What can Blizzard Learn from MOBA Balancing/Design - Page 23
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c0sm0naut
United States1229 Posts
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lolfail9001
Russian Federation40190 Posts
On September 15 2013 00:18 c0sm0naut wrote: Patches should freshen the game up but it should not determine the metagame. if the metagame is stagnant, that is not a reason to patch it unless there is imbalances obvious. if not, then dont change it, because you force everyone to relearn the game and changing things to change them just feels kind of wrong with blizzard's track history in balance.. To be fair, IIRC, some of balance patches blizzard used to do served just to shake up the meta. | ||
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Grumbels
Netherlands7031 Posts
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lolfail9001
Russian Federation40190 Posts
On September 15 2013 00:45 Grumbels wrote: There's only been like five changes for all of HotS though. Given that there is nothing that is obviously broken at the moment, we could go with zero additional changes until LotV. I predict changes for PvT incoming soon. Probably some minor buff to tank, that will somehow flip winrates lol | ||
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Grumbels
Netherlands7031 Posts
On September 15 2013 00:47 lolfail9001 wrote: I predict changes for PvT incoming soon. Probably some minor buff to tank, that will somehow flip winrates lol Well, for instance, the suggestion coming from pro terran players is to nerf the mothership core, but that's a destabilizing change since timing attacks will have to be figured out from scratch. I'm not saying that makes it a bad change, but I just wouldn't bet on Blizzard taking that step, especially since protoss players will scream murder. | ||
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lolfail9001
Russian Federation40190 Posts
On September 15 2013 00:51 Grumbels wrote: Well, for instance, the suggestion coming from pro terran players is to nerf the mothership core, but that's a destabilizing change since timing attacks will have to be figured out from scratch. I'm not saying that makes it a bad change, but I just wouldn't bet on Blizzard taking that step, especially since protoss players will scream murder. I think MSC is good thing, but 2 photon overcharges on 2 different bases is frustrating. Blizzard will probably buff something they see as underrated. | ||
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Drake
Germany6146 Posts
also after i read your reasons etc i disagree with 95% and it rly sounded like a "meh make it work for me" | ||
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hansonslee
United States2027 Posts
On September 15 2013 01:19 Drake wrote: you can not compare sc2 to a moba, and reworking units outsite of beta in a realtime strategy is a HORRIBLE idea ... also after i read your reasons etc i disagree with 95% and it rly sounded like a "meh make it work for me" It's just not for me. Despite the disagreement with my comparison for MOBA, a lot of people do agree with the staleness of the game. | ||
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Splines
Netherlands8 Posts
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hansonslee
United States2027 Posts
On September 15 2013 02:18 Splines wrote: It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming? We aren't hating it per se. We want to this game to improve but see a lot of things we don't like. Blizzard has a very stubborn record when it comes to interacting with the community, although Blizzard's reasons for neglect is not unfounded. | ||
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Rumpus
United States136 Posts
On September 15 2013 02:18 Splines wrote: It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming? No way man! you're seeing passion in a negative light. It may seem disparaging and gloomy but in reality it is positive passion! The word "care!" I want to see this game reach new heights. I am passionate about it like many others, we wouldn't get so worked up if we didn't care! ^_^ | ||
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Fyrewolf
United States1533 Posts
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ysnake
Bosnia-Herzegovina261 Posts
On September 15 2013 02:18 Splines wrote: It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming? I think they are actually hating Blizzard's decisions, rather than SC2 itself | ||
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Cloak
United States816 Posts
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Rabiator
Germany3948 Posts
On September 15 2013 13:59 ysnake wrote: I think they are actually hating Blizzard's decisions, rather than SC2 itself Exactly ... the Blizzard dev team are too arrogant to think about their CORE GAMING CONCEPTS and think of them as perfect/unchangeable while they are really behind far too many balance changes that had to be made. They are either incapable or unwilling to actually think about this and that is very infuriating. These problems became apparent during WoL already and should have been fixed at the end of it, but since they refused to even THINK about them (as the dynamic movement and Blizzard's reply to it showed us) we will probably be stuck with a shitty core concept of massive battles with too concentrated dps until a few years after LotV ... Maybe then, but I am not getting my hopes up. | ||
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larse
1611 Posts
On September 15 2013 16:05 Rabiator wrote: Exactly ... the Blizzard dev team are too arrogant to think about their CORE GAMING CONCEPTS and think of them as perfect/unchangeable while they are really behind far too many balance changes that had to be made. They are either incapable or unwilling to actually think about this and that is very infuriating. These problems became apparent during WoL already and should have been fixed at the end of it, but since they refused to even THINK about them (as the dynamic movement and Blizzard's reply to it showed us) we will probably be stuck with a shitty core concept of massive battles with too concentrated dps until a few years after LotV ... Maybe then, but I am not getting my hopes up. Just change the pathfinding to prevent clump up and deathball, and more than 50% of the fans will be happy. Most people like a grander scale battle than a tiny one. I guess LotV will be more F2P than HOTS, as Blizzard specifically said they are not longer against F2P in the gamescon interview. | ||
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Beakyboo
United States485 Posts
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ETisME
12702 Posts
On September 15 2013 17:05 Beakyboo wrote: I don't think SC2 really suffers from underused units the same way mobas have underused heroes. It's a much different dynamic. Each race in SC2 doesn't have a million options. The units all have their roles. Buffing random ones to mix up the meta doesn't make a whole lot of sense to me. well they did buff infestors in wol and we saw a lot of usage eventually. if they buff'd hydra, we might see more dynamic unit composition in zvt too | ||
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Ushi
United States21 Posts
Pros should be forced to learn and innovate every once in a while to keep up with the metagame. I would hope starcraft is a game where at least one new thing is uncovered every tournament that makes the game more interesting to watch and play. It's depressing sometimes to watch a figured out game to the point where only the mechanically strong survive. There should be more emphasis on players like TLO who are capable of surprising their opponents into a victory. Changes should be introduced slowly but deliberately to make the game more fun to play, learn, and watch. SC2 should not follow the footsteps of brood war. That is my opinion at least. | ||
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Thieving Magpie
United States6752 Posts
On September 15 2013 17:14 ETisME wrote: well they did buff infestors in wol and we saw a lot of usage eventually. if they buff'd hydra, we might see more dynamic unit composition in zvt too Those are not good examples because the unit was completely changed before they were being used. Warp Prism saw zero use, but after being given 10 shield became standard play. | ||
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