• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:06
CEST 00:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced40BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 649 users

David Kim's Current Balance Thoughts - Page 46

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 44 45 46 47 48 62 Next
Dvriel
Profile Joined November 2011
607 Posts
January 17 2014 16:35 GMT
#901
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-01-17 16:45:44
January 17 2014 16:44 GMT
#902
On January 18 2014 01:35 Dvriel wrote:
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????

Is it not only 2 Terrans? Bbyong and Maru?
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 17 2014 16:49 GMT
#903
On January 18 2014 01:35 Dvriel wrote:
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????

I really like this "soon starbow will be bigger than sc2" in your post, even if it is extremely stupid^^
But yeah i agree that it isn't the best sign if code s has almost no terrans.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2014-01-17 16:54:53
January 17 2014 16:53 GMT
#904
I really like this "soon starbow will be bigger than sc2" in your post, even if it is extremely stupid^^
But yeah i agree that it isn't the best sign if code s has almost no terrans.


No it has no merit on balance if 1 terran can make it then they all can they just need to play better.... It doesn't matter that one of them didn't even face protoss to make it.....

The Game is balanced when you take the skill out of the equation of the players the game is balanced don't worry.....

Edit: Btw the only thing i can think of when them saying that is they made computer players duke it out with the micro 3000 bot or w/e and see that toss only wins 51% of the time so they chalked that across the board... LOL
Daralii
Profile Joined March 2010
United States16991 Posts
January 17 2014 16:56 GMT
#905
On January 17 2014 22:51 Grumbels wrote:
I think David Kim is also the balance designer for Heroes of the Storm, although I don't know if he's lead balance designer. (I guess most of the SC2 team is off developing Heroes of the Storm)

To be honest, with Blizzard's current level of involvement with Starcraft 2, there isn't really a need for David Kim to be a full-time SC2 developer.

You're confusing Kim with Browder.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 17 2014 16:59 GMT
#906
On January 18 2014 01:56 Daralii wrote:
Show nested quote +
On January 17 2014 22:51 Grumbels wrote:
I think David Kim is also the balance designer for Heroes of the Storm, although I don't know if he's lead balance designer. (I guess most of the SC2 team is off developing Heroes of the Storm)

To be honest, with Blizzard's current level of involvement with Starcraft 2, there isn't really a need for David Kim to be a full-time SC2 developer.

You're confusing Kim with Browder.

No? Source? afaik david kim also works on hots
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-01-17 17:29:04
January 17 2014 17:27 GMT
#907
On January 17 2014 20:10 SeventhPride wrote:
Show nested quote +
On January 17 2014 19:31 Micro_Jackson wrote:
On January 17 2014 19:12 vthree wrote:
On January 17 2014 19:05 Ghanburighan wrote:
On January 17 2014 17:12 vthree wrote:
On January 16 2014 19:07 Micro_Jackson wrote:
On January 16 2014 18:37 artosismermaid wrote:
So is the test map not up anymore and david kim decided not to make any balance changes right now?


I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL.


Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6).


I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept.


Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts.


Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse.

Or they are seeing BL/Swarmhost as a problem that has to be addressed first.

Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options.

Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead.



I am pretty much convinced of this for quite some time already. Too many big design issues. Just from the fact that they had to make mutas that good as they are now with their speed regeneration shows the current imbalances of basic units in SC2. In general the terran bio is way too strong vs normal units, followed by banelings & colossi being needed which don't create good games cause they either lose or win hard in fights usually. Terran mech is completely messed up, tanks without siege mode upgrade suck (removing upgrades like this is quite bad for the games general design I think,) thors are kinda useless or op in battles as they naturally don't create balanced and even less interesting fights, widow mines fill in the same role as thors anti air and tanks anti ground. Protoss mechanics are questionable since day1: high speed cheap upgrades with chronoboosts, warpgate mechanic with no adequate counterpart on the usual gateway, one way decisionmaking, mothership core which has way too strong timewarp.

Basically SC2 needs a redesign of 30-50% of its units in order to make it "fun" to play again and get rid of the 15 minutes 1 fight gg games that are as a result of unit/race/general design the biggest problem of the game.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
January 17 2014 17:29 GMT
#908
Ugh, "fun" is so damn subjective.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 17 2014 17:30 GMT
#909
On January 18 2014 01:49 The_Red_Viper wrote:
Show nested quote +
On January 18 2014 01:35 Dvriel wrote:
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????

I really like this "soon starbow will be bigger than sc2" in your post, even if it is extremely stupid^^
But yeah i agree that it isn't the best sign if code s has almost no terrans.


