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Active: 26517 users

Scelight 6.0: Patch 3.0 + LotV support

Forum Index > SC2 General
927 CommentsPost a Reply
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Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-08-31 08:15:02
December 05 2013 09:45 GMT
#1
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SUMMARY

Scelight™ is a free general StarCraft® II utility for literally everyone who is interested in the game (either a player ranging from newbie to pro, a developer, team manager, league organizer, commentator or just a game analyzer).

Its main features are replay management and replay analysis.

The program is written in Java so everyone can use it: Windows, MAC OS-X and Linux users (and others where you can install Java).


HOME PAGE

https://sites.google.com/site/scelight/


OPEN SOURCE

Scelight is now (as of February 4, 2016) open source:

https://github.com/icza/scelight


SCREENSHOTS (click for more and larger versions)

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2017 August 31 - Scelight 6.2.22

Changes and new features:
-------------------------------------------

-Added support for 3.17 replays.




2017 August 5 - Scelight 6.2.21

Changes and new features:
-------------------------------------------

-Added support for 3.16.1 replays.

-Fixed a bug which caused opening some replays of resumed games fail (see issue #10).




2017 July 23 - Scelight 6.2.20

Changes and new features:
-------------------------------------------

-Added support for 3.16 replays.




2017 June 22 - Scelight 6.2.19

Changes and new features:
-------------------------------------------

-Added support for 3.15 and 3.15.1 replays.

-Finally updated the SC2 balance data, which makes actions and all charts properly functioning again.
This fixes the "famous" Preliminary replay support issue for all previous versions too (yay).

-Added new SC2 textures (many Co-op related).

-Fixed an issue that caused an error on the Users tab of the Replay Analyzer with Co-op replays.

-Fixed an issue that caused an error on the Map info tab of the Replay Analyzer with Co-op replays.

-Other minor changes and improvements.




2017 May 24 - Scelight 6.2.18

Changes and new features:
-------------------------------------------

-Added preliminary support for 3.14 replays.




2017 May 7 - Scelight 6.2.17

Changes and new features:
-------------------------------------------

-Added preliminary support for 3.13 replays.




2017 April 1 - Scelight 6.2.16

Changes and new features:
-------------------------------------------

-Added preliminary support for 3.12 replays.




2017 March 15 - Scelight 6.2.15

Changes and new features:
-------------------------------------------

-Added preliminary support for 3.11 replays.




2017 January 29 - Scelight 6.2.14

Changes and new features:
-------------------------------------------

-Added preliminary support for 3.10 replays.




2016 December 16 - Scelight 6.2.13

Changes and new features:
-------------------------------------------

-Added preliminary support for 3.9 replays.

-Textures have been updated for Patch 3.9.

-Other minor changes and improvements.




2016 November 26 - Scelight 6.2.12

Changes and new features:
-------------------------------------------

-Added support for 3.8 replays.

-Textures have been updated for Patch 3.8.




2016 October 20 - Scelight 6.2.11

Changes and new features:
-------------------------------------------

-Added support for 3.7 replays.

-Balance data and textures have been updated for Patch 3.7.

-Other minor changes and improvements.




2016 September 18 - Scelight 6.2.10

Changes and new features:
-------------------------------------------

-Added support for 3.6 replays.




2016 August 2 - Scelight 6.2.9

Changes and new features:
-------------------------------------------

-Added support for 3.5 replays.




2016 July 13 - Scelight 6.2.8

Changes and new features:
-------------------------------------------

-Added support for 3.4 replays.

-Balance data and textures have been updated for Patch 3.4.




2016 June 15 - Scelight 6.2.7

Changes and new features:
-------------------------------------------

-Added support for 3.3.2 replays.




2016 May 18 - Scelight 6.2.6

Changes and new features:
-------------------------------------------

-Added support for 3.3 replays.

-Added support for some old beta replays.




2016 April 23 - Scelight 6.2.5

Changes and new features:
-------------------------------------------

-Added support for 3.2.2 replays.




2016 March 30 - Scelight 6.2.4

Changes and new features:
-------------------------------------------

-Added support for 3.2 replays.




2016 January 29 - Scelight 6.2.3

Changes and new features:
-------------------------------------------

-Added settings to change the font and background color of the Live APM Overlay.
Colors can be changed for both normal and alert (low APM) state: "Overlay font color", "Overlay background color", "Overlay alert font color", "Overlay alert background color".
These can be found in the config menu of the Live APM overlay (wrench icon) and also in the Settings dialog -> SC2 Game Monitor -> Live APM page.

-On multi-screen environments dialogs are now centered relative to parent window instead of the main screen.

-Fixed an issue where using the Search, Filter and Filter Out fields did not work as expected on columns displaying date/time values.

-Fixed an issue where games were included in the wrong "Week" (under Timelapse in the Multi-replay Analyze) if the game was played in the last week of the year of which week ended in the next year.

-Other minor changes and improvements.




2016 January 16 - Scelight 6.2.2

Changes and new features:
-------------------------------------------

-Corrected the "Week" names displayed in the Week tab under Timelapse in the Multi-replay Analyzer (previous value always displayed the week number +1).

-Fixed a bug in the Replay Parser Engine which failed to build command text if target unit was a neutral unit without an owner.

-Other minor changes and improvements.




2015 December 17 - Scelight 6.2.1

Changes and new features:
-------------------------------------------

-Added support for 3.1.0 replays.

-Changed LotV icon to the new Artanis.

-Scelight External Module API and SDK 1.5.

-Other minor changes and improvements.




2015 November 27 - Scelight 6.2

Changes and new features:
-------------------------------------------

-New File Operations: Copy / Move / Pack
The Replay list page now contains 3 additional icons in the tool bar: Copy, Move and Pack Selected Replays. They do what their name say.
In all of those 3 operations you have the option to "Preserve subfolders relative to source Replay Folder".

-New setting under the Replay Folder Monitor node:
Only pick up "Just Played" new replays
If this is enabled (it is by default), only games that were just played will be picked up as new replays.
The advantage and consequence of this is that if you download replays from others or you copy / drop "old" replays into monitored replay folders, they will not be picked up and handled as "new replays".
This extends to everything under the Replay Folder Monitor node: renaming new replays, auto-opening them in the Replay Analyzer, showing Last Game Info Overlay, Auto backup, playing 'Replay saved' voice.

-Fixed an issue where some LotV icons were not displayed properly (e.g. KD8 Charge), and Stasis Ward might even cause an error.

-Other minor changes and improvements.


"The speed of light sucks."




2015 November 18 - Scelight 6.1

Changes and new features:
-------------------------------------------

-Added Archon mode support.
Archon mode replays are now supported (attempt to open them in the previous version caused an out of memory error and instability in Scelight).
Archon mode support includes:
  • Archon mode is indicated in the format property with value "Archon", and as such it is visible on the Game info tab in the Replay Analyzer, in the "Format" Replay list column and in the "[format]" name template symbol.
  • Build orders tab in the Replay Analyzer shows builds for the teams (not for individual users).
  • Map info tab in the Replay Analyzer displays full teams as "player names".
  • Player Stats chart and all sub-charts calculate and display data for the whole team only, these statistics have no meaning and cannot be broken down into individual users (as teams control one common base / player). These include SQ and Supply Capped %. Basically this is the same as turning on the "Teams As One" combo box for non-Archon replays. Other charts and metrics are still calculated individually for each user/player, but can be "merged" into one by enabling the "Teams As One" combo box (this also works for non-Archon replays).
  • "Archon" appears as a new tab in the Multi-replay analyzer where statistics are aggregated / grouped by format.

-Scelight External Module API and SDK 1.5.1.

-Other minor changes and improvements.


"The planet is always half light and half dark, and so are we."




2015 November 12 - Scelight 6.0.2

Changes and new features:
-------------------------------------------

-Added official support for Legacy of the Void and 3.0.4 replays.




2015 November 12 - Scelight 6.0.3

Changes and new features:
-------------------------------------------

-Fixed a bug which caused time-related metrics (game duration, APM, etc.) to be calculated incorrectly in LotV replays.
The source of the issue was the time measurement change in LotV.




2015 October 28 - Scelight 6.0.1

Changes and new features:
-------------------------------------------

-Added support for 3.0.3 replays.




2015 October 10 - Scelight 6.0

Changes and new features:
-------------------------------------------

-Patch 3.0 replay support.
Added support for replays saved with patch 3.0.

-Preliminary Legacy of the Void support.
You can now open LotV beta replays, but displayed information is incomplete.

-Eased restrictions for non-registered users.
Wait time at startup is decreased from 15 seconds to 10.
The Merged Accounts setting is not available to non-registered users too. This is particularly useful if you have multiple accounts and you want too see summarized statistics gained from all of them in the Multi-replay analyzer.

-Added support for the new map format (version=38).

-Scelight External Module API and SDK 1.5.

-Other minor changes and improvements.


"But you know happiness can be found even in the darkest of times, when one only remembers to turn on the light."




2015 February 25 - SC2ReplayStatsUploader - The First Official External Module

Today the first Official External Module called SC2ReplayStatsUploader is released!

This External Module uploads new replays to your SC2ReplayStats.com account automatically.

How to install the SC2ReplayStatsUploader External Module:

1. Go to the Available Modules page (below the News page), select SC2ReplayStatsUploader in the table and click on the Install / Auto-upate Selected Modules icon (above the table).

2. Restart the Scelight Launcher. SC2ReplayStatsUploader will be automatically downloaded and installed.

3. Go to the Installed Modules page, select SC2ReplayStatsUploader and click on the Enable Selected Modules icon (over the table).

You're done! Start Scelight (with the START button) and the SC2ReplayStatsUploader External Module will be activated!

Disclaimer: The SC2ReplayStatsUploader External Module is not developed and maintained by me and I take zero credit and responsibility for how it works and what it does.



2014 September 26 - Scelight 5.1

Changes and new features:
-------------------------------------------

-Added support for replays with version 2.1.4.

-Fixed a bug which caused the Build Orders tab of the Replay Analyzer to not work with some custom replays.

-Scelight External Module API and SDK 1.4.1.


"Shadow owes its birth to light."



2014 May 16 - Scelight 5.0

Changes and new features:
-------------------------------------------

-This release comes with the option to run Scelight on Windows without Java having to be installed!
On Windows Operating Systems if you can't or don't want to install Java on your system, you can download a prepared JRE (Java Runtime Environment) from the Scelight Downloads page and extract it into the Scelight folder.
Doing so will allow you to run Scelight without having to install Java on your system. This has to be done only once.
The recommended way is still to install Java! Think of this as a last resort.

-Merged Accounts in Multi-Replay Analyzer
If you have multiple accounts and / or you play on multiple regions, you can specify all your accounts as Merged Accounts and that way you will see all your statistics summarized under one -arbitrarily chosen- main account in the Multi-Replay Analyzer. You can specify all your accounts on the Merged Accounts settings page.
This setting requires registration to be edited / changed.

-New player detail tab in the Multi-Replay Analyzer: Region
This tab shows statistics grouped by the region of the player. Useful if you use the new Merged Accounts feature.

-New player detail tab in the Multi-Replay Analyzer: Account
This tab shows statistics grouped by the accounts that were merged. Useful if you use the new Merged Accounts feature.

-Fixed a small progress bar rendering issue in tables (happened when only 1 row was added to a table).

-Scelight External Module API and SDK 1.4.

-Other minor changes and improvements.


"I will love the light for it shows me the way, yet I will endure the darkness because it shows me the stars."



2014 April 10 - Scelight 4.3

Changes and new features:
-------------------------------------------

-Selection Tracker
The Control Groups chart of the Replay Analyzer has been improved. If you move your mouse cursor over any control group number (both select and assign), the tool tip will now also display the unit selection being involved (including unit names and unit tags).

-Added the 2 missing Smix recordings ("APM OK.", "Low APM!").

-The session break between playing sessions was calculated wrongly which has been fixed.
This slightly changes the session-related statistics in the Multi-Replay Analyzer.

-Scelight External Module API and SDK 1.3.

-Other minor changes and improvements.


"An age is called Dark not because the light fails to shine, but because people refuse to see it."



2014 March 20 - Scelight 4.2

Changes and new features:
-------------------------------------------

-Time trend tab in Multi-Replay Analyzer
The Time trend tab encapsulates the previous Hour and Day tabs, and adds further Session, Date (day of month) and Month (month of year) tabs.
The Playing Session (or simply Session) is a series of subsequent plays where the break between plays is not greater than a specified limit. This limit is the Max Session Break and can be viewed / changed on the Multi-Replay Analyzer settings page.
The Time trend Session tab analyzes your Playing Sessions, and calculates statistics for the plays based on their position in their Playing Sessions.
The value in the "Play # in session" column tells which play from each session is included in the row's statistics. For example the first row (Play # in session = 1) shows you statistics of your first plays from each session (this is when you sit down and start to play).
You can use this Time trend Session statistics to analyze your stamina and decide how many practice plays you need before you go serious, or after how many plays you should take a break before your performance starts to deteriorate.

-Timelapse tab in Multi-Replay Analyzer
The Timelapse tab has multiple sub-tabs: Session, Year, Month, Week, Day, Play. Each shows general stats aggregated for the specified time periods / granularity.
The Timelapse Session tab lists all your playing sessions, and a session stats row shows statistics for all the plays of that particular session (contrary to the Time trend Session tab which takes one play from each session at the most based on the play's position).
The final Play tab lists every single play of the player.
This can be used to view your time development, improvement over time.

-Numeric columns in Stats tables of the Multi-Replay Analyzer are now displayed as progress bars making the rows visually comparable.
This basically turns all numeric columns into vertical bar charts; or more than that because the table (and thus the bar chart) can be filtered and sorted by any columns.

-Added new columns to Map stats tabs in the Multi-Replay Analyzer.
New columns include the Map size column, which is sorted by the map area (width*height). Sorting by this you can check for example how game length relates to the map size.

-The "Races %" column in the Multi-Replay Analyzer is now rendered as a colored bar code.
Each race has its color (based on SC2 itself: Blue for Protoss, Green for Terran and Red for Zerg), and the race distribution is visualized with a multi-colored bar making the used races visually standing out.

-The APM, SPM, SQ, SC % tabs have been grouped into a "Metric trend" tab.

-Added a new "Multi-Replay Analyze Replays of the Selected Row" to the tool bar of all stats table.
With this you can launch a new Multi-Replay Analyzer to analyze only the replays of the selected stats row.

-Scelight External Module API and SDK 1.2.

-Other minor changes and improvements.


"Genius is not so much a light as it is a constant awareness of the surrounding gloom."



2014 March 7 - Scelight 4.0

Changes and new features:
-------------------------------------------

-Multi-Replay Analyzer
The major part of Sc2gears' Multi-replay analysis has been reimplemented, and many additional stats and calculations have been added (Calendar view, APM-SPM-SQ-SC% range stats; Expansion, Result, sum Race and League stats).
Detects and displays player name changes (including both clan and character name changes).
The new Calendar view shows stats grouped by day in a calendar layout, also uses different colors to indicate the total play time on each day (in Player details).
In any stats table you can select a row and list the replays that assemble the stats of the selected row (this was a long awaited, missing feature in Sc2gears). The result Replay list can also be filtered further with the Scelight Replay filter system, and further filtered results can also be opened in a new Multi-Replay Analyzer.
In the Multi-Replay Analyzer you also have the option to view / edit the filters that were used to perform the analysis, and you can fine-tune the filters to repeat the analysis in a new Multi-Replay Analyzer.
The Replay Folders page now contains new 2 buttons to launch a Multi-Replay Analyzer for the selected Replay folder, with the attached or custom filters.
The Replay list page also contains a new button to Multi-Replay Analyze all listed replays (using the same source and filters), and a new button to Multi-Replay Analyze only the selected replays.

-The general table tool bar (with search and filter) now also shows the Selected rows count along with the Listed and All rows count.

-Improved Replay parser engine to better support custom games (games that failed to parse before will most likely work now).

-The Replay list column setup dialog now also shows an icon column.

-Added many new icons.

-Numbers with fraction parts are now displayed with 2 fraction digit precision (e.g. SPM, Supply-capped %).

-Increased the default/initial size of the application dialogs and the launcher window.

-Scelight External Module API and SDK 1.1.

-Other minor changes and improvements.


"Nature and Nature's laws lay hid in night; God said, "Let Newton be!" and all was light."



2014 February 20 - Scelight 3.0

Changes and new features:
-------------------------------------------

-External Module API 1.0
The External Module API has reached version 1.0 and is now public. This means everyone can now create external modules for Scelight to extend its functionalities and capabilities.
The External Module API exposes advanced engines, components and libraries, the very core APIs that are used internally to build the UI and features of Scelight, making it possible for external modules to create UIs that are consistent with Scelight and to deeply integrate into Scelight. The Scelight External Module API is more than just an interface API: it is a platform.
This means the power is in your hands, but to utilize this power you have get familiar with certain aspects, concepts and interfaces of the API (the 1.0 API exposes hundreds of interfaces and classes).
Main exposed components:
  • Application logger.
  • Language and locale specific utilities.
  • Extended and custom Swing GUI component library.
  • Settings. External modules can specify settings and integrate into the Settings dialog; take advantage of setting dependent and bound components and listen to setting changes.
  • Replay parser engine.
  • Replay processor engine.
  • Basic SC2 Balance Data.
  • Name template engine.
  • Replay search engine.
  • SC2 monitor (current game status, live APM, game status change listening).
  • Replay folder monitor (new replay listening).
  • Sound utilities (background sound player - including MP3 format).
  • General utilities to help implement any kind of code.

More will be added / exposed in the future.
The External Module API library also contains the source code of the interface. This means whenever you use the auto-complete feature of modern IDEs (like Eclipse) or you move your mouse cursor over different parts of your code, the Javadoc of the appropriate entity (e.g. a method or interface) will be displayed to you.
The External Module API is part of the Scelight External Module SDK (see below), you can download it from the Downloads page.

-Scelight External Module SDK
I have created an SDK (Software Development Kit) to aid the development of Scelight External Modules. You can download the Scelight External Module SDK from the Downloads page.
The SDK is a complete Eclipse project with an Ant build script which can build releases of the external module, make deployments, install / inject it into a Scelight installation and make project backups.
The SDK also contains the External Module API library and its Javadoc.
To get started with the SDK, first download it and extract it, then use the File / Import... menu in Eclipse, choose "Existing Projects into Workspace" and select the extracted ScelightExtModSDK folder which is the Eclipse project root.
The External Module SDK also contains an example Hello World external module with source code.
External Module API, SDK and general external module development info: External Modules
The Javadoc from the External Module API archive is also a number one source of information, and it is also available online for browsing here: Scelight External Module API Javadoc

-The Components page of the About dialog now lists loaded and started external modules too, and a new "Type" column displays the type of the components.

-Other minor changes and improvements.


"Light itself is a great corrective. A thousand wrongs and abuses that are grown in darkness disappear, like owls and bats, before the light of day."



2014 February 3 - Scelight 2.2

Changes and new features:
-------------------------------------------

-Chart descriptions
The Charts tab of the Replay analyzer now adds a help icon for each chart type. This help always shows the description of the selected chart.
These helps contain invaluable info about what info you can see on the different charts and how they are calculated. Recommended for everyone to check these out even if you already know what the different charts are.

-Supply-capped % becoming a first-class citizen.
Added "[avgSupplyCapped]", "[PIBsupplyCapped]" and "[supplyCappedX]" symbols to insert the average player supply-capped percent, the supply-capped percent in Player info block and the supply capped percent value of the Xth player.
Added "Avg SC%", "SC1%", "SC2%" Replay list columns which display the average supply-capped percent, and the first and second player's supply-capped percent values.

-Renamed the "SP%" (Supply-capped percent) column to "SC%" in the Last Game Info Overlay card.

-Other minor changes and improvements.


"There's more to light than the opposite of dark."



2014 January 31 - Scelight 2.1

Changes and new features:
-------------------------------------------

-A new chart under the Player stats chart: Food Made+Used
This chart shows Food Made and Food Used charts at once, making it easy to see supply capped periods (when Food Used is greater than or equal to Food Made).

-Users tab improvements
A new column has been added: Supply-capped %. This shows the ratio of supply-capped time and the time of the last command of the user (this is much more informative than the supply-capped time which depends on the game length).
Columns have been reordered based on importance and comparable metrics are now displayed as progress bars, making the users visually comparable.
These include the following columns: APM, SPM, SQ, Supply-capped %, Swarm Levels.

-Search engine improvements
Slightly rearranged filter properties based on importance and added new properties to filter by:

"Is Beta / PTR?": Using this new filter you can list only Beta / PTR replays, or exclude them.
"[Players Avg] Avg. Supply-capped %": Using this you can filter replays based on the average supply-capped percent of players.
"Supply-capped %": This is a player filter to be applied on a player (any, all or a specific player).

The "Is Competitive?" filter now also accepts AutoMM games with version less than 2.0 (when there was no unranked games and AutoMM games were equal to ladder games).

-Last Game info Overlay card improvements
Rearranged columns based on importance and to be consistent with the Users tab, also added a new column: SP% (Supply-capped percent).

-Fixed a rendering bug that happened sometimes when contents of sub-tabs of the Inspector tab (visible only on Developer skill level) of the Replay analyzer were scrolled with the mouse scroll wheel.

-The External Module API design and development got a boost and jumped to version 0.6, getting closer to public release.

-Other minor changes and improvements.


"Remember: Always walk in the light. And if you feel like you're not walking in it, go find it. Love the light."



2014 January 22 - Scelight 2.0.1

Changes and new features:
-------------------------------------------

-Added support for 2.1 replays.




2014 January 20 - Scelight 2.0

Changes and new features:
-------------------------------------------

-Filters and Replay Search
Powerful filters and advanced Replay Search have finally arrived. Predefined replay filters can be attached to Replay folders, and when you want to list the contents of a Replay folder, the attached filters will be applied automatically.
You can view/edit the attached Replay filters of a Replay folder by selecting the Replay folder and pressing the new "Edit Attached Filters" button. This will open the Replay Filters Editor (see below).
You can also search Replay folders by pressing the "Search Replay Folders" button in which case a Replay Filters Editor will pop up where you can specify custom filters (instead of the attached filters).
A new "Filters" column indicates the active attached filters count for each Replay folder in the table. Active means it is enabled and it is valid (contains no errors).
The Replay list page now has a new "View / Edit Filters and Repeat Search" button. This opens a Replay Filters Editor where you can view the filters that were applied when replays were listed, and you can also modify these filters (tune them) and repeat the search on the source Replay folder. Repeating the search will list the new results in a new Replay list page.

-Replay Filters Editor
The Replay Filters Editor is used to view and edit Replay filters that are applied when searching / listing replays of a Replay folder.
It is table-based, equation-editor-like, easy but powerful filters editor. It is easy to quickly add a few filters like Map name, Replay date, Version, Region etc.
It is also possible to build complex queries as it supports filter connections like logical AND and logical OR, supports parenthesis (grouping of filters), and advanced operators like contains, starts with, ends with and MATCHES (regular expression matching).
The search engine supports too many properties to enumerate them all. To easily find and pick the ones you're interested in, filter properties (called Filter by) are organized into groups (called Filter by Group).
There are also special groups to filter by player properties. Special groups are at your disposal to filter by aggregate values of all players of a replay (e.g. weighted average APM of all players of a replay); to filter by a property of any player, of all players, or to specify filters on different players or multiple filters on the same player.
There is also a Filters Structure Preview which shows the structure of the filters in a tree-like formatted table.
Queries like this are easily possible (you can see exactly this query on the image):
"replays from the US or Europe region with HotS expansion that are longer than 10 min and were not played on any of the Daybreak maps and have a player named Dakota who is above Gold league and have another player with more than 50 APM with a clan tag in its name and have a player with Protoss race that could be anyone and average SPM of all players is at least 5 and all players have reached level 90"
Specifying and editing filters is done via an editable table. Just click on any cell to view your options and to edit it.
The constructed filters can also be saved to a file or previously saved filters can be loaded from a file.

-A new Replay list column: "Played"
This column will show you the replay date in the form of played "xxx" ago (relative to the current time).
Examples: "12m 30s" means 12 minutes and 30 sec ago, "7h 15m" means 7 hours and 15 min ago, "2w 1d" means 2 weeks and 1 day ago, "2y 2M" means 2 years and 2 months ago.

-Relative date is also displayed at many other locations.

-Replay list progress bar now displays Added, Filtered out and Errors (renamed from Skipped).

-Unfocusable Overlay cards.
Overlay cards are now not focusable by default. This means they do not hijack focus when they are displayed, nor do they hijack focus when you click on them. Focus remains in SC2 (or in your active application).
Of course you can still activate / open the Overlay config menu by clicking on it, but this also will not hijack the focus from SC2 (or your active application).
This focusable state can be toggled in the config menu of the Overlay card.

-Moving Overlay cards outside the main screen.
By default Overlay cards cannot be moved outside the main screen, and this has not changed. But now the Overlay config menu contains a new option: "Allow outside the main screen". If you enable this, Scelight will not align the Overlay cards anymore, you will be able to position them outside the main screen, onto your additional screens if you have a multi-screen configuration.

-Fixed a rendering bug that happened sometimes when the Events table or the Replay list table were scrolled with the mouse scroll wheel.

-Other minor changes and improvements.


"We realize the importance of light when we see darkness."



2014 January 6 - Scelight 1.5

Changes and new features:
-------------------------------------------

-New Logo by Existor.
The application logo is replaced by a new logo created by Existor.

-Player's full name is now indicated on the Map info tab of the Replay analyzer.
It can also be toggled with a check box.

-Added support to handle the updated 2.1 PTR replays.

-Small improvements in the Replay processor engine to properly handle custom games where slots have been rearranged before start.

-Other minor changes and improvements.


"When you can't make them see the light, make them feel the heat."



2013 December 18 - Scelight 1.4

Changes and new features:
-------------------------------------------

-Base Control chart
The Base Control chart is the successor to the Main Building Control of Sc2gears.
It visualizes Spawn Larva, Chrono Boost, Calldown MULE, Scanner Sweep and Calldown Extra Supply commands, and calculates some metrics like the Average Spawning Ratio and Average Injection Gap, also broken down to Hatcheries.
Moving the mouse cursor over any box will show details about the related command and clicking on it will jump to the corresponding command properly - as with any other chart object on any other charts.

-Improved Template Engine
New player-specific symbols which can be parameterized by a player index which must be outside of a Player Info Block and which insert the value only for the specified player.
E.g. the symbol player1 will insert the name of the first player, apm1 will insert the APM of the first player etc. Useful for example if you add yourself to the Favored player list, and in 1v1 games you will always be the first player and your opponent the second player.
The mapWordsX, counterX and repCounterX symbols are now also parameterized and listed only once.
Of course these can also be combined with the value range, so for example [leagueLong2{1-3}] will return the first 3 letters of the 2nd player's league (your opponent if you're on the favored list).

-New Replay list table columns: APM1, APM2, SPM1, SPM2, SQ1, SQ2, L1, L2 to return the corresponding value for the 1st and 2nd player only.
The Replay list table can be sorted by these columns properly.

-Other minor changes and improvements.


"In future, children won't perceive the stars as mere twinkling points of light: they'll learn that each is a 'Sun', orbited by planets fully as interesting as those in our Solar system."



2013 December 14 - Scelight 1.3

Changes and new features:
-------------------------------------------

-Command line and SC2Replay file association support
You can now pass replays as parameters when you start Scelight, and they will be opened in Replay analyzers.
If an instance of Scelight is already running using the same Workspace, parameters will be passed on to it, and they will be opened in the running instance (which will also be focused / selected).
Recommended to associate *.SC2Replay files with Scelight.exe, that way if you double click on an SC2 replay file, it will be opened in Scelight.

-New Window menu items:
"Restore default position" - Restores default window position and maximizes the window.
"Maximize Window on Start"
"Restore last Window position on Start"

-New System Tray menu item: "Restore Main window to defaults".
Restores the main window in default position and maximizes it.
Useful if your display setup changes and you can't see the window on startup (e.g. display resolution is decreased or the display on which Scelight was last displayed is removed).

-New Launcher settings page
"Auto-start when Scelight is ready" - for registered only
"Auto-start even if no connection" - for registered only

-An "Offline" button is displayed in the Status bar if Scelight is started in Offline mode (without internet connection).

-A new button in the Replay list table tool bar: Show Selected Replay In File Browser

-Reliable User Documents folder detection.
Also on startup the derived Replay folder for the default SC2 replay folder is automatically adjusted.

-Other minor changes and improvements.


"Edison failed 10,000 times before he made the electric light. Do not be discouraged if you fail a few times."



2013 December 11 - Scelight 1.2

Changes and new features:
-------------------------------------------

-Added support for 2.1 PTR replays.

-Added System Tray support.
A new Window menu in which you can Minimize to Tray, set whether to Minimize to Tray on Close
and whether to Start Minimized to Tray.
These settings are also available on the Window settings page.

-Overlay Cards: They are info panels which are on top of all other windows and—most importantly—over of StarCraft II.
Note: Overlay Cards are only visible over StarCraft II if you use the "Fullscreen (Windowed)" or "Windowed" display mode of StarCraft II.
Overlay cards support transparency and locked mode.

-Live APM Overlay: This overlay displays your current, live APM during games. It is available under the Tools menu / Live APM Overlay.
There are 2 new settings on the "SC2 Game Monitor" settings page:
"Show Live APM Overlay when game starts"
"Hide Live APM Overlay when game ends"

-APM Alert: During games the APM Alert feature of Scelight can notify or alert you audibly when your APM drops below a certain value specified by the APM alert level.
APM Alert settings can be found on the Live APM settings page.

-Last Game Info Overlay: This overlay displays information about the last replay. It is available under the Tools menu / Last Game Info Overlay.
There is a new settings on the "Replay Folder Monitor" settings page:
"Show Last Game Info Overlay for new replays"

-A new Watch Selected Replay button in the Replay list tool bar.
Clicking on this button will open the first selected replay in StarCraft II.
StarCraft II must be running for this to work.

-Spectator and Referee roles were reversed which is now corrected.


"Who is more foolish, the child afraid of the dark or the man afraid of the light?"



2013 December 6 - Scelight 1.0.1

Changes and new features:
-------------------------------------------

-Added missing Smix recordings.

-Fixed a bug where some Player Info Block template symbols might returned data in wrong player order in some cases when the replay was loaded from the Replay Processor cache.
(This fix required the Replay Processor cache to be cleared.)




2013 December 5 - Scelight 1.0 - The first public release

At last! The first public version of Scelight™ is released!
I still have a long way ahead, but the current version is already useful enough to be shared. It is also better for everyone to give / get feedback earlier.

Some highlights of Scelight:

-Supports replays of all versions starting from 1.0; including all beta and PTR versions.

-Supports replays of all types; including single player and all custom game replays.

-A more advanced name template engine and template editor to rename new replays in their original folder, to auto-backup them or manually rename multiple replays at once. It comes with a rich set of symbols to use in name templates.

-A more advanced Replay listing module with a rich set of columns to customize the replay list tables. You can even create new custom columns specified with flexible name templates.

-A new charts system which is similar to Sc2gears' but is way more powerful: more presentation types, granularity in seconds instead of pixels (graphs remain immune to zoom and resize), zoom into arbitrary small time window, 3-state enlarging for wheel scroll click etc.

-Charts showing precise supply, workers, resources, broken down to Army, Economy, Technology, categorized by Current, Lost, Killed, In Progress.

-A new SPM (Screens / min) metric and chart to visualize and measure the multitasking skills of players.

-The Spending Quotient (SQ) has arrived to measure the macro skills of players, and not just as a calculated average metric, it has its own chart showing the spending skill throughout the entire game, optionally broken down to resource types.

-Build Orders table showing exact build / upgrade activity of all players at once for the whole game.

-Scelight Launcher which installs and automatically keeps your Scelight always up-to-date without intervention.

-Module system: Official external modules are listed inside Scelight, and they can be installed with one click, and have kept auto-updated.

-There is an option to choose your computer skill level. Based on this Scelight can hide or simplify some things which you might not need or might not understand, resulting in clearer user interface and better user experience.

-Hierarchical settings presentation with filters.

-Nice formatted context sensitive helps and tips which aid to easily understand features and settings you don't know.

-A fast, secure, central Scelight Operator server to serve Scelight clients based on Google's specialized, cloud based content serving.

-Advanced tools for inspecting replay internals for developers.

-...And last but not least comes with our Smix's angelic voice.


"May it be a light to you in dark places, when all other lights go out."




HOME PAGE

https://sites.google.com/site/scelight/
Facebook Twitter Reddit
+
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 09:45 GMT
#2
Reserved.
https://repmastered.icza.net
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
December 05 2013 09:51 GMT
#3
Will I still hear smix tell me "replay saved"?
People are imbeciles, lucky thing god made cats.
dicedicerevolution
Profile Joined October 2009
United States245 Posts
December 05 2013 09:51 GMT
#4
Trying it out now, can't wait

Do you know if the plug-ins from Sc2gears are also compatible with Scelight, or do they need to be updated?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 09:53 GMT
#5
On December 05 2013 18:51 hellokitty[hk] wrote:
Will I still hear smix tell me "replay saved"?

Yes, you will.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 09:55 GMT
#6
On December 05 2013 18:51 dicedicerevolution wrote:
Trying it out now, can't wait

Do you know if the plug-ins from Sc2gears are also compatible with Scelight, or do they need to be updated?

Plugins from Sc2gears are not compatible with Scelight. Scelight has a new way of adding extensions called External Modules. The API is still under design and work, will be able to post details later. But be assured the External Module API and services provided for external modules will be more powerful than the Sc2gears Plugin API.
https://repmastered.icza.net
StarMoon
Profile Joined April 2011
Canada682 Posts
Last Edited: 2013-12-05 09:57:07
December 05 2013 09:56 GMT
#7
Nice work man.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 05 2013 09:57 GMT
#8
im so excited
thank you!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Greenei
Profile Joined November 2011
Germany1754 Posts
December 05 2013 10:16 GMT
#9
that's really neat, i waited for this! how did you manage to get SQ? i know you once said there aren't enough infos in the replay files. did that change or did you just figure out some other way?
IMBA IMBA IMBA IMBA IMBA IMBA
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
Last Edited: 2013-12-05 10:21:46
December 05 2013 10:19 GMT
#10
Did you make your own version of S2Protocol for build order parsing?

On December 05 2013 19:16 Greenei wrote:
that's really neat, i waited for this! how did you manage to get SQ? i know you once said there aren't enough infos in the replay files. did that change or did you just figure out some other way?

2.0.8 added tracker events to replays to say when units / buildings / upgrades were done.

I've been working on something similar to this myself, it's quite an interesting thing.
I will reduce you to a series of numbers.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:22 GMT
#11
On December 05 2013 19:16 Greenei wrote:
that's really neat, i waited for this! how did you manage to get SQ? i know you once said there aren't enough infos in the replay files. did that change or did you just figure out some other way?

Yes, Blizzard improved the replay format since then, and the required info for calculating SQ can now be found in replays (since 2.0.8).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:23 GMT
#12
On December 05 2013 19:19 Gowerly wrote:
Did you make your own version of S2Protocol for build order parsing?

Show nested quote +
On December 05 2013 19:16 Greenei wrote:
that's really neat, i waited for this! how did you manage to get SQ? i know you once said there aren't enough infos in the replay files. did that change or did you just figure out some other way?

2.0.8 added tracker events to replays to say when units / buildings / upgrades were done.

I've been working on something similar to this myself, it's quite an interesting thing.

Yes, I created my own parsing engine.
https://repmastered.icza.net
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
December 05 2013 10:25 GMT
#13
What does registration do?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2013-12-05 10:28:49
December 05 2013 10:26 GMT
#14
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
December 05 2013 10:28 GMT
#15
Do you need help in coding? I'm a software developer working with Java and Apex alike, in a cloud environment though.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:29 GMT
#16
On December 05 2013 19:25 Hot_Bid wrote:
What does registration do?

First line on this page:
https://sites.google.com/site/scelight/registration
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:31 GMT
#17
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.
https://repmastered.icza.net
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 05 2013 10:33 GMT
#18
Will you reintroduce the APM Live counter?

Also could you figure out some way to make it so it's visible in game but I won't accidentally click it and be alt tabbed?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:35 GMT
#19
On December 05 2013 19:33 Gamegene wrote:
Will you reintroduce the APM Live counter?

Also could you figure out some way to make it so it's visible in game but I won't accidentally click it and be alt tabbed?

Yes, that will come in a future update. I will also try to add a "non-focusable" mode.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:36 GMT
#20
On December 05 2013 19:28 boxerfred wrote:
Do you need help in coding? I'm a software developer working with Java and Apex alike, in a cloud environment though.

Not currently. We'll see about that in the future.
https://repmastered.icza.net
ROOTSasquatch
Profile Blog Joined December 2010
United States234 Posts
December 05 2013 10:37 GMT
#21
Awesome!
partsasquatch on reddit
digmouse
Profile Blog Joined November 2010
China6328 Posts
December 05 2013 10:40 GMT
#22
On December 05 2013 19:31 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 10:46 GMT
#23
On December 05 2013 19:40 digmouse wrote:
Show nested quote +
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.
https://repmastered.icza.net
Siggen
Profile Joined November 2011
143 Posts
December 05 2013 10:46 GMT
#24
Awesome work!
digmouse
Profile Blog Joined November 2010
China6328 Posts
December 05 2013 10:48 GMT
#25
On December 05 2013 19:46 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 19:40 digmouse wrote:
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.

I have a google based proxy and it didn't work out for me.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 05 2013 10:49 GMT
#26
I cant find the Multireplay analysis, is that a premium feature?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
dicedicerevolution
Profile Joined October 2009
United States245 Posts
December 05 2013 10:50 GMT
#27
Is there a search function for finding the replay(s) you want to analyze? I can't seem to find it anywhere. I'd like to be able to do the same thing that Sc2gears did for finding a batch of replays with specific players, maps, etc.

Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
December 05 2013 10:51 GMT
#28
SPM wuuuuut!
Time to spam those camera toggles hue hue
Celebrating Starcraft since... a long time ago.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 05 2013 10:57 GMT
#29
On December 05 2013 19:51 Mahanaim wrote:
SPM wuuuuut!
Time to spam those camera toggles hue hue

If you can do that and maintain a good eapm at a high level you're probably something special :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 11:00 GMT
#30
On December 05 2013 19:48 digmouse wrote:
Show nested quote +
On December 05 2013 19:46 Dakota_Fanning wrote:
On December 05 2013 19:40 digmouse wrote:
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.

I have a google based proxy and it didn't work out for me.

A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 11:00 GMT
#31
On December 05 2013 19:49 graNite wrote:
I cant find the Multireplay analysis, is that a premium feature?

Nope. It's just an upcoming feature.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 11:01 GMT
#32
On December 05 2013 19:50 dicedicerevolution wrote:
Is there a search function for finding the replay(s) you want to analyze? I can't seem to find it anywhere. I'd like to be able to do the same thing that Sc2gears did for finding a batch of replays with specific players, maps, etc.


There is no "separate" search function yet. If you want to search, list the replays and use the table filters of the replay list table.
https://repmastered.icza.net
digmouse
Profile Blog Joined November 2010
China6328 Posts
December 05 2013 11:02 GMT
#33
On December 05 2013 20:00 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 19:48 digmouse wrote:
On December 05 2013 19:46 Dakota_Fanning wrote:
On December 05 2013 19:40 digmouse wrote:
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.

I have a google based proxy and it didn't work out for me.

A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy.

It's another story since it's a python-based google-appengine stuff, and I'm pretty sure I can reach the proxy server since I use that to access youtube and twitter on a daily basis.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 05 2013 11:14 GMT
#34
Finally! Downloading right away!
Too weird to live, too rare to die.
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2013-12-05 11:16:35
December 05 2013 11:16 GMT
#35
The APM count seems to be different from Sc2gears for the same replay and same player, for example:

Sc2gears
Actions: 6132 APM: 253

Scelight
Actions: 6301 APM: 261

EDIT:
Congratulations on your new release and it's amazing how you're being very responsive to the feedback in this thread! Keep it up!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 11:16 GMT
#36
On December 05 2013 20:02 digmouse wrote:
Show nested quote +
On December 05 2013 20:00 Dakota_Fanning wrote:
On December 05 2013 19:48 digmouse wrote:
On December 05 2013 19:46 Dakota_Fanning wrote:
On December 05 2013 19:40 digmouse wrote:
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.

I have a google based proxy and it didn't work out for me.

A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy.

It's another story since it's a python-based google-appengine stuff, and I'm pretty sure I can reach the proxy server since I use that to access youtube and twitter on a daily basis.

There's something we're missing here. The Scelight Operator is also implemented on Google App Engine. You should be able to reach either both or none.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 05 2013 11:21 GMT
#37
On December 05 2013 20:00 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 19:49 graNite wrote:
I cant find the Multireplay analysis, is that a premium feature?

Nope. It's just an upcoming feature.

hm thats kid of odd, that was the only feature i really used in sc2gears. i thought it was a key feature!

thank you anyway.
please consider getting a better logo, it looks horrible
what about this?
+ Show Spoiler +
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 11:21 GMT
#38
On December 05 2013 20:16 dicedicerevolution wrote:
The APM count seems to be different from Sc2gears for the same replay and same player, for example:

Sc2gears
Actions: 6132 APM: 253

Scelight
Actions: 6301 APM: 261

EDIT:
Congratulations on your new release and it's amazing how you're being very responsive to the feedback in this thread! Keep it up!

Scelight's replay parser engine is superior to Sc2gear's parser engine.
Scelight's results should be accepted if there are differences.

Also, in Scelight I slightly changed the APM calculation algorithm. To make it more precise and representative, it does not just exclude the first 110 in-game seconds, it also excludes the time after the last command action of the player (in Sc2gears, APM was calculated till the last action - be it whatever action).
If you think about it: Scelight's method is better, for example if a player dies, he/she might stick around to watch the game, but obviously his/her actions onwards are not relevant. Also, when game is over, you might wanna take a few seconds to chat, say "gg" etc, which time is not to be included in per-minute calculations (like APM, SPM).
https://repmastered.icza.net
digmouse
Profile Blog Joined November 2010
China6328 Posts
December 05 2013 11:36 GMT
#39
On December 05 2013 20:16 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 20:02 digmouse wrote:
On December 05 2013 20:00 Dakota_Fanning wrote:
On December 05 2013 19:48 digmouse wrote:
On December 05 2013 19:46 Dakota_Fanning wrote:
On December 05 2013 19:40 digmouse wrote:
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.

I have a google based proxy and it didn't work out for me.

A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy.

It's another story since it's a python-based google-appengine stuff, and I'm pretty sure I can reach the proxy server since I use that to access youtube and twitter on a daily basis.

There's something we're missing here. The Scelight Operator is also implemented on Google App Engine. You should be able to reach either both or none.

Yeah it is a bit odd, I checked the console of my proxy application seems it can't reach the appspot server which is definitely weird.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
Last Edited: 2013-12-05 11:42:59
December 05 2013 11:42 GMT
#40
Did you manage to get around the army value bug, where Protoss' army value is massively too high due to Archons messing up the tracker output?
I will reduce you to a series of numbers.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 05 2013 11:51 GMT
#41
A range of possibilities exist within this program. Can't wait to start using it.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
Last Edited: 2013-12-05 12:21:37
December 05 2013 11:52 GMT
#42
EDIT: So unless I misunderstood, the program doesn't start for 15 seconds unless I pay 14 dollars? I may just stick with sc2gears for now, personal choice.
mewo
Profile Joined July 2011
United States221 Posts
December 05 2013 11:55 GMT
#43
I really like the new interface, but no smix in Korean?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 12:03 GMT
#44
On December 05 2013 20:42 Gowerly wrote:
Did you manage to get around the army value bug, where Protoss' army value is massively too high due to Archons messing up the tracker output?

I haven't attended to it yet.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 12:05 GMT
#45
On December 05 2013 20:55 mewo wrote:
I really like the new interface, but no smix in Korean?

It's not up to me but to Smix. I'm even waiting for a few recordings which are already in use but not available in the Smix theme...
https://repmastered.icza.net
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
December 05 2013 12:09 GMT
#46
On December 05 2013 19:29 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 19:25 Hot_Bid wrote:
What does registration do?

First line on this page:
https://sites.google.com/site/scelight/registration

That doesn't really explain much. Which features are restricted in the free version?
AdministratorTwitter: @R1CH_TL
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-05 12:26:15
December 05 2013 12:24 GMT
#47
On December 05 2013 21:09 R1CH wrote:
Show nested quote +
On December 05 2013 19:29 Dakota_Fanning wrote:
On December 05 2013 19:25 Hot_Bid wrote:
What does registration do?

First line on this page:
https://sites.google.com/site/scelight/registration

That doesn't really explain much. Which features are restricted in the free version?

The restrictions are listed inside Scelight, on the License page. It is available in the Launcher or in the application: Help menu / License.

To sum it up: All features are available in the free version, limitations are not related to features but rather limitations like required internet connection on startup or startup delay.
https://repmastered.icza.net
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 05 2013 12:30 GMT
#48
so awesome! can't wait to use it^_^
The harder it becomes, the more you should focus on the basics.
baHmi
Profile Joined April 2012
22 Posts
December 05 2013 12:36 GMT
#49
I'm quite saddened that you still stick with Java. There are so many more good alternatives available that work cross-platform and are not a pound-your-ass experience for the users.

As a former Java developer, I can totally see why you wouldn't switch. It works, does what you want, you have a nice IDE and you know what you can do with it and everything comes naturally.

But as an end-user, Java has just become such a shitfest the last couple of years (basically after the takeover of Oracle). The browser plugins are a security mess, the runtime is mostly a security mess, the GUI frameworks for java are slow as fuck (why do you think Java is mostly regarded as a slow language, while it's actually pretty fast? The GUIs all suck ass), you get pestered with updates every week or so and there is always a couple of background processes eating up memory and processor time for no good reason at all.

A couple of months ago, I tried to really work on my SC2 and I installed SC2Gears (and along that Java). SC2Gears is totally broken with Windows Aero on and Java crashed my machine a couple of times, and along that popups asking me to update Java (while it was a fresh install) and windows had to wait for the shitty background processes to close before shutting down.

Seriously, Scelight might be the best thing since sliced bread, but as long as it requires a JVM I won't touch it.
Drake
Profile Joined October 2010
Germany6146 Posts
December 05 2013 12:41 GMT
#50
wow, how often does people tell you, that your amazing ? i think not often enough ... your amazing bro !
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 05 2013 12:50 GMT
#51
Registered, installed and been getting accustomed to the new program. Looks great so far but will we get minimize to tray, and close to tray? Perhaps even minimize to tray on startup?
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 12:56 GMT
#52
On December 05 2013 21:50 Firkraag8 wrote:
Registered, installed and been getting accustomed to the new program. Looks great so far but will we get minimize to tray, and close to tray? Perhaps even minimize to tray on startup?

Yes, of course, in some form. Those are upcoming features...
https://repmastered.icza.net
zajeBEASTY
Profile Joined March 2011
Poland40 Posts
December 05 2013 13:02 GMT
#53
How does it differ from sc2gears?? - I am a newbie so pardon me if it is stupid question.
http://www.duchprawdy.com/poemat.htm / http://www.valtorta.org/the_poem__freeonlinereadingoffer.asp - Poemat Boga-Człowieka / Poem of the Man-God
TheDwf
Profile Joined November 2011
France19747 Posts
December 05 2013 13:02 GMT
#54
The SQ feature is great, thanks.
Nimix
Profile Joined October 2011
France1809 Posts
December 05 2013 13:07 GMT
#55
Awesome, the SQ thing is great as said before :p
Screens/mn is also great. On the other hand I can't seem to find the EAPM calculation, am I being dumb or is it not there anymore? No big deal but I kind of liked it.
Thanks for another great tool!
Drake
Profile Joined October 2010
Germany6146 Posts
December 05 2013 13:08 GMT
#56
1st how i make a player favored ? i looked 10 minutes and doesnt find it

also can i still make players alternate names ? like when i have 10 different nicks i can merge them still or not ?
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 13:13 GMT
#57
On December 05 2013 22:07 Nimix wrote:
Awesome, the SQ thing is great as said before :p
Screens/mn is also great. On the other hand I can't seem to find the EAPM calculation, am I being dumb or is it not there anymore? No big deal but I kind of liked it.
Thanks for another great tool!

EAPM is an upcoming feature.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 13:16 GMT
#58
On December 05 2013 22:08 Drake wrote:
1st how i make a player favored ? i looked 10 minutes and doesnt find it

also can i still make players alternate names ? like when i have 10 different nicks i can merge them still or not ?

To make a player favored: open a replay of his/her, and click on the player settings icon (a wrench) under the player. That opens the player menu, and choose Add to the Favored player list.

OR you can manually edit the Favored Player list: open the Settings dialog and go to the Replay Processor page.

Player aliases will come in a future release.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 13:20 GMT
#59
On December 05 2013 22:02 zajeBEASTY wrote:
How does it differ from sc2gears?? - I am a newbie so pardon me if it is stupid question.

There was Sc2gears. And then there was (Sce)light.

Scelight is the successor to Sc2gears. It was re-made from the ground to fix the unpleasant things of Sc2gears, to make it easier to use, develop and maintain, and to improve quality in general; building on the experience gained from the Sc2gears era.

You can read the details in the Successor thread:
My "Secret" New Project
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 13:22 GMT
#60
On December 05 2013 20:36 digmouse wrote:
Show nested quote +
On December 05 2013 20:16 Dakota_Fanning wrote:
On December 05 2013 20:02 digmouse wrote:
On December 05 2013 20:00 Dakota_Fanning wrote:
On December 05 2013 19:48 digmouse wrote:
On December 05 2013 19:46 Dakota_Fanning wrote:
On December 05 2013 19:40 digmouse wrote:
On December 05 2013 19:31 Dakota_Fanning wrote:
On December 05 2013 19:26 digmouse wrote:
I'm not able to start it without a VPN since apparently the update server is blocked in China as with sc2gears.

EDIT: looks like the language support and translation tool are gone as well.

Yes, the Scelight Operator is located at Google, so if your country blocks Google, you have to use a proxy. Proxy can be configured in the Settings dialog, Network page.

Currently only the English language is supported. In Sc2gears I invested a lot of effort making it multilingual and it just wasn't worth it.

I think I'll stick to sc2gears until it eventually break itself since having to start up a VPN every time isn't a great user experience.

VPN and Proxy are 2 different things. I don't know about the situation in China, but I guess you can reach public Proxy servers. If so, configuring the proxy in Scelight is sufficient.

I have a google based proxy and it didn't work out for me.

A Google based proxy obviously won't work because it is hosted at Google (and you can't reach Google servers). Try a non-google public proxy.

It's another story since it's a python-based google-appengine stuff, and I'm pretty sure I can reach the proxy server since I use that to access youtube and twitter on a daily basis.

There's something we're missing here. The Scelight Operator is also implemented on Google App Engine. You should be able to reach either both or none.

Yeah it is a bit odd, I checked the console of my proxy application seems it can't reach the appspot server which is definitely weird.

Also on a side note if you can't or don't want to configure Proxy: if you register, Scelight can be started without internet connection. That way you only have to setup your VPN when there are updates and you want to install them. Other than that, you won't need internet connection to start Scelight.
https://repmastered.icza.net
zajeBEASTY
Profile Joined March 2011
Poland40 Posts
December 05 2013 13:23 GMT
#61
On December 05 2013 22:20 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 22:02 zajeBEASTY wrote:
How does it differ from sc2gears?? - I am a newbie so pardon me if it is stupid question.

There was Sc2gears. And then there was (Sce)light.

Scelight is the successor to Sc2gears. It was re-made from the ground to fix the unpleasant things of Sc2gears, to make it easier to use, develop and maintain, and to improve quality in general; building on the experience gained from the Sc2gears era.

You can read the details in the Successor thread:
My "Secret" New Project


I will read it, thx for answer. I have one more question: I use "mmr stats" plugin with sc2gears - will I be able to use it with Scelight??
http://www.duchprawdy.com/poemat.htm / http://www.valtorta.org/the_poem__freeonlinereadingoffer.asp - Poemat Boga-Człowieka / Poem of the Man-God
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 13:25 GMT
#62
On December 05 2013 22:23 zajeBEASTY wrote:
Show nested quote +
On December 05 2013 22:20 Dakota_Fanning wrote:
On December 05 2013 22:02 zajeBEASTY wrote:
How does it differ from sc2gears?? - I am a newbie so pardon me if it is stupid question.

There was Sc2gears. And then there was (Sce)light.

Scelight is the successor to Sc2gears. It was re-made from the ground to fix the unpleasant things of Sc2gears, to make it easier to use, develop and maintain, and to improve quality in general; building on the experience gained from the Sc2gears era.

You can read the details in the Successor thread:
My "Secret" New Project


I will read it, thx for answer. I have one more question: I use "mmr stats" plugin with sc2gears - will I be able to use it with Scelight??

Sc2gears plugins are not compatible with Scelight. Hopefully the authors of the MMR Stats plugin will port it to a Scelight External Module.
https://repmastered.icza.net
Lumi
Profile Blog Joined August 2009
United States1612 Posts
December 05 2013 13:28 GMT
#63
SPM!!!!!! Hell yes. That gets me excited.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
zokker13
Profile Joined November 2009
Germany77 Posts
December 05 2013 14:06 GMT
#64
I'd like to know why I'd try it out?
What are the feartures SC2Gears doesn't have?

How do you explain the 15 seconds delay and the HUGE memoryusage through JAVA?


I don't see any reason for this release, I'm quiet disappointed.
Nimix
Profile Joined October 2011
France1809 Posts
December 05 2013 14:07 GMT
#65
On December 05 2013 22:13 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 22:07 Nimix wrote:
Awesome, the SQ thing is great as said before :p
Screens/mn is also great. On the other hand I can't seem to find the EAPM calculation, am I being dumb or is it not there anymore? No big deal but I kind of liked it.
Thanks for another great tool!

EAPM is an upcoming feature.


Oh, great, thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-05 14:11:44
December 05 2013 14:10 GMT
#66
On December 05 2013 23:06 zokker13 wrote:
I'd like to know why I'd try it out?
What are the feartures SC2Gears doesn't have?

How do you explain the 15 seconds delay and the HUGE memoryusage through JAVA?


I don't see any reason for this release, I'm quiet disappointed.

"What are the features Sc2gears doesn't have?"
Read the Op post or News if you haven't already. If you have already read it and you still don't know, then you shouldn't try it out.

Huge memory usage: switch to 32-bit Java. By default Scelight uses like 30 MB of memory with 32-bit Java. That's LESS that Sc2gears initial memory usage.
https://repmastered.icza.net
Topin
Profile Blog Joined December 2010
Peru10054 Posts
December 05 2013 14:20 GMT
#67
gratz! i will dl when i get home. MMR calculator works with SCe?
i would define my style between a mix of ByuN, Maru and MKP
BurningRanger
Profile Joined January 2012
Germany303 Posts
December 05 2013 14:22 GMT
#68
On December 05 2013 23:20 Topin wrote:
gratz! i will dl when i get home. MMR calculator works with SCe?

On December 05 2013 22:25 Dakota_Fanning wrote:
Sc2gears plugins are not compatible with Scelight. Hopefully the authors of the MMR Stats plugin will port it to a Scelight External Module.

My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Topin
Profile Blog Joined December 2010
Peru10054 Posts
December 05 2013 14:24 GMT
#69
On December 05 2013 23:22 BurningRanger wrote:
Show nested quote +
On December 05 2013 23:20 Topin wrote:
gratz! i will dl when i get home. MMR calculator works with SCe?

Show nested quote +
On December 05 2013 22:25 Dakota_Fanning wrote:
Sc2gears plugins are not compatible with Scelight. Hopefully the authors of the MMR Stats plugin will port it to a Scelight External Module.


somehow i missed that post, thx!
i would define my style between a mix of ByuN, Maru and MKP
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-12-05 14:31:21
December 05 2013 14:25 GMT
#70
Since you are the one who developed the autouploader for GGtracker, will you be making a plugin for Scelight that does the same? I think it's quite convenient to have the replays automatically uploaded somewhere if I want to share them.

Other than this I look forward to future updates to get some of the sc2gears features in this program as well.

Edit: Also is it possible to have additional custom template options for singular players? For example I'd like a tab in the replay list that shows only MY apm not average and not my opponents. Preferred player list would set me as 1 and show only that apm. Have I missed how to do this? Or is it not in there.
Too weird to live, too rare to die.
Bulugulu
Profile Joined March 2011
Israel250 Posts
December 05 2013 14:25 GMT
#71
Is there a search filter for replays like in SC2gears? I can't seem to find it.
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 14:42 GMT
#72
On December 05 2013 23:25 Firkraag8 wrote:
Since you are the one who developed the autouploader for GGtracker, will you be making a plugin for Scelight that does the same? I think it's quite convenient to have the replays automatically uploaded somewhere if I want to share them.

Other than this I look forward to future updates to get some of the sc2gears features in this program as well.

Edit: Also is it possible to have additional custom template options for singular players? For example I'd like a tab in the replay list that shows only MY apm not average and not my opponents. Preferred player list would set me as 1 and show only that apm. Have I missed how to do this? Or is it not in there.

-I asked the author of GGTracker if he wants me to create an External Module for that, his reply was that first they will try to do this on their own.

-Yes, other Sc2gears features will come.

-Template engine and symbols will also be improved. What you can do now is make yourself a favored player, and use a template which lists APMs of players: <[PIBapm]>
Since you're favored, your APM will be the first.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-05 14:44:27
December 05 2013 14:42 GMT
#73
On December 05 2013 23:25 Bulugulu wrote:
Is there a search filter for replays like in SC2gears? I can't seem to find it.

This was asked before:

There is no "separate" search function yet. If you want to search, list the replays and use the table tool bar to instant search/filter replays.
https://repmastered.icza.net
meckser
Profile Joined February 2012
United States2 Posts
December 05 2013 14:43 GMT
#74
On December 05 2013 21:36 baHmi wrote:
I'm quite saddened that you still stick with Java. There are so many more good alternatives available that work cross-platform and are not a pound-your-ass experience for the users.


+1

I always loved SC2Gears, but after a while I got fed-up with Java. I finally just uninstalled the whole mess, while SC2Gears was great, it wasn't worth the hassle of dealing with Java.
Paljas
Profile Joined October 2011
Germany6926 Posts
December 05 2013 14:48 GMT
#75
this is awesome
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 05 2013 14:48 GMT
#76
I used SC2Gears a long time ago but i was wondering what are the main differences between this new software and GGtracker ?

Is it just that you don't need to upload replays ? Is it an alternative to GGtracker or a complementary software ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Nillinch
Profile Joined July 2010
Poland147 Posts
December 05 2013 14:53 GMT
#77
No linux version? :/
¯\_(ツ)_/¯
PupNSuds
Profile Joined April 2010
United States6 Posts
December 05 2013 14:53 GMT
#78
Is this the new bwchart .
Hope dies last
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 05 2013 14:55 GMT
#79
On December 05 2013 23:53 Nillinch wrote:
No linux version? :/


From the OP

The program is written in Java so everyone can use it: Windows, MAC OS-X and Linux users (and others where you can install Java).
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 14:57 GMT
#80
On December 05 2013 23:48 FFW_Rude wrote:
I used SC2Gears a long time ago but i was wondering what are the main differences between this new software and GGtracker ?

Is it just that you don't need to upload replays ? Is it an alternative to GGtracker or a complementary software ?

Scelight is a desktop application, you run it on your computer. You don't have to upload replays, your replays remain safe / private. Since this being local, it is also faster.

Also Scelight provides services which GGTracker can't, e.g. replay management (auto-save, auto-rename, manual rename etc) and other services, like game start alert, others which are not yet added (e.g. APM alert).
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 05 2013 15:13 GMT
#81
The game start alert is great! Love it, since I always alt tab when I search for games.
Too weird to live, too rare to die.
IcED Bk
Profile Joined December 2012
Canada245 Posts
December 05 2013 15:29 GMT
#82
Sweet I've downloaded it, so this is basically a way to analyse replay better?

Just wondering what the overall benefits of using it or is that it, let me know I'm excited to try it out and wanna make sure I use it to the max :D.
Advanced Dota 2 player and HoTs Diamond player and HS Player (almost legend ;P)
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 05 2013 15:30 GMT
#83
On December 05 2013 23:57 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 23:48 FFW_Rude wrote:
I used SC2Gears a long time ago but i was wondering what are the main differences between this new software and GGtracker ?

Is it just that you don't need to upload replays ? Is it an alternative to GGtracker or a complementary software ?

Scelight is a desktop application, you run it on your computer. You don't have to upload replays, your replays remain safe / private. Since this being local, it is also faster.

