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Maphack and the problems with protection from it - Page 15

Forum Index > SC2 General
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KnowMe
Profile Blog Joined April 2010
Germany228 Posts
July 31 2013 13:45 GMT
#281
wow. in my opinion your opinion should be reason enough for a ban
http://www.facebook.com/KnowMeSc2 https://twitter.com/YouBetterKnowMe
Jade
Profile Joined January 2011
Poland289 Posts
Last Edited: 2013-07-31 13:48:50
July 31 2013 13:48 GMT
#282
On July 31 2013 22:40 SpecialistSc wrote:
+ Show Spoiler +
The only FAIR solution is this:

EVERYONE map hacks in ONLINE tournaments.

In online environment, no one is there to actually see if a person map hacks. So if the MHer just acts intelligently enough to not get caught, there simply is no way of knowing whether he hacked or not.
Or in the case of imbatoss where he acts so blatantly that he hacked, we can't still prove him 100% guilty.

SO WHY NOT everyone just map hack in online tournaments?
This seems to be the only fair way.

I bet a lot of pros including WCS premiere LAN participants have used MH in online qualification (just a personal thought but when you think about it, it is very feasible). You cannot say simply because a person has LAN result, he won't map hack. MH will give him extra edge in online tournaments without practically any risks.

So to make my point short,

Maphacking and getting caught = extremely low chance
Maphacking's benefit = extremely high
= everyone should be at least tempted to map hack.

it's only a matter of time before everyone is smart enough to do so

That it is "smart" and has high beneficts doesn't mean its the right thing to do, it isn't a moral thing to do, it destroys competition, makes it unfair for those who actually practice hard to do well in those tournaments and get money for example to save up to spend it to go to a LAN tournament like f.e. Dreamhack and make a splash there.
"= everyone should be at least tempted to map hack." everyone would like to have things easier and get free money and benefits, but that doesn't mean its the RIGHT thing to do.
Smart=/=Right/Moral/Honorable , but sadly, that's how some things work in life.

On July 31 2013 22:45 KnowMe wrote:
wow. in my opinion your opinion should be reason enough for a ban

1000 times this.
@KRN_Jade "Patience is a small price to pay for perfection."
Durmaz21
Profile Joined September 2012
Sweden52 Posts
July 31 2013 13:55 GMT
#283
one way to combat hackers would indeed be to remove fog of war in the game. like, make it an option in-game. online qualifiers could be played with the setting fog of war = disabled and offline events could be played with fog of war active. and then there could be separate ladders...

meh, probably never going to happen. but i would love to see this in the next expansion. it would completely remove the issue of hacking and make the game less luck based (at least in games where fog of war is disabled).
Khalum
Profile Joined September 2010
Austria831 Posts
July 31 2013 13:57 GMT
#284
Are you people drunk or something? Please, stop being ridiculous. You know that's complete bullshit, right?
GodOfWarAReS
Profile Blog Joined February 2012
Germany105 Posts
July 31 2013 13:59 GMT
#285
in WoL imbatoss was low gm, always doing 1-2 base all-inns to maybe luck out a win against opponents he catches offguard. he wasnt even close gm level skill wise and i heard he got levelled up by some good player. normally i would think Oh my god he improved at a really high rate... but thats not true at all.. his mechanics, micro and macro are still awful, maybe got even worse and his builds arent really smart. so why the hell hes winning? if you watch his replays it always could be luck that hes scouting his opponent exactly the right time so hes prepared against the opponents build / unit composition... however he ALWAYS does this. hes only prepared against one build, the one the opponent does. thats why his winrate in pvp is outstanding. he just hardcounters everything they do. sometimes he also loses because his mechanics are pretty weak...

i just watched some of his games and its soooo funny :D he Never scouts and always has the perfect response. funniest is his pvp. hes not afraid to send his units all over the map to kill proxy pylons / probes / stargates. one unit by one. just straight up over the map, even if he doesnt cover every path, he knows where the proxys are. he just knows whats coming at him in every match up. he doesnt scout he just knows it and he always has the perfect response. hes never catched offguard. when a fight will happen in the next 10 seconds he doesnt look away from his army. he knows its coming.
maphacker 100%
Specialist
Profile Blog Joined April 2007
United States803 Posts
July 31 2013 14:09 GMT
#286
On July 31 2013 22:48 SearchEU wrote:
Show nested quote +
On July 31 2013 22:40 SpecialistSc wrote:
+ Show Spoiler +
The only FAIR solution is this:

EVERYONE map hacks in ONLINE tournaments.

