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And if 2vs2 was the solution for StarCraft 2 ? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-10-08 21:40:11
October 08 2013 21:29 GMT
#121
On October 09 2013 05:27 DinosaurJones wrote:
Show nested quote +
On October 09 2013 04:58 aZealot wrote:
On October 09 2013 03:10 DinosaurJones wrote:
I think it would be really fun. For everyone else that plays 2s, do you just use in-game type chat? Or do you use skype/raidcall or some sort of voice chat?


2v2 is a lot of fun. I play PZ with a good friend (and sometimes PT with another good friend). We use Skype. In-game chat does not work. I've tried a few random 2v2 and that is alright too, but playing in an arranged team (especially with people you know) is a lot more fun and gives better games. But, even playing with friends you've met through laddering 1v1 is cool, too.

I recommend it, playing PZ with my friend in 2v2 is the most fun I have in SC2 and approximately half my total games are team games (with most of these in 2v2). Sure, it is not totally balanced and the maps suck, but if you go into it not expecting a a balanced game, you should be alright. You will rage though from time to time. Some of the cheese can be infuriating.

But suck it up, take a deep breath, have a laugh with your teammate, and press "find match". You'll be right.


Haha, no, I usually use Skype with one of my best friends from college. We used to do in-game chat, but once we started using skype, our win rate improved dramatically. We went from platinum 2v2 to Masters. Now, we hover at high diamond, we just don't have the time to make it into Masters, unfortunately.


Cool! Sorry, did not mean to address my post as if you were new to 2v2. It's just that your post made it seem that way.

Still, my post holds true for other people who may not have played teams. 2v2 is a lot of fun.

Strangely enough, I rage a lot more in team games than 1v1 when it comes to cheese. I don't know why. Maybe I feel more responsible for the team if we lose to something silly? Or, it may be because in 1v1 there is almost always something you could have done while in 2v2 this is not always the case? However, scouting on 9 while your teammate scouts around for proxies goes a long way towards deflecting most cheese. You can still die to stupid shit, though.

Stupid shit you do can also be more funny in a team environment. Recently, I played a PT (with my mate) against a TT. I was out and about on the map poking with my Stalkers and spotted an incoming push. I kited back to my base, read the map wrong and took a wrong corner and got backed up. Thankfully my MSC was out on the map. But, my mate thought he'd come to my rescue. I forgot to tell him I'd be recalling out. He showed up to "save" me only to have me vanish in front of his eyes. He got his army massacred. Needless to say, I didn't hear the end of it for the next 5 minutes. Good times! :D

KT best KT ~ 2014
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
October 08 2013 21:29 GMT
#122
On October 09 2013 05:58 TheDwf wrote:
Show nested quote +
On October 09 2013 05:47 shid0x wrote:
we already had a couple of 2v2 tourneys :

http://wiki.teamliquid.net/starcraft2/HP_Trophy

It was pretty much cheesemania.

If only Blizzard had released an expansion since then.


Hots is way more cheese friendly than wol so it would be ever worse.
RIP MKP
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 08 2013 21:34 GMT
#123
On October 08 2013 22:19 moochu wrote:
I'd like to see 3v3 where one of each race is compulsory, simple solution to any balance complaints.

Yeah I wish they did this as well as revamp the entire balance and maps. Make maps really unique and different (somehow)
DinosaurJones
Profile Joined February 2012
United States1000 Posts
October 08 2013 21:35 GMT
#124
On October 09 2013 06:29 aZealot wrote:
Show nested quote +
On October 09 2013 05:27 DinosaurJones wrote:
On October 09 2013 04:58 aZealot wrote:
On October 09 2013 03:10 DinosaurJones wrote:
I think it would be really fun. For everyone else that plays 2s, do you just use in-game type chat? Or do you use skype/raidcall or some sort of voice chat?


2v2 is a lot of fun. I play PZ with a good friend (and sometimes PT with another good friend). We use Skype. In-game chat does not work. I've tried a few random 2v2 and that is alright too, but playing in an arranged team (especially with people you know) is a lot more fun and gives better games. But, even playing with friends you've met through laddering 1v1 is cool, too.

I recommend it, playing PZ with my friend in 2v2 is the most fun I have in SC2 and approximately half my total games are team games (with most of these in 2v2). Sure, it is not totally balanced and the maps suck, but if you go into it not expecting a a balanced game, you should be alright. You will rage though from time to time. Some of the cheese can be infuriating.