The usual Code S Terrans are in the other Regions equivalent to Code S, so no wonder there are no Terrans in GSL. So they can always argue that Terran does so well, that they can afford to switch to other regions, since its basically a money factor now.
Just like the GomTvT era where Terran was so OP because half of the koreans played Terran and half of Code S was Terran. And in the End a few Zergs battled their way through the mass of Terrans and won. So would wait for the cries until all the Terrans are eliminated early.
Either way Terran Bio will stay in its current form probably and they will work more on mech, which means Korean Terrans that even go Bio in TvT have a few more problems soon.
Diogenes
Profile Joined January 2012
United States132 Posts
Last Edited: 2014-01-17 17:39:46
January 17 2014 17:35 GMT
#910
On January 18 2014 01:35 Dvriel wrote:
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????


For one, counting terrans who are already in is irrelevant. Maru was seeded from play that happened before the patch. There are only 2 terrans in Code S at the moment because Jjaki gave up his seed to go to Europe.

Only 1 Terran has made it in from the first half of Code A. And that terran only had to play a mirror and a zerg. Every other terran was basically raped hard by protoss, including Flash.

The 2nd half of Code A will definitely have some terrans if only for the fact that there are groups with only 1 protoss or 2 terrans with only zergs. What will be interesting to see is Innovation versus his all-protoss group. If Innovation falls out despite playing perfectly, it will be really frustrating to see. All the TvP's have been exercises in frustration.

In addition, there needs to be an emergency ban to Daedulus. Seriously, has a zerg ever lost on that map? Every time a zerg loses a game, they just pick daedulus and know they will see a game 3 because zerg is so favored. We saw in proleague a super cheese to stop zerg on that map which Symbol easily countered with Nydus play. Terrans and protoss have to take a wide open, hard-to-defend natural followed by a wide-open, hard-to-defend 3rd, and then have a distant, wide-open, hard-to-defend 4th. There is almost no way to push out without getting hit by ling run-bys.

Daedulus is quite literally the most imbalanced map in the game since steppes of war. Blizzard actually took us all the way back to some of the worst days of starcraft. Stuff like this is why David Kim gets a lot of hate.
"When Godzilla attacks, he advances rather than retreats. We can use this to our advantage."
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2014-01-17 17:53:25
January 17 2014 17:37 GMT
#911
On January 18 2014 02:29 plogamer wrote:
Ugh, "fun" is so damn subjective.


on the one hand it is on the other hand it can be easily measured when looking at the player numbers. Obviously a game like LoL seems to be more fun and BW in korea has had alot bigger audience and playerbase than sc2 nowadays has as well.

SC2 is not all bad tho. It just doesn't do it for many progamers (lots of quitters, lots of people complaining) and as well not for casual players. Enjoyment/frustration ratio seems bad in general in SC2 due to the unit design and games that give too few options for comebacks and usually are being lost after one medium sized mistake or fail. New units like e.g. the widow mine and swarmhost even further increased the frustration/enjoyment ratio. They are new units that induce op/up scenarios and instant wins by their nature. But I said this already months ago.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2014 17:51 GMT
#912
On January 18 2014 02:35 Diogenes wrote:
Show nested quote +
On January 18 2014 01:35 Dvriel wrote:
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????


For one, counting terrans who are already in is irrelevant. Maru was seeded from play that happened before the patch. There are only 2 terrans in Code S at the moment because Jjaki gave up his seed to go to Europe.

Only 1 Terran has made it in from the first half of Code A. And that terran only had to play a mirror and a zerg. Every other terran was basically raped hard by protoss, including Flash.

The 2nd half of Code A will definitely have some terrans if only for the fact that there are groups with only 1 protoss or 2 terrans with only zergs. What will be interesting to see is Innovation versus his all-protoss group. If Innovation falls out despite playing perfectly, it will be really frustrating to see. All the TvP's have been exercises in frustration.

In addition, there needs to be an emergency ban to Daedulus. Seriously, has a zerg ever lost on that map? Every time a zerg loses a game, they just pick daedulus and know they will see a game 3 because zerg is so favored. We saw in proleague a super cheese to stop zerg on that map which Symbol easily countered with Nydus play. Terrans and protoss have to take a wide open, hard-to-defend natural followed by a wide-open, hard-to-defend 3rd, and then have a distant, wide-open, hard-to-defend 4th. There is almost no way to push out without getting hit by ling run-bys.

Daedulus is quite literally the most imbalanced map in the game since steppes of war. Blizzard actually took us all the way back to some of the worst days of starcraft. Stuff like this is why David Kim gets a lot of hate.


