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Active: 1098 users

My present: Open sourcing the SC2gears universe

Forum Index > SC2 General
Post a Reply
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2015-11-12 15:32:52
November 12 2015 00:51 GMT
#1
Dear Community!

Here I open source the COMPLETE (!) Sc2gears universe (Sc2gears app + Sc2gears Database + web-based parsing engine - bundled in an Eclipse project).

https://github.com/icza/sc2gears

The complete source code of Sc2gears is more than a hundred thousands lines of code. Enjoy

(The Github project counts 183,000 lines. And this is without development history, just the snapshot of the current state of the project.)
https://repmastered.icza.net
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2015-11-12 01:36:17
November 12 2015 01:31 GMT
#2
You are a god amongst us mere mortals. Fantastic!

How many hours do you think you have put into this project? How does Scelight compare (hours, lines)?

The directories tell a bit of what is happening, but it may be good to describe a bit of each component of the project in the readme.
T P Z sagi
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2015-11-12 13:16:13
November 12 2015 01:41 GMT
#3
On November 12 2015 10:31 purakushi wrote:
You are a god amongst us mere mortals. Fantastic!

How many hours do you think you have put into this project? How does Scelight compare (hours, lines)?

The directories tell a bit of what is happening, but it may be good to describe a bit of each component of the project in the readme.

It uses a different measure, not hours. Let's say 3 and a half years (but not full time of course).

sc2gears/directory-info.html in the root explains / details the main folders / files.

As for the stats, see this file:

sc2gears/dev-data/source-stats/2013-09-02 08_46_06.txt

Quoting its summary part:

______________________________________________
PROJECT STATS
Files Size Lines
<ALL>: 1,364 11,011,215 134,243
java: 454 4,149,229 101,613
xml: 20 1,307,770 26,249
2: 3 56,113 1,687
1: 2 37,301 1,123
4: 2 36,559 1,109
html: 23 86,880 623
3-: 1 20,083 606
6: 1 18,028 548
0: 1 17,952 543
cmd: 1 5,282 93
css: 1 1,647 32
txt: 1 399 13
<no-ext>: 1 112 4
jpg: 508 1,343,272 0
png: 239 300,954 0
mp3: 73 1,308,546 0
gif: 22 135,062 0
jar: 7 2,179,174 0
rsa: 2 1,173 0
txt_: 1 4,529 0
ico: 1 1,150 0


Comparing it to Scelight: let's just say sources of Scelight are bigger...
https://repmastered.icza.net
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 12 2015 01:41 GMT
#4
This is awesome! Thanks for this. I will download asap :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 12 2015 01:50 GMT
#5
That's amazing man. Thanks!
Moderatorlickypiddy
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2015-11-14 08:45:49
November 12 2015 14:58 GMT
#6
On November 12 2015 10:31 purakushi wrote:
You are a god amongst us mere mortals. Fantastic!

How many hours do you think you have put into this project? How does Scelight compare (hours, lines)?

The directories tell a bit of what is happening, but it may be good to describe a bit of each component of the project in the readme.

Took your advice and improved the README a lot (included the directory-info.html from the root).

I also pushed / comitted a stripped / altered version of the Sc2gears replay parsing engine, tailored for running in web apps. This is the parsing engine used in the Parsing Service of the Sc2gears Database.

With this latest commit, the Github project now counts close to 2 hundred thousands lines of code (183,000 to be exact).
https://repmastered.icza.net
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2015-11-12 15:03:22
November 12 2015 15:03 GMT
#7
bundled in an Eclipse project

Y u no IntelliJ
(j/k)

This is awesome. Is that a twisted way of saying you're trying to get people onboard, looking for pull requests and stuff?
LiquipediaWanderer
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2015-11-12 16:44:35
November 12 2015 15:25 GMT
#8
On November 13 2015 00:03 Ragnarork wrote:
Show nested quote +
bundled in an Eclipse project

Y u no IntelliJ
(j/k)

This is awesome. Is that a twisted way of saying you're trying to get people onboard, looking for pull requests and stuff?

There is no such intent. Sc2gears and its parsing engine preceeds s2protocol (the official replay parser by Blizzard), so it would be a huge undertake to get it to work with LotV and 3.0+ replays.

Quoting from the README:
...It is open-sourced for educational purposes - and for the curious eyes...
https://repmastered.icza.net
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 12 2015 15:30 GMT
#9
Yeah caught that afterwards. Still nice to be able to peek at the sources.
LiquipediaWanderer
oGoZenob
Profile Joined December 2011
France1503 Posts
November 12 2015 18:21 GMT
#10
noob question, but what's the difference between sc2gears and scelight ? I've been using the first since its inception, and the latter since the first stopped working, but i'm still not sure why i had to make the switch
I like starcraft
Dakota_Fanning *
Profile Joined January 2008
Hungary2364 Posts
Last Edited: 2015-11-12 20:25:03
November 12 2015 20:22 GMT
#11
On November 13 2015 03:21 oGoZenob wrote:
noob question, but what's the difference between sc2gears and scelight ? I've been using the first since its inception, and the latter since the first stopped working, but i'm still not sure why i had to make the switch

The reasoning was first published in this thread before Scelight was released:

My "Secret" New Project

Please read the first post in that thread.
https://repmastered.icza.net
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 12 2015 22:08 GMT
#12
This is very nice. Thanks a lot!
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2015-11-12 22:22:50
November 12 2015 22:22 GMT
#13
holyfuck.... that is HUGE

also +1 for opensourcing it^^
The harder it becomes, the more you should focus on the basics.
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