• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:24
CEST 04:24
KST 11:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy6uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion New season has just come in ladder BSL Polish World Championship 2025 20-21 September StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 464 users

WCS/Ladder 2014 Season 1 maps

Forum Index > SC2 General
135 CommentsPost a Reply
Normal
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-12-06 14:42:15
December 05 2013 20:07 GMT
#1
http://eu.battle.net/sc2/en/forum/topic/8882728582
http://us.battle.net/sc2/en/forum/topic/10787138839

We've been working together with our partners on this area, and would like to get your feedback before finalizing the details.

The main goals are:

1. We'd like to have a bigger map diversity.

We know some players and pros don't like the idea of map diversity because it's difficult to learn new strategies on different maps, but we strongly believe that this creates a better experience in both keeping the game feeling fresh as well as fun to watch.

2. More maps rotated out per season in 2014, especially in the first season.

Because it's a new year, we'd like to bring in 4 new maps so that over half of the maps in the pool are fresh. Also, because each season will be much longer in 2014, we definitely would like to swap out more than 2 maps per season. Either 3 or 4 new maps per season is what we're currently thinking depending on how Season 1 goes.

Here are our detailed thought processes that we're currently in discussions with our tournament partners on.

Map Cuts:
  • + Show Spoiler [Belshir, Whirlwind, and Akilon] +
    Bel'Shir Vestige
    [image loading]

    Whirlwind
    [image loading]

    Akilon Wastes
    [image loading]
    are cut due to them being in the map pool for so long.
  • + Show Spoiler [Star Station] +
    [image loading]
    for a similar reason. Trying out the 2 player version was fun, but the map itself isn't really all that different from the original map.
  • + Show Spoiler [Derelict Watcher] +
    [image loading]
    as the last cut. It was a toss up between Derelict Watcher and Polar Night, but because Derelict is the older map, we're thinking this might just be the better map to cut.
Map Adds:
  • + Show Spoiler [Alterzim Stronghold] +
    [image loading]
    - this is the largest map we've had and plays very different from the others in the pool. We're finding that this map is good in the current ladder season and would like to at least try it for an official season as well.
  • + Show Spoiler [Habitation Station] +
    [image loading]
    - We also watched all of the Red Bull games, coordinated with Team Liquid, and realized this was the clear best map among those in the map contest. The way the high yield expansion plays in this map is very unique and different.
  • New GSL map - GSL is currently working on two new maps, and we're currently in the process of bringing one of them in here. This will be the only truly standard map of the 4 new maps going in.
  • New rush map - We also would like to try a rush map in a slightly different fashion than before. Our goal here is to create a map where the main to main distance is standard, nat to nat is only very slightly shorter, but due to it being really open, aggression is preferred. The map as a whole feels fairly standard but the action just happens much faster.
The new map pool will be:
  • + Show Spoiler [Alterzim Stronghold] +
    [image loading]

  • + Show Spoiler [Frost] +
    [image loading]

  • + Show Spoiler [Habitation Station] +
    [image loading]

  • + Show Spoiler [Polar Night] +
    [image loading]

  • + Show Spoiler [Yeonsu] +
    [image loading]

  • "GSL map"
  • "Rush map"
As you can see, not all the maps are prepared yet and are in progress, but we just thought it's important to share our thoughts with all of you as soon as possible for initial feedback on our direction, as well as to keep you posted on what's coming soon in this area. Thank you~


Poll: First Impressions of Map Pool Removals

Approve (343)
 
72%

Disapprove (102)
 
21%

Neutral (34)
 
7%

479 total votes

Your vote: First Impressions of Map Pool Removals

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of the Addition of Alterzim Stronghold?

Disapprove (409)
 
71%

Approve (119)
 
21%

Neutral (45)
 
8%

573 total votes

Your vote: First Impressions of the Addition of Alterzim Stronghold?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: First Impressions of the Addition of Habitation Station?

Approve (297)
 
73%

Disapprove (71)
 
17%

Neutral (38)
 
9%

406 total votes

Your vote: First Impressions of the Addition of Habitation Station?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Overall Impressions of the New Map Pool?

Approve (230)
 
55%

Disapprove (102)
 
25%

Neutral (84)
 
20%

416 total votes

Your vote: Overall Impressions of the New Map Pool?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral

Facebook Twitter Reddit
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Aeromi
Profile Blog Joined August 2012
France14460 Posts
December 05 2013 20:09 GMT
#2
Oh, no more Derelict Watcher !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 05 2013 20:10 GMT
#3
:o nice
Moderatorlickypiddy
Keeemy
Profile Joined November 2012
Finland7855 Posts
December 05 2013 20:13 GMT
#4
SAYONARA BEL'SHIR AND AKILON

Won't miss them at all
Hello
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2013-12-05 20:16:18
December 05 2013 20:13 GMT
#5
Habitation Station, sweet!

Looking forward to the "variety", I hope they take community maps into consideration for the "rush map".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 05 2013 20:13 GMT
#6
Should be interesting I approve of 3 or 4 maps a season.
When I think of something else, something will go here
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-12-05 20:17:30
December 05 2013 20:14 GMT
#7
Aw, I wish they would actually expand the map pool.

They are removing 5 but only adding 4? O_O
T P Z sagi
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
December 05 2013 20:15 GMT
#8
Bel'Shir and Akilon really needed to be retired. Definitely good moves by Blizzard rotating the map pool more.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
herMan
Profile Joined November 2010
Japan2053 Posts
December 05 2013 20:15 GMT
#9
How about you cut the utter turd first that goes by the name of Alterzim Stronghold. Changes in the map pool are welcome but please implement maps made by mapmakers, not blizzard.
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2013-12-05 20:18:38
December 05 2013 20:16 GMT
#10
This would be the new mappool:

Frost
Yeonsu
Habitation Station
Alterzim Stronghold
"GSL map"
"rush map"
Polar Night
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 05 2013 20:18 GMT
#11
Nice cuts. But not a fan of Alterzim. Also wish we got New Polaris Rapsody.
EJK
Profile Blog Joined September 2013
United States1302 Posts
December 05 2013 20:19 GMT
#12
On December 06 2013 05:16 NovaMB wrote:
This would be the new mappool:

Frost
Yeonsu
Habitation Station
Alterzim Stronghold
"GSL map"
"rush map"
Polar Night

not too fond of polar night or frost....srsly though i thought star station is a great macro map
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
December 05 2013 20:22 GMT
#13
I would like 4 new GSL maps because they make the best maps for SC2.
larse
Profile Blog Joined March 2012
1611 Posts
December 05 2013 20:22 GMT
#14
Bad maps:

Derelict watcher

Alterzim Stronghold

Habitation Station

tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-12-05 20:26:31
December 05 2013 20:23 GMT
#15
Hell yes.

This is amazing. Akilon was mind numbing, and the idea of more non-turtle maps makes me so happy :D

Life shall dominate on aggro maps ^^

Edit:
@ OP/Juicyjames: I think litcher asked to not re-post the polls, since they allow voting after the round is over - potentially producing contradictory results afterward.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
December 05 2013 20:23 GMT
#16
On December 06 2013 05:18 ZAiNs wrote:
Nice cuts. But not a fan of Alterzim. Also wish we got New Polaris Rapsody.

