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Changes for balance test map live - Page 13

Forum Index > SC2 General
1190 CommentsPost a Reply
Prev 1 11 12 13 14 15 60 Next
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:00 GMT
#241
On August 13 2013 05:57 TheDwf wrote:
Show nested quote +
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.

It comes from Dota 2, where they nerfs heroes into the ground and the game became a bit stale. The second time around, they buffed everything BUT the heroes that were accepted as overpowered and nerfed those heroes a tiny bit. It lead to a more robust, diverse and exciting meta game that rewarded players who think about how to do new things and are creative.

Buffs are greater than nerfs. The promote responses to powerful styles, rather than punish people for finding a way to win.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RamboJesus
Profile Joined January 2011
United States44 Posts
August 12 2013 21:00 GMT
#242
This is going to sound crazy but with joint upgrades thor, cattlebruiser, hellbat might actually become a thing now.
Vete
Profile Joined May 2012
Germany190 Posts
August 12 2013 21:01 GMT
#243
On August 13 2013 05:55 NOFX wrote:
Show nested quote +
On August 13 2013 05:51 Vete wrote:
Give Mech a upgrade ( like stim research time ) which mech gives extra dmg against shields and we would see Mech in tvp.


Not sure if it could be a completely stupid or brilliant change :p


Of course it has the tendeny to imbalance so it would need some times to balance it ( of cousre beta server).

An other idea could be to give raven's seeker missile a similar effect like emp but much lower in impact.
dnld12
Profile Blog Joined March 2011
United States324 Posts
August 12 2013 21:01 GMT
#244
Honestly. The Weapon combination will make a Terran go crazy with BC late game vs Zerg. which will make me a sad panda as a toss cause thats dumb. I still think Protoss needs a small buff defense vs Terran early game.
When life gives you Stalkers, Get blink.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 12 2013 21:02 GMT
#245
On August 13 2013 05:55 sunless wrote:
1. Is overseer change really gonna cut it? It does not change the fact that in the current map pool, it seems so hard to get a decent engagement for the b-ling-mutas player vs MMMM. At least it should not break the game...

Overseers with more speed still require mircromanagement, but can cover a greater area more easily and are faster deployed at the front line.

I like that Blizzard tries to address the widow mine issue not with a widow mine nerf, but rather with a small zerg buff.
You don't choose to play zerg. The zerg choose you.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-08-12 21:02:31
August 12 2013 21:02 GMT
#246
By the way, these test maps are incredibly useless for feedback. It's always just a PR move.

I have played dozens of games in the past, not one of them being relevant to balance because of the skill difference present.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:02 GMT
#247
On August 13 2013 05:59 Teoita wrote:
Show nested quote +
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
August 12 2013 21:02 GMT
#248
On August 13 2013 06:01 dnld12 wrote:
Honestly. The Weapon combination will make a Terran go crazy with BC late game vs Zerg. which will make me a sad panda as a toss cause thats dumb. I still think Protoss needs a small buff defense vs Terran early game.

This is a joke, right?
tadL
Profile Joined September 2010
Croatia679 Posts
Last Edited: 2013-08-12 21:03:49
August 12 2013 21:03 GMT
#249
How about removing vipers that basically say "You are not allowed to play Tanks/Collosi vs Zerg" if he has them?
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 12 2013 21:03 GMT
#250
Also, max energy for vipers sounds really bad for protoss
¯\_(シ)_/¯
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 12 2013 21:03 GMT
#251
On August 13 2013 06:02 Plansix wrote:
Show nested quote +
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


I would.

Buff please.
MMA: The true King of Wings
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 12 2013 21:03 GMT
#252
On August 13 2013 06:02 Plansix wrote:
Show nested quote +
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Big J
Profile Joined March 2011
Austria16289 Posts
August 12 2013 21:04 GMT
#253
On August 13 2013 06:00 Plansix wrote:
Show nested quote +
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.

