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HotS Balance Update - November 11 - Page 2

Forum Index > SC2 General
1858 CommentsPost a Reply
Prev 1 2 3 4 5 91 92 93 Next
Mahavishnu
Profile Joined August 2010
Canada396 Posts
November 11 2013 23:32 GMT
#21
Who cares how how hard the matchups and how strong/weak the races are when this is just a weird game from when it started. Just leave the game alone.
everything is gravity
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
November 11 2013 23:35 GMT
#22
Did anyone actually watch any pro players on the balance test map? The 2.7 tank attack speed was huge. It's not a 10% boost in power, it's a significant chance to deal at least one additional shot per engagement. Oftentimes that only equals 1 or 2 shots, meaning that an additional shot is 50% or 33% more power than before. Roaches absolutely fold to small groups of siege tanks now, at least when there is buffer between them.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
November 11 2013 23:36 GMT
#23
well, time to stop playing as terran :D
Killmouse
Profile Joined August 2010
Austria5700 Posts
November 11 2013 23:36 GMT
#24
protoss wins 3 big tourneys in a row, better buff them more~~

nobody liked that change and they still go throu with it, accelaration change is enough no need speed
yo
lowercase
Profile Joined September 2010
Canada1047 Posts
November 11 2013 23:37 GMT
#25
Great changes, imho, despite the usual whiners. Honestly, I wish the changes were bigger, though. I think what the game needs is a bigger shakeup than this to really spice up the matchups, which are getting a bit stale. The game is really quite balanced as it is, I would like to see MORE done to break the metagame than 0.1 changes in attack speed, but that's just my two cents.

Looks like Terran can finally transition into Battlecruisers though! This in itself is pretty exciting.
That is not dead which can eternal lie...
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
November 11 2013 23:37 GMT
#26
--- Nuked ---
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 11 2013 23:38 GMT
#27
On November 12 2013 08:35 Pontius Pirate wrote:
Did anyone actually watch any pro players on the balance test map? The 2.7 tank attack speed was huge. It's not a 10% boost in power, it's a significant chance to deal at least one additional shot per engagement. Oftentimes that only equals 1 or 2 shots, meaning that an additional shot is 50% or 33% more power than before. Roaches absolutely fold to small groups of siege tanks now, at least when there is buffer between them.


Not only that, but killing things even slightly faster reduces the time in which they are alive to deal damage in return, which means more of your units live, which means you deal more damage, killing them even faster, etc. Basically creating a snowball effect. In the case of a long range AOE unit, that effect is magnified because its entire groups that are being killed faster.

People are seriously underestimating the impact of buffing tank attack speed even by a small amount.
He drone drone drone. Me win. - ogsMC
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 11 2013 23:38 GMT
#28
On November 12 2013 08:25 XXXSmOke wrote:
Show nested quote +
On November 12 2013 08:21 Elvin wrote:
On November 12 2013 08:13 XXXSmOke wrote:
2.8 on the siege tank????????????????????????????????

Typo? or are they sneaking .1 of attack time?



Yes ,I am pretty sure 6,66% increased attack speed will put tank into the game again.


Well apparently they changed it that way so they had a reason for the original 2.7 or its just silly typo. Either way doesn't matter for the game. Tanks need double this love to even be an option.


Nay, sir, I say triple.

So now that the oracle speed buff goes through and roach burrow movement speed as well, I vote that viking speed gets increased or thors get a cooldown ability called "Run". Or something even more ridiculously broken - stimmed marine/marauders run as fast as speedlings, since they're trying SO hard to make mech viable.

Faster = better, that's what Blizzard is telling us with HotS balancing :p
MstrJinbo
Profile Joined March 2011
United States1251 Posts
November 11 2013 23:39 GMT
#29
Grack 2:10 "And when they saw the nerfs, the zergs rejoiced and were filled with great joy."
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 11 2013 23:40 GMT
#30
Buffing the tanks attack speed might make sense balance wise, but it just doesn't feel right...
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 11 2013 23:41 GMT
#31
Oracles ? YEY SO STRONK LATEGAME NOW ! IT S NOT LIKE SOS AND DUCKDEOK WON THEIR TVP WITH PROXY ORACLES.


They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from.
He drone drone drone. Me win. - ogsMC
TMG26
Profile Joined July 2012
Portugal2017 Posts
November 11 2013 23:42 GMT
#32
Blizzard needs some kind of frog.
Supporter of the situational Blink Dagger on Storm.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
November 11 2013 23:42 GMT
#33
On November 12 2013 08:41 awesomoecalypse wrote:
Show nested quote +
Oracles ? YEY SO STRONK LATEGAME NOW ! IT S NOT LIKE SOS AND DUCKDEOK WON THEIR TVP WITH PROXY ORACLES.


They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from.


Yey so if it works, cool, if it doesn't, still cool. Yey so nice. I wont even start playing this fucking season because if this shit. It wont be a single TvP without being proxied.

User was warned for this post
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
November 11 2013 23:42 GMT
#34
On November 12 2013 08:35 Pontius Pirate wrote:
Did anyone actually watch any pro players on the balance test map? The 2.7 tank attack speed was huge. It's not a 10% boost in power, it's a significant chance to deal at least one additional shot per engagement. Oftentimes that only equals 1 or 2 shots, meaning that an additional shot is 50% or 33% more power than before. Roaches absolutely fold to small groups of siege tanks now, at least when there is buffer between them.

The only matchup that affects is TvT, as always. Tanks suck and will always suck in TvP and in TvZ it really only affects all ins. The issue with tanks is not how much damage they deal, but rather that they got hard countered by vipers if you go mech and that the immobility of WMs/Tanks makes them incredibly vulnerable to buffed mutalisks.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2013-11-11 23:45:38
November 11 2013 23:45 GMT
#35
On November 12 2013 08:41 awesomoecalypse wrote:
Show nested quote +
Oracles ? YEY SO STRONK LATEGAME NOW ! IT S NOT LIKE SOS AND DUCKDEOK WON THEIR TVP WITH PROXY ORACLES.


They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from.


except terran cant proxy shit and survive vs protoss, let alone do any earlygame pushes unless they do major damage. Protoss has 9 lives in every matchup, so yay lets buff them even more wcs korea season finals and blizzcon just wasnt enough!
Amove for Aiur
purakushi
Profile Joined August 2012
United States3307 Posts
November 11 2013 23:46 GMT
#36
Poll could be more specific:

I like the "Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking", but the other changes about the oracle are meh.
T P Z sagi
Kalmasc
Profile Joined August 2012
Finland41 Posts
November 11 2013 23:46 GMT
#37
When will it be live on EU? :O

Nice changes overall I feel. Really intrested about the tank and roach buffs in particular.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2013-11-11 23:52:41
November 11 2013 23:49 GMT
#38
I'm ok with all buffs but the oracle. They are already really annoying earlygame, especially in teamgames.

EDIT: I think they should have buffed the Thor too. Dunno exactly how, but terran needs buffs and I have not seen that many thors lately.
I have the best fucking lawyers in the country including the man they call the Malmis.
juicyjames *
Profile Joined August 2011
United States3815 Posts
November 11 2013 23:50 GMT
#39
On November 12 2013 08:46 purakushi wrote:
Poll could be more specific:

I like the "Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking", but the other changes about the oracle are meh.

Redid the polls for Oracle.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
November 11 2013 23:51 GMT
#40
there's only one terran at the red bull tournament anyway, bomber, a player that is already using tanks in tvz

you'll see the full effect of these changes at dreamhack winter
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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