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On January 15 2014 00:09 Plansix wrote:Show nested quote +On January 15 2014 00:04 Pirfiktshon wrote: Personally the people hating on Starbow are just simply doing so because they are jaded from everyone complaining about sc2 when they find some joy in the game still.... but I think Starbow is going to come on strong and start creating its own community almost like the FMP of broodwar that had VGT. I personally am going to support Starbow because Blizzard seems to always favor one race and they never want to change things until they have already lost a Huge # of supporters of the game... it seems almost everyday i have another friend that complain about SC2 and always say the same words when I asked where they were for the past month..... I was playing LoL or Dota2 It starting to become heartbreaking that the game is always falling apart because Blizzard wants the game to be in such a way that it honestly isn't fun like 70% of the time......
So if the makers of Starbow are willing to put in some time I think as a community we should all give it a chance just to show our appreciation for someone that is willing to put forth the effort to make a more enjoyable game for all...... I think people are being realistic and mocking a bit of the hype(because it is truely funny sometimes, like the dragoon blob thing). It's a cool mod and it's fun to play. But it's not RTS Jesus. imo nobody actually wants Starbow to replace SC2. It is not possible realistically and I thikn everybody realizes that. What people are hoping for (or at least I am) is that Blizzard notices some of those design choices (economy, fucking forcefields, later warpins, defenders advantage etc etc) and works them into LotV. That's why I hope this thing will become so overhyped that it actually reaches the sights of Dustin Browder.
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On January 15 2014 00:04 Pirfiktshon wrote: Personally the people hating on Starbow are just simply doing so because they are jaded from everyone complaining about sc2 when they find some joy in the game still.... This is spot on i think.
On January 15 2014 00:09 Plansix wrote:Show nested quote +On January 15 2014 00:04 Pirfiktshon wrote: Personally the people hating on Starbow are just simply doing so because they are jaded from everyone complaining about sc2 when they find some joy in the game still.... but I think Starbow is going to come on strong and start creating its own community almost like the FMP of broodwar that had VGT. I personally am going to support Starbow because Blizzard seems to always favor one race and they never want to change things until they have already lost a Huge # of supporters of the game... it seems almost everyday i have another friend that complain about SC2 and always say the same words when I asked where they were for the past month..... I was playing LoL or Dota2 It starting to become heartbreaking that the game is always falling apart because Blizzard wants the game to be in such a way that it honestly isn't fun like 70% of the time......
So if the makers of Starbow are willing to put in some time I think as a community we should all give it a chance just to show our appreciation for someone that is willing to put forth the effort to make a more enjoyable game for all...... I think people are being realistic and mocking a bit of the hype(because it is truely funny sometimes, like the dragoon blob thing). It's a cool mod and it's fun to play. But it's not RTS Jesus. Nobody claimed it was though. Just a very nice looking game and to some, better looking then SC2, at least for now. And if Jesus were real, we all know he'd be BW, Terran mech to be more precise.
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I damn sure want it to replace sc2
lol @ ANYONE i mean ANYONE that thinks dustin browder and david kim are going to bring sc2 together and make it "great"
they have proven time and time and time again that they don't have a clue what they are doing, I mean just look at the god forsaken maps that are allowed to be put into the ladder time and time and time again. Maps PEOPLE, we're talking about MAPS ( Allen iverson PRACTICE rant )
Now you have the opportunity to branch of and work with a totally different bunch of developers who truly are listening to the community and the suggestions ( hell the developer himself was streaming/casting the games, you WILL NEVER EVER see dustin or david kim do that alone ) and yet some of you are wanting to stay on the sc2 bandwagon.
blows my fuarking mind.