Also Scelight provides services which GGTracker can't, e.g. replay management (auto-save, auto-rename, manual rename etc) and other services, like game start alert, others which are not yet added (e.g. APM alert).


Ok thank you for your reply I'll definitly try it. Thank you for your work.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
December 05 2013 15:51 GMT
#84
Hm... is there any plan to include the Hungarian and Korean voices? Like it was with SC2Gears.
blackone
Profile Joined November 2010
Germany1314 Posts
December 05 2013 16:01 GMT
#85
I don't think I can play without Korean Smix telling me something that may or may not mean that my replay was saved.
dangthatsright
Profile Joined July 2011
1158 Posts
December 05 2013 16:04 GMT
#86
even if not intended, I am most certainly assuming light of earendil = smix's voice

:D
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 05 2013 16:16 GMT
#87
Yea Dakota! Kicking ass as usual
Commentatorhttps://www.youtube.com/JaKaTaKtv
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
December 05 2013 16:30 GMT
#88
That Java progarming thanks for that, I'll Download for Mac and let you know if anything is wrong .Great tool for anyone
Be kind whenever possible. It is always possible.
myRZeth
Profile Joined June 2011
Germany1047 Posts
December 05 2013 16:40 GMT
#89
is the website down currently? it s not opening for me
RaymondFish
Profile Joined July 2012
United States42 Posts
December 05 2013 16:45 GMT
#90
will sc2gears no longer be supported? like when sc2 patches are released??
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
December 05 2013 16:58 GMT
#91
Good work!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2013-12-05 17:10:39
December 05 2013 17:10 GMT
#92
On December 06 2013 01:45 RaymondFish wrote:
will sc2gears no longer be supported? like when sc2 patches are released??

Scelight is supposed to replace sc2gears and it is indeed smaller and more efficient than sc2gears, you have to admit that sc2gears is too big and clunky in a lot of ways.
(Sadly I'll stick to sc2gears for a while since scelight doesn't work for me)
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
December 05 2013 17:11 GMT
#93
where would building control be .. .its the only thing i used . . and now its gone . .or has it!
AveSharia
Profile Joined April 2011
United States62 Posts
December 05 2013 17:12 GMT
#94
Against my better judgment, I'm super-curious about this SPM metric. Potential questions:

How "significant" does a screen have to be to count? If I flip back and forth quickly between location hotkeys, it doesn't seem like this should count for much. Is it screen+action?

How does this handle mouse-scrolling, keyscrolling and camera locking? It seems to me it shouldn't count scrolls under a certain pre-defined width. I'm not sure why anyone would ever play camera-locked, but I could see that blowing the SPM out the water for basically no change in visual context.
RaymondFish
Profile Joined July 2012
United States42 Posts
Last Edited: 2013-12-05 17:19:02
December 05 2013 17:12 GMT
#95
On December 06 2013 02:10 digmouse wrote:
Show nested quote +
On December 06 2013 01:45 RaymondFish wrote:
will sc2gears no longer be supported? like when sc2 patches are released??

Scelight is supposed to replace sc2gears and it is indeed smaller and more efficient than sc2gears, you have to admit that sc2gears is too big and clunky in a lot of ways.
(Sadly I'll stick to sc2gears for a while since scelight doesn't work for me)


well, i hope the development and support of sc2gears doesn't stop immediately as scelight has a lot of work ahead of it to be anywhere as good as sc2gears, imo. looking forward to a guide as well.

EDIT: that said, it is appreciated very much the work that dakota_fanning does.
Mintograde
Profile Joined August 2010
United States25 Posts
Last Edited: 2013-12-05 17:36:19
December 05 2013 17:30 GMT
#96
How "significant" does a screen have to be to count? If I flip back and forth quickly between location hotkeys, it doesn't seem like this should count for much. Is it screen+action?

From looking at my own replays, it seems like just switching back and forth between camera hotkeys with no actions will count towards SPM. At the start of the game, I'll set up my camera keys then flip through them quickly, and scelight shows this as ~200 SPM.

Edit: I just realized I'm also pressing my nexus control group key while flipping through my camera keys.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 05 2013 17:34 GMT
#97
Thank you Dakota Fanning! :D
Moderatorlickypiddy
kingNothing42
Profile Joined January 2011
United States42 Posts
December 05 2013 18:00 GMT
#98
The program is written in Java so everyone can use it


Which ends up being the precise reason why I *won't* use it. Really not into having java on my machine. Congrats on your release though!
-HuShang-
Profile Joined December 2012
Canada393 Posts
December 05 2013 18:10 GMT
#99
"An error has occurred. We are sorry as system error has occurred. Please try again later" Site down.. or other problem?
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 18:15 GMT
#100
On December 06 2013 03:10 -HuShang- wrote:
"An error has occurred. We are sorry as system error has occurred. Please try again later" Site down.. or other problem?

I just tried, it works for me.
https://repmastered.icza.net
roym899
Profile Joined March 2011
Germany426 Posts
December 05 2013 18:18 GMT
#101
Hi,
I wonder if there is some feature where I could add a comment to each replay and filter my replays just by the comments I gave them. i.e. filtering for cheese and only finding the games where cheese is in the comments.

Also is it possible to put a W/L into the replay name by using the favored player list?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 18:18 GMT
#102
On December 06 2013 02:11 StatixEx wrote:
where would building control be .. .its the only thing i used . . and now its gone . .or has it!

It's not yet added, will come in the future.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 18:20 GMT
#103
On December 06 2013 03:18 roym899 wrote:
Hi,
I wonder if there is some feature where I could add a comment to each replay and filter my replays just by the comments I gave them. i.e. filtering for cheese and only finding the games where cheese is in the comments.

Also is it possible to put a W/L into the replay name by using the favored player list?

Not yet, I also plan to add these.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 18:24 GMT
#104
On December 06 2013 02:12 AveSharia wrote:
Against my better judgment, I'm super-curious about this SPM metric. Potential questions:

How "significant" does a screen have to be to count? If I flip back and forth quickly between location hotkeys, it doesn't seem like this should count for much. Is it screen+action?

How does this handle mouse-scrolling, keyscrolling and camera locking? It seems to me it shouldn't count scrolls under a certain pre-defined width. I'm not sure why anyone would ever play camera-locked, but I could see that blowing the SPM out the water for basically no change in visual context.

Screen changes only count into SPM if the center of the screen is moved with at least a certain distance (delta >= 15).

That being said SPM includes:
-camera hotkey usage
-(left) clicking on the mini map to move your screen
-clicking on the portrait of the selected unit to center the unit on the screen
-pressing the space key to center the location of the latest event

SPM does NOT include:
-locking screen on a unit
-scrolling your screen with the cursor keys (keyboard)
-scrolling your screen by moving your mouse cursor to the side of the screen (side scrolling)
-spamming the same camera hotkey or (left) clicking on the mini map to approximately the same location
https://repmastered.icza.net
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
December 05 2013 18:30 GMT
#105
dakota fanning!! you are the best
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Cheren
Profile Blog Joined September 2013
United States2911 Posts
December 05 2013 18:43 GMT
#106
From looking at WCS replays:

Foreigners generally have around 20 SPM.
Koreans mostly have between 30 and 50 SPM.

EGRevival has around 60-80 SPM in quite a few games. Not surprising, if you watch his stream he has each hatchery on a separate hotkey and spams location hotkeys often.
Maniak_
Profile Joined October 2010
France305 Posts
December 05 2013 19:13 GMT
#107
On December 06 2013 03:24 Dakota_Fanning wrote:
SPM does NOT include:
-locking screen on a unit
-scrolling your screen with the cursor keys (keyboard)
-scrolling your screen by moving your mouse cursor to the side of the screen (side scrolling)
-spamming the same camera hotkey or (left) clicking on the mini map to approximately the same location

I'm guessing scrolling with the middle mouse button doesn't count either?
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 05 2013 19:14 GMT
#108
How did you transform Java's classes into an .exe?
korona
Profile Joined October 2009
1098 Posts
December 05 2013 19:15 GMT
#109
At least following custom column fields do not take favored player system into account in search results list:
<[PIBsq]>
<[PIBapm]>
<[PIBspm]>
<[PIBstartDir]>


Thus for example if the favored player (A) is the second player in the replay file, the application reorders data in other columns but not in these.

In replay: player B, player A
In results: player A, player B but some custom fields still have data in order player B, player A
OKScottish
Profile Joined April 2011
United States217 Posts
December 05 2013 19:27 GMT
#110
I keep getting this on the website. http://i.imgur.com/VYWjyw7.png
twitch.tv/OK_Scottish :: twitter.com/OKScottish :: ¯\_(ツ)_/¯ :: (╯°-°)╯︵ ┻━┻ :: Prime Clan <3♥<3♥
ThePastor
Profile Joined February 2012
New Zealand380 Posts
December 05 2013 20:06 GMT
#111
I like it! I found out how to see when I am injecting. However, is there a reliable way of checking the average inject usage?
dani`
Profile Joined January 2011
Netherlands2402 Posts
December 05 2013 20:23 GMT
#112
Too bad the Developer mode only adds an 'Inspector' Settings tab and 1 other settings somewhere else. Having to complete a "challenge" first kinda had me thinking I would get some epic new settings ^_^

Jokes aside, congratulations on the 1.0 release, I imagine this thing soaks up most of your free time. I haven't actually used it yet but it's looking good! Apart from having to register to get rid of a countdown timer on startup o_O
SCevermore
Profile Joined December 2011
United States32 Posts
December 05 2013 20:55 GMT
#113
Let me know if you need any graphics for you new project
vult
Profile Blog Joined February 2012
United States9400 Posts
December 05 2013 20:57 GMT
#114
Is there any way to have the time interval for seconds in the Build Order section be by Blizzard in game seconds, or will it remain real seconds?

Also, excellent job on this!
I used to play random, but for you I play very specifically.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
December 05 2013 21:53 GMT
#115
is there any way to change the color scheme? I need to invert the colors, because my eyes are bad. White screens make them bleed.
first we make expand, then we defense it.
-HuShang-
Profile Joined December 2012
Canada393 Posts
December 05 2013 22:06 GMT
#116
On December 06 2013 03:15 Dakota_Fanning wrote:
Show nested quote +
On December 06 2013 03:10 -HuShang- wrote:
"An error has occurred. We are sorry as system error has occurred. Please try again later" Site down.. or other problem?

I just tried, it works for me.


gee thanks :/...
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:03 GMT
#117
On December 06 2013 00:51 Atlasy wrote:
Hm... is there any plan to include the Hungarian and Korean voices? Like it was with SC2Gears.

Nothing in it's way, it depends on the voice actors / actresses...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:04 GMT
#118
On December 06 2013 04:27 OKScottish wrote:
I keep getting this on the website. http://i.imgur.com/VYWjyw7.png

I've never seen that one. Do you still get the same?
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:05 GMT
#119
On December 06 2013 04:13 Maniak_ wrote:
Show nested quote +
On December 06 2013 03:24 Dakota_Fanning wrote:
SPM does NOT include:
-locking screen on a unit
-scrolling your screen with the cursor keys (keyboard)
-scrolling your screen by moving your mouse cursor to the side of the screen (side scrolling)
-spamming the same camera hotkey or (left) clicking on the mini map to approximately the same location

I'm guessing scrolling with the middle mouse button doesn't count either?

Not sure about that one, it depends how far it moves the screen...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:06 GMT
#120
On December 06 2013 04:14 darkness wrote:
How did you transform Java's classes into an .exe?

I didn't. The exe files are just launchers and JVM locators.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-05 23:12:20
December 05 2013 23:11 GMT
#121
On December 06 2013 05:23 dani` wrote:
Too bad the Developer mode only adds an 'Inspector' Settings tab and 1 other settings somewhere else. Having to complete a "challenge" first kinda had me thinking I would get some epic new settings ^_^

Jokes aside, congratulations on the 1.0 release, I imagine this thing soaks up most of your free time. I haven't actually used it yet but it's looking good! Apart from having to register to get rid of a countdown timer on startup o_O

Hmm... So you think Developer skill level just gives you a few extra settings? Who said anything about skill levels controlling only the displayed settings?

-Have you tried opening a replay in the Replay Analyzer with Developer skill level? You get a new Inspector tab with 3 sub-tabs which allow you to inspect replay internals...

-Also you can add a new column to the Events table showing the raw parameters.

-It also shows more game info details. And more map info details.

-And additional pages with more details in the About Scelight dialog.

-And a new coumn in the Jobs dialog.

-And others which are for you to discover...

-And others which will be added in future releases...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:13 GMT
#122
On December 06 2013 04:15 korona wrote:
At least following custom column fields do not take favored player system into account in search results list:
<[PIBsq]>
<[PIBapm]>
<[PIBspm]>
<[PIBstartDir]>


Thus for example if the favored player (A) is the second player in the replay file, the application reorders data in other columns but not in these.

In replay: player B, player A
In results: player A, player B but some custom fields still have data in order player B, player A

I will look into it, thanks.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:13 GMT
#123
On December 06 2013 05:06 zasg wrote:
I like it! I found out how to see when I am injecting. However, is there a reliable way of checking the average inject usage?

Not yet. It's an upcoming feature.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:14 GMT
#124
On December 06 2013 05:55 SCevermore wrote:
Let me know if you need any graphics for you new project

Tell me more about you/your skills and give me some references. Would be best to continue this in PMs.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:16 GMT
#125
On December 06 2013 06:53 virpi wrote:
is there any way to change the color scheme? I need to invert the colors, because my eyes are bad. White screens make them bleed.

Yes. Open the Settings dialog, go to the Replay Analyzer page. You will see a setting: "Invert colors in tables having user color". I think you're after this.
https://repmastered.icza.net
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
December 05 2013 23:21 GMT
#126
Hmm, I can't see to find the multiple replay analysis button?
Oracle comes in, Scvs go down, never a miscommunication.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 05 2013 23:29 GMT
#127
On December 06 2013 08:21 T.O.P. wrote:
Hmm, I can't see to find the multiple replay analysis button?

Yes, asked before, it's not yet added.
https://repmastered.icza.net
fenner
Profile Blog Joined September 2007
United Kingdom163 Posts
Last Edited: 2013-12-05 23:51:43
December 05 2013 23:45 GMT
#128
It seems that the time on the graphs and build orders is real time rather than game time, is there a way to change that?

Edit: found the option straight after typing this -_\\... I recommend having it to game time by default though since I don't see much use for real time for players

Also the ability to drag and drop replays in sc2gears was fantastic, I assume you have this planned already
Zerg Strategy & Stuff www.youtube.com/fenn3r
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-05 23:52:36
December 05 2013 23:51 GMT
#129
On December 06 2013 05:57 vult wrote:
Is there any way to have the time interval for seconds in the Build Order section be by Blizzard in game seconds, or will it remain real seconds?

Also, excellent job on this!

On December 06 2013 08:45 fenner wrote:
It seems that the time on the graphs and build orders is real time rather than game time, is there a way to change that?

Edit: found the option straight after typing this -_\\... I recommend having it to game time by default though since I don't see much use for real time for players

Real-time time measurement is used by default. This can be changed back to game time in the Settings dialog, Replay processor page. The help next to this setting explains my reasoning why I chose real-time by default.
https://repmastered.icza.net
OKScottish
Profile Joined April 2011
United States217 Posts
Last Edited: 2013-12-06 02:13:08
December 06 2013 02:08 GMT
#130
On December 06 2013 08:04 Dakota_Fanning wrote:
Show nested quote +
On December 06 2013 04:27 OKScottish wrote:
I keep getting this on the website. http://i.imgur.com/VYWjyw7.png

I've never seen that one. Do you still get the same?

Yeah I'm still getting the error.

EDIT: Just signed in and out of Google and now the page is loading.
twitch.tv/OK_Scottish :: twitter.com/OKScottish :: ¯\_(ツ)_/¯ :: (╯°-°)╯︵ ┻━┻ :: Prime Clan <3♥<3♥
Maniak_
Profile Joined October 2010
France305 Posts
December 06 2013 02:28 GMT
#131
On December 06 2013 08:05 Dakota_Fanning wrote:
Show nested quote +
On December 06 2013 04:13 Maniak_ wrote:
On December 06 2013 03:24 Dakota_Fanning wrote:
SPM does NOT include:
-locking screen on a unit
-scrolling your screen with the cursor keys (keyboard)
-scrolling your screen by moving your mouse cursor to the side of the screen (side scrolling)
-spamming the same camera hotkey or (left) clicking on the mini map to approximately the same location

I'm guessing scrolling with the middle mouse button doesn't count either?

Not sure about that one, it depends how far it moves the screen...

It should produce exactly the same actions as scrolling with the other methods. At the same speed setting, all methods do the same (I'm just back from checking , so if scrolling with the keyboard at 100% is not included, middle scrolling is certainly not either.

Anyway, that's a detail, I'm just honoring my nickname.

More important question 'cause I'm curious: what's the story behind the name "Scelight"?
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
December 06 2013 03:06 GMT
#132
Am I stupid or is there no option to have game time AND supply benchmarks in the build order tab of a replay?
"How are you?" "I am fine, because it is not normal to scream in pain."
vaderseven
Profile Joined September 2008
United States2556 Posts
December 06 2013 03:08 GMT
#133
Thanks for taking my suggestion and adding SPM. I am so happy to have a good tool to measure that now!!!

/shameless credit taking
dsjoerg
Profile Joined January 2012
United States384 Posts
December 06 2013 04:03 GMT
#134
Once dakota_fanning publishes the API for the External Modules, I'll try to adapt the GGTracker sc2gears plugin to work with Scelight. dakota_fanning's code and APIs are usually very nicely put together so I'm predicting a wholesome and pleasant experience. :D :D

On December 05 2013 23:42 Dakota_Fanning wrote:
Show nested quote +
On December 05 2013 23:25 Firkraag8 wrote:
Since you are the one who developed the autouploader for GGtracker, will you be making a plugin for Scelight that does the same? I think it's quite convenient to have the replays automatically uploaded somewhere if I want to share them.

Other than this I look forward to future updates to get some of the sc2gears features in this program as well.

Edit: Also is it possible to have additional custom template options for singular players? For example I'd like a tab in the replay list that shows only MY apm not average and not my opponents. Preferred player list would set me as 1 and show only that apm. Have I missed how to do this? Or is it not in there.

-I asked the author of GGTracker if he wants me to create an External Module for that, his reply was that first they will try to do this on their own.

-Yes, other Sc2gears features will come.

-Template engine and symbols will also be improved. What you can do now is make yourself a favored player, and use a template which lists APMs of players: <[PIBapm]>
Since you're favored, your APM will be the first.

card-carrying grubby fan. developer of GGTracker.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 06 2013 06:25 GMT
#135
On December 06 2013 12:06 AnachronisticAnarchy wrote:
Am I stupid or is there no option to have game time AND supply benchmarks in the build order tab of a replay?

Supply is not yet indicated. Hopefully I'll add that later.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-06 08:30:04
December 06 2013 07:56 GMT
#136
Released Scelight 1.0.1 which adds the missing Smix recordings and fixes a bug.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
virpi
Profile Blog Joined August 2009
Germany3598 Posts
December 06 2013 09:14 GMT
#137
On December 06 2013 08:16 Dakota_Fanning wrote:
Show nested quote +
On December 06 2013 06:53 virpi wrote:
is there any way to change the color scheme? I need to invert the colors, because my eyes are bad. White screens make them bleed.

Yes. Open the Settings dialog, go to the Replay Analyzer page. You will see a setting: "Invert colors in tables having user color". I think you're after this.

No. Still too much white on my screen. Basically, I would need to invert everything.

For example, this is how SC2Gears looked for me:
+ Show Spoiler +
[image loading]


But of course, there are more important things than that. I really like the new program, even though it hurts my eyes.
first we make expand, then we defense it.
messioso
Profile Joined June 2011
Denmark635 Posts
December 06 2013 15:13 GMT
#138
Small note.

On the Users tab, the Referee and Spectator Roles are reversed. I'm looking back through some IEM Singapore replays, and I'm listed as a Spectator where all the casters are listed as Referee, this was not the case
Former ESL League Operations. I ran IEM/WCS for like 3 years or something. I did map vetos on a tablet. That guy.
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2013-12-06 16:03:06
December 06 2013 15:43 GMT
#139
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.
Also are "Builds/Tech stat" and Map view (show building location on map) still in? Or it is an upcoming feature?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
myRZeth
Profile Joined June 2011
Germany1047 Posts
December 06 2013 15:48 GMT
#140
i too get the error when trying to access the website
Comadevil
Profile Joined September 2010
Germany214 Posts
December 06 2013 15:57 GMT
#141
On December 07 2013 00:43 digmouse wrote:
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.

You can edit this folder, if u activate the inline editing at the Replay Folders Tab
digmouse
Profile Blog Joined November 2010
China6328 Posts
December 06 2013 16:02 GMT
#142
On December 07 2013 00:57 Comadevil wrote:
Show nested quote +
On December 07 2013 00:43 digmouse wrote:
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.

You can edit this folder, if u activate the inline editing at the Replay Folders Tab

That didn't work either, I end up ignore it and create another one instead.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SCevermore
Profile Joined December 2011
United States32 Posts
December 06 2013 16:16 GMT
#143
lol sorry , It's been so long , I confused you for Skeldark.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 06 2013 19:13 GMT
#144
On December 07 2013 00:13 messioso wrote:
Small note.

On the Users tab, the Referee and Spectator Roles are reversed. I'm looking back through some IEM Singapore replays, and I'm listed as a Spectator where all the casters are listed as Referee, this was not the case

Thanks, I will correct it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-06 19:31:31
December 06 2013 19:18 GMT
#145
On December 07 2013 00:43 digmouse wrote:
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.
Also are "Builds/Tech stat" and Map view (show building location on map) still in? Or it is an upcoming feature?

The replay folders you talk about are special: they have different icon (with a bookmark overlay). These folders have "pre-defined" and "derivated" values based on your current Replay backup folder (it's a setting) and the default folder where SC2 saves your last replays (it's OS user based, because it is inside the user's home folder).
The Replay backup folder can be edited in the Settings dialog, and if changed, the associated Replay folder will change too.

This is also the reason why they can't be edited/changed directly in the table.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 06 2013 19:19 GMT
#146
On December 07 2013 00:48 myRZeth wrote:
i too get the error when trying to access the website

The other guy said he logged out of his Google account, then logged in again, and he was able to reach/load the home page (which is also hosted at google). You should try the same.

Although the home page is public, you don't have to log in with any user.
https://repmastered.icza.net
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
December 06 2013 22:02 GMT
#147
Is there any way to show EPM alongside APM as in SC2gears? I'm having trouble finding out how to do that.
myRZeth
Profile Joined June 2011
Germany1047 Posts
Last Edited: 2013-12-06 22:11:19
December 06 2013 22:04 GMT
#148
On December 07 2013 04:19 Dakota_Fanning wrote:
Show nested quote +
On December 07 2013 00:48 myRZeth wrote:
i too get the error when trying to access the website

The other guy said he logged out of his Google account, then logged in again, and he was able to reach/load the home page (which is also hosted at google). You should try the same.

Although the home page is public, you don't have to log in with any user.



all right, will try


edit, i just used the control/shift/N mode, and it worked
Maniak_
Profile Joined October 2010
France305 Posts
December 07 2013 00:40 GMT
#149
On December 07 2013 04:18 Dakota_Fanning wrote:
These folders have "pre-defined" and "derivated" values based on your current Replay backup folder (it's a setting) and the default folder where SC2 saves your last replays (it's OS user based, because it is inside the user's home folder).

Small issue with this, it currently seems to only take into account the path to the user's home directory. The "Documents\StarCraft II\Accounts" part seems hardcoded.
However if the Documents directory was moved, this path is incorrect (in my case, it shows the # of Replays as -1, which is probably a side effect of not finding the directory)

Using the value stored in "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\Personal" should always give the correct path (or there may be a simpler way to get this in Java).
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
TdgJohai
Profile Joined October 2011
Switzerland3 Posts
December 07 2013 00:43 GMT
#150
Hey just wanted to say i am really interested in this but when i tried to start it it tells me that there was a "slight error; no connection". And i don't really know what's the problem since i have internet connection and also java. Help would be very much appreciated.
themaskedugly
Profile Joined May 2012
5 Posts
December 07 2013 05:02 GMT
#151
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 07 2013 13:33 GMT
#152
On December 07 2013 09:40 Maniak_ wrote:
Show nested quote +
On December 07 2013 04:18 Dakota_Fanning wrote:
These folders have "pre-defined" and "derivated" values based on your current Replay backup folder (it's a setting) and the default folder where SC2 saves your last replays (it's OS user based, because it is inside the user's home folder).

Small issue with this, it currently seems to only take into account the path to the user's home directory. The "Documents\StarCraft II\Accounts" part seems hardcoded.
However if the Documents directory was moved, this path is incorrect (in my case, it shows the # of Replays as -1, which is probably a side effect of not finding the directory)

Using the value stored in "HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders\Personal" should always give the correct path (or there may be a simpler way to get this in Java).

-1 is displayed if the folder does not exists or some other error occurs when counting the replays.

In your case just add another Replay folder pointing to your folder.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-07 13:35:31
December 07 2013 13:35 GMT
#153
On December 07 2013 09:43 TdgJohai wrote:
Hey just wanted to say i am really interested in this but when i tried to start it it tells me that there was a "slight error; no connection". And i don't really know what's the problem since i have internet connection and also java. Help would be very much appreciated.

The error you hear is "Scelight error: No connection". This means your Scelight was not able to connect to the Scelight Operator to check for updates.

Possible reasons:
-You had no internet connection.
-You have a firewall which does not allow Java to connect to external servers.
-China for example blocks all Google servers (this obviously doesn't apply to you).

Check the logs for additional details.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 07 2013 13:36 GMT
#154
On December 07 2013 07:02 Xaeldaren wrote:
Is there any way to show EPM alongside APM as in SC2gears? I'm having trouble finding out how to do that.

On December 07 2013 14:02 themaskedugly wrote:
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.

Not yet added.
https://repmastered.icza.net
Rainman5419
Profile Joined January 2011
United States92 Posts
December 07 2013 18:19 GMT
#155
Thanks a lot for working on this man. Gonna give it a try right now :D
Member of UNT CSL, Season 5 CSL Champs! "The true test of a man’s character is what he does when no one is watching." -John Wooden
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
December 07 2013 20:14 GMT
#156
I dont understand how to install this in Mac, I know nothing about terminal and access privileges
Be kind whenever possible. It is always possible.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 07 2013 20:34 GMT
#157
On December 08 2013 05:14 never_Nal wrote:
I dont understand how to install this in Mac, I know nothing about terminal and access privileges

1) Download the Scelight Launcher. It's a zip file (compressed file). Unzip it (uncompress it) in your home folder.
2) Double click on Scelight-os-x.command, I think that will start it on MAC.

If not, it means you have to set executable permission on the Scelight-os-x.command file.
It can be done by executing the command:
"chmod +x Scelight-os-x.command"

If you don't know how to do that, just Google it, I'm sure you'll get better answers than how I could explain it.
https://repmastered.icza.net
themaskedugly
Profile Joined May 2012
5 Posts
Last Edited: 2013-12-07 22:51:27
December 07 2013 22:50 GMT
#158
Show nested quote +
On December 07 2013 14:02 themaskedugly wrote:
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.

Not yet added.


This is a necessary feature for me to use the program. Second, that whole 'you must wait 5 seconds and then click start' if you don't pay for the program can not stay. I've missed 4 replays now since I didn't notice the program hadn't actually started. I will not use the program in favour of gears, if that remains.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 07 2013 23:25 GMT
#159
On December 08 2013 07:50 themaskedugly wrote:
Show nested quote +
On December 07 2013 14:02 themaskedugly wrote:
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.

Not yet added.


This is a necessary feature for me to use the program. Second, that whole 'you must wait 5 seconds and then click start' if you don't pay for the program can not stay. I've missed 4 replays now since I didn't notice the program hadn't actually started. I will not use the program in favour of gears, if that remains.

If you register then you will no longer have a delay.
Too weird to live, too rare to die.
jw232
Profile Joined January 2009
United States157 Posts
December 07 2013 23:49 GMT
#160
Is it possible to a comment for user-added replay folders? E.g., the default ones are "SC2 Replay Folder" and "Replay Backup Folder".

Is it possible to make Scelight the default program for .SC2replay files in Windows? When I tried, whenever I double-click a replay file I get an error message "The Workspace is already in use".
Topin
Profile Blog Joined December 2010
Peru10054 Posts
Last Edited: 2013-12-08 01:12:41
December 08 2013 00:45 GMT
#161
Name Template:
someone mention that adding the W or L would be great, right now we have <[PIBresult]> but this add for example "V vs D" to the name and i dont think this is very useful.Also, I would like to have a tag for the Season too.

Saving replay:
i had a little bug causing the replay saved or game completed had an infinite loop,it must be is a bad config done by me, the job keeps playing and playing
[image loading]

Replay processor
Favored player:it took me a while to find my toon xD but i couldnt find the "Player menu" to do it manually

Thank you very much for this, im having fun looking for all the option
i would define my style between a mix of ByuN, Maru and MKP
.kv
Profile Blog Joined August 2010
United States2332 Posts
December 08 2013 05:29 GMT
#162
awesome stuff...here are some suggestions if you are looking for some but nonetheless this is an awesome program

anyway you can enable right click features you had on sc2gears on scelight like where i can select all the replays and zip them up or right click and hit watch replay, etc

another is can you implement eAPM as well in scelight

and I know GGTracker has what the SQ means like where you stand league wise on your macro but some might not be aware of that so maybe implement something that shows what exactly your SQ score indicates
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 08 2013 07:34 GMT
#163
On December 08 2013 08:49 jw232 wrote:
Is it possible to a comment for user-added replay folders? E.g., the default ones are "SC2 Replay Folder" and "Replay Backup Folder".

Is it possible to make Scelight the default program for .SC2replay files in Windows? When I tried, whenever I double-click a replay file I get an error message "The Workspace is already in use".

Yes. Enable Editing mode in the Replay folders table.
In Editing mode you can edit most cells by double clicking on them. So double click on the comment cell you want to edit, and you can enter your comment in the table.

Replay association to Scelight does not yet work.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 08 2013 13:35 GMT
#164
On December 08 2013 09:45 Topin wrote:
Name Template:
someone mention that adding the W or L would be great, right now we have <[PIBresult]> but this add for example "V vs D" to the name and i dont think this is very useful.Also, I would like to have a tag for the Season too.

Saving replay:
i had a little bug causing the replay saved or game completed had an infinite loop,it must be is a bad config done by me, the job keeps playing and playing
[image loading]

Replay processor
Favored player:it took me a while to find my toon xD but i couldnt find the "Player menu" to do it manually

Thank you very much for this, im having fun looking for all the option

If saving a replay went endless loop, then most likely your replay backup folder is either also set to be monitored, or one of its parent folder is monitored (and is set to be recursive).

The player menu icon is a wrench icon under a player name in the Replay analyzer. You have to click on it with the left button of your mouse.
https://repmastered.icza.net
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
December 08 2013 17:57 GMT
#165
On December 08 2013 08:25 Firkraag8 wrote:
Show nested quote +
On December 08 2013 07:50 themaskedugly wrote:
On December 07 2013 14:02 themaskedugly wrote:
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.

Not yet added.


This is a necessary feature for me to use the program. Second, that whole 'you must wait 5 seconds and then click start' if you don't pay for the program can not stay. I've missed 4 replays now since I didn't notice the program hadn't actually started. I will not use the program in favour of gears, if that remains.

If you register then you will no longer have a delay.


Is there a way to register without paying 15 USD?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 08 2013 19:20 GMT
#166
On December 09 2013 02:57 Xaeldaren wrote:
Show nested quote +
On December 08 2013 08:25 Firkraag8 wrote:
On December 08 2013 07:50 themaskedugly wrote:
On December 07 2013 14:02 themaskedugly wrote:
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.

Not yet added.


This is a necessary feature for me to use the program. Second, that whole 'you must wait 5 seconds and then click start' if you don't pay for the program can not stay. I've missed 4 replays now since I didn't notice the program hadn't actually started. I will not use the program in favour of gears, if that remains.

If you register then you will no longer have a delay.


Is there a way to register without paying 15 USD?

No, the payment is part of the registration process, but it's actually 14 USD not 15.

Details:
Registration
https://repmastered.icza.net
ulan-bat
Profile Blog Joined August 2011
China403 Posts
December 09 2013 16:23 GMT
#167
-A fast, secure, central Scelight Operator server to serve Scelight clients based on Google's specialized, cloud based content serving.


I don't really understand what this phrase means. What server is serving what to whom?
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 09 2013 20:56 GMT
#168
On December 10 2013 01:23 ulan-bat wrote:
Show nested quote +
-A fast, secure, central Scelight Operator server to serve Scelight clients based on Google's specialized, cloud based content serving.


I don't really understand what this phrase means. What server is serving what to whom?

The essence is that the Scelight Operator runs on servers in the Google cloud (on Google's infrastructure) serving the Scelight programs run on anyone's computers. The servers are taking advantage of the App engine platform to process/generate dynamic contents and static data (e.g. downloads) are served from different Google servers specialized for static content.
https://repmastered.icza.net
ulan-bat
Profile Blog Joined August 2011
China403 Posts
December 10 2013 01:05 GMT
#169
But why not just compute stuff locally and have the program auto-update when you add features. Kinda like everyone else.

Is it more of a proof of concept you're doing here? With the added benefit of easily justifying $ wall vs 15 seconds artifical delay?
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
themaskedugly
Profile Joined May 2012
5 Posts
December 10 2013 03:02 GMT
#170
On December 08 2013 08:25 Firkraag8 wrote:
Show nested quote +
On December 08 2013 07:50 themaskedugly wrote:
On December 07 2013 14:02 themaskedugly wrote:
In gears, I could right click on a replay and hit 'watch replay' and it would open the replay in starcraft (assuming sc was already open). Is there an equivalent functionality, otherwise it's impractical for me to watch replays.

Not yet added.


This is a necessary feature for me to use the program. Second, that whole 'you must wait 5 seconds and then click start' if you don't pay for the program can not stay. I've missed 4 replays now since I didn't notice the program hadn't actually started. I will not use the program in favour of gears, if that remains.

If you register then you will no longer have a delay.


But then I'd have to pay money for a small program that I get limited use out of, which does not have any significant advantages (in my own use), and several significant disadvantages, over a very similar program which is entirely free.

I'm just not going to pay money for this. I can't justify that.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 10 2013 05:30 GMT
#171
On December 10 2013 10:05 ulan-bat wrote:
But why not just compute stuff locally and have the program auto-update when you add features. Kinda like everyone else.

Is it more of a proof of concept you're doing here? With the added benefit of easily justifying $ wall vs 15 seconds artifical delay?

Everything is computed locally, the Scelight Operator is for what you think, e.g. serves update info, downloads, news, later official external module update info etc; also handles registration.
https://repmastered.icza.net
WhiteBratt
Profile Joined July 2011
Netherlands7 Posts
December 10 2013 21:33 GMT
#172
First off; thanks, I really enjoyed sc2gears, but I think scelight is a real improvement!
Some of the new features are very nice, even for a bronzie like myself :D

I don't really know if I am supposed to post it here, but I couldn't find another place to report errors one might find, but I think I found one. I was just playing a 1v1 with a friend; both terran, both mech...and I was wondering about his and mine upgradetimings from the armory, but I couldn't find them in scelight....Is it possible, scelight doesn't show them?

Keep up the great work, thanks :D
Topin
Profile Blog Joined December 2010
Peru10054 Posts
December 10 2013 22:05 GMT
#173
hey Dakota i wanted to ask something

i hava always have troubles with making scvs, roght now i can watch them if a "check" trains and workers but the look is a little messy so i wonder if there is a way to only see the workers created during the game. the closer i found to that is the active workers but is no the same.

thx again!
i would define my style between a mix of ByuN, Maru and MKP
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 07:27 GMT
#174
On December 11 2013 06:33 WhiteBratt wrote:
First off; thanks, I really enjoyed sc2gears, but I think scelight is a real improvement!
Some of the new features are very nice, even for a bronzie like myself :D

I don't really know if I am supposed to post it here, but I couldn't find another place to report errors one might find, but I think I found one. I was just playing a 1v1 with a friend; both terran, both mech...and I was wondering about his and mine upgradetimings from the armory, but I couldn't find them in scelight....Is it possible, scelight doesn't show them?

Keep up the great work, thanks :D

It might be due to merged terran mech upgrades. Send me the replay and I'll check.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 07:44 GMT
#175
On December 11 2013 07:05 Topin wrote:
hey Dakota i wanted to ask something

i hava always have troubles with making scvs, roght now i can watch them if a "check" trains and workers but the look is a little messy so i wonder if there is a way to only see the workers created during the game. the closer i found to that is the active workers but is no the same.

thx again!

Currently your best choice is the Commands chart with only Workers (+Trains) selected, optionally zoomed / enlarged. Or use the Build Orders tab.

There will be other / better choices in the future.
https://repmastered.icza.net
Redsand
Profile Joined March 2011
United States1 Post
December 11 2013 09:17 GMT
#176
Im on Mac, I keep getting a permission denied message. I also tried typing in sudo in front of the listed command and same result.

"/Users/iMac/Documents/Scelight/Scelight-os-x.command chmod +x Scelight-os-x.command
-bash: /Users/iMac/Documents/Scelight/Scelight-os-x.command: Permission denied"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 10:09 GMT
#177
On December 11 2013 18:17 Redsand wrote:
Im on Mac, I keep getting a permission denied message. I also tried typing in sudo in front of the listed command and same result.

"/Users/iMac/Documents/Scelight/Scelight-os-x.command chmod +x Scelight-os-x.command
-bash: /Users/iMac/Documents/Scelight/Scelight-os-x.command: Permission denied"

Maybe you need to set executable permission on the script?

chmod +x Scelight-os-x.command

I'm not familiar with Mac, I can't be more helpful, sorry.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 11:29 GMT
#178
Released Scelight 1.2 which adds support for PTR 2.1 replays, System Tray, Live APM Overlay, Last Game Info Overlay, APM Alert and Watch Replay button.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 11 2013 11:36 GMT
#179
On December 11 2013 19:09 Dakota_Fanning wrote:
Show nested quote +
On December 11 2013 18:17 Redsand wrote:
Im on Mac, I keep getting a permission denied message. I also tried typing in sudo in front of the listed command and same result.

"/Users/iMac/Documents/Scelight/Scelight-os-x.command chmod +x Scelight-os-x.command
-bash: /Users/iMac/Documents/Scelight/Scelight-os-x.command: Permission denied"

Maybe you need to set executable permission on the script?

chmod +x Scelight-os-x.command

I'm not familiar with Mac, I can't be more helpful, sorry.


That should be something like that. Mac command line is really similar to ubuntu line (i think)
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-12-11 14:12:49
December 11 2013 14:12 GMT
#180
After the update, whenever I try to open Scelight (even with admin rights), it states that "the application could not be correctly started" (rough translation) with a (0xc0000142). Anyone else has this or it's a problem on my end?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 14:51 GMT
#181
On December 11 2013 23:12 TheDwf wrote:
After the update, whenever I try to open Scelight (even with admin rights), it states that "the application could not be correctly started" (rough translation) with a (0xc0000142). Anyone else has this or it's a problem on my end?

What happens if you download again to a new folder and start that?
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-12-11 14:59:26
December 11 2013 14:59 GMT
#182
On December 11 2013 20:29 Dakota_Fanning wrote:
Released Scelight 1.2 which adds support for PTR 2.1 replays, System Tray, Live APM Overlay, Last Game Info Overlay, APM Alert and Watch Replay button.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.

Great patch.

I got a couple questions.

1. When I close the program and restart it the size of the Scelight window always gets maximized even if i reduced the size prior to shutting it off, Is there any way for it to remember screen size as most other apps does? I like to run mine in slightly less than maximized screen.

2. For us that has registered with Scelight is there any way for us to skip past the Launcher or have it automatically start the main app after loading/patching?

Thanks!
Too weird to live, too rare to die.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2013-12-11 15:10:31
December 11 2013 15:03 GMT
#183
I have selected the Live APM Overlay, but it always shows except in SC2

EDIT Requires full screen windowed mode
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 11 2013 15:06 GMT
#184
On December 12 2013 00:03 SC2Toastie wrote:
I have selected the Live APM Overlay, but it always shows except in SC2

You need to play in Windowed (Fullscreen) or Windowed mode.
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 15:08 GMT
#185
On December 12 2013 00:03 SC2Toastie wrote:
I have selected the Live APM Overlay, but it always shows except in SC2

Overlay Cards are only visible over StarCraft II if you use the "Fullscreen (Windowed)" or "Windowed" display mode of StarCraft II.
https://repmastered.icza.net
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2013-12-11 15:17:57
December 11 2013 15:14 GMT
#186
On December 12 2013 00:08 Dakota_Fanning wrote:
Show nested quote +
On December 12 2013 00:03 SC2Toastie wrote:
I have selected the Live APM Overlay, but it always shows except in SC2

Overlay Cards are only visible over StarCraft II if you use the "Fullscreen (Windowed)" or "Windowed" display mode of StarCraft II.

Already read it in the tooltip, thanks.

I have 2 3 little problems with it.

A It doesn't include screen hotkeys as APM;
B When you click it your windows bar pops up, any way to make it unselectable?]
EDIT C When you alt tab you lose the APM overlay
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 15:17 GMT
#187
On December 12 2013 00:14 SC2Toastie wrote:
Show nested quote +
On December 12 2013 00:08 Dakota_Fanning wrote:
On December 12 2013 00:03 SC2Toastie wrote:
I have selected the Live APM Overlay, but it always shows except in SC2

Overlay Cards are only visible over StarCraft II if you use the "Fullscreen (Windowed)" or "Windowed" display mode of StarCraft II.

Already read it in the tooltip, thanks.

I have 2 little problems with it.

A It doesn't include screen hotkeys as APM;
B When you click it your windows bar pops up, any way to make it unselectable?

Live APM Overlay displays the APM reported by SC2. Scelight cannot access replay data until the game is over. And currently no way to make it unselectable.
https://repmastered.icza.net
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 11 2013 15:18 GMT
#188
And C. ?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 11 2013 15:20 GMT
#189
Anyways I love the problem Dakota, sorry if I come across as annoying :LD
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 15:20 GMT
#190
On December 12 2013 00:18 SC2Toastie wrote:
And C. ?

Haven't experienced it, if I will, I will try to fix it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 15:24 GMT
#191
On December 11 2013 23:59 Firkraag8 wrote:
Show nested quote +
On December 11 2013 20:29 Dakota_Fanning wrote:
Released Scelight 1.2 which adds support for PTR 2.1 replays, System Tray, Live APM Overlay, Last Game Info Overlay, APM Alert and Watch Replay button.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.

Great patch.

I got a couple questions.

1. When I close the program and restart it the size of the Scelight window always gets maximized even if i reduced the size prior to shutting it off, Is there any way for it to remember screen size as most other apps does? I like to run mine in slightly less than maximized screen.

2. For us that has registered with Scelight is there any way for us to skip past the Launcher or have it automatically start the main app after loading/patching?

Thanks!

I've thought about those myself too. Most likely in a future patch.
https://repmastered.icza.net
Zode
Profile Joined April 2011
Canada297 Posts
December 11 2013 15:29 GMT
#192
Is there a way to do multi rep analysis still? I haven't used scelight too much but I haven't found it yet.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 11 2013 15:30 GMT
#193
On December 12 2013 00:29 Zode wrote:
Is there a way to do multi rep analysis still? I haven't used scelight too much but I haven't found it yet.

No, not yet.
https://repmastered.icza.net
TheDwf
Profile Joined November 2011
France19747 Posts
December 11 2013 16:54 GMT
#194
On December 11 2013 23:51 Dakota_Fanning wrote:
Show nested quote +
On December 11 2013 23:12 TheDwf wrote:
After the update, whenever I try to open Scelight (even with admin rights), it states that "the application could not be correctly started" (rough translation) with a (0xc0000142). Anyone else has this or it's a problem on my end?

What happens if you download again to a new folder and start that?

Seemed like my antivirus was blocking it for some reason, it's OK now.
Zode
Profile Joined April 2011
Canada297 Posts
December 11 2013 19:14 GMT
#195
On December 12 2013 00:30 Dakota_Fanning wrote:
Show nested quote +
On December 12 2013 00:29 Zode wrote:
Is there a way to do multi rep analysis still? I haven't used scelight too much but I haven't found it yet.

No, not yet.


Alright thanks. Keep up the good work .
blackone
Profile Joined November 2010
Germany1314 Posts
December 11 2013 20:30 GMT
#196
On December 07 2013 04:18 Dakota_Fanning wrote:
Show nested quote +
On December 07 2013 00:43 digmouse wrote:
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.
Also are "Builds/Tech stat" and Map view (show building location on map) still in? Or it is an upcoming feature?

The replay folders you talk about are special: they have different icon (with a bookmark overlay). These folders have "pre-defined" and "derivated" values based on your current Replay backup folder (it's a setting) and the default folder where SC2 saves your last replays (it's OS user based, because it is inside the user's home folder).
The Replay backup folder can be edited in the Settings dialog, and if changed, the associated Replay folder will change too.

This is also the reason why they can't be edited/changed directly in the table.


What if my Documents folder is not in its default location? The C:\Users\[username]\Documents path is wrong for me because my Documents folder is in E:\Documents. Is there any way I can change it?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 12 2013 06:31 GMT
#197
On December 12 2013 05:30 blackone wrote:
Show nested quote +
On December 07 2013 04:18 Dakota_Fanning wrote:
On December 07 2013 00:43 digmouse wrote:
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.
Also are "Builds/Tech stat" and Map view (show building location on map) still in? Or it is an upcoming feature?

The replay folders you talk about are special: they have different icon (with a bookmark overlay). These folders have "pre-defined" and "derivated" values based on your current Replay backup folder (it's a setting) and the default folder where SC2 saves your last replays (it's OS user based, because it is inside the user's home folder).
The Replay backup folder can be edited in the Settings dialog, and if changed, the associated Replay folder will change too.

This is also the reason why they can't be edited/changed directly in the table.


What if my Documents folder is not in its default location? The C:\Users\[username]\Documents path is wrong for me because my Documents folder is in E:\Documents. Is there any way I can change it?

You can't specify your Documents folder currently, I'll try to detect it accurately. What you can do now is add a new Replay folder pointing to your sc2 replay folder inside your real Documents folder, and ignore the current one (and set it not to be monitored).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 12 2013 08:27 GMT
#198
On December 11 2013 06:33 WhiteBratt wrote:
First off; thanks, I really enjoyed sc2gears, but I think scelight is a real improvement!
Some of the new features are very nice, even for a bronzie like myself :D

I don't really know if I am supposed to post it here, but I couldn't find another place to report errors one might find, but I think I found one. I was just playing a 1v1 with a friend; both terran, both mech...and I was wondering about his and mine upgradetimings from the armory, but I couldn't find them in scelight....Is it possible, scelight doesn't show them?

Keep up the great work, thanks :D

Thanks, as suspected, it was due to the combined Terran Vehicle and Ship Weapon Upgrades.
Updated the Balance Data Scelight module, after the update these commands will show up in the charts and in the Events table properly.
https://repmastered.icza.net
blackone
Profile Joined November 2010
Germany1314 Posts
December 12 2013 15:35 GMT
#199
On December 12 2013 15:31 Dakota_Fanning wrote:
Show nested quote +
On December 12 2013 05:30 blackone wrote:
On December 07 2013 04:18 Dakota_Fanning wrote:
On December 07 2013 00:43 digmouse wrote:
I can't delete one of the default replay folder, the one under Documents/Starcraft II, since I move my Documents folder away from C: this one is useless but I can't delete it from replay folders.
Also are "Builds/Tech stat" and Map view (show building location on map) still in? Or it is an upcoming feature?

The replay folders you talk about are special: they have different icon (with a bookmark overlay). These folders have "pre-defined" and "derivated" values based on your current Replay backup folder (it's a setting) and the default folder where SC2 saves your last replays (it's OS user based, because it is inside the user's home folder).
The Replay backup folder can be edited in the Settings dialog, and if changed, the associated Replay folder will change too.

This is also the reason why they can't be edited/changed directly in the table.


What if my Documents folder is not in its default location? The C:\Users\[username]\Documents path is wrong for me because my Documents folder is in E:\Documents. Is there any way I can change it?

You can't specify your Documents folder currently, I'll try to detect it accurately. What you can do now is add a new Replay folder pointing to your sc2 replay folder inside your real Documents folder, and ignore the current one (and set it not to be monitored).

Alright, thank you.
onasen
Profile Joined December 2013
5 Posts
December 13 2013 14:49 GMT
#200
Hi, and thanks for this great program. I'm wondering if there's a way to change the format of the time symbol in the replay renaming template? I'd like to change it from HH_MM_SS to HH:MM:SS.

Thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 13 2013 14:52 GMT
#201
On December 13 2013 23:49 onasen wrote:
Hi, and thanks for this great program. I'm wondering if there's a way to change the format of the time symbol in the replay renaming template? I'd like to change it from HH_MM_SS to HH:MM:SS.

Thanks!

You can't use that time format in replay file names because the colon is a forbidden / illegal character and cannot be used in file names.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-12-13 15:16:21
December 13 2013 15:15 GMT
#202
On December 13 2013 23:49 onasen wrote:
Hi, and thanks for this great program. I'm wondering if there's a way to change the format of the time symbol in the replay renaming template? I'd like to change it from HH_MM_SS to HH:MM:SS.

Thanks!

Windows doesn't allow filenames with : in them.

Edit: didn't see dakota had already answered.
Too weird to live, too rare to die.
HornyHerring
Profile Joined March 2011
Papua New Guinea1058 Posts
December 13 2013 16:20 GMT
#203
This logo is like SO BAD. The app however, even tho I never used it, is a great tool.
oh, hai
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
December 13 2013 16:30 GMT
#204
too many java exploits, not sure if I want to get mine enabled again. Got 2 viruses just from doing school research because of those things.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
nettleberry
Profile Blog Joined February 2012
United States201 Posts
December 13 2013 17:35 GMT
#205
Is there an option to turn off update alerts during a game? That is a bit annoying.
"Right?"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 13 2013 20:02 GMT
#206
On December 14 2013 01:30 CutTheEnemy wrote:
too many java exploits, not sure if I want to get mine enabled again. Got 2 viruses just from doing school research because of those things.

Do as pleases you, but as I already posted on the other thread:

Dakota_Fanning wrote:
Unfortunately there are some serious mis-communication regarding Java security.

Yes, from time to time security holes are discovered in Java due to its sandboxing model. But these security issues only apply to Java applets that are run inside browsers, and these issues are completely irrelevant to desktop java applications!
(And of course Scelight is a desktop application not applet.)

Java does not pose any bigger security risk if you disable Java applets in your browser than any other programming technology. If you use the Chrome browser for example, it doesn't even run Java applets without your confirmation. And you can disable Java applets in any browser. Once you do this, you have been successfully and completely sealed yourself from all Java vulnerabilities that you might read about in the news.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-13 20:04:44
December 13 2013 20:04 GMT
#207
On December 14 2013 02:35 nettleberry wrote:
Is there an option to turn off update alerts during a game? That is a bit annoying.

No. But update alert only hits if there is an update (which is rare), and you can simply close the dialog. It won't hit for another hour. But I might do something about it...
https://repmastered.icza.net
AySz88
Profile Joined March 2011
United States83 Posts
December 14 2013 03:45 GMT
#208
Just wanted to mention that scelight was also trying to monitor & auto-backup the wrong folder by default (I don't have a ".../Documents...") - appears to be the same problem as Maniak_.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 14 2013 07:08 GMT
#209
On December 14 2013 12:45 AySz88 wrote:
Just wanted to mention that scelight was also trying to monitor & auto-backup the wrong folder by default (I don't have a ".../Documents...") - appears to be the same problem as Maniak_.

I already fixed this, added reliable documents folder detection, and until this is released, you can simply add a new replay folder yourself having your current sc2 autorep folder.
https://repmastered.icza.net
onasen
Profile Joined December 2013
5 Posts
Last Edited: 2013-12-14 18:14:43
December 14 2013 18:13 GMT
#210
On December 13 2013 23:52 Dakota_Fanning wrote:
Show nested quote +
On December 13 2013 23:49 onasen wrote:
Hi, and thanks for this great program. I'm wondering if there's a way to change the format of the time symbol in the replay renaming template? I'd like to change it from HH_MM_SS to HH:MM:SS.

Thanks!

You can't use that time format in replay file names because the colon is a forbidden / illegal character and cannot be used in file names.


Ah I see No big deal though!

I already fixed this, added reliable documents folder detection, and until this is released, you can simply add a new replay folder yourself having your current sc2 autorep folder.


Great! I have the same problem I think because I've moved my Documents (and other user folders) to a secondary drive. Just creating a new replay to folder and enabling monitoring works perfect for now though
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 14 2013 21:54 GMT
#211
Released Scelight 1.3 which adds Command line and SC2Replay file association support, new Window options and Auto-start (registered only).

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
December 14 2013 23:58 GMT
#212
1.3 is awesome! Thanks
Too weird to live, too rare to die.
zokker13
Profile Joined November 2009
Germany77 Posts
December 15 2013 16:43 GMT
#213
You need to add a good working Folderbrowser dialog when adding replay folders.
I'd like to have my libraries (Win7/8) which point to the actual folder.

That's an issue which should fuck up everyone who uses Sandboxie.
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
December 15 2013 16:56 GMT
#214
Nice, hope to see eapm added soon!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-16 06:35:47
December 16 2013 06:29 GMT
#215
On December 16 2013 01:43 zokker13 wrote:
You need to add a good working Folderbrowser dialog when adding replay folders.
I'd like to have my libraries (Win7/8) which point to the actual folder.

That's an issue which should fuck up everyone who uses Sandboxie.

What libraries do you want to see? And what are you referring to by "Sandboxie"?

Edit: A quick googleing shows what "Sandboxie" is.
I don't have any experience with Sandboxie, I don't know how it works. If many people are using it and it makes Scelight nonoperational, I might check it out and try to resolve issues. But for now I don't have plans to deal with it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2013-12-18 09:39:37
December 18 2013 09:38 GMT
#216
Released Scelight 1.4 with Base Control chart, Improved Template Engine+New Symbols and New Replay list table columns.

[image loading]

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 20 2013 07:54 GMT
#217
Well done so far. You have my congratulations!

Still watching this thread to find the earliest mention when an MMR tool is released for the project. I'm just a tinkerer for shits and giggles and a heavy sc2gears user (I use it to catalog over 10,000 of my own replays) until there exists a MMR plugin for the new one. Thanks for all your work on the prettiness of the new project (and of course the continuing stability of the old)
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
VolvicCH
Profile Joined February 2012
Spain21 Posts
December 20 2013 08:46 GMT
#218
On December 20 2013 16:54 Danglars wrote:
Well done so far. You have my congratulations!

Still watching this thread to find the earliest mention when an MMR tool is released for the project. I'm just a tinkerer for shits and giggles and a heavy sc2gears user (I use it to catalog over 10,000 of my own replays) until there exists a MMR plugin for the new one. Thanks for all your work on the prettiness of the new project (and of course the continuing stability of the old)


I asked Korona about this in the MMR tool thread and this is what he said:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334561&currentpage=174#3472
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." - Douglas McArthur -
poboxy
Profile Joined October 2009
Canada48 Posts
December 22 2013 10:39 GMT
#219
Where the heck are the toons?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 22 2013 11:15 GMT
#220
On December 22 2013 19:39 poboxy wrote:
Where the heck are the toons?

Open a replay in the Replay analyzer, and below the player name there is a small wrench icon. Clicking on this opens the Player menu. Choose "Copy player toon..." or "Add to the favored player list".

Also there is a "Users" tab which lists all users of the replay (players, observers etc.). There is a Toon column which displays the toons of the users.
https://repmastered.icza.net
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-12-22 12:07:43
December 22 2013 12:06 GMT
#221
New banner no?

[image loading]
poboxy
Profile Joined October 2009
Canada48 Posts
December 22 2013 12:13 GMT
#222
On December 22 2013 20:15 Dakota_Fanning wrote:
Show nested quote +
On December 22 2013 19:39 poboxy wrote:
Where the heck are the toons?

Open a replay in the Replay analyzer, and below the player name there is a small wrench icon. Clicking on this opens the Player menu. Choose "Copy player toon..." or "Add to the favored player list".

Also there is a "Users" tab which lists all users of the replay (players, observers etc.). There is a Toon column which displays the toons of the users.


God, that killed me, thanks a lot
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 22 2013 13:15 GMT
#223
Does it cause issues if both Scelight and SC2gears are running at the same time? Scelight finally getting to the point where I'd like to start using it, but SC2gears still has a couple nice features I want to keep using.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 22 2013 14:41 GMT
#224
On December 22 2013 21:06 Existor wrote:
New banner no?

[image loading]

Cool, very nice. I will include that in the next release. Thanks.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 22 2013 14:42 GMT
#225
On December 22 2013 22:15 KrazyTrumpet wrote:
Does it cause issues if both Scelight and SC2gears are running at the same time? Scelight finally getting to the point where I'd like to start using it, but SC2gears still has a couple nice features I want to keep using.

No, there are no issues if Scelight and Sc2gears are used together (I am using both too at the same time).
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2013-12-23 06:08:48
December 23 2013 06:06 GMT
#226
On December 22 2013 22:15 KrazyTrumpet wrote:
...but SC2gears still has a couple nice features I want to keep using.


What features specifically?

EDIT: Also just curious: the Build Orders tab shows the game time, but the Charts are still calculated in real-time (I think it's that way and not the other way around). Any chance those two will line up, preferably in game time?
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 23 2013 08:35 GMT
#227
On December 23 2013 15:06 wUndertUnge wrote:
Show nested quote +
On December 22 2013 22:15 KrazyTrumpet wrote:
...but SC2gears still has a couple nice features I want to keep using.


What features specifically?

EDIT: Also just curious: the Build Orders tab shows the game time, but the Charts are still calculated in real-time (I think it's that way and not the other way around). Any chance those two will line up, preferably in game time?

To my intention and to my knowledge time and duration values displayed are consistent and are in the same "time space". I don't have time to check it right now but of course I will when I have a chance.

By default real-time values are displayed everywhere, but this can be changed back to game-time: Go to the Settings dialog, Replay processor page.
https://repmastered.icza.net
zokker13
Profile Joined November 2009
Germany77 Posts
December 23 2013 09:33 GMT
#228
On December 16 2013 15:29 Dakota_Fanning wrote:
What libraries do you want to see? And what are you referring to by "Sandboxie"?

Edit: A quick googleing shows what "Sandboxie" is.
I don't have any experience with Sandboxie, I don't know how it works. If many people are using it and it makes Scelight nonoperational, I might check it out and try to resolve issues. But for now I don't have plans to deal with it.


The Windows 7/8 Libraries you can add in the fileexplorer.
[image loading]

Sandboxie was just an example I threw to you: It isolates software from other software. The location for the new software is within a container. If you have SC2 installed using Sandboxie, the Document path (+ Replays) are different.
I've set up a Library linking directly to that changed path, allowing me to jump in it directly (usually, you have to click through 7 folder- layers).

desRow
Profile Blog Joined May 2009
Canada2654 Posts
Last Edited: 2013-12-24 22:42:26
December 24 2013 22:40 GMT
#229
I can,t seem to figure out if there's still the option to do multi rep analysis ? Also i can't move the APM overlay to the 2nd screen which I use for my stream, seems like I will stick to sc2gears for now ^^ !
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
December 27 2013 06:35 GMT
#230
On December 23 2013 17:35 Dakota_Fanning wrote:
Show nested quote +
On December 23 2013 15:06 wUndertUnge wrote:
On December 22 2013 22:15 KrazyTrumpet wrote:
...but SC2gears still has a couple nice features I want to keep using.


What features specifically?

EDIT: Also just curious: the Build Orders tab shows the game time, but the Charts are still calculated in real-time (I think it's that way and not the other way around). Any chance those two will line up, preferably in game time?

To my intention and to my knowledge time and duration values displayed are consistent and are in the same "time space". I don't have time to check it right now but of course I will when I have a chance.

By default real-time values are displayed everywhere, but this can be changed back to game-time: Go to the Settings dialog, Replay processor page.


Hm, maybe I misread, because I just checked right now and it is all consistent. Thanks again. Will be sending you money soon!
Clan: QQGC - wundertunge#1850
TL+ Member
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
December 28 2013 22:55 GMT
#231
I searched for this and could not find an answer, forgive me if this has been answered. I cannot right-click "watch replay", the only place I can find watch replay is in the folder list view!!!

