• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:36
CET 20:36
KST 04:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2297 users

Call to Action: August 19 Balance Testing - Page 20

Forum Index > SC2 General
740 CommentsPost a Reply
Prev 1 18 19 20 21 22 38 Next All
Decendos
Profile Joined August 2011
Germany1341 Posts
August 20 2013 18:15 GMT
#381
On August 21 2013 03:01 Lukeeze[zR] wrote:
With the overseer speed buff, zergs have it easy: just contaminate e-bays to delay 3-3. Match-up totally solved.


hehe yeah only 1 overseer per 30 sec to contaminate would only require like 14 or so to do it all time + thats T not denying it once. nice theorycraft though and obv only 700 gas which is basically exactly the amount to get +3 +3 yourself :D
tshi
Profile Joined September 2012
United States2495 Posts
August 20 2013 18:19 GMT
#382
Hahahaha, that Ultralisk face on the banner is so funny.

ALMSOT AS FUNNY AS THIS PATCH </mandatory whining>
scrub - inexperienced player with relatively little skill and excessive arrogance
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
August 20 2013 18:24 GMT
#383
On August 21 2013 03:02 Zheryn wrote:
Show nested quote +
On August 21 2013 02:34 Rabiator wrote:
On August 21 2013 02:28 Henk wrote:
The removal of drilling claws would actually make a lot of sense. It's almost impossible to get caught out of position when your siege weapons have a deployment time of only one second.

Range 5 is a siege weapon? Really????


On August 21 2013 02:33 wage wrote:
What about making the infestor 100/100 instead of 100/150, so you need slightly less gas to transition to hive. Or remove Pathogen Glands and increase the starting energy of the infestor. It would only be 150 gas less, but on the other hand thats a Hive.

Massive numbers of Infestors were bad in the past and if they were made cheaper it would become viable again ... even after the nerf both Fungal and Infested Terran received. Bad idea.


The current infestor would not be viable to mass even if it was 50/50 and 1 supply. They just don't have any DPS anymore and can't kill stuff by their own unless supplys are very low.


The Infestor isn't actually much weaker in and of itself than it was in WoL in ZvT (Infested Terran nerf was huge, the Fungal nerf only made fungal slightly harder to use since you had to predict your opponent's unit movement but contrary to popular belief the projectile moves too quickly for Terran to reactively dodge, they need to anticipate when it's going to be cast and juke out of the way, and fungal still does the same damage to light units).

The main reason the Ling / Infestor midgame style isn't still used is because widow mines are actually good vs lings unlike siege tanks (which even if sieged, if the zerg opponent attacked from more than one angle or from one angle on creep would get demolished) and the Medivac speed boost makes it easier for Terran to abuse the immobility of Infestors. Infestors never beat a Terran army on their own, they had huge numbers of heavily upgraded lings assisting them. If Blizzard got rid of widow mines, I feel certain Zerg would return to using the ling / infestor style.
In Somnis Veritas
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 20 2013 18:30 GMT
#384
On August 21 2013 03:24 Pursuit_ wrote:
Show nested quote +
On August 21 2013 03:02 Zheryn wrote:
On August 21 2013 02:34 Rabiator wrote:
On August 21 2013 02:28 Henk wrote:
The removal of drilling claws would actually make a lot of sense. It's almost impossible to get caught out of position when your siege weapons have a deployment time of only one second.

Range 5 is a siege weapon? Really????


On August 21 2013 02:33 wage wrote:
What about making the infestor 100/100 instead of 100/150, so you need slightly less gas to transition to hive. Or remove Pathogen Glands and increase the starting energy of the infestor. It would only be 150 gas less, but on the other hand thats a Hive.

Massive numbers of Infestors were bad in the past and if they were made cheaper it would become viable again ... even after the nerf both Fungal and Infested Terran received. Bad idea.


The current infestor would not be viable to mass even if it was 50/50 and 1 supply. They just don't have any DPS anymore and can't kill stuff by their own unless supplys are very low.


