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On January 14 2014 22:46 Sapphire.lux wrote:Show nested quote +On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! I'd say it has as much to do with maps as anything else. The SC2 community early on complained bitterly about some of the more Starbow-style maps, complaining that there was so much ground to cover to defend. I'd be curious how those maps would play out now that more players are used to breaking up their army to defend/attack multiple locations. Players were baddddddd at SC2 when the game first released.
And you're confused. You actually have to prove that something is more effective than the placebo for it to be considered valid. That point notwithstanding, I do think that Starbow encourages greater army spread, but that doesn't mean there won't be powerful strategies that more resemble common SC2 strats.
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On January 14 2014 23:00 Big J wrote:Show nested quote +On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. Yeah, some of the Starbow casting has been hilarious in that regard. LOOK AT THE AWESOME EARLY GAME INTERACTIONS OF SHOOTING AT A BUNKER WITH DRAGOONS!!!111! The novelty factor is in full effect at the moment.
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On January 14 2014 23:02 RampancyTW wrote:Show nested quote +On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. Yeah, some of the Starbow casting has been hilarious in that regard. LOOK AT THE AWESOME EARLY GAME INTERACTIONS OF SHOOTING AT A BUNKER WITH DRAGOONS!!!111! The novelty factor is in full effect at the moment. My favorite has been casters talking about who units don't clump when I am watching a blob of goons yolo across the map.
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On January 14 2014 23:00 Big J wrote:Show nested quote +On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. I agree with all of that. Sure Starbow is unexplored, but that is not what i was responding to. It is overhyped because of how bored and angry people are with SC2, so it's like a breath of fresh air. All Protoss MU are very much deathbally IMO, regardless of the few Zealots harass or a couple of air units flying around.
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On January 14 2014 23:09 Sapphire.lux wrote:Show nested quote +On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. I agree with all of that. Sure Starbow is unexplored, but that is not what i was responding to. It is overhyped because of how bored and angry people are with SC2, so it's like a breath of fresh air. All Protoss MU are very much deathbally IMO, regardless of the few Zealots harass or a couple of air units flying around. Sometimes I get bored of Dota 2 and SC2 as well. So I go and play Sins of a Solar empire. Or I play gun point or street fighter 4. Then I come back when I want to blink so stalkers.
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On January 14 2014 23:09 Plansix wrote:Show nested quote +On January 14 2014 23:02 RampancyTW wrote:On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. Yeah, some of the Starbow casting has been hilarious in that regard. LOOK AT THE AWESOME EARLY GAME INTERACTIONS OF SHOOTING AT A BUNKER WITH DRAGOONS!!!111! The novelty factor is in full effect at the moment. My favorite has been casters talking about who units don't clump when I am watching a blob of goons yolo across the map. Oh my god, yes. Armies that are actually more clumped up that your average well-positioned SC2 army are now "way more spread out than in SC2!!!!"
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Northern Ireland23775 Posts
It's not overhyped by the vast majority of comments on it. Most of what I see are intrigued/excited folks wanting to try a game in the SC universe with some of the features and tweaks we have been wanting to at least see tried for 3 years
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On January 14 2014 23:09 Sapphire.lux wrote:Show nested quote +On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. I agree with all of that. Sure Starbow is unexplored, but that is not what i was responding to. It is overhyped because of how bored and angry people are with SC2, so it's like a breath of fresh air. All Protoss MU are very much deathbally IMO, regardless of the few Zealots harass or a couple of air units flying around.
if you subtact the reaver and corsair harass from BW there also isnt a lot more left than deathball battles. just that it's more visually pleasing because it's not a colossus on top of stalkers with voidrays tunneling through its head.
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On January 14 2014 23:00 RampancyTW wrote:Show nested quote +On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! I'd say it has as much to do with maps as anything else. The SC2 community early on complained bitterly about some of the more Starbow-style maps, complaining that there was so much ground to cover to defend. I'd be curious how those maps would play out now that more players are used to breaking up their army to defend/attack multiple locations. Players were baddddddd at SC2 when the game first released. And you're confused. You actually have to prove that something is more effective than the placebo for it to be considered valid. That point notwithstanding, I do think that Starbow encourages greater army spread, but that doesn't mean there won't be powerful strategies that more resemble common SC2 strats. Agree on the maps and players being bad. Also Blizzard was bad at balancing the game and that did a lot of harm IMO.
On the Placebo thing: you can not know if it's Placebo or not because we have no precedent. So we have some data that seems to go in one direction; should the situation change dramatically in the future, we could consider the Placebo having took place at the start, and then we also have a precedent to be used for future situation (new mods)
Regardless, it's clear that it does a much better job at spreading the armies, like you said, and this is a universilly good thing. There might be strategies that are as boring as SC2, and that is why the creators of the mod are there to change things
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On January 14 2014 23:17 Big J wrote:Show nested quote +On January 14 2014 23:09 Sapphire.lux wrote:On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. I agree with all of that. Sure Starbow is unexplored, but that is not what i was responding to. It is overhyped because of how bored and angry people are with SC2, so it's like a breath of fresh air. All Protoss MU are very much deathbally IMO, regardless of the few Zealots harass or a couple of air units flying around. if you subtact the reaver and corsair harass from BW there also isnt a lot more left than deathball battles. just that it's more visually pleasing because it's not a colossus on top of stalkers with voidrays tunneling through its head. With medi vaca and Viking parked over the army doing their dark business. If anything, it how's that if colossi were not the work horse of the Protoss army, it would look nicer.