Haven't seen that many games on it but the games I've seen never led to anything nice.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
December 05 2013 20:24 GMT
#17
On December 06 2013 05:23 tili wrote:
Hell yes.

This is amazing. Akilon was mind numbing, and the idea of more non-turtle maps makes me so happy :D

Life shall dominate on aggro maps ^^

Look at Newkirk Precinct it is a free win for any terran so any rush map is bad for Z and P.
Lorch
Profile Joined June 2011
Germany3683 Posts
December 05 2013 20:24 GMT
#18
I'm ok with it however I'd rather see both gsl maps and blizzard not making maps. Arguably the best maps they ever made are entombed and antiga. Both are god awful. Please stop making maps blizzard, atleast I got vetos for those, however pro gamers can't just veto the shit you force on us.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
December 05 2013 20:25 GMT
#19
I hate Yeonsu, and Alterzim can be really gay at times T_T I don't like Polar either.

I think habitation could get really difficult,so depending on the other maps I think I'm gonna hate this map pool quite a lot
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
December 05 2013 20:26 GMT
#20
Alterzim Stronghold is the worst map ever made, I hate it
Best starcraft 2 player of all time? INnoVation
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 05 2013 20:31 GMT
#21
On December 06 2013 05:23 Derez wrote:
Show nested quote +
On December 06 2013 05:18 ZAiNs wrote:
Nice cuts. But not a fan of Alterzim. Also wish we got New Polaris Rapsody.

Haven't seen that many games on it but the games I've seen never led to anything nice.

New Polaris? People just cheesed most of the games they had to play on it, but that's because they didn't want to learn the map. If it was on ladder/WCS people would learn it and it would lead to really interesting games :D.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-12-05 20:38:15
December 05 2013 20:31 GMT
#22
Bel'shir and Derelict are finally dead....tomorrow's gonna be bright. They can't hurt us anymore. (okay Derelict DID give us a few epic ZvTs, but everything else was boring).

I'm surprised Polar Nights and Yeonsu are still in, but I guess they can't make too many cuts. imo they really should be out based on quality though. Yeonsu is decent as far as the fun factor goes for your typical game, but balance wise it's suffering in ZvT. Polar Nights is the inverse, where the balance is okay but the games usually suck.

Frost is a total winner and thankfully seems to be stabilizing in balance. I expect this one will have the longevity of Whirlwind.

Alterizim Stronghold looks like loads of fun, but may not be very balanced. Bonus points for the nostalgia-factor of looking like Shakuras :D

Habitation Station produced nothing but cool games at the Redbull tournament. So much for NPR and its gimmicky lava xD

Part of me misses Akilon, but it was clearly past its time. People say it was too turtely but I think it gave us loads of epic games. Goodnight sweet Prince.

Overall, I approve.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2013-12-05 20:33:17
December 05 2013 20:31 GMT
#23
Alterzim Stronghold is in my perception unplayable, it was annoying enough that it was in the ladder map pool but didnt see this coming
Team Liquid
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2013-12-05 20:33:21
December 05 2013 20:32 GMT
#24
Blizzard maps suck a lot I really want that CruX just make 7 new maps and it would be as it was in OSLs and MSLs where I never got bored of maps compare to current state where I really do not like any map...
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
December 05 2013 20:33 GMT
#25
i voted for Habitation Station after looking over the maps for 2 minutes.
got 3rd in the poll.
???
now wcs map.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
Last Edited: 2013-12-05 20:37:14
December 05 2013 20:36 GMT
#26
On December 06 2013 05:33 KalWarkov wrote:
i voted for Habitation Station after looking over the maps for 2 minutes.
got 3rd in the poll.
???
now wcs map.


Yeah, that's what everybody did. Now it's a WCS map, it's very amateuristic.

Blizzard discusses this with partners (Read : Casters & tournament organizers ).

We need a SC1 system where proteams or pro players extensively test maps and then give their opinion.
Kespa always released maps well in advance of a new season to proteams, and they'd play customs on the maps for a long time, then give feedback.
Team Liquid
ZombieGrub
Profile Blog Joined May 2011
United States705 Posts
December 05 2013 20:36 GMT
#27
Alterzim Stronghold haaaas to go plz. Not only is it ugly but apparently also infuriating for zerg all-around.

The addition of Habitation Station is...idk. I didn't really like it at Redbull but I guess I'm willing to give it a chance?

Otherwise taking out all the old maps is a good move, especially Bel'shir and Akilon.
Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2013-12-05 20:37:14
December 05 2013 20:36 GMT
#28
a blessing they realized the new star station is still just star station (with the added fun of 2player-map-cheese).

I approve
whoever I pick for my anti team turns gosu
Nerevar
Profile Joined January 2013
547 Posts
December 05 2013 20:43 GMT
#29
On December 06 2013 05:26 prOpSnuffe wrote:
Alterzim Stronghold is the worst map ever made, I hate it

Nah. Slag Pits and Incineration Zone have kept my expectations low.
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
December 05 2013 20:43 GMT
#30
OMG the worst mappool ever. PLZ NO ALTERZIM
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 05 2013 20:47 GMT
#31
On December 06 2013 05:43 Nerevar wrote:
Show nested quote +
On December 06 2013 05:26 prOpSnuffe wrote:
Alterzim Stronghold is the worst map ever made, I hate it

Nah. Slag Pits and Incineration Zone have kept my expectations low.


Jungle Basin aka Fuck Zerg City ;;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2013-12-05 20:49:17
December 05 2013 20:47 GMT
#32
rush map ? sounds like "hello terran plz take your win here" map ^^ we saw that in wol in the start with the maps ^^

On December 06 2013 05:43 HappyZerGling wrote:
OMG the worst mappool ever. PLZ NO ALTERZIM


alterzim is best map !!!

On December 06 2013 05:36 Liquid`Ret wrote:
Show nested quote +
On December 06 2013 05:33 KalWarkov wrote:
i voted for Habitation Station after looking over the maps for 2 minutes.
got 3rd in the poll.
???
now wcs map.


Yeah, that's what everybody did. Now it's a WCS map, it's very amateuristic.

Blizzard discusses this with partners (Read : Casters & tournament organizers ).

We need a SC1 system where proteams or pro players extensively test maps and then give their opinion.
Kespa always released maps well in advance of a new season to proteams, and they'd play customs on the maps for a long time, then give feedback.


i also cant understand where they say it was the best map ... it was the most broken map i saw for a long time even on redbull tournament ... it was just bad
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Fjodorov
Profile Joined December 2011
5007 Posts
December 05 2013 20:50 GMT
#33
The maps removed are good but adding alterzim stronghold and habitation station.. dont know what to say. I mean are you kidding me? I cant ever belive that the pro players approve of this even a little bit. I mean sometimes you have to force new maps despite what the pro players think but these maps are just so bad. Hope it doesnt become reality. Im sure there are great mapmakers out there who can or have come up with better choices
TimENT
Profile Joined November 2012
United States1425 Posts
December 05 2013 20:50 GMT
#34
On December 06 2013 05:47 Drake wrote:
rush map ? sounds like "hello terran plz take your win here" map ^^ we saw that in wol in the start with the maps ^^


Terran hasn't been able to rush vs. P in all of HOTS and vs. Z since the queen buff. It's time for a change...