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On January 14 2014 23:32 Sapphire.lux wrote:Show nested quote +On January 14 2014 23:17 Big J wrote:On January 14 2014 23:09 Sapphire.lux wrote:On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. I agree with all of that. Sure Starbow is unexplored, but that is not what i was responding to. It is overhyped because of how bored and angry people are with SC2, so it's like a breath of fresh air. All Protoss MU are very much deathbally IMO, regardless of the few Zealots harass or a couple of air units flying around. if you subtact the reaver and corsair harass from BW there also isnt a lot more left than deathball battles. just that it's more visually pleasing because it's not a colossus on top of stalkers with voidrays tunneling through its head. Good point. The problem might not necesarily be that the army is in one place, but how that army looks. In BW, you could have most of your mech army in one place, but that "place" was over several screens and covered a significant portion of the map. SC2 deathball can fit on a ramp and sometimes has a 3 layer unit structure: flying units on top of Colossus on top of gateway units. So even if you do have deathballs, they are much more visually appealing in BW/Starbow. Even the change from medics to medivacs added a worse visual look, because now you have these giants ships hovering over your bio army at all times. Having to use vikings hurts too.
Protoss is worse though, with void rays and colossi standing on top of your army and taking up no space.
On January 15 2014 00:17 Ammanas wrote:Show nested quote +On January 15 2014 00:09 Plansix wrote:On January 15 2014 00:04 Pirfiktshon wrote: Personally the people hating on Starbow are just simply doing so because they are jaded from everyone complaining about sc2 when they find some joy in the game still.... but I think Starbow is going to come on strong and start creating its own community almost like the FMP of broodwar that had VGT. I personally am going to support Starbow because Blizzard seems to always favor one race and they never want to change things until they have already lost a Huge # of supporters of the game... it seems almost everyday i have another friend that complain about SC2 and always say the same words when I asked where they were for the past month..... I was playing LoL or Dota2 It starting to become heartbreaking that the game is always falling apart because Blizzard wants the game to be in such a way that it honestly isn't fun like 70% of the time......
So if the makers of Starbow are willing to put in some time I think as a community we should all give it a chance just to show our appreciation for someone that is willing to put forth the effort to make a more enjoyable game for all...... I think people are being realistic and mocking a bit of the hype(because it is truely funny sometimes, like the dragoon blob thing). It's a cool mod and it's fun to play. But it's not RTS Jesus. imo nobody actually wants Starbow to replace SC2. It is not possible realistically and I thikn everybody realizes that. What people are hoping for (or at least I am) is that Blizzard notices some of those design choices (economy, fucking forcefields, later warpins, defenders advantage etc etc) and works them into LotV. That's why I hope this thing will become so overhyped that it actually reaches the sights of Dustin Browder. I really really don't think that Blizzard is going to overhaul the game because of Starbow. It's worth a try perhaps, but Blizzard is Blizzard and they have had practice ignoring the community for longer than today.
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On January 10 2014 12:06 Zanzabarr wrote: Protoss has been savagely brutalized this week in proleague..... they went 1-15 in non mirrors in a best of 1 format.... the supposedly strongest format for protoss. To all the non-pro players out there.... no... your perceived strength of protoss isn't holding you back... you are. I'm pretty sure 80%+ of the player base doesn't use their army mobility advantage properly, if at all, and go through this three step magical process.
1) A-move mobile army 2) Take bad engagement and lose said engagement 3) Cry imbalance and demand buffs/nerfs
Since you chose the word 'you' im gonna feel free to go ahead and tell you that you're wrong by providing evidence of that in form a very small sample size: me.
Dispite what people might say about this game not being a casual game i have tried playing it casually and had good success in terms of winrates and enjoyment. Of course, that doesn't include TvP. I can come back from a long break and because of MMR decay i can have decent games against both Terran and Zerg but when it comes to TvP i have about 80% lose ratio. Do i need to explain why? Has it not been adressed a number of times before so to keep people like you off the forums with comments as the one you just posted? I would say yes to that question but i will explain it once more, just for you because you're special.
