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WCS/Ladder 2014 Season 1 maps - Page 6

Forum Index > SC2 General
135 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
December 06 2013 01:56 GMT
#101
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 06 2013 02:06 GMT
#102
On December 06 2013 10:56 lichter wrote:
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life

Like Mana vs Firecake!
+ Show Spoiler +
Poll: Recommend Winners' Match Game 2?

★★★★★ - One of the best games of the year (100)
 
78%

★ - Do not see this game no matter what (20)
 
16%

★★ - Not recommended unless you have nothing better to do (6)
 
5%

★★★★ - Highly recommended game (1)
 
1%

★★★ - Good game (1)
 
1%

128 total votes

Your vote: Recommend Winners' Match Game 2?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what

ModeratorI am still alive, somehow
TL+ Member
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-12-06 02:10:03
December 06 2013 02:09 GMT
#103
On December 06 2013 10:56 lichter wrote:
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life

I generally don't like maps where it's incredibly hard for a player (zerg in this case) to kill their opponent (protoss in this case) despite being really far ahead. Fanboy bias aside, JD vs sOs g1 was really hard to watch for this reason
Refer to my post.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
December 06 2013 02:11 GMT
#104
CYA BEL'SHIR

This looks really good for terran players, gonna veto

Frost
Alterzim
Probably the GSL map if its huge
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2013 02:26 GMT
#105
On December 06 2013 11:11 Jer99 wrote:
CYA BEL'SHIR

This looks really good for terran players, gonna veto

Frost
Alterzim
Probably the GSL map if its huge


Jer my boy. My boy Jer. You sir are so boring I shall flame you on skype so as not to create a scene!
When I think of something else, something will go here
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-12-06 02:36:47
December 06 2013 02:35 GMT
#106
Glad to see Habitation Station being given a chance I hope that that map can break the taboo around gold bases and we can start seeing them used again in intelligent ways. I also hope that it keeps on creating tense and action packed games

Congrats Sidian!
On December 06 2013 10:56 lichter wrote:
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life

Akilon was a good map. But even good maps need to be rotated out eventually .
Administrator~ Spirit will set you free ~
geokilla
Profile Joined May 2011
Canada8251 Posts
December 06 2013 03:04 GMT
#107
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
December 06 2013 04:12 GMT
#108
in my case, the status quo with the maps has been the reason to watch less sc2.

i like Alterzim Stronghold because is a different kind of map, i expect the proleague more than the gsl because the maps.
Dominions 4: "Thrones of Ascension".
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 06 2013 04:48 GMT
#109
lol now GSL map is the truly standard map. No wonder why the last few maps of them have been pretty much a clone of each other.
I have a feeling that Neo Polaris Rhapsody is cut simply due to the lava mechanic. Remove that and it's still a decent, refreshing map imo.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
December 06 2013 07:56 GMT
#110
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
December 06 2013 08:00 GMT
#111
On December 06 2013 12:04 geokilla wrote:
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.


I'd imagine it would be vetoed in TvZ and TvP but I'd love to see a super high level TvT on it.
aka: KTVindicare the Geeky Bartender
deacon.frost
Profile Joined February 2013
Czech Republic12130 Posts
December 06 2013 08:26 GMT
#112
On December 06 2013 12:04 geokilla wrote:
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.

I know I"m not a pro player or a skilled super master imba player, though I played a decent amount of PvT on this map. I was expecting that this map will be played as often as Zerus Prime but surprisingly I play it quite often But i think this map is NOT a tournament type. It's good for my ladder play, I'm really happy that it's there and I really enjoy this map, but it's not good for any type of competition. As far as I can tell - PvZ is pretty dumb there(PvZ is my worst MU and I can win on this map way more often than I should). And PvT is kind of ... meh.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Radicalness
Profile Joined September 2011
United States271 Posts
December 06 2013 08:29 GMT
#113
-I'm glad Star Station, Derelict Watcher and Belshir are gone.
-Nuetral on Whirlwind and Akilon being gone but it was probably for the best.
-I actually really like Alterzim so far so great addition.
-Don't like Polar Night but Yeonsu and Frost are good keeps.
-Interested to see how Habitation Station and the other new maps will do.
-Overall, cool stuff
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
December 06 2013 08:31 GMT
#114
Alterzim Stronghold is seriously such an awful map.
facebook.com/PandaTank \\\ @PandaTankSC2
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2013 08:42 GMT
#115
So how is the "Rush Map" going to be chosen?
Blizzard made, or community made or something else?

Anybody having some input on that?
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2013 09:24 GMT
#116
On December 06 2013 17:00 Vindicare605 wrote:
Show nested quote +
On December 06 2013 12:04 geokilla wrote:
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.


