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On January 17 2014 17:12 vthree wrote:Show nested quote +On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6).
I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept.
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On January 17 2014 19:05 Ghanburighan wrote:Show nested quote +On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept.
Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts.
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On January 17 2014 19:12 vthree wrote:Show nested quote +On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts.
Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse.
Or they are seeing BL/Swarmhost as a problem that has to be addressed first.
Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options.
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On January 17 2014 19:31 Micro_Jackson wrote:Show nested quote +On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead.
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On January 17 2014 19:12 vthree wrote:Show nested quote +On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts.
Well, I know that one shouldn't try to tasseograph balance off less than 20 games. I just wanted to point out that DK mentioned roughly similar numbers for his reason to roll back the balance test.
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10/18 players (potentially 1 more if MVPSuper wins his game vs Solar) being Protoss players who have qualified for Code S, compared to 2 Terrans T_T, surely that shows somethign is wrong.
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On January 17 2014 20:10 SeventhPride wrote:Show nested quote +On January 17 2014 19:31 Micro_Jackson wrote:On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead.
That or everyone switches back to Brood War
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On January 17 2014 20:51 Hadronsbecrazy wrote: 10/18 players (potentially 1 more if MVPSuper wins his game vs Solar) being Protoss players who have qualified for Code S, compared to 2 Terrans T_T, surely that shows somethign is wrong. only 1 terran qualified. Maru was already there.
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On January 17 2014 19:05 Ghanburighan wrote:
I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept.
David Kim would probably respond "No no no, you see Code A isn't the highest level".
Anyways, the comment about pro league protoss performance in his balance blog contradicts his statement in the exact same blog post of not using small sample sizes.
I don't know what the current balance of the game is. What's ridiculous though is that the lead designer of this game, a game I've been playing for 4 years and still ladder frequently on as its probably the last rts game ever, can't explain in a way that makes any matter of fucking sense how they measure balance. All they can do is sight some adjusted win percentage so they never have to work for longer than 15 seconds by opening a txt file and upping roach speed. Adjusted win rates were 50-50 in broodlord infestor era and the game was imbalanced back then. I'm pretty sure you have some errors in your formula somewhere.
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On January 17 2014 20:10 SeventhPride wrote:
Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead.
Games typically don't skyrocket in popularity into their third expansion (with having to buy the first 2 to play the 3rd). But this isn't a matter of balance equaling popularity, this is a matter of viability as an eSport. While SC2 will never be equal to BroodWar, it did try to fill its niche, and should at the very least be a worthy placeholder. For every stupid design decision that tried to differentiate itself from BroodWar, SC2 has developed into quite the hassle to balance. Everything is so fragile and the game is so fast, it's hard to know how much a small change will impact the big picture without running it through rigorous testing. It's easier to pretend everything is perfect (enough).
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On January 17 2014 20:10 SeventhPride wrote:Show nested quote +On January 17 2014 19:31 Micro_Jackson wrote:On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead. I don't think Kim has much of a say in unit design. If it's as close as possible to 33/33/33, he's done his job.
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On January 17 2014 22:14 Daralii wrote:Show nested quote +On January 17 2014 20:10 SeventhPride wrote:On January 17 2014 19:31 Micro_Jackson wrote:On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead. I don't think Kim has much of a say in unit design. If it's as close as possible to 33/33/33, he's done his job. He introduces himself as lead balance designer.
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On January 17 2014 22:29 SC2Toastie wrote:Show nested quote +On January 17 2014 22:14 Daralii wrote:On January 17 2014 20:10 SeventhPride wrote:On January 17 2014 19:31 Micro_Jackson wrote:On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead. I don't think Kim has much of a say in unit design. If it's as close as possible to 33/33/33, he's done his job. He introduces himself as lead balance designer.