However, I want to watch the replay first before organizing it into a folder! Help please!
Co-Founder of SC2 Mistakes
VolvicCH
Profile Joined February 2012
Spain21 Posts
December 30 2013 17:43 GMT
#232
I have looked through the thread and not found an answer: Whenever I finish a game, the main window does not show it (ie. the window where it says map name, players, date etc.). Is this intentional or will it be a feature added later? I, for one, quite like to look over the basics before I decide to open it in the replay analyzer or not.

Thanks in advance.
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." - Douglas McArthur -
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 30 2013 20:32 GMT
#233
On December 25 2013 07:40 desRow wrote:
I can,t seem to figure out if there's still the option to do multi rep analysis ? Also i can't move the APM overlay to the 2nd screen which I use for my stream, seems like I will stick to sc2gears for now ^^ !

No multi-rep analysis as of yet. The overlay blocking is intentional to prevent accidentally moving it out of the main window. I will change it in the future to allow moving it outside of the main window so secondary screens can also be utilized.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 30 2013 20:35 GMT
#234
On December 29 2013 07:55 AgamemnonSC2 wrote:
I searched for this and could not find an answer, forgive me if this has been answered. I cannot right-click "watch replay", the only place I can find watch replay is in the folder list view!!!

However, I want to watch the replay first before organizing it into a folder! Help please!

You don't have to organize replays into special folders to be able to list them and perform actions on them.

Just add the current folder they are in as a new Replay folder, and you will be able to list them and operate on them. Or you can also add any of the parent folders of its current folder if you plan to make it recursive.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 30 2013 20:41 GMT
#235
On December 31 2013 02:43 VolvicCH wrote:
I have looked through the thread and not found an answer: Whenever I finish a game, the main window does not show it (ie. the window where it says map name, players, date etc.). Is this intentional or will it be a feature added later? I, for one, quite like to look over the basics before I decide to open it in the replay analyzer or not.

Thanks in advance.

The replay list table shows a "snapshot" of the Replay folder it was spawned from. This is intentional. You have to re-list the replays of the Replay folder if you know there were changes and you want to see an updated "snapshot".

Or you can use the Tools menu / Last Game Info Overlay which shows some interesting info about your last replay, and it also has an option to open it in the Replay Analyzer.
This Last Game Info Overlay is also displayed on top of SC2 so you can see it even without ALT+TAB-ing out from SC2 (if you're using Windowed or Fullscreen (Windowed) modes of SC2).
There is also an option in the Replay Folder Monitor settings page to automatically show this info overlay when a new replay is detected.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 02 2014 02:13 GMT
#236
Why is there an error every time I try to top SCELight when Starcraft is already open? Is this happening for anyone else?
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 02 2014 07:55 GMT
#237
On January 02 2014 11:13 wUndertUnge wrote:
Why is there an error every time I try to top SCELight when Starcraft is already open? Is this happening for anyone else?

What error do you get? Can you be more specific? Maybe error logs?
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 04 2014 06:35 GMT
#238
On January 02 2014 16:55 Dakota_Fanning wrote:
Show nested quote +
On January 02 2014 11:13 wUndertUnge wrote:
Why is there an error every time I try to top SCELight when Starcraft is already open? Is this happening for anyone else?

What error do you get? Can you be more specific? Maybe error logs?


Of course I can't recreate the error now, but it had something to do with Java not being accessible. It only happened once Starcraft was already open.

How do I access the error logs?
Clan: QQGC - wundertunge#1850
TL+ Member
SorrowShine
Profile Joined October 2011
698 Posts
January 04 2014 12:08 GMT
#239
Question: when i check the replay folders, there is an option "monitored".
For sc2 replay folder its checked and for Replay backup folder it is not.
What does monitor mean in this case? Should my Backup folder be monitored?

And 1 more question: how do i import all my older replays from sc2gears?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 04 2014 14:56 GMT
#240
On January 04 2014 15:35 wUndertUnge wrote:
Show nested quote +
On January 02 2014 16:55 Dakota_Fanning wrote:
On January 02 2014 11:13 wUndertUnge wrote:
Why is there an error every time I try to top SCELight when Starcraft is already open? Is this happening for anyone else?

What error do you get? Can you be more specific? Maybe error logs?


Of course I can't recreate the error now, but it had something to do with Java not being accessible. It only happened once Starcraft was already open.

How do I access the error logs?

You can check logs in the Help menu => Logs.
By default the Logs page shows logs since the last start of Scelight, but on this page you can also display / navigate to older log files.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 04 2014 15:03 GMT
#241
On January 04 2014 21:08 SorrowShine wrote:
Question: when i check the replay folders, there is an option "monitored".
For sc2 replay folder its checked and for Replay backup folder it is not.
What does monitor mean in this case? Should my Backup folder be monitored?

And 1 more question: how do i import all my older replays from sc2gears?

On the Replay folders page, there is a Help icon in the tool bar. Move your mouse cursor over that and it explains everything.

Quoting the relevant part:
"If Auto-back up New Replays" is enabled (it is by default), Monitored replay folders will be monitored and when new replays are detected in them, they will be backed-up automatically (to a folder and with a name template of your choosing)."

So your SC2 Replay folder should be monitored while your Replay backup folder should definitely NOT be monitored.

If you want to "import" all your older replays from Sc2gears, all you have to do is add a new Replay folder pointing to the folder where Sc2gears was saving your replays. That's all. It will appear in the Replay folders table and you can list your old replays by double clicking on it. Of course you can copy/move the replay files to the Scelight backup folder, but that is not required.
https://repmastered.icza.net
SorrowShine
Profile Joined October 2011
698 Posts
January 04 2014 15:29 GMT
#242
Cannot find favored player list?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 04 2014 16:42 GMT
#243
On January 05 2014 00:29 SorrowShine wrote:
Cannot find favored player list?

This has been answered before:

Open a replay in the Replay analyzer, and below the player name there is a small wrench icon. Clicking on this opens the Player menu. Choose "Add to the favored player list" or if a player is already on the favored list, you can "Remove from the favored player list".

You can also view and manually edit the Favored player list on the Replay processor settings page.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 04 2014 17:57 GMT
#244
On January 04 2014 23:56 Dakota_Fanning wrote:
Show nested quote +
On January 04 2014 15:35 wUndertUnge wrote:
On January 02 2014 16:55 Dakota_Fanning wrote:
On January 02 2014 11:13 wUndertUnge wrote:
Why is there an error every time I try to top SCELight when Starcraft is already open? Is this happening for anyone else?

What error do you get? Can you be more specific? Maybe error logs?


Of course I can't recreate the error now, but it had something to do with Java not being accessible. It only happened once Starcraft was already open.

How do I access the error logs?

You can check logs in the Help menu => Logs.
By default the Logs page shows logs since the last start of Scelight, but on this page you can also display / navigate to older log files.


Tried that, and there are no errors showing up in the logs. But I'm not convinced it was an SCELight side error...
Clan: QQGC - wundertunge#1850
TL+ Member
Jan19
Profile Joined October 2013
Czech Republic8 Posts
January 04 2014 19:31 GMT
#245
Hi,

great tool!!! Thank you very much.

When I load a bunch of replays that I want to analyze into the "Replay Analyzers" section, how do I clear the list of reps?

GG!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 04 2014 20:36 GMT
#246
On January 05 2014 04:31 Jan19 wrote:
Hi,

great tool!!! Thank you very much.

When I load a bunch of replays that I want to analyze into the "Replay Analyzers" section, how do I clear the list of reps?

GG!

What list do you want to clear?

The list of opened replays in the Replay Analyzers? If so, you can close a Replay analyzer by clicking on the red cross on the right of its title or press the CTRL+F4 keys.

You want to clear the replay list table? Just close the Replay list page (the same way, either click on the red cross or press CTRL+F4).

You want to refresh the replay list table? Just close the Replay list, and open it again (by e.g. double clicking on the Replay folder). Note: you don't have to close the Replay list, you can also have it opened in 2 (or any) instances.
https://repmastered.icza.net
Jan19
Profile Joined October 2013
Czech Republic8 Posts
January 04 2014 21:56 GMT
#247
On January 05 2014 05:36 Dakota_Fanning wrote:
Show nested quote +
On January 05 2014 04:31 Jan19 wrote:
Hi,

great tool!!! Thank you very much.

When I load a bunch of replays that I want to analyze into the "Replay Analyzers" section, how do I clear the list of reps?

GG!

What list do you want to clear?

The list of opened replays in the Replay Analyzers? If so, you can close a Replay analyzer by clicking on the red cross on the right of its title or press the CTRL+F4 keys.

You want to clear the replay list table? Just close the Replay list page (the same way, either click on the red cross or press CTRL+F4).

You want to refresh the replay list table? Just close the Replay list, and open it again (by e.g. double clicking on the Replay folder). Note: you don't have to close the Replay list, you can also have it opened in 2 (or any) instances.


Got it, thanks! I just thought that it would be possible to close all the replays currently in the 'Replay Analyzer' list at one click. I can only do it by closing the reps one by one or by clicking ctrl +f4 for each replay.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 06 2014 03:19 GMT
#248
Found another bug: when I change the replay backup folder to go to my SC2 multiplayer replay folder, it saves the replay...1000 times. "REplay saved...replay saved...replay saved...replay saved...replay saved..." As cute as Smix's voice is, it starts to get a little redundant.
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 06 2014 05:50 GMT
#249
On January 06 2014 12:19 wUndertUnge wrote:
Found another bug: when I change the replay backup folder to go to my SC2 multiplayer replay folder, it saves the replay...1000 times. "REplay saved...replay saved...replay saved...replay saved...replay saved..." As cute as Smix's voice is, it starts to get a little redundant.

This is not a bug but the result of a misconfiguration.
You set a Replay backup folder which is inside of a monitored folder. The SC2 multiplayer replay folder is a child folder of the default SC2 replay folder (which contains all account-specific SC2 replay folders, and it is monitored by default).

Resolution: If you really want your Replay backup folder to be the SC2 multiplayer folder (or inside of that), you have to make your default SC2 replay folder not monitored, and add another replay folder pointing to your exact account-specific replay folder, and make that monitored.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 06 2014 08:48 GMT
#250
Released Scelight 1.5 with new Logo and small improvements.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 06 2014 12:22 GMT
#251
the new taskbar and system tray icons look nice!
Too weird to live, too rare to die.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 06 2014 15:40 GMT
#252
Other replay managers had it, can Scelight do same? I mean can Scelight filter replays by unit?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 06 2014 20:50 GMT
#253
On January 07 2014 00:40 Existor wrote:
Other replay managers had it, can Scelight do same? I mean can Scelight filter replays by unit?

No advanced search is available yet in Scelight.
https://repmastered.icza.net
Carnifex101
Profile Joined December 2012
Canada1 Post
January 07 2014 17:50 GMT
#254
Do you have any idea when the API will be ready ?
"Je pense, donc je suis" --Descartes
Lechner
Profile Joined June 2010
Germany9 Posts
January 07 2014 18:15 GMT
#255
Really great work Dakota_Fanning!

But I still use SC2gears, because the MMR plugin doesn't work with Scelight yet
"I'd rather get AIDS, then get hit by a bus than have my expansion blocked by a pylon" —Day[9]
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 08 2014 05:16 GMT
#256
On January 08 2014 02:50 Carnifex101 wrote:
Do you have any idea when the API will be ready ?

No ETA for the External Module API arrival.

You can check on the progress though on the Components page of the About dialog where the External Module API version is indicated. Most likely it will hit public when it reaches 1.0 (currently 0.3). Although it does not increase with time linearly, it may jump big versions if it is in focus of development.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 08 2014 06:19 GMT
#257
On January 06 2014 14:50 Dakota_Fanning wrote:
Show nested quote +
On January 06 2014 12:19 wUndertUnge wrote:
Found another bug: when I change the replay backup folder to go to my SC2 multiplayer replay folder, it saves the replay...1000 times. "REplay saved...replay saved...replay saved...replay saved...replay saved..." As cute as Smix's voice is, it starts to get a little redundant.

This is not a bug but the result of a misconfiguration.
You set a Replay backup folder which is inside of a monitored folder. The SC2 multiplayer replay folder is a child folder of the default SC2 replay folder (which contains all account-specific SC2 replay folders, and it is monitored by default).

Resolution: If you really want your Replay backup folder to be the SC2 multiplayer folder (or inside of that), you have to make your default SC2 replay folder not monitored, and add another replay folder pointing to your exact account-specific replay folder, and make that monitored.


Awesome, thanks for the info
Clan: QQGC - wundertunge#1850
TL+ Member
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
January 12 2014 06:41 GMT
#258
Could you make an option so that the APM meter is completely unclickable?
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-01-14 06:39:53
January 14 2014 06:32 GMT
#259
On January 12 2014 15:41 -Debaser- wrote:
Could you make an option so that the APM meter is completely unclickable?

Good news: I've already implemented it. Will be published in the next release.

The way it works: it is not completely unclickable, you can still click on the "config" icon (which will show you the overlay config menu), but other than that you can click on it anywhere and it will have no effect, focus will remain in SC2.
Also even if you open the config menu, it will still not hijack the focus from SC2 (or your active application).

This "focusable" state can also be toggled in the config menu. By default it will be on (overlays will not be focusable).
https://repmastered.icza.net
iCpryde
Profile Joined November 2011
Canada12 Posts
January 18 2014 07:39 GMT
#260
When will you be adding Smix korean voice over in SCElight? I was talking to her in Huk chat and she said he would be up to doing it if you message her to do it. I enjoy hearing the korean voice over after every game saying "replay saved".
To the one and only legend SlayerSBoxer
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-01-18 13:37:50
January 18 2014 13:36 GMT
#261
On January 18 2014 16:39 iCpryde wrote:
When will you be adding Smix korean voice over in SCElight? I was talking to her in Huk chat and she said he would be up to doing it if you message her to do it. I enjoy hearing the korean voice over after every game saying "replay saved".

This really depends on Smix. As soon as she supplies the recordings, I can integrate them into Scelight.
There are missing Smix recordings from the current voice pack too as I messaged her multiple times yet she did not made those recordings.
https://repmastered.icza.net
Training
Profile Joined November 2011
Switzerland15 Posts
January 20 2014 01:03 GMT
#262
Hey !

thanks for this plugin ! I was wondering if anyone heard of an update for the MMR add-on ?
Also, are you aware of any bugs in the SPM metric ? some of my replays show very low numbers (1.8 SPM ??).
It also seems like the SPM values of both opponents always are in the same range (both low or both high)

Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 20 2014 05:19 GMT
#263
On January 20 2014 10:03 Training wrote:
Hey !

thanks for this plugin ! I was wondering if anyone heard of an update for the MMR add-on ?
Also, are you aware of any bugs in the SPM metric ? some of my replays show very low numbers (1.8 SPM ??).
It also seems like the SPM values of both opponents always are in the same range (both low or both high)


MMR plugin is not yet compatible with Scelight.

Also, I heard nothing wrong of SPM. SPM shows a kind of skill (multitasking skill). And since auto matchmaking attempts to match similar skilled players, it's not surprising that in automm games both players have similar SPM (either both low or both high). In team games this is not so trivial, because in team games the average MMR of the players of teams is ought to be close which might be quite different among team members, so in team games I've seen quite diverse SPM values in the same game.
https://repmastered.icza.net
lhr0909
Profile Blog Joined June 2011
United States562 Posts
January 20 2014 07:05 GMT
#264
ahh, so you made both sc2gear and scelight? can you share some reasoning behind re-coding almost everything? I am just curious your design decisions haha.
No Pain No Gain
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 20 2014 07:27 GMT
#265
On January 20 2014 16:05 lhr0909 wrote:
ahh, so you made both sc2gear and scelight? can you share some reasoning behind re-coding almost everything? I am just curious your design decisions haha.

The reasoning has been shared in this thread:
My "Secret" New Project

Which you can also find inside Scelight, at the bottom of the News page.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 20 2014 14:19 GMT
#266
Released Scelight 2.0 with Powerful Filters, Advanced Replay Search, Improved Overlay cards and more.

[image loading]

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 22 2014 06:46 GMT
#267
Released Scelight 2.0.1 which adds support for 2.1 replays.

(Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
bakjoul
Profile Joined January 2014
France4 Posts
January 23 2014 12:52 GMT
#268
Hi,
I've been using sc2gears for a few years now and still have a LOT of free space on my database account. Will we be able to use our sc2gears database to store replays with scelight ? Will there be an update or a possibility to upgrade so we can use our sc2gears dabatase with scelight ?
Geo3
Profile Joined December 2010
United States63 Posts
January 23 2014 21:11 GMT
#269
Hmm... Where can I download the latest version.

https://sites.google.com/site/scelight/downloads only has 1.1.4

1.1.4 doesn't seem to work right, it just sits at the start page and says "checking for updates" at the bottom with no progress at all, and the start button is grayed out.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 23 2014 21:51 GMT
#270
On January 23 2014 21:52 bakjoul wrote:
Hi,
I've been using sc2gears for a few years now and still have a LOT of free space on my database account. Will we be able to use our sc2gears database to store replays with scelight ? Will there be an update or a possibility to upgrade so we can use our sc2gears dabatase with scelight ?

This is not yet decided. When I have more info on this, I will post it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 23 2014 21:53 GMT
#271
On January 24 2014 06:11 Geo3 wrote:
Hmm... Where can I download the latest version.

https://sites.google.com/site/scelight/downloads only has 1.1.4

1.1.4 doesn't seem to work right, it just sits at the start page and says "checking for updates" at the bottom with no progress at all, and the start button is grayed out.

The 1.1.4 is the version of the Scelight Launcher, not Scelight (application) itself.

The "error" you describe means your launcher cannot connect to the internet. Check firewall+antivirus settings. Also check if other Java programs (Sc2gears for example) can connect to the internet.
https://repmastered.icza.net
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
Last Edited: 2014-01-23 22:02:40
January 23 2014 22:01 GMT
#272
On January 20 2014 23:19 Dakota_Fanning wrote:
Released Scelight 2.0 with Powerful Filters, Advanced Replay Search, Improved Overlay cards and more.

[image loading]

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.



might want to use a different color for the first sentance. generally mods frown upon use of red text. unless you've talked to them about it of course.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
Geo3
Profile Joined December 2010
United States63 Posts
January 23 2014 22:07 GMT
#273
On January 24 2014 06:53 Dakota_Fanning wrote:
Also check if other Java programs (Sc2gears for example) can connect to the internet.

It doesn't look like it can(news page is blank) What does this mean, do I have to open specific ports?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-01-24 06:18:35
January 24 2014 06:12 GMT
#274
On January 24 2014 07:01 Karis Vas Ryaar wrote:
Show nested quote +
On January 20 2014 23:19 Dakota_Fanning wrote:
Released Scelight 2.0 with Powerful Filters, Advanced Replay Search, Improved Overlay cards and more.

[image loading]

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.



might want to use a different color for the first sentance. generally mods frown upon use of red text. unless you've talked to them about it of course.

I haven't talked to them about this, and I didn't know it was bad.

I normally use the red color for announcements of new versions, so it stands out of the flow of comments / posts. I think there is nothing offensive in this, and it has the advantage of knowing where you are (in terms of Scelight version and features at that time) when you read through pages so you can better understand the context of the posts.

I've been using this red color announcements in the Sc2gears thread too for years now, and no one ever complained. If the admins warns me about this, of course I will not do this, but I think this is not offensive and it has a lot of gains.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 24 2014 06:16 GMT
#275
On January 24 2014 07:07 Geo3 wrote:
Show nested quote +
On January 24 2014 06:53 Dakota_Fanning wrote:
Also check if other Java programs (Sc2gears for example) can connect to the internet.

It doesn't look like it can(news page is blank) What does this mean, do I have to open specific ports?

No, you don't have to open any ports. Opening ports is for when you want someone from the outside (from the internet) to be able to connect to your computer. And what you want is your computer to be able to connect to a server being outside (on the internet).

Most likely you have a firewall or antivirus software which blocks Java (java.exe, javaw.exe). If this is the case, you can turn off your firewall for a few minutes to test this: turn off your firewall, then start Scelight. If Scelight will be able to connect to the Scelight Operator, then surely it is your firewall blocking Java.
https://repmastered.icza.net
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 25 2014 01:40 GMT
#276
On January 24 2014 15:16 Dakota_Fanning wrote:
Show nested quote +
On January 24 2014 07:07 Geo3 wrote:
On January 24 2014 06:53 Dakota_Fanning wrote:
Also check if other Java programs (Sc2gears for example) can connect to the internet.

It doesn't look like it can(news page is blank) What does this mean, do I have to open specific ports?

No, you don't have to open any ports. Opening ports is for when you want someone from the outside (from the internet) to be able to connect to your computer. And what you want is your computer to be able to connect to a server being outside (on the internet).

Most likely you have a firewall or antivirus software which blocks Java (java.exe, javaw.exe). If this is the case, you can turn off your firewall for a few minutes to test this: turn off your firewall, then start Scelight. If Scelight will be able to connect to the Scelight Operator, then surely it is your firewall blocking Java
.

just tried that, did not work. Just gonna have to download wherever ur neweset version is
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
AndyBear
Profile Joined May 2010
Canada132 Posts
Last Edited: 2014-01-25 05:26:36
January 25 2014 05:26 GMT
#277
I'm loving that you are continuing to support this great program in a new and different way, but as of right now, there are some shortcomings with Scelight.

As far as I can tell with my 30min ish of tinkering...
  • I cannot see everyone's APM when looking at a list of replays - Only average and player 1 and player 2 (I play teamgames, I like seeing everyone's APM)

  • Viewing multiple replays again, change Icons to text only, so I can get a more compact feel. I would love to see average league but would love Text instead of an Icon. Shrinking the height causes some clipping of the images.

  • Found it very difficult to add myself to favoured list, had to look it up! Though this could just be my own stupidity. The '?' icon gave poor info on what the correct format was and had no idea what the 'player menu' was.

  • Food made and Food used on separate charts? anyway to view on one?

  • Missing quite a few chart types when viewing a game replay.

  • Korean voice D: ?

  • I do not like the icon


I would continue to use Sc2gears as it does everything I could ever want, but I assume at some point it will stop working with a major patch and it won't be updated.

I look forward to what Scelight will bring. I have full confidence that you will make it better than Sc2Gears!

Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-01-27 17:07:58
January 27 2014 15:52 GMT
#278
On January 25 2014 14:26 AndyBear wrote:
I'm loving that you are continuing to support this great program in a new and different way, but as of right now, there are some shortcomings with Scelight.

As far as I can tell with my 30min ish of tinkering...
  • I cannot see everyone's APM when looking at a list of replays - Only average and player 1 and player 2 (I play teamgames, I like seeing everyone's APM)

  • Viewing multiple replays again, change Icons to text only, so I can get a more compact feel. I would love to see average league but would love Text instead of an Icon. Shrinking the height causes some clipping of the images.

  • Found it very difficult to add myself to favoured list, had to look it up! Though this could just be my own stupidity. The '?' icon gave poor info on what the correct format was and had no idea what the 'player menu' was.

  • Food made and Food used on separate charts? anyway to view on one?

  • Missing quite a few chart types when viewing a game replay.

  • Korean voice D: ?

  • I do not like the icon


I would continue to use Sc2gears as it does everything I could ever want, but I assume at some point it will stop working with a major patch and it won't be updated.

I look forward to what Scelight will bring. I have full confidence that you will make it better than Sc2Gears!


Thanks for the constructive opinion, criticism.

Here is my response:
  • There is no predefined column to list the APMs of all players, but Scelight supports defining your own custom columns. You can create a custom column which dislays APMs of all players very easily: Name it like "APMs", and use the template "<[PIBapm]>". Make this custom column visible, and voila, you have what you wanted.

  • Again, Custom columns is your friend. If you want a column which displays the average league of players but as text and not as an icon, create a custom column: Name it like "AvgL", and use the template "[avgLeagueLong]" if you want the full league name or use the template "[avgLeague]" if you just want the league letter, or you can even use a template like "[avgLeagueLong{1-3}]" if you want the first 3 letters of the league name to be listed in the replay list table.

  • Scelight is a "new" program with lots of features and possibilities. I try to make it intuitive, but if I don't want to sacrifice all the features, then you will have to go through some learning course to get to know certain features. Feel free to ask anything which you can't find or don't know, I'd be more than happy to help everyone. Yes, the Player Toon's format is not intuitive, but it wasn't meant to be. Its purpose is to contain all the the numbers which are required to uniquely identify a player globally. You don't have to learn it or discover it by yourself, that's why the Player menu is for, so you can simply manage the favored player list or you can simply copy and paste Player toons.

  • I will add a new chart in the future to show them on the same chart, highlighting supply capped periods.

  • More charts will come with time.

  • It really depends on Smix if and when she's willing to do it.

  • No comment..


Summary: the needs of everyone are quite diverse. I included columns which covers the most used / needed cases (and will continue to add more), and I also provided the possibility of custom columns which basically lets everyone to customize the table with new columns suiting their own particular needs.
https://repmastered.icza.net
AndyBear
Profile Joined May 2010
Canada132 Posts
January 28 2014 00:12 GMT
#279
On January 28 2014 00:52 Dakota_Fanning wrote:
Thanks for the constructive opinion, criticism.

Here is my response:
  • There is no predefined column to list the APMs of all players, but Scelight supports defining your own custom columns. You can create a custom column which dislays APMs of all players very easily: Name it like "APMs", and use the template "<[PIBapm]>". Make this custom column visible, and voila, you have what you wanted.

  • Again, Custom columns is your friend. If you want a column which displays the average league of players but as text and not as an icon, create a custom column: Name it like "AvgL", and use the template "[avgLeagueLong]" if you want the full league name or use the template "[avgLeague]" if you just want the league letter, or you can even use a template like "[avgLeagueLong{1-3}]" if you want the first 3 letters of the league name to be listed in the replay list table.

  • Scelight is a "new" program with lots of features and possibilities. I try to make it intuitive, but if I don't want to sacrifice all the features, then you will have to go through some learning course to get to know certain features. Feel free to ask anything which you can't find or don't know, I'd be more than happy to help everyone. Yes, the Player Toon's format is not intuitive, but it wasn't meant to be. Its purpose is to contain all the the numbers which are required to uniquely identify a player globally. You don't have to learn it or discover it by yourself, that's why the Player menu is for, so you can simply manage the favored player list or you can simply copy and paste Player toons.

  • I will add a new chart in the future to show them on the same chart, highlighting supply capped periods.

  • More charts will come with time.

  • It really depends on Smix if and when she's willing to do it.

  • No comment..


Summary: the needs of everyone are quite diverse. I included columns which covers the most used / needed cases (and will continue to add more), and I also provided the possibility of custom columns which basically lets everyone to customize the table with new columns suiting their own particular needs.


Thank you very much for the response. Custom tables is amazing and covered everything that I need. Really looking forward to what you do. Your interaction with users is by far the best I've seen. Thank you! I'll be registering later today .
KarneEspada
Profile Joined May 2011
United States72 Posts
Last Edited: 2014-01-29 04:14:28
January 29 2014 01:05 GMT
#280
Hi, I just upgraded to this from sc2gears and I love it. However, the Live APM Overlay doesn't seem to be functioning properly for me. Scelight detects that I am in a game, and everything else runs normally. I have tried running both sc2 and scelight as administrator, and uninstalling the Battle.net app and running sc2.exe as administrator, but nothing seems to work. Thanks for making this awesome program and I appreciate any help you can provide!

Ah, it seems to work only on ladder games. Thanks!
KespadA, UC Irvine
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 29 2014 15:15 GMT
#281
On January 29 2014 10:05 KarneEspada wrote:
Hi, I just upgraded to this from sc2gears and I love it. However, the Live APM Overlay doesn't seem to be functioning properly for me. Scelight detects that I am in a game, and everything else runs normally. I have tried running both sc2 and scelight as administrator, and uninstalling the Battle.net app and running sc2.exe as administrator, but nothing seems to work. Thanks for making this awesome program and I appreciate any help you can provide!

Ah, it seems to work only on ladder games. Thanks!

Scelight does not have access to game and player info during live games (that would be a hack), only accessible info is what SC2 publishes itself. Your current / live APM is such an example. Scelight can only display live APM if SC2 publishes it. If SC2 only publishes current APM durring AutoMM games, there's nothing I can do about it.
Although I though it is available during custom games as well, haven't tested it.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
January 31 2014 14:09 GMT
#282
i think there´s a slight bug.
The APM is per real time minute, but the SPM is per blizzard minute.
Or is that on purpose?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 31 2014 15:09 GMT
#283
On January 31 2014 23:09 hypnotoad.410 wrote:
i think there´s a slight bug.
The APM is per real time minute, but the SPM is per blizzard minute.
Or is that on purpose?

And how did you come to this conclusion?

Btw, no they are both calculated in the same time-space. You can set globally which one you prefer, either game-time or real-time. You can find this in the Replay processor settings page.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 31 2014 15:17 GMT
#284
Released Scelight 2.1 with Search and Users tab improvements, with a new Chart and more.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
January 31 2014 16:34 GMT
#285
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2014-01-31 16:36:52
January 31 2014 16:36 GMT
#286
I wonder will you run out of quotes to use under changelogs?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
January 31 2014 16:49 GMT
#287
Is it possible to get the supply-block % as a column in the replay list? I'd love to have it easily available without going into the replay itself. I checked out custom columns but couldn't find it there either.
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 31 2014 20:43 GMT
#288
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 31 2014 20:45 GMT
#289
On February 01 2014 01:49 Firkraag8 wrote:
Is it possible to get the supply-block % as a column in the replay list? I'd love to have it easily available without going into the replay itself. I checked out custom columns but couldn't find it there either.

It is not yet added as a column neither is available through a template symbol. I thought people would not want this, but looks I was mistaken.
I will add it in a future release.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 31 2014 20:46 GMT
#290
On February 01 2014 01:36 digmouse wrote:
I wonder will you run out of quotes to use under changelogs?

Never.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
January 31 2014 21:41 GMT
#291
On February 01 2014 05:43 Dakota_Fanning wrote:
Show nested quote +
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.

the time scale says 11:44 but ingame i can see the 17min blizzard time
it´s not a big issue. i was just wondering, because 17 / 11:44 would be 1.5 or something.
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
January 31 2014 22:19 GMT
#292
what is the difference between this and sc2gear?
How may help u?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-01-31 22:25:17
January 31 2014 22:24 GMT
#293
On February 01 2014 06:41 hypnotoad.410 wrote:
Show nested quote +
On February 01 2014 05:43 Dakota_Fanning wrote:
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.

the time scale says 11:44 but ingame i can see the 17min blizzard time
it´s not a big issue. i was just wondering, because 17 / 11:44 would be 1.5 or something.

It's a big issue for me, if there is a bug in my code, I want to fix it. I pride myself on being meticulous, no bug is small enough to be ignored.

But I think there's more here than meets the eye.
Most likely the cause will be in the time frame that is used for SPM calculation (SPM calculation takes last command time into consideration and excludes the first one and a half minute).

So simply it could be a significant amount of those screens were outside of the "valid" time period.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-01-31 22:30:59
January 31 2014 22:30 GMT
#294
On February 01 2014 07:19 SC2BF3Love wrote:
what is the difference between this and sc2gear?

In short: Scelight is the successor to Sc2gears, it was rebuilt from the ground, everything rethought, but all the experience gained from Sc2gears being used and all the user feedback being evaluated.

In long: read the Sc2gears op post (it'll take 2 days) and read the Scelight op post (1 hour).

A good summary: The reasoning behind deciding to create Scelight.
https://repmastered.icza.net
WombaT
Profile Blog Joined May 2010
Northern Ireland24945 Posts
February 01 2014 00:46 GMT
#295
As a real stat junkie I am enjoying this thus far, only just recently reinstalled SC etc, so it's taken me longer than it should have to get this up.

Just wondering, how is the SPM metric calculated exactly?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 01 2014 07:33 GMT
#296
On February 01 2014 09:46 Wombat_NI wrote:
As a real stat junkie I am enjoying this thus far, only just recently reinstalled SC etc, so it's taken me longer than it should have to get this up.

Just wondering, how is the SPM metric calculated exactly?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=437452&currentpage=6#104
Too weird to live, too rare to die.
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
February 01 2014 13:00 GMT
#297
On February 01 2014 07:24 Dakota_Fanning wrote:
Show nested quote +
On February 01 2014 06:41 hypnotoad.410 wrote:
On February 01 2014 05:43 Dakota_Fanning wrote:
On February 01 2014 01:34 hypnotoad.410 wrote:
i have a game where it says SPM 1.0, Screens 17.
the blizzard time is ~17min but the real time 11:44.
but except for that it´s right. i just checked the one game.

Where do you get this 17 min Blizzard time? Because the time scale on the charts also uses real-time by default just like everything else. If you still think it's a mistake, send me the replay and I take a look at it.

the time scale says 11:44 but ingame i can see the 17min blizzard time
it´s not a big issue. i was just wondering, because 17 / 11:44 would be 1.5 or something.

It's a big issue for me, if there is a bug in my code, I want to fix it. I pride myself on being meticulous, no bug is small enough to be ignored.

But I think there's more here than meets the eye.
Most likely the cause will be in the time frame that is used for SPM calculation (SPM calculation takes last command time into consideration and excludes the first one and a half minute).

So simply it could be a significant amount of those screens were outside of the "valid" time period.

ahhh, thats the solution. there are a few screenchanges in the first 90 seconds. thanks a lot. mystery solved.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 03 2014 14:09 GMT
#298
Released Scelight 2.2 with Chart descriptions and Supply-capped % becoming a first-class citizen.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
February 03 2014 17:24 GMT
#299
What is the reasoning behind EPM being available in sc2gears and not scelight?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 03 2014 20:33 GMT
#300
On February 04 2014 02:24 Xaeldaren wrote:
What is the reasoning behind EPM being available in sc2gears and not scelight?

EAPM is part of Sc2gears because I "put" it there, and it's not part of Scelight because I haven't put it there yet.
I will add EAPM but so far I used my time to implement other features. No other reason, really.
https://repmastered.icza.net
T2tehimeless
Profile Joined November 2013
3 Posts
February 03 2014 23:27 GMT
#301
How do I uninstall it? I keep hearing the background noises of "game ended" and "game started" when I used to use this. However, I do not care to use it anymore and I want to stop having it play these noises.. How?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 04 2014 06:21 GMT
#302
On February 04 2014 08:27 T2tehimeless wrote:
How do I uninstall it? I keep hearing the background noises of "game ended" and "game started" when I used to use this. However, I do not care to use it anymore and I want to stop having it play these noises.. How?

Scelight does not install into your system like other programs do which have an installer.
Scelight is just one folder on your hard drive. You can delete it any time if you want to (but you have to close it first of course).

By default Scelight does not exit when you close its window but keeps running in the background. You can close it completely if you use the File / Exit menu. This behavior can be changed in the Window menu.
If Scelight runs in the background, you can still see its icon in the notification area of your taskbar. You can double click on it to bring it forward or right click on it and choose Exit.
Scelight does not start automatically if you restart your operating system. If it automatically starts for you, that is surely of your making. Maybe you placed a shortcut to Scelight.exe in your Startup folder of your Start menu?
https://repmastered.icza.net
SorrowShine
Profile Joined October 2011
698 Posts
February 08 2014 22:09 GMT
#303
Stupid question. Sorry
I cannot find the multiple replay analizer like in sc2gears
I am sure its somewhere there but no luck....
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 08 2014 22:42 GMT
#304
On February 09 2014 07:09 SorrowShine wrote:
Stupid question. Sorry
I cannot find the multiple replay analizer like in sc2gears
I am sure its somewhere there but no luck....

It's an upcoming feature.
Too weird to live, too rare to die.
eNtitY~
Profile Joined January 2007
United States1293 Posts
February 14 2014 05:46 GMT
#305
Will this program take all the replays of a given folder and generate stats? Winloss, Maps, matchups etc...? If so, how?
http://www.starcraftdream.com
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 14 2014 06:13 GMT
#306
On February 14 2014 14:46 eNtitY~ wrote:
Will this program take all the replays of a given folder and generate stats? Winloss, Maps, matchups etc...? If so, how?

Look at the post just above yours.
https://repmastered.icza.net
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2014-02-18 03:41:07
February 18 2014 01:34 GMT
#307
Norton deletes the scelight file each time i try to launch it i added to the fire wall exceptions but it still deletes it.
Man MODE!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 18 2014 07:58 GMT
#308
On February 18 2014 10:34 SwiftRH wrote:
Norton deletes the scelight file each time i try to launch it i added to the fire wall exceptions but it still deletes it.

If it's Norton that deletes it, you should mark it as safe in Norton (afaik Norton is just an Antivirus and Spyware removal, not a firewall) not in your system firewall.

In the meantime you could start Scelight with the Scelight-win.cmd script (it displays a black command window though).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 20 2014 08:45 GMT
#309
Released Scelight 3.0 with Scelight External Module API and SDK 1.0.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
ZenithM
Profile Joined February 2011
France15952 Posts
February 20 2014 08:50 GMT
#310
Nice work man. Definitely going to use this from now on.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 07 2014 09:11 GMT
#311
Released Scelight 4.0 with Multi-Replay Analyzer and other improvements.

[image loading]

[image loading]

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Coletrain_
Profile Joined July 2012
Canada15 Posts
March 09 2014 20:56 GMT
#312
Any chance of getting the MMR Stats plugin to work with scelight?
"Any else notice Swarmhosts actually make Zerg feel less Swarmy?"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 10 2014 06:38 GMT
#313
On March 10 2014 05:56 Coletrain_ wrote:
Any chance of getting the MMR Stats plugin to work with scelight?

I've provided everything that is required for the MMR Stats to be ported to Scelight. It is up to the MMR Stats developers to make it happen.
I've also offered further help to them if they need it and I'm fully cooperating with them on this.
https://repmastered.icza.net
Mintograde
Profile Joined August 2010
United States25 Posts
Last Edited: 2014-03-16 19:55:25
March 16 2014 19:46 GMT
#314
Is it possible for filters on Player A, etc. to honor the favored player list? I'd like to have some filters such as "games where I had >90 SQ," but it seems to match the "pre-favored" Player A, so I get some games where the other player had >90 SQ.

Here's what I'm currently trying:
+ Show Spoiler +
[image loading]


Edit: This works for now, but would quickly get unmanageable for team games and larger player lists:
+ Show Spoiler +
[image loading]
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-03-17 06:40:36
March 17 2014 06:15 GMT
#315
On March 17 2014 04:46 Mintograde wrote:
Is it possible for filters on Player A, etc. to honor the favored player list? I'd like to have some filters such as "games where I had >90 SQ," but it seems to match the "pre-favored" Player A, so I get some games where the other player had >90 SQ.

Here's what I'm currently trying:
+ Show Spoiler +
[image loading]


Edit: This works for now, but would quickly get unmanageable for team games and larger player lists:
+ Show Spoiler +
[image loading]

Player A does not mean Player #1, that's why it's not named Player #1. Player A could mean player #1, #2, #3 #4 etc. The concept is that if multiple filters are specified for Player A, all those filters will be checked on the same player; moreover if there are filters specified for Player B for example, that will surely refer to a different player (A is not equal to B). For example if player #3 matches the Player A filters, Player B will not be player #3 but another player.
Scelight checks all permutations to see if there is a combination of {Player A, Player B, etc.} and {player #1, player #2, etc.} that fulfills all the filters.

The "Any Player" filter specifies a condition that any player can match independent from other filters.
The "All Player" filter specifies a condition that all players must match independent from other filters.

So for example if you specify 4 filters for Player A listing all your toons, and a 5th one stating "[Player A] SQ > 90", that is all you need. It doesn't matter if it's a 1v1 game or a team game (e.g. 3v3), in this case Player A will always point to you (because the listed 4 toons are yours, and no other player can match this toon criteria).

So this filter will work in all cases (with any game format) and will list only replays in which you played and you had an SQ greater than 90:

[Player A] Toon = '1-S2-1-1266136'
OR [Player A] Toon = '3-S2-1-913627'
OR [Player A] Toon = '2-S2-1-240490'
OR [Player A] Toon = '6-S2-1-507389'
) AND [Player A] SQ > 90

Save this filter and you don't need to build it anymore, you can load it any time with 2 clicks.

In the future I will add more support to handle multiple accounts of the same person (e.g. specifying aliases of the same player).
https://repmastered.icza.net
GTo7_Panda
Profile Joined January 2011
Germany68 Posts
March 17 2014 12:08 GMT
#316
First, thank you for this great tool!

I have a question regarding folders, sry if it has already been asked.

Is it possible for Scelight to atomatically save incoming replays in the appropriate folder? i.e.:
Season13 - 1v1
Season13 - TheRest
Season12 - 1v1
Season12 - TheRest
Greenei
Profile Joined November 2011
Germany1754 Posts
Last Edited: 2014-03-17 17:32:01
March 17 2014 17:30 GMT
#317
My updater is right now stuck at "checking for updates". Is there some way to get the new version from somewhere else?
IMBA IMBA IMBA IMBA IMBA IMBA
drKobalt
Profile Joined March 2014
19 Posts
March 17 2014 20:53 GMT
#318
First let me say that this is a very useful piece of software!

Questions:

Is there a way to display charts/orders in game time instead of actual time?

Is there a way to display unit counts?

(the workers chart is useful but unit counts as columns on the build table or on a timeline, would be very useful for analyzing our mechanics and setting benchmarks).


Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 18 2014 05:55 GMT
#319
On March 17 2014 21:08 GTo7_Panda wrote:
First, thank you for this great tool!

I have a question regarding folders, sry if it has already been asked.

Is it possible for Scelight to atomatically save incoming replays in the appropriate folder? i.e.:
Season13 - 1v1
Season13 - TheRest
Season12 - 1v1
Season12 - TheRest

You can specify your own name template for backing up replays and/or to rename them in their original folder. The name template can contain subfolders, so Scelight can automatically organize your replays into subfolders, based on any listed symbols. However the season symbol is not yet supported, so you cannot categorize based on season. You can use the game format, but if you use that as a subfolder, team games will not be grouped into 1 folder but different folders for "2v2", "3v3" etc. If there is need for this, I can add a new symbol to support grouping all team games into one folder.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 18 2014 05:56 GMT
#320
On March 18 2014 02:30 Greenei wrote:
My updater is right now stuck at "checking for updates". Is there some way to get the new version from somewhere else?

Do you have any errors in the log? Try again now and check the Logs page inside the launcher.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 18 2014 05:57 GMT
#321
On March 18 2014 05:53 drKobalt wrote:
First let me say that this is a very useful piece of software!

Questions:

Is there a way to display charts/orders in game time instead of actual time?

Is there a way to display unit counts?

(the workers chart is useful but unit counts as columns on the build table or on a timeline, would be very useful for analyzing our mechanics and setting benchmarks).



Yes, both game-time and real-time are supported. The default is the real-time. You can change this on the Replay processor settings page: "Use real-time time measurement".

And the unit counts is an upcoming feature.
https://repmastered.icza.net
Greenei
Profile Joined November 2011
Germany1754 Posts
March 18 2014 07:36 GMT
#322
On March 18 2014 14:56 Dakota_Fanning wrote:
Show nested quote +
On March 18 2014 02:30 Greenei wrote:
My updater is right now stuck at "checking for updates". Is there some way to get the new version from somewhere else?

Do you have any errors in the log? Try again now and check the Logs page inside the launcher.


It tells me Error: Uncaught exeption, prematurely ended thread: News Refresher
IMBA IMBA IMBA IMBA IMBA IMBA
drKobalt
Profile Joined March 2014
19 Posts
March 18 2014 08:10 GMT
#323
On March 18 2014 14:57 Dakota_Fanning wrote:

Yes, both game-time and real-time are supported. The default is the real-time. You can change this on the Replay processor settings page: "Use real-time time measurement".

And the unit counts is an upcoming feature.


Fantastic! Thank you again
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 18 2014 10:28 GMT
#324
On March 18 2014 16:36 Greenei wrote:
Show nested quote +
On March 18 2014 14:56 Dakota_Fanning wrote:
On March 18 2014 02:30 Greenei wrote:
My updater is right now stuck at "checking for updates". Is there some way to get the new version from somewhere else?

Do you have any errors in the log? Try again now and check the Logs page inside the launcher.


It tells me Error: Uncaught exeption, prematurely ended thread: News Refresher

Can you copy the whole log (or at least the full error log - red lines) here?
https://repmastered.icza.net
Greenei
Profile Joined November 2011
Germany1754 Posts
March 18 2014 19:07 GMT
#325
On March 18 2014 19:28 Dakota_Fanning wrote:
Show nested quote +
On March 18 2014 16:36 Greenei wrote:
On March 18 2014 14:56 Dakota_Fanning wrote:
On March 18 2014 02:30 Greenei wrote:
My updater is right now stuck at "checking for updates". Is there some way to get the new version from somewhere else?

Do you have any errors in the log? Try again now and check the Logs page inside the launcher.


It tells me Error: Uncaught exeption, prematurely ended thread: News Refresher

Can you copy the whole log (or at least the full error log - red lines) here?


2014-03-18 20:02:38.109 INFO Checking for updates...
2014-03-18 20:02:41.437 ERROR Uncaught exception, prematurely ended thread: News Refresher

That's the only thing that is there.
IMBA IMBA IMBA IMBA IMBA IMBA
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 18 2014 19:13 GMT
#326
On March 19 2014 04:07 Greenei wrote:
Show nested quote +
On March 18 2014 19:28 Dakota_Fanning wrote:
On March 18 2014 16:36 Greenei wrote:
On March 18 2014 14:56 Dakota_Fanning wrote:
On March 18 2014 02:30 Greenei wrote:
My updater is right now stuck at "checking for updates". Is there some way to get the new version from somewhere else?

Do you have any errors in the log? Try again now and check the Logs page inside the launcher.


It tells me Error: Uncaught exeption, prematurely ended thread: News Refresher

Can you copy the whole log (or at least the full error log - red lines) here?


2014-03-18 20:02:38.109 INFO Checking for updates...
2014-03-18 20:02:41.437 ERROR Uncaught exception, prematurely ended thread: News Refresher

That's the only thing that is there.

Then please select the Filter level: "All" and see if there are more information. Also please check the "Show Details" check box.

If you still get the error, try to download the launcher again from the home page and see if that works.
https://repmastered.icza.net
Greenei
Profile Joined November 2011
Germany1754 Posts
March 18 2014 19:53 GMT
#327
Downloading again doesn't help. Here's the log with details:

+ Show Spoiler +
2014-03-18 20:52:58.265 DEBUG No registration file found.
2014-03-18 20:52:59.046 INFO Checking for updates...
2014-03-18 20:52:59.125 ERROR Uncaught exception, prematurely ended thread: News Refresher
ERROR java.lang.UnsatisfiedLinkError: sun.net.PortConfig.getLower0()I
ERROR at sun.net.PortConfig.getLower0(Native Method)
ERROR at sun.net.PortConfig.<clinit>(Unknown Source)
ERROR at java.net.SocketPermission$1.run(Unknown Source)
ERROR at java.net.SocketPermission$1.run(Unknown Source)
ERROR at java.security.AccessController.doPrivileged(Native Method)
ERROR at java.net.SocketPermission.initEphemeralPorts(Unknown Source)
ERROR at java.net.SocketPermission.<clinit>(Unknown Source)
ERROR at sun.security.util.SecurityConstants.<clinit>(Unknown Source)
ERROR at java.lang.Class.getProtectionDomain(Unknown Source)
ERROR at javax.crypto.JceSecurity$2.run(JceSecurity.java:226)
ERROR at java.security.AccessController.doPrivileged(Native Method)
ERROR at javax.crypto.JceSecurity.getCodeBase(JceSecurity.java:224)
ERROR at javax.crypto.JceSecurityManager.getCryptoPermission(JceSecurityManager.java:107)
ERROR at javax.crypto.Cipher.getConfiguredPermission(Cipher.java:2503)
ERROR at javax.crypto.Cipher.initCryptoPermission(Cipher.java:685)
ERROR at javax.crypto.Cipher.chooseProvider(Cipher.java:848)
ERROR at javax.crypto.Cipher.init(Cipher.java:1348)
ERROR at sun.security.ssl.CipherBox.<init>(Unknown Source)
ERROR at sun.security.ssl.CipherBox.newCipherBox(Unknown Source)
ERROR at sun.security.ssl.CipherSuite$BulkCipher.newCipher(Unknown Source)
ERROR at sun.security.ssl.CipherSuite$BulkCipher.isAvailable(Unknown Source)
ERROR at sun.security.ssl.CipherSuite$BulkCipher.isAvailable(Unknown Source)
ERROR at sun.security.ssl.CipherSuite.isAvailable(Unknown Source)
ERROR at sun.security.ssl.SSLContextImpl.getApplicableCipherSuiteList(Unknown Source)
ERROR at sun.security.ssl.SSLContextImpl.getDefaultCipherSuiteList(Unknown Source)
ERROR at sun.security.ssl.SSLSocketImpl.init(Unknown Source)
ERROR at sun.security.ssl.SSLSocketImpl.<init>(Unknown Source)
ERROR at sun.security.ssl.SSLSocketFactoryImpl.createSocket(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.createSocket(Unknown Source)
ERROR at sun.net.NetworkClient.doConnect(Unknown Source)
ERROR at sun.net.www.http.HttpClient.openServer(Unknown Source)
ERROR at sun.net.www.http.HttpClient.openServer(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
ERROR at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
ERROR at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
ERROR at java.net.URL.openStream(Unknown Source)
ERROR at hu.sllauncher.gui.page.NewsPage$1.refresh(NewsPage.java:83)
ERROR at hu.sllauncher.gui.page.NewsPage$1.access$000(NewsPage.java:56)
ERROR at hu.sllauncher.gui.page.NewsPage$1$1.customRun(NewsPage.java:69)
ERROR at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:131)
IMBA IMBA IMBA IMBA IMBA IMBA
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-03-18 19:58:59
March 18 2014 19:58 GMT
#328
On March 19 2014 04:53 Greenei wrote:
Downloading again doesn't help. Here's the log with details:

+ Show Spoiler +
2014-03-18 20:52:58.265 DEBUG No registration file found.
2014-03-18 20:52:59.046 INFO Checking for updates...
2014-03-18 20:52:59.125 ERROR Uncaught exception, prematurely ended thread: News Refresher
ERROR java.lang.UnsatisfiedLinkError: sun.net.PortConfig.getLower0()I
ERROR at sun.net.PortConfig.getLower0(Native Method)
ERROR at sun.net.PortConfig.<clinit>(Unknown Source)
ERROR at java.net.SocketPermission$1.run(Unknown Source)
ERROR at java.net.SocketPermission$1.run(Unknown Source)
ERROR at java.security.AccessController.doPrivileged(Native Method)
ERROR at java.net.SocketPermission.initEphemeralPorts(Unknown Source)
ERROR at java.net.SocketPermission.<clinit>(Unknown Source)
ERROR at sun.security.util.SecurityConstants.<clinit>(Unknown Source)
ERROR at java.lang.Class.getProtectionDomain(Unknown Source)
ERROR at javax.crypto.JceSecurity$2.run(JceSecurity.java:226)
ERROR at java.security.AccessController.doPrivileged(Native Method)
ERROR at javax.crypto.JceSecurity.getCodeBase(JceSecurity.java:224)
ERROR at javax.crypto.JceSecurityManager.getCryptoPermission(JceSecurityManager.java:107)
ERROR at javax.crypto.Cipher.getConfiguredPermission(Cipher.java:2503)
ERROR at javax.crypto.Cipher.initCryptoPermission(Cipher.java:685)
ERROR at javax.crypto.Cipher.chooseProvider(Cipher.java:848)
ERROR at javax.crypto.Cipher.init(Cipher.java:1348)
ERROR at sun.security.ssl.CipherBox.<init>(Unknown Source)
ERROR at sun.security.ssl.CipherBox.newCipherBox(Unknown Source)
ERROR at sun.security.ssl.CipherSuite$BulkCipher.newCipher(Unknown Source)
ERROR at sun.security.ssl.CipherSuite$BulkCipher.isAvailable(Unknown Source)
ERROR at sun.security.ssl.CipherSuite$BulkCipher.isAvailable(Unknown Source)
ERROR at sun.security.ssl.CipherSuite.isAvailable(Unknown Source)
ERROR at sun.security.ssl.SSLContextImpl.getApplicableCipherSuiteList(Unknown Source)
ERROR at sun.security.ssl.SSLContextImpl.getDefaultCipherSuiteList(Unknown Source)
ERROR at sun.security.ssl.SSLSocketImpl.init(Unknown Source)
ERROR at sun.security.ssl.SSLSocketImpl.<init>(Unknown Source)
ERROR at sun.security.ssl.SSLSocketFactoryImpl.createSocket(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.createSocket(Unknown Source)
ERROR at sun.net.NetworkClient.doConnect(Unknown Source)
ERROR at sun.net.www.http.HttpClient.openServer(Unknown Source)
ERROR at sun.net.www.http.HttpClient.openServer(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
ERROR at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
ERROR at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
ERROR at java.net.URL.openStream(Unknown Source)
ERROR at hu.sllauncher.gui.page.NewsPage$1.refresh(NewsPage.java:83)
ERROR at hu.sllauncher.gui.page.NewsPage$1.access$000(NewsPage.java:56)
ERROR at hu.sllauncher.gui.page.NewsPage$1$1.customRun(NewsPage.java:69)
ERROR at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:131)

What Java do you use? Vendor + version? ("java -version" command prints it)

Also do you have any Firewall or Antivirus that might block Java? If so can you disable it for 1 minute while you try it again?
https://repmastered.icza.net
Greenei
Profile Joined November 2011
Germany1754 Posts
March 18 2014 21:14 GMT
#329
Nevermind I updated java and now it works
IMBA IMBA IMBA IMBA IMBA IMBA
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 20 2014 11:33 GMT
#330
Released Scelight 4.2 with Boosted Multi-Replay Analyzer.

[image loading]

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
March 20 2014 23:31 GMT
#331
Is it a bug where Protoss is blue and Terran is green? Should be the other way around, nice to finally have back multi-replay analysis though. Very nice.
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 20 2014 23:58 GMT
#332
On March 21 2014 08:31 Firkraag8 wrote:
Is it a bug where Protoss is blue and Terran is green? Should be the other way around, nice to finally have back multi-replay analysis though. Very nice.

No, it is intentional. I know in Liquipedia these 2 colors are switched, which I find a little weird because in Sc2 the command card colors say otherwise (command card colors are green for Terran and Blue for Protoss).
https://repmastered.icza.net
gvb
Profile Joined March 2010
United States30 Posts
April 07 2014 12:03 GMT
#333
Show nested quote +
On January 06 2014 12:19 wUndertUnge wrote:
Found another bug: when I change the replay backup folder to go to my SC2 multiplayer replay folder, it saves the replay...1000 times. "REplay saved...replay saved...replay saved...replay saved...replay saved..." As cute as Smix's voice is, it starts to get a little redundant.

This is not a bug but the result of a misconfiguration.
You set a Replay backup folder which is inside of a monitored folder. The SC2 multiplayer replay folder is a child folder of the default SC2 replay folder (which contains all account-specific SC2 replay folders, and it is monitored by default).

Resolution: If you really want your Replay backup folder to be the SC2 multiplayer folder (or inside of that), you have to make your default SC2 replay folder not monitored, and add another replay folder pointing to your exact account-specific replay folder, and make that monitored.


I'm getting this too, but this has always been the case; like from the default configuration, as far as I know.

I tried just removing the backup folder from the list (because why do I need/want backups of my replays?), but even after I confirm that I want to delete it, it's not deleted. Restarting Scelight does nothing.

Why can't I just delete the backup folder from the list?
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
April 07 2014 19:40 GMT
#334
what does "average SC %" mean?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 08 2014 14:25 GMT
#335
On April 07 2014 21:03 gvb wrote:
Show nested quote +
On January 06 2014 12:19 wUndertUnge wrote:
Found another bug: when I change the replay backup folder to go to my SC2 multiplayer replay folder, it saves the replay...1000 times. "REplay saved...replay saved...replay saved...replay saved...replay saved..." As cute as Smix's voice is, it starts to get a little redundant.

This is not a bug but the result of a misconfiguration.
You set a Replay backup folder which is inside of a monitored folder. The SC2 multiplayer replay folder is a child folder of the default SC2 replay folder (which contains all account-specific SC2 replay folders, and it is monitored by default).

Resolution: If you really want your Replay backup folder to be the SC2 multiplayer folder (or inside of that), you have to make your default SC2 replay folder not monitored, and add another replay folder pointing to your exact account-specific replay folder, and make that monitored.


I'm getting this too, but this has always been the case; like from the default configuration, as far as I know.

I tried just removing the backup folder from the list (because why do I need/want backups of my replays?), but even after I confirm that I want to delete it, it's not deleted. Restarting Scelight does nothing.

Why can't I just delete the backup folder from the list?

The backup folder is an automatic replay folder, it's not there because you created. It is managed internally, and it is synchronized with the replay backup folder setting.
You cannot delete it, but you can of course change the replay backup folder in the settings dialog.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 08 2014 14:26 GMT
#336
On April 08 2014 04:40 hypnotoad.410 wrote:
what does "average SC %" mean?

SC means supply-capped.
Average SC % is the Average Supply-capped percent. It is the value of the supply-capped time, but measured compared to the play length.
E.g. if you are supply-capped for 1 minute in a 10-minute game, your SC % will be 10%.
https://repmastered.icza.net
witchblade
Profile Joined May 2013
9 Posts
Last Edited: 2014-04-09 23:01:47
April 09 2014 23:01 GMT
#337
one question i had used scgears before wiht the mmr tool, sc ligth vs scgears : differences ? worth to start using scligths and stop using scgears?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 10 2014 05:34 GMT
#338
On April 10 2014 08:01 witchblade wrote:
one question i had used scgears before wiht the mmr tool, sc ligth vs scgears : differences ? worth to start using scligths and stop using scgears?

The differences? This is quite a general question. Scelight was redesigned and rebuilt from the ground, using the experience gained from Sc2gears and new libraries emerged since then (for example the s2protocol published by Blizzard). As a result, Scelight can calculate and show you details and metrics which Sc2gears lacks (e.g. Speding Quotient, Supply-capped percent etc.).

Scelight is a higher quality version of Sc2gears which focuses more on usability and provides better user interface. Scelight has many features which Sc2gears will never have, but also lacks some less-used features of Sc2gears (yet).

Since Scelight has a new extension API called the External Module API (which by the way is far more powerful than the Sc2gears plugin API), Sc2gears plugins (including the MMR tool) are not compatible with Scelight. You have to wait for the MMR Tool creators to create a port to Scelight.

The easiest for you is to try Scelight, you have nothing to lose. You can even use both Sc2gears and Scelight at the same time, simultaneously.

Also Sc2gears is not developed anymore. It will stop functioning one day. So yes, you should definately start using Scelight.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 10 2014 08:09 GMT
#339
Released Scelight 4.3 with Selection Tracker.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
ajboddu
Profile Joined April 2014
United States1 Post
Last Edited: 2014-04-13 01:12:20
April 13 2014 00:44 GMT
#340
Hey Guys, I've run into a troubleshooting problem and hopefully someone can help me out of it. I really want to use this awesome software.

Im using a mac on 10.9.2 with Java 7, but when I run the commands everything works till I enter "./Scelight-os-x.command" to start the program (without quotes) but I get a error message

+ Show Spoiler +
Exception in thread "main" java.lang.UnsupportedClassVersionError: hu/sllauncher/ScelightLauncher : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)


I would greatly appreciate your help!! I've tried googling and looking for other people with thos problem but iv had no luck. Hopefully its a easy fix. Thanks.

Edit: I think I have found my problem, I have Java 7 but when I use the terminal command java -version it is showing java 6. I dont know how to delete java 6, most of my google searches show very difficult methods.
You miss every shot you don't make
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 13 2014 08:10 GMT
#341
On April 13 2014 09:44 ajboddu wrote:
Hey Guys, I've run into a troubleshooting problem and hopefully someone can help me out of it. I really want to use this awesome software.

Im using a mac on 10.9.2 with Java 7, but when I run the commands everything works till I enter "./Scelight-os-x.command" to start the program (without quotes) but I get a error message

+ Show Spoiler +
Exception in thread "main" java.lang.UnsupportedClassVersionError: hu/sllauncher/ScelightLauncher : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)


I would greatly appreciate your help!! I've tried googling and looking for other people with thos problem but iv had no luck. Hopefully its a easy fix. Thanks.

Edit: I think I have found my problem, I have Java 7 but when I use the terminal command java -version it is showing java 6. I dont know how to delete java 6, most of my google searches show very difficult methods.

