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[Now live] New Patch - Warp Prism buff - Page 4

Forum Index > SC2 General
980 CommentsPost a Reply
Prev 1 2 3 4 5 6 48 49 50 Next All
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 19 2013 22:53 GMT
#61
Jesus christ guys, can't you wait to balance whine until the patch is live?
dreaming of a sunny day
Nimix
Profile Joined October 2011
France1809 Posts
June 19 2013 22:53 GMT
#62
More harassing capability to the race with the best late game army yay. I'm all for harass buff but you can't have both nexus cannon and colossus/vr/storm/tempest deatball and supersonic prisms in my opinion.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-06-19 22:53:55
June 19 2013 22:53 GMT
#63
On June 20 2013 07:30 KrazyTrumpet wrote:
Show nested quote +
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...


Now you know what it feels like to deal with medivacs, gratz

No, because I have neither Warp, nor the MSC, nor supply-free static defence, nor Observers to spot said Prism, nor can I afford to turtle passively until an unstoppable army if I'm afraid or simply unwilling to move out. Stop comparing both things like the general perspectives are the same for the two races. They're completely not the same.

On June 20 2013 07:53 Nimix wrote:
More harassing capability to the race with the best late game army yay. I'm all for harass buff but you can't have both nexus cannon and colossus/vr/storm/tempest deatball and supersonic prisms in my opinion.

This.
dnld12
Profile Blog Joined March 2011
United States324 Posts
June 19 2013 22:53 GMT
#64
On June 20 2013 07:46 Banchan wrote:
I don't get these complaints about super lategame harass when speed prisms already outran vikings in super lategame?

you can't warp in 30 zealots instantly at terran's base because if you are at 140 to 200 supply, you will just plain lose the game. You can't warp in 10 zealots in midgame because you'll just plain lose the game to medivacs.

this patch will probably encourage terran players to build sensor towers like protoss has to build extra observers and zerg spreads overlords.



MY GOD ITS LOGIC!

Anyways:

Still wondering about hellbats. I usually invest 2 cannons and 2 stalkers on every base just to Shut down (nor mitigate) drops. Kinda annoying but I think a slight nerf to Hellbat's dps would be cool. Like a nerf to its AOE? Like 3/4 damage to outside central line of cone? Something taht makes hellbat's scary but not super punishing.
When life gives you Stalkers, Get blink.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-06-19 23:08:42
June 19 2013 22:54 GMT
#65
On June 20 2013 07:46 Banchan wrote:
I don't get these complaints about super lategame harass when speed prisms already outran vikings in super lategame?

you can't warp in 30 zealots instantly at terran's base because if you are at 140 to 200 supply, you will just plain lose the game. You can't warp in 10 zealots in midgame because you'll just plain lose the game to medivacs.

this patch will probably encourage terran players to build sensor towers like protoss has to build extra observers and zerg spreads overlords.



If you're at 30 gates, you're probably not warping in 60 supply while the terran is maxed, including having all of that army supply already completed and not under construction.

This looks like a headache as far as warp prism DT builds, but not plain silly like the super speed prism they were considering. I'm still wondering why Prisms are allowed to unload a full shipment of 4 units while standing on a turret, but you can't really make turrets stronger. I just think the 40/100 to 100/100 HP buff could be toned down a bit.

Sensor towers cost a lot more than obs, but fortunately they don't use supply. They also don't move or detect invis though. The idea that toss can't warp in 10 zealots midgame because of drops is rather silly. For one, you can chrono gates. Second, cannons. Third, mothership core. Fourth, blink stalkers and high templar already in place. Fifth, you could be going for phoenix colossus.
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
June 19 2013 22:54 GMT
#66
I don't think it's to bad as a Terran it's not like the mass warping in idea really chances I think this only affects the most skilled player and seeing tvp pro matches Terran looks slightly more op...
Currently working with Team Acer CSGO | @AcerNervO
ViTaLiTy17
Profile Joined August 2011
Canada16 Posts
June 19 2013 22:55 GMT
#67
Love the terran tears! now 1 viking doesnt hard counter potential protoss harassment! woot
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2013 22:55 GMT
#68
On June 20 2013 07:50 wongfeihung wrote:
Bunch of fucking over dramatic whining going on in this thread, acting like this is the be-all, end-all of PvT. If a Protoss player uses Warp Prisms in the "super" late game, they'll probably have Gravitic Drive researched anyway. Make some fucking Missile Turrets around your base and get over yourselves.

Lategame is not the problem with this buff.
tshi
Profile Joined September 2012
United States2495 Posts
June 19 2013 22:56 GMT
#69
On June 20 2013 07:53 packrat386 wrote:
Jesus christ guys, can't you wait to balance whine until the patch is live?

You must be new to Teamliquid.net
scrub - inexperienced player with relatively little skill and excessive arrogance
tjtombo
Profile Blog Joined September 2011
United States295 Posts
June 19 2013 22:57 GMT
#70
On June 20 2013 07:28 TRpredator wrote:
Late game in TvP will be a complete hell now

late game TvP they should have warp prism speed already anyway lol
I vote we let this play out and see how it is. No need to whine about somin most people havn't tried yet
Hard work beats talent when talent doesn't work hard
Steel
Profile Blog Joined April 2010
Japan2283 Posts
June 19 2013 22:57 GMT
#71
On June 20 2013 06:57 eviltomahawk wrote:
Time to give Overlords boosters.