It does not take as much effort to execute a basic game plan as protoss as it does for terran in PvT. You can't miss a beat in the early stages of the game if your protoss opponent intends to heavy pressure you. Even if he doesnt execute his stuff to the fullest the attack is gonna hit extremely hard and depending on what you have/have not scouted you might just die. This pretty much sums up how it feels as a Terran and you know you've heard all this before from others. You too have a Terran icon so i will go ahead and assume you are vaguely familiar with this notion.
All you're trying to do is portray yourself as some dedicated and diciplined individual who are above all the rest cause we havn't managed, for whatever reason, to overcome the protoss issue that ruins the game experience for us (Terrans that is). You don't see all this crying for no reason.
I don't care about your personal achievements i just want this game to reach its full potential and those sort of remarks only serves to hinder the progress towards it.
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Who cares about balance I want to see good games not one dimensional Terran MMM for 3 years now. Remove MSC. Or at least remove photon overcharge. They got recall and slow time. It's retarded protoss has base defenses with one unit all game. It's bad enough they can call in artillery strikes with one HT late game but at least by then there are big numbers that can overwhelm the HT.
Bring back 250mm strike cannon. Made mech viable to tank almost invulnerable immortals.
Buff tank. Like add 50% to HP. Then they stand a chance to surviving zealot immortal onslaught with help of thor. As added bonus makes tank viable in TvZ again instead of those stupid mines.
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On January 15 2014 02:33 Joner wrote: You can't miss a beat in the early stages of the game if your protoss opponent intends to heavy pressure you. Even if he doesnt execute his stuff to the fullest the attack is gonna hit extremely hard and depending on what you have/have not scouted you might just die. This pretty much sums up how it feels as a Terran and you know you've heard all this before from others.
You know, removing "Protoss" from the first sentence and swapping "Terran" for "Protoss" in the last sentence makes this perfectly describe every single matchup for a Protoss. And that goes double for WoL. Its only the MSC that reduced it from a crippling problem to one that is more manageable; debateably its "too" manageable now because of the nature of Photon Overcharge, it can still be rough but it helps massively. The point is making these kinds of comments isn't anything new to literally any Protoss player. Especially those who remember the 1-1-1 or 4-gate wars when they were at their worst.
On January 14 2014 23:52 drkcid wrote: As a T player and spectator, what worries me more about balance is that I am getting tired of bio play. Oh yes its micro-intensive with drops and splitting troops but when it is the ONLY strategy avaible the game gets predictable and boring.
On January 15 2014 21:15 tdt wrote: Who cares about balance I want to see good games not one dimensional Terran MMM for 3 years now.
Your problem right here is the Marine. It always has been the Marine and always will be the Marine until Blizzard does something about it. The Marine is fundamentally too powerful and too flexible. It is cheap, has high DPS, can be packed into a small space to increase DPS density, is ranged, can shoot up, builds quickly and is pretty fast with stim. Oh and it can heal conveniently from an overhead dropship that can also transport it around. Since the start Blizzard has been too scared to nerf the Marine, perhaps because of how Terran relies on it. So instead they've nerfed AROUND it. They've nerfed big chunks of the rest of the Terran arsenal in order to keep things balanced.
I've said it before and I'll say it again: if Blizzard was to wake up and nerf the Marine they could probably buff the majority of the rest of the Terran units. Especially things like Tanks. By buffing most of the other Terran units you'd have the chance to buff them to make multiple playstyles way more viable. I'd love to see a Marine nerf followed by sweeping changes to the rest of the Terran units to improve them. It might make me more likely when I roll Terran as Random in teamgames to do something other than mass mines or Ghost drops with nukes (although that one is still pretty fun).
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Lategame TvP doesn't even rely on the marine....
And how do you suggest a marine nerf that won't completely wreck the game? All ins are already held soooo sooooo tightly, and you're vouching for a nerf to the only accessible all-around unit Terran has?
The problem in stale terran play is the fact that there's only one unit not fully specialised to only handle a few others. Ghost - spellcasters Marauder - armored ground Reapr - scouting Banshee - early harassment Viking - AA Thor - anti clumped light Tank - nothing really, anti baneling probably. Can't call it ground superiority Battlecruiser - weak vs T3 tech
Only the raven deals with 'a lot of things pretty well' instead of 'a couple of things REEEEEAAAAAAAAAALLLLLLLLLYYYYYYY well'.