Yes, the error message you provided definitely indicates that you are trying to start Scelight with a Java having lower version than 7.0.
You have to make your Java 7 the default Java or completely uninstall Java 6. Unfortunately I have no experience with OS-X, so anything further I could tell you would be from Googleing how to do it, which obviously you can do too.
https://repmastered.icza.net
Serotonine
Profile Joined April 2014
Hungary17 Posts
April 14 2014 12:53 GMT
#342
Hey, I'm having problems with setting the executable permission on my OS X 10.9.2. Could you please tell me what should I exactly do in the terminal to have this done? I did enter the location of the file, than pressed enter, than selected New Command, and entered "chmod +x Scelight-linux.sh" (without quotes). Its still giving me the error message that I do not have permission. What could be the problem?
RedHoodlum
Profile Joined December 2013
United States9 Posts
April 16 2014 16:51 GMT
#343
This a great program. Thank you for your work. I'm glad you have the option to use Game time in the build order because I tend to use the game timer for executing builds or my timing attacks.

For the Multi-Replay Analyzer have you had any thoughts of having a build order tab when you select a player? Comparing how consistently I executed my beginning build order throughout games always seemed like a useful metric to me.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 17 2014 05:09 GMT
#344
On April 14 2014 21:53 Serotonine wrote:
Hey, I'm having problems with setting the executable permission on my OS X 10.9.2. Could you please tell me what should I exactly do in the terminal to have this done? I did enter the location of the file, than pressed enter, than selected New Command, and entered "chmod +x Scelight-linux.sh" (without quotes). Its still giving me the error message that I do not have permission. What could be the problem?

1. Open a terminal or command window.

2. Navigate to the folder you have Scelight extracted with the "cd" command. E.g. if you extracted Scelight to the folder "/home/serotonine/Scelight" then use:
cd /home/serotonine/Scelight

3. Give executable permission on the starter script. For OS-X the "Scelight-os-x.command" is to be used (not the linux one you mentioned):
chmod +x Scelight-os-x-sh

4. Once this is done, you can launch Scelight with the following command:
./Scelight-os-x.command


Or you can simply double click on the "Scelight-os-x.command" file in a file browser.

It it tells you you don't have permission, most likely you extracted Scelight with a different user. Download it again and extract it with the user you wish to use it to eliminate this potential problem.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-04-17 05:10:45
April 17 2014 05:10 GMT
#345
On April 17 2014 01:51 RedHoodlum wrote:
This a great program. Thank you for your work. I'm glad you have the option to use Game time in the build order because I tend to use the game timer for executing builds or my timing attacks.

For the Multi-Replay Analyzer have you had any thoughts of having a build order tab when you select a player? Comparing how consistently I executed my beginning build order throughout games always seemed like a useful metric to me.

Yes, I have thought about it, build order statistics might get added in a future release.
https://repmastered.icza.net
Percee
Profile Joined April 2014
France1 Post
April 27 2014 02:19 GMT
#346
Will Scelight have a system to store replays online like sc2gears? If so does the 14$ registration fee allows me to have some space, and how much?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 27 2014 05:53 GMT
#347
On April 27 2014 11:19 Percee wrote:
Will Scelight have a system to store replays online like sc2gears? If so does the 14$ registration fee allows me to have some space, and how much?

Scelight does not have a replay storage system like the Sc2gears Database, and none is under development at the moment.
https://repmastered.icza.net
Morgorth
Profile Joined December 2013
Germany4 Posts
April 29 2014 08:06 GMT
#348
Love it!

What I miss: The possibility to plot SQ / APM / Injection Gap etc. against time. I realize that the tables under Timelapse contain the information, but an easy way to plot those figures would be nice.

Morgorth
-RusH
Profile Joined June 2012
United States240 Posts
April 29 2014 08:08 GMT
#349
Do we still have to download Java? And is there an alternative that doesn't require it.
Life..
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 29 2014 09:35 GMT
#350
On April 29 2014 17:06 Morgorth wrote:
Love it!

What I miss: The possibility to plot SQ / APM / Injection Gap etc. against time. I realize that the tables under Timelapse contain the information, but an easy way to plot those figures would be nice.

Morgorth

Showing everything on charts would be a little overwhelming. Instead I chose a different approach: every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but this works without any additional task and hassle, and you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-04-29 09:54:02
April 29 2014 09:52 GMT
#351
On April 29 2014 17:08 -RusH wrote:
Do we still have to download Java? And is there an alternative that doesn't require it.

Yes, Java is required (7.0 or newer, 8.0 is the newest and recommended one).


If you really don't want Java on your system, here's how you can go around it:
+ Show Spoiler [Scelight without Java installed] +

You need a copy of the JRE folder:

1. First install Java.

2. Once it is installed (on Windows by default it goes to the Java folder under the Program Files folder), make a copy of the jre7 or jre8 folder. This folder contains the files of the Java Runtime environment.

3. Once you have a copy of it, you can uninstall Java. After uninstalling it, Java will be gone from your system, and no program will be able to use it / run it; but your copy will remain of course.

4. Create a copy of Scelight-win.cmd and add the folder where you copied the JRE folder to the PATH environment, e.g.
set PATH=c:\MY_JRE_COPY\bin;c:\Program Files (x86)\Java\jre7\bin\;c:\Program Files\Java\jre7\bin\;%PATH%


You're done. You can now start Scelight with this Scelight-win-custom.cmd file.

Warning!
This is a "hack" and as a result the Java copy will not be updated. Also you will have to re-create this custom Scelight-win-custom.cmd file after each Scelight release because the content of Scelight-win.cmd changes with each release (this could be solved/avoided but I won't go into details).

The recommended way is to install the latest Java!

https://repmastered.icza.net
Morgorth
Profile Joined December 2013
Germany4 Posts
April 29 2014 12:09 GMT
#352
Showing everything on charts would be a little overwhelming.

Of course - I didn't want to have charts which replace the tables, the tables itself are fine and very informative in their own way. I just thought the possibility to plot a single column against another column would add something to scelight. I don't know the effort to accomplish this, and the priority compared to other tasks regarding scelight is probably very low for you. I just wanted to add something to the (probably big) list of "wanted features" ; P
PainUser
Profile Joined May 2009
United States206 Posts
May 03 2014 01:35 GMT
#353
Loving the program, great utility and so many awesome little opportunities for customization. Could you go a bit more in-depth on the java bypass? It seems to me Java always interferes with OBS/SC2 drastically on mid-high tier PC's. The FPS drop is enormous. Have you guys considered adding that methodology you described as a function? I was looking for this and found it on the last page of the thread thank goodness. Once this page is gone though, QQ headache for some people. Anyways keep it up.
Before you criticize someone, walk a mile in their shoes. That way, when you criticize them you're a mile away and you have their shoes. Playing Protoss is like driving automatic, playing Terran is like driving stick.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-05-13 08:08:22
May 13 2014 07:19 GMT
#354
On May 03 2014 10:35 PainUser wrote:
Loving the program, great utility and so many awesome little opportunities for customization. Could you go a bit more in-depth on the java bypass? It seems to me Java always interferes with OBS/SC2 drastically on mid-high tier PC's. The FPS drop is enormous. Have you guys considered adding that methodology you described as a function? I was looking for this and found it on the last page of the thread thank goodness. Once this page is gone though, QQ headache for some people. Anyways keep it up.

Scelight is a Java program, bypassing Java is not an option. The solution I presented just bypasses Java having to be installed and being available to all programs in your system, but the Java Runtime Environment (JRE) is required to run Scelight. The presented solution keeps a copy of the JRE without letting other programs know about it and use it.

I could bundle the JRE into the Scelight download and that way you would not be required to have Java installed on your machine, but that way the Scelight download would grow up to 50 MB.
https://repmastered.icza.net
cicuz
Profile Joined May 2014
Italy2 Posts
May 14 2014 18:16 GMT
#355
Hello, and thanks for all your work.
Is there any way one could perform a Save action on already existing replays? I just started using the software and I have a bunch of replays that I would like to keep as if they were recorded live.

Thanks again!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 15 2014 04:52 GMT
#356
On May 15 2014 03:16 cicuz wrote:
Hello, and thanks for all your work.
Is there any way one could perform a Save action on already existing replays? I just started using the software and I have a bunch of replays that I would like to keep as if they were recorded live.

Thanks again!

By the save action I assume you wish the replay to be placed in the replay backup folder and (re)named properly.

You can do this. To achieve the same result, copy your previous replays manually to the replay backup folder, then list the replays by double clicking on the Replay Folder of the replay backup folder (in the Replay Folders page). This will list all your replays in a table.
Select all replays, and click on the "Rename Selected Replays..." icon on the tool bar over the table. This will open the manual Rename replays dialog. You can rename the selected replays by specifying the same template you use to auto backup your replays.

Note: there are 1 or 2 symbols which differ in the cases of auto backup and manual rename (replay file counter and counter symbols), but if you don't use these, you get exactly the same result.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-05-15 15:06:57
May 15 2014 15:06 GMT
#357
On May 03 2014 10:35 PainUser wrote:
Loving the program, great utility and so many awesome little opportunities for customization. Could you go a bit more in-depth on the java bypass? It seems to me Java always interferes with OBS/SC2 drastically on mid-high tier PC's. The FPS drop is enormous. Have you guys considered adding that methodology you described as a function? I was looking for this and found it on the last page of the thread thank goodness. Once this page is gone though, QQ headache for some people. Anyways keep it up.

On May 13 2014 16:19 Dakota_Fanning wrote:
Scelight is a Java program, bypassing Java is not an option. The solution I presented just bypasses Java having to be installed and being available to all programs in your system, but the Java Runtime Environment (JRE) is required to run Scelight. The presented solution keeps a copy of the JRE without letting other programs know about it and use it.

I could bundle the JRE into the Scelight download and that way you would not be required to have Java installed on your machine, but that way the Scelight download would grow up to 50 MB.

I just want to let you know that I revisited the question, and I'm working on making this an official feature.

You will be able to run the next version of Scelight without having to install Java.
https://repmastered.icza.net
cicuz
Profile Joined May 2014
Italy2 Posts
May 15 2014 17:13 GMT
#358
Thank you very much, for the help as well
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 16 2014 10:20 GMT
#359
Released Scelight 5.0 with the option to run Scelight without Java and with Merged Accounts.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
UW_Meatshield
Profile Joined May 2014
6 Posts
Last Edited: 2014-05-19 17:10:18
May 19 2014 17:09 GMT
#360
Never mind. Solved it.
Wormlips
Profile Joined February 2012
United States3 Posts
May 29 2014 21:06 GMT
#361
I just started using SC2ReplayStats and since I didn't have Sc2Gears I went with the standalone application for uploading replays. How come there is no indication on SC2ReplayStats that Scelight has replaced Sc2Gears? Is it just because Sc2Gears still works better for uploading replays? Looks like I need to get Sc2Gears or Scelight so I can hear "replay saved".
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-05-31 10:08:37
May 31 2014 10:08 GMT
#362
On May 30 2014 06:06 Wormlips wrote:
I just started using SC2ReplayStats and since I didn't have Sc2Gears I went with the standalone application for uploading replays. How come there is no indication on SC2ReplayStats that Scelight has replaced Sc2Gears? Is it just because Sc2Gears still works better for uploading replays? Looks like I need to get Sc2Gears or Scelight so I can hear "replay saved".

You ask that as if the Sc2ReplayStats site would have any obligation to indicate something like that, which they don't.

And yes, Scelight does not have a built-in replay sharing feature yet.
https://repmastered.icza.net
kagamin
Profile Joined September 2010
United States191 Posts
Last Edited: 2014-06-09 10:25:32
June 09 2014 10:10 GMT
#363
Can you add tooltips to the table headers like SPM, SQ, and SC? I was able to figure out what they stood for after some googling, and later in the customize columns window, but it would be nice to have tooltips. Thanks.
VolvicCH
Profile Joined February 2012
Spain21 Posts
Last Edited: 2014-06-18 14:07:05
June 18 2014 14:05 GMT
#364
When I start the application, I now get a message saying that I am not registered (although I am)??


EDIT: I uninstalled and then re-installed flash this morning due to having some problems with loading videos on twitch, might this be the reason??
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons." - Douglas McArthur -
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 18 2014 16:58 GMT
#365
On June 18 2014 23:05 VolvicCH wrote:
When I start the application, I now get a message saying that I am not registered (although I am)??


EDIT: I uninstalled and then re-installed flash this morning due to having some problems with loading videos on twitch, might this be the reason??

Flash has nothing to do with Scelight.

My guess is that your registration file has expired. You can check this on the Registraiton info page inside Scelight (either in the Scelight Launcher or after you started Scelight - Help menu / Registration info). The registration file has a validity/expiration time (6 months). You can simply redownload a new registration file.

You can read more about this on the Registration page:
https://sites.google.com/site/scelight/registration
https://repmastered.icza.net
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2014-06-18 22:26:41
June 18 2014 22:25 GMT
#366
A feature request: Would it be possible to get the "Played" column as a filter option? I would like to be able to get all replays of the day/month in one click by adding a filter like "Played less than 1 day ago". Currently only absolute time is available, so I'd have to change the filter every day/month.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 19 2014 18:32 GMT
#367
What are people's configurations for save folder and such with SCELite? I'm trying to find the best way to save games
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 19 2014 19:44 GMT
#368
On June 19 2014 07:25 Wiwiweb wrote:
A feature request: Would it be possible to get the "Played" column as a filter option? I would like to be able to get all replays of the day/month in one click by adding a filter like "Played less than 1 day ago". Currently only absolute time is available, so I'd have to change the filter every day/month.

Well, "Played less than 1 day ago" is built into Scelight now. If you list your replays, by default the result table is sorted by replay date descending, so your last replays are the the top of the list.
https://repmastered.icza.net
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2014-06-20 09:06:00
June 20 2014 09:05 GMT
#369
On June 20 2014 04:44 Dakota_Fanning wrote:
Well, "Played less than 1 day ago" is built into Scelight now. If you list your replays, by default the result table is sorted by replay date descending, so your last replays are the the top of the list.


Yes, that's what i'm doing right now. But it means I have to scroll down until the date changes, then select everything upwards, then multi replay analysis. I'm thinking about a filter option.

Here would be my use case:
-I set up a "Replay Folder" that has a filter attached saying "only replays less than one day ago". I only need to do this once.
-I double click it to list all replays.
-I CTRL+A to select all replays, then click multi replay analysis.
-I get a report on my day's matches in only a moment.
Same thing for month or any other amount of time.

It seems logical to have all columns as filters, especially when there's way more complicated stuff available as filter. Since you already are calculating relative time in the "Played" column, I'm thinking it shouldn't be too hard to implement it as a filter. Of course if I'm wrong feel free to correct me.

Thanks a lot for your effort making this program.
random betrayal
Profile Joined March 2013
United States1 Post
July 11 2014 22:03 GMT
#370
Program is not staring for me. I have java 7, 32 bit installed, but I get the following error
"An error occurred while starting the application. Access is denied."

Any thoughts, I did not find anything doing a google search
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 12 2014 06:53 GMT
#371
On July 12 2014 07:03 random betrayal wrote:
Program is not staring for me. I have java 7, 32 bit installed, but I get the following error
"An error occurred while starting the application. Access is denied."

Any thoughts, I did not find anything doing a google search

Where did you extract it to? How are you trying to start it? With which file?
https://repmastered.icza.net
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
July 18 2014 15:52 GMT
#372
Will EPM ever be added to Scelight? One thing I use SC2gears for is to track my progress in improving the efficiency of my actions and Scelight doesn't allow me to do that.
uzi88
Profile Joined June 2014
United States8 Posts
July 28 2014 04:26 GMT
#373
Hello, what functionality is available in scelight that is not in sc2gears? a plug-in i use is not compatible with sce-light and i dont know if i'd rather run both programs or just stick to sc2gears. thanks
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-07-28 11:10:10
July 28 2014 11:09 GMT
#374
On July 28 2014 13:26 uzi88 wrote:
Hello, what functionality is available in scelight that is not in sc2gears? a plug-in i use is not compatible with sce-light and i dont know if i'd rather run both programs or just stick to sc2gears. thanks

There are a lot of differences, far more than to simply enumerate here. You should try it to get a feeling of it.

To get a quick glance, first you should check out the screenshots of Scelight:
Scelight album
https://repmastered.icza.net
frajen86
Profile Joined February 2014
168 Posts
July 31 2014 02:28 GMT
#375
Is there a way to view specific losses for units/buildings?

For example, I can see "Army Resources Killed" but it just lumps everything together into minerals/gas - is there a way to tell specifically which units have been killed?

Thanks!
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
July 31 2014 03:51 GMT
#376
So what happened to SC2Gears showing suspicious actions but this doesnt?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 31 2014 06:12 GMT
#377
On July 31 2014 11:28 frajen86 wrote:
Is there a way to view specific losses for units/buildings?

For example, I can see "Army Resources Killed" but it just lumps everything together into minerals/gas - is there a way to tell specifically which units have been killed?

Thanks!

No, details of killed units is not displayed.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 31 2014 06:13 GMT
#378
On July 31 2014 12:51 FT.aCt)Sony wrote:
So what happened to SC2Gears showing suspicious actions but this doesnt?

What do you mean? What suspicious actions?
https://repmastered.icza.net
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
July 31 2014 16:41 GMT
#379
On July 31 2014 15:13 Dakota_Fanning wrote:
Show nested quote +
On July 31 2014 12:51 FT.aCt)Sony wrote:
So what happened to SC2Gears showing suspicious actions but this doesnt?

What do you mean? What suspicious actions?


I remember in SCGears there would be red actions that would display any suspicious things. IE clicking on units through fog of war, etc...
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2014-07-31 18:21:06
July 31 2014 18:20 GMT
#380
On July 31 2014 15:12 Dakota_Fanning wrote:
Show nested quote +
On July 31 2014 11:28 frajen86 wrote:
Is there a way to view specific losses for units/buildings?

For example, I can see "Army Resources Killed" but it just lumps everything together into minerals/gas - is there a way to tell specifically which units have been killed?

Thanks!

No, details of killed units is not displayed.

Since you must have the data stored somewhere, can I request making it visible in a future update? : )
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-08-01 13:04:39
August 01 2014 13:03 GMT
#381
On August 01 2014 01:41 FT.aCt)Sony wrote:
Show nested quote +
On July 31 2014 15:13 Dakota_Fanning wrote:
On July 31 2014 12:51 FT.aCt)Sony wrote:
So what happened to SC2Gears showing suspicious actions but this doesnt?

What do you mean? What suspicious actions?


I remember in SCGears there would be red actions that would display any suspicious things. IE clicking on units through fog of war, etc...

There is no such feature in Sc2gears. It was a feature of BWHF Agent and BWChart, both of which are for Starcraft Broodwar, not for SC2.
https://repmastered.icza.net
virpi
Profile Blog Joined August 2009
Germany3598 Posts
August 05 2014 09:24 GMT
#382
It's still not possible to use the windows color scheme. I can't look at white screens for longer than one minute, because my eyes are very sensitive to light. (scelight that is, hhehhe) in the spoiler you'll see what I would need to use your program. And no, only inverting some parts of the screen (like in the replay analysis window) doesn't do the trick. White spaces kill me.

+ Show Spoiler +
[image loading]


Is there any way right now to make it look like that?

Thanks,
The cataracted StarCraft player.
first we make expand, then we defense it.
Bulugulu
Profile Joined March 2011
Israel250 Posts
August 07 2014 13:31 GMT
#383
A big problem for me with this program is it uses real-time instead of blizzard time which makes it harder for me to compare replays in-depth. Is there a plugin or option to change this?
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 07 2014 13:52 GMT
#384
On August 07 2014 22:31 Bulugulu wrote:
A big problem for me with this program is it uses real-time instead of blizzard time which makes it harder for me to compare replays in-depth. Is there a plugin or option to change this?


File -> Settings -> Replay Processor -> Unclick "Use real-time time measurement"
hundred thousand krouner
Bulugulu
Profile Joined March 2011
Israel250 Posts
August 07 2014 13:59 GMT
#385
On August 07 2014 22:52 Zheryn wrote:
Show nested quote +
On August 07 2014 22:31 Bulugulu wrote:
A big problem for me with this program is it uses real-time instead of blizzard time which makes it harder for me to compare replays in-depth. Is there a plugin or option to change this?


File -> Settings -> Replay Processor -> Unclick "Use real-time time measurement"


Thanks :D
“Before enlightenment; chop wood, carry water. After enlightenment; chop wood, carry water.”
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
August 15 2014 02:26 GMT
#386
There is a bug, when you are in a replay and you hit 'b' to back 10 seconds, scelight reads it as ending the game and plays the 'game ended' sound, and after seeking the time the 'game started' sound plays. Using smix voice if that's relevant
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 15 2014 20:11 GMT
#387
On August 15 2014 11:26 Jer99 wrote:
There is a bug, when you are in a replay and you hit 'b' to back 10 seconds, scelight reads it as ending the game and plays the 'game ended' sound, and after seeking the time the 'game started' sound plays. Using smix voice if that's relevant

Well, it's not really a bug. Game detection works based on the Windows registry. And apparently when you seek during a replay, SC2 changes the game status in the registry.
https://repmastered.icza.net
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
August 15 2014 22:27 GMT
#388
Fair enough, I'd figure I'd post it incase something could be done
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
August 20 2014 21:03 GMT
#389
Another thing, when I have multiple replays selected and do 'Open Selected Replays', it only opens up 8 at a time
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 21 2014 05:54 GMT
#390
On August 21 2014 06:03 Jer99 wrote:
Another thing, when I have multiple replays selected and do 'Open Selected Replays', it only opens up 8 at a time

This is a feature to prevent accidental overload if for example all reps are selected and you accidentally hit Open replays...

You can change this though, you can increase the number of "Max replays to open in the Replay Analyzer": Go to Settings -> Replay Folders -> Replay List -> "Max replays to open in the Replay Analyzer"
https://repmastered.icza.net
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
August 21 2014 10:18 GMT
#391
Thanks, was there also a way to change real time to game time?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 21 2014 15:28 GMT
#392
On August 21 2014 19:18 Jer99 wrote:
Thanks, was there also a way to change real time to game time?

Yes, 4th post on this page:

File -> Settings -> Replay Processor -> "Use real-time time measurement"
https://repmastered.icza.net
Andinel
Profile Joined August 2014
United States7 Posts
August 26 2014 07:50 GMT
#393
Is there a way to add a MD5 hash to the renamed file name using Scelight, or is that only in SC2Gears still? It's useful for me to keep games with friends distinct.
Andinel
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-08-27 06:46:20
August 27 2014 06:45 GMT
#394
On August 26 2014 16:50 Andinel wrote:
Is there a way to add a MD5 hash to the renamed file name using Scelight, or is that only in SC2Gears still? It's useful for me to keep games with friends distinct.

In Sc2gears the MD5 hash in file names served the purpose to dramatically speed up replay search and multi-replay analysis (by allowing Sc2gears to instantly lookup replays from the Replay cache).

In Scelight I developed a new method for this which does not require the MD5 hash to be in the file names therefore I did not add it as a name template symbol.

If you want unique file names, add the replay's date and time to the file name which is also more informative and doesn't look ugly.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 07 2014 22:11 GMT
#395
i really like the calendar function. but is there a possibility to see the time spent playing per week or month?
Wasaru
Profile Joined September 2014
United States91 Posts
September 07 2014 22:26 GMT
#396
I don't understand.. this is an 'upgrade' from sc2gears, yet there is no EPM or redundancy?


Unusable, and it's a shame because I absolutely loved sc2gears. This is just a gutted version that doesn't help me.
DomesticatedPimp
Profile Joined May 2014
3 Posts
September 08 2014 19:49 GMT
#397
Gotta say, I loved sc2gears but were super disappointed with scelight as well.

Many useful stuff (e.g. EAPM, action distribution, redundancy distribution, etc) were replaced by largely useless stats that sound cool to look at but are actually not very meaningful. I am sticking with sc2gears for now.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 08 2014 20:11 GMT
#398
On September 08 2014 07:11 hypnotoad.410 wrote:
i really like the calendar function. but is there a possibility to see the time spent playing per week or month?

Yes, there is.

Multi Replay Analyzer -> Details of a player -> Timelapse -> Week or Moth or other tabs.
https://repmastered.icza.net
Andinel
Profile Joined August 2014
United States7 Posts
September 15 2014 23:15 GMT
#399
Is the registration cost a one-time fee or do I have to re-register my copy of Scelight at certain intervals?
Andinel
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-09-16 10:38:38
September 16 2014 06:11 GMT
#400
On September 16 2014 08:15 Andinel wrote:
Is the registration cost a one-time fee or do I have to re-register my copy of Scelight at certain intervals?

As noted on the Registration page:

This is a one-time fee, there are no recurring monthly costs. A registration never expires.
https://repmastered.icza.net
MSN
Profile Joined June 2013
Czech Republic53 Posts
September 17 2014 12:49 GMT
#401
Will you add EPM and REDUNDANCY pleeaaaaaaaaaaaase ?
What, you run out of Marines ? ^^
MSN
Profile Joined June 2013
Czech Republic53 Posts
September 17 2014 14:03 GMT
#402
And I have a question:

[image loading]
What, you run out of Marines ? ^^
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
September 17 2014 14:15 GMT
#403
That is the average between you and the opponent, if you want to always display your own stats you need to add yourself to the preferred player list and then replace average stats with player 1 stats by adding and removing columns.
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-09-17 17:00:14
September 17 2014 16:39 GMT
#404
On September 17 2014 23:03 MSN wrote:
And I have a question:

[image loading]

As noted by Firkraag8 it is the weighted average value of all players from the game. This is to give you an overview of the level of play that the replay represents.

Click on the Column setup icon above the table which will show the Replay List Column setup dialog where there is a description for all visible and invisible columns that should make this clear.
https://repmastered.icza.net
MSN
Profile Joined June 2013
Czech Republic53 Posts
September 18 2014 11:29 GMT
#405
Ok thanks a lot guys !

And once more my first question, do you plan (pleaaaase pleaaase) add EPM and redundancy ?
What, you run out of Marines ? ^^
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 19 2014 19:28 GMT
#406
On September 18 2014 20:29 MSN wrote:
Ok thanks a lot guys !

And once more my first question, do you plan (pleaaaase pleaaase) add EPM and redundancy ?

Yes, I plan to add those, but I do not have an ETA.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 24 2014 15:38 GMT
#407
scelight is not working with the new patch anymore for me. anyone else got that problem?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 24 2014 20:01 GMT
#408
On September 25 2014 00:38 hypnotoad.410 wrote:
scelight is not working with the new patch anymore for me. anyone else got that problem?

Blizzard changed the replay file format. I will release a new version soon adding support for the new version.

Meanwhile it would help test the new Scelight version if you would send replays of the new version to my email (you can find it on the About dialog inside Scelight).
https://repmastered.icza.net
SorrowShine
Profile Joined October 2011
698 Posts
September 25 2014 19:47 GMT
#409
On September 25 2014 00:38 hypnotoad.410 wrote:
scelight is not working with the new patch anymore for me. anyone else got that problem?

Same here.
Does it mean SC2gear is not working anymore too?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-09-25 21:36:56
September 25 2014 20:00 GMT
#410
On September 26 2014 04:47 SorrowShine wrote:
Show nested quote +
On September 25 2014 00:38 hypnotoad.410 wrote:
scelight is not working with the new patch anymore for me. anyone else got that problem?

Same here.
Does it mean SC2gear is not working anymore too?

Edit: I think I misread something.

Currently it looks Sc2gears still functions.

Edit #2: I checked the parser of Sc2gears and it looks the parts that were changed are not even read and processed by Sc2gears so it looks Sc2gears will not be affected by this change.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 25 2014 22:50 GMT
#411
Released Scelight 5.1 with replay 2.1.4 support.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 25 2014 23:03 GMT
#412
well done. that was fast. great work.
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 29 2014 18:05 GMT
#413
maybe i just can´t find it, but is there a possibility to see stats per map per race? like what´s my winrate on sejong vs terran?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2014-09-30 18:24:05
September 30 2014 18:17 GMT
#414
On September 30 2014 03:05 hypnotoad.410 wrote:
maybe i just can´t find it, but is there a possibility to see stats per map per race? like what´s my winrate on sejong vs terran?

This stat is not displayed as you want it.

What is displayed is a Map tab and a Race tab under the details of a player. In the Multi-Replay Analyzer in any table you can select rows. If you do so, the following icons over the table will become active:

-List Replays of the Selected Row (Ctrl+Enter)
By clicking on this you will get all the replays in a Replay list that are responsible to generate the statistics that are selected in the table.

-Multi-Replay Analyze Replays of the Selected Row (Ctrl+Enter)
By clicking on this you will get a new Multi-Replay Analyzer window whose source is all the replays that are responsible to generate the statistics that are selected in the table.

So for example if you want to know all the stats (including your winrate vs terran) on the map Sejong, then select the Sejong row in the Map tab and click on the "Multi-Replay Analyze Replays of the Selected Row" icon (or simply press Ctrl+Enter). The new Multi-Replay Analyzer now shows all the stats from the replays that were played on the map Sejong (and only those).
https://repmastered.icza.net
flyhi
Profile Joined September 2014
9 Posts
October 01 2014 04:16 GMT
#415
What the heck did I just stumble on?

This is AMAZING!

Calt
Profile Joined September 2011
Finland1140 Posts
October 15 2014 18:02 GMT
#416
The latest update refuses to install for me because my F-Secure automatically deletes it as a Trojan. Is it safe?
Maru | MMA | Ryung | MKP | NaDa | BoxeR | FOREVER SLAYERS
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 15 2014 18:17 GMT
#417
On October 16 2014 03:02 Calthrash wrote:
The latest update refuses to install for me because my F-Secure automatically deletes it as a Trojan. Is it safe?

Yes, it is safe. Maybe try disabling F-Secure until Scelight updates itself. Or try with a fresh installation.
https://repmastered.icza.net
Calt
Profile Joined September 2011
Finland1140 Posts
October 15 2014 18:25 GMT
#418
On October 16 2014 03:17 Dakota_Fanning wrote:
Show nested quote +
On October 16 2014 03:02 Calthrash wrote:
The latest update refuses to install for me because my F-Secure automatically deletes it as a Trojan. Is it safe?

Yes, it is safe. Maybe try disabling F-Secure until Scelight updates itself. Or try with a fresh installation.


Thanks for the super fast reply, it worked after I took F-Secure down while updating. Keep up the great work, love your program!
Maru | MMA | Ryung | MKP | NaDa | BoxeR | FOREVER SLAYERS
Zvonimir
Profile Joined September 2013
Australia22 Posts
November 03 2014 10:19 GMT
#419
Hey love your work!

Q:Is there a way to extract say the APM of a game to a CSV or xlsx? Have other data i want to compare to the SC2 metrics and would be great if i could use SCELight to extract the data.

Thanks for your help
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 03 2014 20:02 GMT
#420
On November 03 2014 19:19 Zvonimir wrote:
Hey love your work!

Q:Is there a way to extract say the APM of a game to a CSV or xlsx? Have other data i want to compare to the SC2 metrics and would be great if i could use SCELight to extract the data.

Thanks for your help

In every table you can select multiple rows, and if you press CTRL+C, the selected rows will be copied to the system clipboard. Now switch to Excel for example, and press CTRL+V to paste the data from the clipboard, data will be automatically placed in multiple rows/columns. In excel you can save the table as XLS, CSV etc.
https://repmastered.icza.net
RedHoodlum
Profile Joined December 2013
United States9 Posts
November 12 2014 14:17 GMT
#421
Great program, still love using it. I noticed in the build orders tab, it doesn't show evolving a Lair or Hive. Is there an option for doing this?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 14 2014 20:24 GMT
#422
On November 12 2014 23:17 RedHoodlum wrote:
Great program, still love using it. I noticed in the build orders tab, it doesn't show evolving a Lair or Hive. Is there an option for doing this?

Sorry, forgot to answer this.

The Build Orders tab operates on a stream (a part/component) in the replay. This tab visualizes events from this tracker stream which does not include Lair and Hive mutations, so I can't add those.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2014-11-20 14:38:44
November 20 2014 14:35 GMT
#423
Is it possible with a plugin for Scelight to have it parse replays and output a win/loss counter to a text document? I was thinking if streamers, including myself could with this have an automatically updating counter to show how it's gone in the session. Possibly even a separate text file for wins, and one for losses so they can be setup with different colors by OBS (green / red).
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 20 2014 16:46 GMT
#424
On November 20 2014 23:35 Firkraag8 wrote:
Is it possible with a plugin for Scelight to have it parse replays and output a win/loss counter to a text document? I was thinking if streamers, including myself could with this have an automatically updating counter to show how it's gone in the session. Possibly even a separate text file for wins, and one for losses so they can be setup with different colors by OBS (green / red).

Yes, it is possible. This is something that is very easily doable with a Scelight External Module.
https://repmastered.icza.net
Debian
Profile Blog Joined December 2011
Canada95 Posts
November 23 2014 05:37 GMT
#425
No matter where I put it, it's saying I don't have write permission. I even tried to take ownership of it, no dice. Any suggestions? Tried putting it in program files, downloads folder, documents, desktop etc.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 23 2014 12:39 GMT
#426
On November 23 2014 14:37 Debian wrote:
No matter where I put it, it's saying I don't have write permission. I even tried to take ownership of it, no dice. Any suggestions? Tried putting it in program files, downloads folder, documents, desktop etc.

If you put it in your user home folder, then you will surely have write permissions to it.

Note that you have to extract the zip file you download. It's not appropriate or right to starting it from within the zip file.

If you still have problems, please post more details like screenshot, log files etc.
https://repmastered.icza.net
geezii
Profile Joined November 2014
2 Posts
November 24 2014 03:33 GMT
#427
I've tried everything i can not get scelight to update scelight_admin.exe this file isn't even in the orginal DL, is there an option for manual update instead of using the launcher?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 24 2014 14:36 GMT
#428
On November 24 2014 12:33 geezii wrote:
I've tried everything i can not get scelight to update scelight_admin.exe this file isn't even in the orginal DL, is there an option for manual update instead of using the launcher?

The downloadable archive is the Scelight Launcher. It's a zip file, you have to extract it somewhere where you have write permissions (e.g. your home folder).

Once you extract it you can start it with the Scelight.exe file on Windows. It also contains the Scelight-admin.exe. If you don't see these files, that means you haven't extracted the downloaded file. Trust me, the zip file contains these.

If you're still having problems, please post more details (e.g. screenshots, log files, what is it exactly you tried and how did it fail etc.).
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
November 24 2014 15:32 GMT
#429
is there a reason why there is no MMR tracker anymore?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 24 2014 18:14 GMT
#430
On November 25 2014 00:32 hypnotoad.410 wrote:
is there a reason why there is no MMR tracker anymore?

The MMR Plugin was not part of Sc2gears, it was a separate plugin. I was not involved in its development and maintenance. You should ask this question in their thread.
https://repmastered.icza.net
Jellicent
Profile Joined November 2012
Germany23 Posts
Last Edited: 2015-01-11 20:06:51
January 11 2015 18:11 GMT
#431
I would like to see an option to change the default replay folder additionally to the replay backup folder location.

It defaults to some really, really weird place on my Arch Linux installation, rendering it unable to monitor the actual replay folder. Working around this with a symlink doesn't seem to work.

Default location (which doesn't even exist on my system): $HOME/Documents/StarCraft II/Accounts
Created a symlink to where my replays actually are (this is the path I'd like to set it to): $HOME/winapps/scii/drive_c/users/queen/My Documents/StarCraft II/Accounts

Also, an option to enable monitoring on manually added folders would be nice. I actually missed an option. Oops.

Both of these options would be nice for people that don't default their "My *" folders from Wine to $HOME, but to somewhere else.

If you need any more info, please let me know.

Edit: I should add that I'm aware of the option adding other folders and simply disabling the default replay folder. I'm suggesting this because an option listed under replay options would be a tad user friendlier for most people.

Edit 2: I just realised that the "game ended" and "game started" voices don't work. I suspect this happens with the APM alert, too.
"Replay saved" when the replay is backed up works though.

Edit 3: I found something else funky going on.
When Scelight is open, this happens: http://a.pomf.se/kjncev.png
The orange part is something from Scelight that makes my background visible and is on top of everything else, even fullscreen applications. I have no way of selecting or moving it, so I don't know what exactly it is. All I know is that it goes away if I close Scelight.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-01-11 20:57:36
January 11 2015 20:56 GMT
#432
On January 12 2015 03:11 Jellicent wrote:
I would like to see an option to change the default replay folder additionally to the replay backup folder location.

It defaults to some really, really weird place on my Arch Linux installation, rendering it unable to monitor the actual replay folder. Working around this with a symlink doesn't seem to work.

Default location (which doesn't even exist on my system): $HOME/Documents/StarCraft II/Accounts
Created a symlink to where my replays actually are (this is the path I'd like to set it to): $HOME/winapps/scii/drive_c/users/queen/My Documents/StarCraft II/Accounts

Also, an option to enable monitoring on manually added folders would be nice. I actually missed an option. Oops.

Both of these options would be nice for people that don't default their "My *" folders from Wine to $HOME, but to somewhere else.

If you need any more info, please let me know.

Edit: I should add that I'm aware of the option adding other folders and simply disabling the default replay folder. I'm suggesting this because an option listed under replay options would be a tad user friendlier for most people.

Edit 2: I just realised that the "game ended" and "game started" voices don't work. I suspect this happens with the APM alert, too.
"Replay saved" when the replay is backed up works though.

Edit 3: I found something else funky going on.
When Scelight is open, this happens: http://a.pomf.se/kjncev.png
The orange part is something from Scelight that makes my background visible and is on top of everything else, even fullscreen applications. I have no way of selecting or moving it, so I don't know what exactly it is. All I know is that it goes away if I close Scelight.

As you already wrote, there is a simple workaround: anybody can add new Replay folders, and the monitoring property can be enabled/disabled on any Replay folder.

The features of the SC2 Game Monitor (game start, game end detection, Live APM overlay) rely on the data SC2 outputs to the Windows registry. This is not available on Linux (or not in the same way), so these only work on Windows.

Replay backup does not rely on the Windows Registry, so you'll hear "replay saved" voice when replays are backed up on Linux too.

I've never seen something like the screenshot you posted. But if it is always on top, it may be the Live APM info or Last game info overlay cards. You can toggle them (show/hide) in the Tools menu.
https://repmastered.icza.net
Jellicent
Profile Joined November 2012
Germany23 Posts
January 11 2015 21:47 GMT
#433
On January 12 2015 05:56 Dakota_Fanning wrote:
As you already wrote, there is a simple workaround: anybody can add new Replay folders, and the monitoring property can be enabled/disabled on any Replay folder.

The features of the SC2 Game Monitor (game start, game end detection, Live APM overlay) rely on the data SC2 outputs to the Windows registry. This is not available on Linux (or not in the same way), so these only work on Windows.

Replay backup does not rely on the Windows Registry, so you'll hear "replay saved" voice when replays are backed up on Linux too.

I've never seen something like the screenshot you posted. But if it is always on top, it may be the Live APM info or Last game info overlay cards. You can toggle them (show/hide) in the Tools menu.


Thanks for explaining why things work and not work.

As for the APM overlay, it doesn't seem to be that. Tools > Live APM is greyed out, so I can't even turn it on. Not sure if that means something is broken or not.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 11 2015 22:08 GMT
#434
On January 12 2015 06:47 Jellicent wrote:
Show nested quote +
On January 12 2015 05:56 Dakota_Fanning wrote:
As you already wrote, there is a simple workaround: anybody can add new Replay folders, and the monitoring property can be enabled/disabled on any Replay folder.

The features of the SC2 Game Monitor (game start, game end detection, Live APM overlay) rely on the data SC2 outputs to the Windows registry. This is not available on Linux (or not in the same way), so these only work on Windows.

Replay backup does not rely on the Windows Registry, so you'll hear "replay saved" voice when replays are backed up on Linux too.

I've never seen something like the screenshot you posted. But if it is always on top, it may be the Live APM info or Last game info overlay cards. You can toggle them (show/hide) in the Tools menu.


Thanks for explaining why things work and not work.

As for the APM overlay, it doesn't seem to be that. Tools > Live APM is greyed out, so I can't even turn it on. Not sure if that means something is broken or not.

You're right, I forgot about that. It's grayed out on Linux (disabled) because Live APM is not available on Linux.
https://repmastered.icza.net
Jellicent
Profile Joined November 2012
Germany23 Posts
January 11 2015 22:23 GMT
#435
On January 12 2015 07:08 Dakota_Fanning wrote:
Show nested quote +
On January 12 2015 06:47 Jellicent wrote:
On January 12 2015 05:56 Dakota_Fanning wrote:
As you already wrote, there is a simple workaround: anybody can add new Replay folders, and the monitoring property can be enabled/disabled on any Replay folder.

The features of the SC2 Game Monitor (game start, game end detection, Live APM overlay) rely on the data SC2 outputs to the Windows registry. This is not available on Linux (or not in the same way), so these only work on Windows.

Replay backup does not rely on the Windows Registry, so you'll hear "replay saved" voice when replays are backed up on Linux too.

I've never seen something like the screenshot you posted. But if it is always on top, it may be the Live APM info or Last game info overlay cards. You can toggle them (show/hide) in the Tools menu.


Thanks for explaining why things work and not work.

As for the APM overlay, it doesn't seem to be that. Tools > Live APM is greyed out, so I can't even turn it on. Not sure if that means something is broken or not.

You're right, I forgot about that. It's grayed out on Linux (disabled) because Live APM is not available on Linux.


All right, so does that mean that I have a window going on I cannot really control because it shouldn't be available? Haha. XD
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 11 2015 22:30 GMT
#436
On January 12 2015 07:23 Jellicent wrote:
Show nested quote +
On January 12 2015 07:08 Dakota_Fanning wrote:
On January 12 2015 06:47 Jellicent wrote:
On January 12 2015 05:56 Dakota_Fanning wrote:
As you already wrote, there is a simple workaround: anybody can add new Replay folders, and the monitoring property can be enabled/disabled on any Replay folder.

The features of the SC2 Game Monitor (game start, game end detection, Live APM overlay) rely on the data SC2 outputs to the Windows registry. This is not available on Linux (or not in the same way), so these only work on Windows.

Replay backup does not rely on the Windows Registry, so you'll hear "replay saved" voice when replays are backed up on Linux too.

I've never seen something like the screenshot you posted. But if it is always on top, it may be the Live APM info or Last game info overlay cards. You can toggle them (show/hide) in the Tools menu.


Thanks for explaining why things work and not work.

As for the APM overlay, it doesn't seem to be that. Tools > Live APM is greyed out, so I can't even turn it on. Not sure if that means something is broken or not.

You're right, I forgot about that. It's grayed out on Linux (disabled) because Live APM is not available on Linux.


All right, so does that mean that I have a window going on I cannot really control because it shouldn't be available? Haha. XD

No, it doesn't mean that. It was just a guess to explain what you experience, but I don't know what's that. And since APM Live is disabled on your OS, it is most likely not the case.
https://repmastered.icza.net
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
January 12 2015 23:36 GMT
#437
sc2gears had a file naming token for the season (very useful for splitting replays into folders on auto-save), but I can't seem to find it in scelight -- am I missing it?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 13 2015 20:42 GMT
#438
On January 13 2015 08:36 SC2Frozen wrote:
sc2gears had a file naming token for the season (very useful for splitting replays into folders on auto-save), but I can't seem to find it in scelight -- am I missing it?

The season info is not stored in the replay. In Sc2gears it was decided by an internal season-date table which requires manual update on each season. This was not added/implemented in Scelight, and it is not correct anymore in Sc2gears as it was not updated for a long time now.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 14 2015 04:50 GMT
#439
What is the best way to show the winner of a match in your file save parsing? My ideal way would just to show if I won or not, and I currently have this:

[dateTimeShort] [O][matchup][C] [map]

I tried putting in [winners], but it doesn't seem to be taking. Do I also need to include player names? It just seems a bit redundant...
Clan: QQGC - wundertunge#1850
TL+ Member
Jellicent
Profile Joined November 2012
Germany23 Posts
Last Edited: 2015-01-14 11:30:57
January 14 2015 11:26 GMT
#440
On January 12 2015 07:30 Dakota_Fanning wrote:
No, it doesn't mean that. It was just a guess to explain what you experience, but I don't know what's that. And since APM Live is disabled on your OS, it is most likely not the case.


Weirdly enough, the problem is gone. No funny rectangle anymore. It seems that it was a one time occurence only. Restarting Scelight itself didn't make it go away, but on the next boot it was gone.

If it happens again and I find out what the heck it is, I'll let you know.

Update: Right after posting this it's back again. I opened up the options and played around with the rename replays pattern option.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-01-14 20:54:21
January 14 2015 20:53 GMT
#441
On January 14 2015 13:50 wUndertUnge wrote:
What is the best way to show the winner of a match in your file save parsing? My ideal way would just to show if I won or not, and I currently have this:

[dateTimeShort] [O][matchup][C] [map]

I tried putting in [winners], but it doesn't seem to be taking. Do I also need to include player names? It just seems a bit redundant...

There are multiple ways to indicate winner(s) or game result in the file name.

1) Use the [winner] symbol: it results in the names of the winners separated by a comma. If the game is a 1v1, it will be just one name. E.g. if Bob played vs Alice and Bob won, [winner] will be translated to Bob.

2) Use the [resultX] symbol: it inserts the result of the X-th player. Note: first add yourself to the Favored player list, and that way you will always be the first player. So if you're Bob and you played vs Alice and you won, then [result1] will be V (Victory). If you lost, [result1] will be D (Defeat). Others: T for Tie, U for Unknown

3) Use the [resultLongX] symbol: similar to [resultX] but this is not just one letter but a word: Victory, Defeat, Tie, Unknown.

4) If you use a player block <> that will iterate over all players. For example the template <PIBPlayer PIBResult> will iterate over all players, insert the player name and result letter (V for Victory, D for Defeat etc.) and separate teammates with a comma and teams with the word "vs".
If you're Bob and played vs Alice and you won, <PIBPlayer PIBResult> will result in "Bob V vs Alice D". If you lost, the result will be "Bob D vs Alice V".
https://repmastered.icza.net
White_Templar
Profile Joined January 2015
United Kingdom4 Posts
January 15 2015 11:32 GMT
#442
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-01-16 02:52:15
January 16 2015 02:06 GMT
#443
On January 15 2015 20:32 White_Templar wrote:
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...

To make a script executable, the required command is:

chmod +x /Users/Admin/Scelight/Scelight-os-x.command

Note the "+x" and note that you only issued the following commands:

chmod /Users/Admin/Scelight/Scelight-os-x.command
chmod + /Users/Admin/Scelight/Scelight-os-x.command

https://repmastered.icza.net
White_Templar
Profile Joined January 2015
United Kingdom4 Posts
Last Edited: 2015-01-16 03:59:05
January 16 2015 03:57 GMT
#444
On January 16 2015 11:06 Dakota_Fanning wrote:
Show nested quote +
On January 15 2015 20:32 White_Templar wrote:
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...

To make a script executable, the required command is:

chmod +x /Users/Admin/Scelight/Scelight-os-x.command

Note the "+x" and note that you only issued the following commands:

chmod /Users/Admin/Scelight/Scelight-os-x.command
chmod + /Users/Admin/Scelight/Scelight-os-x.command



Thanks for an incredibly fast response!

So that worked (didn't use the +X cause thought that x needs to be replaced with the path to executable), but now I am stuck at a next step where the program just won't run because of some unsupported major version (see here). So, Java doesn't even start running still. Any ideas why this might be the case and how to fix that? :/

I have the latest Java installed currently, if that matters at all. :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-01-16 04:41:42
January 16 2015 04:33 GMT
#445
On January 16 2015 12:57 White_Templar wrote:
Show nested quote +
On January 16 2015 11:06 Dakota_Fanning wrote:
On January 15 2015 20:32 White_Templar wrote:
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...

To make a script executable, the required command is:

chmod +x /Users/Admin/Scelight/Scelight-os-x.command

Note the "+x" and note that you only issued the following commands:

chmod /Users/Admin/Scelight/Scelight-os-x.command
chmod + /Users/Admin/Scelight/Scelight-os-x.command



Thanks for an incredibly fast response!

So that worked (didn't use the +X cause thought that x needs to be replaced with the path to executable), but now I am stuck at a next step where the program just won't run because of some unsupported major version (see here). So, Java doesn't even start running still. Any ideas why this might be the case and how to fix that? :/

I have the latest Java installed currently, if that matters at all. :D

Scelight requires Java 7.0 or newer. If you get the "unsupported major version" error, that means you have Java 6.0 or earlier.

You have to get at least Java 7.0, but Java 8.0 is recommended.

You can test your Java version by running this command:

java -version


Another thing: on OS-X you may have multiple versions of Java installed, but only one can be default. Even if you have the latest Java, a version prior to 7.0 might be the default.
https://repmastered.icza.net
White_Templar
Profile Joined January 2015
United Kingdom4 Posts
Last Edited: 2015-01-20 18:43:10
January 20 2015 18:40 GMT
#446
On January 16 2015 13:33 Dakota_Fanning wrote:
Show nested quote +
On January 16 2015 12:57 White_Templar wrote:
On January 16 2015 11:06 Dakota_Fanning wrote:
On January 15 2015 20:32 White_Templar wrote:
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...

To make a script executable, the required command is:

chmod +x /Users/Admin/Scelight/Scelight-os-x.command

Note the "+x" and note that you only issued the following commands:

chmod /Users/Admin/Scelight/Scelight-os-x.command
chmod + /Users/Admin/Scelight/Scelight-os-x.command



Thanks for an incredibly fast response!

So that worked (didn't use the +X cause thought that x needs to be replaced with the path to executable), but now I am stuck at a next step where the program just won't run because of some unsupported major version (see here). So, Java doesn't even start running still. Any ideas why this might be the case and how to fix that? :/

I have the latest Java installed currently, if that matters at all. :D

Scelight requires Java 7.0 or newer. If you get the "unsupported major version" error, that means you have Java 6.0 or earlier.

You have to get at least Java 7.0, but Java 8.0 is recommended.

You can test your Java version by running this command:

java -version


Another thing: on OS-X you may have multiple versions of Java installed, but only one can be default. Even if you have the latest Java, a version prior to 7.0 might be the default.


Thing is, I don't have JDK, so I cannot use the command line commands. Should I install it? I mean, without JDK the feature of having two versions of Java on one computer just doesn't make much sense tbh, so why would they implement it.. At least that's some sort of issue with Java which can't get fixed without JDK.

PS: as mentioned above: the only version I should have is the latest one, as I made sure to delete the previous Java I had before installing the new one. However, I might have some really old version, which should be deleted some other way or whatever, that I don't know of.. I've been experiencing problems with Jave for a while, tbh, and cannot truly understand why
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
January 20 2015 23:30 GMT
#447
On January 14 2015 05:42 Dakota_Fanning wrote:
Show nested quote +
On January 13 2015 08:36 SC2Frozen wrote:
sc2gears had a file naming token for the season (very useful for splitting replays into folders on auto-save), but I can't seem to find it in scelight -- am I missing it?

The season info is not stored in the replay. In Sc2gears it was decided by an internal season-date table which requires manual update on each season. This was not added/implemented in Scelight, and it is not correct anymore in Sc2gears as it was not updated for a long time now.


Any chance of adding this feature? The tool could try and download the table on a regular basis, so it doesn't sound like updates would be too onerous.....
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2015-01-26 17:57:13
January 26 2015 15:29 GMT
#448
--- Nuked ---
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2015-01-27 20:55:24
January 27 2015 20:00 GMT
#449
How do you analyze and include unspent resources in the replay chart? Can't seem to find that

Also in addition, is there a way to look at build order by supply. For example, I clicked on the chart for when the first reaper was built, but would also like to see what supply these things are going down or to have some kind of supply reference at that time
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 28 2015 21:22 GMT
#450
On January 28 2015 05:00 wUndertUnge wrote:
How do you analyze and include unspent resources in the replay chart? Can't seem to find that

Also in addition, is there a way to look at build order by supply. For example, I clicked on the chart for when the first reaper was built, but would also like to see what supply these things are going down or to have some kind of supply reference at that time

The "Player Stats" chart type opens up a lot of new possibilities, the following included:

Resources current - This is the unspent resources
Food Used - This is the current supply
https://repmastered.icza.net
Kibbelz
Profile Joined March 2012
United States31 Posts
January 28 2015 23:19 GMT
#451
Dakota, I've always loved your programs. I used SC2 gears for years while training to be a pro before I switched to commentary. Just wanted to say that I freaking love your stuff, and get that out of the way

I'm wondering if there is a way to view the build order statistics for multiple replays? It would be amazing, for instance, to see that 65% of Zerg's in my replays open hatch first. It would be even better if this were divided by map.

I've been working with some viewers from Fenn3r's Twitch channel to do exactly this: we've made a spreadsheet that digests data that you input manually and tells you the frequency with which you've encountered different openings. I later realized this feature may already exist in Scelight. Figured I'd ask you after not being able to find it.

Thanks again for all you do!!
"Conventional wisdom notwithstanding, there is no reason either in football or in poetry why the two should not meet in a man's life if he has the weight and cares about the words" -Archibald MacLeish
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 28 2015 23:31 GMT
#452
On January 29 2015 08:19 Kibbelz wrote:
Dakota, I've always loved your programs. I used SC2 gears for years while training to be a pro before I switched to commentary. Just wanted to say that I freaking love your stuff, and get that out of the way

I'm wondering if there is a way to view the build order statistics for multiple replays? It would be amazing, for instance, to see that 65% of Zerg's in my replays open hatch first. It would be even better if this were divided by map.

I've been working with some viewers from Fenn3r's Twitch channel to do exactly this: we've made a spreadsheet that digests data that you input manually and tells you the frequency with which you've encountered different openings. I later realized this feature may already exist in Scelight. Figured I'd ask you after not being able to find it.

Thanks again for all you do!!

These statistics you seek for are not implemented (although it wouldn't be hard). It would also be possible to do this by an external module for Scelight.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 25 2015 22:49 GMT
#453
SC2ReplayStatsUploader - The First Official External Module has been released.

This External Module uploads new replays to your SC2ReplayStats.com account automatically.

Details - including how to install the SC2ReplayStatsUploader External Module - are in the first post. This News post also appears inside Scelight on the News page.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 26 2015 18:34 GMT
#454
On February 26 2015 07:49 Dakota_Fanning wrote:
SC2ReplayStatsUploader - The First Official External Module has been released.

This External Module uploads new replays to your SC2ReplayStats.com account automatically.

Details - including how to install the SC2ReplayStatsUploader External Module - are in the first post. This News post also appears inside Scelight on the News page.


Awesome, i have an account there. Downloaded the module.
Too weird to live, too rare to die.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
February 26 2015 21:30 GMT
#455
You dont happen to be looking for an additional developer?
Have a nice day ;)
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 26 2015 23:53 GMT
#456
On February 27 2015 06:30 Dumbledore wrote:
You dont happen to be looking for an additional developer?

Not at the moment but External Modules can be developed completely independent from the main code.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-03-29 16:56:54
March 26 2015 11:54 GMT
#457
Everyone who enjoys this tool may want to second Dakota here!
Too weird to live, too rare to die.
Bazik
Profile Joined September 2010
Portugal104 Posts
April 21 2015 01:19 GMT
#458
Any news on beta support for LotV?
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2015-04-26 15:10:55
April 26 2015 14:18 GMT
#459
Is anyone getting fragmenting of text in the program? It has been happening for a few months now.

Second question: how do people use the tool to read (and copy) build orders? Specifically, I'd like to change the build order time to supply counts
Clan: QQGC - wundertunge#1850
TL+ Member
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 26 2015 18:00 GMT
#460
I still use sc2gears because the functions I want to use are only in it, not in scelight...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
hZCube
Profile Joined February 2012
87 Posts
April 26 2015 18:10 GMT
#461
Scelight didn't use to be free - it use to be a trial version with a payable unlock to activate the advanced features.

Has that horrible restriction been removed for 5.0?


Also, is there any progress or even intent to move over MMRStats, which seems to be by and far the most popular addon for sc2gears.
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
April 26 2015 18:14 GMT
#462
Nice, this program is awesome! Also hearing smix say game started is a great plus too
AKA: TelecoM[WHITE] Protoss fighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 26 2015 19:52 GMT
#463
On April 21 2015 10:19 Bazik wrote:
Any news on beta support for LotV?

I still don't have access to LotV beta, so I don't have an ETA.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 26 2015 19:55 GMT
#464
On April 26 2015 23:18 wUndertUnge wrote:
Is anyone getting fragmenting of text in the program? It has been happening for a few months now.

Second question: how do people use the tool to read (and copy) build orders? Specifically, I'd like to change the build order time to supply counts

I don't know what fragmentation you're talking about. Can you post screenshots?

Might not be what you're looking for, but you can display current supply at any given time on the Player Stats / Food Used chart (see also Food Made and Food Made+Used charts).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-04-27 08:50:19
April 26 2015 19:58 GMT
#465
On April 27 2015 03:10 hZCube wrote:
Scelight didn't use to be free - it use to be a trial version with a payable unlock to activate the advanced features.

Has that horrible restriction been removed for 5.0?


Also, is there any progress or even intent to move over MMRStats, which seems to be by and far the most popular addon for sc2gears.

Scelight is free, most of the features (like 99%) are available to everyone. Only a small fraction of the features are limited to registered users (+non-registered users have to wait 15 sec on startup). This hasn't changed in 5.0 either.

About the MMRStats plugin: I am not involved in it. You should ask this question in their thread.
https://repmastered.icza.net
Bazik
Profile Joined September 2010
Portugal104 Posts
Last Edited: 2015-04-26 20:42:50
April 26 2015 20:42 GMT
#466
On April 27 2015 04:55 Dakota_Fanning wrote:
Show nested quote +
On April 26 2015 23:18 wUndertUnge wrote:
Is anyone getting fragmenting of text in the program? It has been happening for a few months now.

Second question: how do people use the tool to read (and copy) build orders? Specifically, I'd like to change the build order time to supply counts

I don't know what fragmentation you're talking about. Can you post screenshots?

Might not be what you're looking for, but you can display current supply at any given time on the Player Stats / Food Used chart (see also Food Made and Food Made+Used charts).


Blizzard should really give u guys access, making this kind of stuff available right on launch of a game should always be a priority like in wow the mod community always start upgrading stuff before the actual update.

Well gl on the next invites.
breath
Profile Joined March 2012
United States199 Posts
April 27 2015 04:46 GMT
#467
Dakota do you want a bunch of Lotv replays ? They also updated the s2protocol so that should help you update it.
Smile tomorrow will be worse :)
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 27 2015 09:00 GMT
#468
On April 27 2015 13:46 breath wrote:
Dakota do you want a bunch of Lotv replays ? They also updated the s2protocol so that should help you update it.

Yes, replays will be needed; also I know about the s2protocol update, but as this is a new expansion, I'm gonna need a lot more stuff from SC2 itself and I cannot do this without having access to the beta and having it installed on my computer.
https://repmastered.icza.net
hZCube
Profile Joined February 2012
87 Posts
April 27 2015 13:28 GMT
#469
On April 27 2015 04:58 Dakota_Fanning wrote:

About the MMRStats plugin: I am not involved in it. You should ask this question in their thread.


I assume given your response about the paywall still being in place, that you haven't changed the auto-start of mods in 5.0 for non-fee paying customers either.

To quote korona from the MMRStats thread...

For example the Scelight has a paywall. Users who have not purchased Scelight license have no auto-start feature. Due to that lots of users would forget to start Scelight during the 15 sec wait time.


That would lead me to believe unless people pay for SCELight, they would be screwed on MMRStats, or other plugins? I guess that's why plugin authors can't be bothered to do development on scelight - the current model of paywall to enable plugins automatically is just too restrictive to make it worth people's time to invest the effort into making scelight versions of the plugins.

Shame, otherwise I think a lot of people would consider moving to SCELight. As it is, most ladder players will stick with sc2gears I guess.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 27 2015 15:34 GMT
#470
On April 27 2015 22:28 hZCube wrote:
Show nested quote +
On April 27 2015 04:58 Dakota_Fanning wrote:

About the MMRStats plugin: I am not involved in it. You should ask this question in their thread.


I assume given your response about the paywall still being in place, that you haven't changed the auto-start of mods in 5.0 for non-fee paying customers either.

To quote korona from the MMRStats thread...

Show nested quote +
For example the Scelight has a paywall. Users who have not purchased Scelight license have no auto-start feature. Due to that lots of users would forget to start Scelight during the 15 sec wait time.


That would lead me to believe unless people pay for SCELight, they would be screwed on MMRStats, or other plugins? I guess that's why plugin authors can't be bothered to do development on scelight - the current model of paywall to enable plugins automatically is just too restrictive to make it worth people's time to invest the effort into making scelight versions of the plugins.