When does the season start btw
Barcelona / Arsenal Fan!
Nerevar
Profile Joined January 2013
547 Posts
December 05 2013 20:50 GMT
#35
On December 06 2013 05:47 FrostedMiniWheats wrote:
Show nested quote +
On December 06 2013 05:43 Nerevar wrote:
On December 06 2013 05:26 prOpSnuffe wrote:
Alterzim Stronghold is the worst map ever made, I hate it

Nah. Slag Pits and Incineration Zone have kept my expectations low.


Jungle Basin aka Fuck Zerg City ;;

At least Moon and Fruitdealer beat BitByBit on it, so it isn't be too bad
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
December 05 2013 20:54 GMT
#36
This pool gives me mixed feelings. It's finally good to see Derelict removed, never did like it, sad to see Bel'Shir go, I felt that was one of my stronger maps for some reason. Star Station I didn't play on much but it was really good for Terran drop play. Intrigued for the GSL created map and this "rush" map, or Habitation Station for that matter, it seemed a really cool map in RBBG although I think I'd have rather seen the lava map.

In regards to Alterzim, it needs to die already. It's too damn big and it will remain veto'd until Blizzard finally burn it to the ground.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 05 2013 20:59 GMT
#37
Alterzim is not a good one imo :/ would've preferred to see something else stay in its place.
WriterRecently Necro'd (?)
Ctesias
Profile Joined December 2012
4595 Posts
December 05 2013 21:07 GMT
#38
Glad to finally have Akilon, Bel'shir and Derelict removed. Will miss Whirlwind, though. Thought that map kept on producing great games still.

Shame they keep Alterzim Stronghold. Otherwise things look good.
Flash | Mvp
vult
Profile Blog Joined February 2012
United States9400 Posts
December 05 2013 21:08 GMT
#39
Well Bel'Shir and Akilon will go in the books as two historic maps with the likes of Daybreak and CK and Antiga.
Glad to see them gone though.
I used to play random, but for you I play very specifically.
TimENT
Profile Joined November 2012
United States1425 Posts
December 05 2013 21:09 GMT
#40
I wish Blizz would throw in a weekly old map.

Like week 1 Metalapolis, week 2 taldarim, week 3 steps of war, week 4 daybreak, week 5 antiga

Shit would be so fun
Barcelona / Arsenal Fan!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-12-05 21:11:21
December 05 2013 21:10 GMT
#41
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 05 2013 21:11 GMT
#42
Hm, I really dislike Alterzim Stronghold.. The rest is quite okay to be honest. Will miss Belshir though, still remember the GSL game in which I saw it for the first time! I think Frost is one of the better maps right now.
"Peter the Acretree chops some wood"
Maegi
Profile Joined January 2013
Finland174 Posts
December 05 2013 21:11 GMT
#43
Oh yes would love to have new maps more often, and habitation station was awesome at RBB
NaNiwa <3
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 05 2013 21:11 GMT
#44
Honestly, while I'm all for listening to pro players, I'm also interested in seeing what happens with maps that get into the map pool despite their (violent?) protests. Alterzim and this "rush map" + Habitation Station could either prove to be greatly entertaining maps or horrid additions. Either way, having tried is never a bad thing - we've had to put up with mortally boring maps for way too long before, which might be even worse. At least in this case, we can expect the maps to disappear quickly if they turn out to be fiascos.
AdministratorBreak the chains
Traceback
Profile Joined October 2010
United States469 Posts
December 05 2013 21:12 GMT
#45
Next thing: Ladder should have 1-2 new maps every 2 weeks.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 05 2013 21:12 GMT
#46
New rush map? Ohana was pretty bad =\
Refer to my post.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
December 05 2013 21:13 GMT
#47
Well, I still have lag/fps issues on Polar Night, not sure what it is so that'll stay vetoed. I like Habitation Station in there. Hopefully GSL gets out a good standard map too though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
December 05 2013 21:17 GMT
#48
yay no derelict
BUT NO WHIRLWIND BELSHIR OR AKILON WTF
Kaina + Drones Linkcro Summon Cupsie Yummy Way
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 05 2013 21:17 GMT
#49
Alterzim and Polar Night are the #1 and #2 worst maps ever made in any game, in my opinion. The random map generator in Red Alert 2 produced better maps than these abominations.

Habitation Station has a funny name. I really enjoyed all the games played on it at RedBull Battlegrounds NY. Scarlett vs. Bomber was EPIC, and sOs's Tempest build was hilarious.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
XtreMe_au
Profile Joined August 2012
Australia412 Posts
December 05 2013 21:21 GMT
#50
Remember pro players advising is a massive conflict of interest... They don't want to have to learn new play styles on new maps... We NEED more map diversity. Love the changes
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
December 05 2013 21:22 GMT
#51
The cuts are fine I guess, boring maps. Alterzim is already on ladder for a while..? and it's the worst map I've ever played on. No idea what Habitation is.
Nerevar
Profile Joined January 2013
547 Posts
December 05 2013 21:28 GMT
#52
On December 06 2013 06:17 Cricketer12 wrote:
yay no derelict
BUT NO WHIRLWIND BELSHIR OR AKILON WTF

Those maps are ancient, from 2012 even. I'd prefer new maps, even if the old ones were good. I don't want 2012 maps in 2014.
Kosak
Profile Joined August 2013
Czech Republic193 Posts
December 05 2013 21:31 GMT
#53
Alterzim is just way too easy to play as a two base all in toss and I have to admit that even I'm playing that race
it's good to be the king
purakushi
Profile Joined August 2012
United States3300 Posts
December 05 2013 21:32 GMT
#54
On December 06 2013 06:09 TimENT wrote:
I wish Blizz would throw in a weekly old map.

Like week 1 Metalapolis, week 2 taldarim, week 3 steps of war, week 4 daybreak, week 5 antiga

Shit would be so fun


I miss Metalopolis ><
Disregarding balance, I wish there were more maps with exposed naturals
T P Z sagi
Ben...
Profile Joined January 2011
Canada3485 Posts
December 05 2013 21:32 GMT
#55
No more Derelict Watcher and Bel'Shir Vestige makes me very happy.