I'd imagine it would be vetoed in TvZ and TvP but I'd love to see a super high level TvT on it.


My TvPs on it were decent. Much better than I expected. But TvZ, ZvT and ZvZ and ZvP are pure boredom on it. TvT is way to bio-favored for me to play it, since I always try to play "the other" style of my opponent but on that map Meching is just losing.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2013-12-06 09:50:17
December 06 2013 09:49 GMT
#117
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times


good old times when I switched to Terran because Terran could just do so much stuff. So many cool build orders, dozens of openings for every matchup, so much fun!

I'm fine with them switching some more maps. For the new map pool: Habitation station could be lots of fun.
I can't even really form an opinion on Alterzim because just about everybody has vetoed it on the ladder, I played it twice now, a TvT where the other Terran went 2-rax Reaper and a TvZ where the Zerg went Roach-Baneling-allin (wtf?).

Frost is my favorite map at the moment, it's a true 4-player map where every spawn position has to be played differently. So many different types of games on that map.
Yeonsu is awesome as well, Polar Night is okay I guess (I hate Banshees and Oracles on that map but if it gets to a 3-base or 4-base scenario the games turn out quite interesting with a lot of back-and-forth, base snipes etc.).

The new GSL map will probably be the same as almost every other GSL-map, quite good but pretty boring pretty quickly.
The new rush map could be anything from awesome to awful. I'm curious how that one will turn out.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-12-06 10:44:51
December 06 2013 10:43 GMT
#118
On December 06 2013 09:52 NonY wrote:
Show nested quote +
On December 06 2013 08:56 Squat wrote:
On December 06 2013 08:27 dani` wrote:
On December 06 2013 08:19 Squat wrote:
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.

MULEs have nothing to do with it. Terran bio is way more mineral dependent than zerg and protoss, extra mineral income benefits them more. Whenever people say that because mules on gold were fixed there is no imbalance with gold bases anymore, it makes my brain hurt.

Dunno how you can say MULEs have nothing to do with it when dani` just gave a valid reason why MULEs being a key part of a terran's economy actually mitigates the benefit of a gold base. Also, a gold base complicates MULE management and typical mineral mine-out timings, problems that zerg and protoss don't have.

As for dani`'s idea that protoss and zerg's increased worker production has synergy with gold bases, I don't really see it. The point of gold bases is that they require less total workers and they also reduce the disadvantage of having less workers before saturation is achieved. As long as the gold base is instantly saturated when it finishes (leaving old blue bases undersaturated and receiving newly built workers), the gold base should actually benefit the lower worker player more.

[ ... ]

Agreed, but I wasn't talking about *synergy* of Protoss / Zerg with gold bases (at least didn't intend to), just that they scale linearly while Terran benefits slightly less. Protoss and Zerg receive a flat 40% increase in mining per worker (7 vs 5), while Terran only gets that for non-MULES. MULEs are part of Terrans economy / worker force, so overall Terran's income increases less than 40%. Basically, I was thinking like this:

Blue minerals:
Protoss: Income: 800/minute, 16 workers
Terran: Income: 800/minute, 12 workers + MULE

In this example, a normal worker yields about 50 minerals per minute on blue (800/16). If 800 is the correct number or not is not very relevant here, it yields nice numbers :-) On gold that would be 70 per minute (7 vs 5 per trip). A MULE mines 200/minute in this example (12 Terran workers do 600/min, so MULE does 200/min).

Thus, income on Gold when the current workforce is transfered in its entirety:

Protoss: 16 * 70 = 1120/minute. That is, 40% higher than 800.
Terran: 12 * 70 + 200 (MULE doesn't change) = 1040/minute. That's an increase of only 30%.

There could be some flaws in this reasoning, but I think it's pretty valid. Note I do not in any way advocate changing MULEs back to +40% as well, it was ridiculous when Terran just spammed all their forgotten energy into MULEs @ gold -__-
Dragoonstorm7
Profile Joined December 2012
United States599 Posts
Last Edited: 2013-12-06 16:42:56
December 06 2013 16:42 GMT
#119
Imho Frost is now easily the best map in the pool.
Not too thrilled about a "rush map".
Habitation Station is a big gamble imo; games were fun at RedBull:NY, but thats a pretty small sample size.
I personally dont like Polar Night at all really.
Yeonseu is meh, its not amazing but with how poor this map pool could end up, it may end up decent compared to the others.
Really hoping the GSL map is good, because it needs to be in this map pool.
Alterzim ... no comment
oblivion awaits- dark archon (aka best unit ever)
Extenz
Profile Joined October 2011
Italy822 Posts
December 06 2013 16:43 GMT
#120
Thank god that abomination of a map of derelict is gone. Forever.
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