Changes for balance test map live - Page 14
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Monochromatic
United States998 Posts
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Teoita
Italy12246 Posts
On August 13 2013 06:05 Plansix wrote: That thing was a little silly, but if the HT came in with a 20 second cool down on storm it might have been ok. Then you could have kept the crazy AOE on EMP. Which, guess what, is again a nerf to the older templar... | ||
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Tamagoyaki
United States7 Posts
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Snowbear
Korea (South)1925 Posts
On August 13 2013 06:03 Teoita wrote: And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice. I mean, by your logic, keeping kaydarin amulet in the game would have been fine. A siegetankbuff would be awesome indeed. +10 damage and I would abandon the mine and play marine tank again in TvZ. And perhaps in TvP (+15 extra damage vs shields pls :p). On August 13 2013 06:07 Tamagoyaki wrote: How come protoss never gets any love? HT is pretty much the worst spellcaster compared to all the other ones, and muta tech switches are hard to deal with as any race. Again a joke comment? Storm is the best spell in the game IMO. We see foreign protoss players hold korean terrans with 1) less army, 2) behind in upgrades, 3) storm If you don't have code S micro storm is just insane. 3 emp's on your army (with HT's spreaded out)? No problem, you are still fine and you still have a chance to win the battle. 3 storms on your army? GG. Game Over. | ||
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Plansix
United States60190 Posts
On August 13 2013 06:07 Teoita wrote: Which, guess what, is again a nerf to the older templar... Yeah, as I said, buffs are better than nerfs in general. You can nerf things, but it is better to try and give the other player a way to respond. It leads to better gameplay if people have options. | ||
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Snusmumriken
Sweden1717 Posts
Not sure what faster overseers are going to do exactly, but hey if it helps zerg in late midgame then im all for it. | ||
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RiSkysc2
696 Posts
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Abominous
Croatia1625 Posts
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Plansix
United States60190 Posts
On August 13 2013 06:08 Snowbear wrote: A siegetankbuff would be awesome indeed. +10 damage and I would abandon the mine and play marine tank again in TvZ. And perhaps in TvP (+15 extra damage vs shields pls :p). I accept this buff if the carrier can also get some sort of buff to be more viable as well. Zerg, well they can demand something else. | ||
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Teoita
Italy12246 Posts
On August 13 2013 06:08 Plansix wrote: Yeah, as I said, buffs are better than nerfs in general. You can nerf things, but it is better to try and give the other player a way to respond. It leads to better gameplay if people have options. Except when something is outright bullshit, like infestor/broodlord, 4gate in pvp, kaydarin amulet... | ||
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SlammerSC2
77 Posts
Bio/Mine vs Zerg will still be overpowered. No changes to Protoss air vs Zerg Only Zerg buff i see is better scouting with Overseer buff. Suggestions: Zerg: -They should lower gas cost of tech for Zerg so its slightlly easier to get the right tech units out in time before Protoss/Terran all-ins come after scouting it. In that way Zerg will be a better reactionary(hope its spelled correctly) race. -Lower gas cost of underused units. Infestor 100/150 is WAAAY to gas expensive compared to what it provides to a Zerg army atm. -Let Infestor spawn Infested Terrans instantly. Eggs so low hp that they never really end up hatching so no damage dealt for the energy cost Terran: -Let the medivac speed buff drain energy so its not free to use -Reduce Widowmine splash radius Protoss: -Add Fleet Becon upgrade for use of Prismatic Beam(Voidray) -Lower Psionic Storm damage -Proxy Oracle way to strong in PvT. Damage lowered | ||
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kasumimi
Greece460 Posts
On August 13 2013 06:03 Teoita wrote: And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice. I mean, by your logic, keeping kaydarin amulet in the game would have been fine. Starcraft2 needs nerfs all across the board, there are so many broken things in this game.. it's depressing. Of course that's never going to happen, but still buffing stuff constantly to address balance is just stupid; and has been repeatedly proven ineffective in the past. I wonder when people will pull their heads out of their ass and see that all races are OP. OP stuff vs OP stuff is SC2 design philosophy and that's why there's so much frustration and constant balance whine. But Blizzard can't see us, their white tower is too high up above the clouds. | ||
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NOFX
France32 Posts
It's gotta be, I mean, please... :p | ||
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Sissors
1395 Posts
On August 13 2013 05:57 _Search_ wrote: Don't EVER refer to that game as a statement of balance. Lucifron played at a platinum skill level. He clearly doesn't understand mech. There are Terrans I face on ladder who could have won that game easily. He did NO harass with his Ravens and had NO idea what to do once his army was built. I will start with that I don't think I have seen that game. However harassing with ravens is a terrible idea in the vast majority of the situations. They are slow, expensive, and you need their energy for fighting. | ||
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Big J
Austria16289 Posts
On August 13 2013 06:07 Teoita wrote: Which, guess what, is again a nerf to the older templar... come on, he isn't argueing that brainlessly buffing whenever is a problem is a solution. But he says that unless something is really broken in itself (like instastorms in 15.5range around every pylin), it has turned out to be a better for gameplay to give the opponent options against a strong strategy, rather than removing the strong strategy itself. | ||
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InfusedTT.DaZe
Romania693 Posts
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Existor
Russian Federation4295 Posts
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Teoita
Italy12246 Posts
On August 13 2013 06:10 kasumimi wrote: Starcraft2 needs nerfs all across the board, there are so many broken things in this game.. it's depressing. Of course that's never going to happen, but still buffing stuff constantly to address balance is just stupid; and has been repeatedly proven ineffective in the past. I wonder when people will pull their heads out of their ass and see that all races are OP. OP stuff vs OP stuff is SC2 design philosophy and that's why there's so much frustration and constant balance whine. But Blizzard can't see us, their white tower is too high up above the clouds. That design worked in BW though. SC2's problems are different, and more related to how the economy works, as well as to how some mechanics (ff, warpgate, larva for instance) have been designed. But, that stuff has been talked to death a million times so let's not go there ![]() | ||
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Sissors
1395 Posts
On August 13 2013 06:09 SlammerSC2 wrote: HT still 1 shots Viper. Bio/Mine vs Zerg will still be overpowered. No changes to Protoss air vs Zerg Only Zerg buff i see is better scouting with Overseer buff. Suggestions: Zerg: -They should lower gas cost of tech for Zerg so its slightlly easier to get the right tech units out in time before Protoss/Terran all-ins come after scouting it. In that way Zerg will be a better reactionary(hope its spelled correctly) race. -Lower gas cost of underused units. Infestor 100/150 is WAAAY to gas expensive compared to what it provides to a Zerg army atm. -Let Infestor spawn Infested Terrans instantly. Eggs so low hp that they never really end up hatching so no damage dealt for the energy cost Terran: -Let the medivac speed buff drain energy so its not free to use -Reduce Widowmine splash radius Protoss: -Add Fleet Becon upgrade for use of Prismatic Beam(Voidray) -Lower Psionic Storm damage So boost zerg, nerf toss/terran. Got it. | ||
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Liman
Serbia681 Posts
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