Edit: what in the actual fuck, they kept Altrezim? I didn't even see it, I guess could not really fathom having it in. It's like an enormous Jungle Basin, zerg can go get fucked on this map more or less. Who on blizzard would look at that map and think it would make for good games?
WCS/Ladder 2014 Season 1 maps - Page 4
Forum Index > SC2 General |
Squat
Sweden7978 Posts
Edit: what in the actual fuck, they kept Altrezim? I didn't even see it, I guess could not really fathom having it in. It's like an enormous Jungle Basin, zerg can go get fucked on this map more or less. Who on blizzard would look at that map and think it would make for good games? | ||
Seeker
Where dat snitch at?36693 Posts
Why in the world did they decide to keep it...? | ||
Meerel
Germany713 Posts
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GreenMash
Norway1746 Posts
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SC2Toastie
Netherlands5725 Posts
Other than that, more diversity sounds good, and I love that gold base map :D | ||
Liquid`Ret
Netherlands4511 Posts
On December 06 2013 06:35 Durmaz21 wrote: As usual horrible decisions from the guys in charge of this game. Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto. Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever. Yeonseu has a retarded 3rd location and seems to be a common veto for zergs. Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design. Dunno about habitation station. "GSL map" is honestly the only map I have hope for this season. "Rush map" sounds like a dumb gimmick, doubt it'll be any good. Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on. are you a pro player? :D | ||
Yhamm
France7248 Posts
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SidianTheBard
United States2474 Posts
On December 06 2013 06:42 Meerel wrote: Will there be TLMC's for every Season? and if yes, how many maps will be picked for ladder? I hope they do a TLMC every season, or that at least Blizzard tries to get in contact with us mappers. If only they knew the amount of maps we could put out for them... | ||
Boucot
France15997 Posts
Anyway, good move by cutting a lot of the old maps. And Habitation Station looks great (Bomber vs Scarlett...). | ||
Squat
Sweden7978 Posts
On December 06 2013 06:51 Boucot wrote: I have still not seen any game on Alterzim. Anyway, good move by cutting a lot of the old maps. And Habitation Station looks great (Bomber vs Scarlett...). That game was very good. It's still a horrible map for PvZ, zerg can't do much of anything with so little space to work with. | ||
Durmaz21
Sweden52 Posts
No but I should be right? Such knowledge, much experience Wow | ||
TheRealNanMan
United States1471 Posts
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ffadicted
United States3545 Posts
On December 06 2013 06:35 Durmaz21 wrote: As usual horrible decisions from the guys in charge of this game. Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto. Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever. Yeonseu has a retarded 3rd location and seems to be a common veto for zergs. Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design. Dunno about habitation station. "GSL map" is honestly the only map I have hope for this season. "Rush map" sounds like a dumb gimmick, doubt it'll be any good. Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on. While I agree with a lot of your points, star station and derelict watcher were also awful maps and def needed to be removed lol | ||
neobowman
Canada3324 Posts
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NightEnD
Romania107 Posts
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Fjodorov
5007 Posts
On December 06 2013 07:01 NightEnD wrote: All i ever wanted for christmas was Alterzim Stronghold , thank you santa ) hah yeah I imagine warpgate and recall being quite nice on a map like that. | ||
bartus88
Netherlands491 Posts
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FrostedMiniWheats
United States30730 Posts
On December 06 2013 06:56 ffadicted wrote: While I agree with a lot of your points, star station and derelict watcher were also awful maps and def needed to be removed lol and Bel'shir. I mean yeah, it surprisingly was not that imbalanced, but my god was it stale. I have very few good memories of that map both in my own games and watching a shitload of pro games on it for roughly a year since it's been in the pool. It won't be missed. | ||
Qikz
United Kingdom12011 Posts
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Skynx
Turkey7150 Posts
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