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On January 14 2014 23:17 Big J wrote:Show nested quote +On January 14 2014 23:09 Sapphire.lux wrote:On January 14 2014 23:00 Big J wrote:On January 14 2014 22:46 Sapphire.lux wrote:On January 14 2014 22:33 RampancyTW wrote:On January 14 2014 20:34 Grumbels wrote:On January 14 2014 20:22 Staboteur wrote: Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O
Sexy! It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play. Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game. We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line. SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE! Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that. SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game. I agree with all of that. Sure Starbow is unexplored, but that is not what i was responding to. It is overhyped because of how bored and angry people are with SC2, so it's like a breath of fresh air. All Protoss MU are very much deathbally IMO, regardless of the few Zealots harass or a couple of air units flying around. if you subtact the reaver and corsair harass from BW there also isnt a lot more left than deathball battles. just that it's more visually pleasing because it's not a colossus on top of stalkers with voidrays tunneling through its head. Good point. The problem might not necesarily be that the army is in one place, but how that army looks. In BW, you could have most of your mech army in one place, but that "place" was over several screens and covered a significant portion of the map. SC2 deathball can fit on a ramp and sometimes has a 3 layer unit structure: flying units on top of Colossus on top of gateway units. So even if you do have deathballs, they are much more visually appealing in BW/Starbow.
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Yeah making the argument that the colossi is a cool unit, but looks like dog shit walking over stalkers and zealots. Make it have collision detection and increase it's range as necessary to ale your battles look less like dog shit.
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Protoss are supposed to be deathball. Anyone who remembers Protoss 'HANBANG RUSH' from BW knows what that means. Problem with SC2 is that all races are deathbally. That's the creative extent of Dustin Browder and David Kim's brains.
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On January 14 2014 22:20 marvellosity wrote:Show nested quote +On January 14 2014 22:19 jotmang wrote: I beg to differ. He tows the company line to the letter and deflects any community input with stonewalling and lame excuses. How many times has he said "we value your contribution" and "we are investigating it..." only to have nothing come of it.
That's not scapegoating, it's PR. He's doing such a good job of being the yesman that he got promoted FFS. You do realise he's an employee yes? Your complaints are fairly ridiculous
And that's why I'm saying Blizzard as the innovative company we knew is finished. No talent brown nose yesmen like Dustin Browder, David Kim, Jay Wilson occupy the corridors and offices of Blizzard.
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Can you stop posting about win rates? It is ok for a while but I think that the game can be considered "balanced" when win rates are arround 50% +/- 3% because at the end, maybe we just are in a period where T pro players are less skilled or in less shape than P and Z.
As a T player and spectator, what worries me more about balance is that I am getting tired of bio play. Oh yes its micro-intensive with drops and splitting troops but when it is the ONLY strategy avaible the game gets predictable and boring.
And if we read DK words, it seems that nothing it is going to change in the near future.
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On January 12 2014 04:42 Wombat_NI wrote: Also speaking of the fun factor, the botching of Bnet 2.0 is oft underplayed IMO. I chilled for hours in WC3 and BW channels just hanging or hitting customs At BW and even WC3 times, the number of kids having internet access was reasonable low. Today I would expect more flames and unacceptable behavior in chat channels.
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Personally the people hating on Starbow are just simply doing so because they are jaded from everyone complaining about sc2 when they find some joy in the game still.... but I think Starbow is going to come on strong and start creating its own community almost like the FMP of broodwar that had VGT. I personally am going to support Starbow because Blizzard seems to always favor one race and they never want to change things until they have already lost a Huge # of supporters of the game... it seems almost everyday i have another friend that complain about SC2 and always say the same words when I asked where they were for the past month..... I was playing LoL or Dota2 It starting to become heartbreaking that the game is always falling apart because Blizzard wants the game to be in such a way that it honestly isn't fun like 70% of the time......
So if the makers of Starbow are willing to put in some time I think as a community we should all give it a chance just to show our appreciation for someone that is willing to put forth the effort to make a more enjoyable game for all......
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Northern Ireland23775 Posts
Private channels? Mods etc?
It was a terrible interface on inception and stil has problems today
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Chat and guild channels in dota are pretty useless, unless you like item spam. I don't see them as deal breaking, since there are about 2000 different means of communicating now.
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On January 15 2014 00:04 Pirfiktshon wrote: Personally the people hating on Starbow are just simply doing so because they are jaded from everyone complaining about sc2 when they find some joy in the game still.... but I think Starbow is going to come on strong and start creating its own community almost like the FMP of broodwar that had VGT. I personally am going to support Starbow because Blizzard seems to always favor one race and they never want to change things until they have already lost a Huge # of supporters of the game... it seems almost everyday i have another friend that complain about SC2 and always say the same words when I asked where they were for the past month..... I was playing LoL or Dota2 It starting to become heartbreaking that the game is always falling apart because Blizzard wants the game to be in such a way that it honestly isn't fun like 70% of the time......
So if the makers of Starbow are willing to put in some time I think as a community we should all give it a chance just to show our appreciation for someone that is willing to put forth the effort to make a more enjoyable game for all...... I think people are being realistic and mocking a bit of the hype(because it is truely funny sometimes, like the dragoon blob thing). It's a cool mod and it's fun to play. But it's not RTS Jesus.
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