• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:05
CET 07:05
KST 15:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage8Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
screpdb: new Starcraft reporting tool List of top players active on ShieldBattery [BW] Looking for Clan Thread! [BSL23] RO16 Group Stage [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11841 users

WCS/Ladder 2014 Season 1 maps - Page 7

Forum Index > SC2 General
135 CommentsPost a Reply
Prev 1 5 6 7 All
freeamount
Profile Joined April 2010
China202 Posts
Last Edited: 2013-12-07 03:05:01
December 07 2013 02:57 GMT
#121
On December 06 2013 06:10 SidianTheBard wrote:
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!

After seeing Scarlett vs sOs, I would like to know how can a Zerg defend the tempest build on Habitation Station...I think Tempest is OP vs Zerg in this map.

1. Considering the close distance between 2 gold, tempest could easily retreat.
2. There is even no place for ground army to attack tempest.
3. The ramps of nature and gold mine are so close, so that P can just put stalkers there. Once Zerg's mutas or corruptors chase tempest to gold, just manoeuvre those stalkers up the ramp.
4. Protoss do not even need 4th base to support tempest build, because they have gold. - Scarlett constantly did zerg run-by to sOs 4th base, but it just did not matter.

T have battle cruisers, but they do not have long range attack ability. Z have broodlords, but they can not attack air unit. So they can still be counter-attacked on this map. But tempest have both. How do tempest get eliminated with this short distance between 2 gold.... in an air battle?!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2013-12-07 03:03:29
December 07 2013 03:02 GMT
#122
On December 07 2013 11:57 freeamount wrote:
Show nested quote +
On December 06 2013 06:10 SidianTheBard wrote:
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!

After seeing Scarlett vs sOs, I would like to know how can a Zerg defend the tempest build on Habitation Station...I think Tempest is OP vs Zerg in this map.

1. Considering the close distance between 2 gold, tempest could easily retreat.
2. There is even no place for ground army to attack tempest.
3. The ramps of nature and gold mine are so close, so that P can just put stalkers there. Once Zerg's mutas or corruptors chase tempest to gold, just manoeuvre those stalkers up the ramp.
4. Protoss do not even need 4th base to support tempest build, because they have gold. - Scarlett constantly did zerg run-by to sOs 4th base, but it just did not matter.

Number 4 makes no sense at all lol. The only real advantage of the gold base is you reach full saturation quicker. Gold and normal bases give you the same income on max saturation.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 07 2013 03:04 GMT
#123
I really hope news maps won't be that Blink favor maps. Younsu is a pain in the ass for this. The only map that was kinda safe winnable against blink allin was Belshir. Habitation Station is kinda good for defending it.
freeamount
Profile Joined April 2010
China202 Posts
December 07 2013 03:08 GMT
#124
On December 07 2013 12:02 ZAiNs wrote:
Show nested quote +
On December 07 2013 11:57 freeamount wrote:
On December 06 2013 06:10 SidianTheBard wrote:
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!

After seeing Scarlett vs sOs, I would like to know how can a Zerg defend the tempest build on Habitation Station...I think Tempest is OP vs Zerg in this map.

1. Considering the close distance between 2 gold, tempest could easily retreat.
2. There is even no place for ground army to attack tempest.
3. The ramps of nature and gold mine are so close, so that P can just put stalkers there. Once Zerg's mutas or corruptors chase tempest to gold, just manoeuvre those stalkers up the ramp.
4. Protoss do not even need 4th base to support tempest build, because they have gold. - Scarlett constantly did zerg run-by to sOs 4th base, but it just did not matter.

Number 4 makes no sense at all lol. The only real advantage of the gold base is you reach full saturation quicker. Gold and normal bases give you the same income on max saturation.


It helps protoss get advantage in earlier stage. Protoss do not need to defend multiple bases in mid-game. Once the gold get mined out, protoss have already lead in their games.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-12-07 03:13:31
December 07 2013 03:11 GMT
#125
On December 07 2013 12:04 Faust852 wrote:
I really hope news maps won't be that Blink favor maps. Younsu is a pain in the ass for this. The only map that was kinda safe winnable against blink allin was Belshir. Habitation Station is kinda good for defending it.


Habitation Station is really easy to defend blink stalkers since there isn't much surface area to blink up into the natural. You are able to blink from the gold to the main, but it's such a long distance that you can only do 3-4 at a time (they just barely reach). Pretty sure it was San who tried blink play on the map and went to blink a ball of ~8 stalkers into the main from the Gold and 1/2 the stalkers couldn't reach, only the 1/2 that were right on the edge.

As for the Tempest build, I think that game would have turned out a lot different is the cannon rush didn't delay so much, if scarlett actually used spines to defend her extra bases (so ~4 zealots wouldn't kill it off) and if she actually teched up past lair. Either way, Scarlett's gold base already had a good chunk of mining on it by the time sOs started to destroy it off. I do think it'll be a very interesting dynamic because Zerg will probably take that Gold asap and try to hold onto it as long as possible before just sacrificing it, although hopefully at that time they have taken control of the whole bottom side of the map.

Either way, isn't it nice to have a map where doing something other then the norm is used? Maybe we'll start to see a lot faster Vipers if toss start to mass Tempests.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
freeamount
Profile Joined April 2010
China202 Posts
December 07 2013 03:24 GMT
#126
On December 07 2013 12:11 SidianTheBard wrote:
Show nested quote +
On December 07 2013 12:04 Faust852 wrote:
I really hope news maps won't be that Blink favor maps. Younsu is a pain in the ass for this. The only map that was kinda safe winnable against blink allin was Belshir. Habitation Station is kinda good for defending it.