The Terran army is too specialised because of random nerfs when small maps and an unfigured out game where around, a lot of unneccesary nerf aren't reverted so Terran army is still weakened in non specialised combat.
As a result, the only units you can bse your army around are the Marine and the Raven, because they are the hardest to 'counter' well.
EG. Mech vs Protoss has the following compositions Hellbat tank ghost vs gateway tank viking ghost vs robo raven thor viking vs stargate There's three entirely different unit compositions depending on the Protoss army. Because of this, Mech can't be viable - it is WAY to susceptible to tech switches because of the lack of a linchpin unit that can handle 'everything pretty well'. The Thor could be that unit, or what people have been asking for, the Goliath.
Your 'solution' would completely criple terran metagame and bring terran back to the devellopment phase. If we're going to be THAT radical, fix warpgate/forcefield/MSC/hallf the protoss army first, those design problems are way worse.
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On January 15 2014 22:06 -Celestial- wrote:Show nested quote +On January 15 2014 02:33 Joner wrote: You can't miss a beat in the early stages of the game if your protoss opponent intends to heavy pressure you. Even if he doesnt execute his stuff to the fullest the attack is gonna hit extremely hard and depending on what you have/have not scouted you might just die. This pretty much sums up how it feels as a Terran and you know you've heard all this before from others. You know, removing "Protoss" from the first sentence and swapping "Terran" for "Protoss" in the last sentence makes this perfectly describe every single matchup for a Protoss. And that goes double for WoL. Its only the MSC that reduced it from a crippling problem to one that is more manageable; debateably its "too" manageable now because of the nature of Photon Overcharge, it can still be rough but it helps massively. The point is making these kinds of comments isn't anything new to literally any Protoss player. Especially those who remember the 1-1-1 or 4-gate wars when they were at their worst. Show nested quote +On January 14 2014 23:52 drkcid wrote: As a T player and spectator, what worries me more about balance is that I am getting tired of bio play. Oh yes its micro-intensive with drops and splitting troops but when it is the ONLY strategy avaible the game gets predictable and boring. Show nested quote +On January 15 2014 21:15 tdt wrote: Who cares about balance I want to see good games not one dimensional Terran MMM for 3 years now. Your problem right here is the Marine. It always has been the Marine and always will be the Marine until Blizzard does something about it. The Marine is fundamentally too powerful and too flexible. It is cheap, has high DPS, can be packed into a small space to increase DPS density, is ranged, can shoot up, builds quickly and is pretty fast with stim. Oh and it can heal conveniently from an overhead dropship that can also transport it around. Since the start Blizzard has been too scared to nerf the Marine, perhaps because of how Terran relies on it. So instead they've nerfed AROUND it. They've nerfed big chunks of the rest of the Terran arsenal in order to keep things balanced. I've said it before and I'll say it again: if Blizzard was to wake up and nerf the Marine they could probably buff the majority of the rest of the Terran units. Especially things like Tanks. By buffing most of the other Terran units you'd have the chance to buff them to make multiple playstyles way more viable. I'd love to see a Marine nerf followed by sweeping changes to the rest of the Terran units to improve them. It might make me more likely when I roll Terran as Random in teamgames to do something other than mass mines or Ghost drops with nukes (although that one is still pretty fun).
No, the marine is the gold standard to which every unit in the game should adhere, it is reliable, responsive and consistent, it scales up in power the better you micro it, it is the best designed unit in the game.
I've said it before and I'll say it again: you the community needs to stop bashing the marine and wake the fuck up to realize that the rest of the units in the game are the problem, GW units in particular. Blizzard gave Protoss FF and Warp Gates and ever since they have been to scarred to nerf them, instead they have nerfed around them. So they gutted big chunks of the protoss early game arsenal in order to keep things balanced, and look how that went.
