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And if 2vs2 was the solution for StarCraft 2 ? - Page 5

Forum Index > SC2 General
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 08 2013 17:20 GMT
#81
How about a 3v3 no rush map, have three main lanes of attacks but give each player towers to help defe- wait a minute!
Hark, what baseball through yonder window breaks?
DinosaurJones
Profile Joined February 2012
United States1000 Posts
October 08 2013 17:21 GMT
#82
I play mostly team games and customs as I just don't find 1v1 very fun.

In my 2v2 games, I am High Diamond/Low Masters with my teammate. For clarification's sake, he is ranked High Masters in 1v1 while I am only High Gold/Low Plat. But we both enjoy 2v2s way more than laddering. One thing that we've come to notice a lot though is that almost every game is a rush/timing attack. My friend and I rarely ever cheese, we usually go for long macro style, I play Z and he plays P. We have a decent win ratio, about 70%.

Usually if we can hold off the timing, we win. It is very rare that we lose macro games. But I also tend to notice a lot more BM in 2s as well, I think people get mad when their timing doesn't work, and they don't know how to recover after it. I love macro games, but it's very rare to get them, because in most cases our opponents do a timing, win and BM, or lose and also BM. We take the BM in stride, but I don't know what it is in team games that causes more of it. Though it's pretty fun when the opposing team starts calling out their teammate in all chat.

We also play 3s with another of our friends who is god-awful. I'm talking copper league awful. When we play 3s, my 2s partner and I usually roll random. But it's just more of the same... rushes/timing attacks. I feel that team games could be more interesting if people actually macroed. I think the map pool has a lot to do with it, but it's rare to see a macro game in team games for whatever reason.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
October 08 2013 17:24 GMT
#83
On October 09 2013 00:50 PiPiGranDe wrote:
to be honest and with no offence intended... the people saying that 2s isn't balanced and that there is a build that beats everything or a certain combination of races that beat the other races.. is just people that have never played high high masters. these people probably loss to silly builds (double 6 pool.. canon rush + lings.. etc) or lose to very standard builds (lings/hellions, reaper/stalker) and just say the game in 2s is unbalanced.

i could also say that 4 gate is unbalanced too anything lower than platinum/diamond.

i have beaten protech numerous times in the past in 2s and have also played 2s with him. i'm sure he will agree with me that 2s for the most part is balanced. just a little bit less than 1s.

bottom line is: there is no build that beats everything or combination of races that beat others.


See my previous post which everyone seems to have ignored:
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=431516&currentpage=2#21

There are most certainly things in 2v2 that are disproportionately good on certain maps/instances for certain MUs.

And just for the record, protech isn't the end all be all of 2v2. You shouldn't look to him to explain balance to you... lol
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
ElMeanYo
Profile Joined March 2011
United States1032 Posts
October 08 2013 17:27 GMT
#84
On October 09 2013 02:20 Thieving Magpie wrote:
How about a 3v3 no rush map, have three main lanes of attacks but give each player towers to help defe- wait a minute!


LoL!
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
psychotics
Profile Joined July 2011
United States184 Posts
October 08 2013 17:29 GMT
#85
On October 08 2013 22:01 OneSpeed wrote:
Show nested quote +
On October 08 2013 21:57 torm wrote:
You need to accept that starcraft 2 is not a _popular_ game. It is a challenging game that requires a lot of time investment. It's never going to be on the same level as LoL, never. Accept it and love it for the niche game it is and will continue to be and quit coming up with improbable solutions grounded in fantasy.

Did you come straight from a league stream with a giant LoL stick up yours? Stop fantasizing your own reality. SC2 is in ever growth and will surpass the trendy game for youngsters which is League of legends.



ummm starcraft2 tournament viewer numbers have been on a decline for months now? he's right its not going to ever be as popular as LoL unless something drastic happens in LoL or SC2 that changes viewers.
DinosaurJones
Profile Joined February 2012
United States1000 Posts
October 08 2013 17:30 GMT
#86
The map pool is a big problem for 2v2s. Obviously it's a lot easier to defend cheese/rushes when you have a shared base with your partner. Maps like Reclamation or... um... that other one where your natural is on the high ground behind your main (basically a free base) are much harder to defend certain pushes like anything with sentries because they can get up your/your partner's ramp and block you out. That's obviously part of 2v2 though, you want to take out one of your opponents because 2v1 is going to be a hell of a lot easier, so it's up to the defending team to sniff out what's going on and defend it.