I actually like Alterzim. It produces lots of goofy games. You just have adjust how you play a lot.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ffadicted
Profile Joined January 2011
United States3545 Posts
December 05 2013 21:34 GMT
#56
New "rush" map

...

sigh
SooYoung-Noona!
Durmaz21
Profile Joined September 2012
Sweden52 Posts
December 05 2013 21:35 GMT
#57
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
December 05 2013 21:35 GMT
#58
So far I think it all seems good. Nice to see that Blizzard is diversifying the maps.
TTBest
Profile Joined September 2013
Germany74 Posts
December 05 2013 21:36 GMT
#59
Why Alterzim, why? But good that Derelict has been removed
DifuntO
Profile Joined November 2011
Greece2376 Posts
December 05 2013 21:39 GMT
#60
I see what they are trying to do here and i like it. WoL was very boring with all the Daybreak style maps and stale metagame.Lets hope it will actually help.
All I do is Stim.
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2013-12-05 21:46:24
December 05 2013 21:40 GMT
#61
They got rid of most of the terrible maps and put in some more macro focused ones, I approve. Still iffy about the golds on Habitation, but is whatever, overall the pool looks solid.

Edit: what in the actual fuck, they kept Altrezim? I didn't even see it, I guess could not really fathom having it in. It's like an enormous Jungle Basin, zerg can go get fucked on this map more or less. Who on blizzard would look at that map and think it would make for good games?
"Digital. They have digital. What is digital?" - Donald J Trump
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
December 05 2013 21:42 GMT
#62
Alterzim Stronghold is a terrible terrible terrible map.

Why in the world did they decide to keep it...?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Meerel
Profile Joined March 2012
Germany713 Posts
December 05 2013 21:42 GMT
#63
Will there be TLMC's for every Season? and if yes, how many maps will be picked for ladder?
SDMF
GreenMash
Profile Joined August 2012
Norway1746 Posts
December 05 2013 21:44 GMT
#64
I dont think any race like Alterzim :p. Hope some good games will be played on it though!
I love hellbats
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 05 2013 21:46 GMT
#65
Yeonsu feels highly imbalanced in any matchup involving Protoss; Alterzim is just TOO large for my liking...

Other than that, more diversity sounds good, and I love that gold base map :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 05 2013 21:49 GMT
#66
On December 06 2013 06:35 Durmaz21 wrote:
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.


are you a pro player? :D
Team Liquid
Yhamm
Profile Blog Joined December 2012
France7248 Posts
December 05 2013 21:49 GMT
#67
it's good that they now want to change 3-4 maps per season
LiquipediaWe will have only each other at the last
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 05 2013 21:50 GMT
#68
On December 06 2013 06:42 Meerel wrote:
Will there be TLMC's for every Season? and if yes, how many maps will be picked for ladder?


I hope they do a TLMC every season, or that at least Blizzard tries to get in contact with us mappers. If only they knew the amount of maps we could put out for them...
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Boucot
Profile Blog Joined October 2011
France15997 Posts
December 05 2013 21:51 GMT
#69
I have still not seen any game on Alterzim.

Anyway, good move by cutting a lot of the old maps. And Habitation Station looks great (Bomber vs Scarlett...).
Former SC2 writer for Millenium - twitter.com/Boucot
Squat
Profile Joined September 2013
Sweden7978 Posts
December 05 2013 21:53 GMT
#70
On December 06 2013 06:51 Boucot wrote:
I have still not seen any game on Alterzim.

Anyway, good move by cutting a lot of the old maps. And Habitation Station looks great (Bomber vs Scarlett...).

That game was very good. It's still a horrible map for PvZ, zerg can't do much of anything with so little space to work with.
"Digital. They have digital. What is digital?" - Donald J Trump
Durmaz21
Profile Joined September 2012
Sweden52 Posts
December 05 2013 21:54 GMT
#71
@ Ret
No but I should be right? Such knowledge, much experience Wow
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
December 05 2013 21:55 GMT
#72
So happy to see an update to the map pool for 2014. I'm glad they picked up HS from Redbull Map contest really enjoyed the matches played on it durning the TLMC. I hope they keep up with this and evaluate the maps after each season keep things fresh and exciting!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
ffadicted
Profile Joined January 2011
United States3545 Posts
December 05 2013 21:56 GMT
#73
On December 06 2013 06:35 Durmaz21 wrote:
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.


While I agree with a lot of your points, star station and derelict watcher were also awful maps and def needed to be removed lol
SooYoung-Noona!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 05 2013 22:00 GMT
#74
I'm really happy that habitation station got in but it's probably not going to be balanced with the gold.
NightEnD
Profile Joined April 2010
Romania107 Posts
December 05 2013 22:01 GMT
#75
All i ever wanted for christmas was Alterzim Stronghold , thank you santa )
fsdfds
Fjodorov
Profile Joined December 2011
5007 Posts
December 05 2013 22:03 GMT
#76
On December 06 2013 07:01 NightEnD wrote:
All i ever wanted for christmas was Alterzim Stronghold , thank you santa )


hah yeah I imagine warpgate and recall being quite nice on a map like that.
bartus88
Profile Blog Joined October 2010
Netherlands491 Posts
Last Edited: 2013-12-05 22:08:55
December 05 2013 22:07 GMT
#77
It seems almost everyone hates Alterzim, I personally think it is a bad map as well. Hopefully it won't last long.
Random master race
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-12-05 22:09:51
December 05 2013 22:08 GMT
#78
On December 06 2013 06:56 ffadicted wrote:
Show nested quote +
On December 06 2013 06:35 Durmaz21 wrote:
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.


While I agree with a lot of your points, star station and derelict watcher were also awful maps and def needed to be removed lol


and Bel'shir. I mean yeah, it surprisingly was not that imbalanced, but my god was it stale. I have very few good memories of that map both in my own games and watching a shitload of pro games on it for roughly a year since it's been in the pool. It won't be missed.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 05 2013 22:09 GMT
#79
Finally. See you in hell bel'shir!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
December 05 2013 22:12 GMT
#80
Bel' shir Vestige
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2013-12-05 22:21:35
December 05 2013 22:17 GMT
#81
the only fun thing about alterzim is that the very few times i matchup with someone who doesn't have it vetoed, i just fast drone scout 6pool them, 99% of the time they went expo first regardless of race and i autowin lol

either that or 2 base muta
ooDi
Profile Blog Joined August 2010
Canada170 Posts
December 05 2013 23:04 GMT
#82
I wish they included pictures of the maps too..
"Believe you can and you're halfway there." @UR_ooDi www.twitch.tv/ooDi_sc
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 05 2013 23:04 GMT
#83
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
December 05 2013 23:09 GMT
#84
Ok - from casters to players...Does anyone actually think Polar Nights is a good map? Apart from Zerg players obviously...
bduddy
Profile Joined May 2012
United States1326 Posts
December 05 2013 23:14 GMT
#85
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...
>Liquid'Nazgul: Of course you are completely right
Squat
Profile Joined September 2013
Sweden7978 Posts
December 05 2013 23:19 GMT
#86
On December 06 2013 08:14 bduddy wrote:
Show nested quote +
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.
"Digital. They have digital. What is digital?" - Donald J Trump
Comadevil
Profile Joined September 2010
Germany214 Posts
December 05 2013 23:25 GMT
#87
On December 06 2013 08:19 Squat wrote:
Show nested quote +
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.


