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David Kim's Current Balance Thoughts - Page 41

Forum Index > SC2 General
1229 CommentsPost a Reply
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Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
January 14 2014 11:22 GMT
#801
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!
I'm actually Fleetfeet D:
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 14 2014 11:34 GMT
#802
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 14 2014 11:47 GMT
#803
On January 14 2014 20:34 Grumbels wrote:
Show nested quote +
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.

What strategies? 2 base all ins? Warp gate units are not strong enough, both terran and zerg have cheap and accessible defensive options.
Deathballs? Don't work, siege tanks, lurkers, reavers and storm would rip them apart. There are no moronic units like the colossus or broodlord that allow for that type of gameplay.
3 base turtle? Doesn't work the same way because of the far more interesting economic system.

Most pure SC2 strats would probably be terrible in SB. The game forces players to spread out, which is the whole idea,
"Digital. They have digital. What is digital?" - Donald J Trump
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 14 2014 11:55 GMT
#804
On January 14 2014 20:47 Squat wrote:
Show nested quote +
On January 14 2014 20:34 Grumbels wrote:
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.

What strategies? 2 base all ins? Warp gate units are not strong enough, both terran and zerg have cheap and accessible defensive options.
Deathballs? Don't work, siege tanks, lurkers, reavers and storm would rip them apart. There are no moronic units like the colossus or broodlord that allow for that type of gameplay.
3 base turtle? Doesn't work the same way because of the far more interesting economic system.

Most pure SC2 strats would probably be terrible in SB. The game forces players to spread out, which is the whole idea,

You can also play mech PvT in SC2. But it's not used since over time it has proved weak. Starbow hasn't had time for this development yet. (many of the current players are concerned with designing the game as well, and are biased in that they want the game to play out more like BW)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 14 2014 12:06 GMT
#805
So you can play mech vs toss in SC2, but it sucks? That sounds kind of like saying you can play mass hydra vs bio, only it's terrible.

And wanting the basic gameplay to be more like BW is a good thing, it has far better foundations than SC2. If it is at all similar, mech will the way to go vs protoss.
"Digital. They have digital. What is digital?" - Donald J Trump
b0lt
Profile Joined March 2009
United States790 Posts
January 14 2014 12:11 GMT
#806
On January 14 2014 21:06 Squat wrote:
So you can play mech vs toss in SC2, but it sucks? That sounds kind of like saying you can play mass hydra vs bio, only it's terrible.

And wanting the basic gameplay to be more like BW is a good thing, it has far better foundations than SC2. If it is at all similar, mech will the way to go vs protoss.


Deep six would be pretty strong with SC2's better unit AI
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 14 2014 12:28 GMT
#807
On January 14 2014 20:47 Squat wrote:
Show nested quote +
On January 14 2014 20:34 Grumbels wrote:
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.

What strategies? 2 base all ins? Warp gate units are not strong enough, both terran and zerg have cheap and accessible defensive options.
Deathballs? Don't work, siege tanks, lurkers, reavers and storm would rip them apart. There are no moronic units like the colossus or broodlord that allow for that type of gameplay.
3 base turtle? Doesn't work the same way because of the far more interesting economic system.

Most pure SC2 strats would probably be terrible in SB. The game forces players to spread out, which is the whole idea,

avilo nearly won vs crank using a 3 base turtle a move deathball. I think starbow is great too, but there are very likely many things not abused right now that will "break" the game. Truth is all the games casted right now are BW-esque cause most of these higher lvl players did play BW, that doesn't mean that it is the best possible way though, there are just so many things that are different.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
jotmang
Profile Joined October 2013
Korea (South)16 Posts
January 14 2014 12:48 GMT
#808
What you need to realize is that people like David Kim are nothing but professional CYAs (cover your assers)

Why make drastic changes that can affect your job security when he can point to the stats when his boss calls him in and tell him "the game is balanced, look at the stats." And he's got a follow up goto excuse, "RTS can't compete against MOBA"

It's unfortunate that once a company gets big, CYAs will always climb the ladder faster than real innovators and visionaries. Even if something like StarBow gets big CYAs will find a way to take the credit for it.
jotmang game is jotmang
WombaT
Profile Blog Joined May 2010
Northern Ireland26028 Posts
January 14 2014 12:52 GMT
#809
David Kim is anything but a 'cover your ass' as he is pretty much the vocal point for everyone's balance and design bitching because he's the only one that puts his head above the parapet
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 14 2014 12:56 GMT
#810
On January 14 2014 21:52 Wombat_NI wrote:
David Kim is anything but a 'cover your ass' as he is pretty much the vocal point for everyone's balance and design bitching because he's the only one that puts his head above the parapet

yes, if anything he's the scapegoat
[15:15] <Palmar> and yes marv, you're a total hottie
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
January 14 2014 12:59 GMT
#811
On January 14 2014 21:28 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 20:47 Squat wrote:
On January 14 2014 20:34 Grumbels wrote:
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.

What strategies? 2 base all ins? Warp gate units are not strong enough, both terran and zerg have cheap and accessible defensive options.
Deathballs? Don't work, siege tanks, lurkers, reavers and storm would rip them apart. There are no moronic units like the colossus or broodlord that allow for that type of gameplay.
3 base turtle? Doesn't work the same way because of the far more interesting economic system.

Most pure SC2 strats would probably be terrible in SB. The game forces players to spread out, which is the whole idea,

avilo nearly won vs crank using a 3 base turtle a move deathball. I think starbow is great too, but there are very likely many things not abused right now that will "break" the game. Truth is all the games casted right now are BW-esque cause most of these higher lvl players did play BW, that doesn't mean that it is the best possible way though, there are just so many things that are different.


