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WCS/Ladder 2014 Season 1 maps - Page 3

Forum Index > SC2 General
135 CommentsPost a Reply
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SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-12-05 21:11:21
December 05 2013 21:10 GMT
#41
So excited!!

We haven't really seen a map with Gold Bases that is actually obtainable since...Metalopolis? I know Neo Planet had them but let's be honest, how often could you actually take them.

I'll be honest with you guys, PvZ does worry me a bit on Habitation Station but I believe It'll be interesting for Zergs because you either take the early gold which means you need less drones and that means you can make an earlier army / more queens / more spines and be able to defend the 2 base all-in easier or you take the regular 3rd which has a tooooon of surface area. I also believe Zergs have a ton of options, with all the air space mutas/brood lords can be strong, the ramps make banelings/infestors good and I'd be interested to see swarm host play because you could probably force the player away from their gold and slowly take it out. Let's not even mention how great counter-attacks / flanking can be on the map.

Either way, I hope you guys give it a chance and if anybody has any feedback I'd love to hear it, either here or in a PM!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
December 05 2013 21:11 GMT
#42
Hm, I really dislike Alterzim Stronghold.. The rest is quite okay to be honest. Will miss Belshir though, still remember the GSL game in which I saw it for the first time! I think Frost is one of the better maps right now.
"Peter the Acretree chops some wood"
Maegi
Profile Joined January 2013
Finland174 Posts
December 05 2013 21:11 GMT
#43
Oh yes would love to have new maps more often, and habitation station was awesome at RBB
NaNiwa <3
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 05 2013 21:11 GMT
#44
Honestly, while I'm all for listening to pro players, I'm also interested in seeing what happens with maps that get into the map pool despite their (violent?) protests. Alterzim and this "rush map" + Habitation Station could either prove to be greatly entertaining maps or horrid additions. Either way, having tried is never a bad thing - we've had to put up with mortally boring maps for way too long before, which might be even worse. At least in this case, we can expect the maps to disappear quickly if they turn out to be fiascos.
AdministratorBreak the chains
Traceback
Profile Joined October 2010
United States469 Posts
December 05 2013 21:12 GMT
#45
Next thing: Ladder should have 1-2 new maps every 2 weeks.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 05 2013 21:12 GMT
#46
New rush map? Ohana was pretty bad =\
Refer to my post.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
December 05 2013 21:13 GMT
#47
Well, I still have lag/fps issues on Polar Night, not sure what it is so that'll stay vetoed. I like Habitation Station in there. Hopefully GSL gets out a good standard map too though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
December 05 2013 21:17 GMT
#48
yay no derelict
BUT NO WHIRLWIND BELSHIR OR AKILON WTF
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 05 2013 21:17 GMT
#49
Alterzim and Polar Night are the #1 and #2 worst maps ever made in any game, in my opinion. The random map generator in Red Alert 2 produced better maps than these abominations.

Habitation Station has a funny name. I really enjoyed all the games played on it at RedBull Battlegrounds NY. Scarlett vs. Bomber was EPIC, and sOs's Tempest build was hilarious.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
XtreMe_au
Profile Joined August 2012
Australia412 Posts
December 05 2013 21:21 GMT
#50
Remember pro players advising is a massive conflict of interest... They don't want to have to learn new play styles on new maps... We NEED more map diversity. Love the changes
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
December 05 2013 21:22 GMT
#51
The cuts are fine I guess, boring maps. Alterzim is already on ladder for a while..? and it's the worst map I've ever played on. No idea what Habitation is.
Nerevar
Profile Joined January 2013
547 Posts
December 05 2013 21:28 GMT
#52
On December 06 2013 06:17 Cricketer12 wrote:
yay no derelict
BUT NO WHIRLWIND BELSHIR OR AKILON WTF

Those maps are ancient, from 2012 even. I'd prefer new maps, even if the old ones were good. I don't want 2012 maps in 2014.
Kosak
Profile Joined August 2013
Czech Republic193 Posts
December 05 2013 21:31 GMT
#53
Alterzim is just way too easy to play as a two base all in toss and I have to admit that even I'm playing that race
it's good to be the king
purakushi
Profile Joined August 2012
United States3300 Posts
December 05 2013 21:32 GMT
#54
On December 06 2013 06:09 TimENT wrote:
I wish Blizz would throw in a weekly old map.

Like week 1 Metalapolis, week 2 taldarim, week 3 steps of war, week 4 daybreak, week 5 antiga

Shit would be so fun


I miss Metalopolis ><
Disregarding balance, I wish there were more maps with exposed naturals
T P Z sagi
Ben...
Profile Joined January 2011
Canada3485 Posts
December 05 2013 21:32 GMT
#55
No more Derelict Watcher and Bel'Shir Vestige makes me very happy.

I actually like Alterzim. It produces lots of goofy games. You just have adjust how you play a lot.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ffadicted
Profile Joined January 2011
United States3545 Posts
December 05 2013 21:34 GMT
#56
New "rush" map

...

sigh
SooYoung-Noona!
Durmaz21
Profile Joined September 2012
Sweden52 Posts
December 05 2013 21:35 GMT
#57
As usual horrible decisions from the guys in charge of this game.

Why keep Polar Night, I don't know if the guy who made it was high at the time, but the weather effects are beyond annoying and do nothing but reduce vision and perfomance. Other than that the map is fine, but until that gets fixed it's a veto.
Frost is dumb because its a 4 player map, but since they refuse to remove 4 player maps i guess they think it's fine that there is gambling in SC2, seems dumb to me but whatever.
Yeonseu has a retarded 3rd location and seems to be a common veto for zergs.
Alterzim is super dumb because 1) 4 player map and 2) too big and easy 3 bases is just not good map design.
Dunno about habitation station.
"GSL map" is honestly the only map I have hope for this season.
"Rush map" sounds like a dumb gimmick, doubt it'll be any good.

Why remove Belshir, Star Station and Delerict? If you're gonna remove good, solid maps you better replace them with other solid maps, but sadly this is not the case this time. But yeah, I guess T and P didn't have a high enough win rate so they decide to remove the one map zergs liked to play on.
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
December 05 2013 21:35 GMT
#58
So far I think it all seems good. Nice to see that Blizzard is diversifying the maps.
TTBest
Profile Joined September 2013
Germany74 Posts
December 05 2013 21:36 GMT
#59
Why Alterzim, why? But good that Derelict has been removed
DifuntO
Profile Joined November 2011
Greece2376 Posts
December 05 2013 21:39 GMT
#60
I see what they are trying to do here and i like it. WoL was very boring with all the Daybreak style maps and stale metagame.Lets hope it will actually help.
All I do is Stim.
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