Why? Mules collect gold mineralas at the same rate as blue minerals in contrast to normal workers
dani`
Profile Joined January 2011
Netherlands2402 Posts
December 05 2013 23:27 GMT
#88
On December 06 2013 08:19 Squat wrote:
Show nested quote +
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
December 05 2013 23:28 GMT
#89
hmmm interesthings
The heart's eternal vow
Ravomat
Profile Joined September 2010
Germany422 Posts
December 05 2013 23:31 GMT
#90
The mappool appears to me like an experiment: The return of gold and backdoor bases. Alterzim is one huge coinflip and needs to go. Habitation Station would be good if the watchtower was removed. I'm curious about how the games will work out on it.

Okayish mappool until here, I'm pretty sure the GSL map is going to be decent at least but I'm not thrilled about a Blizzard rush map, at all.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
December 05 2013 23:44 GMT
#91
ex- C&C-ers rejoice

"New rush map - We also would like to try a rush map in a slightly different fashion than before. Our goal here is to create a map where the main to main distance is standard, nat to nat is only very slightly shorter, but due to it being really open, aggression is preferred. The map as a whole feels fairly standard but the action just happens much faster."

this is just fucking awesome and David Kim's stated policy is fucking great.

i'm still very happy with support for SC2.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-12-05 23:56:12
December 05 2013 23:47 GMT
#92
Quote from other forums I thought was interesting:

Other than Neo planet we haven't really seen much of gold bases in HOTS so you can't 100% translate the experience over. Tanks were much stronger against Zerg in WoL and most of the gold base maps had it in a strictly center location like Antiga or Metalopolis where it allowed you to defend your whole half of the map without ever moving your tanks. This one allows you to defend 3 bases, but you'll mine those bases out faster, and be in pretty rough shape to take a 4th afterwards unless you successfully leverage your gold base for a big advantage. And the distance between 3rd and natural would require a big spread to cover runbys/counter attacks from the south.

All in all I think the notion that gold bases didn't work in WoL is just not enough to say they don't work in HOTS, especially when the attempts to include them were quite poor in WoL.


Another thing to think about is that yes Zerg doesn't benefit from the gold base as much as Terran, but I believe if Zerg takes the gold as a fast 3rd they'll be able to use that extra income early game to either make more army, more queens, more spines/spores and thus be able to defend easier. I completely agree that as a 5th or 6th base the gold is completely worthless for a zerg because at that point you're more starved for gas, but to be able to get that huge income burst early game will only help you out that much more.

The placement of the Gold bases as well as HoTS bringing many more harassment opportunities makes me believe the gold base won't be as "terran-favored" as everyone states.

Think about fungals from behind the gold base completely wrecking the mineral line, or brood lords sitting in the open air space raining hell, or mutas ping-ponging to the gold & main like in the Bomber vs Scarlett series, or swarm hosts sitting at the watch tower throwing waves at the gold and waves at the natural. We'll probably see cool forcefield walls like Parting did to stop mining, more storm drops, tempest rushes, maybe we see more siege tank play (fuck yea!) Hell, maybe even nukes! Yamato cannon? The possibilities we could see on Habitation Station get me excited.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Squat
Profile Joined September 2013
Sweden7978 Posts
December 05 2013 23:56 GMT
#93
On December 06 2013 08:27 dani` wrote:
Show nested quote +
On December 06 2013 08:19 Squat wrote:
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.

MULEs have nothing to do with it. Terran bio is way more mineral dependent than zerg and protoss, extra mineral income benefits them more. Whenever people say that because mules on gold were fixed there is no imbalance with gold bases anymore, it makes my brain hurt.
"Digital. They have digital. What is digital?" - Donald J Trump
juicyjames *
Profile Joined August 2011
United States3815 Posts
December 06 2013 00:00 GMT
#94
Added images under spoilers for each map to the OP.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
December 06 2013 00:04 GMT
#95
I don't like playing on Alterzim Stronghold, but the games I've watched played on it other than mine have been mostly fantastic. It's an excellent spectator map, and I think players will warm up to it once they have it figured out more.

Also loving the addition of Habitation Station. The games played on it were incredible.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2013-12-06 00:54:27
December 06 2013 00:52 GMT
#96
On December 06 2013 08:56 Squat wrote:
Show nested quote +
On December 06 2013 08:27 dani` wrote:
On December 06 2013 08:19 Squat wrote:
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.

MULEs have nothing to do with it. Terran bio is way more mineral dependent than zerg and protoss, extra mineral income benefits them more. Whenever people say that because mules on gold were fixed there is no imbalance with gold bases anymore, it makes my brain hurt.

Dunno how you can say MULEs have nothing to do with it when dani` just gave a valid reason why MULEs being a key part of a terran's economy actually mitigates the benefit of a gold base. Also, a gold base complicates MULE management and typical mineral mine-out timings, problems that zerg and protoss don't have.

As for dani`'s idea that protoss and zerg's increased worker production has synergy with gold bases, I don't really see it. The point of gold bases is that they require less total workers and they also reduce the disadvantage of having less workers before saturation is achieved. As long as the gold base is instantly saturated when it finishes (leaving old blue bases undersaturated and receiving newly built workers), the gold base should actually benefit the lower worker player more.

Keep in mind that when fully saturated, a 6 patch gold expansion is only a ~5% increase in mining compared to an 8 patch blue expansion. Adding the other bases' patches in a standard 3 base economy, the gold is proving only a ~1.5% increase in mineral income by workers. (Add in the extra income from MULEs and that percent increase shrinks even more). So the way a gold expansion really helps is by providing extra minerals when undersaturated, as if you had 5 more workers. It's a brief boost in mineral income that shrinks as worker saturation gets close to full.

How it affects each game will come down to so many details. It's really impossible to say that it'll benefit terran in every situation. Keep in mind that protoss and zerg hardly ever take their 5th and 6th gases as fast as they could, meaning the first purpose of a 3rd base is to increase mineral income, to which the gold base contributes. This dependence on minerals at this particular time is the only thing that's really relevant to the discussion. Saying that terran typically builds a more mineral-hungry composition is far too vague and broad, and is really referencing a long term increase in mineral income anyway, which the gold base doesn't provide.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
danmanjones
Profile Joined February 2011
New Zealand19 Posts
December 06 2013 00:57 GMT
#97
None of them favour Zerg
Go Go Lee Jaedong!!
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-12-06 01:12:53
December 06 2013 01:09 GMT
#98
why does blizzard hate Zerg T_T

Seriously though; I really dont like the current map-pool and i cant say that Id be very happy with a new one either.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
December 06 2013 01:22 GMT
#99
Well I'm gonna keep Alterzim vetoed but other than that map pool looks pretty solid. Not as interesting or dramatic as some of the changes in past map pools but that's fine by me I guess. Looking forward to the new GSL map and will most likely veto the "Rush Map" because I'm a bitch
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
seak99
Profile Joined November 2013
Canada69 Posts
December 06 2013 01:26 GMT
#100
I've only played Alterzim a few times, but I really didn't like it. Surprised they are putting it in, and Judging by the vote it looks like everyone else is feeling the same way. Interesting to see what the pro's feel about it, and if it stays or not.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
December 06 2013 01:56 GMT
#101
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 06 2013 02:06 GMT
#102
On December 06 2013 10:56 lichter wrote:
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life

Like Mana vs Firecake!
+ Show Spoiler +
Poll: Recommend Winners' Match Game 2?