Actually, the super cheese is from code A game with Ruin. Daedalus is not in PL. Yongwha also won with an unscout 1 base DT, sOs won with 3 gate expand. But yeah, that map is just bad.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-17 17:56:57
January 17 2014 17:53 GMT
#913
On January 18 2014 02:37 LSN wrote:
Show nested quote +
On January 18 2014 02:29 plogamer wrote:
Ugh, "fun" is so damn subjective.


on the one hand it is on the other hand it can be easily measured when looking at the player numbers. Obviously a game like LoL seems to be more fun and BW has had alot bigger audience and playerbase than sc2 nowadays has in korea as well.


More popular, you mean. LoL and Dota2 is more popular because its much less demanding mechanically.

I enjoy games with strategic depth, where I can outmaneuver and outsmart my opponents.. And I can still do that in SC2 more so than in any other games. For me, if the maps had more chokes, and high-ground advantage was bit increased, I'd be a happy camper.

Also, to nerf powerful units that ignore terrain, like Collosi.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 17 2014 17:59 GMT
#914
On January 18 2014 02:35 Diogenes wrote:
Show nested quote +
On January 18 2014 01:35 Dvriel wrote:
After half Code A finished we got in Code S:

3 Terrans
10 Protoss
7 Zerg.

Zerg representation is double the Terran and Protoss, ONLY TRIPLE. Do you need more data DK? The winnig % may not be the same, but who cares? I suppose we are going to see only ZvZ,PvP and PvZ in Code S. This may interest you,but as long as that league is not the "highest level"....

Even Korean Terrans are struggling, but while the ladder is "balanced" I suppose you and your bosses are fine.I hope you enjoy the mess SC2 is becoming. There are Starbow tournaments already and are sponsored. Its only a matter of time and maybe more professional hands for this "mod" and your SC2 will be absolutely dead.Nobody is going to play it, neither watching. I was so big fan of this game when it came, but now I am just tired of 4 years TvP same s..t and BIOBIOBIOBIO every single MU for Terrans.The promise for mech in TvP was the biggest change I awaited from HotS, but...there is nothing.

What are you waiting for????


For one, counting terrans who are already in is irrelevant. Maru was seeded from play that happened before the patch. There are only 2 terrans in Code S at the moment because Jjaki gave up his seed to go to Europe.

Only 1 Terran has made it in from the first half of Code A. And that terran only had to play a mirror and a zerg. Every other terran was basically raped hard by protoss, including Flash.

The 2nd half of Code A will definitely have some terrans if only for the fact that there are groups with only 1 protoss or 2 terrans with only zergs. What will be interesting to see is Innovation versus his all-protoss group. If Innovation falls out despite playing perfectly, it will be really frustrating to see. All the TvP's have been exercises in frustration.

In addition, there needs to be an emergency ban to Daedulus. Seriously, has a zerg ever lost on that map? Every time a zerg loses a game, they just pick daedulus and know they will see a game 3 because zerg is so favored. We saw in proleague a super cheese to stop zerg on that map which Symbol easily countered with Nydus play. Terrans and protoss have to take a wide open, hard-to-defend natural followed by a wide-open, hard-to-defend 3rd, and then have a distant, wide-open, hard-to-defend 4th. There is almost no way to push out without getting hit by ling run-bys.

Daedulus is quite literally the most imbalanced map in the game since steppes of war. Blizzard actually took us all the way back to some of the worst days of starcraft. Stuff like this is why David Kim gets a lot of hate.

I think a chess analogy is relevant here. Jose Raul Capablanca is a chess player that was world champion for six years, although realistically he was the best player in the world for longer. He was known for his classically perfect play, in accordance to the rules of positional play. His moves still stand up very well to chess engine inspection, perhaps better than any other world champion. However, his downside was that he was, in Kasparov's words, calcified. In the end his play, although perfect, was too simple and didn't pose enough problems for his opponents, and this culminated in a victory over him by Alexander Alekhine. A much sloppier player, not necessarily with the best technique, but known for his "grand conceptions". He would get himself into very chaotic and dynamic positions that through unparalleled creativity he would find a way out of. He defeated Capablanca, who never took him seriously as an opponent, and was the world champion for another nearly twenty years. (mostly because he dodged Capablanca who couldn't get the funds for a rematch, but still )

I think Innovation is a great player, perhaps technically the best Starcraft 2 player, but if he doesn't make it difficult enough for his opponents he makes himself too vulnerable and his play can too easily be exploited. Part of Maru's strength is that his opponents play worse because they never know what to expect. Creativity should be rewarded, don't you think? Nobody cares about who is the hypothetically best player if you play a Bo99 vs someone. If Innovation just does the technically strongest build of SCV pulling and loses he has himself to blame for not confusing his opponents enough.