Shame, otherwise I think a lot of people would consider moving to SCELight. As it is, most ladder players will stick with sc2gears I guess.

I think you misunderstand something. It's Scelight itself which does not have auto-start feature without registration. With registration you can enable to auto-proceed from the launcher to start Scelight once the program is initialized and verified. If you did not register, you have to manually click on the START button to start Scelight from the Launcher.

Enabled External modules are automatically loaded and started no matter if you registered or not.
https://repmastered.icza.net
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2015-04-27 16:33:32
April 27 2015 16:08 GMT
#471
On April 28 2015 00:34 Dakota_Fanning wrote:
Show nested quote +
On April 27 2015 22:28 hZCube wrote:
On April 27 2015 04:58 Dakota_Fanning wrote:

About the MMRStats plugin: I am not involved in it. You should ask this question in their thread.


I assume given your response about the paywall still being in place, that you haven't changed the auto-start of mods in 5.0 for non-fee paying customers either.

To quote korona from the MMRStats thread...

For example the Scelight has a paywall. Users who have not purchased Scelight license have no auto-start feature. Due to that lots of users would forget to start Scelight during the 15 sec wait time.


That would lead me to believe unless people pay for SCELight, they would be screwed on MMRStats, or other plugins? I guess that's why plugin authors can't be bothered to do development on scelight - the current model of paywall to enable plugins automatically is just too restrictive to make it worth people's time to invest the effort into making scelight versions of the plugins.

Shame, otherwise I think a lot of people would consider moving to SCELight. As it is, most ladder players will stick with sc2gears I guess.

I think you misunderstand something. It's Scelight itself which does not have auto-start feature without registration. With registration you can enable to auto-proceed from the launcher to start Scelight once the program is initialized and verified. If you did not register, you have to manually click on the START button to start Scelight from the Launcher.

Enabled External modules are automatically loaded and started no matter if you registered or not.

But when the plugin / external module is reliant on Scelight features such as auto-save it will not work before Scelight itself has been started.

Here is my most recent answer to those who often ask for MMR plugin for Scelight: http://www.teamliquid.net/forum/viewpost.php?post_id=23853763

At the moment Sc2gears is still the best option for MMR tool. Of course things will change when eventually Blizzard changes the replay format and Sc2gears is unable to parse the replay files anymore. Even then the paywall will likely make me consider other options.

Sc2gears and the MMR tool are a good match for each others. Both have features that benefit large user base (sc2gears offers one of the best parsers / statistics, MMR tool good estimation of users' MMR). Both promote use of each others. Originally I hoped that this would be extended to Scelight, but monetizing community tools causes problems.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-04-27 16:37:41
April 27 2015 16:36 GMT
#472
It's not like he's asking for a lot of money here, and a one time fee. IMO it's well deserved for such a good tool.. And if you don't like it it's not actually that big of a deal to hit a button when you open it up.
Too weird to live, too rare to die.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2015-04-27 18:57:53
April 27 2015 17:20 GMT
#473
On April 28 2015 01:36 Firkraag8 wrote:
It's not like he's asking for a lot of money here, and a one time fee. IMO it's well deserved for such a good tool.. And if you don't like it it's not actually that big of a deal to hit a button when you open it up.

Yes. Scelight is a great tool and a great effort. But it still feels like a money grab due to the way its launcher has been implemented (a timed launcher reminding that the user should register and requires that the user remembers to launch the program after waiting a certain amount of time - of course after that majority of its features are available for all). I personally did make a small donation regarding Sc2gears some years ago as I felt it was totally deserved and did not get a feeling that donations were a requirement (for Sc2gears).

You can also consider other things. There are other community tools out there and others are using huge amount of personal time to support them without asking any return. For example the active userbase of MMR tool in its height was 5k to 10k users early fall 2013 (it has declined since). I somewhat struggle regarding idea to migrate such userbase to a new tool that creates a feeling that you must pay if you want a smooth user experience (MMR tool itself is non-profit tool for the community). Even if a small portion of that userbase would pay, it would provide considerable income. I personally feel that the community tools should be free of charge with an option to give donations (some even don't want any donations), but the donations should not feel like requirements.

And previous things are not the main problem that would affect the MMR tool. The main problem is the lost data as people would forget to launch Scelight more often (as it requires to wait certain time before it is possible to start it). Quite many MMR tool users are not interested in the parser / statistics Sc2gears provides. They are interested to get reliable MMR calculations (you get best results if sc2gears is always running when you play SC2). Many still sometimes forget to start sc2gears or are too lazy to start it every time, or remember to start it when the game has already been started. If there is a second stage requiring the user to wait before being able to launch the program many would forget more often. And that would cause less data to be recorded / gaps regarding the data. And that data is needed to be able to solve ladder offsets / thresholds accurately when Blizzard makes changes with a reasonable effort. At the moment Sc2gears is a better option for the MMR tool. The MMR tool is a time sink for me personally (especially constant problems on Blizzard's side take lots of time every season to be noticed and then taken care of) and if MMR tool would support two different parsers it would require even more effort.

But discussion regarding MMR tool does not belong to this thread. I came here just to provide an update as it is often asked both here and in MMR tool thread. We can continue MMR tool related discussion in its own thread: http://www.teamliquid.net/forum/starcraft-2/334561-match-making-rating-tool
White_Templar
Profile Joined January 2015
United Kingdom4 Posts
May 06 2015 22:22 GMT
#474
On January 21 2015 03:40 White_Templar wrote:
Show nested quote +
On January 16 2015 13:33 Dakota_Fanning wrote:
On January 16 2015 12:57 White_Templar wrote:
On January 16 2015 11:06 Dakota_Fanning wrote:
On January 15 2015 20:32 White_Templar wrote:
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...

To make a script executable, the required command is:

chmod +x /Users/Admin/Scelight/Scelight-os-x.command

Note the "+x" and note that you only issued the following commands:

chmod /Users/Admin/Scelight/Scelight-os-x.command
chmod + /Users/Admin/Scelight/Scelight-os-x.command



Thanks for an incredibly fast response!

So that worked (didn't use the +X cause thought that x needs to be replaced with the path to executable), but now I am stuck at a next step where the program just won't run because of some unsupported major version (see here). So, Java doesn't even start running still. Any ideas why this might be the case and how to fix that? :/

I have the latest Java installed currently, if that matters at all. :D

Scelight requires Java 7.0 or newer. If you get the "unsupported major version" error, that means you have Java 6.0 or earlier.

You have to get at least Java 7.0, but Java 8.0 is recommended.

You can test your Java version by running this command:

java -version


Another thing: on OS-X you may have multiple versions of Java installed, but only one can be default. Even if you have the latest Java, a version prior to 7.0 might be the default.


Thing is, I don't have JDK, so I cannot use the command line commands. Should I install it? I mean, without JDK the feature of having two versions of Java on one computer just doesn't make much sense tbh, so why would they implement it.. At least that's some sort of issue with Java which can't get fixed without JDK.

PS: as mentioned above: the only version I should have is the latest one, as I made sure to delete the previous Java I had before installing the new one. However, I might have some really old version, which should be deleted some other way or whatever, that I don't know of.. I've been experiencing problems with Jave for a while, tbh, and cannot truly understand why


Dakota, do you have any suggestions as to what I should try and do? I tend to see myself as relatively ok with computers, but this whole thing is beyond my understanding.
super mario
Profile Joined October 2014
1 Post
May 06 2015 22:40 GMT
#475
I like this tool but there's just too many features missing that were present in sc2gears. For example, I have been waiting for EPM to be implemented ever since the beginning, but it doesn't seem like happening any time soon.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-05-07 11:37:57
May 07 2015 07:35 GMT
#476
On May 07 2015 07:22 White_Templar wrote:
Show nested quote +
On January 21 2015 03:40 White_Templar wrote:
On January 16 2015 13:33 Dakota_Fanning wrote:
On January 16 2015 12:57 White_Templar wrote:
On January 16 2015 11:06 Dakota_Fanning wrote:
On January 15 2015 20:32 White_Templar wrote:
Boys, I'm desperate.... Honest to God, I have no idea how to make this thing work on my mid 2012 15" MBP Retina OSX 10.9.5... See screenshot for attempts at Terminal user command (as they say, instructions weren't clear enough > head got stuck between hands at 5am local time)

See my screenshot here

I recognise the possibility of an existing answer to the question above in one of the 25 pages of this thread, but I kinda stopped reading after I realised the answer would be for a preceding version of the app.

Help needed badly here...

To make a script executable, the required command is:

chmod +x /Users/Admin/Scelight/Scelight-os-x.command

Note the "+x" and note that you only issued the following commands:

chmod /Users/Admin/Scelight/Scelight-os-x.command
chmod + /Users/Admin/Scelight/Scelight-os-x.command



Thanks for an incredibly fast response!

So that worked (didn't use the +X cause thought that x needs to be replaced with the path to executable), but now I am stuck at a next step where the program just won't run because of some unsupported major version (see here). So, Java doesn't even start running still. Any ideas why this might be the case and how to fix that? :/

I have the latest Java installed currently, if that matters at all. :D

Scelight requires Java 7.0 or newer. If you get the "unsupported major version" error, that means you have Java 6.0 or earlier.

You have to get at least Java 7.0, but Java 8.0 is recommended.

You can test your Java version by running this command:

java -version


Another thing: on OS-X you may have multiple versions of Java installed, but only one can be default. Even if you have the latest Java, a version prior to 7.0 might be the default.


Thing is, I don't have JDK, so I cannot use the command line commands. Should I install it? I mean, without JDK the feature of having two versions of Java on one computer just doesn't make much sense tbh, so why would they implement it.. At least that's some sort of issue with Java which can't get fixed without JDK.

PS: as mentioned above: the only version I should have is the latest one, as I made sure to delete the previous Java I had before installing the new one. However, I might have some really old version, which should be deleted some other way or whatever, that I don't know of.. I've been experiencing problems with Jave for a while, tbh, and cannot truly understand why


Dakota, do you have any suggestions as to what I should try and do? I tend to see myself as relatively ok with computers, but this whole thing is beyond my understanding.

I have no experience with OS-X. So any advice I gave before and I could give now would be results I find by Googling. Only requirement is Java 7.0 or newer. Other OS-X users can be a lot more helpful than I can be.
https://repmastered.icza.net
MinKi
Profile Joined September 2010
Korea (South)151 Posts
May 12 2015 00:07 GMT
#477
does this work with LotV beta?
"I'm a starcraft jock. I'm not a nerd" - Artosis
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 12 2015 08:26 GMT
#478
On May 12 2015 09:07 MinKi wrote:
does this work with LotV beta?

I don't have beta access so LotV beta support is not yet added.
https://repmastered.icza.net
dchaudh
Profile Joined March 2015
58 Posts
May 16 2015 04:25 GMT
#479
Would you be able to share the exact methodology for calculating screens-per-minute (SPM)? Namely, what counts as a new screen?

If I had to guess, I'd think that any of the following would result in a new screen: (1) the use of any camera hotkey (for which a location has been defined, ofc), (2) any click on the minimap, (3) the double tap of a control group. Am I close?

Apologies if I'm asking something that's covered by documentation - I wasn't able to find it.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-05-16 06:42:35
May 16 2015 05:56 GMT
#480
On May 16 2015 13:25 dchaudh wrote:
Would you be able to share the exact methodology for calculating screens-per-minute (SPM)? Namely, what counts as a new screen?

If I had to guess, I'd think that any of the following would result in a new screen: (1) the use of any camera hotkey (for which a location has been defined, ofc), (2) any click on the minimap, (3) the double tap of a control group. Am I close?

Apologies if I'm asking something that's covered by documentation - I wasn't able to find it.

Then you were looking in the wrong place.

The documentation / description is inside Scelight itself: open a replay in the Replay Analyzer, select the SPM chart and move your cursor over the help icon next to the chart combo box. It displays what the current chart (and metric) is in details.

Here is the screenshot of the Help dialog that pops up:

[image loading]

Usually help icons provide informative and sufficient help. Be sure to check them out especially if something is not clear.
https://repmastered.icza.net
dchaudh
Profile Joined March 2015
58 Posts
May 16 2015 07:26 GMT
#481
Wow, I can't believe I didn't see the in-app documentation - it is quite extensive and thorough so thanks for that.

Just to confirm, if we move cameras by double tapping a control group (and assuming the camera moves a distance of 15 or more), then this would in fact register as a new screen, correct? (I think this would be functionally equivalent to centering a unit on screen by clicking it's portrait, which, as per the docs you posted, does count as a new screen. I'm pretty sure this is the case but it never hurts to double check

Thanks again!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-05-16 09:20:19
May 16 2015 09:19 GMT
#482
On May 16 2015 16:26 dchaudh wrote:
Wow, I can't believe I didn't see the in-app documentation - it is quite extensive and thorough so thanks for that.

Just to confirm, if we move cameras by double tapping a control group (and assuming the camera moves a distance of 15 or more), then this would in fact register as a new screen, correct? (I think this would be functionally equivalent to centering a unit on screen by clicking it's portrait, which, as per the docs you posted, does count as a new screen. I'm pretty sure this is the case but it never hurts to double check

Thanks again!

Yes, that is correct. The only thing what matters is delta >= 15. What comes after are just examples of typically what is and what is not included. The help dialog again:

[image loading]
https://repmastered.icza.net
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2015-05-28 09:07:09
May 28 2015 09:03 GMT
#483
In Sc2gears there was an option to show the build orders used by a selectet player. Have i missed this feature in scelight or did it get removed? Also i can not see win percentages of certain matchups anymore?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 28 2015 19:25 GMT
#484
On May 28 2015 18:03 zerge wrote:
In Sc2gears there was an option to show the build orders used by a selectet player. Have i missed this feature in scelight or did it get removed? Also i can not see win percentages of certain matchups anymore?

Builds orders are also available in Scelight. Open the replay in the Replay Analyzer and select the Build Orders tab where you will see the build orders of all players in a table where the time grows along the row number.

You can also visualize the build orders on the charts. Select the Commands chart, and select the Builds and optionally all other types you want to include on the chart (e.g. Trains, Upgrades etc.).

Win percentages along with a bunch of other statistics are available in the Multi-replay Analyzer. Select a Replay Folder on the Replay Folders page or select multiple replays in a Replay List page and press the Multi-Replay Analyze button. On the Global Stats tab you'll see the Player tab where you will see all the players found in the replays (you will be at the top). Double clicking on a player will open the detailed statistics of that player.

So double click on your player, and under the tab of your Player name, you'll see a Race tab. This shows summarized stats aggregated by the races you played including Win %. Under the Race tab you'll also see other tabs named by the game formats. Select the 1v1 which details statistics based on all 1v1 games, including win %, for example ZvP, ZvT, PvZ etc., and also summarized stats like Zv* (you played with Zerg vs any race), and stats like *vP (you with any race vs Protoss).
https://repmastered.icza.net
zerge
Profile Joined December 2012
Germany162 Posts
May 28 2015 21:06 GMT
#485
Hi, thanks for the replay. I found the race statistics where you described them and thats where i was looking for a build order tab as well. Sc2gears was able to recognize the first few buildings made and list the same builds from different replays together with a win percentage for each matchup.
dchaudh
Profile Joined March 2015
58 Posts
June 16 2015 22:57 GMT
#486
Hi there -

1) is it possible to distinguish between screen changes triggered by camera hotkeys vs. clicking on the minimap?

2) my second question is basically a broader version of #1: do we have enough info from the replays to be able to decompose total APM into mouse APM and keyboard APM?

If it's possible to do either (or both) of the above, any chance I could ask you to point me to where in the app I can find the relevant data?

(Note: my questions have more to do with data sufficiency; in other words, I'm not asking whether or not these features are included in the app as I understand that my questions are quite specific in nature! I poked around in the commands-list and I thought there might be additional data from the replay that might allow a quick division into mouse vs. keyboard actions.)

Thanks again for your help - I'm working on an SC2-related research project atm =P
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 17 2015 14:56 GMT
#487
On June 17 2015 07:57 dchaudh wrote:
Hi there -

1) is it possible to distinguish between screen changes triggered by camera hotkeys vs. clicking on the minimap?

2) my second question is basically a broader version of #1: do we have enough info from the replays to be able to decompose total APM into mouse APM and keyboard APM?

If it's possible to do either (or both) of the above, any chance I could ask you to point me to where in the app I can find the relevant data?

(Note: my questions have more to do with data sufficiency; in other words, I'm not asking whether or not these features are included in the app as I understand that my questions are quite specific in nature! I poked around in the commands-list and I thought there might be additional data from the replay that might allow a quick division into mouse vs. keyboard actions.)

Thanks again for your help - I'm working on an SC2-related research project atm =P

Unfortunately the info whether an action was triggered by the mouse or keyboard is not stored in the replay files.

So you can't distinguish between "keyboard" and "mouse" actions and therefore you can't calculate "keyboard" APM and "mouse" APM.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 17 2015 15:04 GMT
#488
On June 17 2015 23:56 Dakota_Fanning wrote:
Show nested quote +
On June 17 2015 07:57 dchaudh wrote:
Hi there -

1) is it possible to distinguish between screen changes triggered by camera hotkeys vs. clicking on the minimap?

2) my second question is basically a broader version of #1: do we have enough info from the replays to be able to decompose total APM into mouse APM and keyboard APM?

If it's possible to do either (or both) of the above, any chance I could ask you to point me to where in the app I can find the relevant data?

(Note: my questions have more to do with data sufficiency; in other words, I'm not asking whether or not these features are included in the app as I understand that my questions are quite specific in nature! I poked around in the commands-list and I thought there might be additional data from the replay that might allow a quick division into mouse vs. keyboard actions.)

Thanks again for your help - I'm working on an SC2-related research project atm =P

Unfortunately the info whether an action was triggered by the mouse or keyboard is not stored in the replay files.

So you can't distinguish between "keyboard" and "mouse" actions and therefore you can't calculate "keyboard" APM and "mouse" APM.


wouldnt that be possible with something like a keylogger that runs in the background? so if scelight is open, you play a game and after that the program tells you what you did with the keyboard and what with the mouse.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 17 2015 15:16 GMT
#489
On June 18 2015 00:04 graNite wrote:
Show nested quote +
On June 17 2015 23:56 Dakota_Fanning wrote:
On June 17 2015 07:57 dchaudh wrote:
Hi there -

1) is it possible to distinguish between screen changes triggered by camera hotkeys vs. clicking on the minimap?

2) my second question is basically a broader version of #1: do we have enough info from the replays to be able to decompose total APM into mouse APM and keyboard APM?

If it's possible to do either (or both) of the above, any chance I could ask you to point me to where in the app I can find the relevant data?

(Note: my questions have more to do with data sufficiency; in other words, I'm not asking whether or not these features are included in the app as I understand that my questions are quite specific in nature! I poked around in the commands-list and I thought there might be additional data from the replay that might allow a quick division into mouse vs. keyboard actions.)

Thanks again for your help - I'm working on an SC2-related research project atm =P

Unfortunately the info whether an action was triggered by the mouse or keyboard is not stored in the replay files.

So you can't distinguish between "keyboard" and "mouse" actions and therefore you can't calculate "keyboard" APM and "mouse" APM.


wouldnt that be possible with something like a keylogger that runs in the background? so if scelight is open, you play a game and after that the program tells you what you did with the keyboard and what with the mouse.

Yes, theoretically that would be sufficient and would be doable, but there would be still issues like synchronizing the logged events to the replay, handling other things such as game pause (whose duration is not recorded in the replay).

If the goal is to calculate / obtain "keyboard" and "mouse" APM, the separate logger application could do this on its own without the consult of the replay.
https://repmastered.icza.net
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 20 2015 06:52 GMT
#490
soooooo

will you try to put it in your programm?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
June 21 2015 21:01 GMT
#491
On May 12 2015 17:26 Dakota_Fanning wrote:
Show nested quote +
On May 12 2015 09:07 MinKi wrote:
does this work with LotV beta?

I don't have beta access so LotV beta support is not yet added.


How is that even possible?? I'm going to the official forums to complain about this
Clan: QQGC - wundertunge#1850
TL+ Member
bMn30
Profile Joined January 2011
United States113 Posts
June 25 2015 07:02 GMT
#492
I can't seem to get SCELight to work with LOTV. Am I doing something wrong or can we expect this to be updated for LOTV? Thx
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 25 2015 20:38 GMT
#493
On June 25 2015 16:02 bMn30 wrote:
I can't seem to get SCELight to work with LOTV. Am I doing something wrong or can we expect this to be updated for LOTV? Thx

Just look 1 post above yours. I don't have LotV beta access, and until I do, I can't add proper support for LotV.
https://repmastered.icza.net
rigginssc2
Profile Joined April 2015
18 Posts
June 29 2015 23:43 GMT
#494
I am puzzled b the two options for saving replays. One is to rename the replays but keep them in the same folder. Presumably this would keep them in the "Multiplayer" replay folder. The other is to create a "backup" of the replay in a different folder.

Why two options? If I move the replays to a different folder then I fail to see how I can view these replays from within SC2. It isn't like they give you a browser in there. So, it seems I would be left with a really nicely organized set of replays, that are only good for analyzing with scelight. Right? But, this is the default setup? Meaning, the tool comes setup to create a backup with a renamed file and to not rename the files the SC2 makes in the Multiplayer folder.

This seems backwards.

It also seems odd that you can specify the rename template in three different places. Why? I forget off hand where the third place is, and maybe that is because it was not clear what use it served, but the other two let yu specify the template for the "in place" rename and the "backup" rename.

Another question, there is an option for a vocal "backup saved" if you use the backup option. There is no such option if you use the rename in place option. Why? This seems overly complicated for no real benefit. Perhaps you are just mirroring the set of features that were in sc2gears?

Final question, do I need to manually star scelight every time i reboot my machine? Or is there an option somewhere to have it autostart it self (like the sc2replaystats autouploader used to do before I replaced it with this new tool).

Thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 01 2015 13:30 GMT
#495
On June 30 2015 08:43 rigginssc2 wrote:
I am puzzled b the two options for saving replays. One is to rename the replays but keep them in the same folder. Presumably this would keep them in the "Multiplayer" replay folder. The other is to create a "backup" of the replay in a different folder.

Why two options? If I move the replays to a different folder then I fail to see how I can view these replays from within SC2. It isn't like they give you a browser in there. So, it seems I would be left with a really nicely organized set of replays, that are only good for analyzing with scelight. Right? But, this is the default setup? Meaning, the tool comes setup to create a backup with a renamed file and to not rename the files the SC2 makes in the Multiplayer folder.

This seems backwards.

It also seems odd that you can specify the rename template in three different places. Why? I forget off hand where the third place is, and maybe that is because it was not clear what use it served, but the other two let yu specify the template for the "in place" rename and the "backup" rename.

Another question, there is an option for a vocal "backup saved" if you use the backup option. There is no such option if you use the rename in place option. Why? This seems overly complicated for no real benefit. Perhaps you are just mirroring the set of features that were in sc2gears?

Final question, do I need to manually star scelight every time i reboot my machine? Or is there an option somewhere to have it autostart it self (like the sc2replaystats autouploader used to do before I replaced it with this new tool).

Thanks!

Some people don't want to make a backup of their replays, they just want to keep them in the default folder where SC2 saves them.

Some people prefer to have a backup of their replays in a separate folder (which may even be on a separate drive) so that if Windows is reinstalled or other things, their replays are not lost forever. Also note that by default SC2 only keeps of your last 25 or so replays, and when a new is saved, the oldest is deleted automatically.

The Rename detected new replays in their original folder does what it says. Reason: you can see these replays from in-game, so the name you specify here is what you will see inside the game.

When replay backup is enabled, you may choose to use a different name in the backup folder. This will not be visible from the game, so a different name may be desirable. It can be longer, the backup folder may contain a lot more replays, so more information may be feasible in the name, also starting it with the date/time is feasible so it will be sorted automatically in chronological order in file browsers.

These are the 2 places to specify name templates. There is also a 3rd as you mentioned which is under Replay Folders / Replay List. But that is merely so that Scelight remembers the last renaming template (when you manually rename replays) and if you want to rename replays again, the name template you used last (or what is set here) is offered as a starting point.

Renaming a replay in its original folder cannot really fail. But backing up a replay might fail for several reasons: no permissions to create backup folder or write the backup file, disk full, disk of back-up folder unavailable etc. So it is reasonable to have an alert for backing up replays, and not one for renaming them.

Once you start it, you can minimize Scelight to a tray icon and it will keep running in the background. When you restart Windows, it will be obviously closed. You can put a link into your Startup folder, which will indeed start the Scelight launcher. You will need to manually click on the START button unless you registered in which case you can set it to automatically proceed after the update and integrity checks.
https://repmastered.icza.net
LiquidRadiation
Profile Joined November 2013
Afghanistan6 Posts
July 05 2015 02:24 GMT
#496
Oh man I just downloaded SCElight and I was pretty excited to use it until I realized LOTV replays don't work with it
I love afghanistan! My hometown!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
July 05 2015 05:05 GMT
#497
A request:
in multi-replay analysis, it'd be cool to scatter plot the games on a few different variables, such as apm, spm, SQ, game length, date, etc. Would also be nice if you can set some variables to point size and colour, so that you can, for example, plot apm against spm, point size by game length and colour by date. That functionality would open so many possibilities for understanding your game I think. Does my apm actually improve my SQ? Only for long games? Do my apm and spm correlate? Do they correlate more/less now than 2 years ago? Also calculating a quick little pearson correlation of the scatter could be nice. Maybe support filters as well, plotting only games from last year, only ZvP, etc. Anyway, I think some basic functionality like that could open up so much potential analysis for the users.

Love the tool, thanks!
Imalayan
Profile Joined March 2015
4 Posts
July 07 2015 15:18 GMT
#498
Hi there,
I added a new replayfolder (since the original can not be relocated :/) and set it to monitored.
But when it detects a new replay in the alternate folder, it will back it up, but doesn't use the template for renaming (which it does use for new replays in the original folder). Instead it renames it to "YY-MM-DD HH_MM_SS.SC2Replay" and uses the Date/Time from the moment the replay is backed up (which is even less useful than the time the replay was created^^).
Is there anyway to fix that?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-07-08 05:27:56
July 07 2015 20:27 GMT
#499
On July 08 2015 00:18 Imalayan wrote:
Hi there,
I added a new replayfolder (since the original can not be relocated :/) and set it to monitored.
But when it detects a new replay in the alternate folder, it will back it up, but doesn't use the template for renaming (which it does use for new replays in the original folder). Instead it renames it to "YY-MM-DD HH_MM_SS.SC2Replay" and uses the Date/Time from the moment the replay is backed up (which is even less useful than the time the replay was created^^).
Is there anyway to fix that?

Wich monitored Replay folder a new replay comes from should not matter.

The name format you describe is only used as a fall-back template and only applied if a new replay cannot be parsed (and therefore the values of the different symbols used in the name template cannot be acquired). Are you sure you're not talking about LotV replays? As LotV replays are not yet supported.

Please check if otherwise you can open those replays in the Replay analyzer.
https://repmastered.icza.net
Imalayan
Profile Joined March 2015
4 Posts
July 08 2015 13:04 GMT
#500
Are you sure you're not talking about LotV replays?

The folder contains both LOTV an HOTS (and probably also WoL) replays, but none of both get renamed correctly. I'd probably be able to filter all of the LOTV replays out (if that fixes it), but thats something I'd like to avoid.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-07-16 15:27:54
July 16 2015 14:47 GMT
#501
Some update: I preordered to get beta access, so it is sorted out now.

I will work on a Scelight update sometime in the near future, but next week I'm gonna be on a holiday, so no ETA yet.

It will be mostly just LotV adaptation, but since it's a new expansion, it's gonna be quite significant. I also plan to remove some of the restrictions bound to registration, but I can't tell specifics.
https://repmastered.icza.net
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
July 16 2015 15:49 GMT
#502
Thanks for the great program!
http://www.twitch.tv/pinokotsbeer
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
July 17 2015 22:39 GMT
#503
Looking forward to the update!
Too weird to live, too rare to die.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 19 2015 11:22 GMT
#504
Not a Scelight specific question but since SC2Gears database is going to be shut down soon, is there a way to grab all the replays easily or do I have to go through every single page and download it manually?

Thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 20 2015 07:32 GMT
#505
On August 19 2015 20:22 Chaggi wrote:
Not a Scelight specific question but since SC2Gears database is going to be shut down soon, is there a way to grab all the replays easily or do I have to go through every single page and download it manually?

Thanks!

You can use Sc2gears to download all your replays:

Tools -> Sc2gears Database downloader

Or you can change the page size to 100 and download replays in packs of 100 on the web interface.
https://repmastered.icza.net
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 21 2015 02:16 GMT
#506
On August 20 2015 16:32 Dakota_Fanning wrote:
Show nested quote +
On August 19 2015 20:22 Chaggi wrote:
Not a Scelight specific question but since SC2Gears database is going to be shut down soon, is there a way to grab all the replays easily or do I have to go through every single page and download it manually?

Thanks!

You can use Sc2gears to download all your replays:

Tools -> Sc2gears Database downloader

Or you can change the page size to 100 and download replays in packs of 100 on the web interface.


Thank you!
Lorch
Profile Joined June 2011
Germany3675 Posts
August 21 2015 03:13 GMT
#507
I know that this isn't void compatible yet, but the apm overlay doesn't work for me. I figured since it simply measures mouse and keyboard inputs it should work with lotv. Is it simply due to lotv or am I doing something wrong? Using windows 10 btw.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 24 2015 14:11 GMT
#508
On August 21 2015 12:13 Lorch wrote:
I know that this isn't void compatible yet, but the apm overlay doesn't work for me. I figured since it simply measures mouse and keyboard inputs it should work with lotv. Is it simply due to lotv or am I doing something wrong? Using windows 10 btw.

The APM overlay uses the data SC2 outputs to the Windows Registry. Scelight does not monitor keyboard and mouse events. The discrepancy may be due to LotV using real-time now.
https://repmastered.icza.net
Lorch
Profile Joined June 2011
Germany3675 Posts
August 25 2015 22:28 GMT
#509
On August 24 2015 23:11 Dakota_Fanning wrote:
Show nested quote +
On August 21 2015 12:13 Lorch wrote:
I know that this isn't void compatible yet, but the apm overlay doesn't work for me. I figured since it simply measures mouse and keyboard inputs it should work with lotv. Is it simply due to lotv or am I doing something wrong? Using windows 10 btw.

The APM overlay uses the data SC2 outputs to the Windows Registry. Scelight does not monitor keyboard and mouse events. The discrepancy may be due to LotV using real-time now.


Ah ok, didn't know that. Thanks for the update! Does that mean it measures APM the same way starcraft 2 does (doesn't count camera hotkeys and what else they fucked up when they changed it for the 50th time) or is it all actions per minute?
Also rather than showing me wrong apm it displays 0 no matter what I do, but I guess I'll just have to wait for the lotv version.
Also I've been using sc2gears ever since it came out and the same for scelight and I can't imagine playing without it (actually I can now given I only play lotv) and I'd like to thank you for all the amazing work you have been doing over the years!
Redfish
Profile Joined April 2010
United States142 Posts
September 02 2015 22:23 GMT
#510
Is there an MMR module available for this yet? Looking for one, but can't find one.
Rustedlotus
Profile Joined April 2012
12 Posts
September 06 2015 02:20 GMT
#511
Does Scelight work with Java 8? I'm having some issues running the program on my Mac. Mac computer is up today on java, os, etc, but the program gives: java.lan.unsupportedclassversionerror
as well as unsupported.major.minor version 51

I don't know what these mean, but i expect that something is wrong with my java, or i need a different version. Any help would be much appreciated.

Thanks
elegancy is balance
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 06 2015 07:09 GMT
#512
On September 03 2015 07:23 Redfish wrote:
Is there an MMR module available for this yet? Looking for one, but can't find one.

Has been asked many times. The MMR plugin is not developed or maintained by me. I'm not included in it in any way. Ask this in their thread.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 06 2015 07:12 GMT
#513
On September 06 2015 11:20 Rustedlotus wrote:
Does Scelight work with Java 8? I'm having some issues running the program on my Mac. Mac computer is up today on java, os, etc, but the program gives: java.lan.unsupportedclassversionerror
as well as unsupported.major.minor version 51

I don't know what these mean, but i expect that something is wrong with my java, or i need a different version. Any help would be much appreciated.

Thanks

Yes, Scelight works with Java 8 without any problems. I'm using it with Java 8 too. In fact, Java 8 is the recommended (Java 7 reached end of life many months ago which means Oracle will not even release public updates for Java 7, so everyone should remove/uninstall Java 7 as soon as possible).

The error you posted means you are trying to run it with Java 6. You have multiple versions of Java installed. You should remove all old versions of Java. Or at least make Java 8 the default Java. I'm not an OS-X pro, Google it or ask other OS-X users how to do it.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
September 09 2015 01:27 GMT
#514
Awesome job with the program man, any ETA for LotV support? Or Blizzard is changing the file format in btween the patches?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 09 2015 19:12 GMT
#515
On September 09 2015 10:27 Sinistro wrote:
Awesome job with the program man, any ETA for LotV support? Or Blizzard is changing the file format in btween the patches?

Blizzard does change replay format with patches, but that is not a problem. The problem is that Scelight builds on a certain feature which is available through the map editor. This feature (balance data export) is only available for HotS, and not yet for LotV.

Until Blizzard makes this feature available for LotV, there will be no Scelight update. So basically Blizzard is blocking the LotV-compatible Scelight release.

And chances are Blizzard will only publish this feature when LotV itself is released...
https://repmastered.icza.net
manicshock
Profile Joined November 2010
Canada741 Posts
September 09 2015 19:42 GMT
#516
So I'm having a problem, every time I attempt to run Scelight on windows, it just doesn't open. The screen flashes and does nothing. I currently have Java 8 installed, I'm not too sure what I'm doing wrong. It's extracted, I've tried running it with admin. (right click and the other launcher) and nothing.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 09 2015 21:13 GMT
#517
On September 10 2015 04:42 manicshock wrote:
So I'm having a problem, every time I attempt to run Scelight on windows, it just doesn't open. The screen flashes and does nothing. I currently have Java 8 installed, I'm not too sure what I'm doing wrong. It's extracted, I've tried running it with admin. (right click and the other launcher) and nothing.

Are you sure it is not currently running? Please check the notification area of your task bar.

Also please check the log files. By default they are located at:

USER_HOME_FOLDER\.Scelight\workspace\logs\
https://repmastered.icza.net
manicshock
Profile Joined November 2010
Canada741 Posts
Last Edited: 2015-09-10 01:39:33
September 10 2015 01:37 GMT
#518
I was able to find the log file, but it's not very helpful. Apparently I was able to use it 2 years ago, tbh I only vaguely recall it. I used sc2gears for the most part. The log is from 2013.
+ Show Spoiler +
131224 154254.101 W Could not read Scelight Launcher settings, the default settings will be used: C:\Users\David\.Scelight\workspace\launcher-settings.xml
131224 154254.102 D Reason:
javax.xml.bind.DataBindingException: javax.xml.bind.UnmarshalException
- with linked exception:
[java.io.FileNotFoundException: C:\Users\David\.Scelight\workspace\launcher-settings.xml (The system cannot find the file specified)]
at javax.xml.bind.JAXB.unmarshal(Unknown Source)
at hu.sllauncher.service.env.LEnv.<clinit>(LEnv.java:403)
at hu.sllauncher.ScelightLauncher.setUserAgent(ScelightLauncher.java:102)
at hu.sllauncher.ScelightLauncher.main(ScelightLauncher.java:74)
Caused by: javax.xml.bind.UnmarshalException
- with linked exception:
[java.io.FileNotFoundException: C:\Users\David\.Scelight\workspace\launcher-settings.xml (The system cannot find the file specified)]
at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal0(Unknown Source)
at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(Unknown Source)
at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(Unknown Source)
... 4 more
Caused by: java.io.FileNotFoundException: C:\Users\David\.Scelight\workspace\launcher-settings.xml (The system cannot find the file specified)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at sun.net.www.protocol.file.FileURLConnection.connect(Unknown Source)
at sun.net.www.protocol.file.FileURLConnection.getInputStream(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
... 7 more
131224 154254.246 D No registration file found.
131224 154255.796 I Checking for updates...
131224 154257.129 D Validating Scelight Launcher...
131224 154257.203 D Scelight Launcher validation OK.
131224 154257.209 I Updating SC2 Textures...
131224 154257.213 D Downloading archive from main source...
131224 154257.213 D Connecting...
131224 154257.501 D Downloading...
131224 154259.110 D Download complete.
131224 154259.113 D Checking SHA-256 checksum of the archive...
131224 154259.133 D SHA-256 checksum OK.
131224 154259.133 D Extracting archive...
131224 154259.217 D Extracting done.
131224 154259.217 D Implanting files...
131224 154259.222 D Implantation complete.
131224 154259.222 D Cleaning up...
131224 154259.226 D Cleanup complete.
131224 154259.226 I SC2 Textures has been updated.
131224 154259.230 I Updating SC2 Balance Data...
131224 154259.231 D Downloading archive from main source...
131224 154259.231 D Connecting...
131224 154259.375 D Downloading...
131224 154259.978 D Download complete.
131224 154259.981 D Checking SHA-256 checksum of the archive...
131224 154259.989 D SHA-256 checksum OK.
131224 154259.990 D Extracting archive...
131224 154300.009 D Extracting done.
131224 154300.009 D Implanting files...
131224 154300.016 D Implantation complete.
131224 154300.016 D Cleaning up...
131224 154300.019 D Cleanup complete.
131224 154300.019 I SC2 Balance Data has been updated.
131224 154300.023 I Updating Scelight Libs...
131224 154300.025 D Downloading archive from main source...
131224 154300.025 D Connecting...
131224 154300.207 D Downloading...
131224 154300.893 D Download complete.
131224 154300.899 D Checking SHA-256 checksum of the archive...
131224 154300.909 D SHA-256 checksum OK.
131224 154300.909 D Extracting archive...
131224 154301.046 D Extracting done.
131224 154301.046 D Implanting files...
131224 154301.072 D Implantation complete.
131224 154301.072 D Cleaning up...
131224 154301.082 D Cleanup complete.
131224 154301.082 I Scelight Libs has been updated.
131224 154301.085 I Updating Scelight...
131224 154301.089 D Downloading archive from main source...
131224 154301.089 D Connecting...
131224 154301.278 D Downloading...
131224 154301.830 D Download complete.
131224 154301.833 D Checking SHA-256 checksum of the archive...
131224 154301.853 D SHA-256 checksum OK.
131224 154301.853 D Extracting archive...
131224 154301.899 D Extracting done.
131224 154301.899 D Implanting files...
131224 154301.903 D Implantation complete.
131224 154301.903 D Cleaning up...
131224 154301.907 D Cleanup complete.
131224 154301.907 I Scelight has been updated.
131224 154302.301 I Scelight is up to date.
131224 154302.341 D Not registered, delaying start by 15 sec...
131224 155356.943 W Could not read Scelight settings, the default settings will be used: C:\Users\David\.Scelight\workspace\app-settings.xml
131224 155356.943 D Reason:
javax.xml.bind.DataBindingException: javax.xml.bind.UnmarshalException
- with linked exception:
[java.io.FileNotFoundException: C:\Users\David\.Scelight\workspace\app-settings.xml (The system cannot find the file specified)]
at javax.xml.bind.JAXB.unmarshal(Unknown Source)
at hu.scelight.service.env.Env.<clinit>(Env.java:160)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at hu.scelight.Scelight.<init>(Scelight.java:64)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at hu.sllauncher.ScelightLauncher.start(ScelightLauncher.java:278)
at hu.sllauncher.ScelightLauncher.access$000(ScelightLauncher.java:54)
at hu.sllauncher.ScelightLauncher$2.run(ScelightLauncher.java:199)
at hu.sllauncher.ScelightLauncher.proceed(ScelightLauncher.java:245)
at hu.sllauncher.gui.LauncherFrame$6.actionPerformed(LauncherFrame.java:220)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.xml.bind.UnmarshalException
- with linked exception:
[java.io.FileNotFoundException: C:\Users\David\.Scelight\workspace\app-settings.xml (The system cannot find the file specified)]
at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal0(Unknown Source)
at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(Unknown Source)
at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(Unknown Source)
... 50 more
Caused by: java.io.FileNotFoundException: C:\Users\David\.Scelight\workspace\app-settings.xml (The system cannot find the file specified)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at sun.net.www.protocol.file.FileURLConnection.connect(Unknown Source)
at sun.net.www.protocol.file.FileURLConnection.getInputStream(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
... 53 more
131224 155401.871 D Application started.
131224 155401.947 I Checking for updates (SCHEDULED)...
131224 165357.262 I Checking for updates (SCHEDULED)...
131224 173704.178 D SC2 Game started.
131224 174836.796 D SC2 Game ended.
131224 174839.753 D Failed to parse replay: C:\Users\David\Documents\StarCraft II\Accounts\51410015\1-S2-1-1301005\Replays\Multiplayer\FOREST EXTREME SURVIVAL!! (6).SC2Replay
java.lang.ArrayIndexOutOfBoundsException: 5
at hu.scelight.sc2.rep.repproc.RepProcessor.preprocessTrackerEvents(RepProcessor.java:596)
at hu.scelight.sc2.rep.repproc.RepProcessor.<init>(RepProcessor.java:258)
at hu.scelight.sc2.rep.factory.RepFactory.getRepProc(RepFactory.java:179)
at hu.scelight.template.TemplateEngine.apply(TemplateEngine.java:309)
at hu.scelight.service.watcher.NewReplayHandlerJob.backupReplay(NewReplayHandlerJob.java:166)
at hu.scelight.service.watcher.NewReplayHandlerJob.jobRun(NewReplayHandlerJob.java:78)
at hu.sllauncher.service.job.Job.customRun(Job.java:79)
at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:190)
131224 174839.774 I New replay saved: C:\Users\David\Scelight Replay Backup\13-12-24 17_48_39.SC2Replay

I wasn't able to find any active processes or services indicating it running, it wasn't on my taskbar or the arrow either.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 10 2015 07:28 GMT
#519
On September 10 2015 10:37 manicshock wrote:
I was able to find the log file, but it's not very helpful. Apparently I was able to use it 2 years ago, tbh I only vaguely recall it. I used sc2gears for the most part. The log is from 2013.
+ Show Spoiler +
131224 154254.101 W Could not read Scelight Launcher settings, the default settings will be used: C:\Users\David\.Scelight\workspace\launcher-settings.xml
REST CUT...

I wasn't able to find any active processes or services indicating it running, it wasn't on my taskbar or the arrow either

If this is the only log file you have in your logs folder, that means Scelight is not even started.

Start a command line (cmd.exe), and type "java" to see if the Java command works. Also type "java -version" to check which version is started if it works.

And try to run "Scelight-win.cmd" from a command line to see why it fails to start.
https://repmastered.icza.net
manicshock
Profile Joined November 2010
Canada741 Posts
Last Edited: 2015-09-10 18:58:25
September 10 2015 18:57 GMT
#520
The error I read is: Error occured during initialization of VM. Could not reserve enough space for 1048576kb object heap. It's not in program files or anything just in C:\ and it has read/write permission so I'm not sure why it's not working. I ran cmd in admin, and it didn't work there either. Java works fine, I just updated it yesterday figuring it was the issue. It's 8.60
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 10 2015 22:20 GMT
#521
On September 11 2015 03:57 manicshock wrote:
The error I read is: Error occured during initialization of VM. Could not reserve enough space for 1048576kb object heap. It's not in program files or anything just in C:\ and it has read/write permission so I'm not sure why it's not working. I ran cmd in admin, and it didn't work there either. Java works fine, I just updated it yesterday figuring it was the issue. It's 8.60

That number is a memory value, not disk space. You do not have a contiguous 1 GB space in memory.

Open "Scelight-win.cmd" with Notepad and find "-Xmx1024m" and try to decrease it, e.g. "-Xmx512m". But note that this will only allow Scelight to use up to 512 MB memory (if needed). Save the cmd and start Scelight with it.
https://repmastered.icza.net
manicshock
Profile Joined November 2010
Canada741 Posts
Last Edited: 2015-09-11 01:34:03
September 11 2015 00:49 GMT
#522
Okay it's functioning. But even after a fresh restart (of comp), I have over 10gb of memory free, and it still has the same error. It has an error where it recognizes the change in the cmd file, and every time it restarts it breaks it again basically. It doesn't download the modules either. I found a hotfix for Vista, but not 7 for memory issues in VMs, but the hotfix didn't work and presumably was put in.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-09-11 06:03:49
September 11 2015 05:28 GMT
#523
On September 11 2015 09:49 manicshock wrote:
Okay it's functioning. But even after a fresh restart (of comp), I have over 10gb of memory free, and it still has the same error. It has an error where it recognizes the change in the cmd file, and every time it restarts it breaks it again basically. It doesn't download the modules either. I found a hotfix for Vista, but not 7 for memory issues in VMs, but the hotfix didn't work and presumably was put in.

Oops, sorry, I forgot that you can't modify the files that are part of Scelight (if you still do, Scelight will "repair" them automatically).

But not a problem, simply make a copy of "Scelight-win.cmd" (e.g."mystart.cmd"), edit the copy and start with that.
https://repmastered.icza.net
manicshock
Profile Joined November 2010
Canada741 Posts
September 13 2015 01:50 GMT
#524
It works now. Thanks.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 13 2015 05:26 GMT
#525
On September 13 2015 10:50 manicshock wrote:
It works now. Thanks.

One more thing pops into my mind. The reason why the default memory setup doesn't work for you may be that you are using the 32-bit version of Java. If it is so, you should uninstall it and install the 64-bit version.
https://repmastered.icza.net
leopardb
Profile Joined August 2012
Germany92 Posts
September 17 2015 17:52 GMT
#526
Hi, i just started using Scelight under linux, works well until now, just one question : when checking the profile of one player, scelight opens a browser : how did you code it ? my default browser is google-chrome and scelight always opens iceweasel (firefox). Which command do you use to open a URL ? there are several shell commands (sensible-browser,x-www-browser, xdg-open) that all open the URL with google-chrome.

Thank you
don't worry, be happy
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-09-19 08:24:19
September 19 2015 07:23 GMT
#527
On September 18 2015 02:52 leopardb wrote:
Hi, i just started using Scelight under linux, works well until now, just one question : when checking the profile of one player, scelight opens a browser : how did you code it ? my default browser is google-chrome and scelight always opens iceweasel (firefox). Which command do you use to open a URL ? there are several shell commands (sensible-browser,x-www-browser, xdg-open) that all open the URL with google-chrome.

Thank you

Java has support for opening a URL in the default browser (Desktop support). Scelight first tries to do this. This will most likely succeed.

If the above method does not succeed, on non-windows systems the following commands / browsers will be checked in order, and the first existing one will be used:

firefox, google-chrome, opera, konqueror, epiphany, mozilla, netscape


So either the first method sees Firefox is your default browser, or (most likely) the first method fails for you and then proceeding to the 2nd method Firefox is tried first, succeeds and therefore it is used.
https://repmastered.icza.net
leopardb
Profile Joined August 2012
Germany92 Posts
September 19 2015 14:11 GMT
#528
Ok thanks. I wrote a small bit of java code to open a url and it actually opened it with firefox although my default browser is set everywhere to google-chrome. If anybody experiences the same kind of problem, the solution was in the
~/.local/share/applications/mimeapps.list
file.

You have to remove any instance of iceweasel/firefox there, because java watches this file instead of asking the desktop for the default browser...
don't worry, be happy
Saggymidgetbooty6969
Profile Joined September 2015
112 Posts
Last Edited: 2015-10-03 08:01:33
October 03 2015 08:01 GMT
#529
is Lotv beta not supported? "could not parse replay"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-10-03 13:53:02
October 03 2015 13:45 GMT
#530
On October 03 2015 17:01 Saggymidgetbooty6969 wrote:
is Lotv beta not supported? "could not parse replay"

As previously stated, Scelight does not support LotV at the moment.

And as previously stated, a feature from SC2 (or rather from the map editor) is required to complete LotV support which now looks almost certain that it won't be released during the beta period, only when LotV comes out.

And the situation is even worse: Blizzard is about to completely / drastically change the replay format, to an extent that all previous replays will not be supported in SC2 anymore, only replays that will be saved after Patch 3.0.

For more details on this, see the official Blizzard thread: Upcoming Replay Changes.

Now given that no technical details were released of what / how will be changed, and it is uncertain if we get any official support for parsing the new replay format, it is completely uncertain when and if a LotV compatible Scelight will be released.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 03 2015 14:24 GMT
#531
They did something similar with the release of HotS though didn't they? Or maybe it was some patch, where they added a lot of new replay functionality that changed the structure of replays? Let's hope it's something that can be worked around again.. If not they better add some of the Scelight features into the game UI..
Too weird to live, too rare to die.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-10-03 16:28:08
October 03 2015 14:45 GMT
#532
On October 03 2015 23:24 Firkraag8 wrote:
They did something similar with the release of HotS though didn't they? Or maybe it was some patch, where they added a lot of new replay functionality that changed the structure of replays? Let's hope it's something that can be worked around again.. If not they better add some of the Scelight features into the game UI..

No, this case is different. You were able to load and watch replays saved prior to HotS. When HotS came out, they just added some (or a bunch of) new info to the replays.

It may very well be that they will also drop the MPQ format (the file structure and compression format of replays, created 20 years ago and used ever since like in almost all of Blizzard's games) and switch to their new CASC (Content Addressable Storage Container) format which will most likely replace MPQs in all of Blizzard's games. CASC brings many features built into itself like file corruption handling, faster access/processing speed, improved, easier patching, client hotfixing, better support for streaming, easy expandability and more.

You can read more info on their new CASC format in their official blog post:
Warlords of Draenor™ Alpha Testing Begins / Introducing Our New File Format: CASC
https://repmastered.icza.net
blackxored
Profile Joined August 2014
25 Posts
October 08 2015 17:50 GMT
#533
Well, the patch 3.0 release just happened and among everything it broke, this is at the top of my list :'(
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-18 01:04:32
October 10 2015 15:23 GMT
#534
Released Scelight 6.0 with Patch 3.0 and LotV support.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.

As of StarCraft II Patch 3.0, Sc2gears can no longer parse replays. No further updates will be released for Sc2gears, only Scelight will be maintained.

An admin who reads this: please update the thread title to:

Scelight 6.0: Patch 3.0 + LotV support

Thanks.
https://repmastered.icza.net
dchaudh
Profile Joined March 2015
58 Posts
October 11 2015 06:54 GMT
#535
Thank you very much for updating the SCELight software - it is much appreciated!

One question re: LOTV replays. Are there any special steps that need to be taken in order to open LotV replays? When I attempt to do so via File --> Open Replay, I receive the following error:

[image loading]

Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-10-11 07:06:08
October 11 2015 07:05 GMT
#536
On October 11 2015 15:54 dchaudh wrote:
Thank you very much for updating the SCELight software - it is much appreciated!

One question re: LOTV replays. Are there any special steps that need to be taken in order to open LotV replays? When I attempt to do so via File --> Open Replay, I receive the following error:

Nothing special is required. Please click on the "View logs..." link and tell me what's in the logs.
https://repmastered.icza.net
dchaudh
Profile Joined March 2015
58 Posts
October 11 2015 16:01 GMT
#537
On October 11 2015 16:05 Dakota_Fanning wrote:
Show nested quote +
On October 11 2015 15:54 dchaudh wrote:
Thank you very much for updating the SCELight software - it is much appreciated!

One question re: LOTV replays. Are there any special steps that need to be taken in order to open LotV replays? When I attempt to do so via File --> Open Replay, I receive the following error:

Nothing special is required. Please click on the "View logs..." link and tell me what's in the logs.


Here are the logs:

[image loading]

Thanks again!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 12 2015 04:25 GMT
#538
On October 12 2015 01:01 dchaudh wrote:
Show nested quote +
On October 11 2015 16:05 Dakota_Fanning wrote:
On October 11 2015 15:54 dchaudh wrote:
Thank you very much for updating the SCELight software - it is much appreciated!

One question re: LOTV replays. Are there any special steps that need to be taken in order to open LotV replays? When I attempt to do so via File --> Open Replay, I receive the following error:

Nothing special is required. Please click on the "View logs..." link and tell me what's in the logs.


Here are the logs:
Thanks again!

Thanks, but the details of the error are not displayed on the screenshot you sent. There is a "Show Details" check box, please enable that. Also please set the "Filter level" to "DEBUG".

Or you may send the replay to me and I can try it myself... (you can find my email here: Help -> About Scelight)
https://repmastered.icza.net
dchaudh
Profile Joined March 2015
58 Posts
Last Edited: 2015-10-12 06:18:58
October 12 2015 06:18 GMT
#539
On October 12 2015 13:25 Dakota_Fanning wrote:
Show nested quote +
On October 12 2015 01:01 dchaudh wrote:
On October 11 2015 16:05 Dakota_Fanning wrote:
On October 11 2015 15:54 dchaudh wrote:
Thank you very much for updating the SCELight software - it is much appreciated!

One question re: LOTV replays. Are there any special steps that need to be taken in order to open LotV replays? When I attempt to do so via File --> Open Replay, I receive the following error:

Nothing special is required. Please click on the "View logs..." link and tell me what's in the logs.


Here are the logs:
Thanks again!

Thanks, but the details of the error are not displayed on the screenshot you sent. There is a "Show Details" check box, please enable that. Also please set the "Filter level" to "DEBUG".

Or you may send the replay to me and I can try it myself... (you can find my email here: Help -> About Scelight)


I just sent you an email w/ a few LotV replays a .txt version of a view log. After setting the "Filter level" to "DEBUG" and enabling "Show Details", the resulting view log was far too long to post via screenshots.

Alternatively, if you'd prefer, I've uploaded the files to my dropbox account and they can be accessed here: https://www.dropbox.com/sh/v8hqed0zpifdizi/AAA8W8hF4dTO3o8fIPWEfzKYa?dl=0

Thanks again!
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
October 12 2015 06:43 GMT
#540
Amazing thank you!!!!!
AKA: TelecoM[WHITE] Protoss fighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 12 2015 20:29 GMT
#541
On October 12 2015 15:18 dchaudh wrote:
Show nested quote +
On October 12 2015 13:25 Dakota_Fanning wrote:
On October 12 2015 01:01 dchaudh wrote:
On October 11 2015 16:05 Dakota_Fanning wrote:
On October 11 2015 15:54 dchaudh wrote:
Thank you very much for updating the SCELight software - it is much appreciated!

One question re: LOTV replays. Are there any special steps that need to be taken in order to open LotV replays? When I attempt to do so via File --> Open Replay, I receive the following error:

Nothing special is required. Please click on the "View logs..." link and tell me what's in the logs.


Here are the logs:
Thanks again!

Thanks, but the details of the error are not displayed on the screenshot you sent. There is a "Show Details" check box, please enable that. Also please set the "Filter level" to "DEBUG".

Or you may send the replay to me and I can try it myself... (you can find my email here: Help -> About Scelight)


I just sent you an email w/ a few LotV replays a .txt version of a view log. After setting the "Filter level" to "DEBUG" and enabling "Show Details", the resulting view log was far too long to post via screenshots.

Alternatively, if you'd prefer, I've uploaded the files to my dropbox account and they can be accessed here: https://www.dropbox.com/sh/v8hqed0zpifdizi/AAA8W8hF4dTO3o8fIPWEfzKYa?dl=0

Thanks again!

These are the earliest of beta replays, and Blizzard hasn't released any protocol files to parse these. That's why Scelight can't parse these. But if you try to parse newer beta repays, they will be opened.

Note that LotV support is preliminary, it will only be fully supported once Blizzard releases LotV.
https://repmastered.icza.net
breadfan
Profile Joined February 2011
Poland5 Posts
October 17 2015 15:05 GMT
#542
Hm, live APM overlay does not work for me. It shows up when I hit it in SL menu, but when I get into SC2 it does not overlay. It is there, but hidden below sc2 window. It does not show up when I play game, but after a game (when I alt-tab) I can see it updated value.

Any suggestions what am I doing wrong?

Thanks
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 17 2015 18:25 GMT
#543
On October 18 2015 00:05 breadfan wrote:
Hm, live APM overlay does not work for me. It shows up when I hit it in SL menu, but when I get into SC2 it does not overlay. It is there, but hidden below sc2 window. It does not show up when I play game, but after a game (when I alt-tab) I can see it updated value.

Any suggestions what am I doing wrong?

Thanks

The overlay cards (like the Live APM Overlay and the Last Game Info Overlay) only work if you play in "Windowed" or "Windowed (Fullscreen)" mode. They do not work in exclusive "Fullscreen" mode.

So most likely you were playing in Fullscreen mode. Switch to "Windowed (Fullscreen)" mode which is also full screen, and you will see the overlay cards there.
https://repmastered.icza.net
breadfan
Profile Joined February 2011
Poland5 Posts
October 17 2015 19:10 GMT
#544
Ha! Works great! Thanks!
Latias4Ever
Profile Joined November 2013
Portugal11 Posts
October 26 2015 21:44 GMT
#545
I tried to open a replay from the latest version of the LotV beta, but Scelight isn't able to parse it. The logs simply show "Unsupported Replay Version", as seen in this screenshot: prntscr.com

I have set the Beta's directory as the Install directory, but I doubt that's the cause of the error.
Latias4Ever!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-10-27 00:19:43
October 27 2015 00:19 GMT
#546
On October 27 2015 06:44 Latias4Ever wrote:
I tried to open a replay from the latest version of the LotV beta, but Scelight isn't able to parse it. The logs simply show "Unsupported Replay Version", as seen in this screenshot: prntscr.com

I have set the Beta's directory as the Install directory, but I doubt that's the cause of the error.

This is simply because Blizzard changed the beta replay format recently but they did not release a protocol file to parse the new format. Scelight builds on the open source s2protocol which is the official reference replay parser implementation and is maintained by Blizzard.
https://repmastered.icza.net
Latias4Ever
Profile Joined November 2013
Portugal11 Posts
October 27 2015 12:40 GMT
#547
On October 27 2015 09:19 Dakota_Fanning wrote:
This is simply because Blizzard changed the beta replay format recently but they did not release a protocol file to parse the new format. Scelight builds on the open source s2protocol which is the official reference replay parser implementation and is maintained by Blizzard.


Is Scelight going to be able to parse that new format? There are some replays that I'd love to keep even after beta ends.

I also have another question, will Scelight ever stop being able to parse replays from pre-3.0? I currently use it to force my outdated installation of SC2 to run replays from before 2.1.6 (since 2.1.6 and beyond doesn't load a previous version, so it tries to make me login), and I'm hoping that it maintains support even if their replay format isn't supported by Blizzard any more.
Latias4Ever!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
October 27 2015 12:55 GMT
#548
Sc2gears and Scelight has always supported old replays afaik, adding support for new ones doesn't remove the support for old ones. But I'm sure Dakota could tell you for sure.
Too weird to live, too rare to die.
Latias4Ever
Profile Joined November 2013
Portugal11 Posts
October 27 2015 20:42 GMT
#549
Yes, I don't doubt that support will remain, since it's pointless deleting something that is probably still used by a bunch of people (which begs the question on why Blizzard got rid of the backwards compatibility in the first place), but it's best to make sure.
Latias4Ever!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 27 2015 20:57 GMT
#550
On October 27 2015 21:40 Latias4Ever wrote:
Show nested quote +
On October 27 2015 09:19 Dakota_Fanning wrote:
This is simply because Blizzard changed the beta replay format recently but they did not release a protocol file to parse the new format. Scelight builds on the open source s2protocol which is the official reference replay parser implementation and is maintained by Blizzard.


Is Scelight going to be able to parse that new format? There are some replays that I'd love to keep even after beta ends.

I also have another question, will Scelight ever stop being able to parse replays from pre-3.0? I currently use it to force my outdated installation of SC2 to run replays from before 2.1.6 (since 2.1.6 and beyond doesn't load a previous version, so it tries to make me login), and I'm hoping that it maintains support even if their replay format isn't supported by Blizzard any more.

Scelight will only be able to parse that new beta replay format if Blizzard decides to release a protocol file for that (which makes literally 0 effort from their side, protocol files are generated by an application which they only have to run and publish the results - a good question is why isn't this part of their release process, this could be automated so they wouldn't even have to pay any attention to it anymore).

No, support for pre-3.0 replays in Scelight will not be removed. It's already written / done, I have no reason to remove that support.

https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 27 2015 21:00 GMT
#551
Can anyone send me a few 3.0.3 replays so I can add / test support for that? Patch didn't hit EU yet.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 28 2015 08:24 GMT
#552
Released Scelight 6.0.1 which adds support for 3.0.3 replays.

(Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
UncleVinny
Profile Joined April 2011
United States35 Posts
November 09 2015 01:07 GMT
#553
I have a shortcut on my desktop to Scelight-win.cmd, and I launch Scelight by running it. This pops open a CMD window, and Scelight opens just fine. I can start it, and Scelight minimizes, and all is well. But if I close the CMD window, Scelight shuts down. In the past, the CMD window just popped open for a second. Is there a change I need to make?
<3 Sheth
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 09 2015 04:26 GMT
#554
On November 09 2015 10:07 UncleVinny wrote:
I have a shortcut on my desktop to Scelight-win.cmd, and I launch Scelight by running it. This pops open a CMD window, and Scelight opens just fine. I can start it, and Scelight minimizes, and all is well. But if I close the CMD window, Scelight shuts down. In the past, the CMD window just popped open for a second. Is there a change I need to make?

Create a shortcut to and use Scelight.exe.
Scelight-win.cmd intentionally opens and leaves open a command line window.
https://repmastered.icza.net
UncleVinny
Profile Joined April 2011
United States35 Posts
November 09 2015 05:06 GMT
#555
On November 09 2015 13:26 Dakota_Fanning wrote:

Create a shortcut to and use Scelight.exe.
Scelight-win.cmd intentionally opens and leaves open a command line window.


Thanks a bundle!
<3 Sheth
GHUW
Profile Joined November 2015
2 Posts
November 10 2015 07:48 GMT
#556
Hi, can Scelight parse a replay file into readable text format which contains players actions list like SC2gears? Now, it's difficult to do it since SC2gears doesn't support Patch 3.0 replays. Thanks.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 10 2015 08:31 GMT
#557
On November 10 2015 16:48 GHUW wrote:
Hi, can Scelight parse a replay file into readable text format which contains players actions list like SC2gears? Now, it's difficult to do it since SC2gears doesn't support Patch 3.0 replays. Thanks.

Now that LotV kicked-off, Scelight can't parse the new replays as the format changed. Once Blizzard releases a new protocol file I will update Scelight.

To export the list of actions/commands: open a replay in the Replay Analyzer, and under the charts you can see the list of commands. You can select what type of commands you want to see, and you can even filter them by any text. Select the commands you want to export (use CTRL+A to select all) and press CTRL+C to copy selected lines to clipboard. You can paste them into any other apps, pasting them into Excel for example will also preserve column formatting. You can also export (copy/paste) contents from any other tables in Scelight.
https://repmastered.icza.net
GHUW
Profile Joined November 2015
2 Posts
November 10 2015 08:43 GMT
#558
On November 10 2015 17:31 Dakota_Fanning wrote:
Now that LotV kicked-off, Scelight can't parse the new replays as the format changed. Once Blizzard releases a new protocol file I will update Scelight.

To export the list of actions/commands: open a replay in the Replay Analyzer, and under the charts you can see the list of commands. You can select what type of commands you want to see, and you can even filter them by any text. Select the commands you want to export (use CTRL+A to select all) and press CTRL+C to copy selected lines to clipboard. You can paste them into any other apps, pasting them into Excel for example will also preserve column formatting. You can also export (copy/paste) contents from any other tables in Scelight.


Thanks a lot!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 11 2015 23:06 GMT
#559
Released Scelight 6.0.2 which adds official Legacy of the Void and 3.0.4 replay support.

(Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
November 12 2015 00:07 GMT
#560
woohoo
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
November 12 2015 01:32 GMT
#561
Haven't played sc2 in years but am now DL'ing LotV. Dakota_Fanning still a hero I see.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
Last Edited: 2015-11-12 01:57:33
November 12 2015 01:56 GMT
#562
I recently updated from SC2Gears to Scelight in preparation from LoTV.

Scelight is looking amazing (I love the replay folder UI and Spending Quotients) but I did notice one thing. The APMs calculated are way lower than in sc2gears. Me and my opponents average about half the reported APM in Scelight than I was getting in SC2Gears. I know i'm not THAT rusty.

I know that LoTV changed the in-game time to match with real-time, but if anything that should increase APM, not decrease it right? (Since now APM is AP/60s not AP/48s or whatever). Plus I was under the impression that SC2Gears measured real-time APM anyways.

Is there a bug in these calculations or did you/blizzard start filtering a bunch of actions out?
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-12 10:18:19
November 12 2015 01:57 GMT
#563
On November 12 2015 10:56 Kashll wrote:
I recently updated from SC2Gears to Scelight in preparation from LoTV.

Scelight is looking amazing (I love the replay folder UI and Spending Quotients) but I did notice one thing. The APMS calculated are way lower than in sc2gears. Me and my opponents average about half the reported APM in Scelight than I was getting in SC2Gears. I know i'm not THAT rusty.

I know that LoTV changed the in-game time to match with real-time, but if anything that should increase APM, not decrease it right? (Since now APM is AP/60s not AP/48s or whatever). Plus I was under the impression that SC2Gears measured real-time APM anyways.

Is there a bug in these calculations or did you start filtering a bunch of actions out?

Most likely this is related to the time-change. Game length is also displayed incorrectly. Will look into it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 12 2015 10:16 GMT
#564
On November 12 2015 10:56 Kashll wrote:
I recently updated from SC2Gears to Scelight in preparation from LoTV.

Scelight is looking amazing (I love the replay folder UI and Spending Quotients) but I did notice one thing. The APMs calculated are way lower than in sc2gears. Me and my opponents average about half the reported APM in Scelight than I was getting in SC2Gears. I know i'm not THAT rusty.

I know that LoTV changed the in-game time to match with real-time, but if anything that should increase APM, not decrease it right? (Since now APM is AP/60s not AP/48s or whatever). Plus I was under the impression that SC2Gears measured real-time APM anyways.

Is there a bug in these calculations or did you/blizzard start filtering a bunch of actions out?

Released Scelight 6.0.3 which fixes this issue.

(Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Haighstrom
Profile Joined March 2011
United Kingdom196 Posts
November 13 2015 02:05 GMT
#565
I seem to have a bug renaming replay files.

I have "Rename detected new replays in their original folder" checked, and "Auto-back up New Replays" checked, both with the name template:
[regionCode] [format] [mode][folderSep][dateShort] [O][matchup][C] [map] [O]v[version][C]

In the auto-backup folder they are coming out fine, e.g.:
EU 1v1 AutoMM/15-11-11 [ZvZ] Dusk Towers [v3.0.4].SC2Replay
However in the original folder, some (2 out of 6) replays came out OK, but the other 4 came out garbled, e.g.:
5a256e01070ae823cdc7ee878e35851b.SCReplay

Do you need any other info to investigate?

Thanks
Haighstrom
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 13 2015 03:24 GMT
#566
On November 13 2015 11:05 Haighstrom wrote:
I seem to have a bug renaming replay files.

I have "Rename detected new replays in their original folder" checked, and "Auto-back up New Replays" checked, both with the name template:
[regionCode] [format] [mode][folderSep][dateShort] [O][matchup][C] [map] [O]v[version][C]

In the auto-backup folder they are coming out fine, e.g.:
EU 1v1 AutoMM/15-11-11 [ZvZ] Dusk Towers [v3.0.4].SC2Replay
However in the original folder, some (2 out of 6) replays came out OK, but the other 4 came out garbled, e.g.:
5a256e01070ae823cdc7ee878e35851b.SCReplay

Do you need any other info to investigate?

Thanks
Haighstrom

Scelight never generates file names that look like yours, which appears to be the MD5 checksum of the file content.

Most likely that replay of yours is downloaded from a replay site. (If not and that replay is really the "product" of Scelight, I would definitely need more info on this, e.g. your logs/log files.)
https://repmastered.icza.net
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2015-11-14 06:13:29
November 14 2015 06:11 GMT
#567
i have the latest version of scelight and my apm is still 30-40 less than bnet shows, and im pretty sure bnet apm is still not correct since multiplying by 1.4 gives me the apm i've always had in wol and bw

also, what happened to the eapm and hotkey charts from sc2gear? no longer supported?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
November 14 2015 07:54 GMT
#568
My Scelight keeps crashing and I have no idea why... is there an error log I can send off to you?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 14 2015 08:19 GMT
#569
On November 14 2015 15:11 rauk wrote:
i have the latest version of scelight and my apm is still 30-40 less than bnet shows, and im pretty sure bnet apm is still not correct since multiplying by 1.4 gives me the apm i've always had in wol and bw

also, what happened to the eapm and hotkey charts from sc2gear? no longer supported?

I analyzed a few replays, and sometimes Scelight reports lower and sometimes higher APM than SC2. If you see lower APM more it might be due to LotV is new and you're not doing everything as fast (by instinct) yet. But I will look more into it as LotV introduced some new command types which might also be included in APM calculation.

EAPM was never added to Scelight. Hotkey chart is part of Scelight, it is just available under a different name: Control Groups.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 14 2015 08:25 GMT
#570
On November 14 2015 16:54 Chaggi wrote:
My Scelight keeps crashing and I have no idea why... is there an error log I can send off to you?

What do you mean by "crashing"? Does it even start? Does the Scelight Launcher start? Or no Launcher, no Scelight?

If nothing starts or it just crashes unexpectedly / randomly, then check the Scelight folder, and look for likes that look similar to this: hs_err_pid2476.log. Send those to me.

If Scelight Launcher and/or Scelight starts, then you can check / send the log files which are saved in the Scelight Workspace, under the logs subfolder.

You can open the log folder by Help menu -> Logs, and click on the "Show in File Browser" icon in the tool bar (above the log table, the last folder icon). By default the log folder is:

[USER_HOME_FOLDER]\.Scelight\workspace\logs\

https://repmastered.icza.net
Haighstrom
Profile Joined March 2011
United Kingdom196 Posts
Last Edited: 2015-11-14 13:35:48
November 14 2015 13:34 GMT
#571
On November 13 2015 12:24 Dakota_Fanning wrote:
Show nested quote +
On November 13 2015 11:05 Haighstrom wrote:
I seem to have a bug renaming replay files.

I have "Rename detected new replays in their original folder" checked, and "Auto-back up New Replays" checked, both with the name template:
[regionCode] [format] [mode][folderSep][dateShort] [O][matchup][C] [map] [O]v[version][C]

In the auto-backup folder they are coming out fine, e.g.:
EU 1v1 AutoMM/15-11-11 [ZvZ] Dusk Towers [v3.0.4].SC2Replay
However in the original folder, some (2 out of 6) replays came out OK, but the other 4 came out garbled, e.g.:
5a256e01070ae823cdc7ee878e35851b.SCReplay

Do you need any other info to investigate?

Thanks
Haighstrom

Scelight never generates file names that look like yours, which appears to be the MD5 checksum of the file content.

Most likely that replay of yours is downloaded from a replay site. (If not and that replay is really the "product" of Scelight, I would definitely need more info on this, e.g. your logs/log files.)


It was definitely Scelight that did it (I watched it happen), but I think it was because I copy/pasted 6 replays into my replay folder at the same time. When I try doing this repeatedly, I get odd (and varying) results each time.

But I copy pasted just those two again and they processed correctly second time. Now everything is working fine.
Bubbasmiles
Profile Joined November 2015
2 Posts
November 14 2015 14:46 GMT
#572
Is it possible to save a build order or extract it to a txt file?
Kashll
Profile Blog Joined May 2008
United States1117 Posts
November 14 2015 20:27 GMT
#573
On November 14 2015 15:11 rauk wrote:
i have the latest version of scelight and my apm is still 30-40 less than bnet shows, and im pretty sure bnet apm is still not correct since multiplying by 1.4 gives me the apm i've always had in wol and bw

also, what happened to the eapm and hotkey charts from sc2gear? no longer supported?


I do notice as well that my APMs are still significantly lower than SC2gears was reporting in HoTS. I wonder if Blizzard changed what sort of things they classify as actions? Or added some sort of 'optimization' that merges close in time together action events or something.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-15 14:51:01
November 15 2015 14:50 GMT
#574
On November 14 2015 23:46 Bubbasmiles wrote:
Is it possible to save a build order or extract it to a txt file?

Every table is exportable in Scelight. Just select the lines you want to export (CTRL+A to select all), then press CTRL+C to copy them to the clipboard. You can paste the lines into any application (e.g. Notepad). If you past it to Excel for example, column formatting will also be preserved.

You can export the build orders on the "Build orders" tab. You may also use the command list below the charts (on the Charts tab), but this needs to properly filtering the commands to only see the ones you want to export.
https://repmastered.icza.net
Bubbasmiles
Profile Joined November 2015
2 Posts
November 16 2015 00:44 GMT
#575
On November 15 2015 23:50 Dakota_Fanning wrote:
Show nested quote +
On November 14 2015 23:46 Bubbasmiles wrote:
Is it possible to save a build order or extract it to a txt file?

Every table is exportable in Scelight. Just select the lines you want to export (CTRL+A to select all), then press CTRL+C to copy them to the clipboard. You can paste the lines into any application (e.g. Notepad). If you past it to Excel for example, column formatting will also be preserved.

You can export the build orders on the "Build orders" tab. You may also use the command list below the charts (on the Charts tab), but this needs to properly filtering the commands to only see the ones you want to export.


Thank you! This really is a great app to work on new builds easy and quick now that the game is fresh and changing.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 17 2015 06:31 GMT
#576
A note / warning!

Archon mode replays are currently not supported by Scelight. If you try to open an Archon mode replay, it will cause an out-of-memory error in Scelight and Scelight will become unstable.
Also if you try to list replays from a folder that contains an Archon mode replay, or you play an Archon game while Scelight is running, the same thing will happen.

I'm working on an update to add support for Archon mode replays and properly handle / integrate them.
https://repmastered.icza.net
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
November 17 2015 10:13 GMT
#577
is there a MMR tool in scelight?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 18 2015 00:57 GMT
#578
On November 17 2015 19:13 hypnotoad.410 wrote:
is there a MMR tool in scelight?

There is no MMR tool to anything at the moment. The MMR Plugin is on hiatus.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-18 01:03:11
November 18 2015 01:03 GMT
#579
Released Scelight 6.1 with Archon mode support.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.

An admin who reads this: please update the thread title to:

Scelight 6.1: Archon mode support

Thanks.
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
November 18 2015 01:31 GMT
#580
On November 15 2015 05:27 Kashll wrote:
Show nested quote +
On November 14 2015 15:11 rauk wrote:
i have the latest version of scelight and my apm is still 30-40 less than bnet shows, and im pretty sure bnet apm is still not correct since multiplying by 1.4 gives me the apm i've always had in wol and bw

also, what happened to the eapm and hotkey charts from sc2gear? no longer supported?


I do notice as well that my APMs are still significantly lower than SC2gears was reporting in HoTS. I wonder if Blizzard changed what sort of things they classify as actions? Or added some sort of 'optimization' that merges close in time together action events or something.

same thing here. I've played bw and sc2 at 150 apm for a decade, so i'm pretty sure i didnt dropped to 80 all of a sudden ^^
I like starcraft
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2015-11-18 18:35:08
November 18 2015 10:18 GMT
#581
Thanks for the programs Dakota_Fanning, i used sc2gears pretty much every single day during WoL and HOTS.

But the user interface and general UI experience took a hit from sc2gears to scelight, i have trouble getting used to it. For example, selecting a bunch of replays from a folder in Windows and drag-dropping them to get a list up doesn't work anymore (?) or am I just missing something?

There are a lot of good additions, but in general it feels more difficult to use and complicated (even if i consider myself a windows 'power user') :S

Edit: also right-clicking a game in the replay folder search list to open a popup to for example open the replay's containing folder, copy the replays, etc..
Edit2: after fooling around some more i miss the convenience of sc2gears even more, does one need to intsall external packages or something to do something as simple as rename a replay and right-click things, open a player's profile link on battle.net, etc?
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-19 13:35:21
November 19 2015 10:01 GMT
#582
On November 18 2015 19:18 Liquid`Snute wrote:
Thanks for the programs Dakota_Fanning, i used sc2gears pretty much every single day during WoL and HOTS.

But the user interface and general UI experience took a hit from sc2gears to scelight, i have trouble getting used to it. For example, selecting a bunch of replays from a folder in Windows and drag-dropping them to get a list up doesn't work anymore (?) or am I just missing something?

There are a lot of good additions, but in general it feels more difficult to use and complicated (even if i consider myself a windows 'power user') :S

Edit: also right-clicking a game in the replay folder search list to open a popup to for example open the replay's containing folder, copy the replays, etc..
Edit2: after fooling around some more i miss the convenience of sc2gears even more, does one need to intsall external packages or something to do something as simple as rename a replay and right-click things, open a player's profile link on battle.net, etc?

Thanks for your honest and extensive input. Here is my go at responding to that.

If you used Sc2gears every day, then it became habitual and compulsive. Scelight is quite different, and so it would be surprising if it wouldn't be strange at first, but give it some time. Of course not everything from Sc2gears is present in Scelight, but the feature list will extend, and there are also many additions that were never in Sc2gears (e.g. PlayerStats chart and subcharts, SQ, Supply Capped % etc.).

Scelight uses the concept of "Replay Folder" which is basically a folder on your computer. It does not have "static" replay list like in Sc2gears. Instead you can attach filters to Replay Folders which will be applied automatically when you list their content. You can also list their content using custom filters, replacing the attached, saved filters. The image below shows an example of the Replay filters dialog, it is way more powerful than Sc2gear's Replay search:

[image loading]

Also note that Scelight has a "Skill Level" combo box setting. This adjusts the UI complexity and the amount and depth of the information displayed to the user, and the amount of choices the user has. This can / should be set based on the general computer knowledge and skills of the user, but of course this can be changed any time (even just to peek at what would be available on a different level). There are also a lot of settings (like 200) which can / should be changed / customized to make Scelight work the way you want it and like it. Settings are presented in a nice, hierarchical way and can be instant-searched/filtered.

About right clicking. Generally context menu functionality is moved / transposed into tool bars and icons on the tool bars. Instead of context menus the items that would be in the right-click context menu are placed onto the tool bars, above the tables. Only the available ones are enabled. E.g. many of them only become enabled if you select some replays.

The replay list tool bar contains - among others - what you were looking for: Show selected replay in File browser (Shift+Enter), Rename Selected Replays...

You do not need to install anything to rename replays, the functionality is on the tool bar. Just hover your mouse over the icons to see in the tool tips what they do. Here is a screenshot what the Rename replays dialog looks like:

[image loading]

For player-related tools. Open a replay in the Replay Analyzer, and there is a small "wrench" icon under the names of the players (the player check boxes). Click on it, and this will open a similar context menu you miss from Sc2gears. This contains - among others - the item to open the player's Battle.net profile page.

See more screenshots to get an idea of what's implemented in Scelight:

Scelight album
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
November 19 2015 11:37 GMT
#583
thanks for that !
any word on scelight giving a vastly underestimated apm ?
I like starcraft
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 19 2015 22:49 GMT
#584
On November 19 2015 20:37 oGoZenob wrote:
thanks for that !
any word on scelight giving a vastly underestimated apm ?

I see that often calculated APM is low. Haven't looked into it why, but will.
https://repmastered.icza.net
UncleVinny
Profile Joined April 2011
United States35 Posts
Last Edited: 2015-11-22 01:58:13
November 22 2015 00:04 GMT
#585
I've installed the SC2ReplayStatsUploader, and it's set to auto-update.

After restarting scelight, the Launcher page shows an error: "Scelight is up to date, but failed to check/update some external modules!"

The log says:
2015-11-21 15:59:28.931 INFO Checking for updates...
2015-11-21 15:59:29.611 INFO Checking for SC2ReplayStatsUploader updates...
2015-11-21 15:59:31.727 ERROR Failed to check SC2ReplayStatsUploader updates!
2015-11-21 15:59:31.728 INFO Checking for SC2ReplayStatsUploader updates (2)...
2015-11-21 15:59:31.736 ERROR Failed to check SC2ReplayStatsUploader updates!
2015-11-21 15:59:31.736 INFO Checking for SC2ReplayStatsUploader updates (3)...
2015-11-21 15:59:31.740 ERROR Failed to check SC2ReplayStatsUploader updates! You must restart Scelight Launcher to retry!
2015-11-21 15:59:31.843 INFO Scelight is up to date, but failed to check / update some external modules!

Is there something I need to do differently? I've restarted scelight a few times, with no luck.

EDIT: Might be because http://sc2replaystats.com/ is down.

Thanks!

PS: Here's the details from the log:
2015-11-21 15:59:29.611 INFO Checking for SC2ReplayStatsUploader updates...
2015-11-21 15:59:31.727 ERROR Failed to check SC2ReplayStatsUploader updates!
ERROR javax.xml.bind.DataBindingException: javax.xml.bind.UnmarshalException
ERROR - with linked exception:
ERROR [java.net.UnknownHostException: sc2replaystats.com]
ERROR at javax.xml.bind.JAXB.unmarshal(Unknown Source)
ERROR at hu.sllauncher.service.updater.Updater.retrieveExtModuleBean(Updater.java:475)
ERROR at hu.sllauncher.service.updater.Updater.checkExternalMods(Updater.java:431)
ERROR at hu.sllauncher.service.updater.Updater.<init>(Updater.java:112)
ERROR at hu.sllauncher.ScelightLauncher.<init>(ScelightLauncher.java:200)
ERROR at hu.sllauncher.ScelightLauncher.main(ScelightLauncher.java0)
ERROR Caused by: javax.xml.bind.UnmarshalException
ERROR - with linked exception:
ERROR [java.net.UnknownHostException: sc2replaystats.com]
ERROR at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal0(Unknown Source)
ERROR at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(Unknown Source)
ERROR at com.sun.xml.internal.bind.v2.runtime.unmarshaller.UnmarshallerImpl.unmarshal(Unknown Source)
ERROR ... 6 more
ERROR Caused by: java.net.UnknownHostException: sc2replaystats.com
ERROR at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
ERROR at java.net.PlainSocketImpl.connect(Unknown Source)
ERROR at java.net.SocksSocketImpl.connect(Unknown Source)
ERROR at java.net.Socket.connect(Unknown Source)
ERROR at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
ERROR at sun.security.ssl.BaseSSLSocketImpl.connect(Unknown Source)
ERROR at sun.net.NetworkClient.doConnect(Unknown Source)
ERROR at sun.net.www.http.HttpClient.openServer(Unknown Source)
ERROR at sun.net.www.http.HttpClient.openServer(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
ERROR at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
ERROR at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
ERROR at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
ERROR at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
ERROR at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
ERROR ... 9 more
2015-11-21 15:59:31.728 INFO Checking for SC2ReplayStatsUploader updates (2)...
<3 Sheth
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-22 06:54:47
November 22 2015 06:53 GMT
#586
On November 22 2015 09:04 UncleVinny wrote:
I've installed the SC2ReplayStatsUploader, and it's set to auto-update.

After restarting scelight, the Launcher page shows an error: "Scelight is up to date, but failed to check/update some external modules!"

The log says:
2015-11-21 15:59:28.931 INFO Checking for updates...
2015-11-21 15:59:29.611 INFO Checking for SC2ReplayStatsUploader updates...
2015-11-21 15:59:31.727 ERROR Failed to check SC2ReplayStatsUploader updates!
2015-11-21 15:59:31.728 INFO Checking for SC2ReplayStatsUploader updates (2)...
2015-11-21 15:59:31.736 ERROR Failed to check SC2ReplayStatsUploader updates!
2015-11-21 15:59:31.736 INFO Checking for SC2ReplayStatsUploader updates (3)...
2015-11-21 15:59:31.740 ERROR Failed to check SC2ReplayStatsUploader updates! You must restart Scelight Launcher to retry!
2015-11-21 15:59:31.843 INFO Scelight is up to date, but failed to check / update some external modules!

Is there something I need to do differently? I've restarted scelight a few times, with no luck.

EDIT: Might be because http://sc2replaystats.com/ is down.

Thanks!

PS: Here's the details from the log:
STRIPPED

Yes, that message means that Scelight was able to check updates for itself and everything was good.

And since you have an external module installed, Scelight also tried to check if there are upates for the external module. Updates for external modules are hosted by 3rd party sites, which in your case was down (not reachable), so Scelight could not check updates for that. This is not a problem for Scelight, you can proceed as usual, only thing is that Scelight can't guarantee in this case that your external module is also up-to-date, obviously.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-22 06:55:00
November 22 2015 06:54 GMT
#587
Accidental double post, please delete.
https://repmastered.icza.net
UncleVinny
Profile Joined April 2011
United States35 Posts
November 22 2015 08:22 GMT
#588
Now that the site is back up, all is well. Thanks again.
<3 Sheth
breath
Profile Joined March 2012
United States199 Posts
November 22 2015 19:09 GMT
#589
On November 22 2015 15:53 Dakota_Fanning wrote:
Show nested quote +
On November 22 2015 09:04 UncleVinny wrote:
I've installed the SC2ReplayStatsUploader, and it's set to auto-update.

After restarting scelight, the Launcher page shows an error: "Scelight is up to date, but failed to check/update some external modules!"

The log says:
2015-11-21 15:59:28.931 INFO Checking for updates...
2015-11-21 15:59:29.611 INFO Checking for SC2ReplayStatsUploader updates...
2015-11-21 15:59:31.727 ERROR Failed to check SC2ReplayStatsUploader updates!
2015-11-21 15:59:31.728 INFO Checking for SC2ReplayStatsUploader updates (2)...
2015-11-21 15:59:31.736 ERROR Failed to check SC2ReplayStatsUploader updates!
2015-11-21 15:59:31.736 INFO Checking for SC2ReplayStatsUploader updates (3)...
2015-11-21 15:59:31.740 ERROR Failed to check SC2ReplayStatsUploader updates! You must restart Scelight Launcher to retry!
2015-11-21 15:59:31.843 INFO Scelight is up to date, but failed to check / update some external modules!

Is there something I need to do differently? I've restarted scelight a few times, with no luck.

EDIT: Might be because http://sc2replaystats.com/ is down.

Thanks!

PS: Here's the details from the log:
STRIPPED

Yes, that message means that Scelight was able to check updates for itself and everything was good.

And since you have an external module installed, Scelight also tried to check if there are upates for the external module. Updates for external modules are hosted by 3rd party sites, which in your case was down (not reachable), so Scelight could not check updates for that. This is not a problem for Scelight, you can proceed as usual, only thing is that Scelight can't guarantee in this case that your external module is also up-to-date, obviously.



Sorry about that, I was doing some maintenance on sc2replaystats and the site was going up and down during it.
Smile tomorrow will be worse :)
Namu
Profile Joined February 2011
United States826 Posts
November 23 2015 05:52 GMT
#590
Anyone know how to move selected replays to a different folder? Seems like a basic functionality but can't seem to figure it out.. I only see e-mail (which is a huge pain if I want to move locally) and delete.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 23 2015 11:33 GMT
#591
On November 23 2015 14:52 Namu wrote:
Anyone know how to move selected replays to a different folder? Seems like a basic functionality but can't seem to figure it out.. I only see e-mail (which is a huge pain if I want to move locally) and delete.

This isn't supported yet, will be included in the next release.
https://repmastered.icza.net
Toudeleski
Profile Joined August 2011
United States66 Posts
November 23 2015 11:52 GMT
#592
I tried using SCElight for over a year now, and that feeling of just wishing it was SC2Gears is still strong.
glhf
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 25 2015 16:57 GMT
#593
So I don't think the Ravager & Lurker Builds are showing up on the command chart - I only see the roaches and the hydras. Is this coming soon?
Clan: QQGC - wundertunge#1850
TL+ Member
pres.sure
Profile Joined July 2010
Germany104 Posts
Last Edited: 2015-11-25 17:11:04
November 25 2015 17:10 GMT
#594
@Dakota_Fanning

There has been a thread on reddit, confirming that LotV still uses Blizzard seconds - only the ingame clock changed:
Link.

This has to be taken into account when calculating APM and should be the reason for the low APM-values of scelight, that some have been complaing about.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 25 2015 22:17 GMT
#595
On November 26 2015 01:57 wUndertUnge wrote:
So I don't think the Ravager & Lurker Builds are showing up on the command chart - I only see the roaches and the hydras. Is this coming soon?

Well, I didn't know they don't show up. I will look into it, thanks.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 25 2015 22:23 GMT
#596
On November 26 2015 02:10 pres.sure wrote:
@Dakota_Fanning

There has been a thread on reddit, confirming that LotV still uses Blizzard seconds - only the ingame clock changed:
Link.

This has to be taken into account when calculating APM and should be the reason for the low APM-values of scelight, that some have been complaing about.

Interesting, thanks for the link. Yes, this might explain it (hopefully).
https://repmastered.icza.net
justnny
Profile Joined October 2010
United States171 Posts
November 25 2015 23:26 GMT
#597
On November 18 2015 19:18 Liquid`Snute wrote:
Thanks for the programs Dakota_Fanning, i used sc2gears pretty much every single day during WoL and HOTS.

But the user interface and general UI experience took a hit from sc2gears to scelight, i have trouble getting used to it. For example, selecting a bunch of replays from a folder in Windows and drag-dropping them to get a list up doesn't work anymore (?) or am I just missing something?

There are a lot of good additions, but in general it feels more difficult to use and complicated (even if i consider myself a windows 'power user') :S


This is my exact feeling towards scelight. It feels like the precursor to sc2gears, not the other way around.

Lately, all I've been looking for is a system that can parse the players and map out of the replay to rename it. It took me forever to find my replays, forever to deal with the toolbar instead of a context menu, then it renamed them with a date I didn't ask for, then repeating the procedure it renamed them but left the (2) in place. I later played a game with the auto-rename active and it used a different rename format than the one I set to in the rename feature.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-26 14:18:00
November 26 2015 13:37 GMT
#598
On November 26 2015 08:26 justnny wrote:
Show nested quote +
On November 18 2015 19:18 Liquid`Snute wrote:
Thanks for the programs Dakota_Fanning, i used sc2gears pretty much every single day during WoL and HOTS.

But the user interface and general UI experience took a hit from sc2gears to scelight, i have trouble getting used to it. For example, selecting a bunch of replays from a folder in Windows and drag-dropping them to get a list up doesn't work anymore (?) or am I just missing something?

There are a lot of good additions, but in general it feels more difficult to use and complicated (even if i consider myself a windows 'power user') :S


This is my exact feeling towards scelight. It feels like the precursor to sc2gears, not the other way around.

Lately, all I've been looking for is a system that can parse the players and map out of the replay to rename it. It took me forever to find my replays, forever to deal with the toolbar instead of a context menu, then it renamed them with a date I didn't ask for, then repeating the procedure it renamed them but left the (2) in place. I later played a game with the auto-rename active and it used a different rename format than the one I set to in the rename feature.

We are not born with the knowledge where the different things are and how they work in Scelight. You have to put in some effort to read about them or learn them. Scelight is not Sc2gears, and so knowing Sc2gears does not mean you know Scelight. If you knew how something was achievable in Sc2gears, that might not work (in the same way) in Scelight.

It took me forever to find my replays.

To find your replays, you simply have to point Scelight to the containing folder. You can do this by adding a new Replay Folder. When listing the contents of a Replay Folder, you can filter the content, and / or you can search in the results by typing any text.

forever to deal with the toolbar instead of a context menu

If by "dealing" you mean clicking on an icon, I don't see how that could take forever. If you know how to deal with a context menu, there's nothing new in dealing with a tool bar. The difference is that a tool bar contains the options as icons lied out horizontally, and names (text) are not displayed to save space, instead you can see them by hovering with your mouse over them.

then it renamed them with a date I didn't ask for

Yes, because you didn't ask for anything when renaming. Scelight can't guess how you want to name/rename your replays. It has a default template which contains the date. If you edit this template and you remove the date symbol from it and you describe what you ask for, Scelight will give you that.

then repeating the procedure it renamed them but left the (2) in place

I don't know what template you used, but if you specify a template which is not unique to all replays (e.g. you just specify the map name and nothing else), that certainly can result in the same name for multiple replays. In this case a counter is added automatically to generate unique names, to prevent overwriting or deleting existing replays that have the same name.

I later played a game with the auto-rename active and it used a different rename format than the one I set to in the rename feature.

Because you have the option to specify 2 (actually 3) different, distinct name templates, one used to rename new replays in their original folder, one to name auto-backed up replays, and another one used when you manually rename replays. Of course there is nothing stopping you to use the same template at all places. But if you wish different names for different purposes, this gives you the possibility.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-27 07:17:04
November 26 2015 23:40 GMT
#599
Released Scelight 6.2 with File Operations and Support for "Just Played" reps pick-up only.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.

An admin who reads this: please update the thread title to:

Scelight 6.2: File operations, "Just Played" reps

Thanks.
https://repmastered.icza.net
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 27 2015 10:56 GMT
#600
Great additions, thanks for the update!
Too weird to live, too rare to die.
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 27 2015 12:18 GMT
#601
I was hoping that in the 6.2 version, the APM thingy would be solved. Blizzard, Scelight and Sc2ReplayStats show us different and wrong APMs
It's very hard for me to measure my dick if I can't see the effect of my spam.
oGoZenob
Profile Joined December 2011
France1503 Posts
November 27 2015 12:35 GMT
#602
On November 27 2015 21:18 Nabukadnezar wrote:
I was hoping that in the 6.2 version, the APM thingy would be solved. Blizzard, Scelight and Sc2ReplayStats show us different and wrong APMs
It's very hard for me to measure my dick if I can't see the effect of my spam.

yeah, i've spent years perfecting my dick measuring contest. That's basically the only reason I'm using this program
I like starcraft
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
November 27 2015 12:44 GMT
#603
1 minor request: LotV icon is old Artanis(beta) now. Would you change to new Artanis?
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 27 2015 12:55 GMT
#604
Also if it could include Camera commands in the APM calculation, it would be awesome. I basically win in 8 minutes tops with cheese and it shows me APM 80. Are you fcking kidding me? The first two minutes I'm quite sure I had over 1000, do the average correctly God dammit!
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2015-11-27 13:10:51
November 27 2015 13:02 GMT
#605
On November 27 2015 21:55 Nabukadnezar wrote:
Also if it could include Camera commands in the APM calculation, it would be awesome. I basically win in 8 minutes tops with cheese and it shows me APM 80. Are you fcking kidding me? The first two minutes I'm quite sure I had over 1000, do the average correctly God dammit!


Someone reported it. Bug forum
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 27 2015 15:29 GMT
#606
On November 27 2015 21:18 Nabukadnezar wrote:
I was hoping that in the 6.2 version, the APM thingy would be solved. Blizzard, Scelight and Sc2ReplayStats show us different and wrong APMs
It's very hard for me to measure my dick if I can't see the effect of my spam.

I was hoping that too, but things are more complicated than I thought.

Patch 3.0 introduced an internal command manager, and as a result, lots of commands are not recorded directly in the replay, but rather as instructions to this internal command manager. I still need to discover it and simulate it in Scelight.

This internal command manager is the main reason for incorrect APM values, missing actions and more. Once I take care of the internal command manager simulation, all these problems will go away.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 27 2015 15:29 GMT
#607
On November 27 2015 21:44 MildCocoA wrote:
1 minor request: LotV icon is old Artanis(beta) now. Would you change to new Artanis?

I will change the LotV icon in the next release. Thanks for letting me know.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-27 15:47:49
November 27 2015 15:36 GMT
#608
On November 27 2015 21:55 Nabukadnezar wrote:
Also if it could include Camera commands in the APM calculation, it would be awesome. I basically win in 8 minutes tops with cheese and it shows me APM 80. Are you fcking kidding me? The first two minutes I'm quite sure I had over 1000, do the average correctly God dammit!

Screen movements / camera updates were never part of APM calculation. They can be included of course, but that won't be APM anymore (Sc2gears introduced XAPM which included camera movements).

Also if you want something that involves camera movements, then check out SPM (Screens Per Minute). SPM is all over inside Scelight, you have SPM chart and SPM metrics calculated for players, games etc, it is also part of the Multi-Replay analyzer, displayed in the Replay list etc.

Also one thing which seemingly you don't know: the first 110 sec (game-time) of the games are excluded from per-minute calculations (e.g. APM, SPM). You can change this on the Replay Processor settings page.
https://repmastered.icza.net
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 27 2015 16:36 GMT
#609
Wow, thanks for the 110 sec tip, I didn't know that sabotage option was in there. I've set it to 0. Now do I just add APM with SPM in order to calculate my real APM? I'm quite sure camera actions are actions are well, including the moments when you're setting the cameras. They take time and keyboard/mouse input.
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
November 27 2015 16:39 GMT
#610
Maybe you should make a poll and ask if every action should be included in the APM or just those that aren't camera related. I'm quite sure people will want all the actions included. Camera controls are extremely useful.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-27 17:13:15
November 27 2015 16:51 GMT
#611
On November 28 2015 01:36 Nabukadnezar wrote:
Wow, thanks for the 110 sec tip, I didn't know that sabotage option was in there. I've set it to 0. Now do I just add APM with SPM in order to calculate my real APM? I'm quite sure camera actions are actions are well, including the moments when you're setting the cameras. They take time and keyboard/mouse input.

On November 28 2015 01:39 Nabukadnezar wrote:
Maybe you should make a poll and ask if every action should be included in the APM or just those that aren't camera related. I'm quite sure people will want all the actions included. Camera controls are extremely useful.

Please read this page first for reference: APM Types

Changing camera position may not require any action from your part: you just move your mouse over the edge of the screen, and done. You don't touch anything and you would have a constant APM... Also, you can lock screen on a moving unit, resulting in a constant APM without any effort from your part...

Yes, you may add APM and SPM for your own use, but note that SPM is not camera actions per minute. Select the SPM chart in the Replay Analyzer, and move your mouse over the help icon (question mark) next to the charts combo. You will see this help dialog:

[image loading]

Also please read on this page, currently there is an issue which effects APM calculation...
https://repmastered.icza.net
Kashll
Profile Blog Joined May 2008
United States1117 Posts
November 28 2015 04:00 GMT
#612
On November 28 2015 00:29 Dakota_Fanning wrote:
Show nested quote +
On November 27 2015 21:18 Nabukadnezar wrote:
I was hoping that in the 6.2 version, the APM thingy would be solved. Blizzard, Scelight and Sc2ReplayStats show us different and wrong APMs
It's very hard for me to measure my dick if I can't see the effect of my spam.

I was hoping that too, but things are more complicated than I thought.

Patch 3.0 introduced an internal command manager, and as a result, lots of commands are not recorded directly in the replay, but rather as instructions to this internal command manager. I still need to discover it and simulate it in Scelight.

This internal command manager is the main reason for incorrect APM values, missing actions and more. Once I take care of the internal command manager simulation, all these problems will go away.


I figured blizzard made some crazy change like that. Thanks for working on this
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-11-29 03:40:26
November 28 2015 19:18 GMT
#613
I have a small problem, I have checked the option to make it restorde previous windows position on startup but it maximizes the program every time it anyways. Is there something I missed or is that bugged, I know it worked at one point.

Edit: I'm blind, fixed it.
Too weird to live, too rare to die.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 29 2015 21:05 GMT
#614
Is there still a a way to get see your eapm?
The harder it becomes, the more you should focus on the basics.
GhostDragon1
Profile Joined November 2015
5 Posts
November 30 2015 10:58 GMT
#615
Does the scelight give us the game state information such as units, resources, etc?
If yes, can I export these information automatically to a file?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 30 2015 18:43 GMT
#616
On November 30 2015 06:05 sabas123 wrote:
Is there still a a way to get see your eapm?

No, there is still not.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-11-30 18:50:41
November 30 2015 18:48 GMT
#617
On November 30 2015 19:58 GhostDragon1 wrote:
Does the scelight give us the game state information such as units, resources, etc?
If yes, can I export these information automatically to a file?

Yes, it gives you game state information. Open a replay in the Replay Analyzer, and select the Player Stats chart. You will see a sub-chart with 19 different metrics that are the (direct or indirect) output of the SC2 game engine itself optionally broken down to minerals/gas; including Resources Current, Resource collection rate, SQ, Food used, made ; army; economy; technology etc.

On the Commands chart you can see different kinds of commands (including builds/trains, researches, upgrades etc.) that are the visualization of the player's commands.

On the Build Orders tab you can see units, buildings, upgrades etc. for all the players -> this is from the game engine.

And no, there is no automated way to extract these info to files.
https://repmastered.icza.net
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
December 01 2015 21:48 GMT
#618
Thank you for the new copy/zip buttons, it helps!
Very grateful for all kinds of interface changes that can make workflow a bit faster. Are you open for more suggestions? Drag & drop from windows folder still very high on the wish list.
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 02 2015 09:17 GMT
#619
On December 02 2015 06:48 Liquid`Snute wrote:
Thank you for the new copy/zip buttons, it helps!
Very grateful for all kinds of interface changes that can make workflow a bit faster. Are you open for more suggestions? Drag & drop from windows folder still very high on the wish list.

Suggestions are always welcome, but I can't promise that I add or that I can add all of them. I will consider adding support for drag&drop functionality.
https://repmastered.icza.net
GhostDragon1
Profile Joined November 2015
5 Posts
December 02 2015 11:23 GMT
#620
On December 01 2015 03:48 Dakota_Fanning wrote:
Show nested quote +
On November 30 2015 19:58 GhostDragon1 wrote:
Does the scelight give us the game state information such as units, resources, etc?
If yes, can I export these information automatically to a file?

Yes, it gives you game state information. Open a replay in the Replay Analyzer, and select the Player Stats chart. You will see a sub-chart with 19 different metrics that are the (direct or indirect) output of the SC2 game engine itself optionally broken down to minerals/gas; including Resources Current, Resource collection rate, SQ, Food used, made ; army; economy; technology etc.

On the Commands chart you can see different kinds of commands (including builds/trains, researches, upgrades etc.) that are the visualization of the player's commands.

On the Build Orders tab you can see units, buildings, upgrades etc. for all the players -> this is from the game engine.

And no, there is no automated way to extract these info to files.

Thank you.
N_Wilson
Profile Joined May 2015
7 Posts
Last Edited: 2015-12-16 22:56:56
December 16 2015 22:22 GMT
#621
Is the parsing broken since patch 3.1? The replays are saved but not renamed and not shown in scelight.
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
December 17 2015 04:56 GMT
#622
On December 17 2015 07:22 N_Wilson wrote:
Is the parsing broken since patch 3.1? The replays are saved but not renamed and not shown in scelight.


I'm having the same issue (running on Mac). I get errors in the logs:

151216 164640.791 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Orbital Shipyard.SC2Replay
java.lang.NullPointerException
at java.nio.file.Files.provider(Files.java:65)
at java.nio.file.Files.exists(Files.java:2317)
at hu.scelight.util.Utils.uniqueFile(Utils.java:275)
at hu.scelight.service.watcher.NewReplayHandlerJob.renameReplay(NewReplayHandlerJob.java:161)
at hu.scelight.service.watcher.NewReplayHandlerJob.jobRun(NewReplayHandlerJob.java:124)
at hu.sllauncher.service.job.Job.customRun(Job.java:71)
at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:131)
151216 165840.189 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Ruins of Seras.SC2Replay
java.lang.NullPointerException
151216 182259.072 E Failed to check updates! Giving up.
java.net.UnknownHostException: scelightop.appspot.com
at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:178)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391)
at java.net.Socket.connect(Socket.java:579)
at sun.security.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:618)
at sun.security.ssl.BaseSSLSocketImpl.connect(BaseSSLSocketImpl.java:160)
at sun.net.NetworkClient.doConnect(NetworkClient.java:180)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:378)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:473)
at sun.net.www.protocol.https.HttpsClient.<init>(HttpsClient.java:270)
at sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:327)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:191)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java31)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:177)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1299)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254)
at java.net.URL.openStream(URL.java:1037)
at hu.scelight.util.job.UpdateCheckerJob.jobRun(UpdateCheckerJob.java:88)
at hu.sllauncher.service.job.Job.customRun(Job.java:71)
at hu.sllauncher.util.ControlledThread.run(ControlledThread.java:131)
151216 212920.291 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Ruins of Seras (2).SC2Replay
java.lang.NullPointerException
151216 215050.195 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Lerilak Crest.SC2Replay
java.lang.NullPointerException
151216 221550.210 E Uncaught exception, prematurely ended thread: New Replay Handler: /pub/Dropbox/Starcraft/StarCraft II/Accounts/1887880/6-S2-1-1135876/Replays/Multiplayer/Lerilak Crest (2).SC2Replay
java.lang.NullPointerException



Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 17 2015 07:52 GMT
#623
Thanks for reporting it, looking into it. Yes, patch 3.1.0 introduced new protocol, working on integrating it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-12-17 09:55:45
December 17 2015 09:48 GMT
#624
Can anyone send me Archon replays with version 3.1?
Tandem indication changed in the new protocol, I would need some samples / test replays to validate my algorithm.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 17 2015 12:55 GMT
#625
Released Scelight 6.2.1 which adds support for 3.1.0 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
December 17 2015 15:08 GMT
#626
still nothing about the wrong apm ? That's litteraly the only reason i have this software. And I'm pretty sure I'm not the only one
I like starcraft
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
December 17 2015 15:22 GMT
#627
Thanks for the update.
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
December 19 2015 13:44 GMT
#628
Hi

Getting a new issue -- the latest version hung after while (with a bunch of jobs pending, which all seemed to be related to the sc2replaystats uploader). The only way I could end the program was to force quit (on Mac). What happens now is that scelight will start (main program, not just the launcher) and after a few seconds will go to the spinning beachball and need to be force-quit. I have reinstalled, and removed the workspace folder, to no avail.

The only log entry I could find which could be related was:
20/12/15 00:35:39.299 java[79275]: SecTaskLoadEntitlements failed error=22


This entry is repeated multiple times, and the times seem correlated with when scelight crashes.

There is also a warning that
20/12/15 00:34:29.173 java[79259]: 00:34:29.173 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
if that means anything.

Any ideas? Could it be something crashing when it scans the replay folders?

Happy to help debug.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2015-12-19 18:53:34
December 19 2015 18:51 GMT
#629
On December 19 2015 22:44 SC2Frozen wrote:
Hi

Getting a new issue -- the latest version hung after while (with a bunch of jobs pending, which all seemed to be related to the sc2replaystats uploader). The only way I could end the program was to force quit (on Mac). What happens now is that scelight will start (main program, not just the launcher) and after a few seconds will go to the spinning beachball and need to be force-quit. I have reinstalled, and removed the workspace folder, to no avail.

The only log entry I could find which could be related was:
Show nested quote +
20/12/15 00:35:39.299 java[79275]: SecTaskLoadEntitlements failed error=22


This entry is repeated multiple times, and the times seem correlated with when scelight crashes.

There is also a warning that
Show nested quote +
20/12/15 00:34:29.173 java[79259]: 00:34:29.173 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
if that means anything.

Any ideas? Could it be something crashing when it scans the replay folders?

Happy to help debug.

External modules are not installed in the Scelight workspace, they are installed into the Scelight folder.

What you should do first is disable all external modules (I guess this means the Sc2replaystats uploader only), and then test if the issue still persists. You can disable them in the Launcher.

External modules are not written or maintained by me, I take zero responsibility for what they do or how they do it. This also applies to Official external modules. Poorly or viciously written modules can make your Scelight or your whole system slow, unstable or can even damage it. External modules can also access and steal private data from your computer.
https://repmastered.icza.net
SC2Frozen
Profile Joined November 2012
Switzerland23 Posts
December 20 2015 05:34 GMT
#630
Ran some system cleanup utilities, tried it without the plugin and it worked. Re-enabled the plugin, and it still works. No idea what was wrong -- will let you know if it happens again.

Thanks for the help (and for scelight in general), it's a great contribution to the community.
SorrowShine
Profile Joined October 2011
698 Posts
Last Edited: 2016-01-02 11:58:14
January 02 2016 11:57 GMT
#631
I couldnt find this feature, though i had a feelingit was there before.

Map View where I can scroll over building and see the time when they were built.
I was always checking this way where and when had my opponent expanded.
DrDerpinheimer
Profile Joined November 2015
3 Posts
Last Edited: 2016-01-04 01:17:34
January 04 2016 01:16 GMT
#632
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-01-04 13:58:39
January 04 2016 13:53 GMT
#633
On January 02 2016 20:57 SorrowShine wrote:
I couldnt find this feature, though i had a feelingit was there before.

Map View where I can scroll over building and see the time when they were built.
I was always checking this way where and when had my opponent expanded.

This was not part of Scelight. What is included is the "Map info" tab in the Replay Analyzer which displays a zoomable image of the map with starting locations of players and map objects (e.g. minerals, geysers, rocks, Xel'Naga Towers etc.) indicated.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 04 2016 13:57 GMT
#634
On January 04 2016 10:16 DrDerpinheimer wrote:
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible

You're right, all week number displayed is the actual +1. I will correct it, just subtract 1 from all week numbers.

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.
https://repmastered.icza.net
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 06 2016 16:15 GMT
#635
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 06 2016 17:01 GMT
#636
On January 07 2016 01:15 desRow wrote:
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?

This issue sounds like the Replay Backup folder is inside a Replay Folder which is monitored, recursively.

In this case if you play a game, its replay is saved by SC2 which is detected by Scelight, and so Scelight saves it in the folder you set for the Replay Backup Folder. But if the Replay Backup Folder is inside a monitored Replay Folder, the replay saved by Scelight is also detected as a new replay, and so Scelight will proceed to also back up that replay, which results in another new replay in the monitored Replay Folder...

Possible resolutions:

1. Make sure the Replay Backup Folder is not a subfolder (in any depth) of any monitored Replay Folders.

2. Or make the monitored Replay Folder non-recursive (that is, only new replays directly in it will be detected, but new replays in any of its subfolders won't). Making it non-recursive might not be want you want, so I recommend rather to specify the Replay Backup Folder outside of it.

3. Or modify the Replay Folder to be non-monitored, and add a new Replay folder, marked as monitored, pointing only to the folder where new replays are saved.

For example: all accounts are inside the folder:
c:\Users\UserXX\Documents\StarCraft II\Accounts\

This is the default monitored Replay Folder, because this contains all SC2 accounts.

A specific account folder may be:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\


Multiplayer replays of this account are saved under:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\Replays\Multiplayer\


So if you want your Replay Backup folder to be inside the Replays folder so that you can view them from SC2 (e.g. Replays\rep-backup), you can, but then make sure only the Replays\Multiplayer\ subfolder is monitored.
https://repmastered.icza.net
desRow
Profile Blog Joined May 2009
Canada2654 Posts
January 06 2016 21:45 GMT
#637
On January 07 2016 02:01 Dakota_Fanning wrote:
Show nested quote +
On January 07 2016 01:15 desRow wrote:
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?

This issue sounds like the Replay Backup folder is inside a Replay Folder which is monitored, recursively.

In this case if you play a game, its replay is saved by SC2 which is detected by Scelight, and so Scelight saves it in the folder you set for the Replay Backup Folder. But if the Replay Backup Folder is inside a monitored Replay Folder, the replay saved by Scelight is also detected as a new replay, and so Scelight will proceed to also back up that replay, which results in another new replay in the monitored Replay Folder...

Possible resolutions:

1. Make sure the Replay Backup Folder is not a subfolder (in any depth) of any monitored Replay Folders.

2. Or make the monitored Replay Folder non-recursive (that is, only new replays directly in it will be detected, but new replays in any of its subfolders won't). Making it non-recursive might not be want you want, so I recommend rather to specify the Replay Backup Folder outside of it.

3. Or modify the Replay Folder to be non-monitored, and add a new Replay folder, marked as monitored, pointing only to the folder where new replays are saved.

For example: all accounts are inside the folder:
c:\Users\UserXX\Documents\StarCraft II\Accounts\

This is the default monitored Replay Folder, because this contains all SC2 accounts.

A specific account folder may be:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\


Multiplayer replays of this account are saved under:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\Replays\Multiplayer\


So if you want your Replay Backup folder to be inside the Replays folder so that you can view them from SC2 (e.g. Replays\rep-backup), you can, but then make sure only the Replays\Multiplayer\ subfolder is monitored.


I try to change the folder but it wont let me everytime I select another folder : < 
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-01-07 13:23:58
January 07 2016 12:09 GMT
#638
On January 07 2016 06:45 desRow wrote:
Show nested quote +
On January 07 2016 02:01 Dakota_Fanning wrote:
On January 07 2016 01:15 desRow wrote:
I have a weird issue with SCE Light where my replays multiply until my hard drive is full... anyone else have this issue?

This issue sounds like the Replay Backup folder is inside a Replay Folder which is monitored, recursively.

In this case if you play a game, its replay is saved by SC2 which is detected by Scelight, and so Scelight saves it in the folder you set for the Replay Backup Folder. But if the Replay Backup Folder is inside a monitored Replay Folder, the replay saved by Scelight is also detected as a new replay, and so Scelight will proceed to also back up that replay, which results in another new replay in the monitored Replay Folder...

Possible resolutions:

1. Make sure the Replay Backup Folder is not a subfolder (in any depth) of any monitored Replay Folders.

2. Or make the monitored Replay Folder non-recursive (that is, only new replays directly in it will be detected, but new replays in any of its subfolders won't). Making it non-recursive might not be want you want, so I recommend rather to specify the Replay Backup Folder outside of it.

3. Or modify the Replay Folder to be non-monitored, and add a new Replay folder, marked as monitored, pointing only to the folder where new replays are saved.

For example: all accounts are inside the folder:
c:\Users\UserXX\Documents\StarCraft II\Accounts\

This is the default monitored Replay Folder, because this contains all SC2 accounts.

A specific account folder may be:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\


Multiplayer replays of this account are saved under:
c:\Users\UserXX\Documents\StarCraft II\Accounts\1234567\2-S2-1-123456\Replays\Multiplayer\


So if you want your Replay Backup folder to be inside the Replays folder so that you can view them from SC2 (e.g. Replays\rep-backup), you can, but then make sure only the Replays\Multiplayer\ subfolder is monitored.


I try to change the folder but it wont let me everytime I select another folder : < 

Yes, you can't do that. If you look at the icon at the first column, you can see it's different: path of this Replay Folder cannot be changed because it's "burned" into Scelight - intentionally for user's safety, so users don't change it and later forget what was the original Replay Folder that contains all accounts and replays.

What you can do is make it non-monitored (you're allowed to do this), and add a new Replay Folder, pointing to wherever you want it to. You are allowed to change/modify Replay Folders you add however you like.
https://repmastered.icza.net
Rantech
Profile Joined April 2010
Chile526 Posts
Last Edited: 2016-01-07 17:36:31
January 07 2016 17:23 GMT
#639
Great program. I was a huge fan of sc2gears.

Is there a way to only have LOTV replays being analyzed in multi-replay analysis ? I have 13k replays, and it takes a while to lead them all, plus, i only want to see my lotv statistics.

Thanks!

edit: Just found how to use filters. Thanks.
Op
Profile Joined November 2012
73 Posts
January 07 2016 17:55 GMT
#640
Hi Dakota,

Great tool !

I would like to know whether it is possible to store the fields order in the replays view (I couldn't find it in the configurations).

There is a lot of information, like region, expansion, version, mode, map, .. which are not very relevant for me, whereas the more relevant information is in the later (non-immediately visible) fields like match-up, APM, SPM, SQ, and Players.

I can re-arrange the fields by dragging the headers, but the next I restart SceLight the fields are back to the original order.

Sinistro
Profile Joined February 2012
Brazil684 Posts
Last Edited: 2016-01-08 23:05:16
January 08 2016 21:35 GMT
#641
Keep up the good work!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 09 2016 08:44 GMT
#642
On January 08 2016 02:23 Rantech wrote:
Great program. I was a huge fan of sc2gears.

Is there a way to only have LOTV replays being analyzed in multi-replay analysis ? I have 13k replays, and it takes a while to lead them all, plus, i only want to see my lotv statistics.

Thanks!

edit: Just found how to use filters. Thanks.

Yes, one way is to use filters and specify "[SC2 client] Expansion = LotV".

A better way is to store replays in subfolders based on the expansion. So for example if your replay backup folder is "C:\reps", you can tell Scelight to store WoL replays in "C:\reps\WoL", HotS replays in "C:\reps\HotS" and LotV replays in "C:\reps\LotV". If you do so, you can add Replay Folders for each expansion (or just for LotV if you wish so), and so you don't need to apply filters since your Replay Folder pointing to "C:\reps\LotV" only contains LotV replays. This will give you much faster analyzis as non-lotv replays will not have to be opened at all.

To acheve this (to backup replays into subfolders based on expansion), open the Settings dialog, go to Replay Folder Monitor -> Replay Backup, and edit the "Name template for replay backup". You can use the "[expansion]" symbol to insert the expansion into the generated file name, and you can use the "[folderSep]" symbol to insert subfolder separator.

For example if you use the name template:

[expansion][folderSep][dateTimeShort] [O][matchup][C] [map]


And you play a LotV game, it will be placed into "C:\reps\LotV", for example:

C:\reps\LotV\15-11-21 21_56_19 [PPPvTZP] Doarelus Hills.SC2Replay
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 09 2016 08:55 GMT
#643
On January 08 2016 02:55 Op wrote:
Hi Dakota,

Great tool !

I would like to know whether it is possible to store the fields order in the replays view (I couldn't find it in the configurations).

There is a lot of information, like region, expansion, version, mode, map, .. which are not very relevant for me, whereas the more relevant information is in the later (non-immediately visible) fields like match-up, APM, SPM, SQ, and Players.

I can re-arrange the fields by dragging the headers, but the next I restart SceLight the fields are back to the original order.


Yes, this is possible!

You can select which columns you want to see and which columns you want to hide. There are a lot more columns which you can select than just the defaul ones, you can even create custom columns where you define what to be in that column (based on a name template).

Click on the "Column setup" icon on the tool bar above the replay list and you'll see this dialog:

[image loading]

On this dialog you can show/hide any columns, and you can rearrange columns to the order you desire. Click OK and column setup will be saved. Next time you list replays, the new column setup will be used. The column setup will be remembered when you close and restart Scelight of course.
https://repmastered.icza.net
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 09 2016 12:12 GMT
#644
I'd be happy for a fix for the APM as well. Should just be a multiplier depending on version, right? "Easy".

Great tool otherwise, I use it a lot, thanks!!
Op
Profile Joined November 2012
73 Posts
January 12 2016 15:31 GMT
#645
On January 09 2016 17:55 Dakota_Fanning wrote:
Show nested quote +
On January 08 2016 02:55 Op wrote:
Hi Dakota,

Great tool !

I would like to know whether it is possible to store the fields order in the replays view (I couldn't find it in the configurations).

There is a lot of information, like region, expansion, version, mode, map, .. which are not very relevant for me, whereas the more relevant information is in the later (non-immediately visible) fields like match-up, APM, SPM, SQ, and Players.

I can re-arrange the fields by dragging the headers, but the next I restart SceLight the fields are back to the original order.


Yes, this is possible!

You can select which columns you want to see and which columns you want to hide. There are a lot more columns which you can select than just the defaul ones, you can even create custom columns where you define what to be in that column (based on a name template).

Click on the "Column setup" icon on the tool bar above the replay list and you'll see this dialog:

[image loading]

On this dialog you can show/hide any columns, and you can rearrange columns to the order you desire. Click OK and column setup will be saved. Next time you list replays, the new column setup will be used. The column setup will be remembered when you close and restart Scelight of course.


Thanks ! I somehow missed this button :-) Great tool !
chobomaniac
Profile Joined January 2016
2 Posts
January 15 2016 19:09 GMT
#646
Now that sc2gears is completely unusable, are there plans to finally add in features like EPM and redundancy to scelight? It's been over 2 years and it's still missing many old sc2gears stuff that I use.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 16 2016 06:39 GMT
#647
On January 16 2016 04:09 chobomaniac wrote:
Now that sc2gears is completely unusable, are there plans to finally add in features like EPM and redundancy to scelight? It's been over 2 years and it's still missing many old sc2gears stuff that I use.

I'm not working on adding EAPM and redundancy. It's not on the priority list, I'd say it's a "maybe sometimes" priority.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 16 2016 06:43 GMT
#648
Released Scelight 6.2.2 fixing some issues.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
RemiXtech
Profile Joined January 2016
1 Post
January 16 2016 12:20 GMT
#649
Can't download the file at https://scelightop.appspot.com/mod/scelightLauncher-3.1.1.zip

Error: Not Found
The requested URL /mod/scelightLauncher-3.1.1.zip was not found on this server.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-01-16 12:55:15
January 16 2016 12:54 GMT
#650
On January 16 2016 21:20 RemiXtech wrote:
Can't download the file at https://scelightop.appspot.com/mod/scelightLauncher-3.1.1.zip

Error: Not Found
The requested URL /mod/scelightLauncher-3.1.1.zip was not found on this server.