Its a 3 base timing... and you can't a move the Terran deathabll because of siege tanks... It just doesn't work like that Im afraid. The fact of the matter is that if the game's fundamentals are solid e.g. like BW, its much easier to bring back the game from being broke to not being broke unlike SC2 which is undeniably a cluster**** of a design mess.
Daralii
Profile Joined March 2010
United States16991 Posts
January 14 2014 13:08 GMT
#812
On January 14 2014 21:56 marvellosity wrote:
Show nested quote +
On January 14 2014 21:52 Wombat_NI wrote:
David Kim is anything but a 'cover your ass' as he is pretty much the vocal point for everyone's balance and design bitching because he's the only one that puts his head above the parapet

yes, if anything he's the scapegoat

Pretty much. Browder went off the grid to work on Heroes of the Storm, so D. Kim's the only one left to talk to us and for people to yell at.

He's the Ghostcrawler of SC2, basically.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 14 2014 13:15 GMT
#813
The more SB will become like BW, the more I will play it.
SC2 has too many Design flaws. There were way more skill moves in BW than in SC2.

I'm looking foward to the development of SB
jotmang
Profile Joined October 2013
Korea (South)16 Posts
January 14 2014 13:19 GMT
#814
I beg to differ. He tows the company line to the letter and deflects any community input with stonewalling and lame excuses. How many times has he said "we value your contribution" and "we are investigating it..." only to have nothing come of it.

That's not scapegoating, it's PR. He's doing such a good job of being the yesman that he got promoted FFS.
jotmang game is jotmang
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 14 2014 13:20 GMT
#815
On January 14 2014 22:19 jotmang wrote:
I beg to differ. He tows the company line to the letter and deflects any community input with stonewalling and lame excuses. How many times has he said "we value your contribution" and "we are investigating it..." only to have nothing come of it.

That's not scapegoating, it's PR. He's doing such a good job of being the yesman that he got promoted FFS.

You do realise he's an employee yes?

Your complaints are fairly ridiculous
[15:15] <Palmar> and yes marv, you're a total hottie
Phoobie
Profile Joined December 2010
Canada120 Posts
January 14 2014 13:24 GMT
#816
Unfortunetly I believe this is all we can expect until the announcement of LOTV, and it`s understandable. Tournaments are on going and any major changes to the game not only takes a lot of work but also puts the current balance at risk. the best we can hope for is minor minor adjustments that don`t drastically affect the metagame but rather ensure the ongoing balance. Which I`m ok with for now.

That`s not to say DK is off the hook though, I expect more out of the reveal of LOTV. Not just new units for each race, but a good hard look at the game as a whole. we shall see what the futur holds.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
RampancyTW
Profile Joined August 2010
United States577 Posts
January 14 2014 13:33 GMT
#817
On January 14 2014 20:34 Grumbels wrote:
Show nested quote +
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.
Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game.

We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 14 2014 13:36 GMT
#818
I think i'm going to start playing starbow more ... I love the incorporation of the sc2 units and the diversity of strategy and the non death ball effect that makes it so interesting to watch not just pros but anyone play LOL its a fun game and doesn't feel broken much like the actual sc2 does a lot of the time.....
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 14 2014 13:46 GMT
#819
On January 14 2014 22:33 RampancyTW wrote:
Show nested quote +
On January 14 2014 20:34 Grumbels wrote:
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.
Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game.

We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line.

SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE!
Head Coach Park: "They should buff tanks!"
Big J
Profile Joined March 2011
Austria16289 Posts
January 14 2014 14:00 GMT
#820
On January 14 2014 22:46 Sapphire.lux wrote:
Show nested quote +
On January 14 2014 22:33 RampancyTW wrote:
On January 14 2014 20:34 Grumbels wrote:
On January 14 2014 20:22 Staboteur wrote:
Hah. The Starbow thing is excellent! If you watch the TvP TotalBiscuit casted recently, it looks like it plays a hell of a lot like a BW game - units everywhere, many things happening, the Terran loses his entire army in the middle of the map but that doesn't translate into him just being fucking dead... Players aren't hitting max supply till after 20 minutes game-time... Useful tech still being researched post-20 minutes, expensive units are extremely powerful but need protecting :O

Sexy!

It's not fair though, since the players are deliberately using BW strategies. Of course it's going to look like BW. I want to see more SC2 oriented players try their luck, to see if they'll still tend towards positional play.
Yeah, I definitely agree with this. It's pretty much a placebo effect, where people are playing the way they've been told it's supposed to be played. It's really no different than everybody on ladder copying a pro's build after a cool game.

We'll see how that holds up if Starbow gets popular enough to have tournaments with non-negligible amounts of money on the line.

SC2 was played deathball style from the moment WOL BETA was lunched, especially Protoss. There is no question that Starbow has a much better anti deathball design, economy system, etc. And you can't call it Placebo effect until you can prove it ... unless you've already made your mind up without evidence, and this makes you a hater. PEACE!


Well, if you are fair there is a lot of stuff in Starbow casts being overhyped because it's unexplored, while in SC2 games often stuff goes on and the casters don't even mention that there are a bunch of unit pokes around enemy bases/army, because they won't attack because these days the plays know the outcome of that.

SC2 is by far not as deathbally as people make it sound, it's basically TvP that has a huge focus on "that one" battle, while in all the other matchups you will find so much more going on that hugely influences the game.
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