• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:35
CET 14:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft player cRuZa Passed away. List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16684 users

Jan 2nd Balance Test Map - Page 28

Forum Index > SC2 General
757 CommentsPost a Reply
Prev 1 26 27 28 29 30 38 Next All
IMPrime
Profile Joined September 2011
United States715 Posts
Last Edited: 2014-01-04 02:00:07
January 04 2014 01:54 GMT
#541
The tank buff doesn't address the big problem. Mech is fine in tvt and tvz. But the immortal just totally laughs at mech. Chargelots are also a problem but not as bad as immortals.

also the ghost change is stupid. The point of mech is to make mech units, not to make a bio unit to go with the mech. Plus it would make ghosts way too good vs high templars and such.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-01-04 02:04:22
January 04 2014 02:00 GMT
#542
said this in topics many seasons ago

just make tanks do extra bonus +damage to shields

infact widow mines do damage like that

from liqipedia:

Ground Attack: 125 (Splash)
Air Attack: 125 (Splash)
Bonus: +35 vs Shields
Range: 5

So why is it so hard for the SC2 balance team to consider that for siege tanks?



TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
Last Edited: 2014-01-04 02:05:05
January 04 2014 02:00 GMT
#543
Mech is not fine in T v Z because Mass Swarmhost is an autowin through attrition. The Zerg can just get any number of Hydralisks (which are crazy good) and/or Broodlord-Corruptor to clean up.

David Kim needs to stop "buffing" mech without a clear vision. It should be painfully obvious by now that the one thing that Mech is missing is an all around reliable unit - such as a Goliath. Or something like a Roach but can also shoot air. Flat damage and no BS. Hell Bats might have been able to fill this role, but they can't shoot air and too much crying got it nerfed a while back.

Buffing Tank damage is not necessary - it should be map terrain that would buff Tanks. I forget the map but it was in 2012 WoL with a xel'naga tower on a high ground in the middle. Above and below the high ground there was high yield minerals. Tank's situated there in a power position had no problems with damage.

The only worthwhile and relevant change to mech so far was the combination of air/vehicle upgrades, but that is still a bandaid because David Kim just assumes that Terrans can automatically tech switch to air to counter Zerg/Protoss obviously superior air - forgetting that the aforementioned factions have ground units that can also shoot air.
Big J
Profile Joined March 2011
Austria16289 Posts
January 04 2014 02:05 GMT
#544
On January 04 2014 11:00 mikumegurine wrote:
said this in topics many seasons ago

just make tanks do extra bonus +damage to shields

infact widow mines do damage like that

from liqipedia:

Ground Attack: 125 (Splash)
Air Attack: 125 (Splash)
Bonus: +35 vs Shields
Range: 5

So why is it so hard for the SC2 balance team to consider that for siege tanks?




because tanks already have bonus vs armored and they are not doing 2boni for one unit.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-01-04 02:09:10
January 04 2014 02:07 GMT
#545
On January 04 2014 11:05 Big J wrote:
Show nested quote +
On January 04 2014 11:00 mikumegurine wrote:
said this in topics many seasons ago

just make tanks do extra bonus +damage to shields

infact widow mines do damage like that

from liqipedia:

Ground Attack: 125 (Splash)
Air Attack: 125 (Splash)
Bonus: +35 vs Shields
Range: 5

So why is it so hard for the SC2 balance team to consider that for siege tanks?




because tanks already have bonus vs armored and they are not doing 2boni for one unit.


why not?

why is it a big deal that tanks would have 2 bonuses? the additional +damage to shield bonus only affects the TvP matchup (the one that mech is not worth doing)
TheDwf
Profile Joined November 2011
France19747 Posts
January 04 2014 02:07 GMT
#546
On January 04 2014 11:05 Big J wrote:
Show nested quote +
On January 04 2014 11:00 mikumegurine wrote:
said this in topics many seasons ago

just make tanks do extra bonus +damage to shields

infact widow mines do damage like that

from liqipedia:

Ground Attack: 125 (Splash)
Air Attack: 125 (Splash)
Bonus: +35 vs Shields
Range: 5

So why is it so hard for the SC2 balance team to consider that for siege tanks?




because tanks already have bonus vs armored and they are not doing 2boni for one unit.

WoL Voids.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 04 2014 02:12 GMT
#547
On January 04 2014 11:07 TheDwf wrote:
Show nested quote +
On January 04 2014 11:05 Big J wrote:
On January 04 2014 11:00 mikumegurine wrote:
said this in topics many seasons ago

just make tanks do extra bonus +damage to shields

infact widow mines do damage like that

from liqipedia:

Ground Attack: 125 (Splash)
Air Attack: 125 (Splash)
Bonus: +35 vs Shields
Range: 5

So why is it so hard for the SC2 balance team to consider that for siege tanks?




because tanks already have bonus vs armored and they are not doing 2boni for one unit.