He is more like a lead imbalance designer :D (ok just joking, i think the balance could be worse but the basic mechanics of the game are flawed and often lead to boring games)
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On January 17 2014 22:33 TaShadan wrote:Show nested quote +On January 17 2014 22:29 SC2Toastie wrote:On January 17 2014 22:14 Daralii wrote:On January 17 2014 20:10 SeventhPride wrote:On January 17 2014 19:31 Micro_Jackson wrote:On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead. I don't think Kim has much of a say in unit design. If it's as close as possible to 33/33/33, he's done his job. He introduces himself as lead balance designer. He is more like a lead imbalance designer :D (ok just joking, i think the balance could be worse but the basic mechanics of the game are flawed and often lead to boring games) Nono he is the lead balance designer. How well he does his job however is not determined by the title he carries forth.
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On January 17 2014 22:33 TaShadan wrote:Show nested quote +On January 17 2014 22:29 SC2Toastie wrote:On January 17 2014 22:14 Daralii wrote:On January 17 2014 20:10 SeventhPride wrote:On January 17 2014 19:31 Micro_Jackson wrote:On January 17 2014 19:12 vthree wrote:On January 17 2014 19:05 Ghanburighan wrote:On January 17 2014 17:12 vthree wrote:On January 16 2014 19:07 Micro_Jackson wrote:On January 16 2014 18:37 artosismermaid wrote: So is the test map not up anymore and david kim decided not to make any balance changes right now? I think they maybe canceled or rethinks the Protoss nurf due to Proleague results. Reminds me on the not happened creepspread nurf back in WoL. Hopefully they are watching the WCS qualifiers and Code A as well... Proleague is really bad in terms of statistics since it is so Protoss heavy and small sample size. So coaches will likely go with their best vP players (be it terran, zerg, protoss). Although TvP is 15-6 for P right now, Maru and TY are 8-0 (rest is 7-6). I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. Well, Code A has just been started. Hopefully they are looking at the games and come up with something before Code S and the main WCS NA/EU starts. Maybe its a reaction to pro feedback. Almost everyone mentioned that the Overcharge nurf will do nothing for T/Z because it doesn´t matter early game and is timing based midgame, but has the potential to make PvP worse. Or they are seeing BL/Swarmhost as a problem that has to be addressed first. Or the Blizzard HQ has been overrun by a local zombie apocalypse. According to their community communication the last thing is as likely as the other two options. Personally, I see there is no way they can do anything that can make the game popular again. Sure the game can have balanced win rates but there will never be "fun" in it except if we have a call for a complete redesign. David kim seems to have this idea that the game is fun when it is balanced hence why he is prioritising balance first but frankly said, I feel the new arcade mod starbow has more potential to be the true SC2 instead. I don't think Kim has much of a say in unit design. If it's as close as possible to 33/33/33, he's done his job. He introduces himself as lead balance designer. He is more like a lead imbalance designer :D (ok just joking, i think the balance could be worse but the basic mechanics of the game are flawed and often lead to boring games)
David Kim's job is mainly to have a name so that people in these threads get to vomit on it.
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On January 17 2014 20:56 NoobCrunch wrote:Show nested quote +On January 17 2014 19:05 Ghanburighan wrote:
I'm sure they are not. They looked at proleague and stopped. Now Code A PvT is 13-4. But they're not saying anything. Welcome to the world of tiny sample sizes, Davik Kim. I'm glad that the guy in charge of balance is yet to learn the concept. David Kim would probably respond "No no no, you see Code A isn't the highest level". Anyways, the comment about pro league protoss performance in his balance blog contradicts his statement in the exact same blog post of not using small sample sizes.I don't know what the current balance of the game is. What's ridiculous though is that the lead designer of this game, a game I've been playing for 4 years and still ladder frequently on as its probably the last rts game ever, can't explain in a way that makes any matter of fucking sense how they measure balance. All they can do is sight some adjusted win percentage so they never have to work for longer than 15 seconds by opening a txt file and upping roach speed. Adjusted win rates were 50-50 in broodlord infestor era and the game was imbalanced back then. I'm pretty sure you have some errors in your formula somewhere. Do not blame David Kim for your lack of reading comprehension.