Sorry, as part of the new release I also updated the Scelight Launcher to 3.1.2 and forgot to update the Launcher download link on the Downloads page. It is fixed now. Thanks.
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
January 16 2016 14:29 GMT
#651
still nothing to correct the apm estimation ?
I like starcraft
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 16 2016 15:00 GMT
#652
On January 16 2016 23:29 oGoZenob wrote:
still nothing to correct the apm estimation ?

Still nothing. It there will be, it will be included in the change log. I haven't spent time figuring out the command manager Blizzard added in Patch 3.0. If anyone else already did, it would speed up fixing the APM calculation.
https://repmastered.icza.net
HaloLegend98
Profile Joined June 2013
United States54 Posts
Last Edited: 2016-01-17 03:04:51
January 17 2016 02:54 GMT
#653
Thanks for this tool. I have used SC2Gears for a while (and really loved the MMR tool; it was a great way to track my progress in a more-sane fashion than without it. Korona put some serious love into that thing).

So I am having some issues installing this. I updated my Java and downloaded the zip to my desktop. This is what I see:

+ Show Spoiler +
[image loading]


I am unable to make selections for the replays, etcs. I feel like this is just the shell of something greater for what the program can accomplish.

Halo
oGoZenob
Profile Joined December 2011
France1503 Posts
January 17 2016 04:06 GMT
#654
click on start
I like starcraft
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 17 2016 09:34 GMT
#655
On January 17 2016 11:54 HaloLegend98 wrote:
Thanks for this tool. I have used SC2Gears for a while (and really loved the MMR tool; it was a great way to track my progress in a more-sane fashion than without it. Korona put some serious love into that thing).

So I am having some issues installing this. I updated my Java and downloaded the zip to my desktop. This is what I see:

+ Show Spoiler +
[image loading]


I am unable to make selections for the replays, etcs. I feel like this is just the shell of something greater for what the program can accomplish.

Halo

What you posted is a picture of the Scelight Launcher. It is part of Scelight, it is responsible to download modules of Scelight, keep Scelight auto-updated, performs validation checks and automatically repairs Scelight if it gets corrupted or damaged. It also handles external modules (plugins), and it is a basic software platform for Scelight itself.

On you picture everything seems ok, the Launcher was able to download software modules, and your installation is ready to launch. You have to click on the START button on the bottom left side, and then Scelight will start. The Launcher window will be closed, and the Scelight window will be opened, a new interface where you will be able to configure replay folders, list replays from replay folders, perform certain actions on replays such as rename them, copy/move/pack them etc., open them in the Replay Analyzer, perform Multi-replay Analysis on multiple replays etc.
https://repmastered.icza.net
HaloLegend98
Profile Joined June 2013
United States54 Posts
January 17 2016 13:52 GMT
#656
+ Show Spoiler +
On January 17 2016 18:34 Dakota_Fanning wrote:
Show nested quote +
On January 17 2016 11:54 HaloLegend98 wrote:
Thanks for this tool. I have used SC2Gears for a while (and really loved the MMR tool; it was a great way to track my progress in a more-sane fashion than without it. Korona put some serious love into that thing).

So I am having some issues installing this. I updated my Java and downloaded the zip to my desktop. This is what I see:

+ Show Spoiler +
[image loading]


I am unable to make selections for the replays, etcs. I feel like this is just the shell of something greater for what the program can accomplish.

Halo

What you posted is a picture of the Scelight Launcher. It is part of Scelight, it is responsible to download modules of Scelight, keep Scelight auto-updated, performs validation checks and automatically repairs Scelight if it gets corrupted or damaged. It also handles external modules (plugins), and it is a basic software platform for Scelight itself.


On you picture everything seems ok, the Launcher was able to download software modules, and your installation is ready to launch. You have to click on the START button on the bottom left side, and then Scelight will start. The Launcher window will be closed, and the Scelight window will be opened, a new interface where you will be able to configure replay folders, list replays from replay folders, perform certain actions on replays such as rename them, copy/move/pack them etc., open them in the Replay Analyzer, perform Multi-replay Analysis on multiple replays etc.


*facepalm*
DrDerpinheimer
Profile Joined November 2015
3 Posts
January 18 2016 04:49 GMT
#657
On January 04 2016 22:57 Dakota_Fanning wrote:
Show nested quote +
On January 04 2016 10:16 DrDerpinheimer wrote:
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible

You're right, all week number displayed is the actual +1. I will correct it, just subtract 1 from all week numbers.

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.

Thanks! Im not sure if the last update was meant to fix this but I still have this bug.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-01-18 20:41:07
January 18 2016 20:40 GMT
#658
On January 18 2016 13:49 DrDerpinheimer wrote:
Show nested quote +
On January 04 2016 22:57 Dakota_Fanning wrote:
On January 04 2016 10:16 DrDerpinheimer wrote:
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible

You're right, all week number displayed is the actual +1. I will correct it, just subtract 1 from all week numbers.

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.

Thanks! Im not sure if the last update was meant to fix this but I still have this bug.


The latest release of Scelight fixes this. It is included in the change log:
-Corrected the "Week" names displayed in the Week tab under Timelapse in the Multi-replay Analyzer (previous value always displayed the week number +1).

But please note what I wrote earlier:
On January 04 2016 22:57 Dakota_Fanning wrote:

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.


If after reading and understanding my quote you still think otherwise, please provide replays so I can take a look at it.
https://repmastered.icza.net
Varyak
Profile Joined August 2010
Germany14 Posts
January 24 2016 15:15 GMT
#659
Hey,

pretty sure it was asked already but couldn't find anything helpful with the search. Is it possible to filter out unranked matches? Would be great for me to analyze unranked and ranked matches separately.

Thanks!
"There is nothing more cool than being proud of the things you love." - Day[9]
DrDevice
Profile Joined December 2010
Canada132 Posts
January 25 2016 03:14 GMT
#660
Dakota_Fanning please add a Build Order tab to the player stats I get when I double click my name in Multi Replay Analyzer. Similar to what sc2gears had. I would really like to be able to multi-replay analyze a big batch of replays and check my win rates with each build order. I see other people have asked for it in the thread so I am sure we would all really appreciate it if you added this
Wildbuddha
Profile Joined June 2014
37 Posts
January 25 2016 10:13 GMT
#661
Have not tried the new version yet, but loved it for HotS! Keep it up! Thanks!
DrDerpinheimer
Profile Joined November 2015
3 Posts
January 25 2016 23:52 GMT
#662
On January 19 2016 05:40 Dakota_Fanning wrote:
Show nested quote +
On January 18 2016 13:49 DrDerpinheimer wrote:
On January 04 2016 22:57 Dakota_Fanning wrote:
On January 04 2016 10:16 DrDerpinheimer wrote:
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible

You're right, all week number displayed is the actual +1. I will correct it, just subtract 1 from all week numbers.

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.

Thanks! Im not sure if the last update was meant to fix this but I still have this bug.


The latest release of Scelight fixes this. It is included in the change log:
Show nested quote +
-Corrected the "Week" names displayed in the Week tab under Timelapse in the Multi-replay Analyzer (previous value always displayed the week number +1).

But please note what I wrote earlier:
Show nested quote +
On January 04 2016 22:57 Dakota_Fanning wrote:

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.


If after reading and understanding my quote you still think otherwise, please provide replays so I can take a look at it.


Ill just link to image to make it easier to understand. See the third image for the issue. The first two just show that I have never played in Jan 2015
http://imgur.com/a/GOe9l

Sorry I suck at explaining things
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 26 2016 03:16 GMT
#663
On January 25 2016 00:15 Varyak wrote:
Hey,

pretty sure it was asked already but couldn't find anything helpful with the search. Is it possible to filter out unranked matches? Would be great for me to analyze unranked and ranked matches separately.

Thanks!

Currently this is not possible. The info whether a replay is ranked or unranked is not stored in the replay.

It might be possible to somehow deduce this info from data stored in the replay, but I haven't figured it out how.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-01-26 05:02:26
January 26 2016 04:36 GMT
#664
On January 26 2016 08:52 DrDerpinheimer wrote:
Show nested quote +
On January 19 2016 05:40 Dakota_Fanning wrote:
On January 18 2016 13:49 DrDerpinheimer wrote:
On January 04 2016 22:57 Dakota_Fanning wrote:
On January 04 2016 10:16 DrDerpinheimer wrote:
For some reason a lot of my games are showing, if I use time trend and "week", as being from 2015 W02

But I have no games played in week 2. If I use month or day or play, nothing shows as being in W02. So something about week is bugged.

Also its showing I have games played in 2016 W02 which obviously is impossible

You're right, all week number displayed is the actual +1. I will correct it, just subtract 1 from all week numbers.

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.

Thanks! Im not sure if the last update was meant to fix this but I still have this bug.


The latest release of Scelight fixes this. It is included in the change log:
-Corrected the "Week" names displayed in the Week tab under Timelapse in the Multi-replay Analyzer (previous value always displayed the week number +1).

But please note what I wrote earlier:
On January 04 2016 22:57 Dakota_Fanning wrote:

Note that weeks start on Sunday and end on Saturday. So for example in 2016 first week is Jan 1 - Jan 2 (incomplete, not a complete week as January 1 is not Sunday), 2nd week is Jan 3 - Jan 9, 3rd week is Jan 10 - Jan 16 etc.


If after reading and understanding my quote you still think otherwise, please provide replays so I can take a look at it.


Ill just link to image to make it easier to understand. See the third image for the issue. The first two just show that I have never played in Jan 2015
http://imgur.com/a/GOe9l

Sorry I suck at explaining things

Now I see. Yes, that is not right. Week number is "2015 #01" when it supposed to be the last week of 2015. If you look at the 2 last columns, they say first and last games in this week were on 2015-12-28 and 2015-12-31. Will look into it.

Edit: Ok, took a look, and this is because the last week in 2015 ends in 2016, that's why the week number #1 is used, but it's actually week #1 of 2016 (and not 2015). Will be fixed in the next release.
https://repmastered.icza.net
Konquer22
Profile Joined January 2016
1 Post
January 27 2016 04:13 GMT
#665
The chart for Base Control is not correctly showing larve injects. I use the next hatchery camera jump and that seems to not record the 2nd or 3rd inject. I went back and watched replay and saw that I injected all 3 hatcheries 4 consecutive times, but the chart only shows it on the hatch I inject first and blank for the other 2.

Also sc2gears had dashed lines after the first inject to show spacing/timing. Can that be added back? I couldn't find anything about it in the options.

Thanks!!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 27 2016 06:36 GMT
#666
On January 27 2016 13:13 Konquer22 wrote:
The chart for Base Control is not correctly showing larve injects. I use the next hatchery camera jump and that seems to not record the 2nd or 3rd inject. I went back and watched replay and saw that I injected all 3 hatcheries 4 consecutive times, but the chart only shows it on the hatch I inject first and blank for the other 2.

Also sc2gears had dashed lines after the first inject to show spacing/timing. Can that be added back? I couldn't find anything about it in the options.

Thanks!!

The missing commands (including Spawn Larva commands) are the result of the Command Manager introduced in patch 3.0 which I haven't implemented yet. Once I figure out how that works and implement it, all the missing Larva injects will re-appear.
https://repmastered.icza.net
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 27 2016 08:00 GMT
#667
Maybe a bug here - can't filter replay folder searches by date (in the filter field). For example to filter all reps from January 2016, I start typing 2016-01 like replay date stamps appear in the column. But as soon as a dash - is entered, the entire search result list just blanks out. Filtering by hh:mm:ss time stamps works as expected, since they use : symbol and not - i guess ...
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-01-28 16:57:25
January 28 2016 05:40 GMT
#668
On January 27 2016 17:00 Liquid`Snute wrote:
Maybe a bug here - can't filter replay folder searches by date (in the filter field). For example to filter all reps from January 2016, I start typing 2016-01 like replay date stamps appear in the column. But as soon as a dash - is entered, the entire search result list just blanks out. Filtering by hh:mm:ss time stamps works as expected, since they use : symbol and not - i guess ...

You are right, this isn't working as expected. I will fix it in the next release. Thanks.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 29 2016 01:09 GMT
#669
Do Lurker & Ravager morphs now appear in the graphs?
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 29 2016 04:28 GMT
#670
Released Scelight 6.2.3 adding colors to Live APM Overlay and fixing some issues.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 05 2016 01:08 GMT
#671
How come Lurker & Ravager morphs still don't appear in the graphs?
Clan: QQGC - wundertunge#1850
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-02-05 08:04:02
February 05 2016 08:03 GMT
#672
On February 05 2016 10:08 wUndertUnge wrote:
How come Lurker & Ravager morphs still don't appear in the graphs?

Because this is also something that is affected by the Command Manager which is on the todo list.
https://repmastered.icza.net
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 06 2016 02:29 GMT
#673
On February 05 2016 17:03 Dakota_Fanning wrote:
Show nested quote +
On February 05 2016 10:08 wUndertUnge wrote:
How come Lurker & Ravager morphs still don't appear in the graphs?

Because this is also something that is affected by the Command Manager which is on the todo list.


OK, cool. Just checking in to see if it was forthcoming. Thanks!
Clan: QQGC - wundertunge#1850
TL+ Member
CREAM989
Profile Joined July 2014
United States32 Posts
March 01 2016 03:27 GMT
#674
Will there ever been an MMR stats plugin for this?
Comin fo dat ass
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
March 02 2016 04:23 GMT
#675
@Cream989:
I'm not sure if it's worth the effort to develop such a plugin now, isn't Blizzard going to release an updated ladder soon™ that shows it?
Too weird to live, too rare to die.
Brainyac
Profile Joined January 2011
Germany199 Posts
March 04 2016 11:39 GMT
#676
I wanted to adjust the columns with "Column Setup" but that doesn't work.
Is there a bug or option I didn't notice?

Taeja Fighting! <3
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-03-04 14:47:14
March 04 2016 11:48 GMT
#677
On March 04 2016 20:39 Brainyac wrote:
I wanted to adjust the columns with "Column Setup" but that doesn't work.
Is there a bug or option I didn't notice?


What do you mean by adjust? Rearrange, show/hide columns?

There is no bug in that afaik, but it only takes effect afterwards. So once you change column setup, close your replay list and reopen it.
https://repmastered.icza.net
Brainyac
Profile Joined January 2011
Germany199 Posts
March 04 2016 12:00 GMT
#678
I tried to Hide/Show and rearrange. I expected it to do it instantly but that didn't happen.

I need to click "view/edit filter and repeat search.." again which opens another Replay Folder Search which works then with a new search.
Taeja Fighting! <3
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-03-04 14:56:46
March 04 2016 14:47 GMT
#679
On March 04 2016 21:00 Brainyac wrote:
I tried to Hide/Show and rearrange. I expected it to do it instantly but that didn't happen.

I need to click "view/edit filter and repeat search.." again which opens another Replay Folder Search which works then with a new search.

Changes made to column setup will only take effect on new windows because you may enable columns which previously were hidden and data would not be available for them.

You only need to change column setup once though, it is saved / remembered.
https://repmastered.icza.net
DR
Profile Joined September 2010
52 Posts
Last Edited: 2016-03-07 16:10:58
March 07 2016 16:07 GMT
#680
Hey,

I'm using scelight since a couple of weeks now and I really like it so far.
But I got a couple of questions (maybe useful suggestions)...

1) Is there a way to also show the supply count besides the buildtime in the buildorder tab?

2) If I'm not mistaken, the buildordertab doesn't show when ravagers are build, would be nice to see them..

3) It would be nice if you could select the "all on 1 chart" option as a setting for different charts and not as one general option (it would make the workflow better imo)

4) It would be nice if you could see which units are lost or which units the players currently have (maybe as a chartoption with portraits)

5) what does the economy resources tab excactly include? (workers, commandcenters, supply depots?)

6) what does the technology resources tab excactly include? (all upgrades, also stuff like factories, lair, etc...?)

7) which benefits do i get if i register? (Besides supporting scelight/you?)

Thanks!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 08 2016 01:20 GMT
#681
On March 08 2016 01:07 DR wrote:
Hey,

I'm using scelight since a couple of weeks now and I really like it so far.
But I got a couple of questions (maybe useful suggestions)...

1) Is there a way to also show the supply count besides the buildtime in the buildorder tab?

2) If I'm not mistaken, the buildordertab doesn't show when ravagers are build, would be nice to see them..

3) It would be nice if you could select the "all on 1 chart" option as a setting for different charts and not as one general option (it would make the workflow better imo)

4) It would be nice if you could see which units are lost or which units the players currently have (maybe as a chartoption with portraits)

5) what does the economy resources tab excactly include? (workers, commandcenters, supply depots?)

6) what does the technology resources tab excactly include? (all upgrades, also stuff like factories, lair, etc...?)

7) which benefits do i get if i register? (Besides supporting scelight/you?)

Thanks!


1) It could be deduced...

3-4) It would be possible, with some (significant) work.

5-6) Don't know exactly, most stats under Player Stats are recorded in replays by the game engine, they are not calculated by Scelight.

7) This is listed inside Scelight, on the License page (in the Launcher and also on About Scelight dialog). Basically all features are available without registration too. With registration you can start when you're offline, no delay on startup, you get auto-start (from Launcher) - even when you're offline, editable email footer.

https://repmastered.icza.net
OzZy02
Profile Joined March 2016
2 Posts
March 10 2016 19:01 GMT
#682
Hello, i have some questions about this apps. Is it possible to extract or just see the build order but for only 1 players of the replay? If it's not possibe maybe that you can say me if there is one solution maybe like a website that can do it?

And others things is it possible for a replay to add a comments, for example i watch a replay , the protoss player does a 4 gate, just i want a case to do a comment?

Thanks you in advance

Sorry for my English.
Pinion_
Profile Joined August 2010
United Kingdom32 Posts
March 17 2016 14:05 GMT
#683
Aside from the average duration of injects, is there any dedicated screen I can use to see the actual inject timings?
Thank you for a great app.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 17 2016 15:09 GMT
#684
On March 11 2016 04:01 OzZy02 wrote:
Hello, i have some questions about this apps. Is it possible to extract or just see the build order but for only 1 players of the replay? If it's not possibe maybe that you can say me if there is one solution maybe like a website that can do it?

And others things is it possible for a replay to add a comments, for example i watch a replay , the protoss player does a 4 gate, just i want a case to do a comment?

Thanks you in advance

Sorry for my English.

On the Charts tab, if you just want to see yourself, you can disable/hide all other players (player names are checkboxes). You can also see it on the Build Orders tab, but here you can't hide other players.

And you can't save comments "bound" to replays.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-03-17 15:13:51
March 17 2016 15:11 GMT
#685
On March 17 2016 23:05 Pinion_ wrote:
Aside from the average duration of injects, is there any dedicated screen I can use to see the actual inject timings?
Thank you for a great app.

Dedicated? Maybe the Base Control chart... You can use the Base Control chart which - in case of Zerg - shows the larva injects. You can also filter the commands below the chart, enter the filter text "spawn larvae".

You can also view it on the Commands chart, larva injects fall under the "Others (Essential)" category, but even if you check only this, you may see other actions mixed in too (e.g. Mutate into lair, Morth to Overseer etc.).
https://repmastered.icza.net
Pinion_
Profile Joined August 2010
United Kingdom32 Posts
March 17 2016 15:53 GMT
#686
Thank you Dakota, I'll have a play around.
dHsn
Profile Joined June 2014
Brazil26 Posts
March 22 2016 07:57 GMT
#687
I did start using this program and I would like to understand what the number of SQ means.
I used to upload my replays on ggtracker and with the league icon I had a good idea about my progress, but with numbers I'm kind of lost.
Nice work with the program.
Don't go with the flow!
Yrr
Profile Joined June 2012
Germany803 Posts
March 22 2016 10:12 GMT
#688
SQ = spending quotient.

read this thread for information about it: http://www.teamliquid.net/forum/starcraft-2/266019-do-you-macro-like-a-pro
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
dHsn
Profile Joined June 2014
Brazil26 Posts
March 22 2016 10:56 GMT
#689
I was looking for that scale, but all the rest of the info is very welcome too.
Thank you!
Don't go with the flow!
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 24 2016 03:36 GMT
#690
how does one filter search the replay list by account 'toon' (aka smurf)?
i open a replay, click a player's wrench icon, and copy the player id string: 3-S2-1-NUMBER-BARCODE
Is there a way to filter exactly by the above string? The full player ID's don't show up in the replay list/folder searches so I can't filter them as conveniently~
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-03-24 18:55:17
March 24 2016 07:32 GMT
#691
On March 24 2016 12:36 Liquid`Snute wrote:
how does one filter search the replay list by account 'toon' (aka smurf)?
i open a replay, click a player's wrench icon, and copy the player id string: 3-S2-1-NUMBER-BARCODE
Is there a way to filter exactly by the above string? The full player ID's don't show up in the replay list/folder searches so I can't filter them as conveniently~

You can filter by a toon in multiple ways. Let's see some examples.

Using Filters

You can start either from the Replay folders page or from a Repay list (search result). Both pages have a search with filters button.

Filtering by Toon will list all replays of a player, doesn't matter if the player changed name or clan or whatever:

[Any Player] Toon = '3-S2-1-NUMBER'


Note: the player name is not in the value (the player name is not part of the toon)!
Note #2: You could also use "[Player A]" instead of "[Any Player]". Useful if you want to specify multiple conditions for the same (or different) players.


Using Multi-replay analysis

Perform a Multi-replay analysis. Just like the Replay search, you can do this both from Replay folders and Replay list pages. This gathers all players found in replays, and groups them by toon (that is, players that change name and/or clan will be grouped into a single player).

So for example on the "Global Stats" / "Player" tab, you see a complete list of all players. Select the one you're interesed in, and there is a "List Replays of Selected Row" icon on the tool bar. Click on that, and since you selected one (grouped) player, Scelight will list you all replays of that (grouped) player.

Note that in the Multi-replay analyzer, the Toon is displayed in the table: it is the last column. So here you can also filter/search by Toon using the text fields of the table.
https://repmastered.icza.net
BamBam
Profile Blog Joined November 2009
745 Posts
April 01 2016 23:13 GMT
#692
Been having trouble since the last LoTV patch with Scelight not seeing the game monitor and thus, able to actually use the APM counter. Anyone else having similar issues?
"two is way better than twice as one" - artosis
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-04-02 16:29:49
April 02 2016 13:05 GMT
#693
On April 02 2016 08:13 BamBam wrote:
Been having trouble since the last LoTV patch with Scelight not seeing the game monitor and thus, able to actually use the APM counter. Anyone else having similar issues?

You're right, but it's not an issue of Scelight.

StarCraft does not update Windows Registry anymore, which is what the game monitor and live APM features rely on. This should be reported to Blizzard.
https://repmastered.icza.net
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
April 19 2016 15:29 GMT
#694
blizzard changed something again, can't parse 3.2.2 replays apparently T_T
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 20 2016 05:46 GMT
#695
On April 20 2016 00:29 Liquid`Snute wrote:
blizzard changed something again, can't parse 3.2.2 replays apparently T_T

Yes, I noticed that too. Waiting for Blizzard to release the new protocol file for the new replay version.
https://repmastered.icza.net
w1ck3dg0ph3r
Profile Joined October 2012
1 Post
April 21 2016 05:10 GMT
#696
It seems like protocol for build number 41743 works fine with 3.2.2 (build number 42253). Can you use that?
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
April 22 2016 21:40 GMT
#697
I can't live without scelight....
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 23 2016 13:03 GMT
#698
Released Scelight 6.2.5 which adds support for 3.2.2 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
April 23 2016 13:26 GMT
#699
You don't know how many lives you're saving with this software and with updating it this fast. Thank you!
DR
Profile Joined September 2010
52 Posts
April 23 2016 13:54 GMT
#700
On April 23 2016 22:26 Sinistro wrote:
You don't know how many lives you're saving with this software and with updating it this fast. Thank you!

+1
angrybacon
Profile Joined March 2010
United States98 Posts
April 23 2016 22:30 GMT
#701
On April 23 2016 22:03 Dakota_Fanning wrote:
Released Scelight 6.2.5 which adds support for 3.2.2 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.


That's great! Any word on live APM?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 23 2016 23:55 GMT
#702
On April 24 2016 07:30 angrybacon wrote:
Show nested quote +
On April 23 2016 22:03 Dakota_Fanning wrote:
Released Scelight 6.2.5 which adds support for 3.2.2 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.


That's great! Any word on live APM?

Nope. As stated before, SC2 does not update Windows registry anymore (could be a bug?). Once Blizzard fixes it, Live APM will work again automatically.
https://repmastered.icza.net
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 07 2016 20:49 GMT
#703
Can you retroactively rename replays? Can't figure it out
Progamer"I am the best" - Nerchio , 2017.
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 07 2016 21:20 GMT
#704
On May 08 2016 05:49 Nerchio wrote:
Can you retroactively rename replays? Can't figure it out

Also for example when I play against a barcode and it auto-names my replay I want to change it to some name I know but the program auto-names it to barcode again. Is there any way to change it without closing the program?
Progamer"I am the best" - Nerchio , 2017.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-05-08 06:38:50
May 08 2016 04:24 GMT
#705
On May 08 2016 06:20 Nerchio wrote:
Show nested quote +
On May 08 2016 05:49 Nerchio wrote:
Can you retroactively rename replays? Can't figure it out

Also for example when I play against a barcode and it auto-names my replay I want to change it to some name I know but the program auto-names it to barcode again. Is there any way to change it without closing the program?

List your replays (from the Replay Folders page), and select the replays you want to rename. Then click on the "Rename replays" icon above the table.

When you manually rename a replay, Scelight should not rename it back. By default Scelight only handles replays that are new (meaning the game was just played). This is controlled by a setting called "Only pick up 'Just Played' new replays" on the Settings dialog under the Replay Folder Monitor settings node. Check if you didn't accidentally disabled this.
https://repmastered.icza.net
Botvinnik
Profile Joined December 2011
5 Posts
May 18 2016 12:09 GMT
#706
Is there going to be an update for the 3.3 patch replays? Right now Scelight can't read the 3.3 replays. :S
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 18 2016 18:28 GMT
#707
T_T 3.3.0 ... blizzard stop changing it so much zZz
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 18 2016 18:47 GMT
#708
On May 18 2016 21:09 Botvinnik wrote:
Is there going to be an update for the 3.3 patch replays? Right now Scelight can't read the 3.3 replays. :S

On May 19 2016 03:28 Liquid`Snute wrote:
T_T 3.3.0 ... blizzard stop changing it so much zZz

Working on it... Give me another 10 minutes...
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 18 2016 18:58 GMT
#709
Released Scelight 6.2.6 which adds support for 3.3 replays and for some old beta replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
May 18 2016 19:03 GMT
#710
On May 19 2016 03:58 Dakota_Fanning wrote:
Released Scelight 6.2.6 which adds support for 3.3 replays and for some old beta replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.

thanks a lot!! so quick
Team Liquid
WinterStarcraft
Profile Joined June 2012
United States109 Posts
May 21 2016 01:47 GMT
#711
On May 19 2016 03:58 Dakota_Fanning wrote:
Released Scelight 6.2.6 which adds support for 3.3 replays and for some old beta replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.


Any updates on the APM tracker? The same patch that broke sc2 scene switcher broke that unfortunately Thanks for the quick updates on the replays!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 21 2016 15:12 GMT
#712
On May 21 2016 10:47 WinterStarcraft wrote:
Show nested quote +
On May 19 2016 03:58 Dakota_Fanning wrote:
Released Scelight 6.2.6 which adds support for 3.3 replays and for some old beta replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.


Any updates on the APM tracker? The same patch that broke sc2 scene switcher broke that unfortunately Thanks for the quick updates on the replays!

I haven't dedicated time to figure out the Command Manager, nor did anyone else. So this is still not working, and there is no ETA for it.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 15 2016 03:14 GMT
#713
Released Scelight 6.2.7 which adds support for 3.3.2 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
ShazamPoof
Profile Joined May 2010
United States98 Posts
July 08 2016 04:30 GMT
#714
Hey Dakota!

You mentioned in February that getting ravagers and lurkers to show up on the graphs/build orders. Has there been any progress with that?
SorrowShine
Profile Joined October 2011
698 Posts
July 13 2016 08:59 GMT
#715
Hmm. Looks like it doesnt work with Patch 3.4
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 13 2016 20:47 GMT
#716
On July 08 2016 13:30 ShazamPoof wrote:
Hey Dakota!

You mentioned in February that getting ravagers and lurkers to show up on the graphs/build orders. Has there been any progress with that?

This is the issue of the same "old" Command Manager of which nobody took the time to explore. So not yet, and no ETA.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 13 2016 20:55 GMT
#717
Released Scelight 6.2.8 which adds support for 3.4 replays and contains updated balance data and textures.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
bela.mervado
Profile Joined December 2008
Hungary384 Posts
July 13 2016 21:49 GMT
#718
<3
Rantech
Profile Joined April 2010
Chile526 Posts
July 13 2016 21:54 GMT
#719
Excellent, thank you !! I was waiting for it !
SorrowShine
Profile Joined October 2011
698 Posts
July 14 2016 09:06 GMT
#720
Thnx man. Love it
bakjoul
Profile Joined January 2014
France4 Posts
July 23 2016 19:08 GMT
#721
Hello,
It seems that Scelight won't start since i last updated to the latest Java version. How can i fix that please ?

[image loading]
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 24 2016 02:35 GMT
#722
On July 24 2016 04:08 bakjoul wrote:
Hello,
It seems that Scelight won't start since i last updated to the latest Java version. How can i fix that please ?

[image loading]

Try uninstalling Java completely, then install it again.
https://repmastered.icza.net
ryanash
Profile Joined July 2016
3 Posts
July 24 2016 09:32 GMT
#723
What is Spm (Screens/minute) and how is it calculated?
ryanash
Profile Joined July 2016
3 Posts
July 24 2016 11:58 GMT
#724
Where is an explanation of al the aspects of Scelight?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 24 2016 12:31 GMT
#725
On July 24 2016 18:32 ryanash wrote:
What is Spm (Screens/minute) and how is it calculated?

Select the SPM chart in the Replay Analyzer, and move your mouse over the help icon (question mark) next to the charts combo. You will see this help dialog:

[image loading]
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 24 2016 12:32 GMT
#726
On July 24 2016 20:58 ryanash wrote:
Where is an explanation of al the aspects of Scelight?

Inside Scelight. Look for the help icons (question mark), and move your mouse over them. They provide nicely formatted, contextual help.
https://repmastered.icza.net
ryanash
Profile Joined July 2016
3 Posts
July 24 2016 13:55 GMT
#727
On July 24 2016 21:32 Dakota_Fanning wrote:
Show nested quote +
On July 24 2016 20:58 ryanash wrote:
Where is an explanation of al the aspects of Scelight?

Inside Scelight. Look for the help icons (question mark), and move your mouse over them. They provide nicely formatted, contextual help.



Yeah but what about an explanation of SPM (how it's calculated) and SQ? and other things too?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-07-24 15:37:17
July 24 2016 14:21 GMT
#728
On July 24 2016 22:55 ryanash wrote:
Show nested quote +
On July 24 2016 21:32 Dakota_Fanning wrote:
On July 24 2016 20:58 ryanash wrote:
Where is an explanation of al the aspects of Scelight?

Inside Scelight. Look for the help icons (question mark), and move your mouse over them. They provide nicely formatted, contextual help.



Yeah but what about an explanation of SPM (how it's calculated) and SQ? and other things too?

I just posted the Help dialog for SPM above. Select the different charts you're interested in, and hover your mouse over the help icon. Each chart type has its own explanation. The SQ is explained in the Player Stats chart's help, including the formula used to calculate it (SQ is a subchart of the Player Stats chart).
https://repmastered.icza.net
propagare
Profile Joined April 2013
Germany93 Posts
Last Edited: 2016-07-31 03:39:29
July 31 2016 03:38 GMT
#729
Hi @Dakota_Fanning How could someone support you and look into "Command Manager" to fix the APM overlay as well as the unit issue? What do you must know? TY!
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-08-01 11:04:38
August 01 2016 10:09 GMT
#730
On July 31 2016 12:38 propagare wrote:
Hi @Dakota_Fanning How could someone support you and look into "Command Manager" to fix the APM overlay as well as the unit issue? What do you must know? TY!

To help with this issue, you should have programming knowledge.

The root issue is that since Patch 3.0, SC2 does not directly save all user commands into the replays, but introduces a Command Manager, and some actions are saved in replays only as commands to this Command Manager.

Commands to this Command Manager look like this (taken from the Replay Analyzer, command list below the charts):

I	00:03	[9KingS]DakotaFannin	CommandManagerState	state=1; sequence=4;


(To see the last Parameters column, you need to set Advanced skill level.)

So for example the user might perform a right click on a mineral patch (which is the above example), but SC2 does not record a Right click command (as it did before Patch 3.0), but instead records the above CommandManagerState command which will tell something to the Command Manager, and eventually it will mean the right click.

Task would be to figure how how this internal Command Manager works, and what do the above (and other) commands mean to it, and how to calculate the final Command that the user issued in the first place. This is some analysis and trial-and-error process, unless someone can persuade Blizzard to give this information out.
https://repmastered.icza.net
Haighstrom
Profile Joined March 2011
United Kingdom196 Posts
August 02 2016 10:55 GMT
#731
Apologies if you're already working on it, but is a patch coming for 3.5 replays?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 02 2016 11:06 GMT
#732
On August 02 2016 19:55 Haighstrom wrote:
Apologies if you're already working on it, but is a patch coming for 3.5 replays?

I will release an update tonight after work.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 02 2016 20:33 GMT
#733
Released Scelight 6.2.9 which adds support for 3.5 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Valeranth
Profile Joined August 2010
United States100 Posts
August 08 2016 18:14 GMT
#734
In SC2 Gears you had a method where you could do multiple replay analysis on large groups of files to get some graphs, such as AMP, and see how you have evolved over time. I.E. You could watch how your APM has changed over the course of the last 6 months. If I am missing this is scelight, how do I see these graphs? If not, are there any plans to bring such graphs back?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-08-09 00:54:54
August 09 2016 00:53 GMT
#735
On August 09 2016 03:14 Valeranth wrote:
In SC2 Gears you had a method where you could do multiple replay analysis on large groups of files to get some graphs, such as AMP, and see how you have evolved over time. I.E. You could watch how your APM has changed over the course of the last 6 months. If I am missing this is scelight, how do I see these graphs? If not, are there any plans to bring such graphs back?

What you're looking for is the Timelapse tab under a player's statistics in the Multi-Replay Analyzer.

Every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).
https://repmastered.icza.net
Valeranth
Profile Joined August 2010
United States100 Posts
August 09 2016 04:33 GMT
#736
On August 09 2016 09:53 Dakota_Fanning wrote:
Show nested quote +
On August 09 2016 03:14 Valeranth wrote:
In SC2 Gears you had a method where you could do multiple replay analysis on large groups of files to get some graphs, such as AMP, and see how you have evolved over time. I.E. You could watch how your APM has changed over the course of the last 6 months. If I am missing this is scelight, how do I see these graphs? If not, are there any plans to bring such graphs back?

What you're looking for is the Timelapse tab under a player's statistics in the Multi-Replay Analyzer.

Every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).


Yeah, its not quite as nice looking but knowing what that is I think I can understand it and get what I want from it. Cheers!
BamBam
Profile Blog Joined November 2009
745 Posts
August 09 2016 07:32 GMT
#737
Forgive my ignorance but, I recall back in sc2gears there was a way to bring up the heatmap for mouse accuracy (which measured clicks on the screen), is there a similar function in scelight?
"two is way better than twice as one" - artosis
PolarisSpark
Profile Joined May 2016
60 Posts
August 13 2016 08:44 GMT
#738
Is there any way to check eapm in scelight?
FoeDruid
Profile Joined September 2016
1 Post
September 06 2016 20:32 GMT
#739
On August 13 2016 17:44 PolarisSpark wrote:
Is there any way to check eapm in scelight?


Forget it man. This doesn't even calculate APM correctly atm. Just sad that sc2gears was retired for this.
blackxored
Profile Joined August 2014
25 Posts
September 09 2016 17:28 GMT
#740
I can't click on anything (I think OS X updated Java a few days ago), and I can't get past the launcher. Tried getting rid of the .Scelight folder and redownloading as well, with no success.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 11 2016 01:13 GMT
#741
On September 10 2016 02:28 blackxored wrote:
I can't click on anything (I think OS X updated Java a few days ago), and I can't get past the launcher. Tried getting rid of the .Scelight folder and redownloading as well, with no success.

Gonna need something more to be able to help. E.g. logs, screenshots, error messages etc.
https://repmastered.icza.net
propagare
Profile Joined April 2013
Germany93 Posts
September 13 2016 23:34 GMT
#742
I am looking for a tutorial to setup my replay analysis. I need some hints WHAT I should exactly setup to find the failures in my macro. TY
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
DeadzergSC2
Profile Blog Joined September 2013
Canada21 Posts
September 15 2016 03:39 GMT
#743
Hey guys, I'm having troubles getting the APM alert to work during my game. The APM box just stays blank the entire time and I never get any alerts. Not sure why this is happening.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 15 2016 10:04 GMT
#744
On September 15 2016 12:39 DeadzergSC2 wrote:
Hey guys, I'm having troubles getting the APM alert to work during my game. The APM box just stays blank the entire time and I never get any alerts. Not sure why this is happening.

The Live APM feature used the information SC2 outputs to the Windows Registry. But SC2 does not update Windows registry anymore (could be a bug?). Once Blizzard fixes it, Live APM will work again automatically.

See / follow issue at https://github.com/icza/scelight/issues/7.
https://repmastered.icza.net
Mouldy
Profile Joined April 2011
Australia8 Posts
September 15 2016 13:30 GMT
#745
Does Scelight need an update for the new patch? Since then I haven't been able to add any replays.
DrDevice
Profile Joined December 2010
Canada132 Posts
Last Edited: 2016-09-15 14:02:28
September 15 2016 14:01 GMT
#746
In the past scelight often needed an update when sc2 had a patch. I cannot view any post-patch replays in scelight either and the log says unsupported replay version, so hopefully Dakota_Fanning will be nice enough to update scelight soon. I expect it will be soon, he has been great about this in the past
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 15 2016 14:17 GMT
#747
On September 15 2016 23:01 DrDevice wrote:
In the past scelight often needed an update when sc2 had a patch. I cannot view any post-patch replays in scelight either and the log says unsupported replay version, so hopefully Dakota_Fanning will be nice enough to update scelight soon. I expect it will be soon, he has been great about this in the past

Yes, an update is needed. Will try to make it asap, but not sure when that'll be as I have other time-critical tasks at the moment.
https://repmastered.icza.net
Mouldy
Profile Joined April 2011
Australia8 Posts
September 15 2016 14:21 GMT
#748
No worries man no rush.
Mestru
Profile Joined July 2011
Poland10 Posts
September 17 2016 10:32 GMT
#749
Thank you for your work Dakota <3
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 18 2016 03:14 GMT
#750
Released Scelight 6.2.10 which adds support for 3.6 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
DrDevice
Profile Joined December 2010
Canada132 Posts
September 19 2016 02:26 GMT
#751
Thank you Dakota_Fanning! Your work is appreciated
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
September 19 2016 02:30 GMT
#752
Thanks for the update
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 20 2016 21:16 GMT
#753
Released Scelight 6.2.11 which adds support for 3.7 replays.

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
DR
Profile Joined September 2010
52 Posts
October 20 2016 21:46 GMT
#754
Awesome!! Thanks
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
December 15 2016 00:05 GMT
#755
reps can't be read since 3.9 :<
Team Liquid
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2016-12-16 10:15:07
December 16 2016 01:19 GMT
#756
On December 15 2016 09:05 Liquid`Snute wrote:
reps can't be read since 3.9 :<

Released Scelight 6.2.13, added preliminary support for 3.9 replays.

This preliminary means 3.9 replays are parsed successfully, but invalid or unknown actions are displayed in the Replay Analyzer. The reason for this is because balance data (at the replay binary level) has changed, and the Export balance data feature of the SC2 Map editor looks buggy at the moment, and does not export all the data needed. Will fix this when Blizzard fixes its bugs.
https://repmastered.icza.net
sledgar
Profile Joined December 2016
7 Posts
December 30 2016 20:16 GMT
#757
Hey

I've got a question: Before there was SCELight There existed another program which was just like SCELight. I cant quiet remember the name right now but I guess you know which program i mean. It had one feature I'm kinda missing in SCELight. Either its not there or I can't find it:
You were able to sort games by things like "player a build unit x" and you set x to for example raven so it would give you every game you played in which you build ravens. I think this could porrf quiet helpful as you could analyse different tactics based on different units. Would be lovely if that feature could get implemented or in case it is already there if anyone could show me it

Thanks
blackxored
Profile Joined August 2014
25 Posts
January 03 2017 22:17 GMT
#758
Hi,
First of all, thanks for this awesome program! As a dev myself I know the amount of effort that must've gone into that.
I wonder if there would be too much trouble to add a monochrome icon option, it looks weird on macOS specially when you're going dark dock and menu bar.
SorrowShine
Profile Joined October 2011
698 Posts
January 15 2017 10:24 GMT
#759
Atm i have a problem that replay analizer doesnt display the Base control statistics properly?
Is there smth wrong with my setting or simply replays are not supported atm?
Sinistro
Profile Joined February 2012
Brazil684 Posts
January 15 2017 12:08 GMT
#760
On December 16 2016 10:19 Dakota_Fanning wrote:
Released Scelight 6.2.13, added preliminary support for 3.9 replays.

This preliminary means 3.9 replays are parsed successfully, but invalid or unknown actions are displayed in the Replay Analyzer. The reason for this is because balance data (at the replay binary level) has changed, and the Export balance data feature of the SC2 Map editor looks buggy at the moment, and does not export all the data needed. Will fix this when Blizzard fixes its bugs.


Support for 3.9 is not complete, wait until Blizzard patch on their side and scelight gets updated again.
Sinistro
Profile Joined February 2012
Brazil684 Posts
January 28 2017 19:03 GMT
#761
Any chance for us get some support for 3.10? It doesn't even recognize the replays.
Sc2xReaper
Profile Joined June 2016
Germany1 Post
January 29 2017 12:41 GMT
#762
Update is online with support for 3.10
Sinistro
Profile Joined February 2012
Brazil684 Posts
January 31 2017 03:02 GMT
#763
On January 29 2017 21:41 Sc2xReaper wrote:
Update is online with support for 3.10


Thank you so much for it!
sledgar
Profile Joined December 2016
7 Posts
March 04 2017 23:56 GMT
#764
Hey dev team. First of all thank you for providing SCELight to us. Its just awsome to use

One quick question tho: What is going on with the apm measurement? In the multireplayanalyzer it says that I'm at 115 APM while my games were all around 230 (ingame measurement). Is this supposed to be like that or is it actually bugged?

jra64
Profile Joined November 2008
United States104 Posts
March 06 2017 10:09 GMT
#765
Does anyone know where the sc2gears function went where you could compare lots of replays and it would show similar build orders in the replays? Like it would compare all the builds up to the first x buildings (like 5 was default?)
-jra64
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 06 2017 14:19 GMT
#766
On March 06 2017 19:09 jra64 wrote:
Does anyone know where the sc2gears function went where you could compare lots of replays and it would show similar build orders in the replays? Like it would compare all the builds up to the first x buildings (like 5 was default?)

This was never implemented in Scelight.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 06 2017 14:19 GMT
#767
On March 05 2017 08:56 sledgar wrote:
Hey dev team. First of all thank you for providing SCELight to us. Its just awsome to use

One quick question tho: What is going on with the apm measurement? In the multireplayanalyzer it says that I'm at 115 APM while my games were all around 230 (ingame measurement). Is this supposed to be like that or is it actually bugged?


2 things: first, a Command Manager introduced a while back, which was not yet reversed, but it "automates" certain commands which are not recorded explicitly in the replays. Second: Preliminary 3.9 replay support
https://repmastered.icza.net
jra64
Profile Joined November 2008
United States104 Posts
March 06 2017 15:13 GMT
#768
On March 06 2017 23:19 Dakota_Fanning wrote:
Show nested quote +
On March 06 2017 19:09 jra64 wrote:
Does anyone know where the sc2gears function went where you could compare lots of replays and it would show similar build orders in the replays? Like it would compare all the builds up to the first x buildings (like 5 was default?)

This was never implemented in Scelight.


Any possibility of this being added in the future? I'm sure many would love to see the most common builds for each race at the pro level, or even at their own skill level...
-jra64
Sinistro
Profile Joined February 2012
Brazil684 Posts
March 12 2017 17:50 GMT
#769
And 3.11 broke it again I was expecting it not have complete support from version to version, but instead I can't even see the replays. Is possible to fix it in any kind of way?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 13 2017 12:52 GMT
#770
On March 13 2017 02:50 Sinistro wrote:
And 3.11 broke it again I was expecting it not have complete support from version to version, but instead I can't even see the replays. Is possible to fix it in any kind of way?

I will have time to update in about 2 days.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
March 13 2017 14:49 GMT
#771
Thanks man! But my question was more "is Blizzard breaking this on purpose with every patch or it can be prevented somehow?"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 15 2017 18:44 GMT
#772
Added support for 3.11 reps.

On March 13 2017 23:49 Sinistro wrote:
Thanks man! But my question was more "is Blizzard breaking this on purpose with every patch or it can be prevented somehow?"

No, Blizzard has no intention breaking it on purpose. But when they make changes to the game, the replay format may inherently change as a result of that.
https://repmastered.icza.net
jra64
Profile Joined November 2008
United States104 Posts
Last Edited: 2017-03-16 15:28:49
March 16 2017 15:28 GMT
#773
The live APM function doesn't seem to be working for me, it's not displaying on the screen... Anyone have any suggestions on what might be happening?
-jra64
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-03-16 18:53:25
March 16 2017 18:33 GMT
#774
On March 17 2017 00:28 jra64 wrote:
The live APM function doesn't seem to be working for me, it's not displaying on the screen... Anyone have any suggestions on what might be happening?

Scelight issue #7:
The Live APM feature uses the information SC2 outputs to the Windows Registry.

But SC2 does not update Windows Registry anymore (could be a bug?). Once Blizzard fixes it, Live APM will automatically work again.
https://repmastered.icza.net
jra64
Profile Joined November 2008
United States104 Posts
Last Edited: 2017-03-19 15:00:43
March 19 2017 15:00 GMT
#775
Anybody know of a good method to see live apm in game now? Thanks for the quick response by the way Dakota .
-jra64
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-03-31 23:35:35
March 31 2017 23:35 GMT
#776
Hello! Since march 28 the games i played don't appear in scelight...when loading from the folder i see every replays until the 28th and it says "40 errors" on the orange loading bar.

Any idea what the problem is? The skin update?
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 01 2017 04:29 GMT
#777
On April 01 2017 08:35 ArtyK wrote:
Hello! Since march 28 the games i played don't appear in scelight...when loading from the folder i see every replays until the 28th and it says "40 errors" on the orange loading bar.

Any idea what the problem is? The skin update?

No, it's the usual replay patch. New protocol needs to be added to Scelight. Probably I'll have time to do it today, then all your reps will show up again.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-04-01 08:52:39
April 01 2017 08:46 GMT
#778
There ya go. Added preliminary support for 3.12 reps.
https://repmastered.icza.net
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
April 01 2017 09:13 GMT
#779
thanks <3
Team Liquid
ArtyK
Profile Joined June 2011
France3143 Posts
April 01 2017 12:09 GMT
#780
On April 01 2017 17:46 Dakota_Fanning wrote:
There ya go. Added preliminary support for 3.12 reps.


Suppose i got lucky by never opening scelight post-patches ^^ thx a lot for keeping it updated :D
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
olimoley
Profile Blog Joined January 2013
United States742 Posts
April 11 2017 16:54 GMT
#781
Trying to launch Scelight but getting some sort of error. I uninstalled and reinstalled both scelight, java, and tried the prepared JRE. Any ideas?
Events Manager, Team Liquid - Creator of OlimoLeague
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-04-12 22:27:32
April 12 2017 09:45 GMT
#782
On April 12 2017 01:54 olimoley wrote:
Trying to launch Scelight but getting some sort of error. I uninstalled and reinstalled both scelight, java, and tried the prepared JRE. Any ideas?

If you get the same error even with a custom, prepared JRE, I would assume it's something like an antivirus software that blocks it. If you have such software, can you disable it for a minute while you try it?

Also can you change the Filter level to TRACE and post another screenshot or the log?
https://repmastered.icza.net
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
May 03 2017 22:45 GMT
#783
It looks like 3.13 replays aren't working in Scelight yet. Is this still the best place to make Dakota aware?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 04 2017 14:17 GMT
#784
On May 04 2017 07:45 TrippSC2 wrote:
It looks like 3.13 replays aren't working in Scelight yet. Is this still the best place to make Dakota aware?

I am aware of that. Hopefully I'll have time tomorrow night to add support for 3.13.
https://repmastered.icza.net
leveretrush
Profile Joined May 2017
Taiwan9 Posts
May 04 2017 19:57 GMT
#785
i love so scelight ! is powerful for player
but , could that add MMR features ?

thanks scelight againg
Taiwan AfreecaTV Program Planner, ALGamingStudio Founder, Host
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 07 2017 17:00 GMT
#786
On May 05 2017 04:57 leveretrush wrote:
i love so scelight ! is powerful for player
but , could that add MMR features ?

thanks scelight againg

Scelight operates on replays, and replays currently do not contain the MMR information. But there are plans on Blizzard's part to extend replays, and to do just that: add player's MMRs (ETA is unknown). If that happens, this might be incorporated into Scelight too.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 07 2017 17:01 GMT
#787
Added preliminary support for 3.13 reps.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
Last Edited: 2017-05-07 21:58:59
May 07 2017 21:45 GMT
#788
On May 08 2017 02:01 Dakota_Fanning wrote:
Added preliminary support for 3.13 reps.



doing Xel'Nagas works!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
May 24 2017 15:16 GMT
#789
Added preliminary support for 3.14 reps.
https://repmastered.icza.net
leveretrush
Profile Joined May 2017
Taiwan9 Posts
June 04 2017 15:40 GMT
#790
On May 08 2017 02:00 Dakota_Fanning wrote:
Show nested quote +
On May 05 2017 04:57 leveretrush wrote:
i love so scelight ! is powerful for player
but , could that add MMR features ?

thanks scelight againg

Scelight operates on replays, and replays currently do not contain the MMR information. But there are plans on Blizzard's part to extend replays, and to do just that: add player's MMRs (ETA is unknown). If that happens, this might be incorporated into Scelight too.


oh ! i get it . thank u so much
Taiwan AfreecaTV Program Planner, ALGamingStudio Founder, Host
Raptorteam
Profile Joined April 2017
12 Posts
June 06 2017 09:27 GMT
#791
My Scelight is always trying to check updates and failing during setup page, I've tried switching off my VPN, I've tried switching on my VPN, I've tried different servers and different networks, I've tried deleting, downloading and repeat the process over and over again, nothing seems to be working
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 06 2017 14:28 GMT
#792
On June 06 2017 18:27 Raptorteam wrote:
My Scelight is always trying to check updates and failing during setup page, I've tried switching off my VPN, I've tried switching on my VPN, I've tried different servers and different networks, I've tried deleting, downloading and repeat the process over and over again, nothing seems to be working

Posting your logs could be very helpful. When doing so, make sure to post the content of your log files, or if copying from the Logs page, make sure to change the Filter level to All first.
https://repmastered.icza.net
Raptorteam
Profile Joined April 2017
12 Posts
June 07 2017 07:37 GMT
#793

Posting your logs could be very helpful. When doing so, make sure to post the content of your log files, or if copying from the Logs page, make sure to change the Filter level to All first.

How and where do I find my logs, and where to I post them?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 07 2017 12:49 GMT
#794
On June 07 2017 16:37 Raptorteam wrote:
Show nested quote +

Posting your logs could be very helpful. When doing so, make sure to post the content of your log files, or if copying from the Logs page, make sure to change the Filter level to All first.

How and where do I find my logs, and where to I post them?

When you start the Launcher, the page list is on the left side (big white area, organized in a tree). At the bottom there is "Logs".

Click on that, and the Logs page will appear. Above the log table there is the table filter components, above that there is the tool bar. The rightmost icon (a folder icon) opens the folder where Scelight log files are located. You may send logs to my email (you'll find it on the License page), or if not long, you may post it here (use spoiler tags). It's enough to send the newest (last) log file.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 22 2017 17:59 GMT
#795
Released Scelight 6.2.19 which adds support for 3.15.0 and 3.15.1 reps.

Blizzard finally fixed the bug in the editor, so Balance Data and SC2 textures have also been updated, which makes actions and all charts properly functioning again! This fixes the "famous" Preliminary replay support issue for all previous versions too (yay).

Details are in the first post. (Re)start Scelight and it will install the updates automatically. It will also notify you of the updates if you have it running.
https://repmastered.icza.net
Raptorteam
Profile Joined April 2017
12 Posts
June 28 2017 17:06 GMT
#796
When you start the Launcher, the page list is on the left side (big white area, organized in a tree). At the bottom there is "Logs".

Click on that, and the Logs page will appear. Above the log table there is the table filter components, above that there is the tool bar. The rightmost icon (a folder icon) opens the folder where Scelight log files are located. You may send logs to my email (you'll find it on the License page), or if not long, you may post it here (use spoiler tags). It's enough to send the newest (last) log file.


I forgot to mention, I live in China, does that effective Scelight, I just saw a post said the server is blocked
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 29 2017 06:23 GMT
#797
On June 29 2017 02:06 Raptorteam wrote:
Show nested quote +
When you start the Launcher, the page list is on the left side (big white area, organized in a tree). At the bottom there is "Logs".

Click on that, and the Logs page will appear. Above the log table there is the table filter components, above that there is the tool bar. The rightmost icon (a folder icon) opens the folder where Scelight log files are located. You may send logs to my email (you'll find it on the License page), or if not long, you may post it here (use spoiler tags). It's enough to send the newest (last) log file.


I forgot to mention, I live in China, does that effective Scelight, I just saw a post said the server is blocked

Scelight is hosted on Google's servers. So if you're in China and Google is blocked for you, that explains it and you're out of luck.

You may only get it to work if you set a proxy server inside Scelight.
https://repmastered.icza.net
Monti18
Profile Joined October 2012
Germany3 Posts
Last Edited: 2017-07-13 15:05:51
July 13 2017 15:03 GMT
#798
Hello,
I have a problem with the parsing of the replays. Some replays get parsed without problems and others don't work. All replays that didn't work were played on the 1vs1 ladder, so no custom cards. Scelight says: Could not parse replay file.
The error in the log looks like that:Error
Thank you for Scelight!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 13 2017 17:21 GMT
#799
On July 14 2017 00:03 Monti18 wrote:
Hello,
I have a problem with the parsing of the replays. Some replays get parsed without problems and others don't work. All replays that didn't work were played on the 1vs1 ladder, so no custom cards. Scelight says: Could not parse replay file.
The error in the log looks like that:Error
Thank you for Scelight!

I'm gonna need more from your logs. Please send it via email. Attach the log file. Thanks.

Or best would be if you could send me one of these replays, so I can reproduce the bug and test the fix.
https://repmastered.icza.net
FightingFrog
Profile Blog Joined September 2013
Sweden29 Posts
July 15 2017 21:01 GMT
#800
Hi,

1.
Is there a way to quickly export the information that is shown in Scelight from a lot of replays to a more accessible format?

I am trying to make a tool that analyses replays, and I would love to extract the map, player actions, date, player names and races, (preferably also the other information from Scelight if possible) into a format where i can continue working with it from Python.
I found the open source code, but I have no Java skills.
I noticed that it was possible to manually select and copy over the players actions (around 10k rows) into a txt file (which is an example of a good format for me).

2.
Is there a way to distinguish between barcodes? For example get the players Starcraft profile link.

Thank you
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 16 2017 07:03 GMT
#801
On July 16 2017 06:01 FightingFrog wrote:
Hi,

1.
Is there a way to quickly export the information that is shown in Scelight from a lot of replays to a more accessible format?

I am trying to make a tool that analyses replays, and I would love to extract the map, player actions, date, player names and races, (preferably also the other information from Scelight if possible) into a format where i can continue working with it from Python.
I found the open source code, but I have no Java skills.
I noticed that it was possible to manually select and copy over the players actions (around 10k rows) into a txt file (which is an example of a good format for me).

2.
Is there a way to distinguish between barcodes? For example get the players Starcraft profile link.

Thank you

Scelight itself does not support this, but check out my s2prot utility, which is perfect for this.

It was posted here on TL.net:

http://www.teamliquid.net/forum/starcraft-2/523098-s2prot-command-line-app-to-parse-sc2replay-files

It is also open source, the project can be found here:

https://github.com/icza/s2prot

And downloads are available here:

https://github.com/icza/s2prot/releases

One thing to note: the release binaries were created with support up until 3.14. If you also want to process 3.15 replays, either check out the source (which already supports 3.15 replays) and build yourself, or wait for the next binary release.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 23 2017 19:28 GMT
#802
Released Scelight 6.2.20, adding support for 3.16 reps.
https://repmastered.icza.net
Incand
Profile Joined November 2012
143 Posts
July 25 2017 02:43 GMT
#803
What does SC % stand for in the multi rep analysis and metric trend tabs?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-11-28 17:13:56
July 25 2017 03:23 GMT
#804
On July 25 2017 11:43 Incand wrote:
What does SC % stand for in the multi rep analysis and metric trend tabs?

SC % is the "Supply Capped Percent", which is the time the player is supply capped during a game compared to the game length (or to be precise the time the player was in the game).
https://repmastered.icza.net
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2017-07-25 12:11:33
July 25 2017 12:11 GMT
#805
On July 25 2017 12:23 Dakota_Fanning wrote:
Show nested quote +
On July 25 2017 11:43 Incand wrote:
What does SC % stand for in the multi rep analysis and metric trend tabs?

SC % is the "Supply Capped Percent", which is the time the player is supply capped during a game compared to the game length (or to be precice the time the player was in the game).


Thanks for the quick reply, I couldn't figure out what it stood for. Also the tool is really useful; I haven't used any replay analyzer since sc2gears three years back and forgot how much you can get out of it.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 05 2017 06:15 GMT
#806
Released Scelight 6.2.21, adding support for 3.16.1 reps.
https://repmastered.icza.net
Yrr
Profile Joined June 2012
Germany803 Posts
August 12 2017 13:09 GMT
#807
I use Scelight more and more lately to find correlations between build order mistakes and winrates in my games. It makes analyzing so much easier and less time consuming than going through all the replays.
Thanks you very much for the effort to keep it running!
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 31 2017 08:15 GMT
#808
Released Scelight 6.2.22, adding support for 3.17 reps.
https://repmastered.icza.net
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
September 03 2017 22:26 GMT
#809
I just wanted to say thank you! Scelight has been really useful!
benpg26
Profile Joined December 2014
United Kingdom1 Post
October 09 2017 15:39 GMT
#810
Is there a way to see a list (or graphic) of all chat occurrences from all replays?
Lifuuuu
propagare
Profile Joined April 2013
Germany93 Posts
November 09 2017 21:00 GMT
#811
Hi, is the APM module still not working? Thanks.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 10 2017 16:56 GMT
#812
On November 10 2017 06:00 propagare wrote:
Hi, is the APM module still not working? Thanks.

Nope. Status idicator: https://github.com/icza/scelight/issues/7
https://repmastered.icza.net
Ketroc
Profile Joined May 2010
Canada74 Posts
November 17 2017 04:44 GMT
#813
Great software. This still being supported? If so, ETA on patch 4.0 support?
SC2 Videos: www.youtube.com/ketroc SC2 Stream: www.twitch.tv/ketroc
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 18 2017 12:42 GMT
#814
On November 17 2017 13:44 Ketroc wrote:
Great software. This still being supported? If so, ETA on patch 4.0 support?

Doing it now. Hopefully today.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 18 2017 13:09 GMT
#815
On November 17 2017 13:44 Ketroc wrote:
Great software. This still being supported? If so, ETA on patch 4.0 support?

There ya go:

Released Scelight 6.2.26, adding support for 4.0 reps, also fixing downloads for missing maps (for replays).
https://repmastered.icza.net
Rantech
Profile Joined April 2010
Chile526 Posts
November 18 2017 13:50 GMT
#816
Thank you very much for the quick update, i really love this program!
Slimper
Profile Joined November 2017
13 Posts
November 28 2017 10:40 GMT
#817
How do I download/update the app? I'm really liking it, but the old version doesn't show the build orders properly (doesn't show Lair, some upgrades)
Rantech
Profile Joined April 2010
Chile526 Posts
December 13 2017 15:15 GMT
#818
Hi Dakota! I was hoping you would update Scelight, i really like this program but since no update poped, i am here to ask you if you could release an update please!!!