In online environment, no one is there to actually see if a person map hacks. So if the MHer just acts intelligently enough to not get caught, there simply is no way of knowing whether he hacked or not.
Or in the case of imbatoss where he acts so blatantly that he hacked, we can't still prove him 100% guilty.

SO WHY NOT everyone just map hack in online tournaments?
This seems to be the only fair way.

I bet a lot of pros including WCS premiere LAN participants have used MH in online qualification (just a personal thought but when you think about it, it is very feasible). You cannot say simply because a person has LAN result, he won't map hack. MH will give him extra edge in online tournaments without practically any risks.

So to make my point short,

Maphacking and getting caught = extremely low chance
Maphacking's benefit = extremely high
= everyone should be at least tempted to map hack.

it's only a matter of time before everyone is smart enough to do so

That it is "smart" and has high beneficts doesn't mean its the right thing to do, it isn't a moral thing to do, it destroys competition, makes it unfair for those who actually practice hard to do well in those tournaments and get money for example to save up to spend it to go to a LAN tournament like f.e. Dreamhack and make a splash there.
"= everyone should be at least tempted to map hack." everyone would like to have things easier and get free money and benefits, but that doesn't mean its the RIGHT thing to do.
Smart=/=Right/Moral/Honorable , but sadly, that's how some things work in life.

Show nested quote +
On July 31 2013 22:45 KnowMe wrote:
wow. in my opinion your opinion should be reason enough for a ban

1000 times this.


I know that of course it isn't right thing to do.
In real life, there is law and police that has authority over people's wrong doings.
In the game of starcraft, the law and police equivalent is blizzard company. However, they are not doing literally anything to prevent hacks. If at least, they showed some kind of visible efforts I wouldn't be as frustrated.

I am in no shape of form accusing anybody of MH or encouraging MHing, it's just that it's so frutrating how blizzard isn't spending money fixing hackers and game but instead spends millions of money in failed WCS esports endeavors
Jade
Profile Joined January 2011
Poland289 Posts
July 31 2013 14:13 GMT
#287
On July 31 2013 23:09 SpecialistSc wrote:
+ Show Spoiler +
On July 31 2013 22:48 SearchEU wrote:
Show nested quote +
On July 31 2013 22:40 SpecialistSc wrote:
+ Show Spoiler +
The only FAIR solution is this:

EVERYONE map hacks in ONLINE tournaments.

In online environment, no one is there to actually see if a person map hacks. So if the MHer just acts intelligently enough to not get caught, there simply is no way of knowing whether he hacked or not.
Or in the case of imbatoss where he acts so blatantly that he hacked, we can't still prove him 100% guilty.

SO WHY NOT everyone just map hack in online tournaments?
This seems to be the only fair way.

I bet a lot of pros including WCS premiere LAN participants have used MH in online qualification (just a personal thought but when you think about it, it is very feasible). You cannot say simply because a person has LAN result, he won't map hack. MH will give him extra edge in online tournaments without practically any risks.

So to make my point short,

Maphacking and getting caught = extremely low chance
Maphacking's benefit = extremely high
= everyone should be at least tempted to map hack.

it's only a matter of time before everyone is smart enough to do so

That it is "smart" and has high beneficts doesn't mean its the right thing to do, it isn't a moral thing to do, it destroys competition, makes it unfair for those who actually practice hard to do well in those tournaments and get money for example to save up to spend it to go to a LAN tournament like f.e. Dreamhack and make a splash there.
"= everyone should be at least tempted to map hack." everyone would like to have things easier and get free money and benefits, but that doesn't mean its the RIGHT thing to do.
Smart=/=Right/Moral/Honorable , but sadly, that's how some things work in life.