WoL Voids.

Or Ultralisks in the early WoL when they had Headbutt against buildings, normal attack, and bonus against armored.

There certainly are ways to make it work, and giving STs bonus against shields doesn't sound like a bad idea and it isn't that complicated, but Blizzard is pretty stubborn about these things.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
matthy
Profile Joined January 2013
66 Posts
January 04 2014 02:13 GMT
#548
EMP ability for the siege tank exactly what i have been saying for 2 years now :D
This only affects TvP mech.

Air mech better depends can be very hard vs Z but the battle cruiser is so bad they should fix that

thumbs up to all ideas!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-01-04 02:16:43
January 04 2014 02:13 GMT
#549
yeah voids, but they made it a 20% passive ability button right? And the VR damage vs so weird and complicated that they probably just said fuck it anyways when they introduced that.

It's at least what Im guessing, why they never consider such damage changes and goes kindof with what DB said about the replicator ("cant do massive or workers or air... the rules got too long")


and with ultras, the building atzack got cut because the normal one got the bonus vs armored!
Meepman
Profile Joined December 2009
Canada610 Posts
January 04 2014 02:21 GMT
#550
Poor poor david kim.... Imagine how sad this is if he's actually trying his best to balance the game for everybody instead of dicking us around.

Correct me if I'm wrong, but haven't we all been suggesting changes to make mech viable for ages now? You may as well try some of them, what have you got to lose? Even with the test maps, they aren't willing to try anything but the smallest changes possible.
Hell, why not just give tanks EMP, and change one of the other "support" units so they aren't just meat shields.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
January 04 2014 03:43 GMT
#551
On January 04 2014 03:37 Nebuchad wrote:
Show nested quote +
On January 04 2014 03:36 Faust852 wrote:
On January 04 2014 03:30 Nebuchad wrote:
You can see the biggest problem with SC2 in this thread.

PO change is announced, first reaction is negative. Everyone says that's not what should be done to help PvT and it won't change shit in PvZ. So it's not helping these match-ups.


[spoiler=Poll]
Poll: Photon Overcharge Change

Thumbs Up (1175)
 
78%

Thumbs Down (282)
 
19%

Neutral (49)
 
3%

1506 total votes

Your vote: Photon Overcharge Change

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



mhh?


Read the thread?

Your first reaction was "meh", as I recall. All the little côterie of terrans who keep writing the same post were negative about it, from snusmum to imperialfist. Avilo was pretty adamant about it, he made a long post and had an insufferable streaming session.

I really hope people don't think Avilo is a representative for Terran, he is 100% bad for the game.
I think the game is well balanced right now, but tvp is frustrating. I don't think PO is too strong, it's just incredibly frustrating to play against. Oracles aren't too strong, they are just obnoxious and frustrating. Everything protoss is frustrating. Or #dirty
kwark_uk: @father_sc learn to play maybe?
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 04 2014 04:11 GMT
#552
On January 03 2014 10:09 RyLai wrote:
Show nested quote +
On January 03 2014 07:51 mewo wrote:
Won't the msc thing just screw up pvp? Were terrans really worried about chain photon overcharges?


1) Who gives a shit, it's a mirror matchup, and the nerf won't hurt macro PvP play.


After balance the next important thing is entertainment. Back in the beginning of WoL PvP was simply 4-gate or die, and it was an abomination. Just because it's a mirror match up and is 'balanced by default' doesn't mean you shouldn't take into account how little changes like these can alter the match up. Just look at what Hellbats did to TvT at HotS release.
Nebuchad
Profile Blog Joined December 2012
Switzerland12620 Posts
January 04 2014 05:07 GMT
#553
On January 04 2014 09:11 Waise wrote:
Show nested quote +
On January 04 2014 09:11 Plansix wrote:
We should totally argue about personal opinion about which match up is best and most robust.

Ready? GO!

I think PvT is the best because I like the animation that marines make when the colossi burn them and zealots slice them. PROVE ME WRONG!

i'm not sure what the alternative to arguing about personal opinions is.


And this is why it's really hard to argue seriously in here.
No will to live, no wish to die
Phanekim
Profile Joined April 2003
United States777 Posts
January 04 2014 05:09 GMT
#554
the problem may not be the speed of burrow but how soon you can get it for it to be viable.

i think mech is a glaring problem and probably cant be addressed properly until new units are introduced in hots.

the photon overcharge redution is needed. but gut instinct is 40 is too severe...try 45?
i like cheese
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 04 2014 05:09 GMT
#555
On January 04 2014 12:43 9-BiT wrote:
Show nested quote +
On January 04 2014 03:37 Nebuchad wrote:
On January 04 2014 03:36 Faust852 wrote:
On January 04 2014 03:30 Nebuchad wrote:
You can see the biggest problem with SC2 in this thread.

