• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:00
CEST 23:00
KST 06:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight.
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2397 users

What can Blizzard Learn from MOBA Balancing/Design - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 Next All
c0sm0naut
Profile Joined April 2011
United States1229 Posts
September 14 2013 15:18 GMT
#441
Patches should freshen the game up but it should not determine the metagame. if the metagame is stagnant, that is not a reason to patch it unless there is imbalances obvious. if not, then dont change it, because you force everyone to relearn the game and changing things to change them just feels kind of wrong with blizzard's track history in balance..
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 14 2013 15:28 GMT
#442
On September 15 2013 00:18 c0sm0naut wrote:
Patches should freshen the game up but it should not determine the metagame. if the metagame is stagnant, that is not a reason to patch it unless there is imbalances obvious. if not, then dont change it, because you force everyone to relearn the game and changing things to change them just feels kind of wrong with blizzard's track history in balance..

To be fair, IIRC, some of balance patches blizzard used to do served just to shake up the meta.
DeMoN pulls off a Miracle and Flies to the Moon
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 14 2013 15:45 GMT
#443
There's only been like five changes for all of HotS though. Given that there is nothing that is obviously broken at the moment, we could go with zero additional changes until LotV.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 14 2013 15:47 GMT
#444
On September 15 2013 00:45 Grumbels wrote:
There's only been like five changes for all of HotS though. Given that there is nothing that is obviously broken at the moment, we could go with zero additional changes until LotV.

I predict changes for PvT incoming soon. Probably some minor buff to tank, that will somehow flip winrates lol
DeMoN pulls off a Miracle and Flies to the Moon
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 14 2013 15:51 GMT
#445
On September 15 2013 00:47 lolfail9001 wrote:
Show nested quote +
On September 15 2013 00:45 Grumbels wrote:
There's only been like five changes for all of HotS though. Given that there is nothing that is obviously broken at the moment, we could go with zero additional changes until LotV.

I predict changes for PvT incoming soon. Probably some minor buff to tank, that will somehow flip winrates lol

Well, for instance, the suggestion coming from pro terran players is to nerf the mothership core, but that's a destabilizing change since timing attacks will have to be figured out from scratch. I'm not saying that makes it a bad change, but I just wouldn't bet on Blizzard taking that step, especially since protoss players will scream murder.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-09-14 15:57:08
September 14 2013 15:56 GMT
#446
On September 15 2013 00:51 Grumbels wrote:
Show nested quote +
On September 15 2013 00:47 lolfail9001 wrote:
On September 15 2013 00:45 Grumbels wrote:
There's only been like five changes for all of HotS though. Given that there is nothing that is obviously broken at the moment, we could go with zero additional changes until LotV.

I predict changes for PvT incoming soon. Probably some minor buff to tank, that will somehow flip winrates lol

Well, for instance, the suggestion coming from pro terran players is to nerf the mothership core, but that's a destabilizing change since timing attacks will have to be figured out from scratch. I'm not saying that makes it a bad change, but I just wouldn't bet on Blizzard taking that step, especially since protoss players will scream murder.

I think MSC is good thing, but 2 photon overcharges on 2 different bases is frustrating. Blizzard will probably buff something they see as underrated.
DeMoN pulls off a Miracle and Flies to the Moon
Drake
Profile Joined October 2010
Germany6146 Posts
September 14 2013 16:19 GMT
#447
you can not compare sc2 to a moba, and reworking units outsite of beta in a realtime strategy is a HORRIBLE idea ...
also after i read your reasons etc i disagree with 95% and it rly sounded like a "meh make it work for me"
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
September 14 2013 17:04 GMT
#448
On September 15 2013 01:19 Drake wrote:
you can not compare sc2 to a moba, and reworking units outsite of beta in a realtime strategy is a HORRIBLE idea ...
also after i read your reasons etc i disagree with 95% and it rly sounded like a "meh make it work for me"


It's just not for me. Despite the disagreement with my comparison for MOBA, a lot of people do agree with the staleness of the game.
Seed's # 1 fan!!! #ForVengeance
Splines
Profile Joined March 2013
Netherlands8 Posts
September 14 2013 17:18 GMT
#449
It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming?
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
September 14 2013 17:40 GMT
#450
On September 15 2013 02:18 Splines wrote:
It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming?