It comes from Dota 2, where they nerfs heroes into the ground and the game became a bit stale. The second time around, they buffed everything BUT the heroes that were accepted as overpowered and nerfed those heroes a tiny bit. It lead to a more robust, diverse and exciting meta game that rewarded players who think about how to do new things and are creative.

Buffs are greater than nerfs. The promote responses to powerful styles, rather than punish people for finding a way to win.


Also it's much easier to do balancewise. Say a unit that is extensively being used in every matchup is overpowered. Are you going to destroy every playstyle ever figured by nerfing that unit, or do you give the other races the tools to deal with it/those playstyle?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-08-12 21:06:43
August 12 2013 21:04 GMT
#254
Error.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
pak150
Profile Joined September 2010
United States531 Posts
August 12 2013 21:04 GMT
#255
I've always been curious about letting Zerg get +3 upgrades with a lair as opposed to a hive. I think the upgrades would still progress similar to the other races
TeeTS
Profile Joined June 2011
Germany2762 Posts
Last Edited: 2013-08-12 21:05:53
August 12 2013 21:04 GMT
#256
On August 13 2013 06:03 tadL wrote:
How about removing vipers that basically say "You are not allowed to play Tanks/Collosi vs Zerg" if he has them?

Vipers are also good vs immortals and tempests

On August 13 2013 06:04 pak150 wrote:
I've always been curious about letting Zerg get +3 upgrades with a lair as opposed to a hive. I think the upgrades would still progress similar to the other races

this would take away a fundamental aspect of the racedesign of zerg.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2013-08-12 21:07:43
August 12 2013 21:05 GMT
#257
On August 13 2013 06:01 dnld12 wrote:
Honestly. The Weapon combination will make a Terran go crazy with BC late game vs Zerg. which will make me a sad panda as a toss cause thats dumb. I still think Protoss needs a small buff defense vs Terran early game.

How do you figure? Terrans already aren't building factory units (ones that benefit from upgrades, anyway) in TvZ and mass viking transitions aren't really a thing anymore due to the general lack of brood lords in the matchup. Any kind of BC transition would start at 0/0 and take forever to get to 3/3, not to mention BCs aren't even that good against Zerg, and certainly not as good as the bio/mine armies we already play with.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 12 2013 21:05 GMT
#258
On August 13 2013 06:02 TheDwf wrote:
Show nested quote +
On August 13 2013 06:01 dnld12 wrote:
Honestly. The Weapon combination will make a Terran go crazy with BC late game vs Zerg. which will make me a sad panda as a toss cause thats dumb. I still think Protoss needs a small buff defense vs Terran early game.

This is a joke, right?


Next test map they are going to give the MSC lockdown
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 12 2013 21:05 GMT
#259
On August 13 2013 06:02 TheDwf wrote:
Show nested quote +
On August 13 2013 06:01 dnld12 wrote:
Honestly. The Weapon combination will make a Terran go crazy with BC late game vs Zerg. which will make me a sad panda as a toss cause thats dumb. I still think Protoss needs a small buff defense vs Terran early game.

This is a joke, right?


It has to be. Such comments should result into a ban, without doubt.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2013 21:05 GMT
#260
On August 13 2013 06:03 Teoita wrote:
Show nested quote +
On August 13 2013 06:02 Plansix wrote:
On August 13 2013 05:59 Teoita wrote:
On August 13 2013 05:57 TheDwf wrote:
On August 13 2013 05:53 Abstinence wrote:
Buffs all around. Buffs are always good.

I don't understand this "buff > nerf" stereotype, buffs can break the game as well.


Range 5 queens say "hi, what's up?"

Come on lets be real, if they buffed the siege tank every terran would be crying and praising Blizzard for their insight.


And that's because the siege tank NEEDS a buff. Not because buffing whatever is always the better choice.

I mean, by your logic, keeping kaydarin amulet in the game would have been fine.

That thing was a little silly, but if the HT came in with a 20 second cool down on storm it might have been ok. Then you could have kept the crazy AOE on EMP.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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