Show nested quote +
On July 31 2013 22:45 KnowMe wrote:
wow. in my opinion your opinion should be reason enough for a ban

1000 times this.


I know that of course it isn't right thing to do.
In real life, there is law and police that has authority over people's wrong doings.
In the game of starcraft, the law and police equivalent is blizzard company. However, they are not doing literally anything to prevent hacks. If at least, they showed some kind of visible efforts I wouldn't be as frustrated.

I am in no shape of form accusing anybody of MH or encouraging MHing, it's just that it's so frutrating how blizzard isn't spending money fixing hackers and game but instead spends millions of money in failed WCS esports endeavors


I know mate , its k
@KRN_Jade "Patience is a small price to pay for perfection."
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
July 31 2013 15:33 GMT
#288
When it comes to accusing someone of map hacking (or anything, for that matter), the burden of proof is on the people doing the accusing. If they can come up with the replays/evidence to show map hacking, then the onus is on the person who is accused to come up with a decent defense.
From looking at the replays and what people have suggested to look at, there's enough here to fulfill that burden of proof.
When you look at this compared to other high level replays, there's a lot going on there that you don't see when watching someone else's replays. "Starsense" or whatever doesn't really cover what we're looking at. Watching other people you can see the patterns of their thought processes. Looking at these you can't see that.
There's simply not enough information presented to warrant the decisions that are made in the games.
In that respect, it would be good to see what the thought processes are and, if indeed there are no hacks in place, it should be simple enough to show them.

Those are the same that anyone else would show, a game stream + cam. It's easy enough to track eye movements and mouse movements that way.
I will reduce you to a series of numbers.
-IeZaeL-
Profile Joined December 2007
Spain327 Posts
July 31 2013 15:50 GMT
#289
I caught Imbatoss maphacking 1 year ago when we played for the same team ( Img ) was in a go4sc2 vs HyuN. HyuN started with a 8pool+banelings and ImbaToss ( withouth any scout) made a perfect wall with gate+forge+canons at his ramp xD.

Proof: After 30-50 secs of game he had his nexus selected and then he had NOTHING selected. U can do this only if the unit u have selected dies. At this time HyuN was doing the 8pool........ gg. BUG? I dont think so.
aka:Wizards-> FnaticMSI ->IImg.IeZaeL ->MYM.IeZaeL . Actually teamless,Top40-80 GM Europe.Twitter: @IeZaeL_7
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2013-07-31 16:04:35
July 31 2013 16:00 GMT
#290
On August 01 2013 00:50 -IeZaeL- wrote:
I caught Imbatoss maphacking 1 year ago when we played for the same team ( Img ) was in a go4sc2 vs HyuN. HyuN started with a 8pool+banelings and ImbaToss ( withouth any scout) made a perfect wall with gate+forge+canons at his ramp xD.

Proof: After 30-50 secs of game he had his nexus selected and then he had NOTHING selected. U can do this only if the unit u have selected dies. At this time HyuN was doing the 8pool........ gg. BUG? I dont think so.


You can deselect a selected unit with shift clicking on it, to end up with no unit selected (I know it's unlikely he did that, but still it's possible). I always dislike when valid suspicion get mixed with false statements, it just weakens the argument.

providing the replay, if you can find it, would be nice. Looking at the actions in sc2gears could reveal if he shift-deselected or used a badly programmed hack.
Voyage
Profile Joined May 2013
Germany71 Posts
July 31 2013 16:35 GMT
#291
You could compare maphacking to doping in conventional sports. There are people who advocate legalization, as well as people who advocate lifetime bans for caught athletes. I guess this (lifetime bans) would be a suitable option for SC2.
Of course this would require players to register accounts with their real names, To facilitate casual play an training this could be done by having two types of accounts:
1.Ladder accounts, similar to the already exisiting accounts
2. Tournament/Pro accounts, which are to be verified with personal info (maybe even IDs) Every player would be limited to one Tournament account in his lifetime. Prizes you win go to your account, so it is harder to use somebody else's.

Tournaments could choose to require Tournament accounts for participation or not (in case of weekly and smaller tournaments). A problem arises, if big tournaments like WCS, decide to let you qualify based on ladder points.