And I don't doubt that the ladder winrates were mostly balanced during the BL/infestor era. It was a style that was easy to perform at the pro level but not nearly so easy at most ladder levels.
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As I expected, lots of people gushing over the Marine saying about how its such a good unit and well rounded and not a problem.
That's the whole point. I mean come on people...just think for a few minutes. Its the reason splash damage is so painfully important in PvT, because it has literally no other weakness besides a susceptibility to splash. Stim means you can't outrange it for long if you even try. Its low HP means nothing to its sky-high ranged DPS and cheap cost; unless you're killing them in huge numbers with splash. So without a way to kill Marines en masse there is literally no way to win the matchup in the lategame because what are you going to do? Charge Zealots in there? Try to blink Stalker micro like you would against Roaches? Forcefields and...do...something...? Mass up Immortals? Carriers which get their interceptors slaughtered in huge amounts? Chip away with Tempest? Mass Oracles?!?
What about Zerg? What can they use against a ton of Marines other than AoE splash or lockdown in the form of Banelings and Infestors? Walls of locusts perhaps. Broodlings. But ideally you want Infestors to lock down the Marines to prevent them getting in range to kill your Broodlords and Swarm Hosts.
But this means that Terrans are forced into using Marines vP and makes them a focal point in many games vZ too. Because if everything else was as good as the Marine Protoss would straight up die. Every game. And Zerg probably would too. So only the Marine is this good and this flexible.
If you make the Marine less prominent through a nerf then you can afford to buff tons of other stuff. You could roll back some of the Tank nerfs for a start. Maybe make some changes to shift Thors into a better place again. Hell you could buff the bunker build time! Ok the last was a joke but still...
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I think David Kim is also the balance designer for Heroes of the Storm, although I don't know if he's lead balance designer. (I guess most of the SC2 team is off developing Heroes of the Storm)
To be honest, with Blizzard's current level of involvement with Starcraft 2, there isn't really a need for David Kim to be a full-time SC2 developer.
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On January 17 2014 22:51 -Celestial- wrote: As I expected, lots of people gushing over the Marine saying about how its such a good unit and well rounded and not a problem.
That's the whole point. I mean come on people...just think for a few minutes. Its the reason splash damage is so painfully important in PvT, because it has literally no other weakness besides a susceptibility to splash. Stim means you can't outrange it for long if you even try. Its low HP means nothing to its sky-high ranged DPS and cheap cost; unless you're killing them in huge numbers with splash. So without a way to kill Marines en masse there is literally no way to win the matchup in the lategame because what are you going to do? Charge Zealots in there? Try to blink Stalker micro like you would against Roaches? Forcefields and...do...something...? Mass up Immortals? Carriers which get their interceptors slaughtered in huge amounts? Chip away with Tempest? Mass Oracles?!?
What about Zerg? What can they use against a ton of Marines other than AoE splash or lockdown in the form of Banelings and Infestors? Walls of locusts perhaps. Broodlings. But ideally you want Infestors to lock down the Marines to prevent them getting in range to kill your Broodlords and Swarm Hosts.
But this means that Terrans are forced into using Marines vP and makes them a focal point in many games vZ too. Because if everything else was as good as the Marine Protoss would straight up die. Every game. And Zerg probably would too. So only the Marine is this good and this flexible.
If you make the Marine less prominent through a nerf then you can afford to buff tons of other stuff. You could roll back some of the Tank nerfs for a start. Maybe make some changes to shift Thors into a better place again. Hell you could buff the bunker build time! Ok the last was a joke but still... Marines strength is a problem but at the end of the day it is a highly microable unit that scales very well with skill. Compare that to the colossus -.- People should just focus on the most obvious flaws here and while the strength of the marine is a problem there are worse problems that seems more logical to focus on.
But any change to colossus, warpgate etc would require such a massive overhaul of the game you might as well fix the marine too.
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