But suck it up, take a deep breath, have a laugh with your teammate, and press "find match". You'll be right.


Haha, no, I usually use Skype with one of my best friends from college. We used to do in-game chat, but once we started using skype, our win rate improved dramatically. We went from platinum 2v2 to Masters. Now, we hover at high diamond, we just don't have the time to make it into Masters, unfortunately.


Cool! Sorry, did not mean to address my post as if you were new to 2v2. It's just that your post made it seem that way.

Still, my post holds true for other people who may not have played teams. 2v2 is a lot of fun.

Strangely enough, I rage a lot more in team games than 1v1 when it comes to cheese. I don't know why. Maybe I feel more responsible for the team if we lose to something silly? Or, it may be because in 1v1 there is almost always something you could have done while in 2v2 this is not always the case? However, scouting on 9 while your teammate scouts around for proxies goes a long way towards deflecting most cheese. You can still die to stupid shit, though.

Stupid shit you do can also be more funny too in a team environment. Recently, I played a PT (with my mate) against a TT. I was out and about on the map poking with my Stalkers and spotted an incoming push. I kited back to my base, read the map wrong and took a wrong corner and got backed up. Thankfully my MSC was out on the map. But, my mate thought he'd come to my rescue. I forgot to tell him I'd be recalling out. He showed up to "save" me only to have me vanish in front of his eyes as he got his army massacred. Needless to say, I didn't hear the end of it for the next 5 minutes. Good times! :D



No problem. I generally don't rage at games at all. Occasionally I'll get mad, usually if I'm getting harassed a ton and I know that I'm falling further and further behind and am about to get rolled by a big army very soon.

Most of the time my teammates rage pretty hard though. I'm usually the only one to say "gg" at the end of games. TO be fair though, our 3rd person is terrible. But yeah, doing silly stuff can be fun. I usually roll random in 3s, and I just rushed straight to carrier in one game. I didn't reveal them until I had 3 bases (and a 4th on the way) and about 7 2-2 upgraded carriers. I don't expect stuff like that to ever work, but it was definitely fun!
Nachtwind
Profile Joined June 2011
Germany1130 Posts
October 08 2013 21:44 GMT
#125
On October 09 2013 06:29 shid0x wrote:
Show nested quote +
On October 09 2013 05:58 TheDwf wrote:
On October 09 2013 05:47 shid0x wrote:
we already had a couple of 2v2 tourneys :

http://wiki.teamliquid.net/starcraft2/HP_Trophy

It was pretty much cheesemania.

If only Blizzard had released an expansion since then.


Hots is way more cheese friendly than wol so it would be ever worse.


Do you can elaborate this?
invisible tetris level master
TheDwf
Profile Joined November 2011
France19747 Posts
October 08 2013 22:09 GMT
#126
On October 09 2013 06:29 shid0x wrote:
Show nested quote +
On October 09 2013 05:58 TheDwf wrote:
On October 09 2013 05:47 shid0x wrote:
we already had a couple of 2v2 tourneys :

http://wiki.teamliquid.net/starcraft2/HP_Trophy

It was pretty much cheesemania.

If only Blizzard had released an expansion since then.


Hots is way more cheese friendly than wol so it would be ever worse.

Nope, it's the reverse. HotS has way more tools to defend early agression.
2vs2.Zepiii
Profile Joined December 2011
Belgium134 Posts
Last Edited: 2013-10-08 22:15:31
October 08 2013 22:15 GMT
#127
On October 09 2013 07:09 TheDwf wrote:
Nope, it's the reverse. HotS has way more tools to defend early agression.


OF COURSE... Can't more agree.

HotS 2x2 way more balanced in early game than before and way much more macro designed :-)
2v2 Protoss Master : twitch.tv/Zepiii || Best achievement - HotS 2v2 : Top2 World w/ Vermillion
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
October 09 2013 00:34 GMT
#128
On October 09 2013 07:15 2vs2.Zepiii wrote:
Show nested quote +
On October 09 2013 07:09 TheDwf wrote:
Nope, it's the reverse. HotS has way more tools to defend early agression.


OF COURSE... Can't more agree.

HotS 2x2 way more balanced in early game than before and way much more macro designed :-)


check your inbox.