Seems appropriate right? Warp Prisms can carry stuff and warp in stuff, and are very fast. Medivacs can carry stuff and heal stuff, and are super fast. Overlords are slow and have terrible acceleration...but don't take supply I guess...no wonder zerg can't put drops in their standard play.
Try another route paperboy.
AngrySalmon
Profile Joined June 2013
United Kingdom19 Posts
June 19 2013 22:58 GMT
#72
As a top 5 platinum league, i could do with this buff.. for too long has swarm hosts lurked around at my door steps and i not being able to get out to expand.. A fast warp prism should do the trick!
L0L
Profile Joined August 2012
United States176 Posts
June 19 2013 22:59 GMT
#73
On June 20 2013 07:47 NKexquisite wrote:
Show nested quote +
On June 20 2013 07:24 Zealously wrote:
On June 20 2013 07:22 HolyArrow wrote:
ITT:

Terran players: Waahh Protoss has feature A now
Protoss players: Well Terran has feature B!
Terran players: But Protoss has feature C!

It's almost like Terran and Protoss are supposed to be different races!


Don't be ridiculous

EQUALITY!

+ Show Spoiler +
Wait and see how this turns out. If prism harass is considered too strong for a while after this patch, they might revert it. Until then, sit tight and see what happens - would more varied games kill anyone?


Have they ever put something in and then reverted it? Can't think of anything off the top of my head. Maybe there is some obvious ones.


Warhounds
Zer atai
Profile Joined September 2011
United States691 Posts
June 19 2013 22:59 GMT
#74
Having vikings move faster than warp prism is silly

Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Vault Boy
Profile Joined June 2013
Germany131 Posts
June 19 2013 23:00 GMT
#75
Oh noez. Lategame Protoss is already OP. Have fun with your unstoppable instant 20 Zealot harass!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 19 2013 23:02 GMT
#76
On June 20 2013 07:53 TheDwf wrote:
Show nested quote +
On June 20 2013 07:30 KrazyTrumpet wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...


Now you know what it feels like to deal with medivacs, gratz

No, because I have neither Warp, nor the MSC, nor supply-free static defence, nor Observers to spot said Prism, nor can I afford to turtle passively until an unstoppable army if I'm afraid or simply unwilling to move out. Stop comparing both things like the general perspectives are the same for the two races. They're completely not the same.

Show nested quote +
On June 20 2013 07:53 Nimix wrote:
More harassing capability to the race with the best late game army yay. I'm all for harass buff but you can't have both nexus cannon and colossus/vr/storm/tempest deatball and supersonic prisms in my opinion.

This.

I am sure terrans will figure it out. After all, marines can still shoot at the sky and widow mines still exist.

Man, I want a mineral only unit that can shoot at the sky. I hate the sky.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Akaann
Profile Joined May 2011
Switzerland82 Posts
Last Edited: 2013-06-19 23:06:50
June 19 2013 23:03 GMT
#77
I'm confused why all the Terrans here are whining. I'm a Terran myself, and actually don't fear this change at all. If you guys would play on a decent level, your Protoss opponents have Warp Prism speed in lategame anyway, so it makes no difference. And on Gold level the Speed of that Prism shouldn't matter anyways. Since players of that skill wouldn't recognize the prism on the minimap...

...maybe DT Drops are a bit harder to stop now. We will see, but that doesn't make this all imba...

I would be rather concerned as a Zerg player, since it might be quit difficult to snipe a Prism in an all-in now. But i don't really unterstand that Match Up.
https://www.instagram.com/luke4power/
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 19 2013 23:03 GMT
#78
On June 20 2013 07:06 Akusta wrote:
Show nested quote +
On June 20 2013 07:04 Brett wrote:
On June 20 2013 07:02 GTPGlitch wrote:
On June 20 2013 07:01 FXOTheoRy wrote:
On June 20 2013 06:55 TheDwf wrote:
On June 20 2013 06:54 Akusta wrote:
Prisms move faster than vikings. This is just silly.

Yeah. Can't wait to have Zealots 24/7 rampaging my base because I can't finish a Prism with a Viking...

speed medivacs same problem


afaik barracks can't be put in medivacs

"afaik warp prisms cant heal"

Shall we continue the dumb comparison?


Your argument is invalid. Which is better? 3+ heal to one unit? Or arbitrary instant troop deployment across the map from 30 production facilities?


lol ? if actualy know i have to give up colossus / observer production to build 1 warp prism ? meanwhile you dont .
1/4 \pi \epsilon_0
viasacra89
Profile Joined January 2012
United States134 Posts
June 19 2013 23:04 GMT
#79
On June 20 2013 07:58 AngrySalmon wrote:
As a top 5 platinum league, i could do with this buff.. for too long has swarm hosts lurked around at my door steps and i not being able to get out to expand.. A fast warp prism should do the trick!


Was there a point in telling us that you're top 5 plat?
Dudasc
Profile Joined October 2012
Brazil286 Posts
June 19 2013 23:05 GMT
#80
On June 20 2013 08:03 Akaann wrote:
I'm confused why all the Terrans here are whining. I'm a Terran myself, and actually don't fear this change at all. If you guys would play on a decent level, your Protoss opponents have Warp Prism speed in lategame anyway, so it makes no difference. And on Gold level the Speed of that Prism shouldn't matter anyways. Since players of that skill wouldn't recognize the prism on the minimap anyway...

I would be rather concerned as a Zerg player, since it might be quit difficult to snipe a Prism in an all-in now. But i don't really unterstand that Match Up.


as zerg play I fear for the war prism 2 immortals colossi all in...
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