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WCS/Ladder 2014 Season 1 maps - Page 4

Forum Index > SC2 General
135 CommentsPost a Reply
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Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2013-12-05 21:46:24
December 05 2013 21:40 GMT
#61
They got rid of most of the terrible maps and put in some more macro focused ones, I approve. Still iffy about the golds on Habitation, but is whatever, overall the pool looks solid.

Edit: what in the actual fuck, they kept Altrezim? I didn't even see it, I guess could not really fathom having it in. It's like an enormous Jungle Basin, zerg can go get fucked on this map more or less. Who on blizzard would look at that map and think it would make for good games?
"Digital. They have digital. What is digital?" - Donald J Trump
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37055 Posts
December 05 2013 21:42 GMT
#62
Alterzim Stronghold is a terrible terrible terrible map.

Why in the world did they decide to keep it...?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Meerel
Profile Joined March 2012
Germany713 Posts
December 05 2013 21:42 GMT
#63
Will there be TLMC's for every Season? and if yes, how many maps will be picked for ladder?
SDMF
GreenMash
Profile Joined August 2012
Norway1746 Posts
December 05 2013 21:44 GMT
#64
I dont think any race like Alterzim :p. Hope some good games will be played on it though!
I love hellbats
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 05 2013 21:46 GMT
#65
Yeonsu feels highly imbalanced in any matchup involving Protoss; Alterzim is just TOO large for my liking...

Other than that, more diversity sounds good, and I love that gold base map :D
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
December 05 2013 21:49 GMT
#66
On December 06 2013 06:35 Durmaz21 wrote:
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.


are you a pro player? :D
Team Liquid
Yhamm
Profile Blog Joined December 2012
France7248 Posts
December 05 2013 21:49 GMT
#67
it's good that they now want to change 3-4 maps per season
LiquipediaWe will have only each other at the last
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 05 2013 21:50 GMT
#68
On December 06 2013 06:42 Meerel wrote:
Will there be TLMC's for every Season? and if yes, how many maps will be picked for ladder?


I hope they do a TLMC every season, or that at least Blizzard tries to get in contact with us mappers. If only they knew the amount of maps we could put out for them...
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Boucot
Profile Blog Joined October 2011
France15997 Posts
December 05 2013 21:51 GMT
#69
I have still not seen any game on Alterzim.

Anyway, good move by cutting a lot of the old maps. And Habitation Station looks great (Bomber vs Scarlett...).
Former SC2 writer for Millenium - twitter.com/Boucot
Squat
Profile Joined September 2013
Sweden7978 Posts
December 05 2013 21:53 GMT
#70
On December 06 2013 06:51 Boucot wrote:
I have still not seen any game on Alterzim.

Anyway, good move by cutting a lot of the old maps. And Habitation Station looks great (Bomber vs Scarlett...).

That game was very good. It's still a horrible map for PvZ, zerg can't do much of anything with so little space to work with.
"Digital. They have digital. What is digital?" - Donald J Trump
Durmaz21
Profile Joined September 2012
Sweden52 Posts
December 05 2013 21:54 GMT
#71
@ Ret
No but I should be right? Such knowledge, much experience Wow
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
December 05 2013 21:55 GMT
#72
So happy to see an update to the map pool for 2014. I'm glad they picked up HS from Redbull Map contest really enjoyed the matches played on it durning the TLMC. I hope they keep up with this and evaluate the maps after each season keep things fresh and exciting!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
ffadicted
Profile Joined January 2011
United States3545 Posts
December 05 2013 21:56 GMT
#73
On December 06 2013 06:35 Durmaz21 wrote:
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.


While I agree with a lot of your points, star station and derelict watcher were also awful maps and def needed to be removed lol
SooYoung-Noona!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 05 2013 22:00 GMT
#74
I'm really happy that habitation station got in but it's probably not going to be balanced with the gold.
NightEnD
Profile Joined April 2010
Romania107 Posts
December 05 2013 22:01 GMT
#75
All i ever wanted for christmas was Alterzim Stronghold , thank you santa )
fsdfds
Fjodorov
Profile Joined December 2011
5007 Posts
December 05 2013 22:03 GMT
#76
On December 06 2013 07:01 NightEnD wrote:
All i ever wanted for christmas was Alterzim Stronghold , thank you santa )


hah yeah I imagine warpgate and recall being quite nice on a map like that.
bartus88
Profile Blog Joined October 2010
Netherlands491 Posts
Last Edited: 2013-12-05 22:08:55
December 05 2013 22:07 GMT
#77
It seems almost everyone hates Alterzim, I personally think it is a bad map as well. Hopefully it won't last long.
Random master race
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-12-05 22:09:51
December 05 2013 22:08 GMT
#78
On December 06 2013 06:56 ffadicted wrote:
Show nested quote +
On December 06 2013 06:35 Durmaz21 wrote:
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.


While I agree with a lot of your points, star station and derelict watcher were also awful maps and def needed to be removed lol


and Bel'shir. I mean yeah, it surprisingly was not that imbalanced, but my god was it stale. I have very few good memories of that map both in my own games and watching a shitload of pro games on it for roughly a year since it's been in the pool. It won't be missed.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
December 05 2013 22:09 GMT
#79
Finally. See you in hell bel'shir!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
December 05 2013 22:12 GMT
#80
Bel' shir Vestige
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
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