The Infestor isn't actually much weaker in and of itself than it was in WoL in ZvT (Infested Terran nerf was huge, the Fungal nerf only made fungal slightly harder to use since you had to predict your opponent's unit movement but contrary to popular belief the projectile moves too quickly for Terran to reactively dodge, they need to anticipate when it's going to be cast and juke out of the way, and fungal still does the same damage to light units).

The main reason the Ling / Infestor midgame style isn't still used is because widow mines are actually good vs lings unlike siege tanks (which even if sieged, if the zerg opponent attacked from more than one angle or from one angle on creep would get demolished) and the Medivac speed boost makes it easier for Terran to abuse the immobility of Infestors. Infestors never beat a Terran army on their own, they had huge numbers of heavily upgraded lings assisting them. If Blizzard got rid of widow mines, I feel certain Zerg would return to using the ling / infestor style.

Infested Terran's have been nerfed to the point where it's actually a redundant ability. It's like when they were trying to kill off the mothership and nerfed vortex to only affect one non-massive unit, it may as well just be removed from them.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
August 20 2013 18:33 GMT
#385
i dont like the ultra buff, would rather see the infestor fungal missle speed increased. liking the mech change though for terran
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
August 20 2013 18:35 GMT
#386
20 pages is a lot to tread through. Does anyone who has read all of it know if any pros who have tested these changes have commented on them yet? Everything else is just a bunch of theorycraft/speculative shit
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-08-20 18:39:18
August 20 2013 18:35 GMT
#387
On August 21 2013 03:30 Greendotz wrote:
Show nested quote +
On August 21 2013 03:24 Pursuit_ wrote:
On August 21 2013 03:02 Zheryn wrote:
On August 21 2013 02:34 Rabiator wrote:
On August 21 2013 02:28 Henk wrote:
The removal of drilling claws would actually make a lot of sense. It's almost impossible to get caught out of position when your siege weapons have a deployment time of only one second.

Range 5 is a siege weapon? Really????


On August 21 2013 02:33 wage wrote:
What about making the infestor 100/100 instead of 100/150, so you need slightly less gas to transition to hive. Or remove Pathogen Glands and increase the starting energy of the infestor. It would only be 150 gas less, but on the other hand thats a Hive.

Massive numbers of Infestors were bad in the past and if they were made cheaper it would become viable again ... even after the nerf both Fungal and Infested Terran received. Bad idea.


The current infestor would not be viable to mass even if it was 50/50 and 1 supply. They just don't have any DPS anymore and can't kill stuff by their own unless supplys are very low.


The Infestor isn't actually much weaker in and of itself than it was in WoL in ZvT (Infested Terran nerf was huge, the Fungal nerf only made fungal slightly harder to use since you had to predict your opponent's unit movement but contrary to popular belief the projectile moves too quickly for Terran to reactively dodge, they need to anticipate when it's going to be cast and juke out of the way, and fungal still does the same damage to light units).

The main reason the Ling / Infestor midgame style isn't still used is because widow mines are actually good vs lings unlike siege tanks (which even if sieged, if the zerg opponent attacked from more than one angle or from one angle on creep would get demolished) and the Medivac speed boost makes it easier for Terran to abuse the immobility of Infestors. Infestors never beat a Terran army on their own, they had huge numbers of heavily upgraded lings assisting them. If Blizzard got rid of widow mines, I feel certain Zerg would return to using the ling / infestor style.

Infested Terran's have been nerfed to the point where it's actually a redundant ability. It's like when they were trying to kill off the mothership and nerfed vortex to only affect one non-massive unit, it may as well just be removed from them.

It's an energy dump emergency ability just like auto-turret for ravens. The spell was never meant to be the reason you build infestors, but infested terrans with 3-3 proved to be ridiculously strong.

I also agree with Pursuit that changes to terran were the real reason why lingfestor went out of style, and forcing infestor buffs isn't the right way to bring it back. Infestors have a smaller support role now much like every other caster, and its really not a problem.

On August 21 2013 03:35 FallDownMarigold wrote:
20 pages is a lot to tread through. Does anyone who has read all of it know if any pros who have tested these changes have commented on them yet? Everything else is just a bunch of theorycraft/speculative shit

Funnily I read this comment at the same time with Idras tweet wondering why they ever bother with these call to action maps.