We aren't hating it per se. We want to this game to improve but see a lot of things we don't like. Blizzard has a very stubborn record when it comes to interacting with the community, although Blizzard's reasons for neglect is not unfounded.
Seed's # 1 fan!!! #ForVengeance
Rumpus
Profile Joined August 2011
United States136 Posts
September 14 2013 18:48 GMT
#451
On September 15 2013 02:18 Splines wrote:
It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming?


No way man! you're seeing passion in a negative light. It may seem disparaging and gloomy but in reality it is positive passion! The word "care!" I want to see this game reach new heights. I am passionate about it like many others, we wouldn't get so worked up if we didn't care! ^_^
Grammin'
Fyrewolf
Profile Joined January 2010
United States1533 Posts
September 15 2013 02:04 GMT
#452
To clarify, any changes in a patch will of course change the meta somewhat, and blizzard does some changes to influence the meta in their balance patches on occasion, but I just think that patches don't need to have a "strong focus on shaking up the meta", the balance tweaks will alter it some, and changes will also naturally happen with a changing map pool and intuitive players creating innovative build orders. The community is what creates the meta, the balancing just has to make sure one dominant strategy doesn't rule it.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
September 15 2013 04:59 GMT
#453
On September 15 2013 02:18 Splines wrote:
It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming?


I think they are actually hating Blizzard's decisions, rather than SC2 itself
You are no longer automatically breathing and blinking.
Cloak
Profile Joined October 2009
United States816 Posts
September 15 2013 06:59 GMT
#454
Actually the biggest thing you can derive from MOBA approach is that shaking up the meta isn't all that problematic to the pro scene. While people will make the argument that you can just select other characters and avoid the changes when RTS can't, team players have to invest heavily in training with certain classes/characters yet they still adapt to the changes. The reinvigoration is oft ignored too as a stimulus boost to the competitive scene; leads to more publicity, more excitement, and directs the community to be actively thinking about the dynamics and what they think about the game. That active process goes a long way with audience engagement.
The more you know, the less you understand.
Rabiator
Profile Joined March 2010
Germany3948 Posts
September 15 2013 07:05 GMT
#455
On September 15 2013 13:59 ysnake wrote:
Show nested quote +
On September 15 2013 02:18 Splines wrote:
It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming?


I think they are actually hating Blizzard's decisions, rather than SC2 itself

Exactly ... the Blizzard dev team are too arrogant to think about their CORE GAMING CONCEPTS and think of them as perfect/unchangeable while they are really behind far too many balance changes that had to be made. They are either incapable or unwilling to actually think about this and that is very infuriating. These problems became apparent during WoL already and should have been fixed at the end of it, but since they refused to even THINK about them (as the dynamic movement and Blizzard's reply to it showed us) we will probably be stuck with a shitty core concept of massive battles with too concentrated dps until a few years after LotV ... Maybe then, but I am not getting my hopes up.
If you cant say what you're meaning, you can never mean what you're saying.
larse
Profile Blog Joined March 2012
1611 Posts
September 15 2013 07:56 GMT
#456
On September 15 2013 16:05 Rabiator wrote:
Show nested quote +
On September 15 2013 13:59 ysnake wrote:
On September 15 2013 02:18 Splines wrote:
It's disheartening to see how many people still passionately hate SC2 while devoting a large part of their life to it all the same. Is this the future of gaming?


I think they are actually hating Blizzard's decisions, rather than SC2 itself

Exactly ... the Blizzard dev team are too arrogant to think about their CORE GAMING CONCEPTS and think of them as perfect/unchangeable while they are really behind far too many balance changes that had to be made. They are either incapable or unwilling to actually think about this and that is very infuriating. These problems became apparent during WoL already and should have been fixed at the end of it, but since they refused to even THINK about them (as the dynamic movement and Blizzard's reply to it showed us) we will probably be stuck with a shitty core concept of massive battles with too concentrated dps until a few years after LotV ... Maybe then, but I am not getting my hopes up.