Another option for Blizzard would be, to allocate their resources differently: If it takes as long as it does currently to ban players, of which compromising replays exist en masse, maybe focus more on higher leagues (Master plus) than on lower leagues, where I assume most Maphackers reside. Right now the banning process is too slow anyways to ban MHs, who quickly climb the ladder.
So better focus on the ladder regions where MH do the most damage (since I find that mechanical differences account dor less in higher leagues, therefore the MH advantage is relatively bigger).



TL;DR real name policy for tournament participants
( bush
Profile Joined April 2011
321 Posts
July 31 2013 17:17 GMT
#292
On August 01 2013 01:00 TBO wrote:
Show nested quote +
On August 01 2013 00:50 -IeZaeL- wrote:
I caught Imbatoss maphacking 1 year ago when we played for the same team ( Img ) was in a go4sc2 vs HyuN. HyuN started with a 8pool+banelings and ImbaToss ( withouth any scout) made a perfect wall with gate+forge+canons at his ramp xD.

Proof: After 30-50 secs of game he had his nexus selected and then he had NOTHING selected. U can do this only if the unit u have selected dies. At this time HyuN was doing the 8pool........ gg. BUG? I dont think so.


You can deselect a selected unit with shift clicking on it, to end up with no unit selected (I know it's unlikely he did that, but still it's possible). I always dislike when valid suspicion get mixed with false statements, it just weakens the argument.

providing the replay, if you can find it, would be nice. Looking at the actions in sc2gears could reveal if he shift-deselected or used a badly programmed hack.


Thats true. I caught a hacker once in a similar situation using sc2 gears, dumbass right-clicked a bunker which was in the fog and he didnt have vision.
oo
muppetPRIME
Profile Joined August 2011
Sweden21 Posts
July 31 2013 17:56 GMT
#293
I think CS:GO uses pretty good system to catch cheaters:

http://blog.counter-strike.net/index.php/overwatch/

Too bad we wont probably never see that kinda thing in SC2 TT
:)
InSpiReZerG
Profile Joined January 2010
United States159 Posts
July 31 2013 18:21 GMT
#294
Iccup implemented lagless cross realm play as well as an anti-hack system that ran seamlessly by hackers who were never part of the development team AND THIS WAS 8+ YEARS AGO. Blizzard makes mistake after mistake as well as ignores the community and they wonder why games like LoL are taking over. LISTEN TO YOUR COMMUNITY!!!!!
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
Voyage
Profile Joined May 2013
Germany71 Posts
July 31 2013 18:56 GMT
#295
On August 01 2013 03:21 InSpiReZerG wrote:
Iccup implemented lagless cross realm play as well as an anti-hack system that ran seamlessly by hackers who were never part of the development team AND THIS WAS 8+ YEARS AGO. Blizzard makes mistake after mistake as well as ignores the community and they wonder why games like LoL are taking over. LISTEN TO YOUR COMMUNITY!!!!!



Well..
what is the community (you in this case) advising Blizzard to do practically to solve the problem?

Would you rather have a tribunal system like LoL? Everytime you blind counter (by pure luck) you get reported and some bronzelord (I respect bronze players) thinks it is not OK to wall your main w/o scouting a 6pool?
Especially in lower leagues you just got to cope with hackers IMHO. Yea, you might lose some games, but it is not like mechanics would grant you the instawin if your opponent did not use hax. In high leagues that is different though. I remember when SeleCT was going for #1M earlier this summer (before GM was open) and he just met hackers again and again.
InSpiReZerG
Profile Joined January 2010
United States159 Posts
July 31 2013 20:19 GMT
#296
I said listen to the community like LoL does... and an antihack program prevents hacks. tribunal was never part of the conversation what are you talking about?....
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
InSpiReZerG
Profile Joined January 2010
United States159 Posts
July 31 2013 20:20 GMT
#297
Im saying a russian team with no financial backing was able to code an anti hack program for a game they didnt make. pretty sure it would take blizzard all of 3 days.
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
RayBeans
Profile Joined July 2011
Germany331 Posts
Last Edited: 2013-07-31 20:26:01
July 31 2013 20:25 GMT
#298
On July 31 2013 22:26 kaup wrote:
Show nested quote +
On July 31 2013 22:15 EnigmaGER wrote:
This thread was brought to my attention and I wanted to respond to it and that's what I did. I'm not Imbatoss, but it doesn't matter what I say since you actually don't care and/or are too stupid to realize. It also cannot be someone else than Imbatoss because noone else than Imbatoss would not agree to what you guys say... lol. You guys should seriously consider living a life outside of Starcraft2 and stop acting as if everything you say was the only possible truth.