Its the FF and and WG that force the protoss army to be so bad early game, its these mechanics that prevent Protoss GW units to be buffed to match the gold standard of reliability, responsiveness and consistency that the bio army of terrans enjoy.
For zerg the limiting mechanic is inject, because of it most of the army needs to be very crappy except if in large numbers, which causes problems later on when terrans and protoss max on more cost efficient units, it also causes ridiculous quick remax scenarios that make the game look and feel bad.
The DPS density and killing power of marines also has nothing to do with marines itself, its more to do with how the SC2 engine clumps up units so efficiently, minimizes overkill and units in general having very high DPS. I'd rather they nerf DPS off all units across the board a bit and also introduce something to the game to make units have a tendency to spread, that would not only fix marines, but also half the other problems in the game.
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Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you.
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I wouldn't be opposed to taking some lessons from starbow, especially in terms of pathfinding. But the entire reason I play Protoss is because I enjoy crowd control-heavy playstyles, so if they try to nerf that (I suspect they won't, because they've never given any indication they will), I doubt I'll play anymore.
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On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you. that's not quite true. you can't just judge a unit on its own. Roach can bring up some great games when you constantly reposition to adjust to forcefields. if we go by your way, hydra is more boring than roach :O
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On January 16 2014 00:47 ETisME wrote:Show nested quote +On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you. that's not quite true. you can't just judge a unit on its own. Roach can bring up some great games when you constantly reposition to adjust to forcefields. if we go by your way, hydra is more boring than roach :O Roaches and force fields lead to great games? What planet am I on?
I wouldn't be opposed to taking some lessons from starbow, especially in terms of pathfinding. But the entire reason I play Protoss is because I enjoy crowd control-heavy playstyles, so if they try to nerf that (I suspect they won't, because they've never given any indication they will), I doubt I'll play anymore. Not very surprising, it's a playstyle that is very fun for the person doing it, and incredibly frustrating for the person being subjected to it. In WoW this happened all the time, blizz had to nerf the ability of some classes to shut down others, players of that class complained that it was a fun playstyle and should not be nerfed, and the developers had to explain over and over that while it may be fun for you, it was severely affecting the ability of other players to enjoy the game.
It's like the old fungal, I'm not going to lie and pretend I didn't laugh when I could carpet bomb an entire enemy army with green goop that completely took away their ability to respond, and then sit back and watch my snoozelords roll everything, but I also realised how shitty it must have felt for the other guy. I knew the change had to happen so I was perfectly fine with it when it came. It's about a bigger perspective that what was fun for me personally right now. Protoss is basically an army of WoL fungals.
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On January 16 2014 00:49 Squat wrote:Show nested quote +On January 16 2014 00:47 ETisME wrote:On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you. that's not quite true. you can't just judge a unit on its own. Roach can bring up some great games when you constantly reposition to adjust to forcefields. if we go by your way, hydra is more boring than roach :O Roaches and force fields lead to great games? What planet am I on? you are on the old school WoL planet :D
Roaches had gotten a lot more interesting with burrow play for PL we just had the most hiliarious game with ruin and the key units were the sentries (also hurricane perfect forcefields, oh god that was good)
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On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you.
Exaggerate what X and only X is and what you want the roach and voidray to be capable of doing as well... Because I see those units (especially roaches) used for jobs A,B,C and D.
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On January 16 2014 01:02 Big J wrote:Show nested quote +On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you. Exaggerate what X and only X is and what you want the roach and voidray to be capable of doing as well... Because I see those units (especially roaches) used for jobs A,B,C and D. Blunt force units that are spammable in the sense that you can build a shit ton of them, attack with little or no micro, and still do pretty good. I dislike the ease with which they become effective and the lack of thought or strategy that goes into building them.