PO change is announced, first reaction is negative. Everyone says that's not what should be done to help PvT and it won't change shit in PvZ. So it's not helping these match-ups.


[spoiler=Poll]
Poll: Photon Overcharge Change

Thumbs Up (1175)
 
78%

Thumbs Down (282)
 
19%

Neutral (49)
 
3%

1506 total votes

Your vote: Photon Overcharge Change

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): Neutral



mhh?


Read the thread?

Your first reaction was "meh", as I recall. All the little côterie of terrans who keep writing the same post were negative about it, from snusmum to imperialfist. Avilo was pretty adamant about it, he made a long post and had an insufferable streaming session.

I really hope people don't think Avilo is a representative for Terran, he is 100% bad for the game.
I think the game is well balanced right now, but tvp is frustrating. I don't think PO is too strong, it's just incredibly frustrating to play against. Oracles aren't too strong, they are just obnoxious and frustrating. Everything protoss is frustrating. Or #dirty

But Avilo gives so much ammo for the balance whiners of the terran empire. He is Idra without all the dry humor and awesome cat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MirageTaN
Profile Joined June 2012
Singapore871 Posts
January 04 2014 05:20 GMT
#556
Preapre to roll up the Jaws music .
#TLWIN TI7, TLDota BEST TL
yokohama
Profile Joined February 2005
United States1116 Posts
January 04 2014 05:48 GMT
#557
Even though I am a Protoss player I feel these changes are for the better future of the game, I approve of them, at least in theory.
LongShot27
Profile Joined May 2013
United States2084 Posts
January 04 2014 06:37 GMT
#558
well say goodbye to gateway expands, back to the tried and true FFE
If all men were created equal there would be no reason to declare it.
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 04 2014 07:01 GMT
#559
Protoss nerf seems a bit light.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 04 2014 07:04 GMT
#560
I know this is been repeated several times, but I just want to throw in my input:

Reducing the duration of photon overcharge to 40 seconds is disastrous for PvP while having almost no effect on the other matchups. Almost all timings in PvP revolve around the timing of nexus cannon; many expand builds will no longer be viable with the reduction of the nexus cannon time and will completely disappear at some point. This means that PvP will be a matchup dominated by 1-base plays again, and probably the return of purely colossus mid games. The entire matchup will have to be restructured, many builds will become extinct, and PvP will return to the dark ages.

I may be over-dramatizing this a bit, but I think there's a definite possibility of all these things coming true.

After talking with some people, I'd be open to the idea of reducing the range of photon overcharge though. I agree that most aggressive terran plays, particularly ones that revolve around marine/tank have been completely shut down by photon overcharge, primarily because photon overcharge range is the same as siege tank range. However, by reducing the range by 1-2, terrans could easily siege protoss bases and make tank pushes/contains and such much more reliable in the future. I think giving terran the opportunity to open up different ways is overall very good for the matchup.
StrategyAllyssa Grey <3<3
Prev 1 26 27 28 29 30 38 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
Percival vs YoungYakov
TBD vs GgMaChine
WardiTV527
ComeBackTV 432
Rex58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 174
Rex 58
Classic 16
StarCraft: Brood War
Britney 36042
Rain 1814
Jaedong 1135
EffOrt 769
Shuttle 684
Mini 602
Light 388
Larva 352
Stork 200
Rush 173
[ Show more ]
firebathero 161
Snow 136
Last 105
Killer 100
Pusan 100
hero 71
Hyun 70
Sea.KH 54
Aegong 52
Hm[arnc] 45
Barracks 34
ToSsGirL 33
Movie 29
sorry 28
Noble 19
Sacsri 18
soO 14
910 12
Terrorterran 11
Free 10
yabsab 10
scan(afreeca) 7
Icarus 6
Dota 2
Gorgc4439
Dendi1770
monkeys_forever286
XcaliburYe146
Counter-Strike
fl0m4050
olofmeister706
kRYSTAL_27
Other Games
singsing1675
B2W.Neo877
Lowko306
syndereN172
crisheroes158
XaKoH 156
hiko149
Mew2King74
ArmadaUGS52
QueenE41
Organizations
StarCraft 2
angryscii 15
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1294
• WagamamaTV467
League of Legends
• Jankos2198
• Stunt467
• TFBlade202
Upcoming Events
OSC
2h 25m
OSC
9h 25m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
22h 25m
OSC
1d
OSC
1d 9h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 20h
WardiTV Invitational
1d 22h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.