OnTopic: HotS gives you more tool than WoL to defend cheese...
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 09 2013 00:44 GMT
#129
who cares about cheese though? Feeding is easily the best strategy in 2v2. can't be competitive until they get rid of that.
I come in for the scraps
Msr
Profile Joined March 2011
Korea (South)495 Posts
October 09 2013 01:00 GMT
#130
maps are terrible, and starcraft is designed terribly for team games. solution is blizzard to change their views on certain topics mentioned 100 of times
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
October 09 2013 01:02 GMT
#131
On October 09 2013 03:57 HornyHerring wrote:
What are some good/often online 2v2 streams to watch? I only know protech.

quoting myself coz nobody replied
oh, hai
29 fps
Profile Blog Joined March 2008
United States5725 Posts
October 09 2013 03:08 GMT
#132
Players should only be able to feed another player if he/she is about to be (or has been) revealed. I thought that was the purpose of it anyway (to allow a player to get back in even after he/she has lost almost everything). And/or have a 12 minute (or some other number greater than 5) time limit.
4v4 is a battle of who has the better computer.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 09 2013 04:38 GMT
#133
On October 08 2013 22:49 Daswollvieh wrote:
I don´t think 2v2s would be fun to watch, because the observing could not keep up. Remember, in 1v1 each side has one screen, so has the observer (hence the viewer). In 2v2 there are 2 screen per side where micro happens, while there is still only one viewer screen. I assume the viewing experience would suffer from jumping between different spots a lot more, but I´m just assuming, of course.


Nah it's rare that anything that hectic ever happens. Players usually act together.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Maeldun
Profile Joined May 2010
Australia169 Posts
October 09 2013 07:23 GMT
#134
The solution to any 'problems' with 2v2 (balance, viewing, etc...) can all be solved the BW way. That is, through the support of the community. It was through the innovation of players that balanced BW, and the support of tournament organisers that perfect the viewing experience.

If we just had some high profile 2v2 tournaments (eg MLG), then I think drawing numbers to the genre will prove if it really is a broken format or not.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 09 2013 07:55 GMT
#135
On October 08 2013 21:57 torm wrote:
You need to accept that starcraft 2 is not a _popular_ game. It is a challenging game that requires a lot of time investment. It's never going to be on the same level as LoL, never. Accept it and love it for the niche game it is and will continue to be and quit coming up with improbable solutions grounded in fantasy.

The WoL beta started with 1v1 and 2v2 enabled (3v3 and 4v4 came later) so Blizzard had 2v2 in mind from the start. They also made special maps with shared highground or at least close bases.

While SC2 is probably not as appealing to the mass as Lol, I think there are more categories than popular or niche.
You don't choose to play zerg. The zerg choose you.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
October 09 2013 08:22 GMT
#136
Why cant people just accept that RTS is not a popular game genre- it never has been, it never will be simply because of the fully focused time commitment it requires. It isnt like WoW or LoL where you can talk to your buddies and just chill out before you go to bed- you have to be fully awake and concentrated on playing or you get absolutely demolished in SC2.
Long live the Boss Toss!
shubcraft
Profile Blog Joined April 2010
Germany145 Posts
October 09 2013 17:13 GMT
#137
Well, maybe they could do some off-season 2v2 as a test platform and invite some community map makers to provide decent maps.

Love to play XvX as well due to being more social, chat with team mates while owning, share the taste of victory and the bitterness of defeat :°)
There are 10 ninjas hiding in this post ...
GeneralSnoop
Profile Joined February 2011
United States142 Posts
October 09 2013 17:36 GMT
#138
On October 08 2013 22:19 moochu wrote:
I'd like to see 3v3 where one of each race is compulsory, simple solution to any balance complaints.


This would be really fun to try out for showmatches and things like that. For how much fun (non-competitve) stuff this community does, I'm surprised something teamgame oriented like this hasn't happened yet. Get on it Papa John's lol!!!
"I could probably live in trees" - LiquidJinro
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 09 2013 17:39 GMT
#139
I would really like to see some 2v2 tournaments with big prize pools, it would be some thing new after watching however many hundreds of SC2 games and could maybe grow into something bigger. All balance complaints can be solved with the map editor, which should be limited to disabling resource sharing and custom maps IMO. It will still require all the skill of 1v1 with the addition of teamwork and a deeper understanding of the game so it's not correct to say it's the easier mode.
http://shroomspiration.blogspot.com/
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 09 2013 17:50 GMT
#140
Interesting point of view.

You could probably attribute a lot of SCBW popularity to 3v3 hunters and such.
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