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Not very surprising, it's a playstyle that is very fun for the person doing it, and incredibly frustrating for the person being subjected to it. In WoW this happened all the time, blizz had to nerf the ability of some classes to shut down others, players of that class complained that it was a fun playstyle and should not be nerfed, and the developers had to explain over and over that while it may be fun for you, it was severely affecting the ability of other players to enjoy the game.
Unfortunately, crowd control is really the only playstyle I enjoy. However, I do understand that feeling helpless against it isn't fun. But I'd prefer that, in addressing that, designers take the approach that MtG took with Blue or that Riot takes with CC in LoL--namely, there are a lot of very powerful crowd control abilities that you can build a playstyle around, but there are also consistently available counters that allow you bust out of said crowd control.
To apply that to SC2, if they just removed forcefield and other abilities that offer the potential to dictate what the other player can do, I probably wouldn't play the game anymore. Dictating the battlefield and the actions of other players is the entire reason I play competitive games. However, I wouldn't be at all opposed if they kept it in, but offered more counters--more accessible burrow move, maybe giving forcefields HP and a low target priority, making emp remove forcefields, etc.
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On January 16 2014 00:56 ETisME wrote:Show nested quote +On January 16 2014 00:49 Squat wrote:On January 16 2014 00:47 ETisME wrote:On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you. that's not quite true. you can't just judge a unit on its own. Roach can bring up some great games when you constantly reposition to adjust to forcefields. if we go by your way, hydra is more boring than roach :O Roaches and force fields lead to great games? What planet am I on? you are on the old school WoL planet :D Roaches had gotten a lot more interesting with burrow play for PL we just had the most hiliarious game with ruin and the key units were the sentries (also hurricane perfect forcefields, oh god that was good)
It's not just the burrow play which is just the topping on the ice, it's the much increased variety of roachbased play by changed balance/metagame since the circlejerking about them started in WoL. Roach as a harass unit (roach runbies/burrow play), roach as a core unit in combat compositions (roach/hydra), roach as a timing attack unit (roach/bling busts, straight up roach busts, roach nydus), roach as an early defensive unit (e.g. against hellions, gateway attacks), roach as your harassdefender (e.g. in that mass swarmhost styles)... But whatever, if I learned anything here, it's that you are not going to change opinions formed by underwhelming players in 2010. "see, nobody can make those units do something interesting. And we have been playing this game for 3weeks now!!!!!!!"
On January 16 2014 01:07 Squat wrote:Show nested quote +On January 16 2014 01:02 Big J wrote:On January 16 2014 00:36 Squat wrote: Agreed, marines are awesome. Mutas too, they get hated on a lot, but it's a great unit that also rewards micro and flexibility. More units should be like that. Units that do X and only X and don't you even dare try to use them for Y are so fucking boring, roaches/void rays etc, I'm looking at you. Exaggerate what X and only X is and what you want the roach and voidray to be capable of doing as well... Because I see those units (especially roaches) used for jobs A,B,C and D. Blunt force units that are spammable in the sense that you can build a shit ton of them, attack with little or no micro, and still do pretty good. I dislike the ease with which they become effective and the lack of thought or strategy that goes into building them.
But you like marines? The unit that only needs to press a button to do even better against even more units on amove...
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I thought the frost mage was a better design for WoW PvP than the rogue. The latter has many different disables and escapes, but they're all defensive, I think it's only polymorph that can be annoying. The rogue on the other hand had so many stuns that it can really be unpleasant to play against. (I'm talking about ~TBC era, which is what I'm familiar with, I think Blizzard has added many anti-cc abilities since then)
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On January 16 2014 01:13 Grumbels wrote: I thought the frost mage was a better design for WoW PvP than the rogue. The latter has many different disables and escapes, but they're all defensive, I think it's only polymorph that can be annoying. The rogue on the other hand had so many stuns that it can really be unpleasant to play against. (I'm talking about ~TBC era, which is what I'm familiar with, I think Blizzard has added many anti-cc abilities since then)
I loved playing a Frost Mage in WoW PvP back in the day. Nothing like freezing a warrior and spamming ice lance while he sits there helpless.
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