Not sure if pros play them, but either way nothing conclusive can be made from a handful of games. It takes weeks or even months of metagame development to really see what a patch does.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-08-20 18:39:32
August 20 2013 18:38 GMT
#388
e. double post, please delete
Iron_
Profile Joined April 2010
United States389 Posts
August 20 2013 18:51 GMT
#389
Overseer buff is fine, but the ultra buff is crazy talk.

I can't remember the last time I won a TvZ after ultras were out, unless I was ahead by 100+ pop already, and even then it was hard to hold.

Suffice to say I will be 2 base all in'ing every TvZ MVP style, to eliminate the chance of seeing ultras.
XaCez
Profile Joined May 2010
Sweden6991 Posts
August 20 2013 19:01 GMT
#390
I don't even see a reason why they would buff Ultras.
People get too easily offended by people getting too easily offended by the word rape.
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
August 20 2013 19:05 GMT
#391
I don't get blizzards mentality at all... Sure Z needs a buff, but these changes will do nothing.
Livin' this life like it was written.
BoZiffer
Profile Joined November 2011
United States1841 Posts
August 20 2013 19:05 GMT
#392
Meh, I'll wait to see if it impacts anything before making a judgement.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-08-20 19:09:34
August 20 2013 19:08 GMT
#393
Any buff Zerg can get at this point is a bonus in my book. Ultras melt like butter against marauders anyhow, so having them actually be a tank?

Fuck yeah. Even though in reality it will still do nothing and ultras will continue to MELT to marauders...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
August 20 2013 19:09 GMT
#394
Its funny, I used to be a whiner too.

For people who seem to be hopeless, why don't you just think about the situation for a little bit.

What's hard for Bio players? In high level PvT games, constant late game zealot warpins are extremely difficult to deal with because you have to stutter step on 2 Fronts. Which requires an ungodly level of APM.


Overlord speed buff: You will probably get it now, why not use it with overseers. You carry overseers with the mutas anyways. Mutas to distract the turrets, maybe snipe one or two. Overseers contaminate Ebays. Do this twice and delay 3/3 by 150 seconds.

Now, you have more than 2 minutes of breathing room to sneak a hive and ultra den up earlier. Survive for just a little bit longer, and get ventral sacs.

Then since you have OL speed already, drop overlords with ultras 1 or 2 at a time to camp terran production. Now terran has to multitask at 2 fronts if you attack. Mutalisk harass. 3 Fronts. Ling/Bling runby. 4 fronts. See how hard it gets now?

Survive until Ultras. Utilize buffed units (overseer, Ultras) and suddenly, the game slowly but surely goes your way.
Homework
Profile Joined December 2010
United States283 Posts
August 20 2013 19:09 GMT
#395
On August 20 2013 14:30 Thinasy wrote:
Brood Lord are Tier 3 units and yet they suck


oh my sides
you can't be serious
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 20 2013 19:10 GMT
#396
Overseer buff is nice. Makes picking off mines out in the open more reasonable.

But Zerg's biggest issue is the midgame. Zerg has to defend against drops, and a 4M push in the front. Right now he has no tools to trade cost effectively against the 4M while staying alive against drops, and this patch will not change that
aka Siyko
SoulTendo
Profile Joined July 2012
Sweden5 Posts
August 20 2013 19:11 GMT
#397
I think buffing Ultralisk that is an already working unit is bad. Since hots I was very sad how the TvZ mu changed sinced terran have so many more options now and zergs new units mainly are good vs protoss. Since terran and protoss harassments are so much better nowdays it would be fun to see some more zerg harassments being viable. What I would like is to do 1 of the following changes:
1. Increase Hydra range from 6 to 7
2. Bring back parasite from BW instead of changelings and let overseers have that ability. Parasited units should also be counted as hostile units for mines.
3. I like the idea of bringing 3/3 upgrades to infestor tech.
4. Make corrupters morph to Vipers that wouldnt change the timeing so much since spire takes long time to make. But would be easier to get if you play Muta/Ling/BLing.
5. Increase range on nerual parasite and make mines explode on neural units.
6. Reduce cost/Increase effectiveness/hatchery tech of Overlord drop. To give zerg counter harassment tools.
7. Nerf mines radius
8. Make medivacs use energy when they speed up. that way they wont heal as good if they keep using speed all the time. It also would be easier to kill them after terran loosing a big fight since some of the medivacs would probably be without energy.