★★★★★ - One of the best games of the year (100)
 
78%

★ - Do not see this game no matter what (20)
 
16%

★★ - Not recommended unless you have nothing better to do (6)
 
5%

★★★★ - Highly recommended game (1)
 
1%

★★★ - Good game (1)
 
1%

128 total votes

Your vote: Recommend Winners' Match Game 2?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Not recommended unless you have nothing better to do
(Vote): ★ - Do not see this game no matter what

Moderatorshe/her
TL+ Member
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-12-06 02:10:03
December 06 2013 02:09 GMT
#103
On December 06 2013 10:56 lichter wrote:
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life

I generally don't like maps where it's incredibly hard for a player (zerg in this case) to kill their opponent (protoss in this case) despite being really far ahead. Fanboy bias aside, JD vs sOs g1 was really hard to watch for this reason
Refer to my post.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
December 06 2013 02:11 GMT
#104
CYA BEL'SHIR

This looks really good for terran players, gonna veto

Frost
Alterzim
Probably the GSL map if its huge
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2013 02:26 GMT
#105
On December 06 2013 11:11 Jer99 wrote:
CYA BEL'SHIR

This looks really good for terran players, gonna veto

Frost
Alterzim
Probably the GSL map if its huge


Jer my boy. My boy Jer. You sir are so boring I shall flame you on skype so as not to create a scene!
When I think of something else, something will go here
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-12-06 02:36:47
December 06 2013 02:35 GMT
#106
Glad to see Habitation Station being given a chance I hope that that map can break the taboo around gold bases and we can start seeing them used again in intelligent ways. I also hope that it keeps on creating tense and action packed games

Congrats Sidian!
On December 06 2013 10:56 lichter wrote:
Despite people wanting Akilon out you'd be surprised how many of the highest recommended games occurred on it even late in its life

Akilon was a good map. But even good maps need to be rotated out eventually .
Administrator~ Spirit will set you free ~
geokilla
Profile Joined May 2011
Canada8240 Posts
December 06 2013 03:04 GMT
#107
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
December 06 2013 04:12 GMT
#108
in my case, the status quo with the maps has been the reason to watch less sc2.

i like Alterzim Stronghold because is a different kind of map, i expect the proleague more than the gsl because the maps.
Dominions 4: "Thrones of Ascension".
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 06 2013 04:48 GMT
#109
lol now GSL map is the truly standard map. No wonder why the last few maps of them have been pretty much a clone of each other.
I have a feeling that Neo Polaris Rhapsody is cut simply due to the lava mechanic. Remove that and it's still a decent, refreshing map imo.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
December 06 2013 07:56 GMT
#110
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
December 06 2013 08:00 GMT
#111
On December 06 2013 12:04 geokilla wrote:
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.


I'd imagine it would be vetoed in TvZ and TvP but I'd love to see a super high level TvT on it.
aka: KTVindicare the Geeky Bartender
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 06 2013 08:26 GMT
#112
On December 06 2013 12:04 geokilla wrote:
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.

I know I"m not a pro player or a skilled super master imba player, though I played a decent amount of PvT on this map. I was expecting that this map will be played as often as Zerus Prime but surprisingly I play it quite often But i think this map is NOT a tournament type. It's good for my ladder play, I'm really happy that it's there and I really enjoy this map, but it's not good for any type of competition. As far as I can tell - PvZ is pretty dumb there(PvZ is my worst MU and I can win on this map way more often than I should). And PvT is kind of ... meh.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Radicalness
Profile Joined September 2011
United States271 Posts
December 06 2013 08:29 GMT
#113
-I'm glad Star Station, Derelict Watcher and Belshir are gone.
-Nuetral on Whirlwind and Akilon being gone but it was probably for the best.
-I actually really like Alterzim so far so great addition.
-Don't like Polar Night but Yeonsu and Frost are good keeps.
-Interested to see how Habitation Station and the other new maps will do.
-Overall, cool stuff
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
December 06 2013 08:31 GMT
#114
Alterzim Stronghold is seriously such an awful map.
facebook.com/PandaTank \\\ @PandaTankSC2
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2013 08:42 GMT
#115
So how is the "Rush Map" going to be chosen?
Blizzard made, or community made or something else?

Anybody having some input on that?
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2013 09:24 GMT
#116
On December 06 2013 17:00 Vindicare605 wrote:
Show nested quote +
On December 06 2013 12:04 geokilla wrote:
Alterzim Stronghold is banned by all Terran players. I don't think I've seen any Terrans play on that map.


I'd imagine it would be vetoed in TvZ and TvP but I'd love to see a super high level TvT on it.


My TvPs on it were decent. Much better than I expected. But TvZ, ZvT and ZvZ and ZvP are pure boredom on it. TvT is way to bio-favored for me to play it, since I always try to play "the other" style of my opponent but on that map Meching is just losing.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2013-12-06 09:50:17
December 06 2013 09:49 GMT
#117
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times


good old times when I switched to Terran because Terran could just do so much stuff. So many cool build orders, dozens of openings for every matchup, so much fun!

I'm fine with them switching some more maps. For the new map pool: Habitation station could be lots of fun.
I can't even really form an opinion on Alterzim because just about everybody has vetoed it on the ladder, I played it twice now, a TvT where the other Terran went 2-rax Reaper and a TvZ where the Zerg went Roach-Baneling-allin (wtf?).

Frost is my favorite map at the moment, it's a true 4-player map where every spawn position has to be played differently. So many different types of games on that map.
Yeonsu is awesome as well, Polar Night is okay I guess (I hate Banshees and Oracles on that map but if it gets to a 3-base or 4-base scenario the games turn out quite interesting with a lot of back-and-forth, base snipes etc.).

The new GSL map will probably be the same as almost every other GSL-map, quite good but pretty boring pretty quickly.
The new rush map could be anything from awesome to awful. I'm curious how that one will turn out.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-12-06 10:44:51
December 06 2013 10:43 GMT
#118
On December 06 2013 09:52 NonY wrote:
Show nested quote +
On December 06 2013 08:56 Squat wrote:
On December 06 2013 08:27 dani` wrote:
On December 06 2013 08:19 Squat wrote:
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.

MULEs have nothing to do with it. Terran bio is way more mineral dependent than zerg and protoss, extra mineral income benefits them more. Whenever people say that because mules on gold were fixed there is no imbalance with gold bases anymore, it makes my brain hurt.

Dunno how you can say MULEs have nothing to do with it when dani` just gave a valid reason why MULEs being a key part of a terran's economy actually mitigates the benefit of a gold base. Also, a gold base complicates MULE management and typical mineral mine-out timings, problems that zerg and protoss don't have.