We usually don't veto any of the maps, but there are definitely some we like more than others.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
October 08 2013 17:32 GMT
#87
On October 09 2013 02:27 ElMeanYo wrote:
Show nested quote +
On October 09 2013 02:20 Thieving Magpie wrote:
How about a 3v3 no rush map, have three main lanes of attacks but give each player towers to help defe- wait a minute!


LoL!

Thx for making us all smile a little while :D.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-10-09 08:14:43
October 08 2013 17:45 GMT
#88
On October 08 2013 22:41 TeslasPigeon wrote:
SC2 isn't just an accessible game for the vast majority of video gamers. You can blame this on game mechanics or modes, you aren't going to pull in a playerbase that there was 3 years ago. People need to accept this fact and focus on making the game more enjoyable for the existing audience because it is dwindling every time a major new game is released.

This isn't 2004, RTS as a genre is nearly dead. You can only innovate so much before players just move onto other enjoyable games.



to be fair, DotA is one of the lesser "refreshing" and "creative" games. Sure it has lots of different heroes, but in the end its just different animations playing the same mechanics.There are only so many different strats and ways to win one can come up with in dota.


Same obviously goes for LoL.


Same obviously goes for football, yet, somehow, Its huge. Remove that bumstick please

Willzzz
Profile Joined December 2010
United Kingdom774 Posts
October 08 2013 17:59 GMT
#89
People these days are just generally less resilient, less prepared to fail, less prepared to take risks. People must have excuses to cover up any failures, no matter how small.
MattD
Profile Joined March 2013
United Kingdom83 Posts
October 08 2013 18:04 GMT
#90
id like to see a gm style league for 2v2, maybe for the top 50 teams or something, could give a different portrait border if you get it too, i think that could spark some interest along with some half decent maps. There's really nothing to do once you get master in 2v2, this is one of the reasons i stopped playing it anyway cuz theres nothing to aim for.
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
Last Edited: 2013-10-08 18:06:39
October 08 2013 18:06 GMT
#91
Disregarding whatever balance/feeding issues there might be, I think that the 2v2 format could be very fun to watch and play. Obviously if it became a standard Blizzard would patch eventual probelms with feeding, and the maps would have to fix the early game problems (which I believe to be perfectly possible!).

It would add another layer of skill eniterly; coordination. Watching one tem infuse chaos attacking not 3, but 6 places at once would be great. Watching a medivac save those isolated HTs would be great etc.

I hope there will come more 2v2 tournaments with good commentators and observers!
DinosaurJones
Profile Joined February 2012
United States1000 Posts
October 08 2013 18:10 GMT
#92
I think it would be really fun. For everyone else that plays 2s, do you just use in-game type chat? Or do you use skype/raidcall or some sort of voice chat?
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
October 08 2013 18:28 GMT
#93
On October 09 2013 02:24 -Kyo- wrote:
Show nested quote +
On October 09 2013 00:50 PiPiGranDe wrote:
to be honest and with no offence intended... the people saying that 2s isn't balanced and that there is a build that beats everything or a certain combination of races that beat the other races.. is just people that have never played high high masters. these people probably loss to silly builds (double 6 pool.. canon rush + lings.. etc) or lose to very standard builds (lings/hellions, reaper/stalker) and just say the game in 2s is unbalanced.

i could also say that 4 gate is unbalanced too anything lower than platinum/diamond.

i have beaten protech numerous times in the past in 2s and have also played 2s with him. i'm sure he will agree with me that 2s for the most part is balanced. just a little bit less than 1s.

bottom line is: there is no build that beats everything or combination of races that beat others.


See my previous post which everyone seems to have ignored:
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=431516&currentpage=2#21

There are most certainly things in 2v2 that are disproportionately good on certain maps/instances for certain MUs.

And just for the record, protech isn't the end all be all of 2v2. You shouldn't look to him to explain balance to you... lol


kyo i agree with you that certain mu and builds work better than others depending on map. but you can say the exact same thing in 1s. canon rushing is better is X map compared to Y map. drop play/muta/air protoss os a better strategy in X map compared to Y map... and so on.

protech is definitely not a god. i used him as an example cus #1 he is a rigure known to the community that plays a lot of 2s and #2 he is ranked high in 2s... which means that he can give you good insight in high level 2s play, just like me.
lookfirewood
Profile Joined May 2011
1212 Posts
October 08 2013 18:29 GMT
#94
I see no reason as to why 2vs2 could not go big. The issues at hand for now are map pools for practice and tournaments for attraction.

