HotS Balance Update - November 11 - Page 2
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Mahavishnu
Canada396 Posts
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Pontius Pirate
United States1557 Posts
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QzYSc2
Netherlands281 Posts
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Killmouse
Austria5700 Posts
nobody liked that change and they still go throu with it, accelaration change is enough no need speed | ||
lowercase
Canada1047 Posts
Looks like Terran can finally transition into Battlecruisers though! This in itself is pretty exciting. | ||
Huragius
Lithuania1506 Posts
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awesomoecalypse
United States2235 Posts
On November 12 2013 08:35 Pontius Pirate wrote: Did anyone actually watch any pro players on the balance test map? The 2.7 tank attack speed was huge. It's not a 10% boost in power, it's a significant chance to deal at least one additional shot per engagement. Oftentimes that only equals 1 or 2 shots, meaning that an additional shot is 50% or 33% more power than before. Roaches absolutely fold to small groups of siege tanks now, at least when there is buffer between them. Not only that, but killing things even slightly faster reduces the time in which they are alive to deal damage in return, which means more of your units live, which means you deal more damage, killing them even faster, etc. Basically creating a snowball effect. In the case of a long range AOE unit, that effect is magnified because its entire groups that are being killed faster. People are seriously underestimating the impact of buffing tank attack speed even by a small amount. | ||
CakeSauc3
United States1437 Posts
On November 12 2013 08:25 XXXSmOke wrote: Well apparently they changed it that way so they had a reason for the original 2.7 or its just silly typo. Either way doesn't matter for the game. Tanks need double this love to even be an option. Nay, sir, I say triple. So now that the oracle speed buff goes through and roach burrow movement speed as well, I vote that viking speed gets increased or thors get a cooldown ability called "Run". Or something even more ridiculously broken - stimmed marine/marauders run as fast as speedlings, since they're trying SO hard to make mech viable. Faster = better, that's what Blizzard is telling us with HotS balancing :p | ||
MstrJinbo
United States1251 Posts
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JustPassingBy
10776 Posts
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awesomoecalypse
United States2235 Posts
Oracles ? YEY SO STRONK LATEGAME NOW ! IT S NOT LIKE SOS AND DUCKDEOK WON THEIR TVP WITH PROXY ORACLES. They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from. | ||
TMG26
Portugal2017 Posts
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Faust852
Luxembourg4004 Posts
On November 12 2013 08:41 awesomoecalypse wrote: They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from. Yey so if it works, cool, if it doesn't, still cool. Yey so nice. I wont even start playing this fucking season because if this shit. It wont be a single TvP without being proxied. User was warned for this post | ||
MtlGuitarist97
United States1539 Posts
On November 12 2013 08:35 Pontius Pirate wrote: Did anyone actually watch any pro players on the balance test map? The 2.7 tank attack speed was huge. It's not a 10% boost in power, it's a significant chance to deal at least one additional shot per engagement. Oftentimes that only equals 1 or 2 shots, meaning that an additional shot is 50% or 33% more power than before. Roaches absolutely fold to small groups of siege tanks now, at least when there is buffer between them. The only matchup that affects is TvT, as always. Tanks suck and will always suck in TvP and in TvZ it really only affects all ins. The issue with tanks is not how much damage they deal, but rather that they got hard countered by vipers if you go mech and that the immobility of WMs/Tanks makes them incredibly vulnerable to buffed mutalisks. | ||
Snusmumriken
Sweden1717 Posts
On November 12 2013 08:41 awesomoecalypse wrote: They didn't, actually. sOs built Proxy oracles in basically every match with Bomber and it was shut down pretty much every time with no trouble on Bomber's part. Far from winning those games for sOs, they put him in a tough position he had to come back from. except terran cant proxy shit and survive vs protoss, let alone do any earlygame pushes unless they do major damage. Protoss has 9 lives in every matchup, so yay lets buff them even more wcs korea season finals and blizzcon just wasnt enough! | ||
purakushi
United States3300 Posts
I like the "Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking", but the other changes about the oracle are meh. | ||
Kalmasc
Finland41 Posts
Nice changes overall I feel. Really intrested about the tank and roach buffs in particular. | ||
Eatme
Switzerland3919 Posts
EDIT: I think they should have buffed the Thor too. Dunno exactly how, but terran needs buffs and I have not seen that many thors lately. | ||
juicyjames
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United States3815 Posts
On November 12 2013 08:46 purakushi wrote: Poll could be more specific: I like the "Units that burrow or cloak while under the effects of Revelation will once again be revealed after unburrowing or uncloaking", but the other changes about the oracle are meh. Redid the polls for Oracle. | ||
Grumbels
Netherlands7028 Posts
you'll see the full effect of these changes at dreamhack winter | ||
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