As for dani`'s idea that protoss and zerg's increased worker production has synergy with gold bases, I don't really see it. The point of gold bases is that they require less total workers and they also reduce the disadvantage of having less workers before saturation is achieved. As long as the gold base is instantly saturated when it finishes (leaving old blue bases undersaturated and receiving newly built workers), the gold base should actually benefit the lower worker player more.

[ ... ]

Agreed, but I wasn't talking about *synergy* of Protoss / Zerg with gold bases (at least didn't intend to), just that they scale linearly while Terran benefits slightly less. Protoss and Zerg receive a flat 40% increase in mining per worker (7 vs 5), while Terran only gets that for non-MULES. MULEs are part of Terrans economy / worker force, so overall Terran's income increases less than 40%. Basically, I was thinking like this:

Blue minerals:
Protoss: Income: 800/minute, 16 workers
Terran: Income: 800/minute, 12 workers + MULE

In this example, a normal worker yields about 50 minerals per minute on blue (800/16). If 800 is the correct number or not is not very relevant here, it yields nice numbers :-) On gold that would be 70 per minute (7 vs 5 per trip). A MULE mines 200/minute in this example (12 Terran workers do 600/min, so MULE does 200/min).

Thus, income on Gold when the current workforce is transfered in its entirety:

Protoss: 16 * 70 = 1120/minute. That is, 40% higher than 800.
Terran: 12 * 70 + 200 (MULE doesn't change) = 1040/minute. That's an increase of only 30%.

There could be some flaws in this reasoning, but I think it's pretty valid. Note I do not in any way advocate changing MULEs back to +40% as well, it was ridiculous when Terran just spammed all their forgotten energy into MULEs @ gold -__-
Dragoonstorm7
Profile Joined December 2012
United States599 Posts
Last Edited: 2013-12-06 16:42:56
December 06 2013 16:42 GMT
#119
Imho Frost is now easily the best map in the pool.
Not too thrilled about a "rush map".
Habitation Station is a big gamble imo; games were fun at RedBull:NY, but thats a pretty small sample size.
I personally dont like Polar Night at all really.
Yeonseu is meh, its not amazing but with how poor this map pool could end up, it may end up decent compared to the others.
Really hoping the GSL map is good, because it needs to be in this map pool.
Alterzim ... no comment
oblivion awaits- dark archon (aka best unit ever)
Extenz
Profile Joined October 2011
Italy822 Posts
December 06 2013 16:43 GMT
#120
Thank god that abomination of a map of derelict is gone. Forever.
freeamount
Profile Joined April 2010
China202 Posts
Last Edited: 2013-12-07 03:05:01
December 07 2013 02:57 GMT
#121
On December 06 2013 06:10 SidianTheBard wrote:
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!

After seeing Scarlett vs sOs, I would like to know how can a Zerg defend the tempest build on Habitation Station...I think Tempest is OP vs Zerg in this map.

1. Considering the close distance between 2 gold, tempest could easily retreat.
2. There is even no place for ground army to attack tempest.
3. The ramps of nature and gold mine are so close, so that P can just put stalkers there. Once Zerg's mutas or corruptors chase tempest to gold, just manoeuvre those stalkers up the ramp.
4. Protoss do not even need 4th base to support tempest build, because they have gold. - Scarlett constantly did zerg run-by to sOs 4th base, but it just did not matter.

T have battle cruisers, but they do not have long range attack ability. Z have broodlords, but they can not attack air unit. So they can still be counter-attacked on this map. But tempest have both. How do tempest get eliminated with this short distance between 2 gold.... in an air battle?!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2013-12-07 03:03:29
December 07 2013 03:02 GMT
#122
On December 07 2013 11:57 freeamount wrote:
Show nested quote +
On December 06 2013 06:10 SidianTheBard wrote:
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!

After seeing Scarlett vs sOs, I would like to know how can a Zerg defend the tempest build on Habitation Station...I think Tempest is OP vs Zerg in this map.

1. Considering the close distance between 2 gold, tempest could easily retreat.
2. There is even no place for ground army to attack tempest.
3. The ramps of nature and gold mine are so close, so that P can just put stalkers there. Once Zerg's mutas or corruptors chase tempest to gold, just manoeuvre those stalkers up the ramp.
4. Protoss do not even need 4th base to support tempest build, because they have gold. - Scarlett constantly did zerg run-by to sOs 4th base, but it just did not matter.

Number 4 makes no sense at all lol. The only real advantage of the gold base is you reach full saturation quicker. Gold and normal bases give you the same income on max saturation.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 07 2013 03:04 GMT
#123
I really hope news maps won't be that Blink favor maps. Younsu is a pain in the ass for this. The only map that was kinda safe winnable against blink allin was Belshir. Habitation Station is kinda good for defending it.
freeamount
Profile Joined April 2010
China202 Posts
December 07 2013 03:08 GMT
#124
On December 07 2013 12:02 ZAiNs wrote:
Show nested quote +
On December 07 2013 11:57 freeamount wrote:
On December 06 2013 06:10 SidianTheBard wrote:
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!

After seeing Scarlett vs sOs, I would like to know how can a Zerg defend the tempest build on Habitation Station...I think Tempest is OP vs Zerg in this map.

1. Considering the close distance between 2 gold, tempest could easily retreat.
2. There is even no place for ground army to attack tempest.
3. The ramps of nature and gold mine are so close, so that P can just put stalkers there. Once Zerg's mutas or corruptors chase tempest to gold, just manoeuvre those stalkers up the ramp.
4. Protoss do not even need 4th base to support tempest build, because they have gold. - Scarlett constantly did zerg run-by to sOs 4th base, but it just did not matter.

Number 4 makes no sense at all lol. The only real advantage of the gold base is you reach full saturation quicker. Gold and normal bases give you the same income on max saturation.


It helps protoss get advantage in earlier stage. Protoss do not need to defend multiple bases in mid-game. Once the gold get mined out, protoss have already lead in their games.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-12-07 03:13:31
December 07 2013 03:11 GMT
#125
On December 07 2013 12:04 Faust852 wrote:
I really hope news maps won't be that Blink favor maps. Younsu is a pain in the ass for this. The only map that was kinda safe winnable against blink allin was Belshir. Habitation Station is kinda good for defending it.


Habitation Station is really easy to defend blink stalkers since there isn't much surface area to blink up into the natural. You are able to blink from the gold to the main, but it's such a long distance that you can only do 3-4 at a time (they just barely reach). Pretty sure it was San who tried blink play on the map and went to blink a ball of ~8 stalkers into the main from the Gold and 1/2 the stalkers couldn't reach, only the 1/2 that were right on the edge.

As for the Tempest build, I think that game would have turned out a lot different is the cannon rush didn't delay so much, if scarlett actually used spines to defend her extra bases (so ~4 zealots wouldn't kill it off) and if she actually teched up past lair. Either way, Scarlett's gold base already had a good chunk of mining on it by the time sOs started to destroy it off. I do think it'll be a very interesting dynamic because Zerg will probably take that Gold asap and try to hold onto it as long as possible before just sacrificing it, although hopefully at that time they have taken control of the whole bottom side of the map.