Habitation Station is really easy to defend blink stalkers since there isn't much surface area to blink up into the natural. You are able to blink from the gold to the main, but it's such a long distance that you can only do 3-4 at a time (they just barely reach). Pretty sure it was San who tried blink play on the map and went to blink a ball of ~8 stalkers into the main from the Gold and 1/2 the stalkers couldn't reach, only the 1/2 that were right on the edge.

As for the Tempest build, I think that game would have turned out a lot different is the cannon rush didn't delay so much, if scarlett actually used spines to defend her extra bases (so ~4 zealots wouldn't kill it off) and if she actually teched up past lair. Either way, Scarlett's gold base already had a good chunk of mining on it by the time sOs started to destroy it off. I do think it'll be a very interesting dynamic because Zerg will probably take that Gold asap and try to hold onto it as long as possible before just sacrificing it, although hopefully at that time they have taken control of the whole bottom side of the map.

Either way, isn't it nice to have a map where doing something other then the norm is used? Maybe we'll start to see a lot faster Vipers if toss start to mass Tempests.

Well, I have to agree with you on this. We only see 1 tempest build on this map. Might be possible for Zerg to go fast Vipers.
Let us see.
ejozl
Profile Joined October 2010
Denmark3561 Posts
December 07 2013 08:57 GMT
#127
This is a nice step in the right direction. Hopefully not every Protoss will go fast Tempest on Habitation gold base map, like sOs did.
Can't say I won't miss Belshir Vestige though, maybe the best map of all time :s
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2013-12-07 12:28:15
December 07 2013 12:26 GMT
#128
On December 07 2013 17:57 ejozl wrote:
This is a nice step in the right direction. Hopefully not every Protoss will go fast Tempest on Habitation gold base map, like sOs did.
Can't say I won't miss Belshir Vestige though, maybe the best map of all time :s


Even if they do atleast it'd be interesting since this map'd have it's own metagame.

On December 06 2013 08:56 Squat wrote:
Show nested quote +
On December 06 2013 08:27 dani` wrote:
On December 06 2013 08:19 Squat wrote:
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.

MULEs have nothing to do with it. Terran bio is way more mineral dependent than zerg and protoss, extra mineral income benefits them more. Whenever people say that because mules on gold were fixed there is no imbalance with gold bases anymore, it makes my brain hurt.


I really think this is completely wrong. Hatcheries/Gateways are only minerals and two of the main units vs T as the races are Zealots and Zerglings which both cost minerals. You still get gas from the bases so what's the problem.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lazuras
Profile Joined November 2012
Sweden52 Posts
December 08 2013 15:48 GMT
#129
cant wait for Habitation Station, seems so cool
i however think Yeounso and Frost are plain and lame, i think its cause i hate maps with snow/grass combination. colors doesnt mix
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 08 2013 16:43 GMT
#130
I want to know what exactly the rush map is, when will blizzard announce it?
ModeratorI am still alive, somehow
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
December 08 2013 16:45 GMT
#131
On December 09 2013 01:43 The_Templar wrote:
I want to know what exactly the rush map is, when will blizzard announce it?

Steppes of War TE
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2013-12-08 17:23:14
December 08 2013 16:55 GMT
#132
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times

Steps of war would let protoss shoot your base from their base with tempests
TheDwf
Profile Joined November 2011
France19747 Posts
December 08 2013 17:04 GMT
#133
On December 09 2013 01:55 Assirra wrote:
Show nested quote +
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times

Steps of war would let protoss should your base from their base with tempests

Also proxy Nexus first into Photon Overcharge harass.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 08 2013 17:05 GMT
#134
Would be awesome if they wait a bit for PL to release their own map pool and pick one map or two
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
December 08 2013 17:09 GMT
#135
On December 09 2013 02:04 TheDwf wrote:
Show nested quote +
On December 09 2013 01:55 Assirra wrote:
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times

Steps of war would let protoss should your base from their base with tempests

Also proxy Nexus first into Photon Overcharge harass.

that would just be a regular nexus first
ModeratorI am still alive, somehow
TL+ Member
Lazuras
Profile Joined November 2012
Sweden52 Posts
December 09 2013 22:36 GMT
#136
does anyone know what happened to the map gravesite? it was in the TL map contest and it was cool as hell! like habitat station, i seriously prefer maps that are just cool, not that they are race based or shit like that. when its a cool map i really enjoy playing on it
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 202
StarCraft: Brood War
Rain 4532
GuemChi 1549
Bale 49
ZergMaN 39
NotJumperer 7
Force[name] 6
Icarus 5
LuMiX 3
Counter-Strike
fl0m4201
Coldzera 1116
Other Games
summit1g8831
WinterStarcraft353
C9.Mang0278
NeuroSwarm74
Mew2King58
ViBE57
Organizations
Other Games
gamesdonequick578
[ Show 13 non-featured ]
StarCraft 2
• practicex 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki83
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2125
League of Legends
• Lourlo896
• Stunt274
Upcoming Events
INu's Battles
5h 55m
ByuN vs Classic
3D!Clan Event
10h 25m
The PondCast
1d 3h
KCM Race Survival
1d 3h
WardiTV Invitational
1d 5h
OSC
1d 16h
Ultimate Battle
2 days
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
3 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.