2vs2 are more complex than 1vs1 in the way it has more combinations, most in early game. Easily fixed with distances and starting positions. You really dont have to share bases as long as the maps are built with the volatile all-ins in mind. Remember steppes of war (http://wiki.teamliquid.net/starcraft2/Steppes_of_War), an initial ladder map for 1vs1 in Wings of Liberty. A good example of why 2vs2 maps need be revised due to distances and starting positions, and the more people moan about the balance on the maps, the more the maps will be revised. As with 1vs1! Only 1vs1 will be alot quicker because it gets more exposure.
But I see no reasons for 1vs1 to _compete_ with 2vs2, they can co-exist. So let 2vs2 have it's pace and if people believe in it, it'll grow. Back in brood war, my favourite tournaments where the clanwars (back in the clanbase years), where a clan match were 3 1vs1 bo3's and 2 2vs2 bo3's. The best 1vs1 players we're not necessarily on the 2vs2 teams for good reasons and so on... Those clanwars were just for fun, price money maybe for the winners, and it wasn't big. If the 2vs2 entusiasts can take that, then, in time, 2vs2 might end up in a good spot for getting alot of exposure.

So what we need is a persistent/consistent tournament/clanwar that attracts players and their teams, with or without cashmoneyz, a cornerstone that press the issues with 2vs2. Even with their own maps for balance sake (this will remove practice on the ladder, which is a bad thing considering the small volume of players that will participate in the tournament to start with).

But as I see it, if the big picture is to play 2vs2 because it's challenging and fun, 2vs2 will be fine wherever it'll end up. But if the main goal is to "grow", and in worst case, to outgrow other games/formats, then bigger things need to happen. Huge sponsors need to step in and people who devote their life to 2vs2 will need to be carrying the 2vs2flag!

Just my two cents.
R.I.P STX 03.08.2013 never forget.
-IeZaeL-
Profile Joined December 2007
Spain327 Posts
October 08 2013 18:47 GMT
#95
Blizzard dont give a shit about 2v2, im sorry to tell you .

No tournaments & terrible maps... thats why all the good 2v2 players are not playing anymore.
aka:Wizards-> FnaticMSI ->IImg.IeZaeL ->MYM.IeZaeL . Actually teamless,Top40-80 GM Europe.Twitter: @IeZaeL_7
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
October 08 2013 18:57 GMT
#96
What are some good/often online 2v2 streams to watch? I only know protech.
oh, hai
Big G
Profile Joined April 2011
Italy835 Posts
October 08 2013 19:19 GMT
#97
The current state of team and custom games in SC2 is probably the main reason for the decreasing popularity: whoever can't stand the 1v1 pressure quits the game because he has nothing left to do.

Anyway, 2v2 is all but balanced. First of all, maps suck: I lost the count of the perfect spots for cannon rushes and siege tank. Just yesterday I learned that on Resupply Tanker you can cannon rush the opponents' main base from HIGH ground, with pylons covered by the natural's mineral patch and geyser. I mean, that's smart, isn't it? I really need to congratulate the map designer asap!

Apart from that, there is no reason to have the same units stats for 1v1 and team games. Blizzard should consider to balance separately each game mode.

Crackpot
Profile Joined May 2013
58 Posts
October 08 2013 19:19 GMT
#98
Imagine if SC2 would have more viewership than LoL. You think Riot would consider a 1o1-style LoL?

StarCraft should stay on its roots. In Broodwar you had to be much more hardcore to be a fan. StarCraft has to be difference than other games, thats the only way it can show that its something special.

The Solution for StarCraft 2 is:

- make it for free (at least in korea)

- leave WCS-korea to kespa

-
illusiongamer
Profile Joined November 2010
Mexico377 Posts
October 08 2013 19:24 GMT
#99
On October 09 2013 02:20 Thieving Magpie wrote:
How about a 3v3 no rush map, have three main lanes of attacks but give each player towers to help defe- wait a minute!


thank you sir
"I'm such a fan of hooking" - Kaci Aitchison TI2013
IPA
Profile Joined August 2010
United States3206 Posts
October 08 2013 19:28 GMT
#100
On October 09 2013 02:45 NEEDZMOAR wrote:
to be fair, DotA is probably the least "refreshing" and "creative" game. Sure have lots of different heroes, but in the end its just different animations for doing the same thing over and over again.


Man, this was painful to read. One of the more idiotic things I've read on TL lately, and that's saying something.
Time held me green and dying though I sang in my chains like the sea.
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