Call to Action: August 19 Balance Testing - Page 19
Forum Index > SC2 General |
Lock0n
United Kingdom184 Posts
| ||
Rabiator
Germany3948 Posts
On August 21 2013 02:28 Lock0n wrote: Instead of this dumb ultra change, maybe they should consider allowing Hive tech to start with either infestation pit or spire, instead of just infestation pit? Surely this would help Zerg transition much easier from muta to ultra? Very elegant idea. | ||
wage
Austria2 Posts
| ||
Rabiator
Germany3948 Posts
On August 21 2013 02:28 Henk wrote: The removal of drilling claws would actually make a lot of sense. It's almost impossible to get caught out of position when your siege weapons have a deployment time of only one second. Range 5 is a siege weapon? Really???? On August 21 2013 02:33 wage wrote: What about making the infestor 100/100 instead of 100/150, so you need slightly less gas to transition to hive. Or remove Pathogen Glands and increase the starting energy of the infestor. It would only be 150 gas less, but on the other hand thats a Hive. Massive numbers of Infestors were bad in the past and if they were made cheaper it would become viable again ... even after the nerf both Fungal and Infested Terran received. Bad idea. | ||
JP Dayne
538 Posts
but it's also so simple that I approve :D | ||
MaxField
United States2386 Posts
On August 21 2013 02:28 Lock0n wrote: Instead of this dumb ultra change, maybe they should consider allowing Hive tech to start with either infestation pit or spire, instead of just infestation pit? Surely this would help Zerg transition much easier from muta to ultra? I like this idea also. I have no issue with the ultra change, becuase i don't really think it will do crap to anyone/thing. I think a mid-game change will have the most positive effect for zerg, without destorying everything. I am a big fan of the overseer thing though. I have been thinking/saying for a while that they need to be quicker, but also think that ovrlords need to be a bit quicker.... | ||
trada
Germany347 Posts
I always thought that zergs problems lie in the fact that they have fast units in the early-midgame but only slow units in the lategame (broodlords, ultralisks, swarmhosts, infestors). I dont see how increasing the healthpool of one unit from 500 to 550 makes a big difference?! | ||
EAGER-beaver
Canada2799 Posts
Overseer speed.buff is nice, directly helps zerg deal with mid game widow mines. Ultralisk buff: general consensus around here is that it's a lazy buff that doesn't address tvz problems and I completely agree. | ||
wage
Austria2 Posts
On August 21 2013 02:34 Rabiator wrote: Massive numbers of Infestors were bad in the past and if they were made cheaper it would become viable again ... even after the nerf both Fungal and Infested Terran received. Bad idea. What about just removing the upgrade then? The only time that really benefits you is during the transition to Hive. For mass infestor it doesnt really matter at all if you have 29 or 30, but during the transition where you have either 3 or 4, that makes a difference imo | ||
havok55
United States276 Posts
Zerg is testing 2 buffs at once. You can't say one won't do anything when you haven't seen how BOTH work in conjunction. If the change doesn't help matters at hand, than it wont be patched. | ||
riceant
Canada54 Posts
| ||
Lukeeze[zR]
Switzerland6838 Posts
| ||
Pirfiktshon
United States1072 Posts
![]() | ||
Zheryn
Sweden3653 Posts
On August 21 2013 02:34 Rabiator wrote: Range 5 is a siege weapon? Really???? Massive numbers of Infestors were bad in the past and if they were made cheaper it would become viable again ... even after the nerf both Fungal and Infested Terran received. Bad idea. The current infestor would not be viable to mass even if it was 50/50 and 1 supply. They just don't have any DPS anymore and can't kill stuff by their own unless supplys are very low. | ||
Topin
Peru10038 Posts
| ||
People_0f_Color
177 Posts
On August 21 2013 02:55 riceant wrote: Can I suggest to change the mine into a "mine burrower", like the vulture, with a limit of X number of mines (extra mines cost minerals like reaver scarabs) except the mine burrower has no firing power. This way clearing mines and planting mines requires the same amount micro, rather than just 1 click for terran and 5 clicks for zerg. I think you need to think about actually plausible solutions. They aren't going to completely rework the widowmine now. I do think the idea of pathogen glands being done away with could be good for buying that extra time without forcing the timing push against hive to be earlier. It would also make it so you don't have to choose between the locust upgrade and pathogen glands when you want to use both in a composition. | ||
megapants
United States1314 Posts
| ||
Sapphire.lux
Romania2620 Posts
| ||
DaveLiquidX
1 Post
| ||
LeeTaeEun
Slovenia6 Posts
| ||
| ||