OK. so if you know alot of imbatoss you could answer me why did he played the munich barcraft qualifier

http://starcraft2.ingame.de/cup/tournament.php?gid=32&tid=1394&mode=grid&round=3
seen from liquidpedia : http://wiki.teamliquid.net/starcraft2/The_BCON_Clash
and imbatoss account on the website : http://starcraft2.ingame.de/cup/player.php?pid=602923
So the tournament rules are in german: (found here : http://starcraft2.ingame.de/cup/tournament.php?gid=32&tid=1394&mode=info )
Teilnahmebedingungen
In der Region München lebend
Keine Grandmaster (sonst alle Ligen) -> no grandmaster
Keine gesponserten Pro-Gamer -> no sponsored progamer

and you(imbatoss/enigma) said he was already very often grandmaster?
sounds interesting! and why a barcode account ? to get masters and able to win the tournament sounds cool !


admin of the bcon clash here: we had a little hole in the rules: they actually stated "no grandmaster EU during the time of the qualifier" and he wasn't gm eu at the time of his local qualifier, the munich one (which took place 2nd of June). It was brought to our attention after he qualified that he was GM in NA during the time of the qualifier, but we had that little hole in our rules as stated above, so we finally decided to allow him to play. We know this caused a lot of trouble among the other players and spoiled the fun a bit, and i am personally very sorry for it. Even more sorry after these accusations against imbatoss came up. But there is nothing we can do it about it afterwards.

I can only quote myself once again, please take a look at the replays and give a detailed report on it if you find something, be it for or against him.
On July 30 2013 20:38 RayBeans wrote:
Hi there,

(main) organizer of the BCON Clash (http://wiki.teamliquid.net/starcraft2/The_BCON_Clash) here, which Imbatoss won and took 200€ prizemoney.

Can some of you please check the replays and tell me/us if there is any evidence. Thanks in advance

Link to the whole cup replaypack: http://binarybeast.com/rep/82894/xHotS1307041.zip
link to the replays of the finals: http://binarybeast.com/rep/82894/xHotS130704/winners_bracket/round_3/ExZotiK%20(Zurich)%20vs%20ImBaTosS%20(Munich).zip
link to the grid: http://binarybeast.com/xHotS1307041

eSports with friends & HSV esports e.V. - Hamburg!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 31 2013 20:41 GMT
#299
ok look at this replay:
http://drop.sc/352205
the second the other guys builds the dark srhine imbatoss build a robo.
no scout again, checks one (not the right one) base with the msc again, but come on, this is so obvious
he has the ressources to tech at any point in time. 5:22 dark shrine goes down, 5:25 robo...6:45 first thing out of the robo: observer, chronoboosted and rallied to his own base
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2013-07-31 20:57:56
July 31 2013 20:55 GMT
#300
On August 01 2013 05:41 graNite wrote:
ok look at this replay:
http://drop.sc/352205
the second the other guys builds the dark srhine imbatoss build a robo.
no scout again, checks one (not the right one) base with the msc again, but come on, this is so obvious
he has the ressources to tech at any point in time. 5:22 dark shrine goes down, 5:25 robo...6:45 first thing out of the robo: observer, chronoboosted and rallied to his own base


A single replay can be luck - if he gets lucky in every relevant (tournament) match then it becomes suspicious.

I am always a bit wary when it comes to hack accusations, as the consequences for a false positive are really bad. So what should be done is try to get replays from as many tournament replays of him as possible as look through them and see if he is lucky (almost) everytime.
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