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Changes for balance test map live - Page 14

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 12 13 14 15 16 60 Next
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
August 12 2013 21:07 GMT
#261
I don't get the viper buff, isn't that what consume is already for?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 12 2013 21:07 GMT
#262
On August 13 2013 06:05 Plansix wrote:
Show nested quote +
On August 13 2013 06:03 Teoita wrote:
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.

That thing was a little silly, but if the HT came in with a 20 second cool down on storm it might have been ok. Then you could have kept the crazy AOE on EMP.


Which, guess what, is again a nerf to the older templar...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tamagoyaki
Profile Joined April 2011
United States7 Posts
August 12 2013 21:07 GMT
#263
How come protoss never gets any love? HT is pretty much the worst spellcaster compared to all the other ones, and muta tech switches are hard to deal with as any race.
Solo Operative, Right?
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-08-12 21:11:06
August 12 2013 21:08 GMT
#264
On August 13 2013 06:03 Teoita wrote:
Show nested quote +
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.


A siegetankbuff would be awesome indeed. +10 damage and I would abandon the mine and play marine tank again in TvZ. And perhaps in TvP (+15 extra damage vs shields pls :p).

On August 13 2013 06:07 Tamagoyaki wrote:
How come protoss never gets any love? HT is pretty much the worst spellcaster compared to all the other ones, and muta tech switches are hard to deal with as any race.


Again a joke comment? Storm is the best spell in the game IMO. We see foreign protoss players hold korean terrans with 1) less army, 2) behind in upgrades, 3) storm

If you don't have code S micro storm is just insane. 3 emp's on your army (with HT's spreaded out)? No problem, you are still fine and you still have a chance to win the battle. 3 storms on your army? GG. Game Over.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:08 GMT
#265
On August 13 2013 06:07 Teoita wrote:
Show nested quote +
On August 13 2013 06:05 Plansix wrote:
On August 13 2013 06:03 Teoita wrote:
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.

That thing was a little silly, but if the HT came in with a 20 second cool down on storm it might have been ok. Then you could have kept the crazy AOE on EMP.


Which, guess what, is again a nerf to the older templar...

Yeah, as I said, buffs are better than nerfs in general. You can nerf things, but it is better to try and give the other player a way to respond. It leads to better gameplay if people have options.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
August 12 2013 21:08 GMT
#266
Though I acknowledge the need for some changes, the buffs seem to cancel each other out a bit. I mean vipers were already really strong in zvt mech, so why on earth would anyone play mech vs buffed vipers? Mech is pretty weak in tvp and I dont see how combined air/ground upgrades would help there. On top of that, the mash of upgrades might make bio less viable in TvT, which would be a shame.

Not sure what faster overseers are going to do exactly, but hey if it helps zerg in late midgame then im all for it.
Amove for Aiur
RiSkysc2
Profile Joined September 2011
696 Posts
August 12 2013 21:09 GMT
#267
Viper change is a nerf, when they come out they'll be able to be 1 shotted with feedback.
Abominous
Profile Joined March 2013
Croatia1625 Posts
August 12 2013 21:09 GMT
#268
MMMM play backed up with solid macro on 3 bases is unbeatable for a zerg, unbeatable!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:09 GMT
#269
On August 13 2013 06:08 Snowbear wrote:
Show nested quote +
On August 13 2013 06:03 Teoita wrote:
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.


A siegetankbuff would be awesome indeed. +10 damage and I would abandon the mine and play marine tank again in TvZ. And perhaps in TvP (+15 extra damage vs shields pls :p).

I accept this buff if the carrier can also get some sort of buff to be more viable as well. Zerg, well they can demand something else.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 12 2013 21:09 GMT
#270
On August 13 2013 06:08 Plansix wrote:
Show nested quote +
On August 13 2013 06:07 Teoita wrote:
On August 13 2013 06:05 Plansix wrote:
On August 13 2013 06:03 Teoita wrote:
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.

That thing was a little silly, but if the HT came in with a 20 second cool down on storm it might have been ok. Then you could have kept the crazy AOE on EMP.


Which, guess what, is again a nerf to the older templar...

Yeah, as I said, buffs are better than nerfs in general. You can nerf things, but it is better to try and give the other player a way to respond. It leads to better gameplay if people have options.


Except when something is outright bullshit, like infestor/broodlord, 4gate in pvp, kaydarin amulet...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SlammerSC2
Profile Joined April 2013
77 Posts
Last Edited: 2013-08-12 21:31:37
August 12 2013 21:09 GMT
#271
HT still 1 shots Viper.
Bio/Mine vs Zerg will still be overpowered.
No changes to Protoss air vs Zerg
Only Zerg buff i see is better scouting with Overseer buff.

Suggestions:
Zerg:
-They should lower gas cost of tech for Zerg so its slightlly easier to get the right tech units out in time before Protoss/Terran all-ins come after scouting it.
In that way Zerg will be a better reactionary(hope its spelled correctly) race.
-Lower gas cost of underused units. Infestor 100/150 is WAAAY to gas expensive compared to what it provides to a Zerg army atm.
-Let Infestor spawn Infested Terrans instantly. Eggs so low hp that they never really end up hatching so no damage dealt for the energy cost

Terran:
-Let the medivac speed buff drain energy so its not free to use
-Reduce Widowmine splash radius

Protoss:
-Add Fleet Becon upgrade for use of Prismatic Beam(Voidray)
-Lower Psionic Storm damage
-Proxy Oracle way to strong in PvT. Damage lowered
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
August 12 2013 21:10 GMT
#272
On August 13 2013 06:03 Teoita wrote:
Show nested quote +
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.