I am sure a lot of people are quietly waiting for it as well.
Thanks in advance!

!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2017-12-14 21:04:13
December 14 2017 21:03 GMT
#819
On December 14 2017 00:15 Rantech wrote:
Hi Dakota! I was hoping you would update Scelight, i really like this program but since no update poped, i am here to ask you if you could release an update please!!!

I am sure a lot of people are quietly waiting for it as well.
Thanks in advance!

!

I didn't post it, but I released an update on December 9, adding support for 4.1 and 4.1.1 replays. Scelight has auto-update, just start it and it will update itself when a new version is out.
https://repmastered.icza.net
G.M.T
Profile Joined February 2009
Romania27 Posts
January 15 2018 00:06 GMT
#820
Hi , i have a question regarding some of scelights functions , how come the APM shown in scelight is half the value sc2 summary shows ? and as a zerg on the Base Control how is the larva spanwn eficciency counted ? based on what and the average injection gap is counted from performing an inject to another inject disregarding that there is already an inject going off ? or based on number of queens ? or hatcheries ? and if i do have 2 or mroe queens spreading creep ( never injecting ) does this infuence these rates ?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 16 2018 13:06 GMT
#821
On January 15 2018 09:06 G.M.T wrote:
Hi , i have a question regarding some of scelights functions , how come the APM shown in scelight is half the value sc2 summary shows ? and as a zerg on the Base Control how is the larva spanwn eficciency counted ? based on what and the average injection gap is counted from performing an inject to another inject disregarding that there is already an inject going off ? or based on number of queens ? or hatcheries ? and if i do have 2 or mroe queens spreading creep ( never injecting ) does this infuence these rates ?

When you select the Base Control chart and you move your mouse over the help icon next to the chart combo box, the tool tip says:

For Hatcheries the chart visualizes larva injections (Spawn Larva commands; each targeted Hatchery has its own row), and also calculates 2 very important metrics from the injections: the Average Spawning Ratio and the Average Injection Gap (for each Hatchery which is injected at least once, and a global value for all injected Hatcheries).

The Average Spawning Ratio is the ratio of the time a Hatchery is spawning larva compared to the time between its first injection till the end of its last injection. The greater the better.
The Average Injection Gap is the average time gap between time windows a Hatchery is spawning larva. The smaller the better.


After reading this do you still have questions?
https://repmastered.icza.net
Fyfelka
Profile Joined January 2018
1 Post
January 25 2018 12:44 GMT
#822
Hi!
I have a problem with voice notifications. They are turned on, but never worked, any ideas?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
January 31 2018 12:20 GMT
#823
On January 25 2018 21:44 Fyfelka wrote:
Hi!
I have a problem with voice notifications. They are turned on, but never worked, any ideas?

This is because voice notifications about game status and live APM use information stored in the Windows Registry (stored by StarCraft 2); and Starcraft 2 does not update Windows Registry for a long time now. For status, see issue #7.
https://repmastered.icza.net
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2018-02-23 20:34:29
February 03 2018 17:10 GMT
#824
I have troubles with race statistics (unknown race). Is there any solution?
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2018-03-04 20:39:44
March 04 2018 17:11 GMT
#825
I still have the problem with races statistics.
[image loading]
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 05 2018 07:15 GMT
#826
On March 05 2018 02:11 SlyBeetle wrote:
I still have the problem with races statistics.
[image loading]

Please send me those replays and I take a look.
https://repmastered.icza.net
aiurdragons
Profile Joined March 2018
2 Posts
March 05 2018 20:39 GMT
#827
Hi!
I couldn't find shield batteries in 'Bulid Orders'.
Is there any problems on searching that building?
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2018-03-06 09:50:38
March 06 2018 08:56 GMT
#828
On March 05 2018 16:15 Dakota_Fanning wrote:
Show nested quote +
On March 05 2018 02:11 SlyBeetle wrote:
I still have the problem with races statistics.
[image loading]

Please send me those replays and I take a look.

I have this problem with all my replays. I have Windows 10. There are the replays with the problem too: files.fm.
I had run Scelight on other OS before I ran it on Windows 10. Maybe this caused the problem? And I installed SC2 on Windows 7, but I play in this SC2 on Windows 10.
P. S. I installed Java SE Runtime Environment 8u162 but it didn't help.
DrDenim
Profile Joined March 2017
8 Posts
March 10 2018 01:13 GMT
#829
So Scelight no longer working with current replays? Downloaded latest version (6.2.28) yesterday
I get:
2018-03-07 22:12:15 INFO Unsupported Replay version: 4.2.1.62848 (base build: 62848): D:\Users...
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2018-03-10 17:11:31
March 10 2018 17:11 GMT
#830
On March 06 2018 17:56 SlyBeetle wrote:
Show nested quote +
On March 05 2018 16:15 Dakota_Fanning wrote:
On March 05 2018 02:11 SlyBeetle wrote:
I still have the problem with races statistics.
[image loading]

Please send me those replays and I take a look.

I have this problem with all my replays. I have Windows 10. There are the replays with the problem too: files.fm.
I had run Scelight on other OS before I ran it on Windows 10. Maybe this caused the problem? And I installed SC2 on Windows 7, but I play in this SC2 on Windows 10.
P. S. I installed Java SE Runtime Environment 8u162 but it didn't help.

Thanks for the replays. New localized names are used for races in Russian. I'm about to release a new Scelight version (6.2.29) that will properly parse these new names.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 10 2018 17:12 GMT
#831
On March 10 2018 10:13 DrDenim wrote:
So Scelight no longer working with current replays? Downloaded latest version (6.2.28) yesterday
I get:
2018-03-07 22:12:15 INFO Unsupported Replay version: 4.2.1.62848 (base build: 62848): D:\Users...

Blizzard changed the protocol version required to parse 4.2.1 replays. Scelight 6.2.28 does not support 4.2.1 replays (only up to 4.2).

I'm about to release a new Scelight version (6.2.29) that will have support for 4.2.1 replays.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 10 2018 17:51 GMT
#832
On March 06 2018 05:39 aiurdragons wrote:
Hi!
I couldn't find shield batteries in 'Bulid Orders'.
Is there any problems on searching that building?

I'm about to release a new version (6.2.29) in which I update the balance data (including units and abilities) and textures. Please report back if this fixes your issue.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
March 10 2018 18:10 GMT
#833
Released Scelight 6.2.29, adding support for 4.2.1 reps, adding new localized Russian race names, and having updated SC2 Balance data and Textures.
https://repmastered.icza.net
DrDenim
Profile Joined March 2017
8 Posts
March 11 2018 04:17 GMT
#834
On March 11 2018 02:12 Dakota_Fanning wrote:
Show nested quote +
On March 10 2018 10:13 DrDenim wrote:
So Scelight no longer working with current replays? Downloaded latest version (6.2.28) yesterday
I get:
2018-03-07 22:12:15 INFO Unsupported Replay version: 4.2.1.62848 (base build: 62848): D:\Users...

Blizzard changed the protocol version required to parse 4.2.1 replays. Scelight 6.2.28 does not support 4.2.1 replays (only up to 4.2).

I'm about to release a new Scelight version (6.2.29) that will have support for 4.2.1 replays.


fantastic. Thanks
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2018-03-11 14:47:00
March 11 2018 09:38 GMT
#835
On March 11 2018 03:10 Dakota_Fanning wrote:
Released Scelight 6.2.29, adding support for 4.2.1 reps, adding new localized Russian race names, and having updated SC2 Balance data and Textures.

All work. Thank you very much!
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
March 11 2018 14:47 GMT
#836
Is it possible to add tiers to league statistics?
aiurdragons
Profile Joined March 2018
2 Posts
Last Edited: 2018-03-16 04:25:28
March 15 2018 17:59 GMT
#837
Thanks for your patch.
But still have some problems regarding to 'time'.

Seems like 'scelight time' displayed 1 seconds late per 1.6 minutes compare with 'actual time'.
I've found that problem when I investigate 'IEM XII World Championship(in Katowice) Final - set3'.
Like the example, 'Evolve Flyer Carapace Level 3'(22:12, scelight time) (21:58, actual time),
when the game goes into late, the difference is noticeable.


propagare
Profile Joined April 2013
Germany93 Posts
March 21 2018 11:30 GMT
#838
What are the benefits (beside the possibility to support you and your great tool!) by registering it? And how can I check if I already registered it?
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2018-03-21 19:50:12
March 21 2018 16:13 GMT
#839
On March 21 2018 20:30 propagare wrote:
What are the benefits (beside the possibility to support you and your great tool!) by registering it? And how can I check if I already registered it?

Quoting from the License page from the Scelight app:

Without registration the following limitations apply:
  • You have to be connected to the internet on startup to be able to check for updates.
  • Each startup is delayed for a few seconds to remind you to register.
  • You cannot change / edit the following settings (they will be read-only):
    1. Auto-start when Scelight is ready
    2. Auto-start even if no connection
    3. Email Footer. Emails sent with Scelight will contain the default footer template.

Also see: Scelight: Registration

Basically all the features are available without registration too. If you don't remember whether you registered, go to the Scelight Operator User Page, login with your Google account, and you will see your status / payments. You can also copy the ticket from that page if / when you reigster which you have to enter in Scelight.

Inside Scelight, the application title clearly states your registration status. If you didn't register your copy, it will be something like Scelight 6.2.29 - NOT REGISTERED! You can also see more info in the Registration info page inside Scelight (Help menu => Registration info).
https://repmastered.icza.net
propagare
Profile Joined April 2013
Germany93 Posts
March 23 2018 11:57 GMT
#840
Thanks, I will register myself even I am maybe already registered!

Do you may have instructions on how to get basic information from replays? So how to set this up and what basic information do they contain for me as a player? The number of possibilities Scelight offers is so overwhelming.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
propagare
Profile Joined April 2013
Germany93 Posts
March 26 2018 19:08 GMT
#841
Can someone else perhaps help me with the establishment and explanation of the best practice here? We can also chat or talk via Discord.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2018-03-28 20:04:32
March 28 2018 19:47 GMT
#842
Oops, a new patch came out.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
April 05 2018 17:48 GMT
#843
Released Scelight 6.3.0 with a new setting: Replay Processor / Use latest S2Protocol definition.

If this is on (it is by default), newer, unknown replays will be parsed using the latest bundled S2Protocol definition. This means that new replay versions will be supported automatically if the protocol to decode them did not change (else parsing them will fail with an error).

The default activation of the above new setting implicitly adds support for 4.2.2 replays.

More details about this:

When Blizzard upgrades the replay version, most of the times a new S2Protocol definition is required which describes how to parse the new replay version.

The release of the new S2Protocol might be delayed for an unknown time, and even when / if it is released, it takes time to release a new Scelight version that contains the new S2Protocol definition.

At the same time, often there is no change in the S2Protocol definition that is used to parse the new replay version, so often the latest known S2Protocol is enough / valid to use to parse the newer replay version. However, it cannot be told in advance if the new S2Protocol definition contains any changes. If it does, parsing these new replays will most likely fail.

With the Use latest S2Protocol definition setting you can instruct Scelight to use the latest available (bundled) S2Protocol for parsing when a newer, unknown replay version is encountered.
https://repmastered.icza.net
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
April 07 2018 19:45 GMT
#844
Super!
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 17 2018 12:04 GMT
#845
Thanks man!
Tester | MC | Crank | Flash | Jaedong | MVP
Sinistro
Profile Joined February 2012
Brazil684 Posts
April 17 2018 20:58 GMT
#846
Thanks for doing this awesome job mate!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
June 16 2018 18:08 GMT
#847
Released Scelight 6.4.0, adding support for anonymized replays.

A while back Blizzard released some massive replay packs for developers, they are available here: s2client-proto#downloads

These replays were artificially anonymized: player names, player IDs, chat etc. were ripped off from these replays. Up until now, Scelight could not open these replays. This new 6.4.0 version finally adds support for these replays.

More details can be read here: Scelight issue #11
https://repmastered.icza.net
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
June 28 2018 12:30 GMT
#848
Sometimes it doesn't rename my replays... not the back-up folder as I don't have one. Not sure what could be the reason here.

Here's a screenshot to show you what I'm saying: [image loading]

It's always the same account.
blind429
Profile Joined September 2010
37 Posts
August 14 2018 04:07 GMT
#849
Just sayin' great work over the years.

I'll register soon as able.
Yrr
Profile Joined June 2012
Germany803 Posts
September 23 2018 08:38 GMT
#850
I love your program but I found 2 bugs.

1. It shows Terran and Protoss in switched colors in multi replay analysis:
[image loading]

2. It doesnt show lurkers in the build order tab in single replay analysis:
[image loading]
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Chiyosuke
Profile Blog Joined May 2010
United States51 Posts
October 24 2018 06:02 GMT
#851
In the Replay Folders tab, is there anyway to add a Custom Column that allows for an editable string or a module that allows that? I want to add notes for what happened in the game, but I can't seem to find a way to do it.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
October 26 2018 14:31 GMT
#852
On October 24 2018 15:02 Chiyosuke wrote:
In the Replay Folders tab, is there anyway to add a Custom Column that allows for an editable string or a module that allows that? I want to add notes for what happened in the game, but I can't seem to find a way to do it.

Nope, you can't attach comments to replays. And there is no such external module that would do that, that I know of.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2018-10-26 14:34:41
October 26 2018 14:33 GMT
#853
On September 23 2018 17:38 Yrr wrote:
I love your program but I found 2 bugs.

1. It shows Terran and Protoss in switched colors in multi replay analysis:
[image loading]

2. It doesnt show lurkers in the build order tab in single replay analysis:
[image loading]

1. Actually this is not a bug, this is what I chose when I implemented it. I found blue for Protoss and green for Terran more natural.

2. Build orders tab is not based on user's actions. Build orders tab is populated from a different part of the binary replay (called "Tracker events"–which is the output of the actual game engine), so if you don't see Lurkers there, then "Morph to Lurker" actions are not recorded in this part of the replay.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
November 16 2018 21:44 GMT
#854
Dakota mate, sorry to bother you with this, but, is scelight working with 4.7.0? Mine doesn't support the latest replays, and I don't know if it is broken only for me, or if some wild changes took place on s2protocol to the point it would break what you did for it to always be using the latest version available.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 19 2018 21:21 GMT
#855
On November 17 2018 06:44 Sinistro wrote:
Dakota mate, sorry to bother you with this, but, is scelight working with 4.7.0? Mine doesn't support the latest replays, and I don't know if it is broken only for me, or if some wild changes took place on s2protocol to the point it would break what you did for it to always be using the latest version available.

Will be able to look at it tomorrow.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
November 20 2018 10:43 GMT
#856
Released Scelight 6.4.3, adding support for 4.7 reps.
https://repmastered.icza.net
DR
Profile Joined September 2010
52 Posts
November 20 2018 17:37 GMT
#857
Thank You!
sledgar
Profile Joined December 2016
7 Posts
Last Edited: 2019-01-31 20:31:48
January 31 2019 20:13 GMT
#858
Hey there
I've got a question: How do merged accounts actually work? I managed to merge 2 accounts what exactly does that help me? When open a multi replay analysis the program still lists them as two seperate players and I cant analyze both accs at the same time
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 01 2019 22:14 GMT
#859
On February 01 2019 05:13 sledgar wrote:
Hey there
I've got a question: How do merged accounts actually work? I managed to merge 2 accounts what exactly does that help me? When open a multi replay analysis the program still lists them as two seperate players and I cant analyze both accs at the same time

Merged accounts works as described in the help:

The Multi-Replay Analyzer can merge multiple accounts into one main account, and show the statistics of the merged accounts summarized under the main account.

The Merged Accounts specification is a multi-line text. Each line specifies the different accounts of the main account as a comma separated toon list. The first toon must be the toon of the --arbitrarily chosen-- main account: you will see the merged account appear as this everywhere in the Multi-Replay Analyzer.

This is particularly useful if you have multiple accounts and / or you play on multiple regions, because by specifying all your accounts as Merged Accounts you can see your overall statistics.

Tip: You can aslo use the Merged Accounts feature for accounts other than yours, this is not restricted to one person (e.g. you can also specify the multiple accounts of your friends, but of course place each of your friend on a different / new line).

Example: The following Merged Accounts text defines 2 main accounts:

2-S2-1-206154-[SL]Dakota, 1-S2-1-2797613-[SL]Dakota
1-S2-1-1234-Bob, 1-S2-1-1235-Rob, 2-S2-1-1236-Alice


The first main account will be
2-S2-1-206154-[SL]Dakota
merging
2-S2-1-206154-[SL]Dakota and 1-S2-1-2797613-[SL]Dakota.

The second main account will be
1-S2-1-1234-Bob
merging
1-S2-1-1234-Bob, 1-S2-1-1235-Rob and 2-S2-1-1236-Alice.


If it doesn't work for you, please post what you entered in the Merged Accounts text area.
https://repmastered.icza.net
sledgar
Profile Joined December 2016
7 Posts
Last Edited: 2019-02-04 01:49:52
February 04 2019 01:45 GMT
#860
2-S2-1-4521502-[TheDOH]Sledgar,
3-S2-1-4889330-[TheDOH]Sledgar

This is what I have entered in the merged accounts window. So when selecting several replays to analyze as usual the list with all participated players comes up. There both my accounts show up seperately but with the comment "(merged:1)" behind it. So the program knows which accounts to merge but appart from that it does not do anything. I cant select both accounts here to analyze both.

I just found my mistake... I had to enter the names in one lines. I had them seperated as they were in 2 lines. My bad
mkaito
Profile Joined February 2019
2 Posts
February 05 2019 21:22 GMT
#861
Do you have any plans to support HiDPI?

Also, any way I can get graphs in the multi-replay analyzer? I'd like to see how my stats progress over time: APM, SPM, SQ, etc.
sledgar
Profile Joined December 2016
7 Posts
February 05 2019 22:48 GMT
#862
I have found a small thinkg id change in scelight: When analyting several replays you can go to time trend and set it to day/date/month. In January for example Ive got 0.27 games a day. In reality that is 3.24 games a day in january. If I would play exactly one game a day in January that would count up to 31 games. sce light however would first show "1 game a day" but when beeing at the end of defcember it would go down to "1/12 games a day" I hope you see my point here. Same goes for date and month. In my oppinion. The program should count the games played in january and divide that by the number of january games which it went by since the first game. same for day and date. Otherwise it woulnt make sense I think.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2019-02-07 23:52:51
February 07 2019 23:50 GMT
#863
On February 06 2019 06:22 mkaito wrote:
Do you have any plans to support HiDPI?

Also, any way I can get graphs in the multi-replay analyzer? I'd like to see how my stats progress over time: APM, SPM, SQ, etc.

This has been asked before, here's my response to it:

On August 09 2016 09:53 Dakota_Fanning wrote:
Show nested quote +
On August 09 2016 03:14 Valeranth wrote:
In SC2 Gears you had a method where you could do multiple replay analysis on large groups of files to get some graphs, such as AMP, and see how you have evolved over time. I.E. You could watch how your APM has changed over the course of the last 6 months. If I am missing this is scelight, how do I see these graphs? If not, are there any plans to bring such graphs back?

What you're looking for is the Timelapse tab under a player's statistics in the Multi-Replay Analyzer.

Every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).




And was asked another time earlier, my response:

On April 29 2014 18:35 Dakota_Fanning wrote:
Show nested quote +
On April 29 2014 17:06 Morgorth wrote:
Love it!

What I miss: The possibility to plot SQ / APM / Injection Gap etc. against time. I realize that the tables under Timelapse contain the information, but an easy way to plot those figures would be nice.

Morgorth

Showing everything on charts would be a little overwhelming. Instead I chose a different approach: every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but this works without any additional task and hassle, and you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).

https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
February 08 2019 00:06 GMT
#864
On February 06 2019 07:48 sledgar wrote:
I have found a small thinkg id change in scelight: When analyting several replays you can go to time trend and set it to day/date/month. In January for example Ive got 0.27 games a day. In reality that is 3.24 games a day in january. If I would play exactly one game a day in January that would count up to 31 games. sce light however would first show "1 game a day" but when beeing at the end of defcember it would go down to "1/12 games a day" I hope you see my point here. Same goes for date and month. In my oppinion. The program should count the games played in january and divide that by the number of january games which it went by since the first game. same for day and date. Otherwise it woulnt make sense I think.

The column is labeled "Avg plays per day". And it is calculated like this: all the replays that is included in the statistics of a given line, the min and max date is determined. Then the elapsed time (days) is calculated, and the number of these relays is divided by the number of days. I think it is calculated correctly.
https://repmastered.icza.net
mkaito
Profile Joined February 2019
2 Posts
February 08 2019 18:39 GMT
#865
On February 08 2019 08:50 Dakota_Fanning wrote:
Show nested quote +
On February 06 2019 06:22 mkaito wrote:
Do you have any plans to support HiDPI?

Also, any way I can get graphs in the multi-replay analyzer? I'd like to see how my stats progress over time: APM, SPM, SQ, etc.

This has been asked before, here's my response to it:

Show nested quote +
On August 09 2016 09:53 Dakota_Fanning wrote:
On August 09 2016 03:14 Valeranth wrote:
In SC2 Gears you had a method where you could do multiple replay analysis on large groups of files to get some graphs, such as AMP, and see how you have evolved over time. I.E. You could watch how your APM has changed over the course of the last 6 months. If I am missing this is scelight, how do I see these graphs? If not, are there any plans to bring such graphs back?

What you're looking for is the Timelapse tab under a player's statistics in the Multi-Replay Analyzer.

Every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).




And was asked another time earlier, my response:

Show nested quote +
On April 29 2014 18:35 Dakota_Fanning wrote:
On April 29 2014 17:06 Morgorth wrote:
Love it!

What I miss: The possibility to plot SQ / APM / Injection Gap etc. against time. I realize that the tables under Timelapse contain the information, but an easy way to plot those figures would be nice.

Morgorth

Showing everything on charts would be a little overwhelming. Instead I chose a different approach: every comparable column (e.g. numbers, time durations, map area etc.) in the Multi-Replay Analyzer are visualized as progress bars turning every column into vertical bar charts. I know this is not the same as plotting a chart, but this works without any additional task and hassle, and you can see the "charts" of every column at the same time.

If you want to "zoom" these vertical bar charts, you can simply resize the columns (by dragging the column header edges), or switch to a smaller/bigger granularity (e.g. if you're viewing the Week Timelapse, you can switch to the Month or Day Timelapse tabs).



Thanks, that works indeed.

What about HiDPI? I believe JRE9 support would do most of the heavy lifting for you, but there seem to be some API differences that prevent Scelight from running.
sledgar
Profile Joined December 2016
7 Posts
February 08 2019 21:54 GMT
#866
On February 08 2019 09:06 Dakota_Fanning wrote:
Show nested quote +
On February 06 2019 07:48 sledgar wrote:
I have found a small thinkg id change in scelight: When analyting several replays you can go to time trend and set it to day/date/month. In January for example Ive got 0.27 games a day. In reality that is 3.24 games a day in january. If I would play exactly one game a day in January that would count up to 31 games. sce light however would first show "1 game a day" but when beeing at the end of defcember it would go down to "1/12 games a day" I hope you see my point here. Same goes for date and month. In my oppinion. The program should count the games played in january and divide that by the number of january games which it went by since the first game. same for day and date. Otherwise it woulnt make sense I think.

The column is labeled "Avg plays per day". And it is calculated like this: all the replays that is included in the statistics of a given line, the min and max date is determined. Then the elapsed time (days) is calculated, and the number of these relays is divided by the number of days. I think it is calculated correctly.


Yes of course it calculates correctly but in my oppinion that calculation doesnt make a lot of sense. When i play 1 game each sunday in my mind I played 1 game per day specific to that day of the week. Esspecially in years that number of 0.2 games a day just gives you nothing. and it kind of shows something wrong as it implies that you played 1 game every 10 day, which isnt really the case. Mathematically it is of course right but logically it does not really fit in my oppinion.
DarkLordFoxx
Profile Joined June 2012
United States12 Posts
Last Edited: 2019-07-28 23:20:18
July 28 2019 23:13 GMT
#867
Not sure if there's still active development on Scelight (I've been not playing for a very very long time) but have you ever seen this error while parsing super old replays:

2019-07-28 15:59:45 ERROR Uncaught exception in thread: pool-2-thread-7 [Replay Searcher: F:\Dropbox\SC2Replay Archive]
ERROR java.lang.NullPointerException
ERROR at hu.scelight.gui.page.replist.column.impl.AvgLeagueColumn.getData(AvgLeagueColumn.java:34)
ERROR at hu.scelight.gui.page.replist.column.impl.AvgLeagueColumn.getData(AvgLeagueColumn.java:22)
ERROR at hu.scelight.gui.page.replist.RepListComp$16$3.run(RepListComp.java:659)
ERROR at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
ERROR at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
ERROR at java.lang.Thread.run(Unknown Source)

Is there any way to at least find out which replay is the offending one? It keeps Scelight from successfully parsing my entire old replay backup folder.

EDIT: Looks like hiding the offending column helps get me through the whole folder, but I'm still curious what causes this. Looks like some really old replays I have just don't parse any players in them?
skdsk
Profile Joined February 2019
138 Posts
August 15 2019 17:06 GMT
#868
seems like scelight cant parse 4.7.10 replays? atleast for me.
bakjoul
Profile Joined January 2014
France4 Posts
August 16 2019 10:40 GMT
#869
On August 16 2019 02:06 skdsk wrote:
seems like scelight cant parse 4.7.10 replays? atleast for me.

Same here.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 19 2019 17:12 GMT
#870
The new patch (4.10) changed the replay format. An update to Scelight is needed. I'm on vacation and I can't do it here. Will try to add support for 4.10 replays soon.
https://repmastered.icza.net
bakjoul
Profile Joined January 2014
France4 Posts
August 19 2019 23:16 GMT
#871
On August 20 2019 02:12 Dakota_Fanning wrote:
The new patch (4.10) changed the replay format. An update to Scelight is needed. I'm on vacation and I can't do it here. Will try to add support for 4.10 replays soon.

Thanks for the reply. Been using your tools for more than a decade now. Thank you for your work and enjoy your vacation.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2019-08-20 21:50:24
August 20 2019 20:05 GMT
#872
Released Scelight 6.5, adding support for 4.10 reps, containing updated SC2 balance data and textures, and integration with the Linux app store.
https://repmastered.icza.net
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
August 20 2019 20:42 GMT
#873
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
skdsk
Profile Joined February 2019
138 Posts
August 23 2019 18:56 GMT
#874
On August 21 2019 05:05 Dakota_Fanning wrote:
Released Scelight 6.5, adding support for 4.10 reps, containing updated SC2 balance data and textures, and integration with the Linux app store.

Thank you
PuppyOfJustice
Profile Joined September 2019
1 Post
September 18 2019 02:35 GMT
#875
Can you please add Orbital Command and Planetary Fortress to the Build Orders tab?

Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 25 2019 13:26 GMT
#876
On September 18 2019 11:35 PuppyOfJustice wrote:
Can you please add Orbital Command and Planetary Fortress to the Build Orders tab?


The Build Orders tab is not calculated, it's recorded in the replay. It's the output of the SC2 engine, so it's accurate. If something is not recorded in this part of the replay, you won't see it in the Build Orders tab either, sorry.
https://repmastered.icza.net
Light_VIP
Profile Joined April 2014
Australia107 Posts
December 04 2019 00:17 GMT
#877
hey,
scelight doesn't seem to be working with the most recent version of starcraft ;;
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 04 2019 10:40 GMT
#878
Released Scelight 6.5.2, adding support for 4.10.2-4 and 4.11 reps.
https://repmastered.icza.net
Sinistro
Profile Joined February 2012
Brazil684 Posts
December 05 2019 01:17 GMT
#879
<3 Many thanks for the quick fix mate!
nujgnoy
Profile Joined December 2009
United States204 Posts
Last Edited: 2019-12-24 19:00:44
December 24 2019 18:59 GMT
#880
Help please. scelight can't analyze any of my replays. All of them are error'ed.

When I try to analyze a replay manually, I get Error message saying
Could not parse replay file


The log says something like:
Failed to parse replay: ...
java.nio.BufferUnderflowException
at java.base...
at hu.scelight.sc2.rep...


I'm on ubuntu 18.04.3 LTS and I installed sc2 with Lutris.
I just installed scelight on Ubuntu through the https://snapcraft.io/scelight link.
I have both java 11 and 8 installed. scelight says it's using java 11.

Thank you!
Majick
Profile Joined August 2016
416 Posts
Last Edited: 2019-12-25 14:18:55
December 25 2019 14:17 GMT
#881
On December 25 2019 03:59 nujgnoy wrote:
Help please. scelight can't analyze any of my replays. All of them are error'ed.

When I try to analyze a replay manually, I get Error message saying
Show nested quote +
Could not parse replay file


The log says something like:
Show nested quote +
Failed to parse replay: ...
java.nio.BufferUnderflowException
at java.base...
at hu.scelight.sc2.rep...


I'm on ubuntu 18.04.3 LTS and I installed sc2 with Lutris.
I just installed scelight on Ubuntu through the https://snapcraft.io/scelight link.
I have both java 11 and 8 installed. scelight says it's using java 11.

Thank you!


Hey, sorry for off-topic, I don't have solution to your problem, but I have a question about running SC2 on Ubuntu.

Is it running well for you? I mean is the FPS fine and the game is not crashing randomly? Also are you playing on Bnet?
Is there a risk of getting banned due to that?

I am currently dual booting Windows and Ubuntu and I am using Windows only for SC2. I would be very happy to play it on Linux because then I don't need to bother with dual boot at all. I am just concerned about getting banned because I've read somewhere that Blizzard's anti-cheat was banning people for playing Diablo III through Wine. So I wonder, is it safe with SC2?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 26 2019 06:45 GMT
#882
On December 25 2019 03:59 nujgnoy wrote:
Help please. scelight can't analyze any of my replays. All of them are error'ed.

When I try to analyze a replay manually, I get Error message saying
Show nested quote +
Could not parse replay file


The log says something like:
Show nested quote +
Failed to parse replay: ...
java.nio.BufferUnderflowException
at java.base...
at hu.scelight.sc2.rep...


I'm on ubuntu 18.04.3 LTS and I installed sc2 with Lutris.
I just installed scelight on Ubuntu through the https://snapcraft.io/scelight link.
I have both java 11 and 8 installed. scelight says it's using java 11.

Thank you!

Can you try downloading Scelight directly from its home page (not via snapcraft.io)?
https://repmastered.icza.net
nujgnoy
Profile Joined December 2009
United States204 Posts
December 26 2019 16:30 GMT
#883
Hi Dakota_Fanning,

Thanks for your response. I initially tried downloading from the website https://sites.google.com/site/scelight/. When I run the Scelight-linux.sh, I get the following error:

+ Show Spoiler +
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/JAXB
at hu.sllauncher.LConsts.<clinit>(LConsts.java:52)
at hu.sllauncher.ScelightLauncher.setUserAgent(ScelightLauncher.java:116)
at hu.sllauncher.ScelightLauncher.main(ScelightLauncher.java:84)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.JAXB
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:581)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
... 3 more


(I am not a programmer) I looked it up the best I could, and concluded that this is a java compatibility issue. It seems like scelight was written using maybe java 7. Apparently java.xml.bind was made obsolete since then. Current java 11 doesn't even ship with it. I learned that java 8 does ship with the module and I could tweak java 8 to use the module. I installed java 8 and changed Scelight-linux.sh to use java8 command (I made for scelight) instead of java command (the default command for java which all other programs use). The NoClassDefFoundError is gone, and it does launch (yay) and shows me the launcher. But, it automatically restores the Scelight-linux.sh and gets rid of the change I made (goes back to java instead of java8). It forces me to press RESTART with the restored Scelight-linux.sh, which gives me back the same NoClassDefFoundError. So I can't get into the replay analyzer and check whether scelight can parse replays when done this way.

All of my conclusions could be wrong since I know very little about programming.

This was when I found out about scelight on the app store.
SC-Shield
Profile Joined December 2018
Bulgaria817 Posts
Last Edited: 2019-12-26 22:33:23
December 26 2019 22:28 GMT
#884
On December 27 2019 01:30 nujgnoy wrote:
Hi Dakota_Fanning,

Thanks for your response. I initially tried downloading from the website https://sites.google.com/site/scelight/. When I run the Scelight-linux.sh, I get the following error:

+ Show Spoiler +
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/JAXB
at hu.sllauncher.LConsts.<clinit>(LConsts.java:52)
at hu.sllauncher.ScelightLauncher.setUserAgent(ScelightLauncher.java:116)
at hu.sllauncher.ScelightLauncher.main(ScelightLauncher.java:84)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.JAXB
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:581)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
... 3 more


(I am not a programmer) I looked it up the best I could, and concluded that this is a java compatibility issue. It seems like scelight was written using maybe java 7. Apparently java.xml.bind was made obsolete since then. Current java 11 doesn't even ship with it. I learned that java 8 does ship with the module and I could tweak java 8 to use the module. I installed java 8 and changed Scelight-linux.sh to use java8 command (I made for scelight) instead of java command (the default command for java which all other programs use). The NoClassDefFoundError is gone, and it does launch (yay) and shows me the launcher. But, it automatically restores the Scelight-linux.sh and gets rid of the change I made (goes back to java instead of java8). It forces me to press RESTART with the restored Scelight-linux.sh, which gives me back the same NoClassDefFoundError. So I can't get into the replay analyzer and check whether scelight can parse replays when done this way.

All of my conclusions could be wrong since I know very little about programming.

This was when I found out about scelight on the app store.


I stopped programming in Java years ago (I write in C++ nowadays), but the way I read the error is as follows:
Line 116 tries to get a string constant from LConsts.java. It doesn't know how to resolve the class (if it helps, you could think of it as a "dependency"), so you get this exception. Possibly some packaging/run issue you've got there. The file is here though: https://github.com/icza/scelight/blob/master/src-launcher/hu/sllauncher/LConsts.java

You just need to tell Java to find it. How? I don't know anymore as I don't write in Java nowadays.

Workaround (not recommended): you could try to get strings from LConsts.java and put them in ScelightLauncher.java
, but I suspect these predefined constants are used elsewhere too, so you'll probably get an error again. I suggest fixing the real issue.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2019-12-27 05:16:46
December 27 2019 04:38 GMT
#885
On December 27 2019 01:30 nujgnoy wrote:
Hi Dakota_Fanning,

Thanks for your response. I initially tried downloading from the website https://sites.google.com/site/scelight/. When I run the Scelight-linux.sh, I get the following error:

+ Show Spoiler +
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/JAXB
at hu.sllauncher.LConsts.<clinit>(LConsts.java:52)
at hu.sllauncher.ScelightLauncher.setUserAgent(ScelightLauncher.java:116)
at hu.sllauncher.ScelightLauncher.main(ScelightLauncher.java:84)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.JAXB
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:581)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
... 3 more


(I am not a programmer) I looked it up the best I could, and concluded that this is a java compatibility issue. It seems like scelight was written using maybe java 7. Apparently java.xml.bind was made obsolete since then. Current java 11 doesn't even ship with it. I learned that java 8 does ship with the module and I could tweak java 8 to use the module. I installed java 8 and changed Scelight-linux.sh to use java8 command (I made for scelight) instead of java command (the default command for java which all other programs use). The NoClassDefFoundError is gone, and it does launch (yay) and shows me the launcher. But, it automatically restores the Scelight-linux.sh and gets rid of the change I made (goes back to java instead of java8). It forces me to press RESTART with the restored Scelight-linux.sh, which gives me back the same NoClassDefFoundError. So I can't get into the replay analyzer and check whether scelight can parse replays when done this way.

All of my conclusions could be wrong since I know very little about programming.

This was when I found out about scelight on the app store.

Good thinking there. What you did is fine, but know that the Scelight launcher repairs its own files if modification is detected.

So instead make a copy of Scelight-linux.sh, e.g. Scelight-linux-2.sh, and modify that copy to use Java8, and use that copy to launch it. Since the Scelight-linux-2.sh is not part of the Scelight app, that file will not be touched by the launcher.

Also note that since the Scelight-linux.sh script (might) change from time-to-time, you'd have to reflect those changes in your copy. To avoid that, the copy could just set the proper java binary to be used, and let the original script launch the app (which is kept up-to-date). This could be achieved by setting proper PATH, or alias or symlink to the java to be used.
https://repmastered.icza.net
EternalPhear
Profile Joined December 2019
1 Post
December 27 2019 14:20 GMT
#886
Hi there!

I'm having an issue with Scelight. Not sure the steps I could take to help troubleshoot is as I've zero programming know-how but I'll do my best to explain. And maybe include a screenshot.
SO, when I've got the program loaded up and am going through replays the screen starts... tearing? The main window and everything just goes right to Hell on me. Menus, graphs, map images... everything. I tried searching through the thread for something similar but couldn't find anything.
Included is a screenshot of what I'm talking about.
[image loading]

Thanks for any help you're able to provide. Love the program!

Eternal
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
December 28 2019 15:48 GMT
#887
On December 27 2019 23:20 EternalPhear wrote:
Hi there!

I'm having an issue with Scelight. Not sure the steps I could take to help troubleshoot is as I've zero programming know-how but I'll do my best to explain. And maybe include a screenshot.
SO, when I've got the program loaded up and am going through replays the screen starts... tearing? The main window and everything just goes right to Hell on me. Menus, graphs, map images... everything. I tried searching through the thread for something similar but couldn't find anything.
Included is a screenshot of what I'm talking about.
[image loading]

Thanks for any help you're able to provide. Love the program!

Eternal

I think this same issue has been reported before, see:

UI broken after a few minutes of use #15
https://repmastered.icza.net
nujgnoy
Profile Joined December 2009
United States204 Posts
December 28 2019 20:59 GMT
#888
Hi Dakota Fanning,

Thank you for the suggestion! I didn’t think about creating a new sh. It is a super simple solution for now and it works flawlessly now! Next issue: it scelight says my apm is only 100 when I am pretty sure it’s 800. Haha just kidding, Thanks again!

GartenZerg
Profile Joined May 2012
Germany3 Posts
February 12 2020 09:16 GMT
#889
Hi Fanning,
I am new to Scelight and for data-mining analysis of a large number of replays i would like to know if i can export the chart data (e.g the one seen in the image of this post) to a file. Equally important question: If not, is the chart data at least accessable to the developer version of scelight?

Greetings
GartenZerg
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2020-02-24 18:29:18
February 18 2020 12:39 GMT
#890
On February 12 2020 18:16 GartenZerg wrote:
Hi Fanning,
I am new to Scelight and for data-mining analysis of a large number of replays i would like to know if i can export the chart data (e.g the one seen in the image of this post) to a file. Equally important question: If not, is the chart data at least accessable to the developer version of scelight?

Greetings
GartenZerg


Scelight does not support exporting the chart data, but since it's open source, you could alter the source to dump the chart data you're interested in: https://github.com/icza/scelight

Another option would be to use one of my other tools called s2prot (https://github.com/icza/s2prot) which can dump the actions of a replay which you may process further. It also has an API and you can access the replay data to make calculation (it's written in Go).
https://repmastered.icza.net
Kertorak
Profile Joined November 2019
125 Posts
February 26 2020 20:13 GMT
#891
Hi, i see the latest news is from 2017, "supporting replays for version xxx". So allow me to wonder, if I can use this for the current Sc2 version?
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
pres.sure
Profile Joined July 2010
Germany104 Posts
February 26 2020 20:20 GMT
#892
Yes, you can! It's regularly updated within a few days whenever the replay format changes due to a patch.
Kertorak
Profile Joined November 2019
125 Posts
Last Edited: 2020-02-26 21:31:02
February 26 2020 20:22 GMT
#893
edit: nvm I had to use the sha-256 checksum, didn't know.

thanks pres.sure
thanks daktota_fanning

edit2:
FYI - I found this thread only by:
- after countless laddering and having to rename each game manually including problems like "name exists already" etc
I usually renamed them: 11 PT+ <Mapname unchanged> (mode, matchup, mapname, number or perhaps date) needless to say it got tedious ->
- having prepared writing a suggestion to blizzard...
- then thinking about and looking for a starcraft replay helper at a search engine that would autoname my replays (somehow)...
- result led me to a link for us.battle.net/forum... about a user asking for sc2gears @blizzard 2012
SC2Gears Auto-save Question - StarCraft II Forums - Blizzard ...
us.battle.net › forums › topic
Apr 28, 2012 - 5 posts - ‎3 authors

- the post didn't exist anymore
- I then searched in the web for: sc2gears ...
- I found teamliquids entries
- I read through alot of sc2gears posts including your main post, and its open source present in 2015 https://tl.net/forum/starcraft-2/498255-my-present-open-sourcing-the-sc2gears-universe
- since I never heard of sc2 gears before I then assumed the support stopped! (not the first time I see something that I found in the web"storage" but stopped in 2019/20, for the current sc2 version...)
- anyways read through the open source forum at teamliquid and found "my "secret" project...
- this led me to https://tl.net/forum/starcraft-2/423280-my-secret-new-project
- I went all the way to page 13... and dakotas post from 2013 led me to this topic finally.

I don't know if this is helpful, I hope it is a bit, at least it's a "cool story"
- now it's 2020 and I can just say: Awesome job that it's still active. I don't know what it can do yet but managing my replays sounds for what I searched... it looks comprehensive for extra needs, certainly.

feedback:
- I wonder I never heard of this, seems to deserve alot more attention (either reddit, blizzard, w/e) but then I'm not too long in the active scene (playing to improve, and out of the game training and research), I was more casual before... so take this feedback with a grain of salt.




edit3: Question Time:
1) - How do I make sure the program is not interacting with the internet, unless I press "check for updates"? I'm using mobile connection sometimes (laptop and mobile). and the data volume is limited...
Thanks

2) How do I filter for "PvP" read: Protoss vs Protoss ?
- In Scelight, in my replay list (which is pretty big) tried the search: "PvP"
but it will also put me through the "Leagues" column... "PvP" for platin vs platin...
so this will not only point at unwanted PvP(Protoss vs Protoss) replays but also any match up that was in platin vs platin (pvp) like PvT etc...
- in other words I want to look at the list of ALL of my PvPs read: Protoss vs Protoss.
- Of course I tried the Filter "PvP", too.
- I could "filter out" any other matchup, but each time I reenter the program, doesn't sound optimal:
pvt OR tvp OR zvp OR pvz OR zvt OR tvz OR tvt OR zvz OR Z
(pretty long, too, and not even counting in solo modes and team modes) (more filter not possible: i wanted to add "OR T" but then all went empty)
- Feedback: That's what I did with my personal replay storages previously: I looked for PP - my acronym for Protoss vs Protoss, and it was unique in my replay names.)

3) Is there a way to only load replays that are 1 month or fresher into the "list"?



I just installed the program and tried to solve it myself first of course, sorry if these might be nooby-questions and thanks to anyone for answering anything.
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2020-02-27 12:39:15
February 27 2020 08:21 GMT
#894
On February 27 2020 05:13 Kertorak wrote:
Hi, i see the latest news is from 2017, "supporting replays for version xxx". So allow me to wonder, if I can use this for the current Sc2 version?

Latest news is from December 4, 2019. And Scelight doesn't need to be updated for each SC2 patch, because the replay format does not always change. It supports the latest SC2 replays, and all previous ones, back to the "beta" age before the official launch on June 27, 2010.

Edit: I just realized by latest news you meant in the first post of this thread. I don't update that with news, the up-to-date news are inside Scelight, or the same content can be found here:

http://scelightop.appspot.com/news/news.html
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2020-02-27 12:44:54
February 27 2020 08:44 GMT
#895
On February 27 2020 05:22 Kertorak wrote:
edit: nvm I had to use the sha-256 checksum, didn't know.

thanks pres.sure
thanks daktota_fanning

edit2:
FYI - I found this thread only by:
- after countless laddering and having to rename each game manually including problems like "name exists already" etc
I usually renamed them: 11 PT+ <Mapname unchanged> (mode, matchup, mapname, number or perhaps date) needless to say it got tedious ->
- having prepared writing a suggestion to blizzard...
- then thinking about and looking for a starcraft replay helper at a search engine that would autoname my replays (somehow)...
- result led me to a link for us.battle.net/forum... about a user asking for sc2gears @blizzard 2012
Show nested quote +
SC2Gears Auto-save Question - StarCraft II Forums - Blizzard ...
us.battle.net › forums › topic
Apr 28, 2012 - 5 posts - ‎3 authors

- the post didn't exist anymore
- I then searched in the web for: sc2gears ...
- I found teamliquids entries
- I read through alot of sc2gears posts including your main post, and its open source present in 2015 https://tl.net/forum/starcraft-2/498255-my-present-open-sourcing-the-sc2gears-universe
- since I never heard of sc2 gears before I then assumed the support stopped! (not the first time I see something that I found in the web"storage" but stopped in 2019/20, for the current sc2 version...)
- anyways read through the open source forum at teamliquid and found "my "secret" project...
- this led me to https://tl.net/forum/starcraft-2/423280-my-secret-new-project
- I went all the way to page 13... and dakotas post from 2013 led me to this topic finally.

I don't know if this is helpful, I hope it is a bit, at least it's a "cool story"
- now it's 2020 and I can just say: Awesome job that it's still active. I don't know what it can do yet but managing my replays sounds for what I searched... it looks comprehensive for extra needs, certainly.

feedback:
- I wonder I never heard of this, seems to deserve alot more attention (either reddit, blizzard, w/e) but then I'm not too long in the active scene (playing to improve, and out of the game training and research), I was more casual before... so take this feedback with a grain of salt.




edit3: Question Time:
1) - How do I make sure the program is not interacting with the internet, unless I press "check for updates"? I'm using mobile connection sometimes (laptop and mobile). and the data volume is limited...
Thanks

2) How do I filter for "PvP" read: Protoss vs Protoss ?
- In Scelight, in my replay list (which is pretty big) tried the search: "PvP"
but it will also put me through the "Leagues" column... "PvP" for platin vs platin...
so this will not only point at unwanted PvP(Protoss vs Protoss) replays but also any match up that was in platin vs platin (pvp) like PvT etc...
- in other words I want to look at the list of ALL of my PvPs read: Protoss vs Protoss.
- Of course I tried the Filter "PvP", too.
- I could "filter out" any other matchup, but each time I reenter the program, doesn't sound optimal:
pvt OR tvp OR zvp OR pvz OR zvt OR tvz OR tvt OR zvz OR Z
(pretty long, too, and not even counting in solo modes and team modes) (more filter not possible: i wanted to add "OR T" but then all went empty)
- Feedback: That's what I did with my personal replay storages previously: I looked for PP - my acronym for Protoss vs Protoss, and it was unique in my replay names.)

3) Is there a way to only load replays that are 1 month or fresher into the "list"?



I just installed the program and tried to solve it myself first of course, sorry if these might be nooby-questions and thanks to anyone for answering anything.



That is quite the adventure how you found it

Unfortunately there's not much more I could do to advertise it. Many people just don't care, and many would do who don't know it, but I don't know what else I should do. Blizzard doesn't seem to willing to play a role here.

Answer time:

1. There is no option to turn off internet access. Scelight uses internet connection to:
  • Check for updates - negligible.
  • To fetch News content when launched, or when you open News from the Help menu. Moderate and one-time traffic.
  • To download missing maps, so it's able to present map previews. This is considered big traffic, as maps may be multiple MBs. But it uses SC2's map cache, so maps are not downloaded multiple times, and not once if you already have them. To make sure it doesn't use your mobile bandwidth, search the replays when you're on LAN or wifi, so maps get downloaded and they won't need to be again.


2. Using a replay filter:

Filter by Group: "Replay"
Filter by: "Race matchup"
Operator: = (equal)
Value: "pvp"
And that's all.

And you do not have to build the filter all the time. You may save the filter, and then you can load it any time.

You could say: that's still a few clicks to select the filter and repeat the search.

The answer to that is that you can attach replay filters to Replay Folders, so when you open them, the attached filters are applied automatically.


3. Well, partially. You may use a Replay filter to only list replays played after a given date/time, but you can't make this limit dynamic, e.g. you can't use "now - 1 month".

The replay filter could look like this:

Filter by Group: "Replay"
Filter by: "Replay date"
Operator: > (greater than)
Value: "2020-02-01 00:00:00"

This will list only replays played after February 1, 2020. After a while (when the result gets too long again), you may update the filter: change the timestamp to your wishes.


I'm glad you like the tool and find it useful. Spread the word Let me know if you have other questions or problems. Cheers.
https://repmastered.icza.net
Kertorak
Profile Joined November 2019
125 Posts
Last Edited: 2020-02-27 13:41:02
February 27 2020 13:32 GMT
#896
Tvm! I'll try that.
I personally like programs where I can turn auto downloads off or that prompt me, as a little feedback, but I'm just one person.

On February 27 2020 17:44 Dakota_Fanning wrote:

Unfortunately there's not much more I could do to advertise it. Many people just don't care, and many would do who don't know it, but I don't know what else I should do. Blizzard doesn't seem to willing to play a role here.

-One thing that came to mind yesterday is putting this thread link into your signature? Why not - but maybe you have your reasons. When you post into another thread here at teamliquid, everyone that reads your post will consider clicking the link.
-The second one, make a post at battle.net (general seems to be most active) and reddit (race ones seem to be most active) each month or so. From my experience people appreciate quality work in sc2 alot, if it's not about nerfing their race. Otherwise when people naturally have interest and ask around I'm sure they get guided here, again I'm not too versed on the scene.

Thanks again and I will ask some questions if I have, and tell anyone when there is the opportunity.
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
BeoMulf
Profile Joined January 2014
United States87 Posts
Last Edited: 2020-04-19 21:02:42
April 18 2020 09:02 GMT
#897
Hey, I've found that occasionally using the mass replay rename function, where it renames the files and then undoes the rename. Not sure if this is bug or user error.

Update: It appears that auto-rename overrides manual rename
Find me at twitch.tv/beomulf
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2020-04-21 05:49:22
April 21 2020 05:49 GMT
#898
On April 18 2020 18:02 BeoMulf wrote:
Hey, I've found that occasionally using the mass replay rename function, where it renames the files and then undoes the rename. Not sure if this is bug or user error.

Update: It appears that auto-rename overrides manual rename

So the "issue" is that if you manually rename replays that are in a watched folder, they are detected as new files and auto-rename is activated for those "new" replays.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 18 2020 22:45 GMT
#899
Released Scelight 6.5.3, adding support for 4.11 and 4.13 reps (not yet released).
https://repmastered.icza.net
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
July 28 2020 13:10 GMT
#900
Do I need to wait for the update for 5.0 replays to work or is it a problem on my side?
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 29 2020 16:48 GMT
#901
On July 28 2020 22:10 LuckyGnomTV wrote:
Do I need to wait for the update for 5.0 replays to work or is it a problem on my side?

5.0 reps are not yet supported. I need to release an update.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 29 2020 17:28 GMT
#902
Released Scelight 6.5.4, adding support for 5.0 reps.
https://repmastered.icza.net
Thaniri
Profile Blog Joined March 2011
1264 Posts
August 27 2020 01:35 GMT
#903
Thanks for continuing to develop this guys. Great dedication!
CicadaSC
Profile Joined January 2018
United States1562 Posts
August 27 2020 01:52 GMT
#904
I remember using this way back in the day and found it helpful. Gonna download it again!
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1562 Posts
August 27 2020 02:11 GMT
#905
ok i downloaded it and uploaded all my replays. how do i check winrates vs certain opponents again?
Remember that we all come from a place of passion!!
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2020-08-27 19:51:57
August 27 2020 19:50 GMT
#906
On August 27 2020 11:11 CicadaSC wrote:
ok i downloaded it and uploaded all my replays. how do i check winrates vs certain opponents again?

You have to perform a Multi-replay analysis, and you will see a Player tab listing all players found in your replays, sorting by number of games descending by default. So if you analyze your own replays, you'll be at the top. Here's an example what you may see.

Double click on your player and it'll open your details. The first tab under your name will be Playmate which lists all players you played with or vs. This table has Win % With and Win % VS columns, telling your winrate playing with and against the listed players. Here's an example of the Playmates stats.
https://repmastered.icza.net
D6dgversg
Profile Joined August 2020
3 Posts
August 28 2020 07:03 GMT
#907
--- Nuked ---
Yrr
Profile Joined June 2012
Germany803 Posts
August 30 2020 12:18 GMT
#908
The build order tab for replays (1.5 days old) doesnt work. It says..

Precise Build Order information requires Balance Data which is not available for this replay version. This replay has version 5.0.2.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
August 30 2020 19:40 GMT
#909
On August 30 2020 21:18 Yrr wrote:
The build order tab for replays (1.5 days old) doesnt work. It says..

Show nested quote +
Precise Build Order information requires Balance Data which is not available for this replay version. This replay has version 5.0.2.

Thanks for reporting it. Will fix it.
https://repmastered.icza.net
Yrr
Profile Joined June 2012
Germany803 Posts
August 30 2020 20:28 GMT
#910
Thank you very much for all your work.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
September 03 2020 18:22 GMT
#911
Released updated Balance Data and SC2 Textures.

This "fixes" the Build Orders tab in the Replay Analyzer.
https://repmastered.icza.net
CicadaSC
Profile Joined January 2018
United States1562 Posts
September 03 2020 18:42 GMT
#912
On August 28 2020 04:50 Dakota_Fanning wrote:
Show nested quote +
On August 27 2020 11:11 CicadaSC wrote:
ok i downloaded it and uploaded all my replays. how do i check winrates vs certain opponents again?

You have to perform a Multi-replay analysis, and you will see a Player tab listing all players found in your replays, sorting by number of games descending by default. So if you analyze your own replays, you'll be at the top. Here's an example what you may see.

Double click on your player and it'll open your details. The first tab under your name will be Playmate which lists all players you played with or vs. This table has Win % With and Win % VS columns, telling your winrate playing with and against the listed players. Here's an example of the Playmates stats.

thanks!!
Remember that we all come from a place of passion!!
Kertorak
Profile Joined November 2019
125 Posts
Last Edited: 2020-09-25 21:11:27
September 25 2020 21:08 GMT
#913
Hi, was looking for replay manager for Sc2, I read through your thread and pages:

Contrary to what you told,

SCELight doesn't seem to work offline, even with the most simple features, for a normal user (non-Vip). Your program tells me now: Only VIP users can use it offline...

So FYI I deinstalled it, because with my limited bandwith I'm not using a program that Has to connect, and automatically searches/downloads/and applies updates. Limited bandwith is not unusual where I live(...offtopic). And I'm casual in Sc2 atm so I won't simply spend money for something I use rarely or didn't even test much.

Good luck.
I wish I had quality over quantity | "The point of Sc<x> is that your skill a constant WIP - which provides that unique joy of the game - not to post which rank you are in a this moment"
syndbg
Profile Joined February 2018
43 Posts
October 10 2020 19:47 GMT
#914
Is there a way to show supply in "Build Orders" tab or this is a limitation due to how replays and replay system works?
IIEleven111
Profile Joined October 2020
1 Post
October 23 2020 10:33 GMT
#915
How can I create a strinng or what woould the syntax be to make it search for specific replays. Lets use for example, I wanted to find all zvp cannon rushes. Is that possible?
Fhhk
Profile Joined October 2020
1 Post
October 27 2020 21:05 GMT
#916
On October 23 2020 19:33 IIEleven111 wrote:
How can I create a strinng or what woould the syntax be to make it search for specific replays. Lets use for example, I wanted to find all zvp cannon rushes. Is that possible?


AFAIK the best you can do is search by matchup and match length to narrow it down and then open the replays, and go to the build order tab to see if they went Forge first.

Make a custom replay filter > click Add new filter > change the 'filter by' column to Race matchup. In the Operator column put 'contains'. For the Value column put ZvP.
Add another filter for Length. For Operator put 'less than or equal'. For Value, put 300 seconds or pick a time in seconds that you think is suitable.

I would also make a third filter that filters out games shorter than 30 seconds to get rid of the games where people quit early. (Filter: Match length is greater than or equal to 30 seconds.)
Eleven111
Profile Joined May 2020
3 Posts
December 02 2020 11:43 GMT
#917
Right, I have made it that far. I was looking for a way to take the functionality a little farther. Currently there isnt a program or resource that can search for specifics like this. And I know its possible as long as the parser can do it. I saw this went open source, i am a computer science major but dont know java... yet just c++. i'd be willing to work with you or if you could point me in the right direction of how to go about adding this feature either as a module or into the source thatd be cool. I'm prepared to register it if need be, in fact i would out of purely just liking the program. I will try and remember to check back here as often as I can, it tends to take awhile though as i dont frequent TL.
Shawn2
Profile Joined December 2021
2 Posts
December 25 2021 21:36 GMT
#918
Hey I apologize if I'm not supposed to post in here. I am basically seeing if I can utilize the Scelight's Replay parser and processor to save to a database some of the details of that replay.

I have actually read through some of the source code. Unfortunately, I'm not quite sure how to utilize the API.

I've seen the interface: hu.scelightapi.sc2.rep.factory.IRepParserEngine and I'd like to use either of these methods;
parseReplay(java.nio.file.Path file)
or
parseAndWrapReplay(java.nio.file.Path file)

I want to know having my SDK setup with the Hello World project, what code would I add where to be able to utilize this method on a file of my choosing.

I appreciate any help!

Gratefully,
~ Shawn Whitaker
Shawn2
Profile Joined December 2021
2 Posts
December 26 2021 22:45 GMT
#919
I discovered that the base class extends another class that has fields like factory so I was able to take advantage of that
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2021-12-28 10:38:25
December 28 2021 10:36 GMT
#920
On December 27 2021 07:45 Shawn2 wrote:
I discovered that the base class extends another class that has fields like factory so I was able to take advantage of that

There are also separate replay parser projects which will offer better performance. Check out https://github.com/icza/s2prot
https://repmastered.icza.net
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
July 17 2022 18:25 GMT
#921
is this still maintained? I can't seem to make the apm alert to work...
1/4 \pi \epsilon_0
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
July 26 2022 11:51 GMT
#922
On July 18 2022 03:25 xsnac wrote:
is this still maintained? I can't seem to make the apm alert to work...

APM alert used a feature of SC2 that was discontinued. For details see https://github.com/icza/scelight/issues/7
https://repmastered.icza.net
Eleven111
Profile Joined May 2020
3 Posts
August 01 2022 20:11 GMT
#923
Man it would be awesome if you kept developing this. I almost paid for the full version but the fact that updates are usually only to add new maps. Its hard to reason with the cost.
Dakota_Fanning *
Profile Joined January 2008
Hungary2347 Posts
Last Edited: 2022-08-03 20:52:15
August 03 2022 14:49 GMT
#924
On August 02 2022 05:11 Eleven111 wrote:
Man it would be awesome if you kept developing this. I almost paid for the full version but the fact that updates are usually only to add new maps. Its hard to reason with the cost.

I stopped working on Scelight when I got disillusioned of and disappointed in SC2. The same time around I stopped playing it. Not much after LotV was released, and shortly after they removed HotS and WoL ladders. R.I.P. Way to destroy a good game.

For a long time I consider SC:R >> SC2, thus the work and effort I put in is repmastered.app >> Scelight.
https://repmastered.icza.net
sledgar
Profile Joined December 2016
7 Posts
October 19 2022 23:28 GMT
#925
Hey
My race and league tab in scelight does not work. Is this a knwon bug which isnt going to be fixed or can I do something about it?
CoffeeTime
Profile Joined January 2023
1 Post
January 22 2023 00:26 GMT
#926
I just downloaded this, and I am wondering how I can make it show green rows for win, red for loses like in the pictures posted?
bela.mervado
Profile Joined December 2008
Hungary384 Posts
January 22 2023 13:02 GMT
#927
On January 22 2023 09:26 CoffeeTime wrote:
I just downloaded this, and I am wondering how I can make it show green rows for win, red for loses like in the pictures posted?


go to options, replay processor, modify your toons of favoured players list.
you can easily copy a toon from a replay view.
there are tabs for players when you look at a replay, left click the wrench icon for your tab, click the copy toon: .. line.
Cas_Sim
Profile Joined March 2023
2 Posts
March 21 2023 00:20 GMT
#928
The Base Control chart is not showing Chrono Boosts, and not listing any of the Protoss's Nexi. I only see Hatcheries and larva injects. The Protoss player is enabled, I only see their name in the top left in red text and nothing else. By going to the Commands chart and turning on "Others (Essential)" I see that the Protoss was Chrono'ing their Nexus. Is this a bug? Or is there some other setting to show chrono's on the Base Control chart? Thank you.

Love this program, have used it for years.

Screenshot:
[image loading]


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