Just change the pathfinding to prevent clump up and deathball, and more than 50% of the fans will be happy. Most people like a grander scale battle than a tiny one.

I guess LotV will be more F2P than HOTS, as Blizzard specifically said they are not longer against F2P in the gamescon interview.
Beakyboo
Profile Joined May 2010
United States485 Posts
September 15 2013 08:05 GMT
#457
I don't think SC2 really suffers from underused units the same way mobas have underused heroes. It's a much different dynamic. Each race in SC2 doesn't have a million options. The units all have their roles. Buffing random ones to mix up the meta doesn't make a whole lot of sense to me.
ETisME
Profile Blog Joined April 2011
12702 Posts
September 15 2013 08:14 GMT
#458
On September 15 2013 17:05 Beakyboo wrote:
I don't think SC2 really suffers from underused units the same way mobas have underused heroes. It's a much different dynamic. Each race in SC2 doesn't have a million options. The units all have their roles. Buffing random ones to mix up the meta doesn't make a whole lot of sense to me.

well they did buff infestors in wol and we saw a lot of usage eventually.
if they buff'd hydra, we might see more dynamic unit composition in zvt too
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Ushi
Profile Joined September 2008
United States21 Posts
September 15 2013 08:36 GMT
#459
Adding a new unit/upgrade every 6 months or so would not hurt. The game gets very boring to watch when every player can use strategies dating back since WoL because the game really hasn't changed much since then. I personally think the metagame only changed because of the maps. A lot of the old balance changes like tank nerfs don't make as much sense today but it's still in the game because smaller maps made them imba.

Pros should be forced to learn and innovate every once in a while to keep up with the metagame. I would hope starcraft is a game where at least one new thing is uncovered every tournament that makes the game more interesting to watch and play. It's depressing sometimes to watch a figured out game to the point where only the mechanically strong survive. There should be more emphasis on players like TLO who are capable of surprising their opponents into a victory. Changes should be introduced slowly but deliberately to make the game more fun to play, learn, and watch. SC2 should not follow the footsteps of brood war. That is my opinion at least.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 15 2013 08:45 GMT
#460
On September 15 2013 17:14 ETisME wrote:
Show nested quote +
On September 15 2013 17:05 Beakyboo wrote:
I don't think SC2 really suffers from underused units the same way mobas have underused heroes. It's a much different dynamic. Each race in SC2 doesn't have a million options. The units all have their roles. Buffing random ones to mix up the meta doesn't make a whole lot of sense to me.

well they did buff infestors in wol and we saw a lot of usage eventually.
if they buff'd hydra, we might see more dynamic unit composition in zvt too


Those are not good examples because the unit was completely changed before they were being used.

Warp Prism saw zero use, but after being given 10 shield became standard play.

Hark, what baseball through yonder window breaks?
Prev 1 21 22 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O209
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 72
CosmosSc2 62
PattyMac 36
StarCraft: Brood War
Britney 13702
Mini 498
Shuttle 365
ZZZero.O 209
Soulkey 91
Rock 28
910 24
NaDa 12
Dota 2
monkeys_forever391
ROOTCatZ12
Counter-Strike
pashabiceps2824
Heroes of the Storm
Liquid`Hasu302
Khaldor224
Other Games
summit1g9539
Grubby3394
FrodaN2242
gofns942
B2W.Neo631
crisheroes238
Trikslyr68
Organizations
Other Games
gamesdonequick807
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 15
• musti20045 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1563
• masondota2722
League of Legends
• Doublelift3434
Other Games
• Shiphtur276
• tFFMrPink 15
Upcoming Events
Sparkling Tuna Cup
13h 1m
WardiTV Team League
14h 1m
OSC
16h 1m
BSL
22h 1m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
22h 1m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 12h
Wardi Open
1d 13h
Afreeca Starleague
1d 13h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 19h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.