Either way, isn't it nice to have a map where doing something other then the norm is used? Maybe we'll start to see a lot faster Vipers if toss start to mass Tempests.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
freeamount
Profile Joined April 2010
China202 Posts
December 07 2013 03:24 GMT
#126
On December 07 2013 12:11 SidianTheBard wrote:
Show nested quote +
On December 07 2013 12:04 Faust852 wrote:
I really hope news maps won't be that Blink favor maps. Younsu is a pain in the ass for this. The only map that was kinda safe winnable against blink allin was Belshir. Habitation Station is kinda good for defending it.


Habitation Station is really easy to defend blink stalkers since there isn't much surface area to blink up into the natural. You are able to blink from the gold to the main, but it's such a long distance that you can only do 3-4 at a time (they just barely reach). Pretty sure it was San who tried blink play on the map and went to blink a ball of ~8 stalkers into the main from the Gold and 1/2 the stalkers couldn't reach, only the 1/2 that were right on the edge.

As for the Tempest build, I think that game would have turned out a lot different is the cannon rush didn't delay so much, if scarlett actually used spines to defend her extra bases (so ~4 zealots wouldn't kill it off) and if she actually teched up past lair. Either way, Scarlett's gold base already had a good chunk of mining on it by the time sOs started to destroy it off. I do think it'll be a very interesting dynamic because Zerg will probably take that Gold asap and try to hold onto it as long as possible before just sacrificing it, although hopefully at that time they have taken control of the whole bottom side of the map.

Either way, isn't it nice to have a map where doing something other then the norm is used? Maybe we'll start to see a lot faster Vipers if toss start to mass Tempests.

Well, I have to agree with you on this. We only see 1 tempest build on this map. Might be possible for Zerg to go fast Vipers.
Let us see.
ejozl
Profile Joined October 2010
Denmark3392 Posts
December 07 2013 08:57 GMT
#127
This is a nice step in the right direction. Hopefully not every Protoss will go fast Tempest on Habitation gold base map, like sOs did.
Can't say I won't miss Belshir Vestige though, maybe the best map of all time :s
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-12-07 12:28:15
December 07 2013 12:26 GMT
#128
On December 07 2013 17:57 ejozl wrote:
This is a nice step in the right direction. Hopefully not every Protoss will go fast Tempest on Habitation gold base map, like sOs did.
Can't say I won't miss Belshir Vestige though, maybe the best map of all time :s


Even if they do atleast it'd be interesting since this map'd have it's own metagame.

On December 06 2013 08:56 Squat wrote:
Show nested quote +
On December 06 2013 08:27 dani` wrote:
On December 06 2013 08:19 Squat wrote:
On December 06 2013 08:14 bduddy wrote:
On December 06 2013 08:04 KrazyTrumpet wrote:
I thought we were over the stupid gold bases thing...come on =/

Also, Alterzim is waaaaaaaaaaaaaay too big, imo. Fine for a tournament map every now and then but as a standard ladder map? =/

Oh well, map downvotes will be pretty easy to figure out, I suppose.
Seriously, complaining about gold bases in 2013? What, specifically, is your problem with them in general?

Oh, and we better get used to these maps - remember, every single WCS tournament has to use them...

Gold bases disproportionately favour terran. It's really fucking weird to give terran a random boost on a single map for no reason.

MULEs on gold bases were patched a long time ago, I believe. Not exactly sure but I think a MULE on gold now yields the exact same as a MULE on blue or something, someone can correct me here if I'm wrong. Therefore, if that's indeed the case, Terran is actually relatively weaker with gold bases in play than other races since they cannot use their macro mechanic (MULE) to its full extent on it while Protoss (Chrono mass Probes to it) and Zerg (mass produce Drones) can.

MULEs have nothing to do with it. Terran bio is way more mineral dependent than zerg and protoss, extra mineral income benefits them more. Whenever people say that because mules on gold were fixed there is no imbalance with gold bases anymore, it makes my brain hurt.


I really think this is completely wrong. Hatcheries/Gateways are only minerals and two of the main units vs T as the races are Zealots and Zerglings which both cost minerals. You still get gas from the bases so what's the problem.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lazuras
Profile Joined November 2012
Sweden52 Posts
December 08 2013 15:48 GMT
#129
cant wait for Habitation Station, seems so cool
i however think Yeounso and Frost are plain and lame, i think its cause i hate maps with snow/grass combination. colors doesnt mix
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 08 2013 16:43 GMT
#130
I want to know what exactly the rush map is, when will blizzard announce it?
Moderatorshe/her
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
December 08 2013 16:45 GMT
#131
On December 09 2013 01:43 The_Templar wrote:
I want to know what exactly the rush map is, when will blizzard announce it?

Steppes of War TE
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2013-12-08 17:23:14
December 08 2013 16:55 GMT
#132
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times

Steps of war would let protoss shoot your base from their base with tempests
TheDwf
Profile Joined November 2011
France19747 Posts
December 08 2013 17:04 GMT
#133
On December 09 2013 01:55 Assirra wrote:
Show nested quote +
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times

Steps of war would let protoss should your base from their base with tempests

Also proxy Nexus first into Photon Overcharge harass.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
December 08 2013 17:05 GMT
#134
Would be awesome if they wait a bit for PL to release their own map pool and pick one map or two
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 08 2013 17:09 GMT
#135
On December 09 2013 02:04 TheDwf wrote:
Show nested quote +
On December 09 2013 01:55 Assirra wrote:
On December 06 2013 16:56 cSc.Dav1oN wrote:
New rush map? Well, they could easily bring back "Stepps of war", cause it had the most of action from the very beggining.

Oh god, how i missing Delta Quadrant, Desert Oasis and Kulas Ravine, good old times

Steps of war would let protoss should your base from their base with tempests

Also proxy Nexus first into Photon Overcharge harass.

that would just be a regular nexus first
Moderatorshe/her
TL+ Member
Lazuras
Profile Joined November 2012
Sweden52 Posts
December 09 2013 22:36 GMT
#136
does anyone know what happened to the map gravesite? it was in the TL map contest and it was cool as hell! like habitat station, i seriously prefer maps that are just cool, not that they are race based or shit like that. when its a cool map i really enjoy playing on it
Normal
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #16
CranKy Ducklings89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft559
Nina 186
RuFF_SC2 83
EnDerr 2
StarCraft: Brood War
NaDa 84
ggaemo 59
Sharp 15
Icarus 9
yabsab 6
Dota 2
monkeys_forever973
NeuroSwarm101
League of Legends
JimRising 480
Counter-Strike
fl0m2439
Super Smash Bros
hungrybox574
Mew2King11
Other Games
summit1g11733
shahzam1196
C9.Mang0533
ZombieGrub232
Maynarde139
Livibee78
Organizations
Other Games
gamesdonequick1679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH286
• Hupsaiya 90
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• practicex 0
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5815
Upcoming Events
The PondCast
7h 36m
WardiTV Summer Champion…
8h 36m
Replay Cast
21h 36m
LiuLi Cup
1d 8h
BSL Team Wars
1d 16h
Team Hawk vs Team Sziky
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.