These are just some Idea that would make the game more fun.
-------------------------------------------------
Upgrade changes for terran I dont mind but would rather see a reduced cost of armory.

p14c
Profile Joined May 2010
Vatican City State431 Posts
Last Edited: 2013-08-20 19:14:24
August 20 2013 19:12 GMT
#398
Blizzard: We want to see more mech so we buff the 2 zerg units that hardcounter mech: viper and Ultras! LOL! Good job David Kim! How many shoots are required for a tank to kill a Ultra now? It's getting ridiculous. What sane person thinks mech can be viable vs blinding cloud+Ultras? And the Protoss just needs mass Immortals and it's an autowin...
Game Over, Man! Game Over!
Bagi
Profile Joined August 2010
Germany6799 Posts
August 20 2013 19:12 GMT
#399
On August 21 2013 04:09 THEPPLsELBOW wrote:
Survive until Ultras. Utilize buffed units (overseer, Ultras) and suddenly, the game slowly but surely goes your way.

This is not what people want though. Having zerg weak until you get ultras and then its insta-win just creates boring, predictable games.

We want more games that are back-and-forth. Buff the race where its weak, not where its at its strongest.
Tyrhanius
Profile Joined April 2011
France947 Posts
August 20 2013 19:17 GMT
#400
I'm pretty sure the +50 buff only make the ultra survive less than 2 second more vs the 3/3 marauders + mines.


The problem is Zerg enter in the late game with a huge desavantage cause they have taken a lot of dommage in the mid game. And Zerg have like no option of harass in this matchup (just some all-in/cheese). Plz improve drop/nyndus that is not competitive.
Nyndus buff, can be used for defending the drop with a roach/hydra play vs Terran. Decrease the cost of a new network and the building speed when casted on creep for example.
All the zerg have is mutalisk. They need 10-20 to do a little dommage but the dammage deals is nearly always less than what they cost. Moreover, as they very weak on frontal fight, mutalisk is most of the time a lot of mineral/gaz wasted.

Defending drop is also an issue, the zerg building are very weak. A few zelotes/marinnes kill hatch/major building, even if the whole zerg army come to defend, most of the time the drop has the time to kill the building. Could be interesting the building take the + armor of the carapace upgrade when research.

Corruptor change is needed. This units is a must have vs toss army but void/storm counter then so effectivly. Could be interesting corruption interrupt void charge/medivac boost.
Broodlords are aslo too slow, they need some speedboost or ability to remorph into corruptor, or a decreased of the energy grap when casted on allied units could be cool.
Prev 1 18 19 20 21 22 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 366
ProTech136
UpATreeSC 123
MindelVK 36
StarCraft: Brood War
Calm 2311
Shuttle 444
GuemChi 437
Dewaltoss 192
ggaemo 143
firebathero 109
910 15
HiyA 11
Dota 2
qojqva3684
Fuzer 212
Pyrionflax86
canceldota26
Counter-Strike
fl0m3633
Fnx 990
Super Smash Bros
hungrybox756
Mew2King68
Heroes of the Storm
Liquid`Hasu346
Other Games
gofns5637
Grubby2956
Beastyqt786
ceh9459
Mlord433
allub367
FrodaN255
mouzStarbuck213
ArmadaUGS151
ToD150
KnowMe145
DeMusliM141
QueenE88
Livibee52
Organizations
StarCraft 2
angryscii 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 85
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 17
• FirePhoenix6
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV567
League of Legends
• Jankos1940
• Nemesis1792
• TFBlade1376
Other Games
• imaqtpie1780
• Shiphtur299
Upcoming Events
RongYI Cup
15h 25m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
21h 25m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 15h
SHIN vs Creator
Classic vs Percival
OSC
1d 17h
BSL 21
1d 19h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.