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And if 2vs2 was the solution for StarCraft 2 ? - Page 11

Forum Index > SC2 General
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Phanekim
Profile Joined April 2003
United States777 Posts
October 15 2013 03:11 GMT
#201
On October 10 2013 06:17 Nerski wrote:
You're quite enthusiastic but you need to realize 2v2 is no savior of SC2. For a multitude of reasons...

I could go into a huge amount of detail on they why, but suffice to say 2v2 being pushed isn't new. I helped z33k by running the broadcasts for 2v2 tournament games back before SC2 began to decline in popularity and it 100% never took off. The best days would see maybe just over 100 people watching vs the multitude of people watching 1v1 streams, games, tournaments of similar reward values. (IE of similar prize pools).

Team games are great to bring in casual players, if the front end was in the game to support those players but it's not.

Long story short the game itself isn't casual friendly and as a result it's not as popular as it's predecessor.


I"m gonna have to agree w/ you nerski but hots is way better for 2v2 than wol was. in the 2v2 masters it started out well but the depth of 2v2 in wol wasn't there.

with that said i think 2v2 in hots is way deeper and it has some semblance of balance.

As with most things, I think there are a lot of elements that top 2v2 players/posters point out and I think some of them are worth mentioning.

I do agree with Night that 2v2 is unexplored somewhat. Gaemtoss/Anai are a perfect example of this and their ZZ.
Without any major exposure except for protech, people can't really pick up 2v2 all that fast. Not to mention the amount of games to get the sychronicity with a teammate. Whereas in 1v1 you can get the experience by playing a bunch alone (not having to wait for teammate to be on) and the multitude of content out there.

I also do agree with Kyo some MU and some maps are sorta crappy. I think you really have to wait for more balance fine tuning in lotv to see 2v2 viable. Its really hard to balance a map for all the potential matchups out there. Like in my response to nerski, I am in agreeance that 2v2 won't be the next big thing but definately will gain more attention in future. I disagree with Kyo's bashing of Protech for obvious reasons (incorrect facts).

So in short, 2v2 will gain a bigger audience and bigger share but it will never be as big. Its gonna have some semblance of balance but there will always be maps and MU imbalances within those maps.
i like cheese
2vs2.Zepiii
Profile Joined December 2011
Belgium134 Posts
October 25 2013 08:27 GMT
#202
Interview of MKP :

Q: What aspect of LoL do you prefer to SC2 ?
A: I don't think LoL is better than Starcraft, they just have different good aspects. Since LoL is a team game, it makes me feel more relaxed to play with friends, it cheers me up to not play alone. Always being alone in Starcraft made me lonely and pressured. I still think that Starcraft is the better game tho.

Exactly what I explain in post 1
2v2 Protoss Master : twitch.tv/Zepiii || Best achievement - HotS 2v2 : Top2 World w/ Vermillion
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 25 2013 15:18 GMT
#203
On October 25 2013 17:27 2vs2.Zepiii wrote:
Interview of MKP :

Q: What aspect of LoL do you prefer to SC2 ?
A: I don't think LoL is better than Starcraft, they just have different good aspects. Since LoL is a team game, it makes me feel more relaxed to play with friends, it cheers me up to not play alone. Always being alone in Starcraft made me lonely and pressured. I still think that Starcraft is the better game tho.

Exactly what I explain in post 1


MKP dropping

[image loading]

Like the bad-ass he is



But seriously though, programers are humans too. They know why they play LoL instead of SC2, and its the same reason we play LoL as well.
Hark, what baseball through yonder window breaks?
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