30% Sc2-Immortal.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 12 2014 14:31 GMT
#111
On January 12 2014 23:26 Cheerio wrote:
what is the difference between stalker and dragoon roles and viper vs defiler roles? What is the role of the scout?

Dragoon fulfills Immortal role vs heavy armored, even against air. Scout fulfills Void Ray role vs heavy armored air.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 12 2014 14:34 GMT
#112
Starbow looks like a mod that I would enjoy very much.

The gameplay of SC2 has become so stale for me right now that I need something else to keep me coming back to SC2.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
January 12 2014 14:37 GMT
#113
On January 12 2014 23:26 Cheerio wrote:
what is the difference between stalker and dragoon roles and viper vs defiler roles? What is the role of the scout?


Stalkers are mobile and fragile; much worse in direct engagements, but great for backstabs and catching units out of position.
Dragoons hit harder, have more HP and is probably the most well rounded unit in the game. Great for big battles, but are quite expensive for what they do.

Vipers are mobile and agressive support units that focusses on disabling enemy units. Defilers are more sneaky and fragile, but provide some of the best combat support in the game with plague and dark swarm.
Basically Vipers are more safe and easier to get, but Defilers are powerhouses when used right.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
Last Edited: 2014-01-12 14:58:42
January 12 2014 14:41 GMT
#114
Regarding my experiences for Viper and Defiler: I prefer to go for a lair-heavy very mobile style whenever I play zerg. W/ this style I feel Viper functions better - at least I think its more fun.
Vs Siege Tanks, it has a weaker version of Abduct, and thus it is usefull vs both bio and mech.

Eventually though, you probably need Dark Swarm if you face a mech'ing terran w/ a maxed out Siege army and lots of turrets.
Vs mech in midgame, I can also recommend you try out Roaches (mixed w/ Hydras). That style is pretty mobile and beefy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-01-12 15:02:47
January 12 2014 15:01 GMT
#115
On January 12 2014 23:28 The_Red_Viper wrote:
Show nested quote +
On January 12 2014 23:24 Plansix wrote:
On January 12 2014 23:23 Hider wrote:
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.

Then people will just use more tumors and creep a little bit slower in one direction, i don't think that fixes the "vision problem" , just makes it a little bit harder


The other alternative is you make them like sensor towers, so you only know that there are unit there, not what they are.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-01-12 15:09:53
January 12 2014 15:04 GMT
#116
There was a joke in BW that went something like "Dark Swarm, so imba it almost makes ZvT balanced". I definitely see good Defiler usage being mandatory once the game becomes more explored and terrans are better.

Question about the Scout, what is the idea behind including this unit? It appears to be rather superfluous, and was never used in BW except as a BM move. Perhaps replace it with something more interesting(just not a void ray, please no void rays)?
"Digital. They have digital. What is digital?" - Donald J Trump
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
January 12 2014 15:07 GMT
#117
On January 13 2014 00:01 Plansix wrote:
Show nested quote +
On January 12 2014 23:28 The_Red_Viper wrote:
On January 12 2014 23:24 Plansix wrote:
On January 12 2014 23:23 Hider wrote:
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.

Then people will just use more tumors and creep a little bit slower in one direction, i don't think that fixes the "vision problem" , just makes it a little bit harder


The other alternative is you make them like sensor towers, so you only know that there are unit there, not what they are.

Great idea. Makes sense thematically too. Units are walking on top of creep, they sense a unit is there, but don't see.
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
January 12 2014 15:16 GMT
#118
On January 12 2014 23:28 The_Red_Viper wrote:
Show nested quote +
On January 12 2014 23:24 Plansix wrote:
On January 12 2014 23:23 Hider wrote:
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.

Then people will just use more tumors and creep a little bit slower in one direction, i don't think that fixes the "vision problem" , just makes it a little bit harder


Why is that bad though? I think the issue w/ vision is when it covers 50%+ of the map and the opponent can't move out without the opponent noticing --> this allows the zerg to always be ready for surprise attacks. For instance, I found Vulture harass late game vs a zerg that spreads creep to be almost impossible.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 12 2014 15:21 GMT
#119
On January 13 2014 00:16 Hider wrote:
Show nested quote +
On January 12 2014 23:28 The_Red_Viper wrote:
On January 12 2014 23:24 Plansix wrote:
On January 12 2014 23:23 Hider wrote:
On January 12 2014 23:18 The_Red_Viper wrote:
I feel creep spread shouldn't be in the game, there is no speed benefit to it and the free vision is kinda meh aswell.
I mean you have decided not to use xel naga towers, cause you want the players to scout with actual units, creep does exactly the opposite.


I think most players enjoy the possiblity to spread creep (as it rewards mechanics), but I agree w/ the vision-advantage. Not a big fan of that either, but its a bit difficult to see what other benefit it should give. For instance, a straight up damage/armor buff is likely to have unintended consequences for gameplay.

They just need to make the vision around the tumors really tiny. Then it only gives partial information, as opposed to all information.

Then people will just use more tumors and creep a little bit slower in one direction, i don't think that fixes the "vision problem" , just makes it a little bit harder


Why is that bad though? I think the issue w/ vision is when it covers 50%+ of the map and the opponent can't move out without the opponent noticing --> this allows the zerg to always be ready for surprise attacks. For instance, I found Vulture harass late game vs a zerg that spreads creep to be almost impossible.

I think it is not enough, i would like to remove all sort of vision for creep, but there has to be some sort of advantage of course if you wanna keep the apm sink.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2014-01-12 15:23:56
January 12 2014 15:23 GMT
#120
Some of those games are quite interesting. The only thing I saw that I thought needed a definite fix was the amount of time it takes for a spider mine to trigger. Seems much longer than it should be. Dark swarm's visibility was also pretty crap on that desert terrain.
Prev 1 4 5 6 7 8 346 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft527
ViBE180
oGsTOP 65
Temp0 39
StarCraft: Brood War
GuemChi 2969
Rain 2694
Artosis 708
Shuttle 69
sSak 60
Bale 7
Dota 2
capcasts160
League of Legends
JimRising 363
Super Smash Bros
AZ_Axe191
hungrybox111
Other Games
summit1g10435
C9.Mang02053
shahzam658
ToD131
Maynarde70
UpATreeSC60
JuggernautJason18
Organizations
Other Games
gamesdonequick871
BasetradeTV234
Dota 2
PGL Dota 2 - Main Stream219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 94
• musti20045 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2959
League of Legends
• Scarra732
Upcoming Events
Kung Fu Cup
10h 34m
Replay Cast
23h 34m
CrankTV Team League
1d 10h
Bombastic Starleague
1d 19h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.