Starcraft2 needs nerfs all across the board, there are so many broken things in this game.. it's depressing.
Of course that's never going to happen, but still buffing stuff constantly to address balance is just stupid; and has been repeatedly proven ineffective in the past.
I wonder when people will pull their heads out of their ass and see that all races are OP. OP stuff vs OP stuff is SC2 design philosophy and that's why there's so much frustration and constant balance whine.

But Blizzard can't see us, their white tower is too high up above the clouds.
NOFX
Profile Joined April 2013
France32 Posts
August 12 2013 21:10 GMT
#273
On August 13 2013 06:02 TheDwf wrote:
Show nested quote +
On August 13 2013 06:01 dnld12 wrote:
Honestly. The Weapon combination will make a Terran go crazy with BC late game vs Zerg. which will make me a sad panda as a toss cause thats dumb. I still think Protoss needs a small buff defense vs Terran early game.

This is a joke, right?


It's gotta be, I mean, please... :p
Sissors
Profile Joined March 2012
1395 Posts
August 12 2013 21:10 GMT
#274
On August 13 2013 05:57 _Search_ wrote:
Show nested quote +
On August 13 2013 05:48 pmp10 wrote:
On August 13 2013 05:46 kaluro wrote:
On August 13 2013 04:33 TheDwf wrote:
"Mech is weak" → Vipers start with full energy. Alright, it makes sense.


Mech has never been weak against zerg with their 9 range viking flocks sniping expensive vipers left and right.
They made that even stronger now with shared upgrades.

Mech is weak versus protoss and in tvt, not in tvz - sorry to disappoint you.

Sure and terrans don't play it tvz because of conspiracy?
Mech sadly sucks in both tvz and tvp and vikings can't handle vipers as goswser demonstrated.


Don't EVER refer to that game as a statement of balance. Lucifron played at a platinum skill level. He clearly doesn't understand mech. There are Terrans I face on ladder who could have won that game easily. He did NO harass with his Ravens and had NO idea what to do once his army was built.

I will start with that I don't think I have seen that game.

However harassing with ravens is a terrible idea in the vast majority of the situations. They are slow, expensive, and you need their energy for fighting.
Big J
Profile Joined March 2011
Austria16289 Posts
August 12 2013 21:10 GMT
#275
On August 13 2013 06:07 Teoita wrote:
Show nested quote +
On August 13 2013 06:05 Plansix wrote:
On August 13 2013 06:03 Teoita wrote:
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.

That thing was a little silly, but if the HT came in with a 20 second cool down on storm it might have been ok. Then you could have kept the crazy AOE on EMP.


Which, guess what, is again a nerf to the older templar...


come on, he isn't argueing that brainlessly buffing whenever is a problem is a solution. But he says that unless something is really broken in itself (like instastorms in 15.5range around every pylin), it has turned out to be a better for gameplay to give the opponent options against a strong strategy, rather than removing the strong strategy itself.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
August 12 2013 21:10 GMT
#276
vipers with full energy? 7 minute hive rush in zvp coming !
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 12 2013 21:10 GMT
#277
This patch is a buff for Protoss. Vipers can be insta-feedbacked on Zerg base.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
August 12 2013 21:11 GMT
#278
On August 13 2013 06:10 kasumimi wrote:
Show nested quote +
On August 13 2013 06:03 Teoita wrote:
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.


Starcraft2 needs nerfs all across the board, there are so many broken things in this game.. it's depressing.
Of course that's never going to happen, but still buffing stuff constantly to address balance is just stupid; and has been repeatedly proven ineffective in the past.
I wonder when people will pull their heads out of their ass and see that all races are OP. OP stuff vs OP stuff is SC2 design philosophy and that's why there's so much frustration and constant balance whine.

But Blizzard can't see us, their white tower is too high up above the clouds.


That design worked in BW though. SC2's problems are different, and more related to how the economy works, as well as to how some mechanics (ff, warpgate, larva for instance) have been designed. But, that stuff has been talked to death a million times so let's not go there
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sissors
Profile Joined March 2012
1395 Posts
August 12 2013 21:11 GMT
#279
On August 13 2013 06:09 SlammerSC2 wrote:
HT still 1 shots Viper.
Bio/Mine vs Zerg will still be overpowered.
No changes to Protoss air vs Zerg
Only Zerg buff i see is better scouting with Overseer buff.

Suggestions:
Zerg:
-They should lower gas cost of tech for Zerg so its slightlly easier to get the right tech units out in time before Protoss/Terran all-ins come after scouting it.
In that way Zerg will be a better reactionary(hope its spelled correctly) race.
-Lower gas cost of underused units. Infestor 100/150 is WAAAY to gas expensive compared to what it provides to a Zerg army atm.
-Let Infestor spawn Infested Terrans instantly. Eggs so low hp that they never really end up hatching so no damage dealt for the energy cost

Terran:
-Let the medivac speed buff drain energy so its not free to use
-Reduce Widowmine splash radius

Protoss:
-Add Fleet Becon upgrade for use of Prismatic Beam(Voidray)
-Lower Psionic Storm damage

So boost zerg, nerf toss/terran. Got it.
Liman
Profile Joined July 2012
Serbia681 Posts
August 12 2013 21:11 GMT
#280
Viper buf would totally kill mech play.
Freelancer veteran
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