Also, Daedulus point might be bad for protoss, but they're still winning a lot of games on it. Maybe, again, it rewards creative play?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Mahavishnu
Profile Joined August 2010
Canada396 Posts
January 17 2014 18:11 GMT
#915
So regarding balance, would all this "fuss" mean that Starcraft 2 is a harder game than Starcraft 1!?
everything is gravity
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2014-01-17 18:18:49
January 17 2014 18:17 GMT
#916
deleted
I would rather eat than see my children starve.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2014-01-17 18:28:31
January 17 2014 18:26 GMT
#917
On January 18 2014 03:11 Mahavishnu wrote:
So regarding balance, would all this "fuss" mean that Starcraft 2 is a harder game than Starcraft 1!?


Depends on how you define "hard". It's certainly a lot less mechanically challenging - the harder aspect is that there is a very small margin for error due to the high dps of all the units and army clumping. Small mistakes in BW might make you lose an engagement, but it won't be as one sided as SC2 is - ex. last night code A Cure vs. Panic, cure is up 20-30 supply in army, is not paying attention to his army for 3 in game seconds and loses to the meatgrinder that is protoss late game.

Sure it's hard, but is this the type of difficulty that we want? Doesn't this create more randomness as humans are simply not perfect machines and are prone to make errors?

Either way, it appears to me at least that there is clearly a problem with the state of the game as it is. However, this problem may not be a balance issue that can be explained by win rates - although there is some solid evidence that it may be.

If anyone is satisfied with the way Starcraft II currently is, they should really take a look at the whole picture and imagine what would be best for the game in 5 years. The situation with starbow may be on the polar opposite of how blizzard has approached the design of SC2, but hopefully its increasing popularity will finally push blizzard in the direction of making the large scale changes to the game design that the community has been pushing since day one of beta.

stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-01-17 18:38:43
January 17 2014 18:38 GMT
#918
To quote David Kim, "As of this writing Protoss has won 23 of 35 non mirrored matchups in Code A."
Moderator
Lunareste
Profile Joined July 2011
United States3596 Posts
January 17 2014 18:59 GMT
#919
On January 18 2014 03:38 stuchiu wrote:
To quote David Kim, "As of this writing Protoss has won 23 of 35 non mirrored matchups in Code A."


You are actually hilarious.
KT FlaSh FOREVER
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 17 2014 19:12 GMT
#920
On January 18 2014 02:53 plogamer wrote:
Show nested quote +
On January 18 2014 02:37 LSN wrote:
On January 18 2014 02:29 plogamer wrote:
Ugh, "fun" is so damn subjective.


on the one hand it is on the other hand it can be easily measured when looking at the player numbers. Obviously a game like LoL seems to be more fun and BW has had alot bigger audience and playerbase than sc2 nowadays has in korea as well.


More popular, you mean. LoL and Dota2 is more popular because its much less demanding mechanically.

I enjoy games with strategic depth, where I can outmaneuver and outsmart my opponents.. And I can still do that in SC2 more so than in any other games. For me, if the maps had more chokes, and high-ground advantage was bit increased, I'd be a happy camper.

Also, to nerf powerful units that ignore terrain, like Collosi.


I wouldn't say that LoL or Dota2 is more popular cause of mechanics. BW had brutal mechanics, yet it was far more popular than SC2 was ever at it's peak. It's 100% cause those games are more fun.
Prev 1 44 45 46 47 48 62 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
Team Wars - Round 1
Dewalt vs Hawk
ZZZero.O113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 192
JuggernautJason111
SpeCial 39
StarCraft: Brood War
Britney 18071
ggaemo 300
firebathero 223
ZZZero.O 113
Aegong 33
Dota 2
syndereN508
monkeys_forever261
capcasts152
NeuroSwarm75
League of Legends
Grubby4359
Counter-Strike
Stewie2K866
flusha286
Heroes of the Storm
Liquid`Hasu577
Other Games
tarik_tv12720
gofns9459
fl0m1500
C9.Mang0108
ZombieGrub43
Sick35
ROOTCatZ24
PPMD21
Organizations
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 194
• davetesta76
• StrangeGG 60
• sitaska43
• RyuSc2 13
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• HerbMon 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22106
• WagamamaTV689
Other Games
• imaqtpie1397
• Shiphtur187
Upcoming Events
Korean StarCraft League
4h 54m
CranKy Ducklings
11h 54m
BSL20 Non-Korean Champi…
13h 54m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
17h 54m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 11h
BSL20 Non-Korean Champi…
1d 15h
Bonyth vs TBD
WardiTV European League
1d 17h
Wardi Open
2 days
OSC
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.